Fixed Bug

This commit is contained in:
LingASDJ 2023-01-30 13:33:52 +08:00
parent 786b718245
commit e6e971c0ed
25 changed files with 259 additions and 29 deletions

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@ -10,7 +10,6 @@ buildSpeed:0s
[core]
name:赤蓝
displayDescription:
displayText: RedBlue Fighter
displayDescription:-Each time you release three spores, they will automatically track the enemy is spores and can only target the ground.\n-[MainAttack: LAND]

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@ -49,6 +49,7 @@ addActionCooldownTime:2000000s
isLocked:if self.queueSize(greaterThan=0)
isLockedMessage:You are releasing skills……
isLockedMessage_zh:您正在释放技能中……
ai_isDisabled:true
[graphics]
total_frames: 2
@ -145,7 +146,6 @@ life: 25
speed: 8
trailEffect: true
largeHitEffect: true
instant:true
frame: 9
#pushForce:-3
image:SHARED:blank.png

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@ -113,7 +113,6 @@ canOnlyBeAttackedByUnitsWithTags:NONE
#createOnAggressiveTeam:true
showInEditor:false
name:DiedRing-Effect
tags:DIED
isUnselectable:true
[action_GiveCharge]

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@ -32,7 +32,7 @@ isBuilding: true
[action_upgradeT2]
convertTo: 循环序列T3
price: 6000
price: 3000
text:Upgrade
description: Upgrade to high level cyclic sequence extraction square
text_zh: 升级

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@ -13,7 +13,7 @@ displayText_zh: 循环序列容器-T3
displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】
#price per credit: $1100
generation_credits: 7
generation_credits: 9
generation_delay: 40
#footprint used for collisions with units (left, up, right, down)

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@ -16,8 +16,7 @@ displayDescription: -Invincible, the unit skips the failure decision. \n-
At most one exists on the field, periodically giving nearby friendly unit range repair fixes.\n-disappears automatically after a period of time.\n-Just, allow me to sing one last time.
canNotBeDirectlyAttacked:true
displayText_zh: 游星鸟
displayDescription_zh: -无敌,该单位跳过失败判定,且其他单位忽略此单位存在。\n-
在场上最多存在一个周期性给附近的友方单位提供固定150范围修复光环。\n-一段时间后自动消失。\n-只是,请允许我最后歌唱一次。
displayDescription_zh: -无敌,该单位跳过失败判定,且其他单位忽略此单位存在。\n-在场上最多存在一个周期性给附近的友方单位提供固定150血量的300范围修复光环。\n-一段时间后自动消失。\n-只是,请允许我最后歌唱一次。
price: 7500
mass: 1000
class: CustomUnitMetadata
@ -178,7 +177,7 @@ delay: 20
[projectile_2]
areaDamage: -150
areaRadius: 285
areaRadius: 300
targetGround: true
areaExpandTime: 90
areaHitAirAndLandAtSameTime: true

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@ -29,9 +29,9 @@ selfBuildRate: 1
autoTriggerOnEvent: tookDamage
requireConditional: if self.hp(lessThan=1)
convertTo: EmptyS
#上方Empty实际上就是核心2-空白插槽。
setBuilt:1
[action_reclaim]
buildSpeed: 3s
text: Destroy
@ -44,6 +44,7 @@ convertTo: 模块化炮塔底座ZZ
addResources: ${core.price * 0.8}
iconExtraImage: SHARED:icon_sell_top.png
iconExtraColor: #AAFFFFFF
ai_isDisabled:true
[graphics]
total_frames: 1

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@ -47,6 +47,7 @@ addResources: ${core.price * 0.5}
#一种新的变量,目前我不知道是否可用于全局资源。
iconExtraImage: SHARED:icon_sell_top.png
iconExtraColor: #AAFFFFFF
ai_isDisabled:true
[attachment_单位插槽1]
x: 0

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@ -11,7 +11,7 @@ buildSpeed:0s
name: DJ剿灭
class: CustomUnitMetadata
price: 4500
maxHp: 750
maxHp: 4500
mass: 30000
displayDescription: The missile warship in the Fairy Ji Navy has a large range and will automatically redirect. Fires slowly and has additional shields.

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@ -104,7 +104,7 @@ alpha:1
[movement]
movementType:AIR
moveSpeed:7
moveSpeed:2.8
moveAccelerationSpeed:0.025
moveDecelerationSpeed:0.01
maxTurnSpeed:2.2

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@ -4,7 +4,7 @@
name: Heavyb剿灭
altNames: Heavy Bomber
displayText: Heavy Bomber
displayDescription: -A Bomber, but heavier and faster \n -Expensive \n -Effective Against land units and Buildings \n 1x Drone Turret for Air defense.
displayDescription: -A Bomber, but heavier and faster\n-Expensive\n-Effective Against land units and Buildings\n-1x Drone Turret for Air defense.
displayText_zh: 重型轰炸机
displayDescription_zh:-重型导弹但移速缓慢\n-高范围AOE伤害对空对地。
@ -17,7 +17,7 @@ buildSpeed: 65s
radius: 30
displayRadius:30
maxHp: 7000
maxHp: 9000
softCollisionOnAll: 30
energyMax: 3

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@ -163,7 +163,7 @@ energyRegen:0.001
energyNeedsToRechargeToFull:true
name:钢铁天牛剿灭
class:CustomUnitMetadata
price:13000
price:15000
maxHp:5000
displayText:Iron Sky Bull Fighter

View File

@ -7,7 +7,7 @@ name: 氢弹战舰组长
class: CustomUnitMetadata
price: 5000
maxHp: 3000
maxHp: 4500
mass: 40000
displayText:DemonJi SpeedBoat

View File

@ -1,7 +1,7 @@
[core]
price: 100000
maxHp:30000
maxHp: 27000
mass: 12000
techLevel: 2
radius:50

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@ -2,16 +2,23 @@
#给每个单位套上皇帝的护盾,避免没有这个节报错
maxShield:0
[action_建筑检修]
autoTrigger:if self.globalTeamTags(includes="建筑检修T") and not self.hasFlag(id=20)
setUnitStats:maxHp=self.maxHp*0.7,hp=self.maxHp
addResources:setFlag=20
isVisible:false
ai_isDisabled:true
[action_机体升级I]
autoTriggerOnEvent:created
requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级I",greaterThan=0) and not self.tags(includes='凶兽')
requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级I",greaterThan=0)
setUnitStats:maxHp=self.maxHp*1.3,hp=self.maxHp
isVisible:false
ai_isDisabled:true
[action_机体升级II]
autoTriggerOnEvent:created
requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级II",greaterThan=0) and not self.tags(includes='凶兽')
requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级II",greaterThan=0)
setUnitStats:maxHp=self.maxHp*1.5,hp=self.maxHp
isVisible:false
ai_isDisabled:true

View File

@ -6,14 +6,15 @@ selfRegenRate:0.01
fogOfWarSightRange:0
name:敌方核心A点
maxHp:1
maxHp:2147483467
maxShield:2147483467
isBuilding:true
price:0
mass:0
showOnMinimap:true
canNotBeDirectlyAttacked:true
#canNotBeDirectlyAttacked:true
radius:30

View File

@ -4,14 +4,14 @@ selfRegenRate:0.01
fogOfWarSightRange:0
name:敌方核心B点
maxHp:1
maxHp:2147483467
maxShield:2147483467
isBuilding:true
price:0
mass:0
showOnMinimap:true
canNotBeDirectlyAttacked:true
#canNotBeDirectlyAttacked:true
radius:30

View File

@ -4,14 +4,14 @@ selfRegenRate:0.01
fogOfWarSightRange:0
name:敌方核心C点
maxHp:1
maxHp:2147483467
maxShield:2147483467
isBuilding:true
price:0
mass:0
showOnMinimap:true
canNotBeDirectlyAttacked:true
#canNotBeDirectlyAttacked:true
radius:30
@ -19,6 +19,23 @@ isBuilding:true
showInEditor:true
buildSpeed:12s
generation_resources: credits=12
canRepairBuildings: true
canRepairUnits : true
canReclaimResources: true
autoRepair: true
nanoRange: 240
nanoRepairSpeed: 1.8
nanoBuildSpeed: 1.8
[canBuild_1]
name: reclaim
pos: 1
[graphics]
image:SHARED:blank.png
imageScale:1
@ -32,7 +49,7 @@ movementType:NONE
buildSpeed:1s
produceUnits:NONE
showMessageToAllPlayers:最终目标:剿灭所有敌人以获得胜利!!!
deleteSelf:true
[hiddenAction_Wave23.8]
buildSpeed:1s
alsoQueueAction:Wave23.9

View File

@ -0,0 +1,13 @@
[core]
name:修复高
copyFrom:修复高塔.ini
nanoBuildSpeed: 0.9
nanoRange: 540
nanoRange: 540
[action_修中]
autoTrigger:if not self.globalTeamTags(includes="能源枯竭IX") and self.hasFlag(id=3)
convertTo:修复高塔
addResources:unsetFlag=3
isVisible:false
ai_isDisabled:true
ai_isDisabled:true

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@ -0,0 +1,12 @@
[core]
name:修复
copyFrom:修复高塔.ini
nanoBuildSpeed: 0.4
nanoRange: 440
[action_修低]
autoTrigger:if not self.globalTeamTags(includes="能源枯竭IIX") and self.hasFlag(id=4)
convertTo:修复高塔
addResources:unsetFlag=4
isVisible:false
ai_isDisabled:true

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@ -0,0 +1,160 @@
[action_修非低]
autoTrigger:if self.globalTeamTags(includes="能源枯竭IIIX") and not self.hasFlag(id=5)
convertTo:修
addResources:setFlag=5
isVisible:false
ai_isDisabled:true
[action_修低]
autoTrigger:if self.globalTeamTags(includes="能源枯竭IIX") and not self.hasFlag(id=4)
convertTo:修复
addResources:setFlag=4
isVisible:false
ai_isDisabled:true
[action_修中]
autoTrigger:if self.globalTeamTags(includes="能源枯竭IX") and not self.hasFlag(id=3)
convertTo:修复高
addResources:setFlag=3
isVisible:false
ai_isDisabled:true
[core]
name:修复高塔
class: CustomUnitMetadata
price: 1500
maxHp: 20000
mass: 9000
footprint: -1,0,1,2
constructionFootprint: -1,0,1,2
techLevel: 1
buildSpeed: 0.002
#availableInDemo: true
radius: 25
#displayRadius: 25
isBio:false
isBuilding: true
canRepairBuildings: true
canRepairUnits : true
isBuilder: true
nanoBuildSpeed: 1.8
autoRepair: true
nanoRange: 640
displayText_zh:修复高塔
displayText:FairJi Repair Device
displayDescription_zh:-修复一切东西
displayDescription:-Can repair their own units
[canBuild_1]
name: repair
pos: 1
[graphics]
scaleImagesTo:50
image_offsetY:0
total_frames:8
image:高塔.png
rotate_with_direction:false
image_wreak:NONE
image_turret:NONE
image_offsetX:0
image_offsetY:0
image_shadow:AUTO
shadowOffsetX:-4
shadowOffsetY:0
animation_idle_start:0
animation_idle_end:7
animation_idle_speed:7
#scaleTurretImagesTo: 40
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: false
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
shootDelay:50
[turret_1]
#forward turret
x: 0
y: 24
invisible: true
shoot_sound:lighting_burst
shoot_sound_vol:0.3
#shoot_flame:CUSTOM:lightSlowFade
shoot_light:#FFEECCCC
warmup:30
#chargeEffectImage: lighting_charge2.png
shouldResetTurret: false
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
[turret_2]
#nano turret (nano must be slot 1)
x: 0
y: 24
invisible: true
warmup:0
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
isMainNanoTurret: true
[projectile_1]
directDamage: 450
life: 50
speed: 2.5
instant: true
lightingEffect: true
drawSize: 1
shieldDamageMultiplier: 0
shieldDefectionMultiplier: 0
lightColor: #FFccCCEE
lightSize: 0.4
[movement]
movementType: LAND
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.23
maxGlobal: 3

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@ -0,0 +1,13 @@
[core]
name:修
copyFrom:修复高塔.ini
nanoBuildSpeed: 0.2
nanoRange: 400
maxHp: 10000
[action_修非低]
autoTrigger:if not self.globalTeamTags(includes="能源枯竭IIIX") and self.hasFlag(id=5)
convertTo:修复高塔
addResources:unsetFlag=5
isVisible:false
ai_isDisabled:true

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@ -538,6 +538,7 @@ isLockedAltMessage:合约已经开始,无法再勾选本合约。
addResources:合约等级=1
isVisible:if not self.tags(includes='建筑检修')
temporarilyAddTags:建筑检修
addGlobalTeamTags:建筑检修T
text:环境-建筑检修
description:-地图上所有防卫城墙血量降至70%
iconExtraImage:ROOT:/code/warning/词条系统/支离破碎.png
@ -548,6 +549,7 @@ allowMultipleInQueue:false
[action_合约-环境-建筑检修-取消]
isVisible:if self.tags(includes='建筑检修')
temporarilyRemoveTags:建筑检修
removeGlobalTeamTags:建筑检修T
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再取消本合约。
addResources:合约等级=-1
@ -678,6 +680,7 @@ addResources:合约等级=1
isLocked:if self.tags(includes='能源枯竭II') or self.tags(includes='能源枯竭III')
isVisible:if not self.tags(includes='能源枯竭I')
temporarilyAddTags:能源枯竭I
addGlobalTeamTags:能源枯竭IX
text:环境-能源枯竭I
description:-地图支援修复高塔修复能力大幅度削弱
iconExtraImage:ROOT:/code/warning/词条系统/修复异常1.png
@ -688,6 +691,7 @@ allowMultipleInQueue:false
[action_合约-环境-能源枯竭I-取消]
isVisible:if self.tags(includes='能源枯竭I')
temporarilyRemoveTags:能源枯竭I
removeGlobalTeamTags:能源枯竭IX
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再取消本合约。
addResources:合约等级=-1
@ -706,6 +710,7 @@ addResources:合约等级=2
isLocked:if self.tags(includes='能源枯竭I') or self.tags(includes='能源枯竭III')
isVisible:if not self.tags(includes='能源枯竭II')
temporarilyAddTags:能源枯竭II
addGlobalTeamTags:能源枯竭IIX
text:环境-能源枯竭II
description:-地图支援修复高塔修复能力大幅度削弱且血量降至50%
iconExtraImage:ROOT:/code/warning/词条系统/修复异常2.png
@ -716,6 +721,7 @@ allowMultipleInQueue:false
[action_合约-环境-能源枯竭II-取消]
isVisible:if self.tags(includes='能源枯竭II')
temporarilyRemoveTags:能源枯竭II
removeGlobalTeamTags:能源枯竭IIX
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再取消本合约。
addResources:合约等级=-2
@ -734,6 +740,7 @@ addResources:合约等级=3
isLocked:if self.tags(includes='能源枯竭I') or self.tags(includes='能源枯竭II')
isVisible:if not self.tags(includes='能源枯竭III')
temporarilyAddTags:能源枯竭III
addGlobalTeamTags:能源枯竭IIIX
text:环境-能源枯竭III
description:-地图支援修复高塔修复能力大幅度削弱且血量降至40%,且更容易受到敌人的攻击。
iconExtraImage:ROOT:/code/warning/词条系统/修复异常3.png
@ -752,6 +759,7 @@ description:-地图支援修复高塔修复能力大幅度削弱且血量降至4
iconExtraImage:ROOT:/code/warning/词条系统/修复异常3.png
displayType:action
iconExtraColor:#00bbcc
removeGlobalTeamTags:能源枯竭IIIX
buildSpeed:0s
[action_合约-法则-护盾庇护]

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@ -1,5 +1,5 @@
[mod]
title:StarRiver-V0.9.5.0-贺岁版
description:时代的落幕,一个新的时代正在崛起。而三大帝国的战斗还在继续,我们是否已经忘记了这是模拟战了?\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The end of the era, a new era is rising. The battle of the three empires is still going on.Have we forgotten that this is a simulated war?\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE
description:时代的落幕,一个新的时代正在崛起。而三大帝国的战斗还在继续,我们是否已经忘记了这是模拟战了?\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The end of the era, a new era is rising. The battle of the three empires is still going on.Have we forgotten that this is a simulated war?\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n温馨提示:下方的绿色或蓝色报错是代码安全性和格式化或存在赘余代码错误,不会影响您的游戏体验,请忽略不计........
thumbnail:icon.png
minVersion:1.15p11