更新0.9.5.0-贺岁版

This commit is contained in:
LingASDJ 2023-01-30 12:48:08 +08:00
parent 47dc17fab5
commit b6adc40c68
244 changed files with 14024 additions and 2 deletions

0
.nomedia Normal file
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@ -1,2 +1,92 @@
[global_resource_Res]
hidden:true
###除岁行动
[action_资金分流I]
autoTrigger:if self.customTimer >= 5 and (self.numberOfUnitsInAllyNotOwnTeam(withTag="资金分流I",greaterThan=0) or self.tags(includes='资金分流I'))
resetCustomTimer:true
addResources:-50
isVisible:false
ai_isDisabled:true
[action_资金分流II]
autoTrigger:if self.customTimer >= 4 and (self.numberOfUnitsInAllyNotOwnTeam(withTag="资金分流II",greaterThan=0) or self.tags(includes='资金分流II'))
resetCustomTimer:true
addResources:-100
isVisible:false
ai_isDisabled:true
[action_资金分流III]
autoTrigger:if self.customTimer >= 3 and (self.numberOfUnitsInAllyNotOwnTeam(withTag="资金分流III",greaterThan=0) or self.tags(includes='资金分流III'))
resetCustomTimer:true
addResources:-150
isVisible:false
ai_isDisabled:true
###合约系统
[global_resource_合约等级]
displayColor:#ff0000
displayName:危险等级
displayRoundedDown:true
[global_resource_合约评估模板]
displayColor:#ff0000
displayName:合约评估
####资源数量到达世界另一端()
displayPostfixInHUD:秒
displayRoundedDown:true
#合约大于5小于7
[global_resource_合约评估C]
@copyFromSection:global_resource_合约评估模板
displayColor:#ffffff
priority:10
displayPrefixInHUD:目前合约等级【C级】---合约执行时间:
displayRoundedDown:true
[global_resource_合约评估D]
@copyFromSection:global_resource_合约评估模板
displayColor:#8f8f8f
priority:10
displayPrefixInHUD:目前合约等级【D级】---合约执行时间:
displayRoundedDown:true
[global_resource_合约评估B]
@copyFromSection:global_resource_合约评估模板
displayColor:#8899cc
displayPrefixInHUD:目前合约等级【B级】---合约执行时间:
displayRoundedDown:true
[global_resource_合约评估A]
@copyFromSection:global_resource_合约评估模板
displayColor:#00ffff
displayPrefixInHUD:目前合约等级【A级】---合约执行时间:
displayRoundedDown:true
[global_resource_合约评估S]
@copyFromSection:global_resource_合约评估模板
displayColor:#cc0000
displayPrefixInHUD:目前合约等级【S级】---合约执行时间:
displayRoundedDown:true
[global_resource_合约评估SS]
@copyFromSection:global_resource_合约评估模板
displayColor:#ffa924
displayPrefixInHUD:目前合约等级【SS级】---合约执行时间:
displayRoundedDown:true
[global_resource_合约评估SSS]
@copyFromSection:global_resource_合约评估模板
displayColor:#ff0000
displayPrefixInHUD:目前合约等级【SSS级】---合约执行时间:
displayRoundedDown:true
[global_resource_合约评估SR]
@copyFromSection:global_resource_合约评估模板
displayColor:#a657e9
displayPrefixInHUD:目前合约等级【SSS+级】---合约执行时间:
displayRoundedDown:true

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@ -22,7 +22,6 @@ copyFrom:ROOT:/code/demonji/public/.效果.ini
[graphics]
teamColorsOnTurret:true
dustEffect:false
image_shadow:AUTO
total_frames:2
imageScale:0.8

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@ -7,6 +7,7 @@ addResources: 7500
deleteSelf: true
showMessageToPlayer: [错误:最多1个游星鸟在战场]
[core]
name: 梅蒂恩

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[core]
soundOnNewSelection:ss1.wav,ss3.wav,ss4.wav,ss2.wav,ss5.wav
soundOnAttackOrder:sa.wav
soundOnMoveOrder:sm1.wav,sm2.wav,sm3.wav
soundOnDeath:sd.wav
name: 双角仙剿灭
class: CustomUnitMetadata
price: 35000
maxHp: 6000
mass: 900
displayText_zh: 双角仙-导弹战车
displayDescription_zh: -高距离中等伤害打击\n装弹时间长\n行动缓慢但是耐久值高
displayText: Double Horn-Missile Chariot
displayDescription: -High range medium damage strike\nLong loading time\nSlow movement but high durability
selfRegenRate:0.7
techLevel: 2
#price: 1
#techLevel: 1
#builtFrom_2_name: commandCenter
#builtFrom_2_pos: 6
fogOfWarSightRange: 20
buildSpeed: 0.0005
availableInDemo: false
radius: 17
#displayRadius: 13
isBio: false
builtFrom_1_name: landFactorydjdnsk
builtFrom_1_pos: 5
#builtFrom_1_techLevel: 2
[graphics]
total_frames: 2
image: XOP.png
image_wreak: NONE
image_turret: NONE
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_moving_start: 0
animation_moving_end: 1
animation_moving_speed: 10
dustEffect: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 1
turretTurnSpeed: 2.5
maxAttackRange: 150
shootDelay: 0.2s
[turret_1]
#main turret
x: 0
y: -2
canShoot: false
shouldResetTurret: false
idleSpin: 1.5
chargeEffectImage: SHARED:lighting_charge.png
recoilOffset: -3
recoilOutTime: 5
recoilReturnTime: 7
[turret_2]
#left missile pod
x: 7
y: 6
attachedTo: 1
slave: true
invisible: true
warmup: 8s
shoot_sound:fire.wav
shoot_sound_vol:0.2
shoot_flame:small
shoot_light:#FFEECCCC
chargeEffectImage: SHARED:lighting_charge.png
[turret_3]
#right missile pod
x: -7
y: 6
invisible: true
copyFrom: 1
linkDelayWithTurret:2
warmup: 8s
[turret_4]
#right missile pod
x: -7
y: 6
invisible: true
copyFrom: 1
linkDelayWithTurret:2
warmup: 8s
[turret_5]
#right missile pod
x: -7
y: 6
invisible: true
copyFrom: 1
linkDelayWithTurret:2
warmup: 8s
[projectile_1]
directDamage: 75
life: 2400
speed: 0.8
targetSpeed: 5
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:500
ballistic_height: 700
image:m.png
areaDamage: 80
areaRadius: 60
trailEffect: CUSTOM:projectileTrail
trailEffectRate:8
autoTargetingOnDeadTarget: true
[movement]
movementType: HOVER
moveSpeed: 1.5
moveAccelerationSpeed: 0.5
moveDecelerationSpeed: 0.5
maxTurnSpeed: 2.1
turnAcceleration: 0.5
[effect_projectileTrail]
stripIndex: effects
frameIndex: 0
life: 120
fadeOut: true
attachedToUnit: false
color: #00FF00
fadeInTime:5
scaleFrom: 1
scaleTo: 0.4
alpha: 0.8
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
shadow:true
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2

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[core]
name: 废墟侦查
class: CustomUnitMetadata
price: 300
maxHp: 900
mass: 500
techLevel: 1
displayText: 废墟侦查
displayDescription: 在妖姬帝国毁灭之后,这些侦查坦克年复一年日复一日的对遗迹进行着保护,时间的铁锤破坏了他们的外貌,时空的流逝磨灭了他们的丝毫理性,空气的风蚀刮破他们的电路,但是他们永远都只记得最后一道命令。\n保护住遗迹保护住妖姬帝国的一切\n然而为什么会在叛乱军这边我们无从知晓。
buildSpeed: 0.0020
availableInDemo: true
radius: 11
displayRadius: 13
tags:轻甲
fogOfWarSightRange: 15
isBio: false
[graphics]
total_frames: 4
image: B4.png
image_wreak: NONE
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
teamColoringMode:hueShift
lock_body_rotation_with_main_turret: true
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start: 0
animation_idle_end: 0
animation_moving_speed: 5
animation_moving_start: 1
animation_moving_end: 3
animation_moving_speed: 2
movementEffect: CUSTOM:boatwash,CUSTOM:wash,CUSTOM:dust
movementEffectRate: 5
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 7
turretTurnSpeed: 4
maxAttackRange: 320
shootDelay: 1s
isFixedFiring: false
[turret_1]
invisible: true
x: 0
y: 0
idleDir:0
projectile: 1
size: 7
turnSpeed: 2.4
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
[projectile_1]
areaDamage: 45
areaRadius: 35
life: 70
speed: 88
areaRadiusFromEdge:false
explodeEffect:CUSTOM:light*3
[movement]
movementType: HOVER
moveSpeed: 1.9
moveAccelerationSpeed: 0.3
moveDecelerationSpeed: 0.06
targetHeight: 3
targetHeightDrift: 1.3
maxTurnSpeed: 2
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
[effect_boatwash]
image: boatwater.png
createWhenOverLand: false
delayedStartTimer: 10
life: 45
spawnChance: 0.85
fadeOut: true
attachedToUnit: false
fadeInTime:10
scaleFrom: 0.1
scaleTo: 0.5
alpha: 0.8
drawUnderUnits:true
hOffset: -6
yOffsetRelative: 0
ySpeedRelative: 0
dirOffsetRandom: 5
dirSpeedRandom: 0.05
atmospheric: true
[effect_wash]
image: wash.png
createWhenOverLiquid: true
createWhenOverLand: false
life: 55
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime: 5
scaleFrom: 0.5
scaleTo: 1.2
alpha: 0.55
drawUnderUnits:true
hOffset: -1
dirOffsetRandom: 180
dirSpeedRandom: 0.6
atmospheric: true
[effect_dust]
image: wash.png
createWhenOverLand: true
life: 55
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime: 1
scaleFrom: 0.2
scaleTo: 0.8
alpha: 0.4
color: #916C5B
drawUnderUnits:true
hOffset: -1
dirOffsetRandom: 180
dirSpeedRandom: 0.6
atmospheric: true
createWhenOverLiquid:false
[effect_light]
life: 120
dirOffset: 0
dirOffsetRandom:180
#teamColorRatio:0.5
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 2
animateFrameStartRandomAdd: 2
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
animateFrameSpeedRandom: 0.1
xOffsetRelativeRandom:20
yOffsetRelativeRandom:20
alpha:0.6
drawUnderUnits:false
scaleFrom: 0.5
scaleTo: 1

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[core]
name: 穿梭者
class: CustomUnitMetadata
price: 1000
maxHp: 1000
mass: 9000
tags:轻甲
techLevel: 2
experimental: true
displayText_zh: 穿梭者
displayDescription_zh: 来自蔚蓝行动的战机\n-是一架已经经受时间磨砺的战机
displayText:Changer
displayDescription:nope
buildSpeed: 14.4s
#availableInDemo: true
radius: 25
#displayRadius: 11
isBio: false
softCollisionOnAll: 3
#maxTransportingUnits: 1
nanoFactorySpeed:3
[graphics]
total_frames: 1
image: H2A.png
image_wreak: NONE
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
movementEffect: CUSTOM:L
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 450
shootDelay: 2.5s
turretMultiTargeting: true
[turret_1]
x: 0
y: 5
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:NONE
shoot_light:#FFccCCEE
[turret_2]
copyFrom: 1
x: 0
y: 10
warmup:7
linkDelayWithTurret:1
[projectile_1]
directDamage: 20
life: 70
speed: 7
image: L.png
frame: 9
lightColor: #FFccCCEE
lightSize: 0.4
teamColorRatio:1
[movement]
movementType: AIR
moveSpeed: 1.8
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: false
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true
[effect_L]
createWhenZoomedOut: false
priority:low
teamColorRatio:0.5
#teamColorRatio_sourceRatio:0.5
image: L.png
life:160
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom:2
scaleTo:0
alpha: 0.5
drawUnderUnits:true
ySpeedRelative:-0.5
atmospheric: true

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@ -0,0 +1,157 @@
[core]
soundOnNewSelection:ds1.wav,ds2.wav
soundOnAttackOrder:da.wav
soundOnMoveOrder:dm.wav
soundOnDeath:d1.wav,d2.wav,d3.wav,d4.wav,d5.wav
name: 独角仙剿灭
class: CustomUnitMetadata
price: 5800
maxHp: 300
mass: 14000
techLevel: 1
buildSpeed: 0.0014
#availableInDemo: true
radius: 18
displayRadius: 18
isBio: false
displayText_zh:独角仙-坦克
displayDescription_zh: 和双角仙不同,独角仙更青睐于战场支援。
displayText: Unicorn-Tank
displayDescription: Unlike the two-horned fairy, the one-horned fairy prefers to support on the battlefield.
[graphics]
total_frames: 3
image: LKH.png
image_wreak: NONE
image_turret: NONE
image_shadow: AUTO
shadowOffsetX:3
shadowOffsetY:3
animation_moving_start: 0
animation_moving_end: 2
animation_moving_speed: 10
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 4
isFixedFiring: true
maxAttackRange: 280
shootDelay: 2s
[turret_1]
#
x: 0
y: 0
projectile: 1
turnSpeedAcceleration: 1.0
shoot_sound:cannon_firing
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEEEEEE
canShoot: true
[turret_2]
#
x: 0
y: 0
projectile: 1
turnSpeedAcceleration: 1.0
shoot_sound:cannon_firing
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEEEEEE
canShoot: true
recoilOffset: -2
recoilOutTime: 9
recoilReturnTime: 18
[turret_3]
#
x: 0
y: 0
projectile: 1
turnSpeedAcceleration: 1.0
shoot_sound:cannon_firing
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEEEEEE
canShoot: true
[turret_3]
#
x: 0
y: 0
projectile: 1
turnSpeedAcceleration: 1.0
shoot_sound:cannon_firing
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEEEEEE
canShoot: true
[projectile_1]
directDamage: 5
life: 15000
speed: 4
frame: 2
color: #bebe50
drawSize: 0.9
largeHitEffect: true
lightColor: #ffe92b
lightSize: 0.4
[movement]
movementType: LAND
moveSpeed: 1.5
moveAccelerationSpeed: 0.05
moveDecelerationSpeed: 0.12
maxTurnSpeed: 1.7
turnAcceleration: 0.05
moveSlidingMode :false
moveIgnoringBody:false

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[core]
name: 离子坦克剿灭
class: CustomUnitMetadata
price: 5000
maxHp: 2800
mass: 4000
armour:5
techLevel: 2
fogOfWarSightRange: 20
buildSpeed: 45s
availableInDemo: false
radius: 30
displayRadius: 30
isBio: false
displayText:Plasma-EMP-Tank
displayDescription:Fully armed,immune to partial low damage, slow movement speed. \n-[except for laser weapons]\n-Launches an ion shell every 3 seconds to cause large-scale AOE damage, air vs land.
displayText_zh:离子聚合炮坦克
displayDescription_zh:全副武装,免疫部分低额伤害,移速缓慢。\n-[激光武器除外]\n-每3秒发射一颗离子炮弹造成大规模AOE伤害对空对地。
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/plasmatank/离子坦克.png
image_wreak: NONE
image_turret: ROOT:/assets/magicdragonimg/plasmatank/离子坦克的炮.png
# scaleImagesTo: 45
# scaleTurretImagesTo: 35
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
dustEffect: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 30
maxAttackRange: 280
shootDelay: 3s
[turret_1]
#main turret
x: 0
y: 2
canShoot: false
shouldResetTurret: true
idleSpin: 0
size:60
recoilOffset: -3
recoilOutTime: 5
recoilReturnTime: 7
[turret_2]
#left missile pod
x: 0
y: 0
attachedTo: 1
slave: true
invisible: true
delay: 3s
shoot_sound:missile_fire
shoot_sound_vol:0.2
shoot_flame:shockwave
shoot_light:#FFccCCEE
size:60
[projectile_1]
directDamage:50
life: 9999
speed: 0.3
targetSpeed: 5
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 4
frame: 20
drawSize: 1
areaDamage: 175
areaRadius: 100
image: ROOT:/assets/magicdragonimg/plasmatank/离子.png
autoTargetingOnDeadTarget: true
[movement]
movementType: LAND
moveSpeed: 0.6
moveAccelerationSpeed: 0.06
moveDecelerationSpeed: 0.17
maxTurnSpeed: 2.1
turnAcceleration: 0.5
moveSlidingMode :false
moveIgnoringBody:false

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@ -0,0 +1,144 @@
[core]
soundOnNewSelection:rs1.wav,rs3.wav,rs4.wav
soundOnAttackOrder:ra.wav
soundOnMoveOrder:rm.wav
soundOnDeath:d1.wav,d2.wav,d3.wav,d4.wav,d5.wav
name: 红色战车剿灭
class: CustomUnitMetadata
price: 7500
maxHp: 2000
mass: 500
displayText_zh:猩红战车
displayDescription_zh: -前期单位\n轻装甲\n只对空
displayText: Red War Car
displayDescription: -Previous unit lightly armored.\n-only in the air
techLevel: 1
#price: 1
#techLevel: 1
builtFrom_2_name: commandCenterigjc
builtFrom_2_pos: 1
buildSpeed: 35s
availableInDemo: false
energyMax: 30
energyRegen: 0.085
energyNeedsToRechargeToFull: true
radius: 17
#displayRadius: 13
isBio: false
#builtFrom_1_techLevel: 2
[graphics]
total_frames: 1
image: L2B.png
image_wreak: NONE
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
movementEffect: CUSTOM:projectileTrail
movementEffectRate: 8
[attack]
dieOnAttack: true
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
turretSize: 1
turretTurnSpeed: 1.5
maxAttackRange: 240
shootDelay: 90
[turret_1]
#main turret
x: 0
y: 0
projectile:1
[turret_2]
#main turret
x: 0
y: 0
projectile:1
energyUsage:1
[turret_3]
#main turret
x: 0
y: 0
projectile:1
[turret_4]
#main turret
x: 0
y: 0
projectile:1
[projectile_1]
directDamage: 10
life: 500
largeHitEffect: true
speed: 1.0
targetSpeed: 3
trailEffect: true
instant:true
frame: 10
areaDamage: 10
areaRadius: 85
[movement]
movementType: AIR
moveSpeed: 1.0
moveAccelerationSpeed: 0.14
moveDecelerationSpeed: 0.24
maxTurnSpeed: 17
turnAcceleration: 1
moveSlidingMode :false
moveIgnoringBody:false
[effect_projectileTrail]
stripIndex: effects
frameIndex: 0
life: 120
fadeOut: true
attachedToUnit: false
color: #FF5500
fadeInTime:5
scaleFrom: 1
scaleTo: 0.4
alpha: 0.8
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
shadow:true
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2

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[core]
soundOnNewSelection:rs1.wav,rs3.wav,rs4.wav
soundOnAttackOrder:ra.wav
soundOnMoveOrder:rm.wav
soundOnDeath:d1.wav,d2.wav,d3.wav,d4.wav,d5.wav
name: 蓝色战车剿灭
class: CustomUnitMetadata
price: 4000
maxHp: 1000
mass: 100
displayText: Blue War Car
displayDescription: -The early stage of the unit\n-Only Land.\n-Low damage
displayText_zh:幻蓝战车
displayDescription_zh: -前期单位\n只对地\n伤害低
energyMax: 25
energyRegen: 0.009
energyNeedsToRechargeToFull: true
techLevel: 1
#price: 1
#techLevel: 1
builtFrom_2_name: commandCenterigjc
builtFrom_2_pos: 6
buildSpeed: 18.4s
availableInDemo: false
radius: 17
#displayRadius: 13
isBio: false
#builtFrom_1_techLevel: 2
[graphics]
total_frames: 1
image: H2B.png
image_wreak: NONE
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
movementEffect: CUSTOM:projectileTrail
movementEffectRate: 8
[attack]
dieOnAttack: true
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 1
turretTurnSpeed: 1.5
maxAttackRange: 240
shootDelay: 90
[turret_1]
#main turret
x: 0
y: 0
projectile:1
energyUsage:1
[projectile_1]
directDamage: 10
life: 500
largeHitEffect: true
speed: 1.0
targetSpeed: 3
trailEffect: true
areaDamage: 20
areaRadius: 50
frame: 9
instant:true
[movement]
movementType: AIR
moveSpeed: 2.0
moveAccelerationSpeed: 0.14
moveDecelerationSpeed: 0.24
maxTurnSpeed: 17
turnAcceleration: 1
moveSlidingMode :false
moveIgnoringBody:false
[effect_projectileTrail]
stripIndex: effects
frameIndex: 0
life: 120
fadeOut: true
attachedToUnit: false
color: #00FFFF
fadeInTime:5
scaleFrom: 1
scaleTo: 0.4
alpha: 0.8
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
shadow:true
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2

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[core]
soundOnMoveOrder:hlm.wav
name: 蔚蓝剿灭
class: CustomUnitMetadata
price: 8000
maxHp: 4500
mass: 90000
tags:弑神者
techLevel: 2
experimental: true
displayText_zh: 蔚蓝战机
displayDescription_zh: 来自蔚蓝行动的战机\n-与你并肩作战
displayText: Azure Fighter
displayDescription:Fighters from Operation Azure\n-Fight by your side
fireTurretXAtSelfOnDeath: 1
buildSpeed: 14.4s
#availableInDemo: true
radius: 25
#displayRadius: 11
isBio: false
softCollisionOnAll: 3
#maxTransportingUnits: 1
nanoFactorySpeed:3
selfRegenRate:-0.9
[graphics]
total_frames: 1
image: H2A.png
image_wreak: NONE
image_turret: LST.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
dieOnAttack: true
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 210
shootDelay: 55
turretMultiTargeting: true
[turret_1]
x: 5
y: 0
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
[turret_2]
copyFrom: 1
x: -5
y: 0
warmup:7
linkDelayWithTurret:1
[projectile_1]
directDamage: 10
life: 70
speed: 7
tags:诅咒
deflectionPower:-1
frame: 9
lightColor: #FFccCCEE
lightSize: 0.4
[movement]
movementType: AIR
moveSpeed: 6
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: true
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true

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[core]
soundOnMoveOrder:lhm.wav
name: 猩红剿灭
class: CustomUnitMetadata
price: 5000
maxHp: 1500
mass: 90000
techLevel: 1
experimental: true
displayText_zh:血色火箭
displayDescription_zh: -血色风波的产物,与你并肩作战
displayText:Scarlet Rocket
displayDescription: -The product of the bloody storm, fighting side by side with you.
buildSpeed: 25.4s
#availableInDemo: true
fireTurretXAtSelfOnDeath: 1
radius: 25
#displayRadius: 11
isBio: false
softCollisionOnAll: 3
#maxTransportingUnits: 1
nanoFactorySpeed:3
nukeOnDeath: true
nukeOnDeathRange: 100
nukeOnDeathDamage: 4520
nukeOnDeathDisableWhenNoNuke: true
#generation_credits: 4
#generation_delay: 40
selfRegenRate:-0.9
[graphics]
total_frames: 1
image: L2A.png
image_wreak: NONE
image_turret: LST.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
dieOnAttack: true
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 210
shootDelay: 60
turretMultiTargeting: true
[turret_1]
x: 5
y: 0
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
[turret_2]
copyFrom: 1
x: -5
y: 0
warmup:7
linkDelayWithTurret:1
[projectile_1]
directDamage: 20
life: 70
speed: 7
tags:诅咒
deflectionPower:-1
frame: 10
lightColor: #FFccCCEE
lightSize: 0.4
[movement]
movementType: AIR
moveSpeed: 8
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: true
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true

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[action_面板]
displayType:infoOnly
text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack-LAND
text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地面单位
addEnergy:1
isActive:false
buildSpeed:0s
[core]
name: 伽马剿灭
displayText: Gamma Lightning Experimental Fighter
displayDescription: -This is a very fragile fighter with a long range. It takes a long time to accumulate power to attack.\n-Attack causes chain damage.\n-Attack the ground.\n-Attack the air.\n-Attack the building with chain damage. \n-Because this fighter belongs to the testing unit of the Fairy Ji Storm, it is extremely unstable. After three attacks, the fighter will explode.
displayText_zh: 伽马闪电实验战机
displayDescription_zh: -ᐅ十分脆弱的战机,射程较远,攻击需要较长时间蓄力\n-ᐅ攻击造成连锁伤害\n-ᐅ对地攻击\n-ᐅ连锁伤害对空\n-ᐅ对建筑伤害极低\n-ᐅ由于该战机属于妖姬风暴的测试单位,所以极不稳定,三次攻击后战机将会自爆。
class: CustomUnitMetadata
#price 4200
price: 3500
#maxHp 3200
maxHp: 3600
mass: 200
buildSpeed:30s
#availableInDemo trueyu
radius:25
techLevel:2
isBio: false
softCollisionOnAll: 0
transportSlotsNeeded:3
energyMax:3
dieOnZeroEnergy:true
[graphics]
total_frames: 1
image:ROOT:assets/demonjiimg/T2/伽马/Gama.png
image_wreak:NONE
image_turret:NONE
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 4
maxAttackRange: 280
#shootDelay140 #original
shootDelay:1.5s
[turret_1]
#coil
x: 0
y: 0
attachedTo: 2
slave: true
size:6
projectile: 1
turnSpeed: 0
turnSpeedAcceleration: 0
shoot_sound:lighting_burst
shoot_sound_vol:0.3
shoot_flame:CUSTOM:sparks2*3
shoot_light:#FFcceeee
energyUsage:1
canShoot: true
warmup:6s
#image:ROOT:assets/demonjiimg/turret/mammoth_tank_coil.png
chargeEffectImage: SHARED:lighting_charge.png
recoilOffset: -1.5
recoilOutTime: 3
recoilReturnTime: 17
[turret_2]
#turret
x: 0
y: 0
canShoot: false
turnSpeed: 2.5
turnSpeedAcceleration: 0.18
turnSpeedDeceleration: 0.35
recoilOffset: -0.75
recoilOutTime: 3
recoilReturnTime: 17
[projectile_1]
#directDamage 310
directDamage:80
spawnUnit:LH-25
life: 25
instant: true
lightingEffect: true
largeHitEffect: true
shieldDamageMultiplier: 3
shieldDefectionMultiplier: 0
buildingDamageMultiplier: 0.25
explodeEffect:CUSTOM:lightningShock, CUSTOM:sparks*8
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_lightningShock]
life: 60
hOffset: 0
dirOffset: 0
fadeInTime: 0
fadeOut: false
attachedToUnit: true
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.6
ySpeedRelativeRandom: 1.6
hSpeed: 2
image: SHARED:spark.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
image: SHARED:spark.png
priority: verylow
[movement]
movementType: AIR
moveSpeed: 1.4
moveAccelerationSpeed: 0.04
moveDecelerationSpeed: 0.1
targetHeight:24
maxTurnSpeed: 1.6
turnAcceleration: 0.1
moveSlidingMode:false
moveIgnoringBody:false
moveSlidingDir:0
slowDeathFall: true

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[attack]
canAttack: true
canAttackFlyingUnits:false
canAttackLandUnits:true
canAttackUnderwaterUnits: false
aimOffsetSpread:0
turretSize: 2
turretTurnSpeed: 4
maxAttackRange:180
shootDelay:1
[turret_1]
#turret
x:0
y:-1
size:8
turnSpeed:0.85
turnSpeedAcceleration: 0.18
turnSpeedDeceleration: 0.35
shoot_flame:CUSTOM:光
canShoot: true
#shoot_sound:ROOT:/.单位贴图/.单位音效/.激光磁炮2.ogg
shoot_sound_vol:0.1
[effect_光]
image:ROOT:/assets/oldsungodimg/lighttank/.激光之怒2.png
life:12
fadeOut: true
attachedToUnit:true
scaleFrom: 0.25
scaleTo: 0.25
alpha:0.4
[effect_光2]
alwayStartDirAtZero:true
image:ROOT:/assets/oldsungodimg/lighttank/.激光之怒2.png
life:12
fadeOut: true
attachedToUnit:true
scaleFrom: 0.5
scaleTo: 0.5
alpha:0.4
[projectile_1]
directDamage:1
life:5
flameWeapon: false
instant: true
instantReuseLast:true
laserEffect:true
color:#9088a4ff
buildingDamageMultiplier: 1.5
drawSize: 0.8
explodeEffect: CUSTOM:hitLightFlash,CUSTOM:光2
explodeEffectOnShield:CUSTOM:hitLightFlash,CUSTOM:光2
[effect_hitLightFlash]
priority:high
alwayStartDirAtZero:true
image:ROOT:/assets/oldsungodimg/lighttank/.幻象之光.png
life:12
attachedToUnit: false
scaleFrom: 0.6
scaleTo: 0.8
alpha: 0.2
drawUnderUnits:false
[movement]
movementType: LAND
moveSpeed: 0.64
moveAccelerationSpeed: 0.04
moveDecelerationSpeed: 0.06
reverseSpeedPercentage:1.0
maxTurnSpeed: 1.2
turnAcceleration: 0.15
moveSlidingMode :false
moveIgnoringBody:false
[graphics]
total_frames: 3
image:ROOT:/assets/oldsungodimg/lighttank/.幻光型坦克.png
image_wreak:NONE
image_turret:ROOT:/assets/oldsungodimg/lighttank/.炮塔.png
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
animation_moving_start: 0
animation_moving_end: 2
animation_moving_speed:2.2
dustEffect: true
teamColorsOnTurret: true
[core]
class: CustomUnitMetadata
price:1600
maxHp:640
maxShield:100
mass:2200
techLevel: 2
buildSpeed:30s
radius:27
softCollisionOnAll: 0
name:幻光者剿灭
tags:HGXTK
displayText_zh:幻光冲击者
displayText:Magic Light Tank
displayDescription_zh:-较近的射击距离,只能攻击地面\n-拥有持续伤害的激光\n-拥有较高的护甲\n-移动速度较慢
displayDescription:-Closer firing range,Only attack the Land\n-laser sustained damage\n-has higher armor\n-Moves slower

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[action_面板]
displayType:infoOnly
text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units
text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位
addEnergy:1
isActive:false
buildSpeed:0s
[core]
name: DJ剿灭
class: CustomUnitMetadata
price: 4500
maxHp: 750
mass: 30000
displayDescription: The missile warship in the Fairy Ji Navy has a large range and will automatically redirect. Fires slowly and has additional shields.
displayText: Missile Warship
displayText_zh: 无垠导弹战舰
displayDescription_zh:妖姬海军中的导弹舰艇,射程较大,且会自动重定向。开火较慢,拥有额外护盾。
techLevel: 3
buildSpeed: 35s
availableInDemo: false
radius: 25
#displayRadius: 11
isBio: false
#softCollisionOnAll: 3
fogOfWarSightRange:24
#maxTransportingUnits: 12
#airTransportOnly: true
#nanoFactorySpeed:4
maxShield: 1300
energyMax: 20
energyRegen: 0.0023
energyNeedsToRechargeToFull: false
[graphics]
total_frames: 4
image: ROOT:assets/demonjiimg/T2/无垠导弹战舰/DJ.png
image_wreak: NONE
image_turret: ROOT:assets/demonjiimg/T2/癫狂/DP.png
#scaleImagesTo: 60
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
splastEffect: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 1.8
maxAttackRange: 320
shootDelay: 7s
turretMultiTargeting: true
[turret_1]
#gun turret (not in use)
x: 6
y: -8
idleDir:0
invisible: true
canShoot: false
[turret_2]
#missile turret
x: -7
y: -10
idleDir:0
invisible: true
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 1
turnSpeed: 40
energyUsage: 1
shoot_flame:shockwave
[turret_3]
#back turret
copyFrom: 2
invisible: true
x: 5
y: -10
idleDir:0
warmup:20
projectile: 1
linkDelayWithTurret:2
[turret_4]
#back turret
copyFrom: 2
invisible: true
x: 0
y: 0
idleDir:0
warmup:40
projectile: 1
linkDelayWithTurret:2
[turret_5]
#back turret
copyFrom: 2
invisible: true
x: 6000
y: 6000
idleDir:0
warmup:700
projectile: 1
linkDelayWithTurret:2
[projectile_1]
#missile
directDamage: 45
life: 240
speed:0
targetSpeed: 8
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:1000
ballistic_height: 200
frame: 4
autoTargetingOnDeadTarget: true
areaDamage:80
areaRadius:90
areaDamageNoFalloff:true
[movement]
movementType: WATER
moveSpeed: 1.2
moveAccelerationSpeed: 1
moveDecelerationSpeed: 1
reverseSpeedPercentage:1
maxTurnSpeed: 0.8
turnAcceleration: 0.05
#moveSlidingMode :false
#moveIgnoringBody:false
#moveSlidingDir: 45

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[core]
name: 八星战斗机剿灭
class: CustomUnitMetadata
price: 4500
maxHp: 1600
mass: 1000
techLevel: 2
buildSpeed: 35s
availableInDemo: false
radius: 25
#displayRadius: 11
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
selfRegenRate:0.2
displayText: Eight Star Fighter
displayText_zh:八星战机
displayDescription: -The T2 air force unit of the old Sun is said to have been used by the old ace pilots.
displayDescription_zh:-旧日T2强力空军单位,据说它曾经被八星王牌飞行员使用过。
#builtFrom_1_name: AirFactory
#builtFrom_1_pos: 6
energyMax: 10
energyRegen: 0.0078
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/T2/EightStar/body.png
image_wreak: ROOT:/assets/oldsungodimg/T2/EightStar/body_dead.png
image_turret: NONE
#scaleImagesTo: 12
#scaleTurretImagesTo: 10
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
lock_body_rotation_with_main_turret: true
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 10
turretTurnSpeed: 4
maxAttackRange: 180
shootDelay: 2.5s
#isFixedFiring: true
[turret_1]
#missile
invisible: true
x: 0
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 2.5s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_2]
#missile
invisible: true
x: -10
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 3s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_3]
#missile
invisible: true
x: 10
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 2.5s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_4]
#missile
invisible: true
x: 14
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 3s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_5]
#missile
invisible: true
x: -14
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 2.5s
energyUsage: 0.5
[turret_6]
#missile
invisible: true
x: -18
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 3s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_7]
#missile
invisible: true
x: 18
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 2.5s
energyUsage: 0.5
[turret_8]
#missile
invisible: true
x: -24
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 3s
energyUsage: 0.5
[projectile_1]
#missile
directDamage: 45
life: 240
speed: -2
targetSpeed: 4
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
frame: 4
autoTargetingOnDeadTarget: true
[movement]
movementType: AIR
moveSpeed: 1.4
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.03
landOnGround: false
reverseSpeedPercentage:0
maxTurnSpeed: 3.6
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true

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[effect_泡泡]
attachedToUnit:false
image:.泡泡.png
yOffsetRelativeRandom:30
xOffsetRelativeRandom:30
scaleFrom:0.06
scaleTo:0.08
color:#00ffff
dirSpeed:8
atmospheric: true
life:180
[core]
name: 暴风柯凡组长
class: CustomUnitMetadata
price: 65000
maxHp: 7000
mass: 50000
displayText: Thunder-Kefan Lingda Chariot
displayDescription: -The products from Yaoji Technology and Raiden are very powerful.
displayText_zh: 暴风-柯凡灵达战车
displayDescription_zh: -强大的单体攻击,范围伤害也不容小视。
techLevel: 2
buildSpeed: 70s
#availableInDemo: true
radius: 35
#displayRadius: 25
isBio: true
isBug: true
isBuilding: false
selfRegenRate:0.99
selfBuildRate:0.5464
softCollisionOnAll: 3
canRepairBuildings: true
canRepairUnits : true
energyMax: 150
energyRegen: 0.5
energyNeedsToRechargeToFull: true
[graphics]
total_frames: 1
image: B1.png
image_wreak: NONE
image_turret: B2.png
scaleImagesTo: 45
scaleTurretImagesTo: 38
splastEffect: true
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
isFixedFiring: false
turretSize: 20
turretTurnSpeed: 3
maxAttackRange:300
shootDelay:3s
[turret_1]
#main turret
x: 0
y: 5
canShoot: true
shouldResetTurret: true
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
[turret_2]
#main turret
x: 0
y: 5
canShoot: true
shoot_flame:large
shoot_light:#FFEECCCC
shouldResetTurret: true
invisible:false
energyUsage: 1
projectile:1
[turret_3]
#main turret
x: 0
y: 5
canShoot: true
energyUsage: 1
shoot_flame:large
shoot_light:#FFEECCCC
shouldResetTurret: true
invisible:false
projectile:2
[turret_4]
#main turret
x: 0
y: 5
canShoot: true
energyUsage: 1
shoot_flame:large
shoot_light:#FFEECCCC
shouldResetTurret: true
invisible:false
projectile:2
[turret_5]
#main turret
x: 0
y: 5
canShoot: true
shoot_flame:large
shoot_light:#FFEECCCC
shouldResetTurret: true
warmup:300
energyUsage: 25
invisible:true
chargeEffectImage: 1o.png
projectile:3
[projectile_1]
directDamage: 75
life: 500
areaDamage: 50
areaRadius: 75
targetGroundSpread: 250
targetGround: true
instant: true
autoTargetingOnDeadTarget:false
trailEffect: true
#spawnUnit: 雷暴
shouldRevealFog: true
[projectile_2]
directDamage: 0
life: 500
areaDamage: 50
areaRadius: 120
targetGroundSpread: 250
targetGround: true
instant: true
autoTargetingOnDeadTarget:false
trailEffect: true
#spawnUnit: 雷暴
shouldRevealFog: true
[projectile_3]
directDamage: 50
life: 50000
instant: false
drawSize:2
image:1o.png
trailEffect:CUSTOM:泡泡
largeHitEffect: true
areaDamage:100
color:#ff0000
#spawnUnit: 雷暴(spawnChance=0.05)
[movement]
movementType: AIR
moveSpeed: 1.2
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: true
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true
[ai]
useAsBuilder: true
maxEachBase:15
buildPriority:0.45

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[core]
radius:15
##REMOVE THIS TO USE UNIT##
dont_load:false
name:深渊长戟组长
displayDescription:\n / WARRING /
energyMax:2
energyRegen:0.012
energyNeedsToRechargeToFull:true
class:CustomUnitMetadata
price:0
maxHp:3500
selfRegenRate:0.4
mass:4700
maxShield:500
autoTriggerCooldownTime:0.1s
shieldRegen:0.2
techLevel:1
buildSpeed:0.01
[graphics]
total_frames:1
image:深渊长戟.png
image_wreak:NONE
image_turret:NONE
image_shadow:AUTO
imageScale:1.3
shadowOffsetX:-2
shadowOffsetY:-7
lock_body_rotation_with_main_turret:false
splastEffect:true
movementEffect:CUSTOM:尾
movementEffectRate:1
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
turretSize:4
turretTurnSpeed:666
turretTurnSpeed:99
maxAttackRange:320
shootDelay:0.1s
attackMovement:bomber
[turret_1]
x:0
aimOffsetSpread:2
energyUsage:0.2
y:0
size:4
projectile:1
shoot_sound:NONE
shoot_sound_vol:1
shoot_flame:NONE
[effect_尾]
life:22
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
scaleFrom:0.6
scaleTo:0.6
image:尾焰.png
total_frames:1
alpha:1
yOffsetRelative:-14
drawUnderUnits:true
[projectile_1]
areaDamage:50
areaRadius:75
life:1200
speed:-3
areaHitAirAndLandAtSameTime:true
targetSpeedAcceleration:0.06
targetSpeed:18
frame:1
explodeEffect:CUSTOM:爆炸
explodeEffectOnShield:CUSTOM:爆炸
drawSize:1
trailEffect:false
image:子弹.png
[effect_爆炸]
life:40
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
alsoPlaySound:爆炸.ogg
scaleFrom:1
scaleTo:1
image:爆炸.png
total_frames:14
animateFrameStart:0
animateFrameEnd:13
animateFrameSpeed:0.4
yOffsetRelative:-4
alpha:1
[movement]
movementType:AIR
moveSpeed:7
moveAccelerationSpeed:0.025
moveDecelerationSpeed:0.01
maxTurnSpeed:2.2
turnAcceleration:0.02
moveIgnoringBody:false

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[core]
name: mammoth_mech_t1剿灭
class: CustomUnitMetadata
mass: 4500
displayText: Mammoth Mech IV
displayText_zh:猛犸机甲-IV
displayDescription: -Like a mammoth tank but better \n-Fires deadlier lighting burst \n-Can walk over cliffs and water \n-Can attack air
displayDescription_zh:-旧日联盟猛犸机甲,\n-致命的等离子攻击\n-可以走过悬崖和水\n-可以攻击空军
maxHp: 2400
#[builtFrom_upgrade]
buildSpeed:25s
price: 2800
techLevel: 2
#softCollisionOnAll: 3
isBug: false
isBio: false
isBuilding: false
#displayRadius: 9000
radius: 25
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_mech_body.png
image_wreak: none
image_turret: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_mech_topLayer.png
image_shadow: auto
shadowOffsetX: 2
shadowOffsetY: 2
teamColorsOnTurret: true
dustEffect: false
animation_moving_start: 0
animation_moving_end: 0
animation_moving_speed: 0
lock_body_rotation_with_main_turret: true
[attack]
canAttack: true
canAttackUnderwaterUnits: false
canAttackLandUnits: true
canAttackFlyingUnits: true
turretSize: 20
turretTurnSpeed: 1.3
maxAttackRange: 200
shootDelay: 1.5s
turretRotateWithBody: false
turretMultiTargeting: true
[turret_hardBase]
#tope layer base (for #cannon burst electric)
x: 0
y: 0
invisible: true
canAttackFlyingUnits: false
turnSpeedAcceleration: 0.7
canShoot: false
recoilOffset: -0.25
recoilOutTime: 3
recoilReturnTime: 10
[turret_special]
#cannon burst electric
x: 0
y: 11
attachedTo: hardBase
slave: true
image: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_cannon_coil.png
size: 35
canAttack: true
canAttackUnderwaterUnits: false
canAttackLandUnits: true
canAttackFlyingUnits: false
shoot_sound: lighting_burst
shoot_sound_vol: 0.4
shoot_flame: CUSTOM:sparks_2*5
#shoot_light: none
recoilOffset: -3
recoilOutTime: 3
recoilReturnTime: 27
projectile: bursting2
warmup: 180
chargeEffectImage: SHARED:lighting_charge.png
[turret_base]
#attachment fixed
x: 0
y: 0
attachedTo: hardBase
slave: true
turnSpeed: 0
turnSpeedAcceleration: 0
canAttack: false
[turret_coil_barrel]
x: 0
y: 0
canAttack: true
image:ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_tank_coil.png
canAttackUnderwaterUnits: false
canAttackFlyingUnits: true
canAttackLandUnits: true
shoot_sound: lighting_burst
shoot_sound_vol: 0.35
shoot_flame: CUSTOM:sparks_2*3
delay: 1.5s
warmup: 1.5s
recoilOffset: -1.5
recoilOutTime: 5
recoilReturnTime: 10
attachedTo: topBase
slave: true
chargeEffectImage: SHARED:lighting_charge.png
projectile: bursting
turnSpeed: 10
turnSpeedAcceleration: 10
[turret_topBase]
x: 0
y: 0
#attachedTo: hardBase
#slave: true
canAttack: false
size: 0
image:ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_tank_turret.png
canAttackUnderwaterUnits: false
canAttackLandUnits: true
canAttackFlyingUnits: true
turnSpeed: 2
turnSpeedAcceleration: 0.6
recoilOffset: -0.5
recoilOutTime: 0
recoilReturnTime: 33
idleSpin: 0
[projectile_bursting2]
#main lighting
directDamage: 100
instant: true
life: 10
speed: 0
lightingEffect: true
#areaDamage: 21
#areaRadius: 21
explodeEffect: CUSTOM:lightningShock, CUSTOM:sparks*10
explodeEffectOnShield:CUSTOM:lightningShock*1
[projectile_bursting]
#lightning_support
directDamage: 100
instant: true
life: 10
speed: 0
lightingEffect: true
explodeEffect: CUSTOM:lightningShock, CUSTOM:sparks*8
explodeEffectOnShield:CUSTOM:lightningShock*1
[leg_1]
#leg / foot part
x: -15
y: 0
attach_x: -10
attach_y: 0
moveSpeed: 2
rotateSpeed: 8
heightSpeed: 0.8
resetAngle: 20
image_leg: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_leg.png
image_foot: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_foot2.png
holdDisMin: 22
holdDisMax: 38
image_end_teamColors: true
[leg_2]
#leg / foot part
x: 15
y: 0
attach_x: 10
attach_y: 0
copyFrom: 1
image_foot: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_foot.png
image_end_teamColors: true
[effect_lightningShock]
#custom explode effect
life: 60
hOffset: 0
dirOffset: 0
fadeInTime: 0
fadeOut: false
attachedToUnit: true
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
[effect_sparks]
#custom explode effect
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.6
ySpeedRelativeRandom: 1.6
hSpeed: 2
image: SHARED:spark.png
priority: verylow
[effect_sparks_2]
#custom shoot effect
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
image: SHARED:spark.png
priority: verylow
[movement]
reverseSpeedPercentage: 1
movementType: OVER_CLIFF_WATER
targetHeight: 3
moveSpeed: 0.5
moveAccelerationSpeed: 0.045
moveDecelerationSpeed: 0.19
maxTurnSpeed: 2
turnAcceleration: 0.7
moveSlidingMode: false
moveIgnoringBody: false

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[effect_HiFiMan]
createWhenZoomedOut: false
stripIndex: effects
frameIndex: 0
life:420
fadeOut: true
attachedToUnit: false
color: #000000
fadeInTime: 15
scaleFrom: 0.65
scaleTo:2
alpha: 0.3
drawUnderUnits:false
hSpeed:0.6
xSpeedAbsolute: -0.2
hOffsetRandom:0.15
yOffsetRelative: -2
atmospheric:true
dirOffsetRandom:180
shadow:true
xOffsetRelativeRandom: 1
yOffsetRelativeRandom: 1
xSpeedAbsoluteRandom:0.05
ySpeedAbsoluteRandom:0.1
atmospheric: true
[effect_光环]
priority:high
image:.光环.png
life:80
fadeOut: true
alwayStartDirAtZero:true
scaleFrom:0.8
scaleTo:0
alpha:1
drawUnderUnits:true
attachedToUnit:false
dirOffsetRandom:360
spawnChance:0.8
[action_M5s]
autoTrigger: true
isVisible: false
fireTurretXAtGround:Sony
fireTurretXAtGround_withOffset:0,50
[effect_波动]
priority:high
image:.瞄准.png
life:180
fadeOut: true
scaleFrom:0.6
scaleTo:1.6
alpha:1
drawUnderUnits:false
ySpeedRelative:1.4
[turret_Sony]
x: 0
y:-15
canShoot: false
warmup: 25
size:0
projectile:Sony
turnSpeedAcceleration: 1.0
[projectile_Sony]
life: 60
speed: 0.1
targetGround: true
directDamage: 0
image: null.png
drawSize:0.1
deflectionPower:-1
shouldRevealFog:true
trailEffect: true
trailEffect: CUSTOM:HiFiMan
trailEffectRate: 12
[core]
name:红鹰三叉戟组长
displayText_zh:红鹰-三叉戟组长
displayDescription_zh:-令人窒息的危险两栖战舰。\n-拥有行动迅速,直奔基地而去的志向。\n-对于想阻拦他的人势必会被它制裁
displayText:Red-Death Ray - Trident
displayDescription:-Demon JiHaiJun experimental unit \n - individual small \n - and have the ability to do laser.\n - surprisingly winning \n on the sea - if through the control center study [Death Ray Amphibious Outsourcing], you can reach land warfare。
tags:游戏结束
techLevel: 1
class: CustomUnitMetadata
price:19000
maxHp:7000
mass: 9000
selfRegenRate:0.5
techLevel: 1
buildSpeed:80s
radius:40
displayRadius:40
buildingSelectionOffset:-8
isBio: false
shieldRenderRadius:60
shieldDisplayOnlyDeflection:true
shieldDeflectionDisplayRate:0.3
nanoRepairSpeed: 1
#maxShield:1000
[graphics]
total_frames: 1
image: 红鹰三叉戟.png
image_wreak:NONE
#scaleTurretImagesTo: 9
image_turret:NONE
#image_shield:ROOT:/★主文件夹/Denmon-Storm/图像/核心/效果/蝴蝶母舰/基本/Shield.Ling
image_shadow:AUTO
shadowOffsetX:5
shadowOffsetY:2
splastEffect: true
teamColorsOnTurret:true
[attack]
canAttack: true
canAttackFlyingUnits:true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
maxAttackRange:340
shootDelay:0.6s
[turret_最小射程]
x: 0
y: 0
invisible:true
limitingRange:400
canShoot:false
showRangeUIGuide:true
[turret_1]
x: -17
y: 10
turnSpeed:0.5
turnSpeedAcceleration:1.0
projectile:1
recoilOffset:-15
recoilOutTime:2
recoilReturnTime:100
[turret_2]
x: 17
y: 10
turnSpeed:0.5
turnSpeedAcceleration:1.0
recoilOffset:-15
recoilOutTime:2
recoilReturnTime:100
projectile:1
[turret_3]
x: 0
y: 10
turnSpeed:0.5
turnSpeedAcceleration:1.0
delay: 4.5s
recoilOffset:-15
recoilOutTime:2
recoilReturnTime:100
chargeEffectImage:f.png
projectile:beam2
[projectile_1]
life: 150
directDamage: 56
speed:8
color:#ABEFEF
drawType:2
frame:4
drawSize:1.2
areaDamage:45
areaRadius:46
largeHitEffect: true
#targetGround: true
lightColor:#ABEFEF
lightSize: 0.4
#3f8targetGroundSpread: 30
initialUnguidedSpeedHeight: 1.2
gravity:0.18
lightCastOnGround: true
trailEffect: CUSTOM:sparks
trailEffectRate:3
explodeEffect: smallExplosion, CUSTOM:hitLightFlash,CUSTOM:lightSlowFade1,CUSTOM:lightSlowFade2,CUSTOM:sparks2*8
explodeEffectOnShield: CUSTOM:hitLightFlash,shockwave
effectOnCreate: CUSTOM:projectileLight
[effect_sparks]
attachedToUnit: false
life: 150
xSpeedRelativeRandom:0.6
ySpeedRelativeRandom:0.6
hSpeed:0.3
image: SHARED:spark.png
xOffsetRelativeRandom:10
yOffsetRelativeRandom:10
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
xSpeedRelativeRandom:1.5
ySpeedRelativeRandom:1.5
hSpeed:0.3
image: SHARED:spark.png
xOffsetRelativeRandom:15
yOffsetRelativeRandom:15
priority: verylow
scaleFrom:2.1
scaleTo:0.6
[effect_warmup]
priority:high
image: SHARED:light_50.png
life: 25
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.1
scaleTo: 0.1
alpha: 0.8
drawUnderUnits:false
ySpeedRelative:3.9
[effect_lightSlowFade1]
image: SHARED:light_50.png
life:180
fadeOut: true
attachedToUnit:false
color: #63e6e8
scaleFrom:1.5
scaleTo:1.5
alpha:0.8
drawUnderUnits:true
[effect_lightSlowFade2]
image: SHARED:light_50.png
life:260
fadeOut: true
attachedToUnit:false
color: #63e6e8
scaleFrom:0.6
scaleTo:1.2
alpha:0.7
hSpeedRandom:0.3
hSpeed:0.9
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit:true
color: #63e6e8
scaleFrom: 0.7
scaleTo: 0.7
alpha: 0.5
[effect_projectileTrail]
image: SHARED:light_50.png
life: 20
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom: 0.4
scaleTo: 0.4
alpha: 0.6
drawUnderUnits:true
ySpeedRelative:-1
[effect_projectileLight]
priority:veryhigh
image: SHARED:light_50.png
life: 100
fadeOut: true
attachedToUnit:true
color: #63e6e8
fadeInTime:2
scaleFrom:0.6
scaleTo:0.6
alpha: 0.6
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 14
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom:2
scaleTo:2
alpha: 0.6
drawUnderUnits:false
[projectile_beam2]
#=== for the beam effect ===
life: 58
instant:true
instantReuseLast: true
#instantReuseLast_alsoChangeTurretAim: true
#moveWithParent: true
beamImage: Laser.Ling
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 175
#color: #aa6284b8
#color: #dd99bcf2
color: #00ffff
#explodeEffect: CUSTOM:
effectOnCreate:CUSTOM:光环
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
laserEffect: true
#[projectile_3]
#directDamage: 100
#life: 150
#speed: 3.5
#image: ROOT:/‖资源‖/VC.png
#lightColor: #FFccCCEE
#lightSize: 0.4
#image:ROOT:/‖资源‖/VC.png
#areaDamage: 300
#areaRadius: 100
#trailEffect:CUSTOM:Fire
[movement]
movementType: HOVER
moveSpeed: 1.35
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: true
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true
[ai]
buildPriority:0.5
maxEachBase:1
[leg_1]
x: -23
y: 0
attach_x: -6
attach_y: 6
moveSpeed:2.0
resetAngle:20
holdDisMin: 10
holdDisMax: 20
image_leg: leg.png
image_foot: foot.png
image_foot_shadow: SHADOW:foot.png
[leg_2]
x: 23
y: 0
attach_x: 6
attach_y: 6
copyFrom: 1
[leg_3]
x: -23
y: 34
attach_x: -6
attach_y: 26
copyFrom: 1
[leg_4]
x: 23
y: 34
attach_x: 6
attach_y: 26
copyFrom: 1
[leg_5]
x: -24
y: -25
attach_x: -2
attach_y: -20
copyFrom: 1
[leg_6]
x: 24
y: -25
attach_x: 2
attach_y: -20
copyFrom: 1

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[core]
name: Heavyb剿灭
altNames: Heavy Bomber
displayText: Heavy Bomber
displayDescription: -A Bomber, but heavier and faster \n -Expensive \n -Effective Against land units and Buildings \n 1x Drone Turret for Air defense.
displayText_zh: 重型轰炸机
displayDescription_zh:-重型导弹但移速缓慢\n-高范围AOE伤害对空对地。
price: 12000
mass: 8000
class: CustomUnitMetadata
techLevel: 2
buildSpeed: 65s
radius: 30
displayRadius:30
maxHp: 7000
softCollisionOnAll: 30
energyMax: 3
energyRegen: 0.00182
energyStartingPercentage: 1
energyNeedsToRechargeToFull: true
numBitsOnDeath: 60
explodeTypeOnDeath: largeUnit
[graphics]
image: ROOT:/assets/oldsungodimg/T2/HeavyBomber/Heavy_Bomber.png
image_shadow: AUTO
total_frames: 1
image_wreak: ROOT:/assets/oldsungodimg/T2/HeavyBomber/Heavy_is_Dead.png
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
attackMovement:bomber
maxAttackRange: 300
[turret_1]
#bomber
invisible: true
x: 0
y: 0
idleDir:0
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
limitingRange: 100
delay:1.5s
warmup:1.5s
projectile: 2
size: 1.1
turnSpeed: 20
energyUsage: 1
[projectile_2]
life: 250
speed: 0.3
targetSpeed: 1.7
drawSize: 1
color: #000000
trailEffect: false
largeHitEffect: true
targetGround: true
areaDamage: 750
areaRadius: 120
deflectionPower: 3
[turret_2]
x:0
y:14
canShoot: true
image: ROOT:/assets/oldsungodimg/T2/HeavyBomber/Drone_Turret.png
shoot_flame: smoke
projectile: 1
canAttackLandUnits: false
idleDir: 180
delay:19
limitingMinRange: 80
shoot_sound: gun_fire
shoot_sound_vol: 0.3
turnSpeed: 6
turnSpeedAcceleration: 1
aimOffsetSpread: 0.5
[projectile_1]
life: 500
directDamage: 20
speed: 12
image: ROOT:/assets/oldsungodimg/T2/HeavyBomber/Twin_Bullets.png
lightColor: #fff200
lightSize: 0.3
trailEffect: true
trailEffectRate: 3
[movement]
movementType: AIR
moveSpeed: 0.8
moveAccelerationSpeed: 0.005
moveDecelerationSpeed: 0.01
reverseSpeedPercentage: 0
landOnGround: OnlyIdle
maxTurnSpeed: 3
turnAcceleration: 0.01
slowDeathFall: true
targetHeight: 35
[ai]
noneInBaseExtraPriority: 0.4

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@ -0,0 +1,252 @@
[effect_光]
image:ROOT:/assets/magicdragonimg/ironskycow/.光爆.png
scaleFrom:1
scaleTo:1
life:30
fadeOut:true
[effect_鱼雷爆炸]
life:60
animateFrameStart:0
alwayStartDirAtZero:true
animateFrameEnd:21
animateFrameSpeed:0.5
dirOffset:90
priority:critical
fadeOut:false
fadeInTime:0
attachedToUnit:true
scaleFrom:0.7
scaleTo:0.7
total_frames:22
alpha:1
image:ROOT:/assets/magicdragonimg/ironskycow/.鱼雷爆炸.png
[turret_鱼雷]
x:-30
y:-40
delay:4s
warmup:60
projectile:鱼雷
[turret_鱼雷2]
x:30
y:-40
copyFrom:鱼雷
[projectile_鱼雷]
explodeEffect:CUSTOM:鱼雷爆炸
areaDamage:100
areaRadius:60
armourIgnoreAmount:500
areaHitAirAndLandAtSameTime:true
speed:1
turnSpeed:0
deflectionPower:-1
autoTargetingOnDeadTarget:true
targetSpeed:19
targetSpeedAcceleration:0.05
trailEffect:true
trailEffectRate:1
lightCastOnGround:true
life:30
spawnProjectilesOnEndOfLife:鱼雷2
initialUnguidedSpeedY:1
image:ROOT:/assets/magicdragonimg/ironskycow/导弹.png
drawSize:0.7
drawUnderUnits:true
[projectile_鱼雷2]
drawUnderUnits:true
drawSize:0.7
areaDamage:100
areaRadius:60
explodeEffect:CUSTOM:鱼雷爆炸
armourIgnoreAmount:500
areaHitAirAndLandAtSameTime:true
speed:0
autoTargetingOnDeadTarget:true
autoTargetingOnDeadTargetRange:500
deflectionPower:-1
targetSpeed:28
image:ROOT:/assets/magicdragonimg/ironskycow/导弹.png
targetSpeedAcceleration:0.06
trailEffect:true
trailEffectRate:1
lightCastOnGround:true
life:360
[turret_机射]
x:-40
y:-40
delay:12s
projectile:机射
[turret_机射2]
x:40
y:-40
copyFrom:机射
projectile:机射2
[projectile_机射]
areaDamage:240
areaRadius:240
#nukeWeapon:true
largeHitEffect:true
areaHitAirAndLandAtSameTime:true
speed:-3
image:ROOT:/assets/magicdragonimg/ironskycow/导弹.png
deflectionPower:-1
targetSpeed:19
targetSpeedAcceleration:0.05
trailEffect:true
trailEffectRate:1
lightCastOnGround:true
life:360
initialUnguidedSpeedHeight:10
gravity:9
initialUnguidedSpeedX:-2
autoTargetingOnDeadTarget:true
initialUnguidedSpeedY:-2
drawSize:0.7
[projectile_机射2]
drawSize:0.7
areaDamage:240
areaRadius:120
#nukeWeapon:true
image:ROOT:/assets/magicdragonimg/ironskycow/导弹.png
autoTargetingOnDeadTarget:true
largeHitEffect:true
areaHitAirAndLandAtSameTime:true
speed:-3
deflectionPower:-1
targetSpeed:19
targetSpeedAcceleration:0.05
trailEffect:true
trailEffectRate:1
lightCastOnGround:true
life:360
initialUnguidedSpeedHeight:10
gravity:9
initialUnguidedSpeedX:-2
initialUnguidedSpeedY:2
[turret_机炮]
x:0
y:0
delay:0.5s
warmup:120
warmupCallDownRate:1
warmupNoReset:true
warmupShootDelayTransfer:40
projectile:机炮
aimOffsetSpread:0
shoot_sound:ROOT:/sound/机炮.ogg
[projectile_机炮]
directDamage:15
speed:17
life:60
image:ROOT:/assets/magicdragonimg/ironskycow/机射.png
drawSize:0.7
drawUnderUnits:true
armourIgnoreAmount:60
[core]
energyMax:1
energyRegen:0.001
energyNeedsToRechargeToFull:true
name:钢铁天牛剿灭
class:CustomUnitMetadata
price:13000
maxHp:5000
displayText:Iron Sky Bull Fighter
displayDescription:Advanced warplanes of T2 era produced by the high quality genes of the Iron Sky Bull combined with the high technology of the Magic Dragon.\n-use Red laser to air vs land,periodically launch high explosive bombs, causing range of damage to the enemy.
displayText_zh:钢铁天牛战机
displayDescription_zh:天牛的优质基因结合魔龙帝国的高新技术制作的T2时代的高级战机。\n-使用红色激光对空对地,周期性发射高爆弹,对敌人造成范围伤害。
armour:25
mass:10000
techLevel:2
buildSpeed:55s
availableInDemo:true
radius:55
isBio:false
numBitsOnDeath:24
explodeOnDeath:false
fogOfWarSightRange:20
[graphics]
total_frames:1
image:ROOT:/assets/magicdragonimg/ironskycow/钢铁天牛.png
image_shadow:AUTO
lock_body_rotation_with_main_turret:true
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
aimOffsetSpread:0
canAttackUnderwaterUnits:false
turretSize:0
maxAttackRange:320
shootDelay:2s
isFixedFiring:true
turretMultiTargeting:true
[turret_主炮左]
x:-25
y:0
projectile:幻影光束
size:42
aimOffsetSpread:0
delay:0.05s
turnSpeedAcceleration:1
turnSpeed:2
[turret_主炮右]
copyFrom:主炮左
x:25
y:0
[projectile_幻影光束]
areaDamage:12
areaRadius:40
areaDamageNoFalloff:true
life:6
flameWeapon:false
armourIgnoreAmount:60
instant:true
instantReuseLast:true
buildingDamageMultiplier:0.35
explodeEffect:CUSTOM:光
deflectionPower:-1
shieldDefectionMultiplier:0.8
shieldDamageMultiplier:1.8
instantReuseLast_alsoChangeTurretAim:true
moveWithParent:true
beamImage:SHARED:beam1.png
beamImageEnd:SHARED:beam1_end.png
beamImageStart:SHARED:beam1_start.png
beamImageOffsetRate:0
sweepOffsetFromTargetRadius:0
areaHitAirAndLandAtSameTime:true
color:#BB0000
[movement]
movementType:AIR
targetHeightDrift:0
reverseSpeedPercentage:0
moveSpeed:0.7
moveAccelerationSpeed:0.03
moveDecelerationSpeed:0.005
#body_rotation_with_main_turret means this is not used
maxTurnSpeed:0.8
turnAcceleration:0.02

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@ -0,0 +1,150 @@
[core]
name: 七零之眼剿灭
class: CustomUnitMetadata
price:50
maxHp:1200
mass:1000
techLevel: 1
buildSpeed:1
radius:5
displayRadius:8
isBio: false
fogOfWarSightRange:1
energyMax:30
energyRegen:0
energyNeedsToRechargeToFull:true
tags:七零子机
displayText:Seven Zero Eye
displayText_zh:七零红眼
displayDescription: -The eyes of seven zero are designed by DR. Beiyang warlord.\ n- Attack causes large-scale AOE damage.
displayDescription_zh:-七零之眼由Dr.北洋军阀提供设计思路。\n-攻击造成大规模AOE伤害。
copyFrom:小飞机模板.thh
[graphics]
total_frames:1
image: 七零之眼.png
image_wreak: NONE
image_turret: NONE
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
scaleImagesTo:75
movementEffect: CUSTOM:dustL, CUSTOM:dustR
movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR
movementEffectReverseFlipEffects: true
movementEffectRate: 1
[attack]
isMelee: true
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits:false
turretSize:10
turretTurnSpeed:10
maxAttackRange:150
shootDelay:5
attackMovement:bomber
aimOffsetSpread:0
meleeEngangementDistance:420
[turret_1]
x: -10
y: 0
delay:0.5s
canAttackMaxAngle:80
canAttackCondition:if not self.hasParent()
projectile:1
[turret_2]
x: 10
y: 0
delay:0.5s
canAttackMaxAngle:80
canAttackCondition:if not self.hasParent()
projectile:1
[projectile_1]
directDamage: 10
areaDamage: 5
areaRadius: 35
life: 2000
sweepOffsetFromTargetRadius:0.4
sweepSpeed:10
image:起点.png
largeHitEffect: true
drawSize:0.6
spawnProjectilesOnCreate:1(offsetDir=5,recursionLimit=1),1(offsetDir=-5,recursionLimit=1)
explodeEffect:CUSTOM:七零审判
explodeEffectOnShield:CUSTOM:七零审判
[effect_七零审判]
life:50
hOffset: 0
fadeInTime: 0
fadeOut: true
attachedToUnit: false
image:七零审判.png
scaleTo:0.9
scaleFrom:0.15
priority:critical
dirSpeed:30
alpha:1
[movement]
movementType: AIR
moveSpeed:3
moveAccelerationSpeed: 0.08
moveDecelerationSpeed: 0.05
maxTurnSpeed:3
turnAcceleration:0.5
targetHeight:50
targetHeightDrift:3
moveSlidingMode:true
moveIgnoringBody:false
moveSlidingDir:10
slowDeathFall:true
[effect_dustL]
image: 尾焰.png
life:30
stripIndex: dust
frameIndex: 0
frameIndexRandom: 2
scaleFrom: 1.5
scaleTo: 1
alpha: 0.6
atmospheric:true
#dirOffsetRandom:180
xSpeedAbsoluteRandom: 0.1
ySpeedAbsoluteRandom: 0.1
ySpeedRelative:-3.5
hSpeed:0.1
xOffsetRelative:0
yOffsetRelative:-8
drawUnderUnits:true
attachedToUnit: false
[effect_dustR]
image: 尾焰.png
life:30
stripIndex: dust
frameIndex: 0
frameIndexRandom: 2
scaleFrom: 1.5
scaleTo: 1
alpha: 0.6
atmospheric:true
#dirOffsetRandom:180
xSpeedAbsoluteRandom: 0.1
ySpeedAbsoluteRandom: 0.1
ySpeedRelative:-0.8
hSpeed:0.1
xOffsetRelative:0
yOffsetRelative:-9
drawUnderUnits:true
attachedToUnit: false

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[core]
name: 七零剿灭
displayText:Sky Blue seven zero carrier
displayText_zh:猩红七零航载机
displayDescription: -Heavy armor can attack the ground\n- Stronger to air \n- Needs to be refitted when the missile is exhausted \n- Self-healing
displayDescription_zh:-七零航载机\n-妖姬帝国最新空军科技。\n-是妖姬帝国为了应付白热化的战争研发出的最新航载机。\n-她不仅能抗能打,并且拥有一个时空跳跃装置,更能带上僚机共同战斗。以及含有四个运输战斗机在附近跟随。
class: CustomUnitMetadata
price: 45000
maxHp: 32000
mass: 40000
@global spawnUnitsType:七零之眼剿灭
@global spawnUnitsNum:4
@global reloadTime:8
copyFrom:航母模板.thh
maxTransportingUnits:4
transportUnitsCanUnloadUnits:false
transportUnitsRequireTag:七零子机
transportUnitsRequireMovementType:AIR
tags:七零航载机
techLevel: 2
buildSpeed: 100s
experimental: true
radius: 24
#displayRadius: 11
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
selfRegenRate:0.1
builtFrom_1_name: experimentalLandFactoru发发刊词y
builtFrom_1_pos: 1.1
energyMax: 12
energyRegen: 0.015
energyNeedsToRechargeToFull: true
[graphics]
drawLayer: experimentals
total_frames: 1
imageScale: 1
image:七零之约.png
image_wreak: NONE
image_turret: 激光炮塔.png
scaleImagesTo: 140
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
movementEffect: CUSTOM:dustL, CUSTOM:dustR
movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR
movementEffectReverseFlipEffects: true
movementEffectRate: 1
lock_body_rotation_with_main_turret: true
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 10
turretTurnSpeed: 1
maxAttackRange: 540
shootDelay: 25
#isFixedFiring: true
[turret_1]
#head
invisible: true
canShoot: false
x: 0
y: 0
idleDir:0
[turret_激光1]
#laser
attachedTo: 1
x: 0
y: 0
idleDir:0
shoot_sound:plasma_fire
shoot_sound_vol:0.06
shoot_light:#64B5F6
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
projectile: 2
size: 8
delay: 25
recoilOffset: -2
turnSpeed: 0.8
turnSpeedAcceleration: 1
#energyUsage: 1.3
[turret_4]
#missile
invisible: true
attachedTo: 1
x: -8
y: 25
idleDir:0
energyUsage: 0.35
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#64B5F6
shoot_flame:small
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 0
delay: 60
turnSpeed: 0.8
turnSpeedAcceleration: 1
[turret_5]
#missile
copyFrom: 4
warmup:10
invisible: true
x: 8
y: 25
[turret_6]
#missile
copyFrom: 4
warmup:20
invisible: true
x: -12
y: 25
[turret_7]
#missile
copyFrom: 4
warmup:30
invisible: true
x: 12
y: 25
[projectile_1]
#missile
areaDamage: 45
areaRadius: 40
drawSize: 0.8
#targetGround: true
#targetGroundSpread: 20
life: 240
speed: 2.6
trailEffect:CUSTOM:projectileTrail
largeHitEffect: true
lightColor: #64B5F6
lightSize: 0.4
spawnProjectilesOnCreate:1(offsetDir=5,recursionLimit=5),1(offsetDir=-5,recursionLimit=5)
drawType:2
frame:4
explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash
targetSpeed: 6.0
explodeEffectOnShield: CUSTOM:hitLightFlash
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.7
scaleTo: 0.7
alpha: 0.5
drawUnderUnits:true
[effect_projectileTrail]
image: SHARED:light_50.png
life: 20
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom: 0.4
scaleTo: 0.4
alpha: 0.6
drawUnderUnits:true
#ySpeedRelative:-1
[effect_projectileLight]
priority:veryhigh
image: SHARED:light_50.png
life: 100
fadeOut: true
attachedToUnit: true
color: #63e6e8
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.6
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 14
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_projectilePassThough]
priority:high
frameIndex: 4
stripIndex: projectiles2
life: 20
fadeOut: true
attachedToUnit: false
color: #FFFFFF
scaleFrom: 1
scaleTo: 0.5
alpha: 1
drawUnderUnits:false
ySpeedRelative:2
atmospheric: true
[projectile_2]
directDamage: 40
areaDamage: 40
areaRadius: 35
life: 20
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
beamImageOffsetRate: 2
color:#FF00FFE0
lightColor:#FF00FFE0
shieldDamageMultiplier: 0.75
#spawnUnit:溅射
sweepOffsetFromTargetRadius:0.4
sweepSpeed:10
largeHitEffect: true
laserEffect:true
spawnProjectilesOnCreate:1(offsetDir=5,recursionLimit=5),1(offsetDir=-5,recursionLimit=5)
explodeEffect:CUSTOM:七零审判
explodeEffectOnShield:CUSTOM:七零审判
[movement]
movementType: AIR
moveSpeed: 1.1
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
targetHeightDrift: 2
landOnGround: false
reverseSpeedPercentage:0.8
maxTurnSpeed: 2
turnAcceleration: 0.03
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true
[effect_七零审判]
life:50
hOffset: 0
fadeInTime: 0
fadeOut: true
attachedToUnit: false
image:七零审判.png
scaleTo:0.6
scaleFrom:0.21
priority:critical
dirSpeed:30
alpha:1
[effect_dustL]
image: 尾焰.png
life:30
stripIndex: dust
frameIndex: 0
frameIndexRandom: 2
scaleFrom: 1.5
scaleTo: 1
alpha: 0.6
color:red
atmospheric:true
#dirOffsetRandom:180
xSpeedAbsoluteRandom: 0.1
ySpeedAbsoluteRandom: 0.1
ySpeedRelative:-3.5
hSpeed:0.1
xOffsetRelative:0
yOffsetRelative:-15
drawUnderUnits:true
attachedToUnit: false
[effect_dustR]
image: 尾焰.png
life:30
stripIndex: dust
color:red
frameIndex: 0
frameIndexRandom: 2
scaleFrom: 2.5
scaleTo: 1
alpha: 1
atmospheric:true
#dirOffsetRandom:180
xSpeedAbsoluteRandom: 0.1
ySpeedAbsoluteRandom: 0.1
ySpeedRelative:-0.8
hSpeed:0.1
xOffsetRelative:0
yOffsetRelative:-15
drawUnderUnits:true
attachedToUnit: false
[attachment_2]
x:0
y:20
@copyFromSection:attachment_1
[attachment_3]
x:0
y:35
@copyFromSection:attachment_1
[attachment_4]
x:0
y:55
@copyFromSection:attachment_1
[ai]
useAsTransport:false
[attachment_单位插槽1]
x: 0
y: 0
#idleDir:-60
idleDir:0
idleDirReversing:0
onCreateSpawnUnitOf:TR
#指向核心2.ini
addTransportedUnits: true
setDrawLayerOnTop: true
lockLegMovement:false
canBeAttackedAndDamaged: true
isUnselectable: false
showAllActionsFrom:if self.hasFlag(id=1)
#注意后面的id
#resetRotationWhenNotAttacking:true
lockRotation: true
createIncompleteIfParentIs: false
redirectDamageToParent: true
redirectDamageToParent_shieldOnly: true

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[hiddenAction_装弹]
autoTrigger:if self.hasParent()
addResources:energy=10
[hiddenAction_返回]
autoTrigger:if self.energy(empty=true) or not self.isAttacking
alsoTriggerAction:返航
clearActiveWaypoint:true
[hiddenAction_返航]
addWaypoint_type:loadInto
addWaypoint_target_fromReference:customTarget1
[hiddenAction_死掉]
autoTrigger:if self.customTarget1==null
setUnitStats:hp=0
[hiddenAction_死了]
autoTriggerOnEvent:destroyed
takeResources_includeReference:customTarget1
takeResources_includeUnitsWithinRange:0
takeResources_includeUnitsWithinRange_team:own
takeResources:飞机数=1
[resource_飞机数]
displayName:飞机数
displayNameShort:飞机数
[turret_FakeWP]
x:0
y:0
projectile:FAKE
[projectile_FAKE]
deflectionPower:-1
directDamage:0
life:1
speed:1
drawSize:0

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