258 lines
3.7 KiB
INI
258 lines
3.7 KiB
INI
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[core]
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name: 氢弹战舰组长
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class: CustomUnitMetadata
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price: 5000
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maxHp: 4500
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mass: 40000
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displayText:DemonJi SpeedBoat
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displayDescription:Naval vanguard units\n-Always charge at the forefront\n-It is known as the brave team
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displayText_zh:氢弹战舰组长
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displayDescription_zh:迅速,恐惧,无人能敌。是他们的代名词。\n-代号是旋转弹幕审判。
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techLevel: 1
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buildSpeed: 30s
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availableInDemo: true
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radius: 40
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#displayRadius: 11
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isBio: false
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#softCollisionOnAll: 3
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builtFrom_1_name: seaFactoryx地is好
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builtFrom_1_pos: 5
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[graphics]
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total_frames: 4
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image: 氢弹战舰.png
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image_wreak: NONE
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image_turret: NONE
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scaleImagesTo: 60
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#scaleTurretImagesTo: 9
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image_shadow: AUTO
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shadowOffsetX:2
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shadowOffsetY:2
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splastEffect: true
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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turretSize: 17
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turretTurnSpeed: 1.8
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maxAttackRange: 290
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shootDelay: 25
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turretMultiTargeting: true
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[turret_1]
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#forward turret
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x: 0
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y: -12
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shoot_sound:large_gun_fire2
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shoot_sound_vol:0.3
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shoot_flame:large
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shoot_light:#ff00fffb
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 1
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recoilOffset: -3
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idleDir:0
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idleDirReversing: -145
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[projectile_1]
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#main turret projectile
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#directDamage: 0 #no directDamage with targetGround
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life: 125
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speed: 4
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largeHitEffect: true
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frame: 2
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targetGround: true
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areaDamage: 50
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areaRadius: 45
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largeHitEffect: true
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targetGround: true
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lightColor: #ffe92b
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lightSize: 0.4
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initialUnguidedSpeedHeight: 1.5
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gravity:0.2
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targetGroundSpread: 30
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initialUnguidedSpeedHeight: 1.2
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gravity:0.1
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lightCastOnGround: true
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turnSpeed:0
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retargetingInFlight:true
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spawnProjectilesOnCreate:1(offsetDir=30,recursionLimit=36)
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spawnProjectilesOnEndOfLife:nukeProjectile(spawnChance=0.05)
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[movement]
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movementType: AIR
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moveSpeed: 1.9
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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landOnGround: true
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maxTurnSpeed: 5
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turnAcceleration: 0.05
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 45
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[projectile_nukeProjectile]
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#nuke
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tags: nukehckc
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directDamage: 123
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life: 99999
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speed: 0.1
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targetSpeed: 2.7
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targetSpeedAcceleration:0.02
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largeHitEffect: true
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ballistic: true
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ballistic_delaymove_height:80
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ballistic_height: 110
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frame: 0
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shadowFrame:1
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drawType:1
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targetGround: true
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areaDamage: 250
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#hullDamageMultiplier:0 for EMP version
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#hullDamageMultiplier: 0
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areaHitAirAndLandAtSameTime: true
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alwaysVisibleInFog: true
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areaRadius: 250
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areaExpandTime:75
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deflectionPower:-1
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shouldRevealFog:true
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nukeWeapon:true
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lightColor: #FFEEEE00
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lightSize: 1
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friendlyFire: true
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#trailEffect: true
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trailEffect: CUSTOM:projectileTrail
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trailEffectRate:4
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[effect_projectileTrail]
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stripIndex: effects
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frameIndex: 0
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life: 120
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fadeOut: true
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attachedToUnit: false
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color: #FFFFFF
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fadeInTime:5
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scaleFrom: 0.5
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scaleTo: 3.5
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alpha: 0.6
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drawUnderUnits:false
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#ySpeedRelative:-1
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atmospheric:true
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dirOffsetRandom:180
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shadow:true
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xSpeedAbsoluteRandom: 0.2
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ySpeedAbsoluteRandom: 0.2
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[effect_nukeLaunch_wave]
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priority:high
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stripIndex:shockwave
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life: 50
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scaleFrom: 0.5
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scaleTo: 2.5
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[effect_nukeLaunch_smoke]
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priority:high
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xOffsetAbsoluteRandom: 10
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yOffsetAbsoluteRandom: 10
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frameIndex: 0
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stripIndex: smoke_black
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spawnChance: 0.3
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life: 90
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fadeOut: true
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attachedToUnit: false
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#color: #fdc14d
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color: #FFEEEE00
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fadeInTime:5
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scaleFrom: 0.3
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scaleTo: 0.8
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alpha: 0.9
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drawUnderUnits:false
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liveAfterAttachedDies: false
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hSpeed:0.4
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xSpeedAbsoluteRandom:0.9
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ySpeedAbsoluteRandom:0.9
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dirOffsetRandom:180
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atmospheric: true
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[effect_nukeLaunch_light]
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image: SHARED:light_50.png
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life: 40
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fadeOut: true
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attachedToUnit: true
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color: #FFFFFF
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scaleFrom: 1.7
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scaleTo: 1.7
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alpha: 0.7
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drawUnderUnits:false
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