StarRiver-EndlessJourney-RW.../code/warning/年兽军队/17-23波/红星氢弹组长/SMS.ini
2023-01-30 13:33:52 +08:00

258 lines
3.7 KiB
INI

[core]
name: 氢弹战舰组长
class: CustomUnitMetadata
price: 5000
maxHp: 4500
mass: 40000
displayText:DemonJi SpeedBoat
displayDescription:Naval vanguard units\n-Always charge at the forefront\n-It is known as the brave team
displayText_zh:氢弹战舰组长
displayDescription_zh:迅速,恐惧,无人能敌。是他们的代名词。\n-代号是旋转弹幕审判。
techLevel: 1
buildSpeed: 30s
availableInDemo: true
radius: 40
#displayRadius: 11
isBio: false
#softCollisionOnAll: 3
builtFrom_1_name: seaFactoryx地is好
builtFrom_1_pos: 5
[graphics]
total_frames: 4
image: 氢弹战舰.png
image_wreak: NONE
image_turret: NONE
scaleImagesTo: 60
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
splastEffect: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 17
turretTurnSpeed: 1.8
maxAttackRange: 290
shootDelay: 25
turretMultiTargeting: true
[turret_1]
#forward turret
x: 0
y: -12
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#ff00fffb
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
recoilOffset: -3
idleDir:0
idleDirReversing: -145
[projectile_1]
#main turret projectile
#directDamage: 0 #no directDamage with targetGround
life: 125
speed: 4
largeHitEffect: true
frame: 2
targetGround: true
areaDamage: 50
areaRadius: 45
largeHitEffect: true
targetGround: true
lightColor: #ffe92b
lightSize: 0.4
initialUnguidedSpeedHeight: 1.5
gravity:0.2
targetGroundSpread: 30
initialUnguidedSpeedHeight: 1.2
gravity:0.1
lightCastOnGround: true
turnSpeed:0
retargetingInFlight:true
spawnProjectilesOnCreate:1(offsetDir=30,recursionLimit=36)
spawnProjectilesOnEndOfLife:nukeProjectile(spawnChance=0.05)
[movement]
movementType: AIR
moveSpeed: 1.9
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: true
maxTurnSpeed: 5
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
[projectile_nukeProjectile]
#nuke
tags: nukehckc
directDamage: 123
life: 99999
speed: 0.1
targetSpeed: 2.7
targetSpeedAcceleration:0.02
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:80
ballistic_height: 110
frame: 0
shadowFrame:1
drawType:1
targetGround: true
areaDamage: 250
#hullDamageMultiplier:0 for EMP version
#hullDamageMultiplier: 0
areaHitAirAndLandAtSameTime: true
alwaysVisibleInFog: true
areaRadius: 250
areaExpandTime:75
deflectionPower:-1
shouldRevealFog:true
nukeWeapon:true
lightColor: #FFEEEE00
lightSize: 1
friendlyFire: true
#trailEffect: true
trailEffect: CUSTOM:projectileTrail
trailEffectRate:4
[effect_projectileTrail]
stripIndex: effects
frameIndex: 0
life: 120
fadeOut: true
attachedToUnit: false
color: #FFFFFF
fadeInTime:5
scaleFrom: 0.5
scaleTo: 3.5
alpha: 0.6
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
shadow:true
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2
[effect_nukeLaunch_wave]
priority:high
stripIndex:shockwave
life: 50
scaleFrom: 0.5
scaleTo: 2.5
[effect_nukeLaunch_smoke]
priority:high
xOffsetAbsoluteRandom: 10
yOffsetAbsoluteRandom: 10
frameIndex: 0
stripIndex: smoke_black
spawnChance: 0.3
life: 90
fadeOut: true
attachedToUnit: false
#color: #fdc14d
color: #FFEEEE00
fadeInTime:5
scaleFrom: 0.3
scaleTo: 0.8
alpha: 0.9
drawUnderUnits:false
liveAfterAttachedDies: false
hSpeed:0.4
xSpeedAbsoluteRandom:0.9
ySpeedAbsoluteRandom:0.9
dirOffsetRandom:180
atmospheric: true
[effect_nukeLaunch_light]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #FFFFFF
scaleFrom: 1.7
scaleTo: 1.7
alpha: 0.7
drawUnderUnits:false