Fixed Bug
This commit is contained in:
parent
786b718245
commit
e6e971c0ed
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@ -10,7 +10,6 @@ buildSpeed:0s
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[core]
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name:赤蓝
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displayDescription:
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displayText: RedBlue Fighter
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displayDescription:-Each time you release three spores, they will automatically track the enemy is spores and can only target the ground.\n-[MainAttack: LAND]
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@ -49,6 +49,7 @@ addActionCooldownTime:2000000s
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isLocked:if self.queueSize(greaterThan=0)
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isLockedMessage:You are releasing skills……
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isLockedMessage_zh:您正在释放技能中……
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ai_isDisabled:true
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[graphics]
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total_frames: 2
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@ -145,7 +146,6 @@ life: 25
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speed: 8
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trailEffect: true
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largeHitEffect: true
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instant:true
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frame: 9
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#pushForce:-3
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image:SHARED:blank.png
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@ -113,7 +113,6 @@ canOnlyBeAttackedByUnitsWithTags:NONE
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#createOnAggressiveTeam:true
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showInEditor:false
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name:DiedRing-Effect
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tags:DIED
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isUnselectable:true
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[action_GiveCharge]
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@ -32,7 +32,7 @@ isBuilding: true
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[action_upgradeT2]
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convertTo: 循环序列T3
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price: 6000
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price: 3000
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text:Upgrade
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description: Upgrade to high level cyclic sequence extraction square
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text_zh: 升级
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@ -13,7 +13,7 @@ displayText_zh: 循环序列容器-T3
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displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】
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#price per credit: $1100
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generation_credits: 7
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generation_credits: 9
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generation_delay: 40
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#footprint used for collisions with units (left, up, right, down)
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@ -16,8 +16,7 @@ displayDescription: -Invincible, the unit skips the failure decision. \n-
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At most one exists on the field, periodically giving nearby friendly unit range repair fixes.\n-disappears automatically after a period of time.\n-Just, allow me to sing one last time.
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canNotBeDirectlyAttacked:true
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displayText_zh: 游星鸟
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displayDescription_zh: -无敌,该单位跳过失败判定,且其他单位忽略此单位存在。\n-
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在场上最多存在一个,周期性给附近的友方单位提供固定150范围修复光环。\n-一段时间后自动消失。\n-只是,请允许我最后歌唱一次。
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displayDescription_zh: -无敌,该单位跳过失败判定,且其他单位忽略此单位存在。\n-在场上最多存在一个,周期性给附近的友方单位提供固定150血量的300范围修复光环。\n-一段时间后自动消失。\n-只是,请允许我最后歌唱一次。
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price: 7500
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mass: 1000
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class: CustomUnitMetadata
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@ -178,7 +177,7 @@ delay: 20
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[projectile_2]
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areaDamage: -150
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areaRadius: 285
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areaRadius: 300
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targetGround: true
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areaExpandTime: 90
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areaHitAirAndLandAtSameTime: true
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@ -29,9 +29,9 @@ selfBuildRate: 1
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autoTriggerOnEvent: tookDamage
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requireConditional: if self.hp(lessThan=1)
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convertTo: EmptyS
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#上方Empty实际上就是核心2-空白插槽。
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setBuilt:1
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[action_reclaim]
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buildSpeed: 3s
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text: Destroy
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@ -44,6 +44,7 @@ convertTo: 模块化炮塔底座ZZ
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addResources: ${core.price * 0.8}
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iconExtraImage: SHARED:icon_sell_top.png
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iconExtraColor: #AAFFFFFF
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ai_isDisabled:true
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[graphics]
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total_frames: 1
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@ -47,6 +47,7 @@ addResources: ${core.price * 0.5}
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#一种新的变量,目前我不知道是否可用于全局资源。
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iconExtraImage: SHARED:icon_sell_top.png
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iconExtraColor: #AAFFFFFF
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ai_isDisabled:true
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[attachment_单位插槽1]
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x: 0
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@ -11,7 +11,7 @@ buildSpeed:0s
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name: DJ剿灭
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class: CustomUnitMetadata
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price: 4500
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maxHp: 750
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maxHp: 4500
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mass: 30000
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displayDescription: The missile warship in the Fairy Ji Navy has a large range and will automatically redirect. Fires slowly and has additional shields.
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@ -104,7 +104,7 @@ alpha:1
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[movement]
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movementType:AIR
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moveSpeed:7
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moveSpeed:2.8
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moveAccelerationSpeed:0.025
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moveDecelerationSpeed:0.01
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maxTurnSpeed:2.2
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@ -4,7 +4,7 @@
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name: Heavyb剿灭
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altNames: Heavy Bomber
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displayText: Heavy Bomber
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displayDescription: -A Bomber, but heavier and faster \n -Expensive \n -Effective Against land units and Buildings \n 1x Drone Turret for Air defense.
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displayDescription: -A Bomber, but heavier and faster\n-Expensive\n-Effective Against land units and Buildings\n-1x Drone Turret for Air defense.
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displayText_zh: 重型轰炸机
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displayDescription_zh:-重型导弹但移速缓慢\n-高范围AOE伤害,对空对地。
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@ -17,7 +17,7 @@ buildSpeed: 65s
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radius: 30
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displayRadius:30
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maxHp: 7000
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maxHp: 9000
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softCollisionOnAll: 30
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energyMax: 3
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@ -163,7 +163,7 @@ energyRegen:0.001
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energyNeedsToRechargeToFull:true
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name:钢铁天牛剿灭
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class:CustomUnitMetadata
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price:13000
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price:15000
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maxHp:5000
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displayText:Iron Sky Bull Fighter
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@ -7,7 +7,7 @@ name: 氢弹战舰组长
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class: CustomUnitMetadata
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price: 5000
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maxHp: 3000
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maxHp: 4500
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mass: 40000
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displayText:DemonJi SpeedBoat
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@ -1,7 +1,7 @@
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[core]
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price: 100000
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maxHp:30000
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maxHp: 27000
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mass: 12000
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techLevel: 2
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radius:50
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@ -2,16 +2,23 @@
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#给每个单位套上皇帝的护盾,避免没有这个节报错
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maxShield:0
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[action_建筑检修]
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autoTrigger:if self.globalTeamTags(includes="建筑检修T") and not self.hasFlag(id=20)
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setUnitStats:maxHp=self.maxHp*0.7,hp=self.maxHp
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addResources:setFlag=20
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isVisible:false
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ai_isDisabled:true
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[action_机体升级I]
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autoTriggerOnEvent:created
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requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级I",greaterThan=0) and not self.tags(includes='凶兽')
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requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级I",greaterThan=0)
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setUnitStats:maxHp=self.maxHp*1.3,hp=self.maxHp
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isVisible:false
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ai_isDisabled:true
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[action_机体升级II]
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autoTriggerOnEvent:created
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requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级II",greaterThan=0) and not self.tags(includes='凶兽')
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requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级II",greaterThan=0)
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setUnitStats:maxHp=self.maxHp*1.5,hp=self.maxHp
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isVisible:false
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ai_isDisabled:true
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@ -6,14 +6,15 @@ selfRegenRate:0.01
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fogOfWarSightRange:0
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name:敌方核心A点
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maxHp:1
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maxHp:2147483467
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maxShield:2147483467
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isBuilding:true
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price:0
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mass:0
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showOnMinimap:true
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canNotBeDirectlyAttacked:true
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#canNotBeDirectlyAttacked:true
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radius:30
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@ -4,14 +4,14 @@ selfRegenRate:0.01
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fogOfWarSightRange:0
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name:敌方核心B点
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maxHp:1
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maxHp:2147483467
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maxShield:2147483467
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isBuilding:true
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price:0
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mass:0
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showOnMinimap:true
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canNotBeDirectlyAttacked:true
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#canNotBeDirectlyAttacked:true
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radius:30
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@ -4,14 +4,14 @@ selfRegenRate:0.01
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fogOfWarSightRange:0
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name:敌方核心C点
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maxHp:1
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maxHp:2147483467
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maxShield:2147483467
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isBuilding:true
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price:0
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mass:0
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showOnMinimap:true
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canNotBeDirectlyAttacked:true
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#canNotBeDirectlyAttacked:true
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radius:30
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@ -19,6 +19,23 @@ isBuilding:true
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showInEditor:true
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buildSpeed:12s
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generation_resources: credits=12
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canRepairBuildings: true
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canRepairUnits : true
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canReclaimResources: true
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autoRepair: true
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nanoRange: 240
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nanoRepairSpeed: 1.8
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nanoBuildSpeed: 1.8
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[canBuild_1]
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name: reclaim
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pos: 1
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[graphics]
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image:SHARED:blank.png
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imageScale:1
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@ -32,7 +49,7 @@ movementType:NONE
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buildSpeed:1s
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produceUnits:NONE
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showMessageToAllPlayers:最终目标:剿灭所有敌人以获得胜利!!!
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deleteSelf:true
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[hiddenAction_Wave23.8]
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buildSpeed:1s
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alsoQueueAction:Wave23.9
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13
code/warning/高塔合约终端/修复高塔/修中.ini
Normal file
13
code/warning/高塔合约终端/修复高塔/修中.ini
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@ -0,0 +1,13 @@
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[core]
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name:修复高
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copyFrom:修复高塔.ini
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nanoBuildSpeed: 0.9
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nanoRange: 540
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nanoRange: 540
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[action_修中]
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autoTrigger:if not self.globalTeamTags(includes="能源枯竭IX") and self.hasFlag(id=3)
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convertTo:修复高塔
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addResources:unsetFlag=3
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isVisible:false
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ai_isDisabled:true
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ai_isDisabled:true
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12
code/warning/高塔合约终端/修复高塔/修低.ini
Normal file
12
code/warning/高塔合约终端/修复高塔/修低.ini
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[core]
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name:修复
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copyFrom:修复高塔.ini
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nanoBuildSpeed: 0.4
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nanoRange: 440
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[action_修低]
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autoTrigger:if not self.globalTeamTags(includes="能源枯竭IIX") and self.hasFlag(id=4)
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convertTo:修复高塔
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addResources:unsetFlag=4
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isVisible:false
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ai_isDisabled:true
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160
code/warning/高塔合约终端/修复高塔/修复高塔.ini
Normal file
160
code/warning/高塔合约终端/修复高塔/修复高塔.ini
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@ -0,0 +1,160 @@
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[action_修非低]
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autoTrigger:if self.globalTeamTags(includes="能源枯竭IIIX") and not self.hasFlag(id=5)
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convertTo:修
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addResources:setFlag=5
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isVisible:false
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ai_isDisabled:true
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[action_修低]
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autoTrigger:if self.globalTeamTags(includes="能源枯竭IIX") and not self.hasFlag(id=4)
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convertTo:修复
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addResources:setFlag=4
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isVisible:false
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ai_isDisabled:true
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[action_修中]
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autoTrigger:if self.globalTeamTags(includes="能源枯竭IX") and not self.hasFlag(id=3)
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convertTo:修复高
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addResources:setFlag=3
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isVisible:false
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ai_isDisabled:true
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[core]
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name:修复高塔
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class: CustomUnitMetadata
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price: 1500
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maxHp: 20000
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mass: 9000
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footprint: -1,0,1,2
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constructionFootprint: -1,0,1,2
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techLevel: 1
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buildSpeed: 0.002
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#availableInDemo: true
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radius: 25
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#displayRadius: 25
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isBio:false
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isBuilding: true
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canRepairBuildings: true
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canRepairUnits : true
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isBuilder: true
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nanoBuildSpeed: 1.8
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autoRepair: true
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nanoRange: 640
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displayText_zh:修复高塔
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displayText:FairJi Repair Device
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displayDescription_zh:-修复一切东西
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displayDescription:-Can repair their own units
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[canBuild_1]
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name: repair
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pos: 1
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[graphics]
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scaleImagesTo:50
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image_offsetY:0
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total_frames:8
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image:高塔.png
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rotate_with_direction:false
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image_wreak:NONE
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image_turret:NONE
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image_offsetX:0
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image_offsetY:0
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image_shadow:AUTO
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shadowOffsetX:-4
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shadowOffsetY:0
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animation_idle_start:0
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animation_idle_end:7
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animation_idle_speed:7
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#scaleTurretImagesTo: 40
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#AUTO
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
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canAttack: false
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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shootDelay:50
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[turret_1]
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#forward turret
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x: 0
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y: 24
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invisible: true
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shoot_sound:lighting_burst
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shoot_sound_vol:0.3
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#shoot_flame:CUSTOM:lightSlowFade
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shoot_light:#FFEECCCC
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warmup:30
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#chargeEffectImage: lighting_charge2.png
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shouldResetTurret: false
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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projectile: 1
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[turret_2]
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#nano turret (nano must be slot 1)
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x: 0
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y: 24
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invisible: true
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warmup:0
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canShoot: false
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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isMainNanoTurret: true
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[projectile_1]
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directDamage: 450
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life: 50
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speed: 2.5
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instant: true
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lightingEffect: true
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drawSize: 1
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shieldDamageMultiplier: 0
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shieldDefectionMultiplier: 0
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lightColor: #FFccCCEE
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lightSize: 0.4
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[movement]
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movementType: LAND
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moveSpeed: 0
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 0
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turnAcceleration: 0.1
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[ai]
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buildPriority: 0.23
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maxGlobal: 3
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13
code/warning/高塔合约终端/修复高塔/修非低.ini
Normal file
13
code/warning/高塔合约终端/修复高塔/修非低.ini
Normal file
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[core]
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name:修
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copyFrom:修复高塔.ini
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nanoBuildSpeed: 0.2
|
||||
nanoRange: 400
|
||||
maxHp: 10000
|
||||
|
||||
[action_修非低]
|
||||
autoTrigger:if not self.globalTeamTags(includes="能源枯竭IIIX") and self.hasFlag(id=5)
|
||||
convertTo:修复高塔
|
||||
addResources:unsetFlag=5
|
||||
isVisible:false
|
||||
ai_isDisabled:true
|
BIN
code/warning/高塔合约终端/修复高塔/高塔.png
Normal file
BIN
code/warning/高塔合约终端/修复高塔/高塔.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.1 KiB |
|
@ -538,6 +538,7 @@ isLockedAltMessage:合约已经开始,无法再勾选本合约。
|
|||
addResources:合约等级=1
|
||||
isVisible:if not self.tags(includes='建筑检修')
|
||||
temporarilyAddTags:建筑检修
|
||||
addGlobalTeamTags:建筑检修T
|
||||
text:环境-建筑检修
|
||||
description:-地图上所有防卫城墙血量降至70%
|
||||
iconExtraImage:ROOT:/code/warning/词条系统/支离破碎.png
|
||||
|
@ -548,6 +549,7 @@ allowMultipleInQueue:false
|
|||
[action_合约-环境-建筑检修-取消]
|
||||
isVisible:if self.tags(includes='建筑检修')
|
||||
temporarilyRemoveTags:建筑检修
|
||||
removeGlobalTeamTags:建筑检修T
|
||||
isLockedAlt:if self.tags(includes='合约开始')
|
||||
isLockedAltMessage:合约已经开始,无法再取消本合约。
|
||||
addResources:合约等级=-1
|
||||
|
@ -678,6 +680,7 @@ addResources:合约等级=1
|
|||
isLocked:if self.tags(includes='能源枯竭II') or self.tags(includes='能源枯竭III')
|
||||
isVisible:if not self.tags(includes='能源枯竭I')
|
||||
temporarilyAddTags:能源枯竭I
|
||||
addGlobalTeamTags:能源枯竭IX
|
||||
text:环境-能源枯竭I
|
||||
description:-地图支援修复高塔修复能力大幅度削弱
|
||||
iconExtraImage:ROOT:/code/warning/词条系统/修复异常1.png
|
||||
|
@ -688,6 +691,7 @@ allowMultipleInQueue:false
|
|||
[action_合约-环境-能源枯竭I-取消]
|
||||
isVisible:if self.tags(includes='能源枯竭I')
|
||||
temporarilyRemoveTags:能源枯竭I
|
||||
removeGlobalTeamTags:能源枯竭IX
|
||||
isLockedAlt:if self.tags(includes='合约开始')
|
||||
isLockedAltMessage:合约已经开始,无法再取消本合约。
|
||||
addResources:合约等级=-1
|
||||
|
@ -706,6 +710,7 @@ addResources:合约等级=2
|
|||
isLocked:if self.tags(includes='能源枯竭I') or self.tags(includes='能源枯竭III')
|
||||
isVisible:if not self.tags(includes='能源枯竭II')
|
||||
temporarilyAddTags:能源枯竭II
|
||||
addGlobalTeamTags:能源枯竭IIX
|
||||
text:环境-能源枯竭II
|
||||
description:-地图支援修复高塔修复能力大幅度削弱且血量降至50%
|
||||
iconExtraImage:ROOT:/code/warning/词条系统/修复异常2.png
|
||||
|
@ -716,6 +721,7 @@ allowMultipleInQueue:false
|
|||
[action_合约-环境-能源枯竭II-取消]
|
||||
isVisible:if self.tags(includes='能源枯竭II')
|
||||
temporarilyRemoveTags:能源枯竭II
|
||||
removeGlobalTeamTags:能源枯竭IIX
|
||||
isLockedAlt:if self.tags(includes='合约开始')
|
||||
isLockedAltMessage:合约已经开始,无法再取消本合约。
|
||||
addResources:合约等级=-2
|
||||
|
@ -734,6 +740,7 @@ addResources:合约等级=3
|
|||
isLocked:if self.tags(includes='能源枯竭I') or self.tags(includes='能源枯竭II')
|
||||
isVisible:if not self.tags(includes='能源枯竭III')
|
||||
temporarilyAddTags:能源枯竭III
|
||||
addGlobalTeamTags:能源枯竭IIIX
|
||||
text:环境-能源枯竭III
|
||||
description:-地图支援修复高塔修复能力大幅度削弱且血量降至40%,且更容易受到敌人的攻击。
|
||||
iconExtraImage:ROOT:/code/warning/词条系统/修复异常3.png
|
||||
|
@ -752,6 +759,7 @@ description:-地图支援修复高塔修复能力大幅度削弱且血量降至4
|
|||
iconExtraImage:ROOT:/code/warning/词条系统/修复异常3.png
|
||||
displayType:action
|
||||
iconExtraColor:#00bbcc
|
||||
removeGlobalTeamTags:能源枯竭IIIX
|
||||
buildSpeed:0s
|
||||
|
||||
[action_合约-法则-护盾庇护]
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[mod]
|
||||
title:StarRiver-V0.9.5.0-贺岁版
|
||||
description:时代的落幕,一个新的时代正在崛起。而三大帝国的战斗还在继续,我们是否已经忘记了这是模拟战了?\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The end of the era, a new era is rising. The battle of the three empires is still going on.Have we forgotten that this is a simulated war?\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE
|
||||
description:时代的落幕,一个新的时代正在崛起。而三大帝国的战斗还在继续,我们是否已经忘记了这是模拟战了?\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The end of the era, a new era is rising. The battle of the three empires is still going on.Have we forgotten that this is a simulated war?\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n温馨提示:下方的绿色或蓝色报错是代码安全性和格式化或存在赘余代码错误,不会影响您的游戏体验,请忽略不计........
|
||||
thumbnail:icon.png
|
||||
minVersion:1.15p11
|
Loading…
Reference in New Issue
Block a user