diff --git a/code/demonji/T2/晶核/晶核.ini b/code/demonji/T2/晶核/晶核.ini index 5fac370..549fb66 100644 --- a/code/demonji/T2/晶核/晶核.ini +++ b/code/demonji/T2/晶核/晶核.ini @@ -10,7 +10,6 @@ buildSpeed:0s [core] name:赤蓝 -displayDescription: displayText: RedBlue Fighter displayDescription:-Each time you release three spores, they will automatically track the enemy is spores and can only target the ground.\n-[MainAttack: LAND] diff --git a/code/magicdragon/御澪坦克/御澪.ini b/code/magicdragon/御澪坦克/御澪.ini index a14b89f..4535072 100644 --- a/code/magicdragon/御澪坦克/御澪.ini +++ b/code/magicdragon/御澪坦克/御澪.ini @@ -49,6 +49,7 @@ addActionCooldownTime:2000000s isLocked:if self.queueSize(greaterThan=0) isLockedMessage:You are releasing skills…… isLockedMessage_zh:您正在释放技能中…… +ai_isDisabled:true [graphics] total_frames: 2 @@ -145,7 +146,6 @@ life: 25 speed: 8 trailEffect: true largeHitEffect: true -instant:true frame: 9 #pushForce:-3 image:SHARED:blank.png diff --git a/code/magicdragon/御澪坦克/腐蚀光环.ini b/code/magicdragon/御澪坦克/腐蚀光环.ini index 6451428..236ca1d 100644 --- a/code/magicdragon/御澪坦克/腐蚀光环.ini +++ b/code/magicdragon/御澪坦克/腐蚀光环.ini @@ -113,7 +113,6 @@ canOnlyBeAttackedByUnitsWithTags:NONE #createOnAggressiveTeam:true showInEditor:false name:DiedRing-Effect -tags:DIED isUnselectable:true [action_GiveCharge] diff --git a/code/magicdragon/循环序列反应环/T2.ini b/code/magicdragon/循环序列反应环/T2.ini index c425cd3..e7839ff 100644 --- a/code/magicdragon/循环序列反应环/T2.ini +++ b/code/magicdragon/循环序列反应环/T2.ini @@ -32,7 +32,7 @@ isBuilding: true [action_upgradeT2] convertTo: 循环序列T3 -price: 6000 +price: 3000 text:Upgrade description: Upgrade to high level cyclic sequence extraction square text_zh: 升级 diff --git a/code/magicdragon/循环序列反应环/T3.ini b/code/magicdragon/循环序列反应环/T3.ini index 951713e..4aa190b 100644 --- a/code/magicdragon/循环序列反应环/T3.ini +++ b/code/magicdragon/循环序列反应环/T3.ini @@ -13,7 +13,7 @@ displayText_zh: 循环序列容器-T3 displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】 #price per credit: $1100 -generation_credits: 7 +generation_credits: 9 generation_delay: 40 #footprint used for collisions with units (left, up, right, down) diff --git a/code/magicdragon/梅蒂恩-青鸟/梅蒂恩.ini b/code/magicdragon/梅蒂恩-青鸟/梅蒂恩.ini index eed697f..42b6779 100644 --- a/code/magicdragon/梅蒂恩-青鸟/梅蒂恩.ini +++ b/code/magicdragon/梅蒂恩-青鸟/梅蒂恩.ini @@ -13,11 +13,10 @@ name: 梅蒂恩 displayText: Star bird displayDescription: -Invincible, the unit skips the failure decision. \n- -At most one exists on the field, periodically giving nearby friendly unit range repair fixes. \n-disappears automatically after a period of time.\n-Just, allow me to sing one last time. +At most one exists on the field, periodically giving nearby friendly unit range repair fixes.\n-disappears automatically after a period of time.\n-Just, allow me to sing one last time. canNotBeDirectlyAttacked:true displayText_zh: 游星鸟 -displayDescription_zh: -无敌,该单位跳过失败判定,且其他单位忽略此单位存在。\n- -在场上最多存在一个,周期性给附近的友方单位提供固定150范围修复光环。\n-一段时间后自动消失。\n-只是,请允许我最后歌唱一次。 +displayDescription_zh: -无敌,该单位跳过失败判定,且其他单位忽略此单位存在。\n-在场上最多存在一个,周期性给附近的友方单位提供固定150血量的300范围修复光环。\n-一段时间后自动消失。\n-只是,请允许我最后歌唱一次。 price: 7500 mass: 1000 class: CustomUnitMetadata @@ -178,7 +177,7 @@ delay: 20 [projectile_2] areaDamage: -150 -areaRadius: 285 +areaRadius: 300 targetGround: true areaExpandTime: 90 areaHitAirAndLandAtSameTime: true diff --git a/code/magicdragon/模块化中心/核心-[非空白插槽].ini b/code/magicdragon/模块化中心/核心-[非空白插槽].ini index 2cd595c..58822ac 100644 --- a/code/magicdragon/模块化中心/核心-[非空白插槽].ini +++ b/code/magicdragon/模块化中心/核心-[非空白插槽].ini @@ -29,9 +29,9 @@ selfBuildRate: 1 autoTriggerOnEvent: tookDamage requireConditional: if self.hp(lessThan=1) convertTo: EmptyS - #上方Empty实际上就是核心2-空白插槽。 setBuilt:1 + [action_reclaim] buildSpeed: 3s text: Destroy @@ -44,6 +44,7 @@ convertTo: 模块化炮塔底座ZZ addResources: ${core.price * 0.8} iconExtraImage: SHARED:icon_sell_top.png iconExtraColor: #AAFFFFFF +ai_isDisabled:true [graphics] total_frames: 1 diff --git a/code/magicdragon/模块化中心/魔法底座.ini b/code/magicdragon/模块化中心/魔法底座.ini index 356bb54..911b081 100644 --- a/code/magicdragon/模块化中心/魔法底座.ini +++ b/code/magicdragon/模块化中心/魔法底座.ini @@ -47,6 +47,7 @@ addResources: ${core.price * 0.5} #一种新的变量,目前我不知道是否可用于全局资源。 iconExtraImage: SHARED:icon_sell_top.png iconExtraColor: #AAFFFFFF +ai_isDisabled:true [attachment_单位插槽1] x: 0 diff --git a/code/warning/年兽军队/11-16波/无垠战舰/Star-DJ.ini b/code/warning/年兽军队/11-16波/无垠战舰/Star-DJ.ini index 5643c24..4adb81c 100644 --- a/code/warning/年兽军队/11-16波/无垠战舰/Star-DJ.ini +++ b/code/warning/年兽军队/11-16波/无垠战舰/Star-DJ.ini @@ -11,7 +11,7 @@ buildSpeed:0s name: DJ剿灭 class: CustomUnitMetadata price: 4500 -maxHp: 750 +maxHp: 4500 mass: 30000 displayDescription: The missile warship in the Fairy Ji Navy has a large range and will automatically redirect. Fires slowly and has additional shields. diff --git a/code/warning/年兽军队/11-16波/深渊长戟/深渊长戟.ini b/code/warning/年兽军队/11-16波/深渊长戟/深渊长戟.ini index bdfe5ad..5ce75cf 100644 --- a/code/warning/年兽军队/11-16波/深渊长戟/深渊长戟.ini +++ b/code/warning/年兽军队/11-16波/深渊长戟/深渊长戟.ini @@ -104,7 +104,7 @@ alpha:1 [movement] movementType:AIR -moveSpeed:7 +moveSpeed:2.8 moveAccelerationSpeed:0.025 moveDecelerationSpeed:0.01 maxTurnSpeed:2.2 diff --git a/code/warning/年兽军队/11-16波/重型轰炸机/HeavyB.ini b/code/warning/年兽军队/11-16波/重型轰炸机/HeavyB.ini index a9500af..b0a6436 100644 --- a/code/warning/年兽军队/11-16波/重型轰炸机/HeavyB.ini +++ b/code/warning/年兽军队/11-16波/重型轰炸机/HeavyB.ini @@ -4,7 +4,7 @@ name: Heavyb剿灭 altNames: Heavy Bomber displayText: Heavy Bomber -displayDescription: -A Bomber, but heavier and faster \n -Expensive \n -Effective Against land units and Buildings \n 1x Drone Turret for Air defense. +displayDescription: -A Bomber, but heavier and faster\n-Expensive\n-Effective Against land units and Buildings\n-1x Drone Turret for Air defense. displayText_zh: 重型轰炸机 displayDescription_zh:-重型导弹但移速缓慢\n-高范围AOE伤害,对空对地。 @@ -17,7 +17,7 @@ buildSpeed: 65s radius: 30 displayRadius:30 -maxHp: 7000 +maxHp: 9000 softCollisionOnAll: 30 energyMax: 3 diff --git a/code/warning/年兽军队/11-16波/钢铁天牛战机/钢铁天牛战机.ini b/code/warning/年兽军队/11-16波/钢铁天牛战机/钢铁天牛战机.ini index 3ff88ae..7dede19 100644 --- a/code/warning/年兽军队/11-16波/钢铁天牛战机/钢铁天牛战机.ini +++ b/code/warning/年兽军队/11-16波/钢铁天牛战机/钢铁天牛战机.ini @@ -163,7 +163,7 @@ energyRegen:0.001 energyNeedsToRechargeToFull:true name:钢铁天牛剿灭 class:CustomUnitMetadata -price:13000 +price:15000 maxHp:5000 displayText:Iron Sky Bull Fighter diff --git a/code/warning/年兽军队/17-23波/红星氢弹组长/SMS.ini b/code/warning/年兽军队/17-23波/红星氢弹组长/SMS.ini index b24bdf1..a3b9908 100644 --- a/code/warning/年兽军队/17-23波/红星氢弹组长/SMS.ini +++ b/code/warning/年兽军队/17-23波/红星氢弹组长/SMS.ini @@ -7,7 +7,7 @@ name: 氢弹战舰组长 class: CustomUnitMetadata price: 5000 -maxHp: 3000 +maxHp: 4500 mass: 40000 displayText:DemonJi SpeedBoat diff --git a/code/warning/年兽军队/17-23波/雅娜/烈风战机.ini b/code/warning/年兽军队/17-23波/雅娜/烈风战机.ini index 47010d3..e2d28c6 100644 --- a/code/warning/年兽军队/17-23波/雅娜/烈风战机.ini +++ b/code/warning/年兽军队/17-23波/雅娜/烈风战机.ini @@ -1,7 +1,7 @@ [core] price: 100000 -maxHp:30000 +maxHp: 27000 mass: 12000 techLevel: 2 radius:50 diff --git a/code/warning/年兽军队/all-units.template b/code/warning/年兽军队/all-units.template index 9d9a9c5..4310368 100644 --- a/code/warning/年兽军队/all-units.template +++ b/code/warning/年兽军队/all-units.template @@ -2,16 +2,23 @@ #给每个单位套上皇帝的护盾,避免没有这个节报错 maxShield:0 +[action_建筑检修] +autoTrigger:if self.globalTeamTags(includes="建筑检修T") and not self.hasFlag(id=20) +setUnitStats:maxHp=self.maxHp*0.7,hp=self.maxHp +addResources:setFlag=20 +isVisible:false +ai_isDisabled:true + [action_机体升级I] autoTriggerOnEvent:created -requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级I",greaterThan=0) and not self.tags(includes='凶兽') +requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级I",greaterThan=0) setUnitStats:maxHp=self.maxHp*1.3,hp=self.maxHp isVisible:false ai_isDisabled:true [action_机体升级II] autoTriggerOnEvent:created -requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级II",greaterThan=0) and not self.tags(includes='凶兽') +requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级II",greaterThan=0) setUnitStats:maxHp=self.maxHp*1.5,hp=self.maxHp isVisible:false ai_isDisabled:true diff --git a/code/warning/波数系统/A点.ini b/code/warning/波数系统/A点.ini index 16f7c1c..7e9c078 100644 --- a/code/warning/波数系统/A点.ini +++ b/code/warning/波数系统/A点.ini @@ -6,14 +6,15 @@ selfRegenRate:0.01 fogOfWarSightRange:0 name:敌方核心A点 -maxHp:1 +maxHp:2147483467 +maxShield:2147483467 isBuilding:true price:0 mass:0 showOnMinimap:true -canNotBeDirectlyAttacked:true +#canNotBeDirectlyAttacked:true radius:30 diff --git a/code/warning/波数系统/B点.ini b/code/warning/波数系统/B点.ini index 8024499..bbb0fe4 100644 --- a/code/warning/波数系统/B点.ini +++ b/code/warning/波数系统/B点.ini @@ -4,14 +4,14 @@ selfRegenRate:0.01 fogOfWarSightRange:0 name:敌方核心B点 -maxHp:1 - +maxHp:2147483467 +maxShield:2147483467 isBuilding:true price:0 mass:0 showOnMinimap:true -canNotBeDirectlyAttacked:true +#canNotBeDirectlyAttacked:true radius:30 diff --git a/code/warning/波数系统/C点.ini b/code/warning/波数系统/C点.ini index c748571..a95a6e0 100644 --- a/code/warning/波数系统/C点.ini +++ b/code/warning/波数系统/C点.ini @@ -4,14 +4,14 @@ selfRegenRate:0.01 fogOfWarSightRange:0 name:敌方核心C点 -maxHp:1 - +maxHp:2147483467 +maxShield:2147483467 isBuilding:true price:0 mass:0 showOnMinimap:true -canNotBeDirectlyAttacked:true +#canNotBeDirectlyAttacked:true radius:30 @@ -19,6 +19,23 @@ isBuilding:true showInEditor:true buildSpeed:12s +generation_resources: credits=12 +canRepairBuildings: true +canRepairUnits : true + +canReclaimResources: true + +autoRepair: true + +nanoRange: 240 + +nanoRepairSpeed: 1.8 +nanoBuildSpeed: 1.8 + +[canBuild_1] +name: reclaim +pos: 1 + [graphics] image:SHARED:blank.png imageScale:1 @@ -32,7 +49,7 @@ movementType:NONE buildSpeed:1s produceUnits:NONE showMessageToAllPlayers:最终目标:剿灭所有敌人以获得胜利!!! - +deleteSelf:true [hiddenAction_Wave23.8] buildSpeed:1s alsoQueueAction:Wave23.9 diff --git a/code/warning/高塔合约终端/修复高塔/修中.ini b/code/warning/高塔合约终端/修复高塔/修中.ini new file mode 100644 index 0000000..cd8eb11 --- /dev/null +++ b/code/warning/高塔合约终端/修复高塔/修中.ini @@ -0,0 +1,13 @@ +[core] +name:修复高 +copyFrom:修复高塔.ini +nanoBuildSpeed: 0.9 +nanoRange: 540 +nanoRange: 540 +[action_修中] +autoTrigger:if not self.globalTeamTags(includes="能源枯竭IX") and self.hasFlag(id=3) +convertTo:修复高塔 +addResources:unsetFlag=3 +isVisible:false +ai_isDisabled:true +ai_isDisabled:true \ No newline at end of file diff --git a/code/warning/高塔合约终端/修复高塔/修低.ini b/code/warning/高塔合约终端/修复高塔/修低.ini new file mode 100644 index 0000000..9bdecce --- /dev/null +++ b/code/warning/高塔合约终端/修复高塔/修低.ini @@ -0,0 +1,12 @@ +[core] +name:修复 +copyFrom:修复高塔.ini +nanoBuildSpeed: 0.4 +nanoRange: 440 + +[action_修低] +autoTrigger:if not self.globalTeamTags(includes="能源枯竭IIX") and self.hasFlag(id=4) +convertTo:修复高塔 +addResources:unsetFlag=4 +isVisible:false +ai_isDisabled:true \ No newline at end of file diff --git a/code/warning/高塔合约终端/修复高塔/修复高塔.ini b/code/warning/高塔合约终端/修复高塔/修复高塔.ini new file mode 100644 index 0000000..c4d649a --- /dev/null +++ b/code/warning/高塔合约终端/修复高塔/修复高塔.ini @@ -0,0 +1,160 @@ + + + +[action_修非低] +autoTrigger:if self.globalTeamTags(includes="能源枯竭IIIX") and not self.hasFlag(id=5) +convertTo:修 +addResources:setFlag=5 +isVisible:false +ai_isDisabled:true + +[action_修低] +autoTrigger:if self.globalTeamTags(includes="能源枯竭IIX") and not self.hasFlag(id=4) +convertTo:修复 +addResources:setFlag=4 +isVisible:false +ai_isDisabled:true + +[action_修中] +autoTrigger:if self.globalTeamTags(includes="能源枯竭IX") and not self.hasFlag(id=3) +convertTo:修复高 +addResources:setFlag=3 +isVisible:false +ai_isDisabled:true + +[core] +name:修复高塔 +class: CustomUnitMetadata +price: 1500 +maxHp: 20000 +mass: 9000 + +footprint: -1,0,1,2 + +constructionFootprint: -1,0,1,2 + +techLevel: 1 +buildSpeed: 0.002 +#availableInDemo: true + +radius: 25 +#displayRadius: 25 +isBio:false +isBuilding: true + +canRepairBuildings: true +canRepairUnits : true + +isBuilder: true + +nanoBuildSpeed: 1.8 + +autoRepair: true + +nanoRange: 640 + +displayText_zh:修复高塔 +displayText:FairJi Repair Device +displayDescription_zh:-修复一切东西 +displayDescription:-Can repair their own units + +[canBuild_1] +name: repair +pos: 1 + +[graphics] +scaleImagesTo:50 +image_offsetY:0 +total_frames:8 +image:高塔.png +rotate_with_direction:false +image_wreak:NONE +image_turret:NONE +image_offsetX:0 +image_offsetY:0 +image_shadow:AUTO +shadowOffsetX:-4 +shadowOffsetY:0 +animation_idle_start:0 +animation_idle_end:7 +animation_idle_speed:7 + + +#scaleTurretImagesTo: 40 + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +canAttack: false +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true +shootDelay:50 + +[turret_1] +#forward turret +x: 0 +y: 24 + +invisible: true +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +#shoot_flame:CUSTOM:lightSlowFade +shoot_light:#FFEECCCC +warmup:30 + +#chargeEffectImage: lighting_charge2.png + +shouldResetTurret: false + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true +projectile: 1 + +[turret_2] +#nano turret (nano must be slot 1) +x: 0 +y: 24 +invisible: true + +warmup:0 + +canShoot: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +isMainNanoTurret: true + +[projectile_1] +directDamage: 450 +life: 50 +speed: 2.5 +instant: true +lightingEffect: true +drawSize: 1 +shieldDamageMultiplier: 0 +shieldDefectionMultiplier: 0 + +lightColor: #FFccCCEE +lightSize: 0.4 + + +[movement] +movementType: LAND +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + +[ai] + +buildPriority: 0.23 +maxGlobal: 3 + diff --git a/code/warning/高塔合约终端/修复高塔/修非低.ini b/code/warning/高塔合约终端/修复高塔/修非低.ini new file mode 100644 index 0000000..1926f23 --- /dev/null +++ b/code/warning/高塔合约终端/修复高塔/修非低.ini @@ -0,0 +1,13 @@ +[core] +name:修 +copyFrom:修复高塔.ini +nanoBuildSpeed: 0.2 +nanoRange: 400 +maxHp: 10000 + +[action_修非低] +autoTrigger:if not self.globalTeamTags(includes="能源枯竭IIIX") and self.hasFlag(id=5) +convertTo:修复高塔 +addResources:unsetFlag=5 +isVisible:false +ai_isDisabled:true \ No newline at end of file diff --git a/code/warning/高塔合约终端/修复高塔/高塔.png b/code/warning/高塔合约终端/修复高塔/高塔.png new file mode 100644 index 0000000..0e9d61a Binary files /dev/null and b/code/warning/高塔合约终端/修复高塔/高塔.png differ diff --git a/code/warning/高塔合约终端/高塔.ini b/code/warning/高塔合约终端/高塔.ini index 887fd23..0f01f67 100644 --- a/code/warning/高塔合约终端/高塔.ini +++ b/code/warning/高塔合约终端/高塔.ini @@ -538,6 +538,7 @@ isLockedAltMessage:合约已经开始,无法再勾选本合约。 addResources:合约等级=1 isVisible:if not self.tags(includes='建筑检修') temporarilyAddTags:建筑检修 +addGlobalTeamTags:建筑检修T text:环境-建筑检修 description:-地图上所有防卫城墙血量降至70% iconExtraImage:ROOT:/code/warning/词条系统/支离破碎.png @@ -548,6 +549,7 @@ allowMultipleInQueue:false [action_合约-环境-建筑检修-取消] isVisible:if self.tags(includes='建筑检修') temporarilyRemoveTags:建筑检修 +removeGlobalTeamTags:建筑检修T isLockedAlt:if self.tags(includes='合约开始') isLockedAltMessage:合约已经开始,无法再取消本合约。 addResources:合约等级=-1 @@ -678,6 +680,7 @@ addResources:合约等级=1 isLocked:if self.tags(includes='能源枯竭II') or self.tags(includes='能源枯竭III') isVisible:if not self.tags(includes='能源枯竭I') temporarilyAddTags:能源枯竭I +addGlobalTeamTags:能源枯竭IX text:环境-能源枯竭I description:-地图支援修复高塔修复能力大幅度削弱 iconExtraImage:ROOT:/code/warning/词条系统/修复异常1.png @@ -688,6 +691,7 @@ allowMultipleInQueue:false [action_合约-环境-能源枯竭I-取消] isVisible:if self.tags(includes='能源枯竭I') temporarilyRemoveTags:能源枯竭I +removeGlobalTeamTags:能源枯竭IX isLockedAlt:if self.tags(includes='合约开始') isLockedAltMessage:合约已经开始,无法再取消本合约。 addResources:合约等级=-1 @@ -706,6 +710,7 @@ addResources:合约等级=2 isLocked:if self.tags(includes='能源枯竭I') or self.tags(includes='能源枯竭III') isVisible:if not self.tags(includes='能源枯竭II') temporarilyAddTags:能源枯竭II +addGlobalTeamTags:能源枯竭IIX text:环境-能源枯竭II description:-地图支援修复高塔修复能力大幅度削弱且血量降至50% iconExtraImage:ROOT:/code/warning/词条系统/修复异常2.png @@ -716,6 +721,7 @@ allowMultipleInQueue:false [action_合约-环境-能源枯竭II-取消] isVisible:if self.tags(includes='能源枯竭II') temporarilyRemoveTags:能源枯竭II +removeGlobalTeamTags:能源枯竭IIX isLockedAlt:if self.tags(includes='合约开始') isLockedAltMessage:合约已经开始,无法再取消本合约。 addResources:合约等级=-2 @@ -734,6 +740,7 @@ addResources:合约等级=3 isLocked:if self.tags(includes='能源枯竭I') or self.tags(includes='能源枯竭II') isVisible:if not self.tags(includes='能源枯竭III') temporarilyAddTags:能源枯竭III +addGlobalTeamTags:能源枯竭IIIX text:环境-能源枯竭III description:-地图支援修复高塔修复能力大幅度削弱且血量降至40%,且更容易受到敌人的攻击。 iconExtraImage:ROOT:/code/warning/词条系统/修复异常3.png @@ -752,6 +759,7 @@ description:-地图支援修复高塔修复能力大幅度削弱且血量降至4 iconExtraImage:ROOT:/code/warning/词条系统/修复异常3.png displayType:action iconExtraColor:#00bbcc +removeGlobalTeamTags:能源枯竭IIIX buildSpeed:0s [action_合约-法则-护盾庇护] diff --git a/mod-info.txt b/mod-info.txt index ba99095..145d737 100644 --- a/mod-info.txt +++ b/mod-info.txt @@ -1,5 +1,5 @@ [mod] title:StarRiver-V0.9.5.0-贺岁版 -description:时代的落幕,一个新的时代正在崛起。而三大帝国的战斗还在继续,我们是否已经忘记了这是模拟战了?\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The end of the era, a new era is rising. The battle of the three empires is still going on.Have we forgotten that this is a simulated war?\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE +description:时代的落幕,一个新的时代正在崛起。而三大帝国的战斗还在继续,我们是否已经忘记了这是模拟战了?\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The end of the era, a new era is rising. The battle of the three empires is still going on.Have we forgotten that this is a simulated war?\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n温馨提示:下方的绿色或蓝色报错是代码安全性和格式化或存在赘余代码错误,不会影响您的游戏体验,请忽略不计........ thumbnail:icon.png minVersion:1.15p11 \ No newline at end of file