diff --git a/.nomedia b/.nomedia new file mode 100644 index 0000000..e69de29 diff --git a/all-units.template b/all-units.template index 0d62c87..2171ff1 100644 --- a/all-units.template +++ b/all-units.template @@ -1,2 +1,92 @@ + [global_resource_Res] hidden:true + +###除岁行动 + +[action_资金分流I] +autoTrigger:if self.customTimer >= 5 and (self.numberOfUnitsInAllyNotOwnTeam(withTag="资金分流I",greaterThan=0) or self.tags(includes='资金分流I')) +resetCustomTimer:true +addResources:-50 +isVisible:false +ai_isDisabled:true + +[action_资金分流II] +autoTrigger:if self.customTimer >= 4 and (self.numberOfUnitsInAllyNotOwnTeam(withTag="资金分流II",greaterThan=0) or self.tags(includes='资金分流II')) +resetCustomTimer:true +addResources:-100 +isVisible:false +ai_isDisabled:true + +[action_资金分流III] +autoTrigger:if self.customTimer >= 3 and (self.numberOfUnitsInAllyNotOwnTeam(withTag="资金分流III",greaterThan=0) or self.tags(includes='资金分流III')) +resetCustomTimer:true +addResources:-150 +isVisible:false +ai_isDisabled:true + +###合约系统 + +[global_resource_合约等级] +displayColor:#ff0000 +displayName:危险等级 +displayRoundedDown:true + +[global_resource_合约评估模板] +displayColor:#ff0000 +displayName:合约评估 +####资源数量到达世界另一端() +displayPostfixInHUD:秒 + +displayRoundedDown:true + +#合约大于5小于7 +[global_resource_合约评估C] +@copyFromSection:global_resource_合约评估模板 +displayColor:#ffffff +priority:10 +displayPrefixInHUD:目前合约等级【C级】---合约执行时间: +displayRoundedDown:true + +[global_resource_合约评估D] +@copyFromSection:global_resource_合约评估模板 +displayColor:#8f8f8f +priority:10 +displayPrefixInHUD:目前合约等级【D级】---合约执行时间: +displayRoundedDown:true + +[global_resource_合约评估B] +@copyFromSection:global_resource_合约评估模板 +displayColor:#8899cc +displayPrefixInHUD:目前合约等级【B级】---合约执行时间: +displayRoundedDown:true + +[global_resource_合约评估A] +@copyFromSection:global_resource_合约评估模板 +displayColor:#00ffff +displayPrefixInHUD:目前合约等级【A级】---合约执行时间: +displayRoundedDown:true + +[global_resource_合约评估S] +@copyFromSection:global_resource_合约评估模板 +displayColor:#cc0000 +displayPrefixInHUD:目前合约等级【S级】---合约执行时间: +displayRoundedDown:true + +[global_resource_合约评估SS] +@copyFromSection:global_resource_合约评估模板 +displayColor:#ffa924 +displayPrefixInHUD:目前合约等级【SS级】---合约执行时间: +displayRoundedDown:true + +[global_resource_合约评估SSS] +@copyFromSection:global_resource_合约评估模板 +displayColor:#ff0000 +displayPrefixInHUD:目前合约等级【SSS级】---合约执行时间: +displayRoundedDown:true + +[global_resource_合约评估SR] +@copyFromSection:global_resource_合约评估模板 +displayColor:#a657e9 +displayPrefixInHUD:目前合约等级【SSS+级】---合约执行时间: +displayRoundedDown:true \ No newline at end of file diff --git a/code/demonji/T2/战车/战车.ini b/code/demonji/T2/战车/战车.ini index 66561a4..26de0a8 100644 --- a/code/demonji/T2/战车/战车.ini +++ b/code/demonji/T2/战车/战车.ini @@ -22,7 +22,6 @@ copyFrom:ROOT:/code/demonji/public/.效果.ini [graphics] teamColorsOnTurret:true -dustEffect:false image_shadow:AUTO total_frames:2 imageScale:0.8 diff --git a/code/magicdragon/梅蒂恩-青鸟/梅蒂恩.ini b/code/magicdragon/梅蒂恩-青鸟/梅蒂恩.ini index ecf2a04..eed697f 100644 --- a/code/magicdragon/梅蒂恩-青鸟/梅蒂恩.ini +++ b/code/magicdragon/梅蒂恩-青鸟/梅蒂恩.ini @@ -7,6 +7,7 @@ addResources: 7500 deleteSelf: true showMessageToPlayer: [错误:最多1个游星鸟在战场] + [core] name: 梅蒂恩 diff --git a/code/warning/年兽军队/1-5波/双角仙/LST.png b/code/warning/年兽军队/1-5波/双角仙/LST.png new file mode 100644 index 0000000..4ea6b39 Binary files /dev/null and b/code/warning/年兽军队/1-5波/双角仙/LST.png differ diff --git a/code/warning/年兽军队/1-5波/双角仙/X.png b/code/warning/年兽军队/1-5波/双角仙/X.png new file mode 100644 index 0000000..39ff5b3 Binary files /dev/null and b/code/warning/年兽军队/1-5波/双角仙/X.png differ diff --git a/code/warning/年兽军队/1-5波/双角仙/XOP.ini b/code/warning/年兽军队/1-5波/双角仙/XOP.ini new file mode 100644 index 0000000..1c85852 --- /dev/null +++ b/code/warning/年兽军队/1-5波/双角仙/XOP.ini @@ -0,0 +1,188 @@ + +[core] + +soundOnNewSelection:ss1.wav,ss3.wav,ss4.wav,ss2.wav,ss5.wav + +soundOnAttackOrder:sa.wav + +soundOnMoveOrder:sm1.wav,sm2.wav,sm3.wav + +soundOnDeath:sd.wav + +name: 双角仙剿灭 +class: CustomUnitMetadata +price: 35000 +maxHp: 6000 +mass: 900 + +displayText_zh: 双角仙-导弹战车 +displayDescription_zh: -高距离中等伤害打击\n装弹时间长\n行动缓慢但是耐久值高 + +displayText: Double Horn-Missile Chariot +displayDescription: -High range medium damage strike\nLong loading time\nSlow movement but high durability + +selfRegenRate:0.7 + +techLevel: 2 + + +#price: 1 +#techLevel: 1 +#builtFrom_2_name: commandCenter +#builtFrom_2_pos: 6 + +fogOfWarSightRange: 20 + + +buildSpeed: 0.0005 +availableInDemo: false + +radius: 17 +#displayRadius: 13 +isBio: false + +builtFrom_1_name: landFactorydjdnsk +builtFrom_1_pos: 5 +#builtFrom_1_techLevel: 2 + +[graphics] +total_frames: 2 +image: XOP.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 10 + +dustEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange: 150 + +shootDelay: 0.2s + + +[turret_1] +#main turret +x: 0 +y: -2 +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 +chargeEffectImage: SHARED:lighting_charge.png + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +#left missile pod +x: 7 +y: 6 +attachedTo: 1 +slave: true +invisible: true +warmup: 8s +shoot_sound:fire.wav +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEECCCC +chargeEffectImage: SHARED:lighting_charge.png + +[turret_3] +#right missile pod +x: -7 +y: 6 +invisible: true +copyFrom: 1 +linkDelayWithTurret:2 +warmup: 8s + +[turret_4] +#right missile pod +x: -7 +y: 6 +invisible: true +copyFrom: 1 +linkDelayWithTurret:2 +warmup: 8s + +[turret_5] +#right missile pod +x: -7 +y: 6 +invisible: true +copyFrom: 1 +linkDelayWithTurret:2 +warmup: 8s + +[projectile_1] +directDamage: 75 +life: 2400 +speed: 0.8 +targetSpeed: 5 +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:500 +ballistic_height: 700 +image:m.png +areaDamage: 80 +areaRadius: 60 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:8 +autoTargetingOnDeadTarget: true + + +[movement] +movementType: HOVER +moveSpeed: 1.5 +moveAccelerationSpeed: 0.5 +moveDecelerationSpeed: 0.5 + +maxTurnSpeed: 2.1 +turnAcceleration: 0.5 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life: 120 +fadeOut: true +attachedToUnit: false +color: #00FF00 +fadeInTime:5 +scaleFrom: 1 +scaleTo: 0.4 +alpha: 0.8 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 \ No newline at end of file diff --git a/code/warning/年兽军队/1-5波/双角仙/XOP.png b/code/warning/年兽军队/1-5波/双角仙/XOP.png new file mode 100644 index 0000000..1786f20 Binary files /dev/null and b/code/warning/年兽军队/1-5波/双角仙/XOP.png differ diff --git a/code/warning/年兽军队/1-5波/双角仙/XOP_PT.png b/code/warning/年兽军队/1-5波/双角仙/XOP_PT.png new file mode 100644 index 0000000..9ec2c4f Binary files /dev/null and b/code/warning/年兽军队/1-5波/双角仙/XOP_PT.png differ diff --git a/code/warning/年兽军队/1-5波/双角仙/fire.wav b/code/warning/年兽军队/1-5波/双角仙/fire.wav new file mode 100644 index 0000000..4ed4da5 Binary files /dev/null and b/code/warning/年兽军队/1-5波/双角仙/fire.wav differ diff --git a/code/warning/年兽军队/1-5波/双角仙/m.png b/code/warning/年兽军队/1-5波/双角仙/m.png new file mode 100644 index 0000000..d605ddf Binary files /dev/null and b/code/warning/年兽军队/1-5波/双角仙/m.png differ diff --git a/code/warning/年兽军队/1-5波/双角仙/sa.wav b/code/warning/年兽军队/1-5波/双角仙/sa.wav new file mode 100644 index 0000000..5aed096 Binary files /dev/null and b/code/warning/年兽军队/1-5波/双角仙/sa.wav differ diff --git a/code/warning/年兽军队/1-5波/双角仙/sd.wav b/code/warning/年兽军队/1-5波/双角仙/sd.wav new file mode 100644 index 0000000..2b9509a Binary files /dev/null and b/code/warning/年兽军队/1-5波/双角仙/sd.wav differ diff --git a/code/warning/年兽军队/1-5波/双角仙/sm1.wav b/code/warning/年兽军队/1-5波/双角仙/sm1.wav new file mode 100644 index 0000000..e559a69 Binary files /dev/null and b/code/warning/年兽军队/1-5波/双角仙/sm1.wav differ diff --git a/code/warning/年兽军队/1-5波/双角仙/sm2.wav b/code/warning/年兽军队/1-5波/双角仙/sm2.wav new file mode 100644 index 0000000..45dcd6e Binary files /dev/null and b/code/warning/年兽军队/1-5波/双角仙/sm2.wav differ diff --git a/code/warning/年兽军队/1-5波/双角仙/sm3.wav b/code/warning/年兽军队/1-5波/双角仙/sm3.wav new file mode 100644 index 0000000..07359f5 Binary files /dev/null and b/code/warning/年兽军队/1-5波/双角仙/sm3.wav differ diff --git a/code/warning/年兽军队/1-5波/双角仙/ss1.wav b/code/warning/年兽军队/1-5波/双角仙/ss1.wav new file mode 100644 index 0000000..8edb6a6 Binary files /dev/null and b/code/warning/年兽军队/1-5波/双角仙/ss1.wav differ diff --git a/code/warning/年兽军队/1-5波/双角仙/ss2.wav b/code/warning/年兽军队/1-5波/双角仙/ss2.wav new file mode 100644 index 0000000..238087a Binary files /dev/null and b/code/warning/年兽军队/1-5波/双角仙/ss2.wav differ diff --git a/code/warning/年兽军队/1-5波/双角仙/ss3.wav b/code/warning/年兽军队/1-5波/双角仙/ss3.wav new file mode 100644 index 0000000..279840e Binary files /dev/null and b/code/warning/年兽军队/1-5波/双角仙/ss3.wav differ diff --git a/code/warning/年兽军队/1-5波/双角仙/ss4.wav b/code/warning/年兽军队/1-5波/双角仙/ss4.wav new file mode 100644 index 0000000..b7fe7e2 Binary files /dev/null and b/code/warning/年兽军队/1-5波/双角仙/ss4.wav differ diff --git a/code/warning/年兽军队/1-5波/双角仙/ss5.wav b/code/warning/年兽军队/1-5波/双角仙/ss5.wav new file mode 100644 index 0000000..5aed096 Binary files /dev/null and b/code/warning/年兽军队/1-5波/双角仙/ss5.wav differ diff --git a/code/warning/年兽军队/1-5波/废墟之声/B4.ini b/code/warning/年兽军队/1-5波/废墟之声/B4.ini new file mode 100644 index 0000000..81860df --- /dev/null +++ b/code/warning/年兽军队/1-5波/废墟之声/B4.ini @@ -0,0 +1,187 @@ +[core] +name: 废墟侦查 +class: CustomUnitMetadata +price: 300 +maxHp: 900 +mass: 500 +techLevel: 1 +displayText: 废墟侦查 +displayDescription: 在妖姬帝国毁灭之后,这些侦查坦克年复一年日复一日的对遗迹进行着保护,时间的铁锤破坏了他们的外貌,时空的流逝磨灭了他们的丝毫理性,空气的风蚀刮破他们的电路,但是他们永远都只记得最后一道命令。\n保护住遗迹,保护住妖姬帝国的一切!\n然而为什么会在叛乱军这边,我们无从知晓。 + +buildSpeed: 0.0020 +availableInDemo: true + +radius: 11 +displayRadius: 13 +tags:轻甲 +fogOfWarSightRange: 15 +isBio: false + +[graphics] + +total_frames: 4 +image: B4.png +image_wreak: NONE +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +teamColoringMode:hueShift + +lock_body_rotation_with_main_turret: true + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +animation_idle_start: 0 +animation_idle_end: 0 +animation_moving_speed: 5 + +animation_moving_start: 1 +animation_moving_end: 3 +animation_moving_speed: 2 + +movementEffect: CUSTOM:boatwash,CUSTOM:wash,CUSTOM:dust +movementEffectRate: 5 + +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 7 +turretTurnSpeed: 4 + + +maxAttackRange: 320 +shootDelay: 1s + +isFixedFiring: false + + + +[turret_1] +invisible: true +x: 0 +y: 0 +idleDir:0 + +projectile: 1 +size: 7 +turnSpeed: 2.4 + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE + + +[projectile_1] +areaDamage: 45 +areaRadius: 35 +life: 70 +speed: 88 +areaRadiusFromEdge:false +explodeEffect:CUSTOM:light*3 + +[movement] +movementType: HOVER +moveSpeed: 1.9 +moveAccelerationSpeed: 0.3 +moveDecelerationSpeed: 0.06 + + +targetHeight: 3 +targetHeightDrift: 1.3 + +maxTurnSpeed: 2 +turnAcceleration: 0.2 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + +[effect_boatwash] +image: boatwater.png +createWhenOverLand: false +delayedStartTimer: 10 +life: 45 +spawnChance: 0.85 +fadeOut: true +attachedToUnit: false +fadeInTime:10 +scaleFrom: 0.1 +scaleTo: 0.5 +alpha: 0.8 +drawUnderUnits:true +hOffset: -6 +yOffsetRelative: 0 +ySpeedRelative: 0 +dirOffsetRandom: 5 +dirSpeedRandom: 0.05 +atmospheric: true + +[effect_wash] +image: wash.png +createWhenOverLiquid: true +createWhenOverLand: false +life: 55 +spawnChance: 1 +fadeOut: true +attachedToUnit: false +fadeInTime: 5 +scaleFrom: 0.5 +scaleTo: 1.2 +alpha: 0.55 +drawUnderUnits:true +hOffset: -1 +dirOffsetRandom: 180 +dirSpeedRandom: 0.6 +atmospheric: true + +[effect_dust] +image: wash.png +createWhenOverLand: true +life: 55 +spawnChance: 1 +fadeOut: true +attachedToUnit: false +fadeInTime: 1 +scaleFrom: 0.2 +scaleTo: 0.8 +alpha: 0.4 +color: #916C5B +drawUnderUnits:true +hOffset: -1 +dirOffsetRandom: 180 +dirSpeedRandom: 0.6 +atmospheric: true +createWhenOverLiquid:false + +[effect_light] +life: 120 +dirOffset: 0 +dirOffsetRandom:180 +#teamColorRatio:0.5 +fadeInTime: 0 +fadeOut: false +attachedToUnit: false +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 2 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.1 +xOffsetRelativeRandom:20 +yOffsetRelativeRandom:20 +alpha:0.6 +drawUnderUnits:false +scaleFrom: 0.5 +scaleTo: 1 \ No newline at end of file diff --git a/code/warning/年兽军队/1-5波/废墟之声/B4.png b/code/warning/年兽军队/1-5波/废墟之声/B4.png new file mode 100644 index 0000000..5c3ae42 Binary files /dev/null and b/code/warning/年兽军队/1-5波/废墟之声/B4.png differ diff --git a/code/warning/年兽军队/1-5波/废墟之声/H2A.ini b/code/warning/年兽军队/1-5波/废墟之声/H2A.ini new file mode 100644 index 0000000..8a3ca4b --- /dev/null +++ b/code/warning/年兽军队/1-5波/废墟之声/H2A.ini @@ -0,0 +1,120 @@ + +[core] + + +name: 穿梭者 +class: CustomUnitMetadata +price: 1000 +maxHp: 1000 +mass: 9000 +tags:轻甲 + +techLevel: 2 +experimental: true + +displayText_zh: 穿梭者 +displayDescription_zh: 来自蔚蓝行动的战机\n-是一架已经经受时间磨砺的战机 + +displayText:Changer +displayDescription:nope + + +buildSpeed: 14.4s +#availableInDemo: true + +radius: 25 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 3 + +#maxTransportingUnits: 1 +nanoFactorySpeed:3 + + + +[graphics] +total_frames: 1 +image: H2A.png +image_wreak: NONE +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +movementEffect: CUSTOM:L + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 4 +maxAttackRange: 450 +shootDelay: 2.5s + +turretMultiTargeting: true + +[turret_1] +x: 0 +y: 5 + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:NONE +shoot_light:#FFccCCEE + +[turret_2] +copyFrom: 1 +x: 0 +y: 10 +warmup:7 +linkDelayWithTurret:1 + +[projectile_1] +directDamage: 20 +life: 70 +speed: 7 +image: L.png +frame: 9 +lightColor: #FFccCCEE +lightSize: 0.4 +teamColorRatio:1 + +[movement] +movementType: AIR +moveSpeed: 1.8 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround: false + + +maxTurnSpeed: 1.3 +turnAcceleration: 0.05 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 45 +slowDeathFall: true + +[effect_L] + +createWhenZoomedOut: false +priority:low +teamColorRatio:0.5 +#teamColorRatio_sourceRatio:0.5 +image: L.png +life:160 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom:2 +scaleTo:0 +alpha: 0.5 +drawUnderUnits:true +ySpeedRelative:-0.5 +atmospheric: true \ No newline at end of file diff --git a/code/warning/年兽军队/1-5波/废墟之声/H2A.png b/code/warning/年兽军队/1-5波/废墟之声/H2A.png new file mode 100644 index 0000000..9ff1a96 Binary files /dev/null and b/code/warning/年兽军队/1-5波/废墟之声/H2A.png differ diff --git a/code/warning/年兽军队/1-5波/废墟之声/L.png b/code/warning/年兽军队/1-5波/废墟之声/L.png new file mode 100644 index 0000000..33b929a Binary files /dev/null and b/code/warning/年兽军队/1-5波/废墟之声/L.png differ diff --git a/code/warning/年兽军队/1-5波/废墟之声/boatwater.png b/code/warning/年兽军队/1-5波/废墟之声/boatwater.png new file mode 100644 index 0000000..e3b9608 Binary files /dev/null and b/code/warning/年兽军队/1-5波/废墟之声/boatwater.png differ diff --git a/code/warning/年兽军队/1-5波/废墟之声/wash.png b/code/warning/年兽军队/1-5波/废墟之声/wash.png new file mode 100644 index 0000000..541df42 Binary files /dev/null and b/code/warning/年兽军队/1-5波/废墟之声/wash.png differ diff --git a/code/warning/年兽军队/1-5波/独角仙/LKH.png b/code/warning/年兽军队/1-5波/独角仙/LKH.png new file mode 100644 index 0000000..42a9737 Binary files /dev/null and b/code/warning/年兽军队/1-5波/独角仙/LKH.png differ diff --git a/code/warning/年兽军队/1-5波/独角仙/d1.wav b/code/warning/年兽军队/1-5波/独角仙/d1.wav new file mode 100644 index 0000000..e7992e4 Binary files /dev/null and b/code/warning/年兽军队/1-5波/独角仙/d1.wav differ diff --git a/code/warning/年兽军队/1-5波/独角仙/d2.wav b/code/warning/年兽军队/1-5波/独角仙/d2.wav new file mode 100644 index 0000000..7761375 Binary files /dev/null and b/code/warning/年兽军队/1-5波/独角仙/d2.wav differ diff --git a/code/warning/年兽军队/1-5波/独角仙/d3.wav b/code/warning/年兽军队/1-5波/独角仙/d3.wav new file mode 100644 index 0000000..fc6e60e Binary files /dev/null and b/code/warning/年兽军队/1-5波/独角仙/d3.wav differ diff --git a/code/warning/年兽军队/1-5波/独角仙/d4.wav b/code/warning/年兽军队/1-5波/独角仙/d4.wav new file mode 100644 index 0000000..6615516 Binary files /dev/null and b/code/warning/年兽军队/1-5波/独角仙/d4.wav differ diff --git a/code/warning/年兽军队/1-5波/独角仙/d5.wav b/code/warning/年兽军队/1-5波/独角仙/d5.wav new file mode 100644 index 0000000..2b9509a Binary files /dev/null and b/code/warning/年兽军队/1-5波/独角仙/d5.wav differ diff --git a/code/warning/年兽军队/1-5波/独角仙/da.wav b/code/warning/年兽军队/1-5波/独角仙/da.wav new file mode 100644 index 0000000..c9daec2 Binary files /dev/null and b/code/warning/年兽军队/1-5波/独角仙/da.wav differ diff --git a/code/warning/年兽军队/1-5波/独角仙/dm.wav b/code/warning/年兽军队/1-5波/独角仙/dm.wav new file mode 100644 index 0000000..099fb1b Binary files /dev/null and b/code/warning/年兽军队/1-5波/独角仙/dm.wav differ diff --git a/code/warning/年兽军队/1-5波/独角仙/ds1.wav b/code/warning/年兽军队/1-5波/独角仙/ds1.wav new file mode 100644 index 0000000..858981c Binary files /dev/null and b/code/warning/年兽军队/1-5波/独角仙/ds1.wav differ diff --git a/code/warning/年兽军队/1-5波/独角仙/ds2.wav b/code/warning/年兽军队/1-5波/独角仙/ds2.wav new file mode 100644 index 0000000..2bed935 Binary files /dev/null and b/code/warning/年兽军队/1-5波/独角仙/ds2.wav differ diff --git a/code/warning/年兽军队/1-5波/独角仙/独角仙自行火炮.ini b/code/warning/年兽军队/1-5波/独角仙/独角仙自行火炮.ini new file mode 100644 index 0000000..61d01fb --- /dev/null +++ b/code/warning/年兽军队/1-5波/独角仙/独角仙自行火炮.ini @@ -0,0 +1,157 @@ + +[core] + +soundOnNewSelection:ds1.wav,ds2.wav + +soundOnAttackOrder:da.wav + +soundOnMoveOrder:dm.wav + +soundOnDeath:d1.wav,d2.wav,d3.wav,d4.wav,d5.wav + +name: 独角仙剿灭 +class: CustomUnitMetadata +price: 5800 +maxHp: 300 +mass: 14000 + +techLevel: 1 +buildSpeed: 0.0014 +#availableInDemo: true + +radius: 18 +displayRadius: 18 + +isBio: false + +displayText_zh:独角仙-坦克 +displayDescription_zh: 和双角仙不同,独角仙更青睐于战场支援。 + +displayText: Unicorn-Tank +displayDescription: Unlike the two-horned fairy, the one-horned fairy prefers to support on the battlefield. + +[graphics] +total_frames: 3 +image: LKH.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +animation_moving_start: 0 +animation_moving_end: 2 +animation_moving_speed: 10 + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 4 + +isFixedFiring: true + +maxAttackRange: 280 +shootDelay: 2s + +[turret_1] +# +x: 0 +y: 0 + +projectile: 1 + +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEEEEEE + +canShoot: true + +[turret_2] +# +x: 0 +y: 0 + +projectile: 1 + +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEEEEEE + +canShoot: true + + +recoilOffset: -2 +recoilOutTime: 9 +recoilReturnTime: 18 + +[turret_3] +# +x: 0 +y: 0 + +projectile: 1 + +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEEEEEE + +canShoot: true + +[turret_3] +# +x: 0 +y: 0 + +projectile: 1 + +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEEEEEE + +canShoot: true + +[projectile_1] +directDamage: 5 +life: 15000 +speed: 4 + +frame: 2 +color: #bebe50 + +drawSize: 0.9 + +largeHitEffect: true + +lightColor: #ffe92b +lightSize: 0.4 + + +[movement] +movementType: LAND +moveSpeed: 1.5 +moveAccelerationSpeed: 0.05 +moveDecelerationSpeed: 0.12 + +maxTurnSpeed: 1.7 +turnAcceleration: 0.05 + +moveSlidingMode :false +moveIgnoringBody:false \ No newline at end of file diff --git a/code/warning/年兽军队/1-5波/离子聚合炮坦克/离子坦克.ini b/code/warning/年兽军队/1-5波/离子聚合炮坦克/离子坦克.ini new file mode 100644 index 0000000..136d5de --- /dev/null +++ b/code/warning/年兽军队/1-5波/离子聚合炮坦克/离子坦克.ini @@ -0,0 +1,113 @@ + +[core] +name: 离子坦克剿灭 +class: CustomUnitMetadata +price: 5000 +maxHp: 2800 +mass: 4000 +armour:5 +techLevel: 2 + +fogOfWarSightRange: 20 + +buildSpeed: 45s +availableInDemo: false + +radius: 30 +displayRadius: 30 +isBio: false + +displayText:Plasma-EMP-Tank +displayDescription:Fully armed,immune to partial low damage, slow movement speed. \n-[except for laser weapons]\n-Launches an ion shell every 3 seconds to cause large-scale AOE damage, air vs land. + +displayText_zh:离子聚合炮坦克 +displayDescription_zh:全副武装,免疫部分低额伤害,移速缓慢。\n-[激光武器除外]\n-每3秒发射一颗离子炮弹造成大规模AOE伤害,对空对地。 + + +[graphics] +total_frames: 1 + +image: ROOT:/assets/magicdragonimg/plasmatank/离子坦克.png +image_wreak: NONE +image_turret: ROOT:/assets/magicdragonimg/plasmatank/离子坦克的炮.png +# scaleImagesTo: 45 +# scaleTurretImagesTo: 35 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +dustEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 30 + +maxAttackRange: 280 + +shootDelay: 3s + + +[turret_1] +#main turret +x: 0 +y: 2 +canShoot: false + +shouldResetTurret: true + +idleSpin: 0 +size:60 + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + +[turret_2] +#left missile pod +x: 0 +y: 0 +attachedTo: 1 +slave: true +invisible: true +delay: 3s +shoot_sound:missile_fire +shoot_sound_vol:0.2 +shoot_flame:shockwave +shoot_light:#FFccCCEE +size:60 + +[projectile_1] +directDamage:50 +life: 9999 +speed: 0.3 +targetSpeed: 5 +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 20 +drawSize: 1 +areaDamage: 175 +areaRadius: 100 +image: ROOT:/assets/magicdragonimg/plasmatank/离子.png +autoTargetingOnDeadTarget: true + +[movement] +movementType: LAND +moveSpeed: 0.6 +moveAccelerationSpeed: 0.06 +moveDecelerationSpeed: 0.17 + + +maxTurnSpeed: 2.1 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false \ No newline at end of file diff --git a/code/warning/年兽军队/1-5波/红蓝战车/H2B.png b/code/warning/年兽军队/1-5波/红蓝战车/H2B.png new file mode 100644 index 0000000..90fdf85 Binary files /dev/null and b/code/warning/年兽军队/1-5波/红蓝战车/H2B.png differ diff --git a/code/warning/年兽军队/1-5波/红蓝战车/L2B.png b/code/warning/年兽军队/1-5波/红蓝战车/L2B.png new file mode 100644 index 0000000..8d4600b Binary files /dev/null and b/code/warning/年兽军队/1-5波/红蓝战车/L2B.png differ diff --git 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a/code/warning/年兽军队/1-5波/红蓝战车/ra.wav b/code/warning/年兽军队/1-5波/红蓝战车/ra.wav new file mode 100644 index 0000000..4cbbf4f Binary files /dev/null and b/code/warning/年兽军队/1-5波/红蓝战车/ra.wav differ diff --git a/code/warning/年兽军队/1-5波/红蓝战车/rm.wav b/code/warning/年兽军队/1-5波/红蓝战车/rm.wav new file mode 100644 index 0000000..f149103 Binary files /dev/null and b/code/warning/年兽军队/1-5波/红蓝战车/rm.wav differ diff --git a/code/warning/年兽军队/1-5波/红蓝战车/rs1.wav b/code/warning/年兽军队/1-5波/红蓝战车/rs1.wav new file mode 100644 index 0000000..f750dee Binary files /dev/null and b/code/warning/年兽军队/1-5波/红蓝战车/rs1.wav differ diff --git a/code/warning/年兽军队/1-5波/红蓝战车/rs3.wav b/code/warning/年兽军队/1-5波/红蓝战车/rs3.wav new file mode 100644 index 0000000..e59211a Binary files /dev/null and b/code/warning/年兽军队/1-5波/红蓝战车/rs3.wav differ diff --git a/code/warning/年兽军队/1-5波/红蓝战车/rs4.wav b/code/warning/年兽军队/1-5波/红蓝战车/rs4.wav new file mode 100644 index 0000000..e962534 Binary files /dev/null and b/code/warning/年兽军队/1-5波/红蓝战车/rs4.wav differ diff --git a/code/warning/年兽军队/1-5波/红蓝战车/红色战车.ini b/code/warning/年兽军队/1-5波/红蓝战车/红色战车.ini new file mode 100644 index 0000000..c97a954 --- /dev/null +++ b/code/warning/年兽军队/1-5波/红蓝战车/红色战车.ini @@ -0,0 +1,144 @@ + +[core] +soundOnNewSelection:rs1.wav,rs3.wav,rs4.wav + +soundOnAttackOrder:ra.wav + +soundOnMoveOrder:rm.wav + +soundOnDeath:d1.wav,d2.wav,d3.wav,d4.wav,d5.wav + +name: 红色战车剿灭 +class: CustomUnitMetadata +price: 7500 +maxHp: 2000 +mass: 500 + +displayText_zh:猩红战车 +displayDescription_zh: -前期单位\n轻装甲\n只对空 + +displayText: Red War Car +displayDescription: -Previous unit lightly armored.\n-only in the air + +techLevel: 1 + +#price: 1 +#techLevel: 1 +builtFrom_2_name: commandCenterigjc +builtFrom_2_pos: 1 + +buildSpeed: 35s +availableInDemo: false + +energyMax: 30 +energyRegen: 0.085 +energyNeedsToRechargeToFull: true + +radius: 17 +#displayRadius: 13 +isBio: false + +#builtFrom_1_techLevel: 2 + +[graphics] +total_frames: 1 + +image: L2B.png +image_wreak: NONE +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +movementEffect: CUSTOM:projectileTrail +movementEffectRate: 8 + +[attack] +dieOnAttack: true +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 1 +turretTurnSpeed: 1.5 + +maxAttackRange: 240 + +shootDelay: 90 + + +[turret_1] +#main turret +x: 0 +y: 0 +projectile:1 + +[turret_2] +#main turret +x: 0 +y: 0 +projectile:1 +energyUsage:1 + +[turret_3] +#main turret +x: 0 +y: 0 +projectile:1 + +[turret_4] +#main turret +x: 0 +y: 0 +projectile:1 + +[projectile_1] +directDamage: 10 +life: 500 +largeHitEffect: true +speed: 1.0 +targetSpeed: 3 +trailEffect: true +instant:true +frame: 10 +areaDamage: 10 +areaRadius: 85 + +[movement] +movementType: AIR +moveSpeed: 1.0 +moveAccelerationSpeed: 0.14 +moveDecelerationSpeed: 0.24 +maxTurnSpeed: 17 +turnAcceleration: 1 +moveSlidingMode :false +moveIgnoringBody:false + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life: 120 +fadeOut: true +attachedToUnit: false +color: #FF5500 +fadeInTime:5 +scaleFrom: 1 +scaleTo: 0.4 +alpha: 0.8 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 \ No newline at end of file diff --git a/code/warning/年兽军队/1-5波/红蓝战车/蓝色战车.ini b/code/warning/年兽军队/1-5波/红蓝战车/蓝色战车.ini new file mode 100644 index 0000000..37e3b7e --- /dev/null +++ b/code/warning/年兽军队/1-5波/红蓝战车/蓝色战车.ini @@ -0,0 +1,127 @@ + +[core] +soundOnNewSelection:rs1.wav,rs3.wav,rs4.wav + +soundOnAttackOrder:ra.wav + +soundOnMoveOrder:rm.wav + +soundOnDeath:d1.wav,d2.wav,d3.wav,d4.wav,d5.wav + + +name: 蓝色战车剿灭 +class: CustomUnitMetadata +price: 4000 +maxHp: 1000 +mass: 100 + +displayText: Blue War Car +displayDescription: -The early stage of the unit\n-Only Land.\n-Low damage + +displayText_zh:幻蓝战车 +displayDescription_zh: -前期单位\n只对地\n伤害低 + +energyMax: 25 +energyRegen: 0.009 +energyNeedsToRechargeToFull: true + +techLevel: 1 + +#price: 1 +#techLevel: 1 +builtFrom_2_name: commandCenterigjc +builtFrom_2_pos: 6 + +buildSpeed: 18.4s +availableInDemo: false + +radius: 17 +#displayRadius: 13 +isBio: false + +#builtFrom_1_techLevel: 2 + +[graphics] +total_frames: 1 + +image: H2B.png +image_wreak: NONE +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +movementEffect: CUSTOM:projectileTrail +movementEffectRate: 8 + +[attack] +dieOnAttack: true +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 1 +turretTurnSpeed: 1.5 + +maxAttackRange: 240 + +shootDelay: 90 + +[turret_1] +#main turret +x: 0 +y: 0 +projectile:1 +energyUsage:1 + +[projectile_1] +directDamage: 10 +life: 500 +largeHitEffect: true +speed: 1.0 +targetSpeed: 3 +trailEffect: true +areaDamage: 20 +areaRadius: 50 +frame: 9 +instant:true + +[movement] +movementType: AIR +moveSpeed: 2.0 +moveAccelerationSpeed: 0.14 +moveDecelerationSpeed: 0.24 +maxTurnSpeed: 17 +turnAcceleration: 1 +moveSlidingMode :false +moveIgnoringBody:false + + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life: 120 +fadeOut: true +attachedToUnit: false +color: #00FFFF +fadeInTime:5 +scaleFrom: 1 +scaleTo: 0.4 +alpha: 0.8 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 \ No newline at end of file diff --git a/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/H2A.ini b/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/H2A.ini new file mode 100644 index 0000000..7ac7134 --- /dev/null +++ b/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/H2A.ini @@ -0,0 +1,114 @@ + +[core] + + + +soundOnMoveOrder:hlm.wav + + +name: 蔚蓝剿灭 +class: CustomUnitMetadata +price: 8000 +maxHp: 4500 +mass: 90000 +tags:弑神者 + +techLevel: 2 +experimental: true + +displayText_zh: 蔚蓝战机 +displayDescription_zh: 来自蔚蓝行动的战机\n-与你并肩作战 + +displayText: Azure Fighter +displayDescription:Fighters from Operation Azure\n-Fight by your side + +fireTurretXAtSelfOnDeath: 1 + +buildSpeed: 14.4s +#availableInDemo: true + +radius: 25 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 3 + +#maxTransportingUnits: 1 +nanoFactorySpeed:3 + +selfRegenRate:-0.9 + +[graphics] +total_frames: 1 +image: H2A.png +image_wreak: NONE +image_turret: LST.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +dieOnAttack: true +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 4 +maxAttackRange: 210 +shootDelay: 55 + +turretMultiTargeting: true + +[turret_1] +x: 5 +y: 0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE + +recoilOffset: -1 +recoilOutTime: 4 +recoilReturnTime: 6 + +[turret_2] +copyFrom: 1 +x: -5 +y: 0 +warmup:7 +linkDelayWithTurret:1 + +[projectile_1] +directDamage: 10 +life: 70 +speed: 7 +tags:诅咒 +deflectionPower:-1 + +frame: 9 +lightColor: #FFccCCEE +lightSize: 0.4 + +[movement] +movementType: AIR +moveSpeed: 6 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround: true + + +maxTurnSpeed: 1.3 +turnAcceleration: 0.05 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 45 + + +slowDeathFall: true \ No newline at end of file diff --git a/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/H2A.png b/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/H2A.png new file mode 100644 index 0000000..2ecddfb Binary files /dev/null and b/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/H2A.png differ diff --git a/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/L2A.ini b/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/L2A.ini new file mode 100644 index 0000000..91577f0 --- /dev/null +++ b/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/L2A.ini @@ -0,0 +1,121 @@ + +[core] + + + +soundOnMoveOrder:lhm.wav + + +name: 猩红剿灭 +class: CustomUnitMetadata +price: 5000 +maxHp: 1500 +mass: 90000 + +techLevel: 1 +experimental: true + +displayText_zh:血色火箭 +displayDescription_zh: -血色风波的产物,与你并肩作战 + +displayText:Scarlet Rocket +displayDescription: -The product of the bloody storm, fighting side by side with you. + +buildSpeed: 25.4s +#availableInDemo: true + +fireTurretXAtSelfOnDeath: 1 + +radius: 25 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 3 + +#maxTransportingUnits: 1 +nanoFactorySpeed:3 + +nukeOnDeath: true +nukeOnDeathRange: 100 +nukeOnDeathDamage: 4520 +nukeOnDeathDisableWhenNoNuke: true + +#generation_credits: 4 +#generation_delay: 40 + +selfRegenRate:-0.9 + +[graphics] +total_frames: 1 +image: L2A.png +image_wreak: NONE +image_turret: LST.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +dieOnAttack: true +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 4 +maxAttackRange: 210 +shootDelay: 60 + +turretMultiTargeting: true + +[turret_1] +x: 5 +y: 0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE + +recoilOffset: -1 +recoilOutTime: 4 +recoilReturnTime: 6 + +[turret_2] +copyFrom: 1 +x: -5 +y: 0 +warmup:7 +linkDelayWithTurret:1 + +[projectile_1] +directDamage: 20 +life: 70 +speed: 7 +tags:诅咒 +deflectionPower:-1 +frame: 10 + +lightColor: #FFccCCEE +lightSize: 0.4 + +[movement] +movementType: AIR +moveSpeed: 8 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround: true + + +maxTurnSpeed: 1.3 +turnAcceleration: 0.05 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 45 + + +slowDeathFall: true \ No newline at end of file diff --git a/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/L2A.png b/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/L2A.png new file mode 100644 index 0000000..c96efd5 Binary files /dev/null and b/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/L2A.png differ diff --git a/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/LST.png b/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/LST.png new file mode 100644 index 0000000..4ea6b39 Binary files /dev/null and b/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/LST.png differ diff --git a/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/hlm.wav b/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/hlm.wav new file mode 100644 index 0000000..f451376 Binary files /dev/null and b/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/hlm.wav differ diff --git a/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/lhm.wav b/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/lhm.wav new file mode 100644 index 0000000..735a5c4 Binary files /dev/null and b/code/warning/年兽军队/1-5波/血色火箭-蔚蓝行动/lhm.wav differ diff --git a/code/warning/年兽军队/11-16波/伽马/伽马.ini b/code/warning/年兽军队/11-16波/伽马/伽马.ini new file mode 100644 index 0000000..2415971 --- /dev/null +++ b/code/warning/年兽军队/11-16波/伽马/伽马.ini @@ -0,0 +1,202 @@ +[action_面板] +displayType:infoOnly +text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack-LAND +text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地面单位 +addEnergy:1 +isActive:false +buildSpeed:0s +[core] +name: 伽马剿灭 +displayText: Gamma Lightning Experimental Fighter +displayDescription: -This is a very fragile fighter with a long range. It takes a long time to accumulate power to attack.\n-Attack causes chain damage.\n-Attack the ground.\n-Attack the air.\n-Attack the building with chain damage. \n-Because this fighter belongs to the testing unit of the Fairy Ji Storm, it is extremely unstable. After three attacks, the fighter will explode. +displayText_zh: 伽马闪电实验战机 +displayDescription_zh: -ᐅ十分脆弱的战机,射程较远,攻击需要较长时间蓄力\n-ᐅ攻击造成连锁伤害\n-ᐅ对地攻击\n-ᐅ连锁伤害对空\n-ᐅ对建筑伤害极低\n-ᐅ由于该战机属于妖姬风暴的测试单位,所以极不稳定,三次攻击后战机将会自爆。 + +class: CustomUnitMetadata +#price 4200 +price: 3500 +#maxHp 3200 +maxHp: 3600 + +mass: 200 +buildSpeed:30s +#availableInDemo trueyu + +radius:25 +techLevel:2 +isBio: false +softCollisionOnAll: 0 +transportSlotsNeeded:3 + +energyMax:3 +dieOnZeroEnergy:true + + +[graphics] +total_frames: 1 + +image:ROOT:assets/demonjiimg/T2/伽马/Gama.png +image_wreak:NONE +image_turret:NONE + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 4 + +maxAttackRange: 280 + +#shootDelay140 #original +shootDelay:1.5s + +[turret_1] +#coil +x: 0 +y: 0 +attachedTo: 2 +slave: true +size:6 +projectile: 1 + +turnSpeed: 0 +turnSpeedAcceleration: 0 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3 +shoot_light:#FFcceeee +energyUsage:1 +canShoot: true + +warmup:6s + +#image:ROOT:assets/demonjiimg/turret/mammoth_tank_coil.png + +chargeEffectImage: SHARED:lighting_charge.png + +recoilOffset: -1.5 +recoilOutTime: 3 +recoilReturnTime: 17 + + +[turret_2] +#turret +x: 0 +y: 0 + +canShoot: false + +turnSpeed: 2.5 +turnSpeedAcceleration: 0.18 +turnSpeedDeceleration: 0.35 + +recoilOffset: -0.75 +recoilOutTime: 3 +recoilReturnTime: 17 + +[projectile_1] +#directDamage 310 +directDamage:80 +spawnUnit:LH-25 +life: 25 +instant: true +lightingEffect: true +largeHitEffect: true + + +shieldDamageMultiplier: 3 +shieldDefectionMultiplier: 0 +buildingDamageMultiplier: 0.25 + +explodeEffect:CUSTOM:lightningShock, CUSTOM:sparks*8 + + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 + + + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: SHARED:spark.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: SHARED:spark.png +priority: verylow + +[movement] +movementType: AIR +moveSpeed: 1.4 +moveAccelerationSpeed: 0.04 +moveDecelerationSpeed: 0.1 + +targetHeight:24 + +maxTurnSpeed: 1.6 +turnAcceleration: 0.1 + +moveSlidingMode:false +moveIgnoringBody:false +moveSlidingDir:0 + +slowDeathFall: true + + + + + diff --git a/code/warning/年兽军队/11-16波/幻光坦克/.幻光型坦克.ini b/code/warning/年兽军队/11-16波/幻光坦克/.幻光型坦克.ini new file mode 100644 index 0000000..066f5e6 --- /dev/null +++ b/code/warning/年兽军队/11-16波/幻光坦克/.幻光型坦克.ini @@ -0,0 +1,117 @@ +[attack] +canAttack: true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits: false +aimOffsetSpread:0 +turretSize: 2 +turretTurnSpeed: 4 +maxAttackRange:180 +shootDelay:1 + +[turret_1] +#turret +x:0 +y:-1 +size:8 +turnSpeed:0.85 +turnSpeedAcceleration: 0.18 +turnSpeedDeceleration: 0.35 +shoot_flame:CUSTOM:光 +canShoot: true +#shoot_sound:ROOT:/.单位贴图/.单位音效/.激光磁炮2.ogg +shoot_sound_vol:0.1 + +[effect_光] +image:ROOT:/assets/oldsungodimg/lighttank/.激光之怒2.png +life:12 +fadeOut: true +attachedToUnit:true +scaleFrom: 0.25 +scaleTo: 0.25 +alpha:0.4 + +[effect_光2] +alwayStartDirAtZero:true +image:ROOT:/assets/oldsungodimg/lighttank/.激光之怒2.png +life:12 +fadeOut: true +attachedToUnit:true +scaleFrom: 0.5 +scaleTo: 0.5 +alpha:0.4 + +[projectile_1] +directDamage:1 +life:5 +flameWeapon: false +instant: true +instantReuseLast:true +laserEffect:true +color:#9088a4ff +buildingDamageMultiplier: 1.5 +drawSize: 0.8 +explodeEffect: CUSTOM:hitLightFlash,CUSTOM:光2 +explodeEffectOnShield:CUSTOM:hitLightFlash,CUSTOM:光2 + + +[effect_hitLightFlash] +priority:high +alwayStartDirAtZero:true +image:ROOT:/assets/oldsungodimg/lighttank/.幻象之光.png +life:12 +attachedToUnit: false +scaleFrom: 0.6 +scaleTo: 0.8 +alpha: 0.2 +drawUnderUnits:false + + +[movement] +movementType: LAND +moveSpeed: 0.64 +moveAccelerationSpeed: 0.04 +moveDecelerationSpeed: 0.06 +reverseSpeedPercentage:1.0 +maxTurnSpeed: 1.2 +turnAcceleration: 0.15 +moveSlidingMode :false +moveIgnoringBody:false + + + +[graphics] +total_frames: 3 +image:ROOT:/assets/oldsungodimg/lighttank/.幻光型坦克.png +image_wreak:NONE +image_turret:ROOT:/assets/oldsungodimg/lighttank/.炮塔.png + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + +animation_moving_start: 0 +animation_moving_end: 2 +animation_moving_speed:2.2 +dustEffect: true +teamColorsOnTurret: true + + +[core] +class: CustomUnitMetadata +price:1600 +maxHp:640 +maxShield:100 +mass:2200 +techLevel: 2 +buildSpeed:30s +radius:27 + +softCollisionOnAll: 0 + +name:幻光者剿灭 +tags:HGXTK +displayText_zh:幻光冲击者 +displayText:Magic Light Tank +displayDescription_zh:-较近的射击距离,只能攻击地面\n-拥有持续伤害的激光\n-拥有较高的护甲\n-移动速度较慢 +displayDescription:-Closer firing range,Only attack the Land\n-laser sustained damage\n-has higher armor\n-Moves slower \ No newline at end of file diff --git a/code/warning/年兽军队/11-16波/无垠战舰/Star-DJ.ini b/code/warning/年兽军队/11-16波/无垠战舰/Star-DJ.ini new file mode 100644 index 0000000..5643c24 --- /dev/null +++ b/code/warning/年兽军队/11-16波/无垠战舰/Star-DJ.ini @@ -0,0 +1,189 @@ + +[action_面板] +displayType:infoOnly +text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units +text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位 +addEnergy:1 +isActive:false +buildSpeed:0s + +[core] +name: DJ剿灭 +class: CustomUnitMetadata +price: 4500 +maxHp: 750 +mass: 30000 + +displayDescription: The missile warship in the Fairy Ji Navy has a large range and will automatically redirect. Fires slowly and has additional shields. +displayText: Missile Warship +displayText_zh: 无垠导弹战舰 +displayDescription_zh:妖姬海军中的导弹舰艇,射程较大,且会自动重定向。开火较慢,拥有额外护盾。 + +techLevel: 3 +buildSpeed: 35s +availableInDemo: false + +radius: 25 +#displayRadius: 11 + +isBio: false +#softCollisionOnAll: 3 + +fogOfWarSightRange:24 + +#maxTransportingUnits: 12 +#airTransportOnly: true + + +#nanoFactorySpeed:4 + +maxShield: 1300 + +energyMax: 20 +energyRegen: 0.0023 +energyNeedsToRechargeToFull: false + + +[graphics] +total_frames: 4 + +image: ROOT:assets/demonjiimg/T2/无垠导弹战舰/DJ.png +image_wreak: NONE +image_turret: ROOT:assets/demonjiimg/T2/癫狂/DP.png +#scaleImagesTo: 60 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + +splastEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 1.8 + +maxAttackRange: 320 +shootDelay: 7s + +turretMultiTargeting: true + +[turret_1] +#gun turret (not in use) +x: 6 +y: -8 +idleDir:0 + +invisible: true + +canShoot: false + + +[turret_2] +#missile turret +x: -7 +y: -10 +idleDir:0 + +invisible: true + +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 1 + +turnSpeed: 40 + +energyUsage: 1 + + +shoot_flame:shockwave + + +[turret_3] +#back turret +copyFrom: 2 + +invisible: true + +x: 5 +y: -10 +idleDir:0 +warmup:20 +projectile: 1 +linkDelayWithTurret:2 + + + +[turret_4] +#back turret +copyFrom: 2 + +invisible: true + +x: 0 +y: 0 +idleDir:0 +warmup:40 +projectile: 1 +linkDelayWithTurret:2 + + +[turret_5] +#back turret +copyFrom: 2 + +invisible: true + +x: 6000 +y: 6000 +idleDir:0 +warmup:700 +projectile: 1 +linkDelayWithTurret:2 + + + + + +[projectile_1] +#missile +directDamage: 45 +life: 240 +speed:0 +targetSpeed: 8 +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:1000 +ballistic_height: 200 +frame: 4 +autoTargetingOnDeadTarget: true +areaDamage:80 +areaRadius:90 +areaDamageNoFalloff:true + +[movement] +movementType: WATER +moveSpeed: 1.2 +moveAccelerationSpeed: 1 +moveDecelerationSpeed: 1 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 0.8 +turnAcceleration: 0.05 + +#moveSlidingMode :false +#moveIgnoringBody:false +#moveSlidingDir: 45 \ No newline at end of file diff --git a/code/warning/年兽军队/11-16波/旧日八星战机/八星.ini b/code/warning/年兽军队/11-16波/旧日八星战机/八星.ini new file mode 100644 index 0000000..d35d182 --- /dev/null +++ b/code/warning/年兽军队/11-16波/旧日八星战机/八星.ini @@ -0,0 +1,293 @@ + +[core] +name: 八星战斗机剿灭 +class: CustomUnitMetadata +price: 4500 +maxHp: 1600 +mass: 1000 + +techLevel: 2 +buildSpeed: 35s + +availableInDemo: false + +radius: 25 +#displayRadius: 11 +isBio: false +#softCollisionOnAll: 3 +softCollisionOnAll: 24 + + +selfRegenRate:0.2 + +displayText: Eight Star Fighter +displayText_zh:八星战机 +displayDescription: -The T2 air force unit of the old Sun is said to have been used by the old ace pilots. +displayDescription_zh::-旧日T2强力空军单位,据说它曾经被八星王牌飞行员使用过。 + + +#builtFrom_1_name: AirFactory +#builtFrom_1_pos: 6 + + +energyMax: 10 +energyRegen: 0.0078 + + +[graphics] +total_frames: 1 + +image: ROOT:/assets/oldsungodimg/T2/EightStar/body.png +image_wreak: ROOT:/assets/oldsungodimg/T2/EightStar/body_dead.png +image_turret: NONE +#scaleImagesTo: 12 +#scaleTurretImagesTo: 10 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +lock_body_rotation_with_main_turret: true + +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 10 +turretTurnSpeed: 4 +maxAttackRange: 180 +shootDelay: 2.5s + + +#isFixedFiring: true + + +[turret_1] +#missile +invisible: true +x: 0 +y: 0 +idleDir:0 + +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 17 + +delay: 2.5s + +energyUsage: 0.5 + + +turnSpeed: 3.9 +turnSpeedAcceleration: 0.2 + +[turret_2] +#missile +invisible: true +x: -10 +y: 4 +idleDir:0 + +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 17 + +delay: 3s + +energyUsage: 0.5 + + +turnSpeed: 3.9 +turnSpeedAcceleration: 0.2 + +[turret_3] +#missile +invisible: true +x: 10 +y: 4 +idleDir:0 + +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 17 + +delay: 2.5s + +energyUsage: 0.5 + + +turnSpeed: 3.9 +turnSpeedAcceleration: 0.2 + +[turret_4] +#missile +invisible: true +x: 14 +y: 4 +idleDir:0 + +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 17 + +delay: 3s + +energyUsage: 0.5 + + +turnSpeed: 3.9 +turnSpeedAcceleration: 0.2 + +[turret_5] +#missile +invisible: true +x: -14 +y: 4 +idleDir:0 + +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 17 + +delay: 2.5s + +energyUsage: 0.5 + +[turret_6] +#missile +invisible: true +x: -18 +y: 4 +idleDir:0 + +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 17 + +delay: 3s + +energyUsage: 0.5 + +turnSpeed: 3.9 +turnSpeedAcceleration: 0.2 + +[turret_7] +#missile +invisible: true +x: 18 +y: 4 +idleDir:0 + +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 17 + +delay: 2.5s + +energyUsage: 0.5 + +[turret_8] +#missile +invisible: true +x: -24 +y: 4 +idleDir:0 + +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 17 + +delay: 3s + +energyUsage: 0.5 + +[projectile_1] +#missile +directDamage: 45 + +life: 240 +speed: -2 +targetSpeed: 4 +trailEffect: true +largeHitEffect: true + +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 10 + +frame: 4 + +autoTargetingOnDeadTarget: true + +[movement] +movementType: AIR +moveSpeed: 1.4 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.03 + +landOnGround: false + +reverseSpeedPercentage:0 + + +maxTurnSpeed: 3.6 +turnAcceleration: 0.2 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + +slowDeathFall: true \ No newline at end of file diff --git a/code/warning/年兽军队/11-16波/柯达组长/.泡泡.png b/code/warning/年兽军队/11-16波/柯达组长/.泡泡.png new file mode 100644 index 0000000..148d766 Binary files /dev/null and b/code/warning/年兽军队/11-16波/柯达组长/.泡泡.png differ diff --git a/code/warning/年兽军队/11-16波/柯达组长/1o.png b/code/warning/年兽军队/11-16波/柯达组长/1o.png new file mode 100644 index 0000000..d605ddf Binary files /dev/null and b/code/warning/年兽军队/11-16波/柯达组长/1o.png differ diff --git a/code/warning/年兽军队/11-16波/柯达组长/B1.png b/code/warning/年兽军队/11-16波/柯达组长/B1.png new file mode 100644 index 0000000..e1c5062 Binary files /dev/null and b/code/warning/年兽军队/11-16波/柯达组长/B1.png differ diff --git a/code/warning/年兽军队/11-16波/柯达组长/B2.png b/code/warning/年兽军队/11-16波/柯达组长/B2.png new file mode 100644 index 0000000..46c52e7 Binary files /dev/null and b/code/warning/年兽军队/11-16波/柯达组长/B2.png differ diff --git a/code/warning/年兽军队/11-16波/柯达组长/KS.ini b/code/warning/年兽军队/11-16波/柯达组长/KS.ini new file mode 100644 index 0000000..9c7f859 --- /dev/null +++ b/code/warning/年兽军队/11-16波/柯达组长/KS.ini @@ -0,0 +1,211 @@ +[effect_泡泡] +attachedToUnit:false +image:.泡泡.png +yOffsetRelativeRandom:30 +xOffsetRelativeRandom:30 +scaleFrom:0.06 +scaleTo:0.08 +color:#00ffff +dirSpeed:8 +atmospheric: true +life:180 +[core] +name: 暴风柯凡组长 +class: CustomUnitMetadata +price: 65000 +maxHp: 7000 +mass: 50000 +displayText: Thunder-Kefan Lingda Chariot +displayDescription: -The products from Yaoji Technology and Raiden are very powerful. + +displayText_zh: 暴风-柯凡灵达战车 +displayDescription_zh: -强大的单体攻击,范围伤害也不容小视。 + +techLevel: 2 +buildSpeed: 70s +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: true +isBug: true + +isBuilding: false + +selfRegenRate:0.99 +selfBuildRate:0.5464 + +softCollisionOnAll: 3 + +canRepairBuildings: true +canRepairUnits : true + +energyMax: 150 +energyRegen: 0.5 +energyNeedsToRechargeToFull: true + +[graphics] + +total_frames: 1 +image: B1.png +image_wreak: NONE +image_turret: B2.png +scaleImagesTo: 45 +scaleTurretImagesTo: 38 +splastEffect: true + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +isFixedFiring: false + +turretSize: 20 +turretTurnSpeed: 3 + +maxAttackRange:300 +shootDelay:3s + + +[turret_1] +#main turret +x: 0 +y: 5 +canShoot: true + +shouldResetTurret: true + +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +[turret_2] +#main turret +x: 0 +y: 5 +canShoot: true + +shoot_flame:large +shoot_light:#FFEECCCC +shouldResetTurret: true +invisible:false +energyUsage: 1 +projectile:1 + +[turret_3] +#main turret +x: 0 +y: 5 +canShoot: true + +energyUsage: 1 +shoot_flame:large +shoot_light:#FFEECCCC +shouldResetTurret: true + +invisible:false + +projectile:2 + +[turret_4] +#main turret +x: 0 +y: 5 +canShoot: true +energyUsage: 1 + +shoot_flame:large +shoot_light:#FFEECCCC +shouldResetTurret: true + +invisible:false +projectile:2 + +[turret_5] +#main turret +x: 0 +y: 5 +canShoot: true + +shoot_flame:large +shoot_light:#FFEECCCC +shouldResetTurret: true +warmup:300 + +energyUsage: 25 +invisible:true +chargeEffectImage: 1o.png +projectile:3 + +[projectile_1] +directDamage: 75 +life: 500 +areaDamage: 50 +areaRadius: 75 +targetGroundSpread: 250 +targetGround: true +instant: true +autoTargetingOnDeadTarget:false +trailEffect: true +#spawnUnit: 雷暴 +shouldRevealFog: true + +[projectile_2] +directDamage: 0 +life: 500 +areaDamage: 50 +areaRadius: 120 +targetGroundSpread: 250 +targetGround: true +instant: true +autoTargetingOnDeadTarget:false +trailEffect: true + +#spawnUnit: 雷暴 +shouldRevealFog: true + +[projectile_3] +directDamage: 50 +life: 50000 +instant: false +drawSize:2 +image:1o.png +trailEffect:CUSTOM:泡泡 +largeHitEffect: true +areaDamage:100 +color:#ff0000 +#spawnUnit: 雷暴(spawnChance=0.05) + +[movement] +movementType: AIR +moveSpeed: 1.2 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround: true + + +maxTurnSpeed: 1.3 +turnAcceleration: 0.05 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 45 + + +slowDeathFall: true + + +[ai] +useAsBuilder: true +maxEachBase:15 +buildPriority:0.45 + diff --git a/code/warning/年兽军队/11-16波/深渊长戟/子弹.png b/code/warning/年兽军队/11-16波/深渊长戟/子弹.png new file mode 100644 index 0000000..9fdd173 Binary files /dev/null and b/code/warning/年兽军队/11-16波/深渊长戟/子弹.png differ diff --git a/code/warning/年兽军队/11-16波/深渊长戟/尾焰.png b/code/warning/年兽军队/11-16波/深渊长戟/尾焰.png new file mode 100644 index 0000000..b128bd1 Binary files /dev/null and b/code/warning/年兽军队/11-16波/深渊长戟/尾焰.png differ diff --git a/code/warning/年兽军队/11-16波/深渊长戟/歼击机_1530417077127.png b/code/warning/年兽军队/11-16波/深渊长戟/歼击机_1530417077127.png new file mode 100644 index 0000000..d6abadd Binary files /dev/null and b/code/warning/年兽军队/11-16波/深渊长戟/歼击机_1530417077127.png differ diff --git a/code/warning/年兽军队/11-16波/深渊长戟/深渊长戟.ini b/code/warning/年兽军队/11-16波/深渊长戟/深渊长戟.ini new file mode 100644 index 0000000..bdfe5ad --- /dev/null +++ b/code/warning/年兽军队/11-16波/深渊长戟/深渊长戟.ini @@ -0,0 +1,112 @@ +[core] +radius:15 +##REMOVE THIS TO USE UNIT## +dont_load:false +name:深渊长戟组长 +displayDescription:\n / WARRING / +energyMax:2 +energyRegen:0.012 +energyNeedsToRechargeToFull:true +class:CustomUnitMetadata +price:0 +maxHp:3500 +selfRegenRate:0.4 +mass:4700 +maxShield:500 +autoTriggerCooldownTime:0.1s +shieldRegen:0.2 +techLevel:1 +buildSpeed:0.01 + +[graphics] +total_frames:1 +image:深渊长戟.png +image_wreak:NONE +image_turret:NONE +image_shadow:AUTO +imageScale:1.3 +shadowOffsetX:-2 +shadowOffsetY:-7 +lock_body_rotation_with_main_turret:false +splastEffect:true +movementEffect:CUSTOM:尾 +movementEffectRate:1 + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize:4 +turretTurnSpeed:666 +turretTurnSpeed:99 +maxAttackRange:320 +shootDelay:0.1s +attackMovement:bomber + +[turret_1] +x:0 +aimOffsetSpread:2 +energyUsage:0.2 + +y:0 +size:4 +projectile:1 +shoot_sound:NONE +shoot_sound_vol:1 +shoot_flame:NONE + +[effect_尾] +life:22 +priority:critical +fadeOut:true +fadeInTime:1 +attachedToUnit:false +scaleFrom:0.6 +scaleTo:0.6 +image:尾焰.png +total_frames:1 +alpha:1 +yOffsetRelative:-14 +drawUnderUnits:true + +[projectile_1] +areaDamage:50 +areaRadius:75 +life:1200 +speed:-3 +areaHitAirAndLandAtSameTime:true +targetSpeedAcceleration:0.06 +targetSpeed:18 +frame:1 +explodeEffect:CUSTOM:爆炸 +explodeEffectOnShield:CUSTOM:爆炸 +drawSize:1 +trailEffect:false +image:子弹.png + +[effect_爆炸] +life:40 +priority:critical +fadeOut:true +fadeInTime:1 +attachedToUnit:false +alsoPlaySound:爆炸.ogg +scaleFrom:1 +scaleTo:1 +image:爆炸.png +total_frames:14 +animateFrameStart:0 +animateFrameEnd:13 +animateFrameSpeed:0.4 +yOffsetRelative:-4 +alpha:1 + +[movement] +movementType:AIR +moveSpeed:7 +moveAccelerationSpeed:0.025 +moveDecelerationSpeed:0.01 +maxTurnSpeed:2.2 +turnAcceleration:0.02 +moveIgnoringBody:false \ No newline at end of file diff --git a/code/warning/年兽军队/11-16波/深渊长戟/深渊长戟.png b/code/warning/年兽军队/11-16波/深渊长戟/深渊长戟.png new file mode 100644 index 0000000..98d569e Binary files /dev/null and b/code/warning/年兽军队/11-16波/深渊长戟/深渊长戟.png differ diff --git a/code/warning/年兽军队/11-16波/深渊长戟/爆炸.ogg b/code/warning/年兽军队/11-16波/深渊长戟/爆炸.ogg new file mode 100644 index 0000000..ae0ae51 Binary files /dev/null and b/code/warning/年兽军队/11-16波/深渊长戟/爆炸.ogg differ diff --git a/code/warning/年兽军队/11-16波/深渊长戟/爆炸.png b/code/warning/年兽军队/11-16波/深渊长戟/爆炸.png new file mode 100644 index 0000000..257ecb9 Binary files /dev/null and b/code/warning/年兽军队/11-16波/深渊长戟/爆炸.png differ diff --git a/code/warning/年兽军队/11-16波/猛犸坦克IV型/mammothmech.ini b/code/warning/年兽军队/11-16波/猛犸坦克IV型/mammothmech.ini new file mode 100644 index 0000000..3b3cf41 --- /dev/null +++ b/code/warning/年兽军队/11-16波/猛犸坦克IV型/mammothmech.ini @@ -0,0 +1,214 @@ +[core] +name: mammoth_mech_t1剿灭 +class: CustomUnitMetadata +mass: 4500 +displayText: Mammoth Mech IV +displayText_zh:猛犸机甲-IV +displayDescription: -Like a mammoth tank but better \n-Fires deadlier lighting burst \n-Can walk over cliffs and water \n-Can attack air +displayDescription_zh:-旧日联盟猛犸机甲,\n-致命的等离子攻击\n-可以走过悬崖和水\n-可以攻击空军 +maxHp: 2400 +#[builtFrom_upgrade] +buildSpeed:25s +price: 2800 +techLevel: 2 +#softCollisionOnAll: 3 +isBug: false +isBio: false +isBuilding: false +#displayRadius: 9000 +radius: 25 +[graphics] +total_frames: 1 +image: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_mech_body.png +image_wreak: none +image_turret: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_mech_topLayer.png +image_shadow: auto +shadowOffsetX: 2 +shadowOffsetY: 2 +teamColorsOnTurret: true +dustEffect: false +animation_moving_start: 0 +animation_moving_end: 0 +animation_moving_speed: 0 +lock_body_rotation_with_main_turret: true +[attack] +canAttack: true +canAttackUnderwaterUnits: false +canAttackLandUnits: true +canAttackFlyingUnits: true +turretSize: 20 +turretTurnSpeed: 1.3 +maxAttackRange: 200 +shootDelay: 1.5s +turretRotateWithBody: false +turretMultiTargeting: true +[turret_hardBase] +#tope layer base (for #cannon burst electric) +x: 0 +y: 0 +invisible: true +canAttackFlyingUnits: false +turnSpeedAcceleration: 0.7 +canShoot: false +recoilOffset: -0.25 +recoilOutTime: 3 +recoilReturnTime: 10 +[turret_special] +#cannon burst electric +x: 0 +y: 11 +attachedTo: hardBase +slave: true +image: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_cannon_coil.png +size: 35 +canAttack: true +canAttackUnderwaterUnits: false +canAttackLandUnits: true +canAttackFlyingUnits: false +shoot_sound: lighting_burst +shoot_sound_vol: 0.4 +shoot_flame: CUSTOM:sparks_2*5 +#shoot_light: none +recoilOffset: -3 +recoilOutTime: 3 +recoilReturnTime: 27 +projectile: bursting2 +warmup: 180 +chargeEffectImage: SHARED:lighting_charge.png +[turret_base] +#attachment fixed +x: 0 +y: 0 +attachedTo: hardBase +slave: true +turnSpeed: 0 +turnSpeedAcceleration: 0 +canAttack: false +[turret_coil_barrel] +x: 0 +y: 0 +canAttack: true +image:ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_tank_coil.png +canAttackUnderwaterUnits: false +canAttackFlyingUnits: true +canAttackLandUnits: true +shoot_sound: lighting_burst +shoot_sound_vol: 0.35 +shoot_flame: CUSTOM:sparks_2*3 +delay: 1.5s +warmup: 1.5s +recoilOffset: -1.5 +recoilOutTime: 5 +recoilReturnTime: 10 +attachedTo: topBase +slave: true +chargeEffectImage: SHARED:lighting_charge.png +projectile: bursting +turnSpeed: 10 +turnSpeedAcceleration: 10 +[turret_topBase] +x: 0 +y: 0 +#attachedTo: hardBase +#slave: true +canAttack: false +size: 0 +image:ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_tank_turret.png +canAttackUnderwaterUnits: false +canAttackLandUnits: true +canAttackFlyingUnits: true +turnSpeed: 2 +turnSpeedAcceleration: 0.6 +recoilOffset: -0.5 +recoilOutTime: 0 +recoilReturnTime: 33 +idleSpin: 0 +[projectile_bursting2] +#main lighting +directDamage: 100 +instant: true +life: 10 +speed: 0 +lightingEffect: true +#areaDamage: 21 +#areaRadius: 21 +explodeEffect: CUSTOM:lightningShock, CUSTOM:sparks*10 +explodeEffectOnShield:CUSTOM:lightningShock*1 +[projectile_bursting] +#lightning_support +directDamage: 100 +instant: true +life: 10 +speed: 0 +lightingEffect: true +explodeEffect: CUSTOM:lightningShock, CUSTOM:sparks*8 +explodeEffectOnShield:CUSTOM:lightningShock*1 +[leg_1] +#leg / foot part +x: -15 +y: 0 +attach_x: -10 +attach_y: 0 +moveSpeed: 2 +rotateSpeed: 8 +heightSpeed: 0.8 +resetAngle: 20 +image_leg: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_leg.png +image_foot: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_foot2.png +holdDisMin: 22 +holdDisMax: 38 +image_end_teamColors: true +[leg_2] +#leg / foot part +x: 15 +y: 0 +attach_x: 10 +attach_y: 0 +copyFrom: 1 +image_foot: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_foot.png +image_end_teamColors: true +[effect_lightningShock] +#custom explode effect +life: 60 +hOffset: 0 +dirOffset: 0 +fadeInTime: 0 +fadeOut: false +attachedToUnit: true +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +[effect_sparks] +#custom explode effect +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: SHARED:spark.png +priority: verylow +[effect_sparks_2] +#custom shoot effect +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: SHARED:spark.png +priority: verylow +[movement] +reverseSpeedPercentage: 1 +movementType: OVER_CLIFF_WATER +targetHeight: 3 +moveSpeed: 0.5 +moveAccelerationSpeed: 0.045 +moveDecelerationSpeed: 0.19 +maxTurnSpeed: 2 +turnAcceleration: 0.7 +moveSlidingMode: false +moveIgnoringBody: false \ No newline at end of file diff --git a/code/warning/年兽军队/11-16波/红鹰三叉戟/.光环.png b/code/warning/年兽军队/11-16波/红鹰三叉戟/.光环.png new file mode 100644 index 0000000..ffddd77 Binary files /dev/null and b/code/warning/年兽军队/11-16波/红鹰三叉戟/.光环.png differ diff --git a/code/warning/年兽军队/11-16波/红鹰三叉戟/.瞄准.png b/code/warning/年兽军队/11-16波/红鹰三叉戟/.瞄准.png new file mode 100644 index 0000000..9a69fd9 Binary files /dev/null and b/code/warning/年兽军队/11-16波/红鹰三叉戟/.瞄准.png differ diff --git a/code/warning/年兽军队/11-16波/红鹰三叉戟/Laser.Ling b/code/warning/年兽军队/11-16波/红鹰三叉戟/Laser.Ling new file mode 100644 index 0000000..e775b61 Binary files /dev/null and b/code/warning/年兽军队/11-16波/红鹰三叉戟/Laser.Ling differ diff --git a/code/warning/年兽军队/11-16波/红鹰三叉戟/f.png b/code/warning/年兽军队/11-16波/红鹰三叉戟/f.png new file mode 100644 index 0000000..7c7cbf3 Binary files /dev/null and b/code/warning/年兽军队/11-16波/红鹰三叉戟/f.png differ diff --git a/code/warning/年兽军队/11-16波/红鹰三叉戟/foot.png b/code/warning/年兽军队/11-16波/红鹰三叉戟/foot.png new file mode 100644 index 0000000..580a571 Binary files /dev/null and b/code/warning/年兽军队/11-16波/红鹰三叉戟/foot.png differ diff --git a/code/warning/年兽军队/11-16波/红鹰三叉戟/leg.png b/code/warning/年兽军队/11-16波/红鹰三叉戟/leg.png new file mode 100644 index 0000000..08fde8a Binary files /dev/null and b/code/warning/年兽军队/11-16波/红鹰三叉戟/leg.png differ diff --git a/code/warning/年兽军队/11-16波/红鹰三叉戟/null.png b/code/warning/年兽军队/11-16波/红鹰三叉戟/null.png new file mode 100644 index 0000000..af45704 Binary files /dev/null and b/code/warning/年兽军队/11-16波/红鹰三叉戟/null.png differ diff --git a/code/warning/年兽军队/11-16波/红鹰三叉戟/红鹰三叉戟.ini b/code/warning/年兽军队/11-16波/红鹰三叉戟/红鹰三叉戟.ini new file mode 100644 index 0000000..a61e943 --- /dev/null +++ b/code/warning/年兽军队/11-16波/红鹰三叉戟/红鹰三叉戟.ini @@ -0,0 +1,454 @@ +[effect_HiFiMan] +createWhenZoomedOut: false +stripIndex: effects +frameIndex: 0 +life:420 +fadeOut: true +attachedToUnit: false +color: #000000 +fadeInTime: 15 +scaleFrom: 0.65 +scaleTo:2 +alpha: 0.3 +drawUnderUnits:false +hSpeed:0.6 +xSpeedAbsolute: -0.2 +hOffsetRandom:0.15 +yOffsetRelative: -2 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true +xOffsetRelativeRandom: 1 +yOffsetRelativeRandom: 1 +xSpeedAbsoluteRandom:0.05 +ySpeedAbsoluteRandom:0.1 +atmospheric: true + +[effect_光环] +priority:high +image:.光环.png +life:80 +fadeOut: true +alwayStartDirAtZero:true +scaleFrom:0.8 +scaleTo:0 +alpha:1 +drawUnderUnits:true +attachedToUnit:false +dirOffsetRandom:360 +spawnChance:0.8 + +[action_M5s] +autoTrigger: true +isVisible: false +fireTurretXAtGround:Sony +fireTurretXAtGround_withOffset:0,50 + +[effect_波动] +priority:high +image:.瞄准.png +life:180 +fadeOut: true +scaleFrom:0.6 +scaleTo:1.6 +alpha:1 +drawUnderUnits:false +ySpeedRelative:1.4 + +[turret_Sony] + +x: 0 +y:-15 + +canShoot: false +warmup: 25 +size:0 + +projectile:Sony +turnSpeedAcceleration: 1.0 + +[projectile_Sony] +life: 60 +speed: 0.1 +targetGround: true +directDamage: 0 +image: null.png +drawSize:0.1 +deflectionPower:-1 +shouldRevealFog:true + +trailEffect: true +trailEffect: CUSTOM:HiFiMan +trailEffectRate: 12 + + + +[core] +name:红鹰三叉戟组长 + +displayText_zh:红鹰-三叉戟组长 +displayDescription_zh:-令人窒息的危险两栖战舰。\n-拥有行动迅速,直奔基地而去的志向。\n-对于想阻拦他的人势必会被它制裁 + +displayText:Red-Death Ray - Trident +displayDescription:-Demon JiHaiJun experimental unit \n - individual small \n - and have the ability to do laser.\n - surprisingly winning \n on the sea - if through the control center study [Death Ray Amphibious Outsourcing], you can reach land warfare。 + +tags:游戏结束 + +techLevel: 1 +class: CustomUnitMetadata +price:19000 +maxHp:7000 +mass: 9000 +selfRegenRate:0.5 +techLevel: 1 +buildSpeed:80s +radius:40 +displayRadius:40 +buildingSelectionOffset:-8 +isBio: false +shieldRenderRadius:60 +shieldDisplayOnlyDeflection:true +shieldDeflectionDisplayRate:0.3 +nanoRepairSpeed: 1 +#maxShield:1000 +[graphics] +total_frames: 1 + +image: 红鹰三叉戟.png +image_wreak:NONE +#scaleTurretImagesTo: 9 +image_turret:NONE +#image_shield:ROOT:/★主文件夹/Denmon-Storm/图像/核心/效果/蝴蝶母舰/基本/Shield.Ling +image_shadow:AUTO +shadowOffsetX:5 +shadowOffsetY:2 +splastEffect: true +teamColorsOnTurret:true + +[attack] +canAttack: true +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +maxAttackRange:340 + +shootDelay:0.6s + + + +[turret_最小射程] +x: 0 +y: 0 +invisible:true +limitingRange:400 +canShoot:false +showRangeUIGuide:true + + +[turret_1] +x: -17 +y: 10 +turnSpeed:0.5 +turnSpeedAcceleration:1.0 + +projectile:1 + +recoilOffset:-15 +recoilOutTime:2 +recoilReturnTime:100 + + +[turret_2] +x: 17 +y: 10 +turnSpeed:0.5 +turnSpeedAcceleration:1.0 + + + +recoilOffset:-15 +recoilOutTime:2 +recoilReturnTime:100 + +projectile:1 + +[turret_3] +x: 0 +y: 10 +turnSpeed:0.5 +turnSpeedAcceleration:1.0 + + +delay: 4.5s +recoilOffset:-15 +recoilOutTime:2 +recoilReturnTime:100 +chargeEffectImage:f.png +projectile:beam2 + + +[projectile_1] +life: 150 +directDamage: 56 +speed:8 +color:#ABEFEF +drawType:2 +frame:4 +drawSize:1.2 +areaDamage:45 +areaRadius:46 +largeHitEffect: true +#targetGround: true +lightColor:#ABEFEF +lightSize: 0.4 +#3f8targetGroundSpread: 30 +initialUnguidedSpeedHeight: 1.2 +gravity:0.18 +lightCastOnGround: true +trailEffect: CUSTOM:sparks +trailEffectRate:3 +explodeEffect: smallExplosion, CUSTOM:hitLightFlash,CUSTOM:lightSlowFade1,CUSTOM:lightSlowFade2,CUSTOM:sparks2*8 +explodeEffectOnShield: CUSTOM:hitLightFlash,shockwave +effectOnCreate: CUSTOM:projectileLight + +[effect_sparks] +attachedToUnit: false +life: 150 +xSpeedRelativeRandom:0.6 +ySpeedRelativeRandom:0.6 +hSpeed:0.3 +image: SHARED:spark.png +xOffsetRelativeRandom:10 +yOffsetRelativeRandom:10 +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +xSpeedRelativeRandom:1.5 +ySpeedRelativeRandom:1.5 +hSpeed:0.3 +image: SHARED:spark.png +xOffsetRelativeRandom:15 +yOffsetRelativeRandom:15 +priority: verylow +scaleFrom:2.1 +scaleTo:0.6 + +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 + +[effect_lightSlowFade1] +image: SHARED:light_50.png +life:180 +fadeOut: true +attachedToUnit:false +color: #63e6e8 +scaleFrom:1.5 +scaleTo:1.5 +alpha:0.8 +drawUnderUnits:true + +[effect_lightSlowFade2] +image: SHARED:light_50.png +life:260 +fadeOut: true +attachedToUnit:false +color: #63e6e8 +scaleFrom:0.6 +scaleTo:1.2 +alpha:0.7 +hSpeedRandom:0.3 +hSpeed:0.9 + + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit:true +color: #63e6e8 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 + +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +ySpeedRelative:-1 + + +[effect_projectileLight] +priority:veryhigh +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit:true +color: #63e6e8 +fadeInTime:2 +scaleFrom:0.6 +scaleTo:0.6 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +[effect_hitLightFlash] +priority:high +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +scaleFrom:2 +scaleTo:2 +alpha: 0.6 +drawUnderUnits:false + +[projectile_beam2] + +#=== for the beam effect === +life: 58 + +instant:true +instantReuseLast: true +#instantReuseLast_alsoChangeTurretAim: true +#moveWithParent: true +beamImage: Laser.Ling +beamImageEnd: SHARED:beam1_end.png +beamImageStart: SHARED:beam1_start.png +#beamImageOffsetRate: 1.5 +beamImageOffsetRate: 2 + +explodeEffect: NONE +explodeEffectOnShield: NONE + +shieldDamageMultiplier: 0.75 + +sweepOffsetFromTargetRadius:0.4 +#sweepOffset: x +sweepSpeed:10 + +#=== others === + +directDamage: 175 + +#color: #aa6284b8 +#color: #dd99bcf2 +color: #00ffff +#explodeEffect: CUSTOM: +effectOnCreate:CUSTOM:光环 +teamColorRatio_sourceRatio:0.8 + +teamColorRatio:0.5 + +laserEffect: true + +#[projectile_3] +#directDamage: 100 +#life: 150 +#speed: 3.5 +#image: ROOT:/‖资源‖/VC.png +#lightColor: #FFccCCEE +#lightSize: 0.4 +#image:ROOT:/‖资源‖/VC.png +#areaDamage: 300 +#areaRadius: 100 +#trailEffect:CUSTOM:Fire + + +[movement] +movementType: HOVER +moveSpeed: 1.35 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround: true + + +maxTurnSpeed: 1.3 +turnAcceleration: 0.05 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 45 + + +slowDeathFall: true + + + + +[ai] +buildPriority:0.5 +maxEachBase:1 + +[leg_1] +x: -23 +y: 0 +attach_x: -6 +attach_y: 6 +moveSpeed:2.0 +resetAngle:20 +holdDisMin: 10 +holdDisMax: 20 + +image_leg: leg.png +image_foot: foot.png +image_foot_shadow: SHADOW:foot.png + +[leg_2] +x: 23 +y: 0 +attach_x: 6 +attach_y: 6 +copyFrom: 1 + +[leg_3] +x: -23 +y: 34 +attach_x: -6 +attach_y: 26 +copyFrom: 1 + +[leg_4] +x: 23 +y: 34 +attach_x: 6 +attach_y: 26 +copyFrom: 1 + +[leg_5] +x: -24 +y: -25 +attach_x: -2 +attach_y: -20 +copyFrom: 1 + + +[leg_6] +x: 24 +y: -25 +attach_x: 2 +attach_y: -20 +copyFrom: 1 diff --git a/code/warning/年兽军队/11-16波/红鹰三叉戟/红鹰三叉戟.png b/code/warning/年兽军队/11-16波/红鹰三叉戟/红鹰三叉戟.png new file mode 100644 index 0000000..944186a Binary files /dev/null and b/code/warning/年兽军队/11-16波/红鹰三叉戟/红鹰三叉戟.png differ diff --git a/code/warning/年兽军队/11-16波/重型轰炸机/HeavyB.ini b/code/warning/年兽军队/11-16波/重型轰炸机/HeavyB.ini new file mode 100644 index 0000000..a9500af --- /dev/null +++ b/code/warning/年兽军队/11-16波/重型轰炸机/HeavyB.ini @@ -0,0 +1,131 @@ + + [core] + +name: Heavyb剿灭 +altNames: Heavy Bomber +displayText: Heavy Bomber +displayDescription: -A Bomber, but heavier and faster \n -Expensive \n -Effective Against land units and Buildings \n 1x Drone Turret for Air defense. + +displayText_zh: 重型轰炸机 +displayDescription_zh:-重型导弹但移速缓慢\n-高范围AOE伤害,对空对地。 + +price: 12000 +mass: 8000 +class: CustomUnitMetadata +techLevel: 2 +buildSpeed: 65s + +radius: 30 +displayRadius:30 +maxHp: 7000 +softCollisionOnAll: 30 + +energyMax: 3 +energyRegen: 0.00182 +energyStartingPercentage: 1 +energyNeedsToRechargeToFull: true + +numBitsOnDeath: 60 +explodeTypeOnDeath: largeUnit + + [graphics] +image: ROOT:/assets/oldsungodimg/T2/HeavyBomber/Heavy_Bomber.png +image_shadow: AUTO +total_frames: 1 +image_wreak: ROOT:/assets/oldsungodimg/T2/HeavyBomber/Heavy_is_Dead.png + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +attackMovement:bomber +maxAttackRange: 300 + +[turret_1] +#bomber +invisible: true +x: 0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +limitingRange: 100 +delay:1.5s +warmup:1.5s +projectile: 2 +size: 1.1 +turnSpeed: 20 + +energyUsage: 1 + + +[projectile_2] + + +life: 250 +speed: 0.3 +targetSpeed: 1.7 +drawSize: 1 +color: #000000 +trailEffect: false +largeHitEffect: true + +targetGround: true + +areaDamage: 750 +areaRadius: 120 + + +deflectionPower: 3 + + +[turret_2] +x:0 +y:14 +canShoot: true +image: ROOT:/assets/oldsungodimg/T2/HeavyBomber/Drone_Turret.png +shoot_flame: smoke +projectile: 1 + +canAttackLandUnits: false + +idleDir: 180 +delay:19 +limitingMinRange: 80 + +shoot_sound: gun_fire +shoot_sound_vol: 0.3 + +turnSpeed: 6 +turnSpeedAcceleration: 1 + +aimOffsetSpread: 0.5 + + +[projectile_1] + +life: 500 +directDamage: 20 +speed: 12 +image: ROOT:/assets/oldsungodimg/T2/HeavyBomber/Twin_Bullets.png +lightColor: #fff200 +lightSize: 0.3 +trailEffect: true +trailEffectRate: 3 + + [movement] +movementType: AIR +moveSpeed: 0.8 +moveAccelerationSpeed: 0.005 +moveDecelerationSpeed: 0.01 +reverseSpeedPercentage: 0 +landOnGround: OnlyIdle +maxTurnSpeed: 3 +turnAcceleration: 0.01 +slowDeathFall: true +targetHeight: 35 + +[ai] +noneInBaseExtraPriority: 0.4 \ No newline at end of file diff --git a/code/warning/年兽军队/11-16波/钢铁天牛战机/钢铁天牛战机.ini b/code/warning/年兽军队/11-16波/钢铁天牛战机/钢铁天牛战机.ini new file mode 100644 index 0000000..3ff88ae --- /dev/null +++ b/code/warning/年兽军队/11-16波/钢铁天牛战机/钢铁天牛战机.ini @@ -0,0 +1,252 @@ +[effect_光] +image:ROOT:/assets/magicdragonimg/ironskycow/.光爆.png +scaleFrom:1 +scaleTo:1 +life:30 +fadeOut:true + +[effect_鱼雷爆炸] +life:60 +animateFrameStart:0 +alwayStartDirAtZero:true +animateFrameEnd:21 +animateFrameSpeed:0.5 +dirOffset:90 +priority:critical +fadeOut:false +fadeInTime:0 +attachedToUnit:true +scaleFrom:0.7 +scaleTo:0.7 +total_frames:22 +alpha:1 +image:ROOT:/assets/magicdragonimg/ironskycow/.鱼雷爆炸.png + +[turret_鱼雷] +x:-30 +y:-40 +delay:4s +warmup:60 +projectile:鱼雷 + +[turret_鱼雷2] +x:30 +y:-40 +copyFrom:鱼雷 + + +[projectile_鱼雷] +explodeEffect:CUSTOM:鱼雷爆炸 +areaDamage:100 +areaRadius:60 +armourIgnoreAmount:500 +areaHitAirAndLandAtSameTime:true +speed:1 +turnSpeed:0 +deflectionPower:-1 +autoTargetingOnDeadTarget:true +targetSpeed:19 +targetSpeedAcceleration:0.05 +trailEffect:true +trailEffectRate:1 +lightCastOnGround:true +life:30 +spawnProjectilesOnEndOfLife:鱼雷2 +initialUnguidedSpeedY:1 +image:ROOT:/assets/magicdragonimg/ironskycow/导弹.png +drawSize:0.7 +drawUnderUnits:true + + +[projectile_鱼雷2] +drawUnderUnits:true +drawSize:0.7 +areaDamage:100 +areaRadius:60 +explodeEffect:CUSTOM:鱼雷爆炸 +armourIgnoreAmount:500 +areaHitAirAndLandAtSameTime:true +speed:0 +autoTargetingOnDeadTarget:true +autoTargetingOnDeadTargetRange:500 +deflectionPower:-1 +targetSpeed:28 +image:ROOT:/assets/magicdragonimg/ironskycow/导弹.png +targetSpeedAcceleration:0.06 +trailEffect:true +trailEffectRate:1 +lightCastOnGround:true +life:360 + +[turret_机射] +x:-40 +y:-40 +delay:12s +projectile:机射 + +[turret_机射2] +x:40 +y:-40 +copyFrom:机射 +projectile:机射2 + +[projectile_机射] +areaDamage:240 +areaRadius:240 +#nukeWeapon:true +largeHitEffect:true +areaHitAirAndLandAtSameTime:true +speed:-3 +image:ROOT:/assets/magicdragonimg/ironskycow/导弹.png +deflectionPower:-1 +targetSpeed:19 +targetSpeedAcceleration:0.05 +trailEffect:true +trailEffectRate:1 +lightCastOnGround:true +life:360 +initialUnguidedSpeedHeight:10 +gravity:9 +initialUnguidedSpeedX:-2 +autoTargetingOnDeadTarget:true +initialUnguidedSpeedY:-2 +drawSize:0.7 + +[projectile_机射2] +drawSize:0.7 +areaDamage:240 +areaRadius:120 +#nukeWeapon:true +image:ROOT:/assets/magicdragonimg/ironskycow/导弹.png +autoTargetingOnDeadTarget:true +largeHitEffect:true +areaHitAirAndLandAtSameTime:true +speed:-3 +deflectionPower:-1 +targetSpeed:19 +targetSpeedAcceleration:0.05 +trailEffect:true +trailEffectRate:1 +lightCastOnGround:true +life:360 +initialUnguidedSpeedHeight:10 +gravity:9 +initialUnguidedSpeedX:-2 +initialUnguidedSpeedY:2 + +[turret_机炮] +x:0 +y:0 +delay:0.5s + +warmup:120 +warmupCallDownRate:1 + +warmupNoReset:true +warmupShootDelayTransfer:40 +projectile:机炮 +aimOffsetSpread:0 +shoot_sound:ROOT:/sound/机炮.ogg + +[projectile_机炮] +directDamage:15 +speed:17 +life:60 +image:ROOT:/assets/magicdragonimg/ironskycow/机射.png +drawSize:0.7 +drawUnderUnits:true +armourIgnoreAmount:60 + +[core] +energyMax:1 +energyRegen:0.001 +energyNeedsToRechargeToFull:true +name:钢铁天牛剿灭 +class:CustomUnitMetadata +price:13000 +maxHp:5000 + +displayText:Iron Sky Bull Fighter +displayDescription:Advanced warplanes of T2 era produced by the high quality genes of the Iron Sky Bull combined with the high technology of the Magic Dragon.\n-use Red laser to air vs land,periodically launch high explosive bombs, causing range of damage to the enemy. + +displayText_zh:钢铁天牛战机 +displayDescription_zh:天牛的优质基因结合魔龙帝国的高新技术制作的T2时代的高级战机。\n-使用红色激光对空对地,周期性发射高爆弹,对敌人造成范围伤害。 + +armour:25 +mass:10000 +techLevel:2 +buildSpeed:55s +availableInDemo:true +radius:55 +isBio:false +numBitsOnDeath:24 +explodeOnDeath:false +fogOfWarSightRange:20 + +[graphics] +total_frames:1 +image:ROOT:/assets/magicdragonimg/ironskycow/钢铁天牛.png +image_shadow:AUTO +lock_body_rotation_with_main_turret:true + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +aimOffsetSpread:0 +canAttackUnderwaterUnits:false +turretSize:0 +maxAttackRange:320 +shootDelay:2s +isFixedFiring:true +turretMultiTargeting:true + +[turret_主炮左] +x:-25 +y:0 +projectile:幻影光束 +size:42 +aimOffsetSpread:0 +delay:0.05s +turnSpeedAcceleration:1 +turnSpeed:2 + +[turret_主炮右] +copyFrom:主炮左 +x:25 +y:0 + +[projectile_幻影光束] +areaDamage:12 +areaRadius:40 +areaDamageNoFalloff:true +life:6 +flameWeapon:false +armourIgnoreAmount:60 +instant:true +instantReuseLast:true +buildingDamageMultiplier:0.35 +explodeEffect:CUSTOM:光 +deflectionPower:-1 +shieldDefectionMultiplier:0.8 +shieldDamageMultiplier:1.8 +instantReuseLast_alsoChangeTurretAim:true +moveWithParent:true +beamImage:SHARED:beam1.png +beamImageEnd:SHARED:beam1_end.png +beamImageStart:SHARED:beam1_start.png +beamImageOffsetRate:0 +sweepOffsetFromTargetRadius:0 +areaHitAirAndLandAtSameTime:true +color:#BB0000 + +[movement] +movementType:AIR +targetHeightDrift:0 +reverseSpeedPercentage:0 +moveSpeed:0.7 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.005 +#body_rotation_with_main_turret means this is not used +maxTurnSpeed:0.8 +turnAcceleration:0.02 \ No newline at end of file diff --git a/code/warning/年兽军队/17-23波/七零解约/七零之眼.ini b/code/warning/年兽军队/17-23波/七零解约/七零之眼.ini new file mode 100644 index 0000000..fb48d46 --- /dev/null +++ b/code/warning/年兽军队/17-23波/七零解约/七零之眼.ini @@ -0,0 +1,150 @@ +[core] +name: 七零之眼剿灭 +class: CustomUnitMetadata +price:50 +maxHp:1200 +mass:1000 +techLevel: 1 +buildSpeed:1 +radius:5 +displayRadius:8 +isBio: false +fogOfWarSightRange:1 +energyMax:30 +energyRegen:0 +energyNeedsToRechargeToFull:true +tags:七零子机 + +displayText:Seven Zero Eye +displayText_zh:七零红眼 +displayDescription: -The eyes of seven zero are designed by DR. Beiyang warlord.\ n- Attack causes large-scale AOE damage. +displayDescription_zh:-七零之眼,由Dr.北洋军阀提供设计思路。\n-攻击造成大规模AOE伤害。 + +copyFrom:小飞机模板.thh + +[graphics] +total_frames:1 +image: 七零之眼.png +image_wreak: NONE +image_turret: NONE +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +scaleImagesTo:75 + +movementEffect: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverseFlipEffects: true +movementEffectRate: 1 + +[attack] +isMelee: true +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits:false +turretSize:10 +turretTurnSpeed:10 +maxAttackRange:150 +shootDelay:5 +attackMovement:bomber +aimOffsetSpread:0 +meleeEngangementDistance:420 + +[turret_1] +x: -10 +y: 0 +delay:0.5s +canAttackMaxAngle:80 +canAttackCondition:if not self.hasParent() +projectile:1 + +[turret_2] +x: 10 +y: 0 +delay:0.5s +canAttackMaxAngle:80 +canAttackCondition:if not self.hasParent() +projectile:1 + +[projectile_1] +directDamage: 10 +areaDamage: 5 +areaRadius: 35 +life: 2000 +sweepOffsetFromTargetRadius:0.4 +sweepSpeed:10 +image:起点.png +largeHitEffect: true +drawSize:0.6 +spawnProjectilesOnCreate:1(offsetDir=5,recursionLimit=1),1(offsetDir=-5,recursionLimit=1) +explodeEffect:CUSTOM:七零审判 +explodeEffectOnShield:CUSTOM:七零审判 + +[effect_七零审判] +life:50 +hOffset: 0 +fadeInTime: 0 +fadeOut: true +attachedToUnit: false +image:七零审判.png +scaleTo:0.9 +scaleFrom:0.15 +priority:critical +dirSpeed:30 +alpha:1 + +[movement] +movementType: AIR +moveSpeed:3 +moveAccelerationSpeed: 0.08 +moveDecelerationSpeed: 0.05 +maxTurnSpeed:3 +turnAcceleration:0.5 +targetHeight:50 +targetHeightDrift:3 +moveSlidingMode:true +moveIgnoringBody:false +moveSlidingDir:10 +slowDeathFall:true + +[effect_dustL] +image: 尾焰.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-3.5 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-8 +drawUnderUnits:true +attachedToUnit: false +[effect_dustR] +image: 尾焰.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-9 +drawUnderUnits:true +attachedToUnit: false + + diff --git a/code/warning/年兽军队/17-23波/七零解约/七零之眼.png b/code/warning/年兽军队/17-23波/七零解约/七零之眼.png new file mode 100644 index 0000000..7c942ca Binary files /dev/null and b/code/warning/年兽军队/17-23波/七零解约/七零之眼.png differ diff --git a/code/warning/年兽军队/17-23波/七零解约/七零之约.ini b/code/warning/年兽军队/17-23波/七零解约/七零之约.ini new file mode 100644 index 0000000..c8db20a --- /dev/null +++ b/code/warning/年兽军队/17-23波/七零解约/七零之约.ini @@ -0,0 +1,397 @@ + + +[core] +name: 七零剿灭 +displayText:Sky Blue seven zero carrier +displayText_zh:猩红七零航载机 +displayDescription: -Heavy armor can attack the ground\n- Stronger to air \n- Needs to be refitted when the missile is exhausted \n- Self-healing +displayDescription_zh:-七零航载机\n-妖姬帝国最新空军科技。\n-是妖姬帝国为了应付白热化的战争研发出的最新航载机。\n-她不仅能抗能打,并且拥有一个时空跳跃装置,更能带上僚机共同战斗。以及含有四个运输战斗机在附近跟随。 +class: CustomUnitMetadata +price: 45000 +maxHp: 32000 +mass: 40000 + +@global spawnUnitsType:七零之眼剿灭 +@global spawnUnitsNum:4 +@global reloadTime:8 + +copyFrom:航母模板.thh +maxTransportingUnits:4 +transportUnitsCanUnloadUnits:false +transportUnitsRequireTag:七零子机 +transportUnitsRequireMovementType:AIR + +tags:七零航载机 + +techLevel: 2 +buildSpeed: 100s +experimental: true + +radius: 24 +#displayRadius: 11 +isBio: false +#softCollisionOnAll: 3 +softCollisionOnAll: 24 + + +selfRegenRate:0.1 + + +builtFrom_1_name: experimentalLandFactoru发发刊词y +builtFrom_1_pos: 1.1 + + +energyMax: 12 +energyRegen: 0.015 +energyNeedsToRechargeToFull: true + +[graphics] +drawLayer: experimentals +total_frames: 1 +imageScale: 1 +image:七零之约.png +image_wreak: NONE +image_turret: 激光炮塔.png +scaleImagesTo: 140 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +movementEffect: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverseFlipEffects: true +movementEffectRate: 1 + +lock_body_rotation_with_main_turret: true + +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 10 +turretTurnSpeed: 1 +maxAttackRange: 540 +shootDelay: 25 + + +#isFixedFiring: true + + +[turret_1] +#head +invisible: true +canShoot: false +x: 0 +y: 0 +idleDir:0 + +[turret_激光1] +#laser +attachedTo: 1 +x: 0 +y: 0 +idleDir:0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +shoot_light:#64B5F6 + +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +projectile: 2 +size: 8 +delay: 25 +recoilOffset: -2 + +turnSpeed: 0.8 +turnSpeedAcceleration: 1 +#energyUsage: 1.3 + +[turret_4] +#missile +invisible: true +attachedTo: 1 +x: -8 +y: 25 +idleDir:0 +energyUsage: 0.35 +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#64B5F6 +shoot_flame:small +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 0 + +delay: 60 + + + + +turnSpeed: 0.8 +turnSpeedAcceleration: 1 + +[turret_5] +#missile +copyFrom: 4 +warmup:10 +invisible: true +x: 8 +y: 25 + +[turret_6] +#missile +copyFrom: 4 +warmup:20 +invisible: true +x: -12 +y: 25 + +[turret_7] +#missile +copyFrom: 4 +warmup:30 +invisible: true +x: 12 +y: 25 + +[projectile_1] +#missile +areaDamage: 45 +areaRadius: 40 +drawSize: 0.8 +#targetGround: true +#targetGroundSpread: 20 +life: 240 +speed: 2.6 +trailEffect:CUSTOM:projectileTrail +largeHitEffect: true +lightColor: #64B5F6 +lightSize: 0.4 +spawnProjectilesOnCreate:1(offsetDir=5,recursionLimit=5),1(offsetDir=-5,recursionLimit=5) +drawType:2 +frame:4 +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash +targetSpeed: 6.0 +explodeEffectOnShield: CUSTOM:hitLightFlash + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true + + +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +#ySpeedRelative:-1 + + +[effect_projectileLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_projectilePassThough] + +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true + +[projectile_2] +directDamage: 40 +areaDamage: 40 +areaRadius: 35 +life: 20 + +instant:true +instantReuseLast: true +instantReuseLast_alsoChangeTurretAim: true +moveWithParent: true + +beamImage: SHARED:beam3.png +beamImageEnd: SHARED:beam1_end.png +beamImageStart: SHARED:beam1_start.png +beamImageOffsetRate: 2 +color:#FF00FFE0 +lightColor:#FF00FFE0 +shieldDamageMultiplier: 0.75 +#spawnUnit:溅射 +sweepOffsetFromTargetRadius:0.4 +sweepSpeed:10 + +largeHitEffect: true + +laserEffect:true +spawnProjectilesOnCreate:1(offsetDir=5,recursionLimit=5),1(offsetDir=-5,recursionLimit=5) +explodeEffect:CUSTOM:七零审判 +explodeEffectOnShield:CUSTOM:七零审判 + +[movement] +movementType: AIR +moveSpeed: 1.1 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +targetHeightDrift: 2 +landOnGround: false + +reverseSpeedPercentage:0.8 + + +maxTurnSpeed: 2 +turnAcceleration: 0.03 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + +slowDeathFall: true + +[effect_七零审判] +life:50 +hOffset: 0 +fadeInTime: 0 +fadeOut: true +attachedToUnit: false +image:七零审判.png +scaleTo:0.6 +scaleFrom:0.21 +priority:critical +dirSpeed:30 +alpha:1 + +[effect_dustL] +image: 尾焰.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1 +alpha: 0.6 +color:red +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-3.5 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-15 +drawUnderUnits:true +attachedToUnit: false +[effect_dustR] +image: 尾焰.png +life:30 +stripIndex: dust +color:red +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 2.5 +scaleTo: 1 +alpha: 1 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-15 +drawUnderUnits:true +attachedToUnit: false + +[attachment_2] +x:0 +y:20 +@copyFromSection:attachment_1 +[attachment_3] +x:0 +y:35 +@copyFromSection:attachment_1 +[attachment_4] +x:0 +y:55 +@copyFromSection:attachment_1 + +[ai] +useAsTransport:false + +[attachment_单位插槽1] +x: 0 +y: 0 +#idleDir:-60 +idleDir:0 +idleDirReversing:0 +onCreateSpawnUnitOf:TR +#指向核心2.ini +addTransportedUnits: true +setDrawLayerOnTop: true +lockLegMovement:false +canBeAttackedAndDamaged: true +isUnselectable: false +showAllActionsFrom:if self.hasFlag(id=1) +#注意后面的id +#resetRotationWhenNotAttacking:true +lockRotation: true +createIncompleteIfParentIs: false +redirectDamageToParent: true +redirectDamageToParent_shieldOnly: true \ No newline at end of file diff --git a/code/warning/年兽军队/17-23波/七零解约/七零之约.png b/code/warning/年兽军队/17-23波/七零解约/七零之约.png new file mode 100644 index 0000000..fffcd5d Binary files /dev/null and b/code/warning/年兽军队/17-23波/七零解约/七零之约.png differ diff --git a/code/warning/年兽军队/17-23波/七零解约/七零审判.png b/code/warning/年兽军队/17-23波/七零解约/七零审判.png new file mode 100644 index 0000000..1b3cd84 Binary files /dev/null and b/code/warning/年兽军队/17-23波/七零解约/七零审判.png differ diff --git a/code/warning/年兽军队/17-23波/七零解约/小飞机模板.thh b/code/warning/年兽军队/17-23波/七零解约/小飞机模板.thh new file mode 100644 index 0000000..c738cef --- /dev/null +++ b/code/warning/年兽军队/17-23波/七零解约/小飞机模板.thh @@ -0,0 +1,47 @@ +[hiddenAction_装弹] +autoTrigger:if self.hasParent() +addResources:energy=10 + +[hiddenAction_返回] +autoTrigger:if self.energy(empty=true) or not self.isAttacking +alsoTriggerAction:返航 +clearActiveWaypoint:true + +[hiddenAction_返航] +addWaypoint_type:loadInto + +addWaypoint_target_fromReference:customTarget1 + +[hiddenAction_死掉] +autoTrigger:if self.customTarget1==null +setUnitStats:hp=0 + +[hiddenAction_死了] +autoTriggerOnEvent:destroyed + +takeResources_includeReference:customTarget1 + +takeResources_includeUnitsWithinRange:0 + +takeResources_includeUnitsWithinRange_team:own + +takeResources:飞机数=1 + + + +[resource_飞机数] +displayName:飞机数 +displayNameShort:飞机数 + + +[turret_FakeWP] +x:0 +y:0 +projectile:FAKE + +[projectile_FAKE] +deflectionPower:-1 +directDamage:0 +life:1 +speed:1 +drawSize:0 \ No newline at end of file diff --git a/code/warning/年兽军队/17-23波/七零解约/尾焰.png b/code/warning/年兽军队/17-23波/七零解约/尾焰.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and b/code/warning/年兽军队/17-23波/七零解约/尾焰.png differ diff --git a/code/warning/年兽军队/17-23波/七零解约/末端.png b/code/warning/年兽军队/17-23波/七零解约/末端.png new file mode 100644 index 0000000..b3a9adc Binary files /dev/null and b/code/warning/年兽军队/17-23波/七零解约/末端.png differ diff --git a/code/warning/年兽军队/17-23波/七零解约/激光.png b/code/warning/年兽军队/17-23波/七零解约/激光.png new file mode 100644 index 0000000..84ddc15 Binary files /dev/null and b/code/warning/年兽军队/17-23波/七零解约/激光.png differ diff --git a/code/warning/年兽军队/17-23波/七零解约/激光炮塔.png b/code/warning/年兽军队/17-23波/七零解约/激光炮塔.png new file mode 100644 index 0000000..3ca6e0a Binary files /dev/null and b/code/warning/年兽军队/17-23波/七零解约/激光炮塔.png differ diff --git a/code/warning/年兽军队/17-23波/七零解约/火炮炮塔.png b/code/warning/年兽军队/17-23波/七零解约/火炮炮塔.png new file mode 100644 index 0000000..1119e86 Binary files /dev/null and b/code/warning/年兽军队/17-23波/七零解约/火炮炮塔.png differ diff --git a/code/warning/年兽军队/17-23波/七零解约/第二子机.ling b/code/warning/年兽军队/17-23波/七零解约/第二子机.ling new file mode 100644 index 0000000..ad0b445 --- /dev/null +++ b/code/warning/年兽军队/17-23波/七零解约/第二子机.ling @@ -0,0 +1,40 @@ +[hiddenAction_装弹] +autoTrigger:if self.hasParent() +addResources:energy=10 + +[hiddenAction_返回] +autoTrigger:if self.energy(empty=true) or not self.isAttacking + +[hiddenAction_死掉] +autoTrigger:if self.customTarget1==null +setUnitStats:hp=0 + +[hiddenAction_死了] +autoTriggerOnEvent:destroyed + +takeResources_includeReference:customTarget1 + +takeResources_includeUnitsWithinRange:0 + +takeResources_includeUnitsWithinRange_team:own + +takeResources:第二飞机数=1 + + + +[resource_第二飞机数] +displayName:第二飞机数 +displayNameShort:第二飞机数 + + +[turret_FakeWP] +x:0 +y:0 +projectile:FAKE + +[projectile_FAKE] +deflectionPower:-1 +directDamage:0 +life:1 +speed:1 +drawSize:0 \ No newline at end of file diff --git a/code/warning/年兽军队/17-23波/七零解约/第二航母.ling b/code/warning/年兽军队/17-23波/七零解约/第二航母.ling new file mode 100644 index 0000000..d8bd566 --- /dev/null +++ b/code/warning/年兽军队/17-23波/七零解约/第二航母.ling @@ -0,0 +1,65 @@ +[resource_第二飞机数] +displayName:第二飞机数 +displayNameShort:第二飞机数 + +[hiddenAction_补充小飞机] +autoTrigger:if self.resource(type='第二飞机数')<${spawnUnitsNum} and self.ammo==${reloadTime} +addUnitsIntoTransport:${spawnUnitsType} +addResources:ammo=-${reloadTime},第二飞机数=1 + +[hiddenAction_弹药计时] +autoTrigger:if self.ammo<${reloadTime} and self.resource(type='第二飞机数')<${spawnUnitsNum} +addResources:ammo=1 + +[hiddenAction_重置装载] +autoTrigger:if self.resource(type='第二飞机数')==${spawnUnitsNum} +addResources:ammo=-${spawnUnitsNum} + +[hiddenAction_出厂自带小飞机] +autoTriggerOnEvent:completeAndActive +addUnitsIntoTransport:${spawnUnitsType}*${spawnUnitsNum} +addResources:第二飞机数=${spawnUnitsNum} + + +[turret_FakeWP] +x:0 +y:0 + +[turret_FakeWP1] +x:0 +y:5 +delay:30 +canAttackCondition:if attachment.energy(full=true) +turnSpeed:0 +canAttackMaxAngle:181 +unloadUpToXUnitsAndGiveAttackOrder:1 + +[projectile_FAKE] +deflectionPower:-1 +directDamage:0 +life:1 +speed:1 +drawSize:0 + + +[attachment_1] +x:0 +y:250 +height:1 +isVisible:true + +addTransportedUnits:true + +deattachIfWantingToMove:true + +canBeAttackedAndDamaged: false +isUnselectable: true + +rotateWithParent:true +resetRotationWhenNotAttacking:true + +idleDir:0 + +canAttack:true +keepAliveWhenParentDies:false +prioritizeParentsMainTarget:true diff --git a/code/warning/年兽军队/17-23波/七零解约/航母模板.thh b/code/warning/年兽军队/17-23波/七零解约/航母模板.thh new file mode 100644 index 0000000..96df142 --- /dev/null +++ b/code/warning/年兽军队/17-23波/七零解约/航母模板.thh @@ -0,0 +1,65 @@ +[resource_飞机数] +displayName:飞机数 +displayNameShort:飞机数 + +[hiddenAction_补充小飞机] +autoTrigger:if self.resource(type='飞机数')<${spawnUnitsNum} and self.ammo==${reloadTime} +addUnitsIntoTransport:${spawnUnitsType} +addResources:ammo=-${reloadTime},飞机数=1 + +[hiddenAction_弹药计时] +autoTrigger:if self.ammo<${reloadTime} and self.resource(type='飞机数')<${spawnUnitsNum} +addResources:ammo=1 + +[hiddenAction_重置装载] +autoTrigger:if self.resource(type='飞机数')==${spawnUnitsNum} +addResources:ammo=-${spawnUnitsNum} + +[hiddenAction_出厂自带小飞机] +autoTriggerOnEvent:completeAndActive +addUnitsIntoTransport:${spawnUnitsType}*${spawnUnitsNum} +addResources:飞机数=${spawnUnitsNum} + + +[turret_FakeWP] +x:0 +y:0 + +[turret_FakeWP1] +x:0 +y:5 +delay:30 +canAttackCondition:if attachment.energy(full=true) +turnSpeed:0 +canAttackMaxAngle:181 +unloadUpToXUnitsAndGiveAttackOrder:1 + +[projectile_FAKE] +deflectionPower:-1 +directDamage:0 +life:1 +speed:1 +drawSize:0 + + +[attachment_1] +x:0 +y:0 +height:1 +isVisible:true + +addTransportedUnits:true + +deattachIfWantingToMove:true + +canBeAttackedAndDamaged: false +isUnselectable: true + +rotateWithParent:true +resetRotationWhenNotAttacking:true + +idleDir:0 + +canAttack:true +keepAliveWhenParentDies:false +prioritizeParentsMainTarget:true diff --git a/code/warning/年兽军队/17-23波/七零解约/起点.png b/code/warning/年兽军队/17-23波/七零解约/起点.png new file mode 100644 index 0000000..ebda90b Binary files /dev/null and b/code/warning/年兽军队/17-23波/七零解约/起点.png differ diff --git a/code/warning/年兽军队/17-23波/七零解约/运输中心.ini b/code/warning/年兽军队/17-23波/七零解约/运输中心.ini new file mode 100644 index 0000000..5c0930f --- /dev/null +++ b/code/warning/年兽军队/17-23波/七零解约/运输中心.ini @@ -0,0 +1,143 @@ + +[core] +name: TR +class: CustomUnitMetadata +price: 75000 +maxHp: 5850 +mass: 40000 + +@global spawnUnitsType:七零运输模块剿灭 +@global spawnUnitsNum:4 +@global reloadTime:8 + +copyFrom:第二航母.ling,鬼.Ling + +#maxTransportingUnits:0 +transportUnitsCanUnloadUnits:false +transportUnitsRequireTag:七零运输子机 +transportUnitsRequireMovementType:AIR + +tags:七零运输总部机 + +techLevel: 2 +buildSpeed: 100s +experimental: true + +radius: 50 +#displayRadius: 11 +isBio: false +#softCollisionOnAll: 3 +softCollisionOnAll: 24 + + +selfRegenRate:0.1 + + +builtFrom_1_name: experimentalLandFactoru发发刊词y +builtFrom_1_pos: 1.1 + + +energyMax: 12 +energyRegen: 0.015 +energyNeedsToRechargeToFull: true + +[graphics] +#drawLayer: experimentals +total_frames: 1 +image:SHARED:blank.png +image_wreak: NONE +image_turret: NONE +#scaleImagesTo: 140 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 10 +turretTurnSpeed: 1 +maxAttackRange: 540 +shootDelay: 25 + + +#isFixedFiring: true + +[turret_1] +#head +invisible: true +canShoot: false +x: 0 + +y: 0 +idleDir:0 + +[projectile_2] +directDamage: 110 +areaDamage: 40 +areaRadius: 35 +life: 0 + + +instantReuseLast: true +instantReuseLast_alsoChangeTurretAim: true +moveWithParent: true + +beamImage: SHARED:beam3.png +beamImageEnd: SHARED:beam1_end.png +beamImageStart: SHARED:beam1_start.png +beamImageOffsetRate: 2 +color:#FF00FFE0 +lightColor:#FF00FFE0 +shieldDamageMultiplier: 0.75 +#spawnUnit:溅射 +sweepOffsetFromTargetRadius:0.4 +sweepSpeed:10 + +largeHitEffect: true + +laserEffect:true +#spawnProjectilesOnCreate:1(offsetDir=5,recursionLimit=5),1(offsetDir=-5,recursionLimit=5) +#explodeEffect:CUSTOM:七零审判 +#explodeEffectOnShield:CUSTOM:七零审判 + +[movement] +movementType: AIR +moveSpeed: 1.1 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +targetHeightDrift: 2 +landOnGround: false + +reverseSpeedPercentage:0.8 + + +maxTurnSpeed: 2 +turnAcceleration: 0.03 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + +slowDeathFall: true + +[attachment_2] +x:250 +y:0 +@copyFromSection:attachment_1 +[attachment_3] +x:0 +y:-250 +@copyFromSection:attachment_1 +[attachment_4] +x:-250 +y:0 +@copyFromSection:attachment_1 \ No newline at end of file diff --git a/code/warning/年兽军队/17-23波/七零解约/运输亡.png b/code/warning/年兽军队/17-23波/七零解约/运输亡.png new file mode 100644 index 0000000..2f1c6e6 Binary files /dev/null and b/code/warning/年兽军队/17-23波/七零解约/运输亡.png differ diff --git a/code/warning/年兽军队/17-23波/七零解约/运输模块.ini b/code/warning/年兽军队/17-23波/七零解约/运输模块.ini new file mode 100644 index 0000000..da5e790 --- /dev/null +++ b/code/warning/年兽军队/17-23波/七零解约/运输模块.ini @@ -0,0 +1,157 @@ + +[core] +name: 七零运输模块剿灭 +class: CustomUnitMetadata +price: 30000 +maxHp: 1250 +mass: 90000 + +techLevel: 1 +experimental: true +tags:七零运输子机 +buildSpeed: 0.0002 +#availableInDemo: true +copyFrom:第二子机.ling +radius: 25 +#displayRadius: 25 + +isBio: false +softCollisionOnAll: 3 + +maxTransportingUnits: 15 +nanoFactorySpeed:3 + +generation_credits: 4 +generation_delay: 40 + +selfRegenRate:0.4 + +transportUnitsKillOnDeath: if self.isOverLiquid() +transportUnitsHealBy: 0.8 + + +builtFrom_1_name: experimentalLandFa好的哦喜欢ctory +builtFrom_1_pos: 5 + +exit_x:0 +exit_y:10 + +exit_dirOffset:0 +exit_moveAwayAmount:140 + + + +[graphics] +total_frames: 1 + +image: 运输模块.png +image_wreak: 运输亡.png +image_turret: NONE +scaleImagesTo: 60 +#scaleTurretImagesTo: 9 + +#imageScale: 1.5 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +movementEffect: CUSTOM:engineTrail +movementEffectRate: 6 + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 4 +maxAttackRange: 210 +shootDelay: 25 + +turretMultiTargeting: true + + +[turret_1] +x: -20 +y: -17 + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE + +recoilOffset: -1 +recoilOutTime: 4 +recoilReturnTime: 6 + +[turret_2] +copyFrom: 1 +x: 20 +y: -17 +warmup:7 +linkDelayWithTurret:1 + +[projectile_1] +directDamage:20 +life: 70 +speed: 7 + +frame: 11 + +lightColor: #FFccCCEE +lightSize: 0.4 + +[movement] +movementType: AIR +moveSpeed: 1.1 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround: true + + +maxTurnSpeed: 1.3 +turnAcceleration: 0.05 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 45 + + +slowDeathFall: true + + + + +[effect_engineTrail] + +#createWhenOverLiquid: false + +createWhenZoomedOut: false +priority:low + + +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFEE22 +fadeInTime:3 +scaleFrom: 0.3 +scaleTo: 0.8 +alpha: 1.1 +#drawUnderUnits:true + +ySpeedRelative:-0.7 +xSpeedRelativeRandom:0.2 + +yOffsetRelative: -40 + +atmospheric: true + +stripIndex:effects +frameIndex: 0 + + diff --git a/code/warning/年兽军队/17-23波/七零解约/运输模块.png b/code/warning/年兽军队/17-23波/七零解约/运输模块.png new file mode 100644 index 0000000..2b3fe3f Binary files /dev/null and b/code/warning/年兽军队/17-23波/七零解约/运输模块.png differ diff --git a/code/warning/年兽军队/17-23波/七零解约/雷霆炮塔.png b/code/warning/年兽军队/17-23波/七零解约/雷霆炮塔.png new file mode 100644 index 0000000..b365a9b Binary files /dev/null and b/code/warning/年兽军队/17-23波/七零解约/雷霆炮塔.png differ diff --git a/code/warning/年兽军队/17-23波/七零解约/鬼.Ling b/code/warning/年兽军队/17-23波/七零解约/鬼.Ling new file mode 100644 index 0000000..2618fe8 --- /dev/null +++ b/code/warning/年兽军队/17-23波/七零解约/鬼.Ling @@ -0,0 +1,6 @@ +[core] +showInEditor: false +isUnselectable:true +canNotBeDirectlyAttacked:true +showOnMinimap: false +canNotBeDamaged:true \ No newline at end of file diff --git a/code/warning/年兽军队/17-23波/堕落级战舰/CJP.ogg b/code/warning/年兽军队/17-23波/堕落级战舰/CJP.ogg new file mode 100644 index 0000000..1edd8c8 Binary files /dev/null and b/code/warning/年兽军队/17-23波/堕落级战舰/CJP.ogg differ diff --git a/code/warning/年兽军队/17-23波/堕落级战舰/FXQ.ogg b/code/warning/年兽军队/17-23波/堕落级战舰/FXQ.ogg new file mode 100644 index 0000000..cd15984 Binary files /dev/null and b/code/warning/年兽军队/17-23波/堕落级战舰/FXQ.ogg differ diff --git a/code/warning/年兽军队/17-23波/堕落级战舰/GSP2.png b/code/warning/年兽军队/17-23波/堕落级战舰/GSP2.png new file mode 100644 index 0000000..eeed322 Binary files /dev/null and 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a/code/warning/年兽军队/17-23波/堕落级战舰/JMDLKTMJ.png b/code/warning/年兽军队/17-23波/堕落级战舰/JMDLKTMJ.png new file mode 100644 index 0000000..bc61b73 Binary files /dev/null and b/code/warning/年兽军队/17-23波/堕落级战舰/JMDLKTMJ.png differ diff --git a/code/warning/年兽军队/17-23波/堕落级战舰/KJMS.ogg b/code/warning/年兽军队/17-23波/堕落级战舰/KJMS.ogg new file mode 100644 index 0000000..05f63ba Binary files /dev/null and b/code/warning/年兽军队/17-23波/堕落级战舰/KJMS.ogg differ diff --git a/code/warning/年兽军队/17-23波/堕落级战舰/LJF.png b/code/warning/年兽军队/17-23波/堕落级战舰/LJF.png new file mode 100644 index 0000000..07d952b Binary files /dev/null and b/code/warning/年兽军队/17-23波/堕落级战舰/LJF.png differ diff --git a/code/warning/年兽军队/17-23波/堕落级战舰/MF.png b/code/warning/年兽军队/17-23波/堕落级战舰/MF.png new file mode 100644 index 0000000..6fd1858 Binary files /dev/null and b/code/warning/年兽军队/17-23波/堕落级战舰/MF.png differ diff --git a/code/warning/年兽军队/17-23波/堕落级战舰/MZ.ogg b/code/warning/年兽军队/17-23波/堕落级战舰/MZ.ogg new file mode 100644 index 0000000..8e0c8cc Binary files /dev/null and b/code/warning/年兽军队/17-23波/堕落级战舰/MZ.ogg differ diff --git a/code/warning/年兽军队/17-23波/堕落级战舰/NDX.ogg b/code/warning/年兽军队/17-23波/堕落级战舰/NDX.ogg new file mode 100644 index 0000000..13983ab Binary files /dev/null and b/code/warning/年兽军队/17-23波/堕落级战舰/NDX.ogg differ diff --git a/code/warning/年兽军队/17-23波/堕落级战舰/ZLZDLTK_PT2.png b/code/warning/年兽军队/17-23波/堕落级战舰/ZLZDLTK_PT2.png new file mode 100644 index 0000000..06e8572 Binary files /dev/null and b/code/warning/年兽军队/17-23波/堕落级战舰/ZLZDLTK_PT2.png differ diff --git a/code/warning/年兽军队/17-23波/堕落级战舰/堕落级战舰.ini b/code/warning/年兽军队/17-23波/堕落级战舰/堕落级战舰.ini new file mode 100644 index 0000000..a5fb8c5 --- /dev/null +++ b/code/warning/年兽军队/17-23波/堕落级战舰/堕落级战舰.ini @@ -0,0 +1,679 @@ +[comment_test] +单位还行,你浸没重要级单位 +星河联动单位 请勿二改 + +[attachment_1] +x:0 +y:43 +height:2 +canBeAttackedAndDamaged:false +keepAliveWhenParentDies:true +setDrawLayerOnTop:true +addTransportedUnits:1 +rotateWithParent:true +lockRotation:false +resetRotationWhenNotAttacking:true +canAttack:true +[attachment_2] +x:0 +y:-72 +@copyFromSection:attachment_1 + +[action_buildAntiNuke] +price: 5000 +text: i:gui.actions.buildAntiNuke +description:i:gui.actions.buildAntiNuke.description +displayType: NONE +buildSpeed: 0.0001 +pos:-3 +isActive:if self.ammoIncludingQueued(lessThan=10) +addResources: ammo=1 +isLocked: if not game.nukesEnabled() +isLockedMessage: i:gui.actions.nukesDisabled +iconImage:ICON_CHDD.png +ai_isDisabled: if self.ammo(greaterThan=3) +showMessageToPlayer:Interceptor Ammunition +1 + + + + +[action_showNukeCount] +#infoOnly: true +addResources: ammo=1 +price: ammo=1 +text: i:gui.actions.antiNukeCount +description: i:gui.actions.antiNukeCount.description +displayType: none +buildSpeed: 0s +pos:-4 +displayRemainingStockpile: true +highPriorityQueue: true +isActive:false +iconImage:ICON_HWFY.png + + + + +[action_YD] +autoTrigger: if self.isMoving() +isVisible: false +playSoundAtUnit:FXQ.ogg:0.4 + +[effect_LJF] +image:LJF.png +priority:high +life:60 +spawnChance: 1 +fadeOut: true +attachedToUnit:true +fadeInTime: 30 +scaleFrom:2.6 +scaleTo:2.5 +alpha: 0.6 +color: #e8e1ed +drawUnderUnits:true +hOffset:0 +dirOffsetRandom: 180 +dirSpeedRandom: 5 +atmospheric: true +[effect_LJF2] +image:LJF.png +priority:high +life:60 +spawnChance: 1 +fadeOut: true +attachedToUnit:true +fadeInTime: 30 +scaleFrom:1.3 +scaleTo:1.5 +alpha: 0.6 +color: #e8e1ed +drawUnderUnits:true +hOffset:0 +dirOffsetRandom: 180 +dirSpeedRandom: 5 +atmospheric: true +[effect_LJF3] +image:LJF.png +priority:high +life:60 +spawnChance: 1 +fadeOut: true +attachedToUnit:true +fadeInTime: 30 +scaleFrom:0.6 +scaleTo:0.7 +alpha: 0.6 +color: #e8e1ed +drawUnderUnits:true +hOffset:0 +dirOffsetRandom: 180 +dirSpeedRandom: 5 +atmospheric: true +[effect_LZ] +attachedToUnit: false +life:160 +atmospheric: true +xOffsetRelativeRandom: 20 +yOffsetRelativeRandom: 20 +scaleFrom:2 +scaleTo:2.5 +xSpeedRelativeRandom:0.4 +ySpeedRelativeRandom:0.4 +hSpeed:0.5 +hSpeedRandom: 0.5 + +image:SHARED:spark.png +yOffsetRelative:-72 +[effect_projectileTrail] +createWhenZoomedOut: false +priority:low +image: SHARED:light_50.png +life:80 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:0.6 +scaleTo:2.8 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:-0.4 +atmospheric: true +yOffsetRelative:-72 +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 18 +turretTurnSpeed: 4 +maxAttackRange:290 +shootDelay: 25 +turretMultiTargeting: true + +[turret_2] +x: 27 +y: -10 +idleDir:45 +projectile: 1 +size:17 +image:MF.png +turnSpeed:1.4 +turnSpeedAcceleration: 1 +shoot_sound:JGLZP.ogg +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:lightSlowFade,shockwave*2 +shoot_light: #eefbff +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 10 +canAttackFlyingUnits: true +canAttackLandUnits: false +warmup: 200 +warmupCallDownRate: 1 +warmupNoReset: true +warmupShootDelayTransfer: 10 + +[turret_35] +x: -27 +y: -10 +copyFrom:2 +idleDir:-45 +linkDelayWithTurret:2 + +[turret_4] +x: -27 +y: -25 +copyFrom:2 +idleDir:-45 +linkDelayWithTurret:2 + +[turret_5] +x: 27 +idleDir:45 +y: -25 +copyFrom:2 +linkDelayWithTurret:2 + +[projectile_1] +directDamage:176 +life: 100 +areaDamage:150 +areaRadius:76 +speed: 7 +frame:11 +drawSize: 1 +lightSize: 0.4 +lightColor:#ffffff +explodeEffect:CUSTOM:new.sparks*2,shockwave + +[turret_1] +invisible: true +canShoot: false +x: 0 +y: 0 +idleDir:0 + +[turret_11] +x:-7 +idleDir:-30 +y:-43 +copyFrom:3 +linkDelayWithTurret:3 + +[turret_12] +x:-7 +idleDir:-150 +y:-57 +copyFrom:3 +linkDelayWithTurret:3 + +[turret_13] +x:7 +idleDir:150 +y:-57 +copyFrom:3 +linkDelayWithTurret:3 + +[turret_14] +x: 0 +y:-7 +canShoot: false +laserDefenceEnergyUse:0.6 +limitingRange:165 + +[turret_15] +x:0 +y:80 +attachedTo:1 +slave: true +invisible: true +projectile:4 +canShoot:true +delay:1 + +[projectile_4] +areaDamage:45 +areaRadius:76 +life:0 +speed:0 +explodeEffect:NONE +explodeEffectOnShield:NONE +explodeOnEndOfLife:true +areaHitAirAndLandAtSameTime:true +hitSound:false +pushForce:-0.3 +pushVelocity:-1 + +[turret_18] +x: 0 +y: 7 +canShoot:true +shouldResetTurret: false +idleSpin: 0.5 +image:GSP2.png +warmup:145 +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +projectile:6 + +[projectile_6] +#flak +life: 340 +speed: 20 +drawSize: 0.9 +trailEffect: true +largeHitEffect: true +frame: 0 +areaDamage: 23 +areaRadius: 60 +autoTargetingOnDeadTarget: true +lightColor: #ffff00 +lightSize: 0.4 + +[turret_3] +#laser +idleDir:30 +invisible: false +x:7 +y:-43 +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#ABEFEF +shoot_flame:small +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile:3 +size:8 +recoilOffset: -2 +delay:15 +image:MF.png +energyUsage:0.8 + + +turnSpeed: 0.8 +turnSpeedAcceleration: 1 + + +[projectile_3] +#missile +flameWeapon: true +areaDamage: 20 +areaRadius: 40 +drawSize:1 +targetGround: true +targetGroundSpread: 20 +life: 240 +speed: 2.6 +trailEffect: true +largeHitEffect: true +lightColor:#ABEFEF +lightSize: 0.4 +color:#ABEFEF +frame: 7 + +[turret_8] +idleDir:-25 +x: -20 +y:45 +size:12 +image:ZLZDLTK_PT2.png +projectile: 2 +turnSpeed: 4 +turnSpeedAcceleration: 0.3 +shoot_sound:CJP.ogg +shoot_sound_vol:0.23 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff +canShoot: true +recoilOffset: -3 +recoilOutTime: 4 +recoilReturnTime: 20 +warmupStartEffect: CUSTOM:warmup +warmup:150 +chargeEffectImage: SHARED:lighting_charge2.png +image_applyTeamColors: true +canAttackFlyingUnits:false +canAttackLandUnits:true +[turret_9] +idleDir:25 +x: 20 +y:45 +copyFrom:8 +linkDelayWithTurret:8 + +[projectile_5] +life: 250 +speed: 0.3 +targetSpeed: 1.7 +largeHitEffect: true +drawSize:2.5 +color: #000000 +trailEffect: false +#largeHitEffect: true +targetGround: true +areaDamage:15 +buildingDamageMultiplier:1.65 +areaRadius:35 +deflectionPower:4 +explodeEffect:CUSTOM:CJB +[effect_CJB] +alsoPlaySound:HZJBZ.ogg:0.4 +priority:critical +stripIndex:shockwave +life:30 +scaleFrom:0.1 +scaleTo:2 + +[projectile_2] +directDamage:5 +life: 80 +speed: 0 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 +drawType:2 +frame:4 +drawSize:1 +trailEffect: CUSTOM:projectileTrail2 +trailEffectRate:2 +#trailEffectRate: true +lightColor:#ffffff +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash, CUSTOM:new.sparks*20 +explodeEffectOnShield: CUSTOM:hitLightFlash +effectOnCreate: CUSTOM:projectileLight +areaDamage:10 +areaRadius:30 +[effect_new.sparks] +attachedToUnit: false +life:60 +atmospheric: true +xOffsetRelativeRandom: 50 +yOffsetRelativeRandom: 50 +scaleFrom:2 +scaleTo:2.5 +xSpeedRelativeRandom:2.5 +ySpeedRelativeRandom:2.5 +hSpeed:0.5 +hSpeedRandom: 0.5 + +image:SHARED:spark.png +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.2 +scaleTo: 0.2 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true +[effect_projectileTrail2] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +ySpeedRelative:-1 +[effect_projectileLight] +priority:veryhigh +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_hitLightFlash] +priority:high +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false +[effect_projectilePassThough] +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom:1.5 +scaleTo:1 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true + + +[ai] +useAsBuilder: true +useAsTransport:true + + +[turret_10] + +x:0 +y:-28 +#idleDir:-90 +warmup:30 +turnSpeed: 4 +size:1 +canShoot: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +isMainNanoTurret: true + +[turret_16] +canShoot:false +x: 0 +y:7 +projectile:5 +shoot_sound:NDX.ogg:0.3 +energyUsage:0.7 + +[turret_17] +#anti-nuke turret +x: 0 +y:7 +canShoot:false + + +idleDir:0 +invisible: true + +projectile: antiNukeMissile +interceptProjectiles_withTags: nuke +interceptProjectiles_andTargetingGroundUnderDistance: 400 +interceptProjectiles_andUnderDistance: 800 +interceptProjectiles_andOverHeight:50 + +shoot_sound:nuke_launch +shoot_sound_vol:0.15 +shoot_light:#FFEECCCC + +size: 1 + +turnSpeed: 40 + +resourceUsage: ammo=1 + +shoot_flame:shockwave, smoke + +[projectile_antiNukeMissile] +#anti-nuke +directDamage: 85 + +life: 99999 +speed: 0.2 +targetSpeed: 6.5 +targetSpeedAcceleration:0.05 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 10 +#shadowFrame:1 + +drawType:0 + +targetGround: true +areaDamage: 100 +areaRadius: 60 + +areaExpandTime:75 + +deflectionPower:-1 + + +lightColor: #FFEEEE00 +lightSize: 1 + + +alwaysVisibleInFog: true + +[movement] +movementType: AIR +moveSpeed: 1.2 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0.8 +turnAcceleration: 0.05 +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 120 + +[hiddenAction_TJSFZY] +autoTrigger:if self.isControlledByAI() +addResourcesScaledByAIHandicaps:credits=35 + +[graphics] +total_frames:2 +image:JMDLKTMJ.png +#icon_zoomed_out:ROOT:/QT/SC/ICON/DWTB/ICON_SYFJ.png +image_wreak:NONE +image_turret:NONE +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +animation_idle_start: 0 +animation_idle_end: 1 +animation_idle_speed: 2 +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2 + +movementEffect: CUSTOM:projectileTrail,CUSTOM:LZ*2,CUSTOM:LJF,CUSTOM:LJF2,CUSTOM:LJF3 +movementEffectRate: 8 + +[core] +autoTriggerCooldownTime:2.0s +fireTurretXAtSelfOnDeath:16 +class: CustomUnitMetadata +price:75000 +maxHp:8000 +mass: 900 +techLevel: 1 +experimental: true +buildSpeed:128.5s +radius:78 +isBio: false +softCollisionOnAll: 3 +transportSlotsNeeded:20 +maxTransportingUnits:18 +nanoFactorySpeed:6 +generation_credits:15 +generation_delay: 40 +energyMax:7 +soundOnMoveOrder:KJMS.ogg:0.4 +soundOnAttackOrder:MZ.ogg:0.4 +energyRegen: 0.002 +energyNeedsToRechargeToFull: true +selfRegenRate:0.5 +#transportUnitsRequireMovementType:AIR +#transportUnitsCanUnloadUnits:if self.isFlying() +transportUnitsKillOnDeath:false +transportUnitsHealBy:0.5 +#borrowResourcesWhileAlive:ㄣ=-50 +canRepairBuildings: true +canRepairUnits : true +autoRepair: true +nanoRange: 260 +nanoRepairSpeed: 0.8 +nanoBuildSpeed:1.2 +canBuild_3_name: repair +canBuild_3_pos: -2 +canBuild_2_name: reclaim +canBuild_2_pos: -1 +canBuild_1_name:turretT2,antiAirTurretT2,turret_artillery,turret_flamethrower + +exit_x:0 +exit_y:36 +exit_dirOffset:0 +exit_moveAwayAmount:140 +isPickableStartingUnit: true +startFallingWhenStartingUnit: true +transportUnitsCanUnloadUnits:if self.isOverPassableTile(type='LAND') or self.isOverwater() +transportUnitsRequireMovementType:LAND,WATER,AIR,HOVER +name:堕落级剿灭 +tags:JMDLJSZKJ +displayText_zh:堕落级散装空舰 +displayText:Immersion fallen class bulk empty ship +displayDescription_zh:-可建设单位与建筑物\n-在空中移动防核\n-自带激光防御与维修湾\n-对空中和陆地目标进行强力攻击\n-高速回血\n-死亡后投射剩余的弹药 +displayDescription:-Buildable units and buildings\n-Mobile anti-nuclear in the air\n-Self-equipped laser defense and maintenance bay\n-Strong attack on air and land targets\n-High-speed blood return \ No newline at end of file diff --git a/code/warning/年兽军队/17-23波/猩红矩阵/.1o.png b/code/warning/年兽军队/17-23波/猩红矩阵/.1o.png new file mode 100644 index 0000000..d605ddf Binary files /dev/null and b/code/warning/年兽军队/17-23波/猩红矩阵/.1o.png differ diff --git a/code/warning/年兽军队/17-23波/猩红矩阵/Ax.png b/code/warning/年兽军队/17-23波/猩红矩阵/Ax.png new file mode 100644 index 0000000..751b64b Binary files /dev/null and b/code/warning/年兽军队/17-23波/猩红矩阵/Ax.png differ diff --git a/code/warning/年兽军队/17-23波/猩红矩阵/Red.png b/code/warning/年兽军队/17-23波/猩红矩阵/Red.png new file mode 100644 index 0000000..be7a843 Binary files /dev/null and b/code/warning/年兽军队/17-23波/猩红矩阵/Red.png differ diff --git a/code/warning/年兽军队/17-23波/猩红矩阵/SMOKE.png b/code/warning/年兽军队/17-23波/猩红矩阵/SMOKE.png new file mode 100644 index 0000000..b309fbd Binary files /dev/null and b/code/warning/年兽军队/17-23波/猩红矩阵/SMOKE.png differ diff --git a/code/warning/年兽军队/17-23波/猩红矩阵/beam_turret.png b/code/warning/年兽军队/17-23波/猩红矩阵/beam_turret.png new file mode 100644 index 0000000..4ea6b39 Binary files /dev/null and b/code/warning/年兽军队/17-23波/猩红矩阵/beam_turret.png differ diff --git a/code/warning/年兽军队/17-23波/猩红矩阵/icon_selected.png b/code/warning/年兽军队/17-23波/猩红矩阵/icon_selected.png new file mode 100644 index 0000000..1b8be0a Binary files /dev/null and b/code/warning/年兽军队/17-23波/猩红矩阵/icon_selected.png differ diff --git a/code/warning/年兽军队/17-23波/猩红矩阵/lighting.png b/code/warning/年兽军队/17-23波/猩红矩阵/lighting.png new file mode 100644 index 0000000..e092a42 Binary files /dev/null and b/code/warning/年兽军队/17-23波/猩红矩阵/lighting.png differ diff --git a/code/warning/年兽军队/17-23波/猩红矩阵/null.png b/code/warning/年兽军队/17-23波/猩红矩阵/null.png new file mode 100644 index 0000000..af45704 Binary files /dev/null and b/code/warning/年兽军队/17-23波/猩红矩阵/null.png differ diff --git a/code/warning/年兽军队/17-23波/猩红矩阵/rotorwash.png b/code/warning/年兽军队/17-23波/猩红矩阵/rotorwash.png new file mode 100644 index 0000000..c2b87b0 Binary files /dev/null and b/code/warning/年兽军队/17-23波/猩红矩阵/rotorwash.png differ diff --git a/code/warning/年兽军队/17-23波/猩红矩阵/猩红.ini b/code/warning/年兽军队/17-23波/猩红矩阵/猩红.ini new file mode 100644 index 0000000..83b8597 --- /dev/null +++ b/code/warning/年兽军队/17-23波/猩红矩阵/猩红.ini @@ -0,0 +1,216 @@ + +[core] +name: 猩红矩阵组长 +displayText_zh: 猩红矩阵组长 +displayDescription_zh: -猩红的颜色代表着它崇高的地位,没有人能逃脱它的猩红弹幕。 + +displayText: Red Matrix +displayDescription: -The trial of thunder has been planned for a long time\n-the latest power of Yaoji Technology. \n-Combined with the power of the blue matrix +class: CustomUnitMetadata +price: 350000 +maxHp: 20000 +mass: 1145 +#canOnlyBeAttackedByUnitsWithTags: RTS +numBitsOnDeath: 255 +techLevel: 2 +buildSpeed: 0.0013 +tags:ROPGifi +#availableInDemo: true + +radius: 50 +displayRadius: 50 + +energyMax: 10 +energyRegen: 0.00315 +energyNeedsToRechargeToFull: true + + +isBio: false +softCollisionOnAll: 0 + +[graphics] +total_frames: 1 +scaleImagesTo: 210 +image: Red.png +image_wreak: NONE +image_turret: beam_turret.png +scaleTurretImagesTo: 20 +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +movementEffect: CUSTOM:EkRotorwash, CUSTOM:EkRotordust +movementEffectRate: 6 + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 19 +turretTurnSpeed: 4 + + +maxAttackRange: 350 +shootDelay: 9s + +[turret_2] +copyFrom: 1 +x: 24 +y: 0 + +[turret_3] +copyFrom: 1 +x: -24 +y: 0 + +[turret_4] +copyFrom: 1 +x: 0 +y: 24 + +[turret_5] +copyFrom: 1 +x: 10 +y: 24 + +[turret_6] +copyFrom: 1 +x: -10 +y: 24 + +[turret_7] +copyFrom: 1 +x: 24 +y: -10 + +[turret_8] +copyFrom: 1 +x: -24 +y: 10 + +[turret_1] +#laserTurre + +x: 0 +y: -24 +idleDir:0 + + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 16 + +delay: 9s + +#energyUsage: 0.5 + +shouldResetTurret: true + +turnSpeed: 4.2 +turnSpeedAcceleration: 0.3 + + +aimOffsetSpread: 0 + +idleSweepAngle:20 +idleSweepDelay:100 +idleSweepSpeed:0.4 + +[projectile_1] + +#=== for the beam effect === +life: 450 +speed:0 +targetSpeed: 15 +turnSpeed:3 +retargetingInFlight:true +spawnProjectilesOnCreate:1(offsetDir=2,recursionLimit=2) +trailEffect: true +largeHitEffect: true + +areaDamage: 35 +areaRadius: 125 +explodeEffect: NONE +explodeEffectOnShield: NONE +#spawnUnit:雷暴(spawnChance=0.05) +shieldDamageMultiplier: 0.75 +wobbleAmplitude: 2.0 +wobbleFrequency: 6.0s +sweepOffsetFromTargetRadius:0.4 +sweepOffset: 6 +sweepSpeed:10 + +#=== others === +image:.1o.png +teamColorRatio:0.5 + + +#laserEffect: true + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #FF0000 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true + + +[movement] +movementType: AIR +#moveSpeed: 0.7 +moveSpeed: 1.6 + +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 1.8 +turnAcceleration: 0.5 +slowDeathFall: true +moveSlidingMode :false +moveIgnoringBody:false + +targetHeight: 300 +reverseSpeedPercentage:0.75 + +[effect_EkRotorwash] +image: rotorwash.png +createWhenOverLand: false +life: 40 +spawnChance: 1 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom: 0.25 +scaleTo: 1.5 +alpha: 0.5 +drawUnderUnits:true +hOffset: -40 +dirOffsetRandom: 180 +dirSpeedRandom: 0.6 +atmospheric: true + +[effect_EkRotordust] +image: rotorwash.png +createWhenOverLiquid: false +life: 40 +spawnChance: 1 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom: 0.25 +scaleTo: 1.5 +alpha: 1 +color: #916C5B +drawUnderUnits:true +hOffset: -40 +dirOffsetRandom: 180 +dirSpeedRandom: 0.6 +atmospheric: true + diff --git a/code/warning/年兽军队/17-23波/猩红裂痕/LST.png b/code/warning/年兽军队/17-23波/猩红裂痕/LST.png new file mode 100644 index 0000000..4ea6b39 Binary files /dev/null and b/code/warning/年兽军队/17-23波/猩红裂痕/LST.png differ diff --git a/code/warning/年兽军队/17-23波/猩红裂痕/O.ini b/code/warning/年兽军队/17-23波/猩红裂痕/O.ini new file mode 100644 index 0000000..14d0014 --- /dev/null +++ b/code/warning/年兽军队/17-23波/猩红裂痕/O.ini @@ -0,0 +1,78 @@ + +[core] + + + +name: 自爆 +class: CustomUnitMetadata +price: 0 +maxHp: 0 +mass: 0 +isUnselectable:true +canNotBeDirectlyAttacked:true + +techLevel: 1 +buildSpeed: 0.00002 +#availableInDemo: true +displayText:World Peace +displayText_zh:轨道炮自爆 +radius: 25 +#displayRadius: 25 +isBio:false +isBuilding: true + +#unitsSpawnedOnDeath:世界核平X*5 + +techLevel: 3 +buildSpeed: 10000000s +#availableInDemo: true + +nukeOnDeath: true +nukeOnDeathRange: 250 +nukeOnDeathDamage: 460 +nukeOnDeathDisableWhenNoNuke: true + +[graphics] +total_frames: 1 +image: LST.png +image_wreak: NONE +image_turret: NONE +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +scaleImagesTo:60 + +animation_idle_start: 0 +animation_idle_end: 3 +animation_idle_speed: 10 + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 210 +shootDelay: 80 + +[projectile_1] +directDamage: 80 +life: 70 +speed: 5 + + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 \ No newline at end of file diff --git a/code/warning/年兽军队/17-23波/猩红裂痕/子弹.png b/code/warning/年兽军队/17-23波/猩红裂痕/子弹.png new file mode 100644 index 0000000..045a0ec Binary files /dev/null and b/code/warning/年兽军队/17-23波/猩红裂痕/子弹.png differ diff --git a/code/warning/年兽军队/17-23波/猩红裂痕/尾迹.png b/code/warning/年兽军队/17-23波/猩红裂痕/尾迹.png new file mode 100644 index 0000000..b128bd1 Binary files /dev/null and b/code/warning/年兽军队/17-23波/猩红裂痕/尾迹.png differ diff --git a/code/warning/年兽军队/17-23波/猩红裂痕/幻蓝无痕.ini b/code/warning/年兽军队/17-23波/猩红裂痕/幻蓝无痕.ini new file mode 100644 index 0000000..ec0db26 --- /dev/null +++ b/code/warning/年兽军队/17-23波/猩红裂痕/幻蓝无痕.ini @@ -0,0 +1,196 @@ + +[hiddenAction_碰撞] +autoTrigger:if numberOfUnitsInEnemyTeam(withinRange=12,greaterThan=0) +setUnitStats:hp+=-5000 + +[core] +radius:15 +##REMOVE THIS TO USE UNIT## +dont_load:false + +name:猩红裂痕剿灭 +energyMax:10 +energyRegen:0.02 +energyNeedsToRechargeToFull:true +class:CustomUnitMetadata + +displayText:Slutter Blue No Trace +displayDescription:The behind-the-scenes of the scene looks at all \n- Where do we go?\n-The answer is gradually announced. + +displayText_zh: 猩红裂痕 +displayDescription_zh: 猩红的天空,裂痕的踪迹。\n-在她成为神蝶那一刻,妖姬帝国注定走向鼎盛时期。\n-可你曾知道?鼎盛过后便是灭亡时刻....... +tags:猩红无痕 +price:120000 +maxHp:8400 +selfRegenRate:0.9 +mass:4000 +maxShield:2000 +autoTriggerCooldownTime:0.1s +shieldRegen:0.5 +techLevel:1 +buildSpeed:35s + +[graphics] +total_frames:1 +image:幻蓝无痕.png +image_wreak:NONE +image_turret:NONE +image_shadow:AUTO +lock_body_rotation_with_main_turret:false + + +movementEffect:CUSTOM:尾迹 +movementEffectRate:1 + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:15 +turretTurnSpeed:150 + +maxAttackRange:850 +shootDelay:0.5s + +[turret_1] +x:0 +y:0 +size:0 +projectile:1 + +shoot_sound:开火.ogg +shoot_sound_vol:0.2 +turnSpeedAcceleration:999 +shoot_flame:NONE + +warmup:2s + +[turret_2] +x:0 +y:0 +size:0 +projectile:1 + +shoot_sound:开火.ogg +shoot_sound_vol:0.2 +turnSpeedAcceleration:999 +shoot_flame:NONE + +warmup:2s + +[turret_3] +x:0 +y:0 +size:0 +projectile:1 + +shoot_sound:开火.ogg +shoot_sound_vol:0.2 +turnSpeedAcceleration:999 +shoot_flame:NONE + +warmup:2s + +[turret_4] +x:0 +y:0 +size:0 +projectile:1 + +shoot_sound:开火.ogg +shoot_sound_vol:0.2 +turnSpeedAcceleration:999 +shoot_flame:NONE + +warmup:2s + +[turret_5] +x:0 +y:0 +size:0 +projectile:1 + +shoot_sound:开火.ogg +shoot_sound_vol:0.2 +turnSpeedAcceleration:999 +shoot_flame:NONE + +warmup:2s + +[turret_6] +x:0 +y:0 +size:0 +projectile:1 + +shoot_sound:开火.ogg +shoot_sound_vol:0.2 +turnSpeedAcceleration:999 +shoot_flame:NONE + +warmup:2s + +[projectile_1] +directDamage:35 +life:1800 +speed:4 +wobbleAmplitude: 3 +wobbleFrequency: 3.8s +retargetingInFlight:true +retargetingInFlightSearchDelay:10 +retargetingInFlightSearchRange:1500 +retargetingInFlightSearchLead:1 +trailEffect:CUSTOM:尾焰 +trailEffectRate:1 +targetSpeed: 10 +targetSpeedAcceleration:0.05 +image:子弹.png +#) +spawnUnit:自爆*1(spawnChance=0.05) +color:#00ffff + +drawSize:0.3 + + +[movement] +movementType:AIR +moveSpeed:1.5 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.02 + +maxTurnSpeed:1.8 +turnAcceleration:1.5 + +moveIgnoringBody:false +reverseSpeedPercentage:0 + + +[effect_尾迹] +life:120 +priority:critical +fadeOut:true +fadeInTime:0 +attachedToUnit:false +scaleFrom:1 +scaleTo:1 +image:尾迹.png +total_frames:1 +alpha:1 +yOffsetRelative:-40 +color:#00BBFF + + +[effect_尾焰] +life:30 +priority:critical +fadeOut:true +fadeInTime:1 +attachedToUnit:false +scaleFrom:0.5 +scaleTo:0 +image:子弹.png +total_frames:1 +color:#00ffff +alpha:0.7 \ No newline at end of file diff --git a/code/warning/年兽军队/17-23波/猩红裂痕/幻蓝无痕.png b/code/warning/年兽军队/17-23波/猩红裂痕/幻蓝无痕.png new file mode 100644 index 0000000..001d8a8 Binary files /dev/null and b/code/warning/年兽军队/17-23波/猩红裂痕/幻蓝无痕.png differ diff --git a/code/warning/年兽军队/17-23波/猩红裂痕/开火.ogg b/code/warning/年兽军队/17-23波/猩红裂痕/开火.ogg new file mode 100644 index 0000000..377850b Binary files /dev/null and b/code/warning/年兽军队/17-23波/猩红裂痕/开火.ogg differ diff --git a/code/warning/年兽军队/17-23波/红星氢弹组长/SMS.ini b/code/warning/年兽军队/17-23波/红星氢弹组长/SMS.ini new file mode 100644 index 0000000..b24bdf1 --- /dev/null +++ b/code/warning/年兽军队/17-23波/红星氢弹组长/SMS.ini @@ -0,0 +1,257 @@ + +[core] + + + +name: 氢弹战舰组长 +class: CustomUnitMetadata + +price: 5000 +maxHp: 3000 +mass: 40000 + +displayText:DemonJi SpeedBoat +displayDescription:Naval vanguard units\n-Always charge at the forefront\n-It is known as the brave team + +displayText_zh:氢弹战舰组长 +displayDescription_zh:迅速,恐惧,无人能敌。是他们的代名词。\n-代号是旋转弹幕审判。 + +techLevel: 1 +buildSpeed: 30s +availableInDemo: true + +radius: 40 +#displayRadius: 11 + +isBio: false +#softCollisionOnAll: 3 + + +builtFrom_1_name: seaFactoryx地is好 +builtFrom_1_pos: 5 + + + + +[graphics] +total_frames: 4 + +image: 氢弹战舰.png +image_wreak: NONE +image_turret: NONE +scaleImagesTo: 60 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + +splastEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 17 +turretTurnSpeed: 1.8 + + + +maxAttackRange: 290 +shootDelay: 25 + +turretMultiTargeting: true + +[turret_1] + +#forward turret +x: 0 +y: -12 + +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#ff00fffb + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 + + +recoilOffset: -3 + +idleDir:0 +idleDirReversing: -145 + + +[projectile_1] +#main turret projectile +#directDamage: 0 #no directDamage with targetGround +life: 125 +speed: 4 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 50 +areaRadius: 45 + +largeHitEffect: true +targetGround: true + +lightColor: #ffe92b +lightSize: 0.4 + + +initialUnguidedSpeedHeight: 1.5 +gravity:0.2 + +targetGroundSpread: 30 +initialUnguidedSpeedHeight: 1.2 +gravity:0.1 +lightCastOnGround: true +turnSpeed:0 +retargetingInFlight:true +spawnProjectilesOnCreate:1(offsetDir=30,recursionLimit=36) +spawnProjectilesOnEndOfLife:nukeProjectile(spawnChance=0.05) + +[movement] +movementType: AIR +moveSpeed: 1.9 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround: true + +maxTurnSpeed: 5 +turnAcceleration: 0.05 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 45 + +[projectile_nukeProjectile] +#nuke +tags: nukehckc + +directDamage: 123 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true +areaDamage: 250 + +#hullDamageMultiplier:0 for EMP version +#hullDamageMultiplier: 0 + +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true + +areaRadius: 250 + +areaExpandTime:75 + +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:true + +lightColor: #FFEEEE00 +lightSize: 1 + +friendlyFire: true + +#trailEffect: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:4 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life: 120 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + + +[effect_nukeLaunch_wave] +priority:high + +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo: 2.5 + +[effect_nukeLaunch_smoke] +priority:high + +xOffsetAbsoluteRandom: 10 +yOffsetAbsoluteRandom: 10 + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.3 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFEEEE00 + +fadeInTime:5 +scaleFrom: 0.3 +scaleTo: 0.8 +alpha: 0.9 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.9 +ySpeedAbsoluteRandom:0.9 +dirOffsetRandom:180 +atmospheric: true + + +[effect_nukeLaunch_light] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +scaleFrom: 1.7 +scaleTo: 1.7 +alpha: 0.7 +drawUnderUnits:false diff --git a/code/warning/年兽军队/17-23波/红星氢弹组长/氢弹战舰.png b/code/warning/年兽军队/17-23波/红星氢弹组长/氢弹战舰.png new file mode 100644 index 0000000..73652c0 Binary files /dev/null and b/code/warning/年兽军队/17-23波/红星氢弹组长/氢弹战舰.png differ diff --git a/code/warning/年兽军队/17-23波/雅娜/.龙卷风.png b/code/warning/年兽军队/17-23波/雅娜/.龙卷风.png new file mode 100644 index 0000000..ee1c313 Binary files /dev/null and b/code/warning/年兽军队/17-23波/雅娜/.龙卷风.png differ diff --git a/code/warning/年兽军队/17-23波/雅娜/486.png b/code/warning/年兽军队/17-23波/雅娜/486.png new file mode 100644 index 0000000..1c9ab36 Binary files /dev/null and b/code/warning/年兽军队/17-23波/雅娜/486.png differ diff --git a/code/warning/年兽军队/17-23波/雅娜/DarkKing/.龙卷风.png b/code/warning/年兽军队/17-23波/雅娜/DarkKing/.龙卷风.png new file mode 100644 index 0000000..ee1c313 Binary files /dev/null and b/code/warning/年兽军队/17-23波/雅娜/DarkKing/.龙卷风.png differ diff --git a/code/warning/年兽军队/17-23波/雅娜/DarkKing/NoR.ini b/code/warning/年兽军队/17-23波/雅娜/DarkKing/NoR.ini new file mode 100644 index 0000000..3da7c59 --- /dev/null +++ b/code/warning/年兽军队/17-23波/雅娜/DarkKing/NoR.ini @@ -0,0 +1,145 @@ +[graphics] +total_frames: 1 +image:SHARED:blank.png +#lock_body_rotation_with_main_turret:true +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +imageScale:2 +animation_idle_start: 0 +animation_idle_end: 0 +animation_idle_speed: 1 + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:true +turretSize:0 +turretTurnSpeed:9999 +maxAttackRange:300 +shootDelay:1 + +[movement] +movementType: AIR +targetHeight:0 +reverseSpeedPercentage: 0.6 +moveSpeed:1.6 +moveAccelerationSpeed: 0.09 +moveDecelerationSpeed: 0.06 +maxTurnSpeed: 99 +turnAcceleration: 99 +moveSlidingDir: 181 +targetHeightDrift:0 + +[turret_1] +x: 0 +y: 0 +projectile:1 +barrelHeight:0 + +[projectile_1] +speed:0 +areaDamage:150 +areaRadius:275 +life:0 +areaHitUnderwaterAlways:true +areaHitAirAndLandAtSameTime:true +explodeOnEndOfLife:true +#friendlyFire:true +explodeEffect:CUSTOM:龙卷风1*2,CUSTOM:龙卷风2*2,CUSTOM:龙卷风3*2,CUSTOM:龙卷风4*2,CUSTOM:龙卷风5*2,CUSTOM:龙卷风6*2,CUSTOM:龙卷风7*2 + + + +[core] +showOnMinimap: false +#autoTriggerCooldownTime:0.2s +#disableAllUnitCollisions:true +class: CustomUnitMetadata +energyMax:5 +energyRegen: 0 +dieOnZeroEnergy: true +#hideScorchMark: true +#canNotBeDamaged:true +price:0 +maxHp:900000 +mass: 900000 +radius:100 +canOnlyBeAttackedByUnitsWithTags:雅娜母舰 +#createNeutral:true +#stayNeutral:true +#createOnAggressiveTeam:true +showInEditor:false +name:NoR +displayText:AD-DU +displayText_zh:绝对领域-黑暗无羁 +isBuilding: true +tags:向我靠近 + + +nukeOnDeath: true +nukeOnDeathRange: 180 +nukeOnDeathDamage: 750 +nukeOnDeathDisableWhenNoNuke: true + + +[action_GiveCharge] +autoTrigger:if self.hp(greaterThan=0) +addResources: energy=-1 +isVisible:false +buildSpeed: 1s + +[effect_龙卷风1] +priority:critical +life:450 +spawnChance: 1 +fadeOut: true +attachedToUnit:true +fadeInTime: 30 +scaleFrom: 0.5 +scaleTo: 0.6 +alpha: 0.6 +drawUnderUnits: false +hOffset:0 +dirOffsetRandom: 180 +dirSpeedRandom:15 +atmospheric: true +image:卷风效果.png +ySpeedRelative:6 +imageShadow:卷风效果.png + +[effect_龙卷风2] +@copyFromSection:effect_龙卷风1 +hOffset:25 +scaleFrom: 0.7 +scaleTo: 0.8 + +[effect_龙卷风3] +@copyFromSection:effect_龙卷风1 +hOffset:50 +scaleFrom: 0.9 +scaleTo: 1.0 + +[effect_龙卷风4] +@copyFromSection:effect_龙卷风1 +hOffset:75 +scaleFrom: 1.1 +scaleTo: 1.2 + +[effect_龙卷风5] +@copyFromSection:effect_龙卷风1 +hOffset:100 +scaleFrom: 1.3 +scaleTo: 1.4 + +[effect_龙卷风6] +@copyFromSection:effect_龙卷风1 +hOffset:125 +scaleFrom: 1.5 +scaleTo: 1.6 + +[effect_龙卷风7] +@copyFromSection:effect_龙卷风1 +hOffset:150 +scaleFrom: 1.7 +scaleTo: 1.8 \ No newline at end of file diff --git a/code/warning/年兽军队/17-23波/雅娜/DarkKing/Xor.ini b/code/warning/年兽军队/17-23波/雅娜/DarkKing/Xor.ini new file mode 100644 index 0000000..758d3ca --- /dev/null +++ b/code/warning/年兽军队/17-23波/雅娜/DarkKing/Xor.ini @@ -0,0 +1,147 @@ +[graphics] +total_frames: 1 +image:SHARED:blank.png +#lock_body_rotation_with_main_turret:true +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +imageScale:2 +animation_idle_start: 0 +animation_idle_end: 0 +animation_idle_speed: 1 + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:true +turretSize:0 +turretTurnSpeed:9999 +maxAttackRange:300 +shootDelay:1 + +[movement] +movementType: AIR +targetHeight:0 +reverseSpeedPercentage: 0.6 +moveSpeed:1.6 +moveAccelerationSpeed: 0.09 +moveDecelerationSpeed: 0.06 +maxTurnSpeed: 99 +turnAcceleration: 99 +moveSlidingDir: 181 +targetHeightDrift:0 + +[turret_1] +x: 0 +y: 0 +projectile:1 +barrelHeight:0 + +[projectile_1] +speed:0 +areaDamage:70 +areaRadius:75 +life:0 +areaHitUnderwaterAlways:true +areaHitAirAndLandAtSameTime:true +explodeOnEndOfLife:true +#friendlyFire:true +explodeEffect:CUSTOM:龙卷风1*2,CUSTOM:龙卷风2*2,CUSTOM:龙卷风3*2,CUSTOM:龙卷风4*2,CUSTOM:龙卷风5*2,CUSTOM:龙卷风6*2,CUSTOM:龙卷风7*2 +pushVelocity:-1.5 +pushForce:-1.5 + + + +[core] +showOnMinimap: false +#autoTriggerCooldownTime:0.2s +#disableAllUnitCollisions:true +class: CustomUnitMetadata +energyMax:5 +energyRegen: 0 +dieOnZeroEnergy: true +#hideScorchMark: true +#canNotBeDamaged:true +price:0 +maxHp:900000 +mass: 900000 +radius:100 +canOnlyBeAttackedByUnitsWithTags:雅娜母舰 +#createNeutral:true +#stayNeutral:true +#createOnAggressiveTeam:true +showInEditor:false +name:XoR +displayText:AD-DU +displayText_zh:绝对领域-黑暗无羁分 +isBuilding: true +tags:向我靠近 + + +nukeOnDeath: true +nukeOnDeathRange: 180 +nukeOnDeathDamage: 3400 +nukeOnDeathDisableWhenNoNuke: true + + +[action_GiveCharge] +autoTrigger:if self.hp(greaterThan=0) +addResources: energy=-1 +isVisible:false +buildSpeed: 1s + +[effect_龙卷风1] +priority:critical +life:450 +spawnChance: 1 +fadeOut: true +attachedToUnit:true +fadeInTime: 15 +scaleFrom: 1 +scaleTo: 0.1 +alpha: 0.6 +drawUnderUnits: false +hOffset:0 +dirOffsetRandom: 120 +dirSpeedRandom:15 +atmospheric: true +image:风窝.png +ySpeedRelative:6 +imageShadow:卷风效果.png + +[effect_龙卷风2] +@copyFromSection:effect_龙卷风1 +hOffset:25 +scaleFrom: 0.7 +scaleTo: 0.8 + +[effect_龙卷风3] +@copyFromSection:effect_龙卷风1 +hOffset:50 +scaleFrom: 0.9 +scaleTo: 1.0 + +[effect_龙卷风4] +@copyFromSection:effect_龙卷风1 +hOffset:75 +scaleFrom: 1.1 +scaleTo: 1.2 + +[effect_龙卷风5] +@copyFromSection:effect_龙卷风1 +hOffset:100 +scaleFrom: 1.3 +scaleTo: 1.4 + +[effect_龙卷风6] +@copyFromSection:effect_龙卷风1 +hOffset:125 +scaleFrom: 1.5 +scaleTo: 1.6 + +[effect_龙卷风7] +@copyFromSection:effect_龙卷风1 +hOffset:150 +scaleFrom: 1.7 +scaleTo: 1.8 \ No newline at end of file diff --git a/code/warning/年兽军队/17-23波/雅娜/DarkKing/卷风效果.png b/code/warning/年兽军队/17-23波/雅娜/DarkKing/卷风效果.png new file mode 100644 index 0000000..07d952b Binary files /dev/null and b/code/warning/年兽军队/17-23波/雅娜/DarkKing/卷风效果.png differ diff --git a/code/warning/年兽军队/17-23波/雅娜/DarkKing/风窝.png b/code/warning/年兽军队/17-23波/雅娜/DarkKing/风窝.png new file mode 100644 index 0000000..575ac1a Binary files /dev/null and b/code/warning/年兽军队/17-23波/雅娜/DarkKing/风窝.png differ diff --git a/code/warning/年兽军队/17-23波/雅娜/Light2.png b/code/warning/年兽军队/17-23波/雅娜/Light2.png new file mode 100644 index 0000000..b87e597 Binary files /dev/null and b/code/warning/年兽军队/17-23波/雅娜/Light2.png differ diff --git a/code/warning/年兽军队/17-23波/雅娜/R.png b/code/warning/年兽军队/17-23波/雅娜/R.png new file mode 100644 index 0000000..d7c92db Binary files /dev/null and b/code/warning/年兽军队/17-23波/雅娜/R.png differ diff --git a/code/warning/年兽军队/17-23波/雅娜/X.ini b/code/warning/年兽军队/17-23波/雅娜/X.ini new file mode 100644 index 0000000..7d579ca --- /dev/null +++ b/code/warning/年兽军队/17-23波/雅娜/X.ini @@ -0,0 +1,130 @@ + +[core] + + + +name: RD +class: CustomUnitMetadata +price: 2500 +maxHp: 100 +mass: 500 +isUnselectable:true +canNotBeDirectlyAttacked:true +showInEditor: false + + +techLevel: 1 + +#price: 1 +#techLevel: 1 +builtFrom_2_name: commandCenterigjc +builtFrom_2_pos: 6 + +buildSpeed: 35s +availableInDemo: false + +energyMax: 30 +energyRegen: 0.085 +energyNeedsToRechargeToFull: true + +radius: 17 +#displayRadius: 13 +isBio: false + +#builtFrom_1_techLevel: 2 + +[graphics] +total_frames: 1 + +image: logo.png +image_wreak: NONE +image_turret: NONE +scaleImagesTo: 280 +#scaleTurretImagesTo: 9 + +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + +movementEffect: CUSTOM:projectileTrail +movementEffectRate: 8 + +[attack] +dieOnAttack: false +canAttack: false +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 1 +turretTurnSpeed: 1.5 + +maxAttackRange: 240 + +shootDelay: 45 + + +[turret_1] +#main turret +x: 0 +y: 0 +projectile:1 + +[turret_2] +#main turret +x: 0 +y: 0 +projectile:1 +energyUsage:1 + +[turret_3] +#main turret +x: 0 +y: 0 +projectile:1 + +[turret_4] +#main turret +x: 0 +y: 0 +projectile:1 + +[projectile_1] +directDamage: 78 +life: 500 +largeHitEffect: true +speed: 1.0 +targetSpeed: 3 +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:0 +ballistic_height: 4 + +[movement] +movementType: HOVER +moveSpeed: 2.0 +moveAccelerationSpeed: 0.14 +moveDecelerationSpeed: 0.24 +maxTurnSpeed: 17 +turnAcceleration: 1 +moveSlidingMode :false +moveIgnoringBody:false + +[effect_projectileTrail] + +createWhenZoomedOut: false +priority:low + +image: Light2.png +life: 30 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:3.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:true +ySpeedRelative:-0.2 +atmospheric: true \ No newline at end of file diff --git a/code/warning/年兽军队/17-23波/雅娜/YDN.png b/code/warning/年兽军队/17-23波/雅娜/YDN.png new file mode 100644 index 0000000..9320bb0 Binary files /dev/null and b/code/warning/年兽军队/17-23波/雅娜/YDN.png differ diff --git a/code/warning/年兽军队/17-23波/雅娜/light.png b/code/warning/年兽军队/17-23波/雅娜/light.png new file mode 100644 index 0000000..c06bc4f Binary files /dev/null and b/code/warning/年兽军队/17-23波/雅娜/light.png differ diff --git a/code/warning/年兽军队/17-23波/雅娜/logo.png b/code/warning/年兽军队/17-23波/雅娜/logo.png new file mode 100644 index 0000000..61e432f Binary files /dev/null and b/code/warning/年兽军队/17-23波/雅娜/logo.png differ diff --git a/code/warning/年兽军队/17-23波/雅娜/卷风效果.png b/code/warning/年兽军队/17-23波/雅娜/卷风效果.png new file mode 100644 index 0000000..07d952b Binary files /dev/null and b/code/warning/年兽军队/17-23波/雅娜/卷风效果.png differ diff --git a/code/warning/年兽军队/17-23波/雅娜/烈风战机.ini b/code/warning/年兽军队/17-23波/雅娜/烈风战机.ini new file mode 100644 index 0000000..47010d3 --- /dev/null +++ b/code/warning/年兽军队/17-23波/雅娜/烈风战机.ini @@ -0,0 +1,245 @@ + +[core] +price: 100000 +maxHp:30000 +mass: 12000 +techLevel: 2 +radius:50 +displayRadius:50 +isBio: false +name:雅娜剿灭 + +displayText_zh:烈风-雅典娜-DE +displayDescription_zh:-发射将敌人吸入不可逃脱的烈风之中\n-5秒后引爆烈风的压力-\n使其直接秒杀烈风中的敌人。\n-每一次毁灭后雅典娜需要充能15秒,并且需要80000资金支持。\n如果解锁外包科技,则可以8000一次充能。 + +displayText:Gale Athena DE +displayDescription:-Launch to suck the enemy into the inescapable gale\n-5 seconds later to detonate the pressure of the gale-\n make it directly kill the enemy in the gale. \n-After each destruction, Athena needs to be charged for 15 seconds and needs 80,000 funds. \nIf you unlock the outsourcing technology, you can charge 8000 at a time. + + +energyMax: 20 +energyRegen: 0 +energyNeedsToRechargeToFull:true +tags:DA,KJR +buildSpeed: 105s + +[graphics] +total_frames: 2 +image:YDN.png +#lock_body_rotation_with_main_turret:true +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +imageScale:1.4 + +animation_moving_start: 1 +animation_moving_end: 1 +animation_moving_speed: 15 +animation_idle_start: 0 +animation_idle_end: 0 +animation_idle_speed: 15 + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +maxAttackRange:560 +shootDelay:3s + +[turret_1] +x:0 +y:70 +projectile: 1 +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +canShoot:true +warmup:10s +energyUsage:20 +chargeEffectImage: light.png +image:486.png +shoot_flame:CUSTOM:龙卷风1*2,CUSTOM:龙卷风2*2,CUSTOM:龙卷风3*2,CUSTOM:龙卷风4*2,CUSTOM:龙卷风5*2,CUSTOM:龙卷风6*2,CUSTOM:龙卷风7*2 + +[effect_移动] +life:50 +drawUnderUnits:false +attachedToUnit: false +scaleFrom:0.3 +scaleTo:0.3 +image:R.png +yOffsetRelative:-2 +priority:low + +[movement] +movementType: AIR +moveSpeed: 1.7 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.03 + +landOnGround: false + +reverseSpeedPercentage:0 + + +maxTurnSpeed: 1.6 +turnAcceleration: 0.2 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + +slowDeathFall: true + +[projectile_1] +life:0 +explodeEffect: CUSTOM:龙卷风1*2,CUSTOM:龙卷风2*2,CUSTOM:龙卷风3*2,CUSTOM:龙卷风4*2,CUSTOM:龙卷风5*2,CUSTOM:龙卷风6*2,CUSTOM:龙卷风7*2 +instant: true +areaDamage: 0 +areaRadius: 150 +spawnUnit: NoR + + + +#friendlyFire: true + +[hiddenAction_refund] +requireConditional: if numberOfUnitsInTeam(greaterThan=2, withTag='DA', incompleteBuildings=true) +autoTriggerOnEvent: created +addResources:20000 +deleteSelf: true + +[effect_龙卷风1] +priority:critical +life:450 +spawnChance: 1 +fadeOut: true +attachedToUnit:true +fadeInTime: 30 +scaleFrom: 0.5 +scaleTo: 0.6 +alpha: 0.6 +drawUnderUnits: false +hOffset:0 +dirOffsetRandom: 180 +dirSpeedRandom:15 +atmospheric: true +image:卷风效果.png +ySpeedRelative:6 +imageShadow:卷风效果.png + +[effect_龙卷风2] +@copyFromSection:effect_龙卷风1 +hOffset:25 +scaleFrom: 0.7 +scaleTo: 0.8 + +[effect_龙卷风3] +@copyFromSection:effect_龙卷风1 +hOffset:50 +scaleFrom: 0.9 +scaleTo: 1.0 + +[effect_龙卷风4] +@copyFromSection:effect_龙卷风1 +hOffset:75 +scaleFrom: 1.1 +scaleTo: 1.2 + +[effect_龙卷风5] +@copyFromSection:effect_龙卷风1 +hOffset:100 +scaleFrom: 1.3 +scaleTo: 1.4 + +[effect_龙卷风6] +@copyFromSection:effect_龙卷风1 +hOffset:125 +scaleFrom: 1.5 +scaleTo: 1.6 + +[effect_龙卷风7] +@copyFromSection:effect_龙卷风1 +hOffset:150 +scaleFrom: 1.7 +scaleTo: 1.8 +alsoPlaySound:风.ogg:0.2 +[projectile_5] + +#targetGround: true +directDamage: 40 +life: 2400 +speed: 8 +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 + +#frame: 2 + + +frame: 7 +drawSize: 1.5 +color: #00ffff + +areaDamage: 150 +areaRadius: 100 + +largeHitEffect:true + +lightColor: #EEEEEE + +targetGroundSpread: 10 +initialUnguidedSpeedHeight: 1.2 +gravity:0.18 +lightCastOnGround: true + +[turret_x1] +#invisible: true +x: 60 +y: 40 +idleDir:0 + +projectile: 5 + + +turnSpeed: 15 +turnSpeedAcceleration: 15 + +image:486.png +shoot_sound:gun_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEEEE00 + + +delay:0.5s + +#recoilOffset: -2 +#recoilOutTime: 10 +#recoilReturnTime: 14 + +[turret_x2] +#invisible: true +x: -60 +y: 40 +idleDir:0 + +projectile: 5 +image:486.png + +turnSpeed: 15 +turnSpeedAcceleration: 15 + +delay:0.5s +shoot_sound:gun_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEEEE00 + + + + +#recoilOffset: -2 +#recoilOutTime: 10 +#recoilReturnTime: 14 + + diff --git a/code/warning/年兽军队/17-23波/雅娜/风.ogg b/code/warning/年兽军队/17-23波/雅娜/风.ogg new file mode 100644 index 0000000..5dd805d Binary files /dev/null and b/code/warning/年兽军队/17-23波/雅娜/风.ogg differ diff --git a/code/warning/年兽军队/6-10波/双煞/R.png b/code/warning/年兽军队/6-10波/双煞/R.png new file mode 100644 index 0000000..c6294f1 Binary files /dev/null and b/code/warning/年兽军队/6-10波/双煞/R.png differ diff --git a/code/warning/年兽军队/6-10波/双煞/T.png b/code/warning/年兽军队/6-10波/双煞/T.png new file mode 100644 index 0000000..9165b72 Binary files /dev/null and b/code/warning/年兽军队/6-10波/双煞/T.png differ diff --git a/code/warning/年兽军队/6-10波/双煞/XCV.png b/code/warning/年兽军队/6-10波/双煞/XCV.png new file mode 100644 index 0000000..79e69bd Binary files /dev/null and b/code/warning/年兽军队/6-10波/双煞/XCV.png differ diff --git a/code/warning/年兽军队/6-10波/双煞/foot.png b/code/warning/年兽军队/6-10波/双煞/foot.png new file mode 100644 index 0000000..580a571 Binary files /dev/null and b/code/warning/年兽军队/6-10波/双煞/foot.png differ diff --git a/code/warning/年兽军队/6-10波/双煞/leg.png b/code/warning/年兽军队/6-10波/双煞/leg.png new file mode 100644 index 0000000..08fde8a Binary files /dev/null and b/code/warning/年兽军队/6-10波/双煞/leg.png differ diff --git a/code/warning/年兽军队/6-10波/双煞/赤蓝坦克.ini b/code/warning/年兽军队/6-10波/双煞/赤蓝坦克.ini new file mode 100644 index 0000000..fb0a338 --- /dev/null +++ b/code/warning/年兽军队/6-10波/双煞/赤蓝坦克.ini @@ -0,0 +1,157 @@ + +[core] +name:双煞机枪剿灭 +displayText_zh:赤蓝坦克 +displayDescription_zh:-妖姬陆军远程单体高伤单位。\n-行动迅速,但伤害中等。 +displayText:Crimson Blue Tank +displayDescription:-The Demon Ji Army long-range single high-injury unit. \n-Action is fast, but the damage is moderate. +techLevel: 1 +class: CustomUnitMetadata +price:40000 +maxHp:1500 +mass: 9000 +selfRegenRate:-1.0 +techLevel: 1 +buildSpeed:80s +radius:40 +displayRadius:40 +buildingSelectionOffset:-8 +isBio: false +shieldRenderRadius:60 +shieldDisplayOnlyDeflection:true +shieldDeflectionDisplayRate:0.3 +nanoRepairSpeed: 1 + +maxShield:1 + +nukeOnDeath: true +nukeOnDeathRange: 100 +nukeOnDeathDamage: 800 +nukeOnDeathDisableWhenNoNuke: true + +[graphics] +total_frames: 1 + +image: T.png +image_wreak:NONE +#scaleTurretImagesTo: 9 +image_turret:NONE + +image_shadow:AUTO +shadowOffsetX:5 +shadowOffsetY:2 +splastEffect: true +teamColorsOnTurret:true + +[attack] +canAttack: true +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +maxAttackRange:600 + +shootDelay:1.5s + + + +[turret_最小射程] +x: 0 +y: 0 +invisible:true +limitingRange:400 +canShoot:false +showRangeUIGuide:true + + +[turret_1] +x: -17 +y: 10 +turnSpeed:0.5 +turnSpeedAcceleration:1.0 + +projectile:1 + +recoilOffset:-15 +recoilOutTime:2 +recoilReturnTime:100 + + +[turret_2] +x: 17 +y: 10 +turnSpeed:0.5 +turnSpeedAcceleration:1.0 + + + +recoilOffset:-15 +recoilOutTime:2 +recoilReturnTime:100 + +projectile:1 + +[projectile_1] +directDamage: 15 +life: 240 +speed: 0.3 +targetSpeed: 38 +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:0 +ballistic_height: 4 +image:XCV.png + + +[movement] +movementType: AIR +moveSpeed: 3 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround: true + + +maxTurnSpeed: 1.5 +turnAcceleration: 0.05 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 50 + + +slowDeathFall: true + + + + +[ai] +buildPriority:0.5 +maxEachBase:1 + +[leg_1] +x: -23 +y: -15 +attach_x: -6 +attach_y: 6 +moveSpeed: 1.5 +resetAngle:20 +holdDisMin: 1 +holdDisMax: 2 + +image_leg: leg.png +image_foot: foot.png +image_foot_shadow: SHADOW:foot.png + +[leg_2] +x: 23 +y: -15 +attach_x: 6 +attach_y: 6 +copyFrom: 1 + + + + + diff --git a/code/warning/年兽军队/6-10波/无言者/PIS.ini b/code/warning/年兽军队/6-10波/无言者/PIS.ini new file mode 100644 index 0000000..04234c3 --- /dev/null +++ b/code/warning/年兽军队/6-10波/无言者/PIS.ini @@ -0,0 +1,168 @@ + +[core] + + + +name: 无言者剿灭 +class: CustomUnitMetadata +price: 70000 +maxHp: 2500 +mass: 500 +tags:zero + + +techLevel: 2 +buildSpeed: 40s +#availableInDemo: true + +displayText_zh: 无言者 +displayDescription_zh:单体爆发伤害,耐久极高移速缓慢,需要特别注意。 + +displayText: PIS Fighter +displayDescription: It is very strong against air to ground. + +radius: 16 +#displayRadius: 25 +isBio: true +isBug: true + +isBuilding: false + +selfRegenRate:0.9 +selfBuildRate:0.002 + +nanoRepairSpeed: 0.4 +nanoBuildSpeed: 8 + +selfRegenRate:0.4 + +softCollisionOnAll: 3 + + + +[graphics] + +total_frames: 1 +image: PIS战机.png +image_wreak: NONE +image_turret: SXC.png +#scaleImagesTo: 20 +scaleTurretImagesTo: 35 + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +isFixedFiring: false + +turretSize: 20 +turretTurnSpeed: 3 + +maxAttackRange:370 +shootDelay: 25 + +[turret_1] +#main turret +x: 0 +y: 0 +canShoot: true + +shouldResetTurret: true + +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +image:SDF.png + +[turret_2] +#main turret +x: 0 +y: -20 +canShoot: true + +shoot_flame:large +shoot_light:#FFEECCCC +shouldResetTurret: true + +idleSpin: 0.66 +invisible:false + +[turret_3] +#main turret +x: 0 +y: 20 +canShoot: true + +shoot_flame:large +shoot_light:#FFEECCCC +shouldResetTurret: true + +invisible:false + +isMainNanoTurret: false + + +[turret_4] +#main turret +x: 10 +y: 0 +canShoot: true + +shoot_flame:large +shoot_light:#FFEECCCC +shouldResetTurret: true + +invisible:false + +[turret_5] +#main turret +x: -10 +y: 0 +canShoot: true + +shoot_flame:large +shoot_light:#FFEECCCC +shouldResetTurret: true + +invisible:false + +isMainNanoTurret: true + +[projectile_1] +directDamage:30 +life: 5000 +instant: false +frame:10 +image:VC.png + +[movement] +movementType: AIR +moveSpeed: 1.4 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.12 + + +landOnGround: true + + +targetHeight: 15 +targetHeightDrift: 3 + +maxTurnSpeed: 6.5 +turnAcceleration: 0.4 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + +[ai] +useAsBuilder: true \ No newline at end of file diff --git a/code/warning/年兽军队/6-10波/无言者/PIS战机.png b/code/warning/年兽军队/6-10波/无言者/PIS战机.png new file mode 100644 index 0000000..1b2dcfc Binary files /dev/null and b/code/warning/年兽军队/6-10波/无言者/PIS战机.png differ diff --git a/code/warning/年兽军队/6-10波/无言者/SDF.png b/code/warning/年兽军队/6-10波/无言者/SDF.png new file mode 100644 index 0000000..3c55afc Binary files /dev/null and b/code/warning/年兽军队/6-10波/无言者/SDF.png differ diff --git a/code/warning/年兽军队/6-10波/无言者/SXC.png b/code/warning/年兽军队/6-10波/无言者/SXC.png new file mode 100644 index 0000000..956b769 Binary files /dev/null and b/code/warning/年兽军队/6-10波/无言者/SXC.png differ diff --git a/code/warning/年兽军队/6-10波/无言者/VC.png b/code/warning/年兽军队/6-10波/无言者/VC.png new file mode 100644 index 0000000..79e69bd Binary files /dev/null and b/code/warning/年兽军队/6-10波/无言者/VC.png differ diff --git a/code/warning/年兽军队/6-10波/未来战机/FP.png b/code/warning/年兽军队/6-10波/未来战机/FP.png new file mode 100644 index 0000000..29a79d8 Binary files /dev/null and b/code/warning/年兽军队/6-10波/未来战机/FP.png differ diff --git a/code/warning/年兽军队/6-10波/未来战机/K1.png b/code/warning/年兽军队/6-10波/未来战机/K1.png new file mode 100644 index 0000000..f6fedab Binary files /dev/null and b/code/warning/年兽军队/6-10波/未来战机/K1.png differ diff --git a/code/warning/年兽军队/6-10波/未来战机/X.ini b/code/warning/年兽军队/6-10波/未来战机/X.ini new file mode 100644 index 0000000..d79ca5f --- /dev/null +++ b/code/warning/年兽军队/6-10波/未来战机/X.ini @@ -0,0 +1,154 @@ + +[core] +name: 未来战机剿灭 +class: CustomUnitMetadata +price: 53000 +maxHp:700 +mass: 90000 +maxShield:100 + +displayText: Future fighter +displayText_zh:未来战机 +displayDescription_zh: 搭配未来的炮口,造成持续高额单体伤害 +displayDescription: With 9 muzzles, it can only attack the air. No anti-passback. + +techLevel: 2 +experimental: true + +buildSpeed: 15s +#availableInDemo: true + +radius: 25 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 3 + +generation_credits: -4 +generation_delay: 40 + +selfRegenRate:0.5 + +builtFrom_1_name: experimentalLandFactory电脑打开 +builtFrom_1_pos: 5 + +[graphics] +total_frames: 1 + +image: FP.png +image_wreak: NONE +image_turret: K1.png +scaleImagesTo: 50 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 4 +maxAttackRange: 350 +shootDelay: 75 + +[turret_1] +x: 0 +y: 0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE + +recoilOffset: -1 +recoilOutTime: 4 +recoilReturnTime: 6 + +[turret_2] +copyFrom: 1 +x: 10 +y: 0 +warmup:7 +linkDelayWithTurret:1 + +[turret_3] +copyFrom: 1 +x: -10 +y: 0 +warmup:7 +linkDelayWithTurret:1 + +[turret_4] +copyFrom: 1 +x: 0 +y: 10 +warmup:7 +linkDelayWithTurret:1 + +[turret_5] +copyFrom: 1 +x: 0 +y: -10 +warmup:7 +linkDelayWithTurret:1 + +[turret_6] +copyFrom: 1 +x: 0 +y: 0 +warmup:7 +linkDelayWithTurret:1 + +[turret_7] +copyFrom: 1 +x: 0 +y: -10 +warmup:7 +linkDelayWithTurret:1 + +[turret_8] +copyFrom: 1 +x: 0 +y: -10 +warmup:7 +linkDelayWithTurret:1 + +[turret_9] +copyFrom: 1 +x: 0 +y: -10 +warmup:7 +linkDelayWithTurret:1 + +[projectile_1] +directDamage: 13 +life: 700 +speed: 7 + +image:K1.png + +lightColor: #FFccCCEE +lightSize: 0.4 + +[movement] +movementType: AIR +moveSpeed: 2 +moveAccelerationSpeed: 2 +moveDecelerationSpeed: 2 + +landOnGround: true + + +maxTurnSpeed: 1.3 +turnAcceleration: 0.05 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 45 + + +slowDeathFall: true \ No newline at end of file diff --git a/code/warning/年兽军队/6-10波/未来战机/flame.png b/code/warning/年兽军队/6-10波/未来战机/flame.png new file mode 100644 index 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file mode 100644 index 0000000..daf010e --- /dev/null +++ b/code/warning/年兽军队/6-10波/柯凡雷霆/KS.ini @@ -0,0 +1,210 @@ +[effect_泡泡] +attachedToUnit:false +image:.泡泡.png +yOffsetRelativeRandom:30 +xOffsetRelativeRandom:30 +scaleFrom:0.06 +scaleTo:0.08 +color:#00ffff +dirSpeed:8 +atmospheric: true +life:180 +[core] +name: 柯凡战车剿灭 +class: CustomUnitMetadata +price: 65000 +maxHp: 1000 +mass: 50000 +displayText: Thunder-Kefan Lingda Chariot +displayDescription: -The products from Yaoji Technology and Raiden are very powerful. + +displayText_zh: 雷霆-柯凡灵达战车 +displayDescription_zh: -来自妖姬科技与雷电的产物,十分强力。 + +techLevel: 2 +buildSpeed: 70s +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: true +isBug: true + +isBuilding: false + +selfRegenRate:0.99 +selfBuildRate:0.5464 + +softCollisionOnAll: 3 + +canRepairBuildings: true +canRepairUnits : true + +energyMax: 150 +energyRegen: 0.5 +energyNeedsToRechargeToFull: true + +[graphics] + +total_frames: 1 +image: B1.png +image_wreak: NONE +image_turret: B2.png +scaleImagesTo: 45 +scaleTurretImagesTo: 20 +splastEffect: true + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +isFixedFiring: false + +turretSize: 20 +turretTurnSpeed: 3 + +maxAttackRange:450 +shootDelay: 15 + +[turret_1] +#main turret +x: 0 +y: 5 +canShoot: true + +shouldResetTurret: true + +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +[turret_2] +#main turret +x: 0 +y: 5 +canShoot: true + +shoot_flame:large +shoot_light:#FFEECCCC +shouldResetTurret: true +invisible:false +energyUsage: 1 +projectile:1 + +[turret_3] +#main turret +x: 0 +y: 5 +canShoot: true + +energyUsage: 1 +shoot_flame:large +shoot_light:#FFEECCCC +shouldResetTurret: true + +invisible:false + +projectile:2 + +[turret_4] +#main turret +x: 0 +y: 5 +canShoot: true +energyUsage: 1 + +shoot_flame:large +shoot_light:#FFEECCCC +shouldResetTurret: true + +invisible:false +projectile:2 + +[turret_5] +#main turret +x: 0 +y: 5 +canShoot: true + +shoot_flame:large +shoot_light:#FFEECCCC +shouldResetTurret: true +warmup:300 + +energyUsage: 25 +invisible:true +chargeEffectImage: 1o.png +projectile:3 + +[projectile_1] +directDamage: 0 +life: 500 +areaDamage: 0 +areaRadius: 100 +targetGroundSpread: 250 +targetGround: true +instant: true +autoTargetingOnDeadTarget:false +trailEffect: true + +#spawnUnit: 电击 +shouldRevealFog: true + +[projectile_2] +directDamage: 0 +life: 500 +areaDamage: 75 +areaRadius: 100 +targetGroundSpread: 250 +targetGround: true +instant: true +autoTargetingOnDeadTarget:false +trailEffect: true + +#spawnUnit: 电击 +shouldRevealFog: true + +[projectile_3] +directDamage: 150 +life: 50000 +instant: false +drawSize:2 +image:1o.png +trailEffect:CUSTOM:泡泡 +largeHitEffect: true +areaDamage:100 +color:#ff0000 + +[movement] +movementType: HOVER +moveSpeed: 1.1 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround: true + + +maxTurnSpeed: 1.3 +turnAcceleration: 0.05 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 45 + + +slowDeathFall: true + + +[ai] +useAsBuilder: true +maxEachBase:15 +buildPriority:0.45 + diff --git a/code/warning/年兽军队/6-10波/阿尔法X战舰/AlphaX.ini b/code/warning/年兽军队/6-10波/阿尔法X战舰/AlphaX.ini new file mode 100644 index 0000000..4e7e711 --- /dev/null +++ b/code/warning/年兽军队/6-10波/阿尔法X战舰/AlphaX.ini @@ -0,0 +1,244 @@ + +[core] +name: 阿尔法剿灭 +class: CustomUnitMetadata +price: 64000 +maxHp: 1200 +mass: 3000 + +displayText: Alpha-X +displayDescription: -The latest fighter plane of the Demon Ji Air Force Base\n-Can transport units with up to 25 spaces\n-With four machine guns\n-In addition, there is a self-repair device + +displayText_zh: 阿尔法X战机 +displayDescription_zh: -妖姬空军基地最新战机\n-可以运输最多25空间的单位\n-搭配四个机关枪\n-另外,还有自我修复装置 + +techLevel:3 + +buildSpeed: 60s +availableInDemo: true + +radius: 15 +displayRadius: 9 +softCollisionOnAll: 24 + +maxTransportingUnits: 25 + + +isBio: false + +[graphics] + +total_frames: 1 +image: AlphaX.png +image_wreak: NONE +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + + + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + + +turretSize: 4 +#turretTurnSpeed: 2 + +aimOffsetSpread:0.4 + + +maxAttackRange: 240 +shootDelay: 1.6s + +isFixedFiring: false + + +[turret_1] +invisible: true +x: 20 +y: -5 +idleDir:0 + +projectile: 1 + + +turnSpeed: 15 +turnSpeedAcceleration: 15 + + +shoot_sound:gun_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEEEE00 + + + + +#recoilOffset: -2 +#recoilOutTime: 10 +#recoilReturnTime: 14 + +[turret_2] +invisible: true +x: -20 +y: -5 +idleDir:0 + +projectile: 1 + + +turnSpeed: 15 +turnSpeedAcceleration: 15 + + +shoot_sound:gun_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEEEE00 + + + + +#recoilOffset: -2 +#recoilOutTime: 10 +#recoilReturnTime: 14 + +[turret_3] +invisible: true +x: 15 +y: -5 +idleDir:0 + +projectile: 1 + + +turnSpeed: 15 +turnSpeedAcceleration: 15 + + +shoot_sound:gun_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEEEE00 + + + + +#recoilOffset: -2 +#recoilOutTime: 10 +#recoilReturnTime: 14 + +[turret_4] +invisible: true +x: -15 +y: -5 +idleDir:0 + +projectile: 1 + + +turnSpeed: 15 +turnSpeedAcceleration: 15 + + +shoot_sound:gun_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEEEE00 + + + + +#recoilOffset: -2 +#recoilOutTime: 10 +#recoilReturnTime: 14 + + + +[arm_1] +x:20 +y:0 +image_end:WL.png + +drawOverBody: true + + +spinRate:30 + +[arm_2] +x:-20 +y:0 +image_end:WL.png + +drawOverBody: true + + +spinRate:30 + + +[projectile_1] + +#targetGround: true +directDamage: 50 +life: 2400 +speed: 8 +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 + +#frame: 2 + + +frame: 7 +drawSize: 1.5 +color: #00ffff + +#areaDamage: 40 +#areaRadius: 35 + +largeHitEffect:true + +lightColor: #EEEEEE + +targetGroundSpread: 10 +initialUnguidedSpeedHeight: 1.2 +gravity:0.18 +lightCastOnGround: true + + +[movement] +movementType: AIR + +targetHeight: 20 +targetHeightDrift: 2 + +reverseSpeedPercentage: 0.1 + +moveSpeed: 1.8 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 + +maxTurnSpeed: 6 +turnAcceleration: 0.4 + + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 +landOnGround: true + + + + diff --git a/code/warning/年兽军队/6-10波/阿尔法X战舰/AlphaX.png b/code/warning/年兽军队/6-10波/阿尔法X战舰/AlphaX.png new file mode 100644 index 0000000..c5700d2 Binary files /dev/null and b/code/warning/年兽军队/6-10波/阿尔法X战舰/AlphaX.png differ diff --git a/code/warning/年兽军队/6-10波/阿尔法X战舰/WL.png b/code/warning/年兽军队/6-10波/阿尔法X战舰/WL.png new file mode 100644 index 0000000..895247c Binary files /dev/null and b/code/warning/年兽军队/6-10波/阿尔法X战舰/WL.png differ diff --git a/code/warning/年兽军队/all-units.template b/code/warning/年兽军队/all-units.template new file mode 100644 index 0000000..9d9a9c5 --- /dev/null +++ b/code/warning/年兽军队/all-units.template @@ -0,0 +1,73 @@ +[core] +#给每个单位套上皇帝的护盾,避免没有这个节报错 +maxShield:0 + +[action_机体升级I] +autoTriggerOnEvent:created +requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级I",greaterThan=0) and not self.tags(includes='凶兽') +setUnitStats:maxHp=self.maxHp*1.3,hp=self.maxHp +isVisible:false +ai_isDisabled:true + +[action_机体升级II] +autoTriggerOnEvent:created +requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级II",greaterThan=0) and not self.tags(includes='凶兽') +setUnitStats:maxHp=self.maxHp*1.5,hp=self.maxHp +isVisible:false +ai_isDisabled:true + +[action_机体升级-恢复] +autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="机体升级I",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="机体升级II",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="机体升级III",greaterThan=0) +setUnitStats:maxHp=${core.maxHp}*1 +isVisible:false +ai_isDisabled:true + +[action_超速策略] +autoTrigger:if numberOfUnitsInEnemyTeam(withTag="超速策略I",greaterThan=0) +setUnitStats:moveSpeed=${movement.moveSpeed}*1.4 +isVisible:false +ai_isDisabled:true + +[action_超速策略-恢复] +autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="超速策略I",greaterThan=0) +setUnitStats:moveSpeed=${movement.moveSpeed}*1 +isVisible:false +ai_isDisabled:true + +[action_护盾庇护] +autoTriggerOnEvent:created +requireConditional:if numberOfUnitsInEnemyTeam(withTag="护盾庇护I",greaterThan=0) +setUnitStats:maxShield=${core.maxShield}*1.5,shield=self.maxShield +isVisible:false +ai_isDisabled:true + +[action_护盾庇护-恢复] +autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="护盾庇护I",greaterThan=0) +setUnitStats:maxShield=${core.maxShield}*1 +isVisible:false +ai_isDisabled:true + +#合约系统 +[action_苦难之路I] +autoTrigger:if numberOfUnitsInEnemyTeam(withTag="苦难之路I",greaterThan=0) +setUnitStats:shootDamageMultiplier=1.5 +isVisible:false +ai_isDisabled:true + +[action_苦难之路II] +autoTrigger:if numberOfUnitsInEnemyTeam(withTag="苦难之路II",greaterThan=0) +setUnitStats:shootDamageMultiplier=1.7 +isVisible:false +ai_isDisabled:true + +[action_苦难之路III] +autoTrigger:if numberOfUnitsInEnemyTeam(withTag="苦难之路III",greaterThan=0) +setUnitStats:shootDamageMultiplier=1.9 +isVisible:false +ai_isDisabled:true + +[action_苦难之路-恢复] +autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="苦难之路I",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="苦难之路II",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="苦难之路III",greaterThan=0) +setUnitStats:shootDamageMultiplier=1 +isVisible:false +ai_isDisabled:true diff --git a/code/warning/波数系统/.2.png b/code/warning/波数系统/.2.png new file mode 100644 index 0000000..06cbab3 Binary files /dev/null and b/code/warning/波数系统/.2.png differ diff --git a/code/warning/波数系统/A点.ini b/code/warning/波数系统/A点.ini new file mode 100644 index 0000000..16f7c1c --- /dev/null +++ b/code/warning/波数系统/A点.ini @@ -0,0 +1,564 @@ + + +[core] +selfRegenRate:0.01 + +fogOfWarSightRange:0 + +name:敌方核心A点 +maxHp:1 + +isBuilding:true + +price:0 +mass:0 +showOnMinimap:true +canNotBeDirectlyAttacked:true + +radius:30 + +isBuilding:true +showInEditor:true +buildSpeed:12s + +[graphics] +image:SHARED:blank.png +imageScale:1 + +[attack] +canAttack:false +[movement] +movementType:NONE + + +[arm_1] +image_end:.2.png +x:0 +y:0 +drawOverBody:true +spinRate:6 + +[hiddenAction_Wave11] +buildSpeed:40s +#alsoQueueAction:Wave11 +showMessageToAllPlayers:第十一波:将在B点出现!已在地图上标记B点区域!旧日八星战机*6,幻光坦克*12 +produceUnits:NONE +addGlobalTeamTags:B点激活 +deleteSelf:true + +[hiddenAction_Wave10.95] +buildSpeed:0s +alsoQueueAction:Wave11 +showMessageToAllPlayers:第二阶段完成,请再接再厉! +produceUnits:NONE + +[hiddenAction_Wave10.9] +buildSpeed:0s +alsoQueueAction:Wave10.95 +produceUnits:NONE +showMessageToAllPlayers:第十波敌人进攻结束,40s后开始第十一波! + +[hiddenAction_Wave10.8] +buildSpeed:25s +alsoQueueAction:Wave10.9 +produceUnits:阿尔法剿灭*2,无言者剿灭*5 + +[hiddenAction_Wave10.7] +buildSpeed:25s +alsoQueueAction:Wave10.8 +produceUnits:阿尔法剿灭*2,无言者剿灭*5 + +[hiddenAction_Wave10.6] +buildSpeed:12s +alsoQueueAction:Wave10.7 +produceUnits:离子坦克剿灭*3,阿尔法剿灭*2 + +[hiddenAction_Wave10.5] +buildSpeed:12s +alsoQueueAction:Wave10.6 +produceUnits:未来战机剿灭*2,离子坦克剿灭*3 + +[hiddenAction_Wave10.4] +buildSpeed:4s +alsoQueueAction:Wave10.5 +produceUnits:穿梭者*2,未来战机剿灭*2 + +[hiddenAction_Wave10.3] +buildSpeed:4s +alsoQueueAction:Wave10.4 +produceUnits:穿梭者*2,未来战机剿灭*2 + +[hiddenAction_Wave10.2] +buildSpeed:4s +alsoQueueAction:Wave10.3 +produceUnits:穿梭者*2,未来战机剿灭*2 + +[hiddenAction_Wave10.1] +buildSpeed:4s +alsoQueueAction:Wave10.2 +produceUnits:穿梭者*2,未来战机剿灭*2 + +[hiddenAction_Wave10] +buildSpeed:30s +alsoQueueAction:Wave10.1 +produceUnits:NONE +showMessageToAllPlayers:第十波:未来战机*10,无言者*10,离子坦克*6,穿梭者*8,阿尔法*4 + +[hiddenAction_Wave9.9] +buildSpeed:0s +alsoQueueAction:Wave10 +produceUnits:NONE +showMessageToAllPlayers:第九波敌人进攻结束,30s后开始第十波! + +[hiddenAction_Wave9.8] +buildSpeed:12s +alsoQueueAction:Wave9.9 +produceUnits:无言者剿灭*2 + +[hiddenAction_Wave9.7] +buildSpeed:7s +alsoQueueAction:Wave9.8 +produceUnits:无言者剿灭*1 + +[hiddenAction_Wave9.6] +buildSpeed:7s +alsoQueueAction:Wave9.7 +produceUnits:无言者剿灭*1 + +[hiddenAction_Wave9.5] +buildSpeed:12s +alsoQueueAction:Wave9.6 +produceUnits:无言者剿灭*2 + +[hiddenAction_Wave9.4] +buildSpeed:12s +alsoQueueAction:Wave9.5 +produceUnits:穿梭者*2,离子坦克剿灭*3 + +[hiddenAction_Wave9.3] +buildSpeed:6s +alsoQueueAction:Wave9.4 +produceUnits:穿梭者*2,未来战机剿灭*2 + +[hiddenAction_Wave9.2] +buildSpeed:6s +alsoQueueAction:Wave9.3 +produceUnits:穿梭者*2,未来战机剿灭*2 + +[hiddenAction_Wave9.1] +buildSpeed:4s +alsoQueueAction:Wave9.2 +produceUnits:穿梭者*2,无言者剿灭*2 + +[hiddenAction_Wave9] +buildSpeed:4s +alsoQueueAction:Wave9.1 +produceUnits:穿梭者*2,无言者剿灭*2 + +[hiddenAction_Wave8.9] +buildSpeed:0s +alsoQueueAction:Wave9 +produceUnits:NONE +showMessageToAllPlayers:第九波:未来战机*4,无言者*8,离子坦克*3,穿梭者*10 + +[hiddenAction_Wave8.8] +buildSpeed:20s +alsoQueueAction:Wave8.9 +produceUnits:NONE + +[hiddenAction_Wave8.7] +buildSpeed:0s +alsoQueueAction:Wave8.8 +produceUnits:NONE +showMessageToAllPlayers:第八波敌人进攻结束,20s后开始第九波! + +[hiddenAction_Wave8.6] +buildSpeed:8s +alsoQueueAction:Wave8.7 +produceUnits:穿梭者*5,双煞机枪剿灭*1 + +[hiddenAction_Wave8.5] +buildSpeed:5s +alsoQueueAction:Wave8.6 +produceUnits:阿尔法剿灭*1,双煞机枪剿灭*1 + +[hiddenAction_Wave8.4] +buildSpeed:8s +alsoQueueAction:Wave8.5 +produceUnits:穿梭者*5 + +[hiddenAction_Wave8.3] +buildSpeed:5s +alsoQueueAction:Wave8.4 +produceUnits:阿尔法剿灭*1,双煞机枪剿灭*1 + +[hiddenAction_Wave8.2] +buildSpeed:8s +alsoQueueAction:Wave8.3 +produceUnits:穿梭者*5 + +[hiddenAction_Wave8.1] +buildSpeed:5s +alsoQueueAction:Wave8.2 +produceUnits:阿尔法剿灭*1,双煞机枪剿灭*1 + +[hiddenAction_Wave8] +buildSpeed:8s +alsoQueueAction:Wave8.1 +produceUnits:穿梭者*5 + +[hiddenAction_Wave7.8] +buildSpeed:30s +alsoQueueAction:Wave8 +showMessageToAllPlayers:第八波:赤蓝坦克*4,阿尔法X战机*3,穿梭者*20 +produceUnits:NONE + +[hiddenAction_Wave7.7] +buildSpeed:0s +alsoQueueAction:Wave7.8 +showMessageToAllPlayers:第七波敌人进攻结束,30s后开始第八波! +produceUnits:NONE + +[hiddenAction_Wave7.6] +buildSpeed:3s +alsoQueueAction:Wave7.7 +produceUnits:无言者剿灭*1 + +[hiddenAction_Wave7.5] +buildSpeed:6s +alsoQueueAction:Wave7.6 +produceUnits:无言者剿灭*1,柯凡战车剿灭*1 + +[hiddenAction_Wave7.4] +buildSpeed:3s +alsoQueueAction:Wave7.5 +produceUnits:无言者剿灭*1 + +[hiddenAction_Wave7.3] +buildSpeed:6s +alsoQueueAction:Wave7.4 +produceUnits:无言者剿灭*1,柯凡战车剿灭*1 + +[hiddenAction_Wave7.2] +buildSpeed:3s +alsoQueueAction:Wave7.3 +produceUnits:无言者剿灭*1 + +[hiddenAction_Wave7.1] +buildSpeed:6s +alsoQueueAction:Wave7.2 +produceUnits:无言者剿灭*1,柯凡战车剿灭*1 + +[hiddenAction_Wave7] +buildSpeed:0s +alsoQueueAction:Wave7.1 +showMessageToAllPlayers:第七波:无言者*6,柯凡战车*3 +produceUnits:NONE + +[hiddenAction_Wave6.5] +buildSpeed:10s +alsoQueueAction:Wave7 +produceUnits:NONE + +[hiddenAction_Wave6.4] +buildSpeed:0s +alsoQueueAction:Wave6.5 +showMessageToAllPlayers:第六波敌人进攻结束,10s后开始第七波! +produceUnits:NONE + +[hiddenAction_Wave6.3] +buildSpeed:1s +alsoQueueAction:Wave6.4 +produceUnits:无言者剿灭*1 + +[hiddenAction_Wave6.2] +buildSpeed:3s +alsoQueueAction:Wave6.3 +produceUnits:无言者剿灭*1 + +[hiddenAction_Wave6.1] +buildSpeed:6s +alsoQueueAction:Wave6.2 +produceUnits:无言者剿灭*1 + +[hiddenAction_Wave6] +buildSpeed:0s +alsoQueueAction:Wave6.1 +showMessageToAllPlayers:第六波:无言者*3 +produceUnits:NONE + +[hiddenAction_Wave5.9] +buildSpeed:30s +alsoQueueAction:Wave6 +produceUnits:NONE + +[hiddenAction_Wave5.85] +buildSpeed:0s +alsoQueueAction:Wave5.9 +showMessageToAllPlayers:第一阶段完成,请继续加油! +produceUnits:NONE + +[hiddenAction_Wave5.8] +buildSpeed:0s +alsoQueueAction:Wave5.85 +showMessageToAllPlayers:第五波敌人进攻结束,30s后开始第六波! +produceUnits:NONE + +[hiddenAction_Wave5.7] +buildSpeed:8s +alsoQueueAction:Wave5.8 +produceUnits:蓝色战车剿灭*3,离子坦克剿灭*1 + +[hiddenAction_Wave5.6] +buildSpeed:8s +alsoQueueAction:Wave5.7 +produceUnits:猩红剿灭*3,穿梭者*5,离子坦克*1 + +[hiddenAction_Wave5.5] +buildSpeed:4s +alsoQueueAction:Wave5.6 +produceUnits:蔚蓝剿灭*4,穿梭者*5 + +[hiddenAction_Wave5.4] +buildSpeed:6s +alsoQueueAction:Wave5.5 +produceUnits:猩红剿灭*1,蔚蓝剿灭*2 + +[hiddenAction_Wave5.3] +buildSpeed:6s +alsoQueueAction:Wave5.4 +produceUnits:猩红剿灭*1,蔚蓝剿灭*2 + +[hiddenAction_Wave5.2] +buildSpeed:6s +alsoQueueAction:Wave5.3 +produceUnits:猩红剿灭*1,蔚蓝剿灭*2 + +[hiddenAction_Wave5.1] +buildSpeed:3s +alsoQueueAction:Wave5.2 +produceUnits:猩红剿灭*2 + +[hiddenAction_Wave5] +buildSpeed:0s +alsoQueueAction:Wave5.1 +showMessageToAllPlayers:第五波:猩红坦克*5,蔚蓝坦克*10,穿梭者*10,离子爆破坦克*2,红色战车*3,蓝色战车*3 +produceUnits:NONE + +[hiddenAction_Wave4.9] +buildSpeed:20s +alsoQueueAction:Wave5 +#showMessageToAllPlayers:第四波敌人进攻结束,20s后开始第五波! +produceUnits:NONE + +[hiddenAction_Wave4.8] +buildSpeed:0s +alsoQueueAction:Wave4.9 +showMessageToAllPlayers:第四波敌人进攻结束,20s后开始第五波! +produceUnits:NONE + +[hiddenAction_Wave4.7] +buildSpeed:3s +alsoQueueAction:Wave4.8 +produceUnits:独角仙剿灭*4 + +[hiddenAction_Wave4.6] +buildSpeed:3s +alsoQueueAction:Wave4.7 +produceUnits:独角仙剿灭*4 + +[hiddenAction_Wave4.5] +buildSpeed:3s +alsoQueueAction:Wave4.6 +produceUnits:独角仙剿灭*4 + +[hiddenAction_Wave4.4] +buildSpeed:3s +alsoQueueAction:Wave4.5 +produceUnits:独角仙剿灭*2,穿梭者*2 + +[hiddenAction_Wave4.3] +buildSpeed:3s +alsoQueueAction:Wave4.4 +produceUnits:独角仙剿灭*2,穿梭者*2 + +[hiddenAction_Wave4.2] +buildSpeed:3s +alsoQueueAction:Wave4.3 +produceUnits:独角仙剿灭*2,穿梭者*2 + +[hiddenAction_Wave4.1] +buildSpeed:3s +alsoQueueAction:Wave4.2 +produceUnits:双角仙剿灭*2,穿梭者*2 + +[hiddenAction_Wave4] +buildSpeed:3s +alsoQueueAction:Wave4.1 +produceUnits:双角仙剿灭*2,穿梭者*2 + +[hiddenAction_Wave3.7] +buildSpeed:0s +alsoQueueAction:Wave4 +showMessageToAllPlayers:第四波:独角仙*20,穿梭者*10,双角仙*4 +produceUnits:NONE + +[hiddenAction_Wave3.6] +buildSpeed:1s +alsoQueueAction:Wave3.7 +showMessageToAllPlayers:第三波敌人进攻结束,10s后开始第四波! +produceUnits:NONE + +[hiddenAction_Wave3.5] +buildSpeed:6s +alsoQueueAction:Wave3.6 +produceUnits:离子坦克剿灭*1,穿梭者*2 + +[hiddenAction_Wave3.4] +buildSpeed:6s +alsoQueueAction:Wave3.5 +produceUnits:离子坦克剿灭*1,穿梭者*2 + +[hiddenAction_Wave3.2] +buildSpeed:6s +alsoQueueAction:Wave3.4 +produceUnits:离子坦克剿灭*1,穿梭者*2 + +[hiddenAction_Wave3.1] +buildSpeed:6s +alsoQueueAction:Wave3.2 +produceUnits:离子坦克剿灭*1,穿梭者*2 + +[hiddenAction_Wave3] +buildSpeed:3s +alsoQueueAction:Wave3.1 +showMessageToAllPlayers:第三波:离子聚合炮*5,穿梭者*10 +produceUnits:NONE + +[hiddenAction_Wave2.9] +buildSpeed:15s +alsoQueueAction:Wave3 +produceUnits:NONE + +[hiddenAction_Wave2.8] +buildSpeed:1s +alsoQueueAction:Wave2.9 +showMessageToAllPlayers:第二波敌人进攻结束,15s后开始第三波! +produceUnits:NONE + +[hiddenAction_Wave2.5] +buildSpeed:3s +alsoQueueAction:Wave2.8 +produceUnits:废墟侦查*2,穿梭者*2 + +[hiddenAction_Wave2.4] +buildSpeed:3s +alsoQueueAction:Wave2.5 +produceUnits:废墟侦查*2,穿梭者*2 + +[hiddenAction_Wave2.3] +buildSpeed:3s +alsoQueueAction:Wave2.4 +produceUnits:废墟侦查*2,穿梭者*2 + +[hiddenAction_Wave2.2] +buildSpeed:3s +alsoQueueAction:Wave2.3 +produceUnits:废墟侦查*2,穿梭者*2 + +[hiddenAction_Wave2.1] +buildSpeed:3s +alsoQueueAction:Wave2.2 +produceUnits:废墟侦查*2,穿梭者*2 + +[hiddenAction_Wave2] +buildSpeed:1s +alsoQueueAction:Wave2.1 +showMessageToAllPlayers:第二波:废墟侦查*10,穿梭者*10 +produceUnits:NONE + +[hiddenAction_Wave1.9] +buildSpeed:10s +alsoQueueAction:Wave2 +#showMessageToAllPlayers:第一波敌人进攻结束,10s后开始第二波! +produceUnits:NONE + +#第一波结束 +[hiddenAction_Wave1.8] +buildSpeed:1s +alsoQueueAction:Wave1.9 +showMessageToAllPlayers:第一波敌人进攻结束,10s后开始第二波! +produceUnits:NONE + +[hiddenAction_Wave1.7] +fireTurretXAtGround:常规刷怪 +fireTurretXAtGround_withOffset:0,0 +buildSpeed:6s +alsoQueueAction:Wave1.8 + +[hiddenAction_Wave1.6] +fireTurretXAtGround:常规刷怪 +fireTurretXAtGround_withOffset:0,0 +buildSpeed:6s +alsoQueueAction:Wave1.7 + +[hiddenAction_Wave1.5] +fireTurretXAtGround:常规刷怪 +fireTurretXAtGround_withOffset:0,0 +buildSpeed:6s +alsoQueueAction:Wave1.6 + +[hiddenAction_Wave1.4] +fireTurretXAtGround:常规刷怪 +fireTurretXAtGround_withOffset:0,0 +buildSpeed:6s +alsoQueueAction:Wave1.5 + +[hiddenAction_Wave1.3] +fireTurretXAtGround:常规刷怪 +fireTurretXAtGround_withOffset:0,0 +buildSpeed:6s +alsoQueueAction:Wave1.4 + +[hiddenAction_Wave1.2] +fireTurretXAtGround:常规刷怪 +fireTurretXAtGround_withOffset:0,0 +buildSpeed:6s +alsoQueueAction:Wave1.3 + +[hiddenAction_Wave1.1] +fireTurretXAtGround:常规刷怪 +fireTurretXAtGround_withOffset:0,0 +buildSpeed:5s +alsoQueueAction:Wave1.2 + +[hiddenAction_Wave1] +buildSpeed:300s +fireTurretXAtGround:常规刷怪 +fireTurretXAtGround_withOffset:0,0 +alsoQueueAction:Wave1.1 +showMessageToAllPlayers:系统消息:第一波:独角仙坦克*24 + +[hiddenAction_Ready1] +autoTrigger:if self.resource.Wave1 >=0 and not self.hasFlag(id=1) and self.numberOfUnitsInEnemyTeam(withTag="合约开始",greaterThan=0) +alsoQueueAction:Wave1 +addResources:Wave1=-1,setFlag=1 +showMessageToAllPlayers:系统消息:除岁行动,现在开始!准备时间倒计时300s。 + + +[turret_常规刷怪] +x:0 +y:0 +invisible:true +shoot_flame:NONE +projectile:常规刷怪 + +[projectile_常规刷怪] +explodeEffect:NONE +directDamage:0 +instant:true +life:1 +spawnUnit:独角仙剿灭*3 + +[resource_Wave1] +hidden:true \ No newline at end of file diff --git a/code/warning/波数系统/B点.ini b/code/warning/波数系统/B点.ini new file mode 100644 index 0000000..8024499 --- /dev/null +++ b/code/warning/波数系统/B点.ini @@ -0,0 +1,365 @@ +[core] +selfRegenRate:0.01 + +fogOfWarSightRange:0 + +name:敌方核心B点 +maxHp:1 + +isBuilding:true + +price:0 +mass:0 +showOnMinimap:true +canNotBeDirectlyAttacked:true + +radius:30 + +isBuilding:true +showInEditor:true +buildSpeed:12s + +[graphics] +image:SHARED:blank.png +imageScale:1 + +[attack] +canAttack:false +[movement] +movementType:NONE + +[hiddenAction_Wave16.9] +buildSpeed:30s +produceUnits:NONE +showMessageToAllPlayers:第17波:堕落级战舰*3 +addGlobalTeamTags:C点激活 +deleteSelf:true +[hiddenAction_Wave16.8] +buildSpeed:0s +alsoQueueAction:Wave16.9 +produceUnits:NONE +showMessageToAllPlayers:你已成功防守三个阶段,还有最后几波,游戏即将胜利! + +[hiddenAction_Wave16.7] +buildSpeed:0s +alsoQueueAction:Wave16.8 +produceUnits:NONE +showMessageToAllPlayers:第16波进攻结束,30s开始第17波。 + +[hiddenAction_Wave16.75] +buildSpeed:20s +alsoQueueAction:Wave16.7 +produceUnits:红鹰三叉戟组长*1,深渊长戟组长*3 + +[hiddenAction_Wave16.6] +buildSpeed:20s +alsoQueueAction:Wave16.75 +produceUnits:红鹰三叉戟组长*1,深渊长戟组长*3 + +[hiddenAction_Wave16.5] +buildSpeed:9s +alsoQueueAction:Wave16.6 +produceUnits:DJ剿灭*2 + +[hiddenAction_Wave16.4] +buildSpeed:7s +alsoQueueAction:Wave16.5 +produceUnits:暴风柯凡组长*1 + +[hiddenAction_Wave16.3] +buildSpeed:7s +alsoQueueAction:Wave16.4 +produceUnits:DJ剿灭*2 + +[hiddenAction_Wave16.2] +buildSpeed:7s +alsoQueueAction:Wave16.3 +produceUnits:暴风柯凡组长*1 + +[hiddenAction_Wave16.1] +buildSpeed:7s +alsoQueueAction:Wave16.2 +produceUnits:DJ剿灭*2 + +[hiddenAction_Wave16] +buildSpeed:0s +alsoQueueAction:Wave16.1 +produceUnits:暴风柯凡组长*1 + +[hiddenAction_Wave15.9] +buildSpeed:5s +alsoQueueAction:Wave16 +produceUnits:NONE +showMessageToAllPlayers:第16波:暴风柯凡组长*3,深渊长戟*6,红鹰三叉戟组长*2,无垠导弹战舰*6 + +[hiddenAction_Wave15.8-特殊] +buildSpeed:0s +autoTrigger:if self.hasFlag(id=6) and self.numberOfUnitsInEnemyTeam(withTag="兵力调配II",greaterThan=0) +produceUnits:深渊长戟组长*3,钢铁天牛剿灭*2,mammoth_mech_t1剿灭*2,红鹰三叉戟组长*2 +addResources:unsetFlag=6 +showMessageToAllPlayers:突发事件:钢铁天牛战机*2,深渊长戟*3,猛犸坦克IV*2,红鹰三叉戟组长*2(来自合约:兵力调配II) + +[hiddenAction_Wave15.8] +buildSpeed:0s +alsoQueueAction:Wave15.9 +produceUnits:NONE +addResources:setFlag=6 +showMessageToAllPlayers:第15波进攻结束,5s后开始第16波! + +[hiddenAction_Wave15.7] +buildSpeed:12s +alsoQueueAction:Wave15.8 +produceUnits:钢铁天牛剿灭*1,暴风柯凡组长*1 + +[hiddenAction_Wave15.6] +buildSpeed:12s +alsoQueueAction:Wave15.7 +produceUnits:钢铁天牛剿灭*1,暴风柯凡组长*1 + +[hiddenAction_Wave15.5] +buildSpeed:12s +alsoQueueAction:Wave15.6 +produceUnits:钢铁天牛剿灭*1,暴风柯凡组长*1 + +[hiddenAction_Wave15.4] +buildSpeed:10s +alsoQueueAction:Wave15.5 +produceUnits:钢铁天牛剿灭*1,暴风柯凡组长*1 + +[hiddenAction_Wave15.3] +buildSpeed:20s +alsoQueueAction:Wave15.4 +produceUnits:深渊长戟组长*3 + +[hiddenAction_Wave15.2] +buildSpeed:10s +alsoQueueAction:Wave15.3 +produceUnits:暴风柯凡组长*1 + +[hiddenAction_Wave15.1] +buildSpeed:10s +alsoQueueAction:Wave15.2 +produceUnits:暴风柯凡组长*1 + +[hiddenAction_Wave15] +buildSpeed:10s +alsoQueueAction:Wave15.1 +produceUnits:暴风柯凡组长*1 + +[hiddenAction_Wave14.7] +buildSpeed:25s +alsoQueueAction:Wave15 +produceUnits:NONE +showMessageToAllPlayers:第15波:钢铁天牛战机*3,深渊长戟*3,暴风柯凡组长*6 + +[hiddenAction_Wave14.6] +buildSpeed:0s +alsoQueueAction:Wave14.7 +produceUnits:NONE +showMessageToAllPlayers:第14波进攻结束,25s后开始第15波! + +[hiddenAction_Wave14.5] +buildSpeed:9s +alsoQueueAction:Wave14.6 +produceUnits:伽马剿灭*4 + +[hiddenAction_Wave14.4] +buildSpeed:9s +alsoQueueAction:Wave14.5 +produceUnits:伽马剿灭*4 + +[hiddenAction_Wave14.3] +buildSpeed:9s +alsoQueueAction:Wave14.4 +produceUnits:未来战机剿灭*2,伽马剿灭*4 + +[hiddenAction_Wave14.2] +buildSpeed:9s +alsoQueueAction:Wave14.3 +produceUnits:未来战机剿灭*2 + +[hiddenAction_Wave14.1] +buildSpeed:8s +alsoQueueAction:Wave14.2 +produceUnits:无言者剿灭*1,未来战机剿灭*2 + +[hiddenAction_Wave14] +buildSpeed:5s +alsoQueueAction:Wave14.1 +produceUnits:无言者剿灭*2 + +[hiddenAction_Wave13.7] +buildSpeed:20s +alsoQueueAction:Wave14 +produceUnits:NONE +showMessageToAllPlayers:第14波:伽马战机*12,无言者*3,未来战机*6 + +[hiddenAction_Wave13.6] +buildSpeed:0s +alsoQueueAction:Wave13.7 +produceUnits:NONE +showMessageToAllPlayers:第13波进攻结束,20s后开始第14波。 + +[hiddenAction_Wave13.5] +buildSpeed:16s +alsoQueueAction:Wave13.6 +produceUnits:红鹰三叉戟组长*1 + +[hiddenAction_Wave13.4] +buildSpeed:16s +alsoQueueAction:Wave13.5 +produceUnits:红鹰三叉戟组长*1 + +[hiddenAction_Wave13.3] +buildSpeed:6s +alsoQueueAction:Wave13.4 +produceUnits:Heavyb剿灭*1 + +[hiddenAction_Wave13.2] +buildSpeed:6s +alsoQueueAction:Wave13.3 +produceUnits:Heavyb剿灭*1 + +[hiddenAction_Wave13.1] +buildSpeed:6s +alsoQueueAction:Wave13.2 +produceUnits:Heavyb剿灭*1 + +[hiddenAction_Wave13] +buildSpeed:0s +alsoQueueAction:Wave13.1 +produceUnits:八星战斗机剿灭*3 + +[hiddenAction_Wave12.9] +buildSpeed:30s +alsoQueueAction:Wave13 +produceUnits:NONE +showMessageToAllPlayers:第13波:八星战机*3,重型轰炸机*3,红鹰三叉戟*2 + +[hiddenAction_Wave12.8-特殊] +buildSpeed:0s +autoTrigger:if self.hasFlag(id=3) and self.numberOfUnitsInEnemyTeam(withTag="兵力调配I",greaterThan=0) +produceUnits:深渊长戟组长*2,钢铁天牛剿灭*2 +addResources:unsetFlag=3 +showMessageToAllPlayers:突发事件:钢铁天牛战机*2,深渊长戟*2(来自合约:兵力调配I) + +[hiddenAction_Wave12.8] +buildSpeed:0s +alsoQueueAction:Wave12.9 +produceUnits:NONE +addResources:setFlag=3 +showMessageToAllPlayers:剿灭战斗已过半,请继续加油! + +[hiddenAction_Wave12.7] +buildSpeed:0s +alsoQueueAction:Wave12.8 +produceUnits:NONE +showMessageToAllPlayers:第12波进攻结束,30s后开始第13波。 + +[hiddenAction_Wave12.6] +buildSpeed:8s +alsoQueueAction:Wave12.7 +produceUnits:八星战斗机剿灭*1 + +[hiddenAction_Wave12.5] +buildSpeed:25s +alsoQueueAction:Wave12.6 +produceUnits:暴风柯凡组长*1 + +[hiddenAction_Wave12.4] +buildSpeed:5s +alsoQueueAction:Wave12.5 +produceUnits:八星战斗机剿灭*1 + +[hiddenAction_Wave12.3] +buildSpeed:20s +alsoQueueAction:Wave12.4 +produceUnits:暴风柯凡组长*1 + +[hiddenAction_Wave12.25] +buildSpeed:5s +alsoQueueAction:Wave12.3 +produceUnits:八星战斗机剿灭*1 + +[hiddenAction_Wave12.2] +buildSpeed:20s +alsoQueueAction:Wave12.25 +produceUnits:暴风柯凡组长*1 + +[hiddenAction_Wave12.1] +buildSpeed:10s +alsoQueueAction:Wave12.2 +produceUnits:八星战斗机剿灭*3 + +[hiddenAction_Wave12] +buildSpeed:20s +alsoQueueAction:Wave12.1 +produceUnits:NONE +showMessageToAllPlayers:第12波:柯达组长*3,八星战机*6 + +[hiddenAction_Wave11.7] +buildSpeed:0s +alsoQueueAction:Wave12 +produceUnits:NONE +showMessageToAllPlayers:第11波进攻结束,20s后开始第12波 + +[hiddenAction_Wave11.6] +buildSpeed:5s +alsoQueueAction:Wave11.7 +produceUnits:幻光者剿灭*3 + +[hiddenAction_Wave11.5] +buildSpeed:12s +alsoQueueAction:Wave11.6 +produceUnits:幻光者剿灭*3,八星战斗机剿灭*2 + +[hiddenAction_Wave11.4] +buildSpeed:8s +alsoQueueAction:Wave11.5 +produceUnits:幻光者剿灭*3 + +[hiddenAction_Wave11.3] +buildSpeed:8s +alsoQueueAction:Wave11.4 +produceUnits:幻光者剿灭*3 + +[hiddenAction_Wave11.2] +buildSpeed:6s +alsoQueueAction:Wave11.3 +produceUnits:八星战斗机剿灭*2 + +[hiddenAction_Wave11] +buildSpeed:6s +alsoQueueAction:Wave11.2 +produceUnits:八星战斗机剿灭*2 + +[hiddenAction_Ready2] +autoTrigger:if self.resource.Wave2 >=0 and not self.hasFlag(id=2) and self.globalTeamTags(includes="B点激活") +alsoQueueAction:Wave11 +addResources:Wave2=-1,setFlag=2 +showMessageToAllPlayers:B区刷新点现已激活! +produceUnits:自爆*1 + +[arm_1] +image_end:.2.png +x:0 +y:0 +drawOverBody:true +spinRate:6 + +[turret_常规刷怪] +x:0 +y:0 +invisible:true +shoot_flame:NONE +projectile:常规刷怪 + +[projectile_常规刷怪] +explodeEffect:NONE +directDamage:0 +instant:true +life:1 +spawnUnit:独角仙剿灭*3 + +[resource_Wave2] +hidden:true diff --git a/code/warning/波数系统/C点.ini b/code/warning/波数系统/C点.ini new file mode 100644 index 0000000..c748571 --- /dev/null +++ b/code/warning/波数系统/C点.ini @@ -0,0 +1,382 @@ +[core] +selfRegenRate:0.01 + +fogOfWarSightRange:0 + +name:敌方核心C点 +maxHp:1 + +isBuilding:true + +price:0 +mass:0 +showOnMinimap:true +canNotBeDirectlyAttacked:true + +radius:30 + +isBuilding:true +showInEditor:true +buildSpeed:12s + +[graphics] +image:SHARED:blank.png +imageScale:1 + +[attack] +canAttack:false +[movement] +movementType:NONE + +[hiddenAction_Wave23.9] +buildSpeed:1s +produceUnits:NONE +showMessageToAllPlayers:最终目标:剿灭所有敌人以获得胜利!!! + +[hiddenAction_Wave23.8] +buildSpeed:1s +alsoQueueAction:Wave23.9 +produceUnits:NONE +showMessageToAllPlayers:让它们知道!除岁已至,我们坚毅不屈的英雄定能除岁迎新! + +[hiddenAction_Wave23.7] +buildSpeed:1s +alsoQueueAction:Wave23.8 +produceUnits:NONE +showMessageToAllPlayers:指挥官,告诉远古的余孽,我们不是好惹的! + +[hiddenAction_Wave23.6] +buildSpeed:1s +alsoQueueAction:Wave23.7 +produceUnits:NONE +showMessageToAllPlayers:它叫混沌杌麟,是远古的余孽,它幻化成坦克来讨伐我们…… + +[hiddenAction_Wave23.5] +buildSpeed:1s +alsoQueueAction:Wave23.6 +produceUnits:NONE +showMessageToAllPlayers:指挥官,我们已经读取到敌方头目的资料了。 + +[hiddenAction_Wave23.52] +buildSpeed:25s +alsoQueueAction:Wave23.5 +produceUnits:凶兽*1,Heavyb剿灭*10 + +[hiddenAction_Wave23.51] +buildSpeed:5s +alsoQueueAction:Wave23.52 +produceUnits:雅娜剿灭*2,氢弹战舰组长*3,离子坦克剿灭*4,深渊长戟组长*4,穿梭者*20 + +[hiddenAction_Wave23.4] +buildSpeed:5s +alsoQueueAction:Wave23.51 +produceUnits:猩红剿灭*2,猩红裂痕剿灭*3 + +[hiddenAction_Wave23.3] +buildSpeed:5s +alsoQueueAction:Wave23.4 +produceUnits:八星战斗机剿灭*10 + +[hiddenAction_Wave23.2] +buildSpeed:5s +alsoQueueAction:Wave23.3 +produceUnits:氢弹战舰组长*5 + +[hiddenAction_Wave23.1] +buildSpeed:10s +alsoQueueAction:Wave23.2 +produceUnits:七零剿灭*1 + +[hiddenAction_Wave23] +buildSpeed:0s +alsoQueueAction:Wave23.1 +produceUnits:堕落级剿灭*3 + +[hiddenAction_Wave22.15] +buildSpeed:60s +alsoQueueAction:Wave23 +showMessageToAllPlayers:第23波:敌方情报暂不明确……,坚持到最后!!! +produceUnits:NONE + +[hiddenAction_Wave22.14] +buildSpeed:1s +alsoQueueAction:Wave22.15 +showMessageToAllPlayers:你将在60s后开始将进行最终波数!敌方情报:??? +produceUnits:NONE + +[hiddenAction_Wave22.13] +buildSpeed:1s +alsoQueueAction:Wave22.14 +showMessageToAllPlayers:它也发现我们的据点了,你必须再坚持最后一波!祝你好运!!! +produceUnits:NONE + +[hiddenAction_Wave22.12] +buildSpeed:1s +alsoQueueAction:Wave22.13 +showMessageToAllPlayers:指挥官,你好。关于龙国郊区的罪魁祸首我们已经找到了…… +produceUnits:NONE +[hiddenAction_Wave22.11] +buildSpeed:1s +alsoQueueAction:Wave22.12 +showMessageToAllPlayers:发现不明能量!正在进行重新进行演算…… +produceUnits:NONE +[hiddenAction_Wave22.10] +buildSpeed:1s +alsoQueueAction:Wave22.11 +showMessageToAllPlayers:WARNING!!! +produceUnits:NONE +[hiddenAction_Wave22.9] +buildSpeed:1s +alsoQueueAction:Wave22.10 +showMessageToAllPlayers:WARNING!!! +produceUnits:NONE +[hiddenAction_Wave22.8] +buildSpeed:1s +alsoQueueAction:Wave22.9 +showMessageToAllPlayers:WARNING!!! +produceUnits:NONE +[hiddenAction_Wave22.7] +buildSpeed:0s +alsoQueueAction:Wave22.8 +showMessageToAllPlayers:第22波进攻结束……,任务完成! +produceUnits:NONE +[hiddenAction_Wave22.6] +buildSpeed:20s +alsoQueueAction:Wave22.7 +produceUnits:雅娜剿灭*1 + +[hiddenAction_Wave22.5] +buildSpeed:20s +alsoQueueAction:Wave22.6 +produceUnits:雅娜剿灭*1 + +[hiddenAction_Wave22.4] +buildSpeed:20s +alsoQueueAction:Wave22.5 +produceUnits:雅娜剿灭*1 + +[hiddenAction_Wave22.3] +buildSpeed:15s +alsoQueueAction:Wave22.4 +produceUnits:猩红剿灭*3 + +[hiddenAction_Wave22.2] +buildSpeed:15s +alsoQueueAction:Wave22.3 +produceUnits:猩红矩阵组长*1 + +[hiddenAction_Wave22.1] +buildSpeed:10s +alsoQueueAction:Wave22.2 +produceUnits:钢铁天牛剿灭*3 + +[hiddenAction_Wave22] +buildSpeed:0s +alsoQueueAction:Wave22.1 +produceUnits:钢铁天牛剿灭*3 + +[hiddenAction_Wave21.6] +buildSpeed:20s +alsoQueueAction:Wave22 +produceUnits:NONE +showMessageToAllPlayers:第21波:雅娜*3,钢铁天牛战机*6,猩红矩阵组长*1,猩红裂痕*3 + +[hiddenAction_Wave21.5] +buildSpeed:0s +alsoQueueAction:Wave21.6 +produceUnits:NONE +showMessageToAllPlayers:第21波进攻结束,20s后开始第22波 + +[hiddenAction_Wave21.4] +buildSpeed:15s +alsoQueueAction:Wave21.5 +produceUnits:七零剿灭*1 + +[hiddenAction_Wave21.3] +buildSpeed:15s +alsoQueueAction:Wave21.4 +produceUnits:猩红裂痕剿灭*3 + +[hiddenAction_Wave21.2] +buildSpeed:25s +alsoQueueAction:Wave21.3 +produceUnits:氢弹战舰组长*3 + +[hiddenAction_Wave21.1] +buildSpeed:25s +alsoQueueAction:Wave21.2 +produceUnits:氢弹战舰组长*3 + +[hiddenAction_Wave21] +buildSpeed:0s +alsoQueueAction:Wave21.1 +produceUnits:无言者剿灭*3 + +[hiddenAction_Wave20.6] +buildSpeed:30s +alsoQueueAction:Wave21 +produceUnits:NONE +showMessageToAllPlayers:第21波:猩红裂痕*3,无言者*3,氢弹战舰组长*6,七零猩红航载机*1 + +[hiddenAction_Wave20.5] +buildSpeed:0s +alsoQueueAction:Wave20.6 +produceUnits:NONE +showMessageToAllPlayers:第20波进攻结束,30s后开始第21波 + +[hiddenAction_Wave20.4] +buildSpeed:18s +alsoQueueAction:Wave20.5 +produceUnits:七零剿灭*1 + +[hiddenAction_Wave20.3] +buildSpeed:8s +alsoQueueAction:Wave20.4 +produceUnits:氢弹战舰组长*1 + +[hiddenAction_Wave20.2] +buildSpeed:16s +alsoQueueAction:Wave20.3 +produceUnits:暴风柯凡组长*2,氢弹战舰组长*1 + +[hiddenAction_Wave20.1] +buildSpeed:0s +alsoQueueAction:Wave20.2 +produceUnits:暴风柯凡组长*2 + +[hiddenAction_Wave20] +buildSpeed:20s +alsoQueueAction:Wave20.1 +produceUnits:NONE +showMessageToAllPlayers:第20波:暴风柯凡组长*4,七零猩红航载机*1,氢弹战舰组长*2 + +[hiddenAction_Wave19.7] +buildSpeed:0s +alsoQueueAction:Wave20 +produceUnits:NONE +showMessageToAllPlayers:第19波进攻结束,20s后开始第20波 + +[hiddenAction_Wave19.6] +buildSpeed:30s +alsoQueueAction:Wave19.7 +produceUnits:猩红矩阵组长*1 + +[hiddenAction_Wave19.5] +buildSpeed:30s +alsoQueueAction:Wave19.6 +produceUnits:猩红矩阵组长*1 + +[hiddenAction_Wave19.4] +buildSpeed:10s +alsoQueueAction:Wave19.5 +produceUnits:八星战斗机剿灭*5 + +[hiddenAction_Wave19.3] +buildSpeed:20s +alsoQueueAction:Wave19.4 +produceUnits:暴风柯凡组长*2 + +[hiddenAction_Wave19.2] +buildSpeed:10s +alsoQueueAction:Wave19.3 +produceUnits:八星战斗机剿灭*5 + +[hiddenAction_Wave19.1] +buildSpeed:0s +alsoQueueAction:Wave19.2 +produceUnits:暴风柯凡组长*2 + +[hiddenAction_Wave19] +buildSpeed:10s +alsoQueueAction:Wave19.1 +produceUnits:NONE +showMessageToAllPlayers:第19波:八星战斗机剿灭*10,暴风柯凡组长*4,猩红矩阵*2 + +[hiddenAction_Wave18.5] +buildSpeed:0s +alsoQueueAction:Wave19 +produceUnits:NONE +showMessageToAllPlayers:第18波进攻结束,10s后开始第19波 + +[hiddenAction_Wave18.4] +buildSpeed:10s +alsoQueueAction:Wave18.5 +produceUnits:氢弹战舰组长*1 + +[hiddenAction_Wave18.3] +buildSpeed:20s +alsoQueueAction:Wave18.4 +produceUnits:深渊长戟组长*2,氢弹战舰组长*1 + +[hiddenAction_Wave18.2] +buildSpeed:10s +alsoQueueAction:Wave18.3 +produceUnits:深渊长戟组长*2 + +[hiddenAction_Wave18.1] +buildSpeed:10s +alsoQueueAction:Wave18.2 +produceUnits:深渊长戟组长*2 + +[hiddenAction_Wave18] +buildSpeed:0s +alsoQueueAction:Wave18.1 +produceUnits:深渊长戟组长*2 + +[hiddenAction_Wave17.4] +buildSpeed:20s +alsoQueueAction:Wave18 +produceUnits:NONE +showMessageToAllPlayers:第18波:红星氢弹组长*2,深渊长戟组长*8 + +[hiddenAction_Wave17.3] +buildSpeed:0s +alsoQueueAction:Wave17.4 +produceUnits:NONE +showMessageToAllPlayers:第17波进攻结束,20s开始第18波。 + +[hiddenAction_Wave17.2] +buildSpeed:10s +alsoQueueAction:Wave17.3 +produceUnits:堕落级剿灭*1 + +[hiddenAction_Wave17.1] +buildSpeed:10s +alsoQueueAction:Wave17.2 +produceUnits:堕落级剿灭*1 + +[hiddenAction_Wave17] +buildSpeed:10s +alsoQueueAction:Wave17.1 +produceUnits:堕落级剿灭*1 + +[hiddenAction_Ready2] +autoTrigger:if self.resource.Wave3 >=0 and not self.hasFlag(id=3) and self.globalTeamTags(includes="C点激活") +alsoQueueAction:Wave17 +addResources:Wave3=-1,setFlag=3 +showMessageToAllPlayers:C区刷新点现已激活! +produceUnits:自爆*1 + +[arm_1] +image_end:.2.png +x:0 +y:0 +drawOverBody:true +spinRate:6 + +[turret_常规刷怪] +x:0 +y:0 +invisible:true +shoot_flame:NONE +projectile:常规刷怪 + +[projectile_常规刷怪] +explodeEffect:NONE +directDamage:0 +instant:true +life:1 +spawnUnit:独角仙剿灭*3 + +[resource_Wave3] +hidden:true diff --git a/code/warning/词条系统/修复异常1.png b/code/warning/词条系统/修复异常1.png new file mode 100644 index 0000000..a8993ce Binary files /dev/null and b/code/warning/词条系统/修复异常1.png differ diff --git a/code/warning/词条系统/修复异常2.png b/code/warning/词条系统/修复异常2.png new file mode 100644 index 0000000..28a3631 Binary files /dev/null and b/code/warning/词条系统/修复异常2.png differ diff --git a/code/warning/词条系统/修复异常3.png b/code/warning/词条系统/修复异常3.png new file mode 100644 index 0000000..fdad7c4 Binary files /dev/null and b/code/warning/词条系统/修复异常3.png differ diff --git a/code/warning/词条系统/全副武装1.png b/code/warning/词条系统/全副武装1.png new file mode 100644 index 0000000..69e8218 Binary files /dev/null and b/code/warning/词条系统/全副武装1.png differ diff --git a/code/warning/词条系统/全副武装2.png 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b/code/warning/高塔合约终端/新年城墙/RedWall-A.png new file mode 100644 index 0000000..16a80bf Binary files /dev/null and b/code/warning/高塔合约终端/新年城墙/RedWall-A.png differ diff --git a/code/warning/高塔合约终端/新年城墙/RedWall-B.png b/code/warning/高塔合约终端/新年城墙/RedWall-B.png new file mode 100644 index 0000000..259fdca Binary files /dev/null and b/code/warning/高塔合约终端/新年城墙/RedWall-B.png differ diff --git a/code/warning/高塔合约终端/新年城墙/RedWallA.ini b/code/warning/高塔合约终端/新年城墙/RedWallA.ini new file mode 100644 index 0000000..6531f0a --- /dev/null +++ b/code/warning/高塔合约终端/新年城墙/RedWallA.ini @@ -0,0 +1,29 @@ +[core] + +name:RedWallA + +displayText:New Year Walls +displayDescription:-It is time to ring out the old and welcome in the new year. Happy New Year! + +displayText_zh:新年城墙 +displayDescription_zh:-辞旧迎新,除岁时刻。新年快乐! + +maxHp:9000 +mass:${core.maxHp*10} +price:1000 +buildingSelectionOffset:0 +radius:30 +isBuilding:true +footprint:0,-1,0,1 +constructionFootprint:0,-1,0,1 +buildSpeed:20s + +[graphics] +image:RedWall-A.png +imageScale:1 + +[attack] +canAttack:false + +[movement] +movementType:BUILDING \ No newline at end of file diff --git a/code/warning/高塔合约终端/新年城墙/RedWallB.ini b/code/warning/高塔合约终端/新年城墙/RedWallB.ini new file mode 100644 index 0000000..5a0f57e --- /dev/null +++ b/code/warning/高塔合约终端/新年城墙/RedWallB.ini @@ -0,0 +1,29 @@ +[core] + +name:RedWallB + +displayText:New Year Walls +displayDescription:-It is time to ring out the old and welcome in the new year. Happy New Year! + +displayText_zh:新年城墙 +displayDescription_zh:-辞旧迎新,除岁时刻。新年快乐! + +maxHp:9000 +mass:${core.maxHp*10} +price:1000 +buildingSelectionOffset:0 +radius:30 +isBuilding:true +footprint:-1,0,1,0 +constructionFootprint:-1,-1,1,1 +buildSpeed:20s + +[graphics] +image:RedWall-B.png +imageScale:1 + +[attack] +canAttack:false + +[movement] +movementType:BUILDING \ No newline at end of file diff --git a/code/warning/高塔合约终端/高塔.ini b/code/warning/高塔合约终端/高塔.ini new file mode 100644 index 0000000..887fd23 --- /dev/null +++ b/code/warning/高塔合约终端/高塔.ini @@ -0,0 +1,857 @@ +[global_resource_合约等级] +displayColor:#ff0000 +displayName:危险等级 +displayRoundedDown:true + +[global_resource_合约评估模板] +displayColor:#ff0000 +displayName:合约评估 +####资源数量到达世界另一端() +displayPostfixInHUD:秒 +displayRoundedDown:true +#合约大于5小于7 + +[global_resource_合约评估C] +@copyFromSection:global_resource_合约评估模板 +displayColor:#ffffff +priority:10 +#除资源原名称:目前合约等级【C级】---合约执行时间: +displayRoundedDown:true + +[global_resource_合约评估D] +@copyFromSection:global_resource_合约评估模板 +displayColor:#8f8f8f +priority:10 +#除资源原名称:目前合约等级【D级】---合约执行时间: +displayRoundedDown:true + +[global_resource_合约评估B] +@copyFromSection:global_resource_合约评估模板 +displayColor:#8899cc +#除资源原名称:目前合约等级【B级】---合约执行时间: +displayRoundedDown:true + +[global_resource_合约评估A] +@copyFromSection:global_resource_合约评估模板 +displayColor:#00ffff + +displayRoundedDown:true + +[global_resource_合约评估S] +@copyFromSection:global_resource_合约评估模板 +displayColor:#cc0000 +#除资源原名称:目前合约等级【S级】---合约执行时间: +displayRoundedDown:true + +[global_resource_合约评估SS] +@copyFromSection:global_resource_合约评估模板 +displayColor:#ffa924 +#除资源原名称:目前合约等级【SS级】---合约执行时间: +displayRoundedDown:true + +[global_resource_合约评估SSS] +@copyFromSection:global_resource_合约评估模板 +displayColor:#ff0000 +#除资源原名称:目前合约等级【SSS级】---合约执行时间: +displayRoundedDown:true + +[global_resource_合约评估SR] +@copyFromSection:global_resource_合约评估模板 +displayColor:#a657e9 +#除资源原名称:目前合约等级【SSS+级】---合约执行时间: +displayRoundedDown:true + +[core] +radius:25 +##REMOVE THIS TO USE UNIT## +dont_load:false +footprint:-1,-2,1,2 +constructionFootprint:-1,-2,1,2 +name:终端系统 +displayText:Waring System +displayDescription:Choose your contract and start your game +displayText_zh:高塔合约终端 +displayDescription_zh:选择你的合约,开始你的游戏 +canNotBeDirectlyAttacked:true +class:CustomUnitMetadata +isBuilding:true +price:400 +maxHp:200000 +showInEditor:true +selfRegenRate:2 +mass:300 +armour:500 +armourMinDamageToKeep:4 +maxShield:100000 +tags:XXX +displayRadius:50 +autoTriggerCooldownTime:0.1s +shieldRegen:5 +techLevel:3 +buildSpeed:0s + +[graphics] +scaleImagesTo:50 +image_offsetY:0 +total_frames:8 +image:高塔.png +rotate_with_direction:false +image_wreak:NONE +image_turret:NONE +image_offsetX:0 +image_offsetY:0 +image_shadow:AUTO +shadowOffsetX:-4 +shadowOffsetY:0 +animation_idle_start:0 +animation_idle_end:7 +animation_idle_speed:7 + +[turret_近] +x:0 +y:0 +projectile:近 +turnSpeed:9999 +turnSpeedAcceleration:9999 +limitingRange:80 +resourceUsage:hp=1 + +[projectile_近] +directDamage:11451419 +shieldDamageMultiplier:2 +explodeEffect:NONE +instant:true +life:6 +speed:4 + +[attack] +canAttack:false + +[movement] +movementType:BUILDING +###评估系统1.0### + +[action_合约D] +isVisible:false +@define a:1 +autoTrigger:if self.resource.合约等级 == ${a} +addResources:合约评估D=0.12 + +[action_合约D重置] +isVisible:false +@define b:1 +autoTrigger:if self.resource.合约等级 != ${b} +resourceAmount:合约评估D +resourceAmount_setValue:0 + +[action_合约C] +isVisible:false +@define a:1 +@define b:4 +autoTrigger:if (self.resource.合约等级 > ${a} and self.resource.合约等级 < ${b}) +addResources:合约评估C=0.12 + +[action_合约C重置] +isVisible:false +@define a:1 +@define c:2 +@define b:3 +autoTrigger:if self.resource.合约等级 < ${a} or self.resource.合约等级 < ${c} or self.resource.合约等级 > ${b} +resourceAmount:合约评估C +resourceAmount_setValue:0 + +[action_合约B] +isVisible:false +@define a:4 +@define b:6 +autoTrigger:if (self.resource.合约等级 >= ${a} and self.resource.合约等级 < ${b}) +addResources:合约评估B=0.12 + +[action_合约B重置] +isVisible:false +@define a:4 +@define b:5 +autoTrigger:if self.resource.合约等级 < ${a} or self.resource.合约等级 > ${b} +resourceAmount:合约评估B +resourceAmount_setValue:0 + +[action_合约A] +isVisible:false +@define a:6 +@define b:10 +autoTrigger:if (self.resource.合约等级 >= ${a} and self.resource.合约等级 < ${b}) +addResources:合约评估A=0.12 + +[action_合约A重置] +isVisible:false +@define a:6 +@define b:9 +autoTrigger:if self.resource.合约等级 < ${a} or self.resource.合约等级 > ${b} +resourceAmount:合约评估A +resourceAmount_setValue:0 + +[action_合约S] +isVisible:false +@define a:10 +@define b:12 +autoTrigger:if (self.resource.合约等级 >= ${a} and self.resource.合约等级 < ${b}) +addResources:合约评估S=0.12 + +[action_合约S重置] +isVisible:false +@define a:10 +@define b:11 +autoTrigger:if self.resource.合约等级 < ${a} or self.resource.合约等级 > ${b} +resourceAmount:合约评估S +resourceAmount_setValue:0 + +[action_合约SS] +isVisible:false +@define a:12 +@define b:16 +autoTrigger:if (self.resource.合约等级 >= ${a} and self.resource.合约等级 < ${b}) +addResources:合约评估SS=0.12 + +[action_合约SS重置] +isVisible:false +@define a:12 +@define b:15 +autoTrigger:if self.resource.合约等级 < ${a} or self.resource.合约等级 > ${b} +resourceAmount:合约评估SS +resourceAmount_setValue:0 + +[action_合约SSS] +isVisible:false +@define a:16 +@define b:19 +autoTrigger:if (self.resource.合约等级 >= ${a} and self.resource.合约等级 < ${b}) +addResources:合约评估SSS=0.12 + +[action_合约SSS重置] +isVisible:false +@define a:16 +@define b:18 +autoTrigger:if self.resource.合约等级 < ${a} or self.resource.合约等级 > ${b} +resourceAmount:合约评估SSS +resourceAmount_setValue:0 + +[action_合约SSS+] +isVisible:false +@define a:19 +@define b:100 +autoTrigger:if (self.resource.合约等级 >= ${a} and self.resource.合约等级 < ${b}) +addResources:合约评估SR=0.12 +#setResourcesWithLogic:合约评估SR=nearestUnit(withInRange=1000).resource.合约评估SR + +[action_合约SSS+重置] +isVisible:false +@define a:19 +@define b:99 +autoTrigger:if self.resource.合约等级 < ${a} or self.resource.合约等级 > ${b} +resourceAmount:合约评估SR +resourceAmount_setValue:0 +###合约系统1.0### + +[action_合约-梼杌-混沌审判I] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +isLocked:if self.tags(includes='混沌审判II') +isVisible:if not self.tags(includes='混沌审判I') +temporarilyAddTags:混沌审判I +addResources:合约等级=2 +text:梼杌-混沌审判I +description:-来自上古的凶兽,俯瞰这混乱的世界。\n-血量提升70%,拥有10000护盾,伤害提升10%\n-特别说明:此合约为2级 +iconExtraImage:ROOT:/code/warning/词条系统/梼杌审判1.png +iconExtraColor:#ffffff +buildSpeed:0s +isLockedMessage:与其他同类型的“梼杌审判”合约冲突! +allowMultipleInQueue:false + +[action_合约-梼杌-混沌审判I-取消] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +isVisible:if self.tags(includes='混沌审判I') +temporarilyRemoveTags:混沌审判I +addResources:合约等级=-2 +displayType:action +text:梼杌-混沌审判I +description:-来自上古的凶兽,俯瞰这混乱的世界。\n-血量提升70%,拥有10000护盾,伤害提升%\n-特别说明:此合约为2级该合约\n-[已激活],未正式开始前点击可取消。 +iconExtraColor:#ffffff +iconExtraImage:ROOT:/code/warning/词条系统/梼杌审判1.png +buildSpeed:0s + +[action_合约-目标-全副武装II] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +isLocked:if self.tags(includes='全副武装I') or self.tags(includes='全副武装III') +isVisible:if not self.tags(includes='全副武装II') +temporarilyAddTags:全副武装II +addResources:合约等级=2 +text:目标-全副武装II +description:-所有敌人护甲追加40 +iconExtraImage:ROOT:/code/warning/词条系统/全副武装2.png +iconExtraColor:#ffffff +buildSpeed:0s +isLockedMessage:与其他同类型的“全副武装”合约冲突! +allowMultipleInQueue:false + +[action_合约-目标-全副武装II-取消] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +isVisible:if self.tags(includes='全副武装II') +temporarilyRemoveTags:全副武装II +addResources:合约等级=-2 +displayType:action +text:目标-全副武装II +description:-所有敌人护甲追加40\n-该合约[已激活],未正式开始前点击可取消。 +iconExtraColor:#ffffff +iconExtraImage:ROOT:/code/warning/词条系统/全副武装2.png +buildSpeed:0s + +[action_合约-目标-全副武装I] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +isLocked:if self.tags(includes='全副武装II') or self.tags(includes='全副武装III') +isVisible:if not self.tags(includes='全副武装I') +temporarilyAddTags:全副武装I +addResources:合约等级=1 +text:目标-全副武装I +description:-所有敌人护甲追加30 +iconExtraImage:ROOT:/code/warning/词条系统/全副武装1.png +iconExtraColor:#ffffff +buildSpeed:0s +isLockedMessage:与其他同类型的“全副武装”合约冲突! +allowMultipleInQueue:false + +[action_合约-目标-全副武装I-取消] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +isVisible:if self.tags(includes='全副武装I') +temporarilyRemoveTags:全副武装I +addResources:合约等级=-1 +displayType:action +text:目标-全副武装I +description:-所有敌人护甲追加30\n-该合约[已激活],未正式开始前点击可取消。 +iconExtraColor:#ffffff +iconExtraImage:ROOT:/code/warning/词条系统/全副武装1.png +buildSpeed:0s + +[action_合约-目标-兵力调配II] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +isLocked:if self.tags(includes='兵力调配III') or self.tags(includes='兵力调配I') +isVisible:if not self.tags(includes='兵力调配II') +temporarilyAddTags:兵力调配II +addResources:合约等级=2 +text:目标-兵力调配II +description:-第16波额外出现9个敌人。 +iconExtraImage:ROOT:/code/warning/词条系统/兵力调配2.png +iconExtraColor:#ffffff +buildSpeed:0s +isLockedMessage:与其他同类型的“兵力调配”合约冲突! +allowMultipleInQueue:false + +[action_合约-目标-兵力调配II-取消] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +isVisible:if self.tags(includes='兵力调配II') +temporarilyRemoveTags:兵力调配II +addResources:合约等级=-2 +displayType:action +text:目标-兵力调配II +description:-第16波额外出现9个敌人。\n-该合约[已激活],未正式开始前点击可取消。 +iconExtraColor:#ffffff +iconExtraImage:ROOT:/code/warning/词条系统/兵力调配2.png +buildSpeed:0s + +[action_合约-目标-兵力调配I] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +isLocked:if self.tags(includes='兵力调配III') or self.tags(includes='兵力调配II') +isVisible:if not self.tags(includes='兵力调配I') +temporarilyAddTags:兵力调配I +addResources:合约等级=1 +text:目标-兵力调配I +description:-战场第13波额外出现4个敌人。 +iconExtraImage:ROOT:/code/warning/词条系统/兵力调配1.png +iconExtraColor:#ffffff +buildSpeed:0s +isLockedMessage:与其他同类型的“兵力调配”合约冲突! +allowMultipleInQueue:false + +[action_合约-目标-兵力调配I-取消] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +isVisible:if self.tags(includes='兵力调配I') +temporarilyRemoveTags:兵力调配I +addResources:合约等级=-1 +displayType:action +text:目标-兵力调配I +description:-战场第13波额外出现4个敌人。\n-该合约[已激活],未正式开始前点击可取消。 +iconExtraImage:ROOT:/code/warning/词条系统/兵力调配1.png +iconExtraColor:#00bbcc +buildSpeed:0s + +[action_合约-目标-机体升级I] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +isLocked:if self.tags(includes='机体升级I') or self.tags(includes='机体升级II') +isVisible:if not self.tags(includes='机体升级I') +temporarilyAddTags:机体升级I +addResources:合约等级=1 +text:目标-机体升级I +description:-所有敌人初始生命额外追加30% +iconExtraImage:ROOT:/code/warning/词条系统/机体升级I.png +iconExtraColor:#ffffff +buildSpeed:0s +isLockedMessage:与其他同类型的“机体升级”合约冲突! +allowMultipleInQueue:false + +[action_合约-机体升级I-取消] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +isVisible:if self.tags(includes='机体升级I') +temporarilyRemoveTags:机体升级I +addResources:合约等级=-1 +displayType:action +text:目标-机体升级I +description:-所有敌人初始生命额外追加30%\n-该合约[已激活],未正式开始前点击可取消。 +iconExtraImage:ROOT:/code/warning/词条系统/机体升级I.png +iconExtraColor:#00bbcc +buildSpeed:0s + +[action_合约-目标-机体升级II] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +isLocked:if self.tags(includes='机体升级I') or self.tags(includes='机体升级III') +isVisible:if not self.tags(includes='机体升级II') +temporarilyAddTags:机体升级II +addResources:合约等级=2 +text:目标-机体升级II +description:-所有敌人初始生命额外追加50% +iconExtraImage:ROOT:/code/warning/词条系统/机体升级2.png +iconExtraColor:#ffffff +buildSpeed:0s +isLockedMessage:与其他同类型的“机体升级”合约冲突! +allowMultipleInQueue:false + +[action_合约-机体升级II-取消] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +isVisible:if self.tags(includes='机体升级II') +temporarilyRemoveTags:机体升级II +addResources:合约等级=-2 +text:目标-机体升级II +description:-所有敌人初始生命额外追加50%\n-该合约[已激活],未正式开始前点击可取消。 +displayType:action +iconExtraImage:ROOT:/code/warning/词条系统/机体升级2.png +iconExtraColor:#00bbcc +buildSpeed:0s + +[action_合约-目标-苦难之路I] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +isLocked:if self.tags(includes='苦难之路II') or self.tags(includes='苦难之路III') +isVisible:if not self.tags(includes='苦难之路I') +temporarilyAddTags:苦难之路I +addResources:合约等级=1 +text:目标-苦难之路I +description:-所有敌人攻击力上升50% +iconExtraImage:ROOT:/code/warning/词条系统/苦难之路1.png +iconExtraColor:#ffffff +buildSpeed:0s +isLockedMessage:与其他同类型的“苦难之路”合约冲突! +allowMultipleInQueue:false + +[action_合约-目标-苦难之路I-取消] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +isVisible:if self.tags(includes='苦难之路I') +temporarilyRemoveTags:苦难之路I +addResources:合约等级=-1 +displayType:action +text:目标-苦难之路I +description:-所有敌人攻击力上升50%\n-该合约[已激活],未正式开始前点击可取消。 +iconExtraImage:ROOT:/code/warning/词条系统/苦难之路1.png +iconExtraColor:#00bbcc +buildSpeed:0s + +[action_合约-目标-苦难之路II] +isLockedMessage:与其他同类型的“苦难之路”合约冲突! +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +isLocked:if self.tags(includes='苦难之路I') or self.tags(includes='苦难之路III') +isVisible:if not self.tags(includes='苦难之路II') +temporarilyAddTags:苦难之路II +addResources:合约等级=2 +text:目标-苦难之路II +description:-所有敌人攻击力上升70% +iconExtraImage:ROOT:/code/warning/词条系统/苦难之路2.png +iconExtraColor:#ffffff +buildSpeed:0s +allowMultipleInQueue:false + +[action_合约-目标-苦难之路II-取消] +isVisible:if self.tags(includes='苦难之路II') +temporarilyRemoveTags:苦难之路II +addResources:合约等级=-2 +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +text:目标-苦难之路II +description:-所有敌人攻击力上升70%\n-该合约[已激活],未正式开始前点击可取消。 +displayType:action +iconExtraImage:ROOT:/code/warning/词条系统/苦难之路2.png +iconExtraColor:#00bbcc +buildSpeed:0s + +[action_合约-目标-苦难之路III] +isLockedMessage:与其他同类型的“苦难之路”合约冲突! +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +addResources:合约等级=3 +isLocked:if self.tags(includes='苦难之路I') or self.tags(includes='苦难之路II') +isVisible:if not self.tags(includes='苦难之路III') +temporarilyAddTags:苦难之路III +text:目标-苦难之路III +description:-所有敌人攻击力上升90%。 +iconExtraImage:ROOT:/code/warning/词条系统/新约/苦难之路3.png +iconExtraColor:#ffffff +buildSpeed:0s +allowMultipleInQueue:false + +[action_合约-目标-苦难之路III-取消] +isVisible:if self.tags(includes='苦难之路III') +temporarilyRemoveTags:苦难之路III +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +addResources:合约等级=-3 +displayType:action +text:目标-苦难之路III +description:-所有敌人攻击力上升90%\n-该合约[已激活],未正式开始前点击可取消。 +iconExtraImage:ROOT:/code/warning/词条系统/新约/苦难之路3.png +iconExtraColor:#00bbcc +buildSpeed:0s + +[action_合约-环境-建筑检修] +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +addResources:合约等级=1 +isVisible:if not self.tags(includes='建筑检修') +temporarilyAddTags:建筑检修 +text:环境-建筑检修 +description:-地图上所有防卫城墙血量降至70% +iconExtraImage:ROOT:/code/warning/词条系统/支离破碎.png +iconExtraColor:#ffffff +buildSpeed:0s +allowMultipleInQueue:false + +[action_合约-环境-建筑检修-取消] +isVisible:if self.tags(includes='建筑检修') +temporarilyRemoveTags:建筑检修 +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +addResources:合约等级=-1 +text:环境-建筑检修 +description:-地图上所有防卫城墙血量降至70%\n-该合约[已激活],未正式开始前点击可取消。 +displayType:action +iconExtraImage:ROOT:/code/warning/词条系统/支离破碎.png +iconExtraColor:#00bbcc +buildSpeed:0s + +[action_合约-环境-超速策略I] +isLockedMessage:与其他同类型的“超速策略”合约冲突! +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +addResources:合约等级=1 +isLocked:if self.tags(includes='超速策略I') or self.tags(includes='超速策略II') +isVisible:if not self.tags(includes='超速策略I') +temporarilyAddTags:超速策略I +text:环境-超速策略I +description:-所有敌人移速提升40% +iconExtraImage:ROOT:/code/warning/词条系统/超速策略1.png +iconExtraColor:#ffffff +buildSpeed:0s +allowMultipleInQueue:false + +[action_合约-环境-超速策略I-取消] +isVisible:if self.tags(includes='超速策略I') +temporarilyRemoveTags:超速策略I +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +addResources:合约等级=-1 +text:环境-超速策略I +description:-所有敌人移速提升40%\n-该合约[已激活],未正式开始前点击可取消。 +displayType:action +iconExtraImage:ROOT:/code/warning/词条系统/超速策略1.png +iconExtraColor:#00bbcc +buildSpeed:0s + +[action_合约-环境-资金分流I] +isLockedMessage:与其他同类型的“资金分流”合约冲突! +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +addResources:合约等级=1 +isLocked:if self.tags(includes='资金分流II') or self.tags(includes='资金分流III') +isVisible:if not self.tags(includes='资金分流I') +temporarilyAddTags:资金分流I +text:环境-资金分流I +description:-我方每5秒额外扣除50游戏资金。 +iconExtraImage:ROOT:/code/warning/词条系统/金融危机1.png +iconExtraColor:#ffffff +buildSpeed:0s +allowMultipleInQueue:false + +[action_合约-环境-资金分流I-取消] +isVisible:if self.tags(includes='资金分流I') +temporarilyRemoveTags:资金分流I +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +addResources:合约等级=-1 +text:环境-资金分流I +description:-我方每5秒额外扣除50游戏资金。 +iconExtraImage:ROOT:/code/warning/词条系统/金融危机1.png +displayType:action +iconExtraColor:#00bbcc +buildSpeed:0s + +[action_合约-环境-资金分流II] +isLockedMessage:与其他同类型的“资金分流”合约冲突! +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +addResources:合约等级=2 +isLocked:if self.tags(includes='资金分流I') or self.tags(includes='资金分流III') +isVisible:if not self.tags(includes='资金分流II') +temporarilyAddTags:资金分流II +text:环境-资金分流II +description:-我方每4秒额外扣除100游戏资金。 +iconExtraImage:ROOT:/code/warning/词条系统/金融危机2.png +iconExtraColor:#ffffff +buildSpeed:0s +allowMultipleInQueue:false + +[action_合约-环境-资金分流II-取消] +isVisible:if self.tags(includes='资金分流II') +temporarilyRemoveTags:资金分流II +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +addResources:合约等级=-2 +text:环境-资金分流II +description:-我方每4秒额外扣除100游戏资金。 +iconExtraImage:ROOT:/code/warning/词条系统/金融危机2.png +displayType:action +iconExtraColor:#00bbcc +buildSpeed:0s + +[action_合约-环境-资金分流III] +isLockedMessage:与其他同类型的“资金分流”合约冲突! +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +addResources:合约等级=3 +isLocked:if self.tags(includes='资金分流II') or self.tags(includes='资金分流I') +isVisible:if not self.tags(includes='资金分流III') +temporarilyAddTags:资金分流III +text:环境-资金分流III +description:-我方每3秒额外扣除150游戏资金。 +iconExtraImage:ROOT:/code/warning/词条系统/金融危机3.png +iconExtraColor:#ffffff +buildSpeed:0s +allowMultipleInQueue:false + +[action_合约-环境-资金分流III-取消] +isVisible:if self.tags(includes='资金分流III') +temporarilyRemoveTags:资金分流III +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +addResources:合约等级=-3 +text:环境-资金分流III +description:-我方每3秒额外扣除150游戏资金。 +iconExtraImage:ROOT:/code/warning/词条系统/金融危机3.png +displayType:action +iconExtraColor:#00bbcc +buildSpeed:0s + +[action_合约-环境-能源枯竭I] +isLockedMessage:与其他同类型的“能源枯竭”合约冲突! +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +addResources:合约等级=1 +isLocked:if self.tags(includes='能源枯竭II') or self.tags(includes='能源枯竭III') +isVisible:if not self.tags(includes='能源枯竭I') +temporarilyAddTags:能源枯竭I +text:环境-能源枯竭I +description:-地图支援修复高塔修复能力大幅度削弱 +iconExtraImage:ROOT:/code/warning/词条系统/修复异常1.png +iconExtraColor:#ffffff +buildSpeed:0s +allowMultipleInQueue:false + +[action_合约-环境-能源枯竭I-取消] +isVisible:if self.tags(includes='能源枯竭I') +temporarilyRemoveTags:能源枯竭I +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +addResources:合约等级=-1 +text:环境-能源枯竭I +description:-地图支援修复高塔修复能力大幅度削弱\n-该合约[已激活],未正式开始前点击可取消。 +iconExtraImage:ROOT:/code/warning/词条系统/修复异常1.png +displayType:action +iconExtraColor:#00bbcc +buildSpeed:0s + +[action_合约-环境-能源枯竭II] +isLockedMessage:与其他同类型的“能源枯竭”合约冲突! +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +addResources:合约等级=2 +isLocked:if self.tags(includes='能源枯竭I') or self.tags(includes='能源枯竭III') +isVisible:if not self.tags(includes='能源枯竭II') +temporarilyAddTags:能源枯竭II +text:环境-能源枯竭II +description:-地图支援修复高塔修复能力大幅度削弱且血量降至50% +iconExtraImage:ROOT:/code/warning/词条系统/修复异常2.png +iconExtraColor:#ffffff +buildSpeed:0s +allowMultipleInQueue:false + +[action_合约-环境-能源枯竭II-取消] +isVisible:if self.tags(includes='能源枯竭II') +temporarilyRemoveTags:能源枯竭II +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +addResources:合约等级=-2 +text:环境-能源枯竭II +description:-地图支援修复高塔修复能力大幅度削弱且血量降至50%\n-该合约[已激活],未正式开始前点击可取消。 +iconExtraImage:ROOT:/code/warning/词条系统/修复异常2.png +displayType:action +iconExtraColor:#00bbcc +buildSpeed:0s + +[action_合约-环境-能源枯竭III] +isLockedMessage:与其他同类型的“能源枯竭”合约冲突! +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +addResources:合约等级=3 +isLocked:if self.tags(includes='能源枯竭I') or self.tags(includes='能源枯竭II') +isVisible:if not self.tags(includes='能源枯竭III') +temporarilyAddTags:能源枯竭III +text:环境-能源枯竭III +description:-地图支援修复高塔修复能力大幅度削弱且血量降至40%,且更容易受到敌人的攻击。 +iconExtraImage:ROOT:/code/warning/词条系统/修复异常3.png +iconExtraColor:#ffffff +buildSpeed:0s +allowMultipleInQueue:false + +[action_合约-环境-能源枯竭III-取消] +isVisible:if self.tags(includes='能源枯竭III') +temporarilyRemoveTags:能源枯竭III +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +addResources:合约等级=-3 +text:环境-能源枯竭III +description:-地图支援修复高塔修复能力大幅度削弱且血量降至40%,且更容易受到敌人的攻击。\n-该合约[已激活],未正式开始前点击可取消。 +iconExtraImage:ROOT:/code/warning/词条系统/修复异常3.png +displayType:action +iconExtraColor:#00bbcc +buildSpeed:0s + +[action_合约-法则-护盾庇护] +isLockedAltMessage:合约已经开始,无法再勾选本合约。 +addResources:合约等级=1 +isVisible:if not self.tags(includes='护盾庇护I') +temporarilyAddTags:护盾庇护I +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +text:法则-护盾庇护 +description:-所有敌人最大护盾提升50% +iconExtraImage:ROOT:/code/warning/词条系统/护盾庇护.png +iconExtraColor:#ffffff +buildSpeed:0s +allowMultipleInQueue:false + +[action_合约-法则-护盾庇护-取消] +isVisible:if self.tags(includes='护盾庇护I') +temporarilyRemoveTags:护盾庇护I +addResources:合约等级=-1 +isLockedAlt:if self.tags(includes='合约开始') +isLockedAltMessage:合约已经开始,无法再取消本合约。 +text:法则-护盾庇护 +description:-所有敌人护盾再提升50%\n-该合约[已激活],未正式开始前点击可取消。 +displayType:action +iconExtraImage:ROOT:/code/warning/词条系统/护盾庇护.png +iconExtraColor:#00bbcc +buildSpeed:0s + +[action_合约-开始行动] +isVisible:if not self.tags(includes='合约开始') +temporarilyAddTags:合约开始 +displayType:rally +text:除岁行动-#0-行动开始 +description:-点击正式开始合约,你有10秒的反悔时间! +showMessageToAllPlayers:%{self.playerName}已经正式开始了除岁行动,当前危险等级:%{self.resource.合约等级} +iconExtraImage:ROOT:/code/warning/词条系统/除岁行动.png +iconExtraColor:#ff0000 +buildSpeed:1s + +[action_合约D全局文本] +isVisible:false +@define a:1 +autoTrigger:if self.resource.合约等级 <= ${a} and not self.hasFlag(id=1) and self.tags(includes='合约开始') +showMessageToAllPlayers:合约评估:D级,当前合约非常容易,玩得高兴! +addResources:setFlag=1 + +[action_合约C全局文本] +isVisible:false +@define a:1 +@define b:4 +autoTrigger:if (self.resource.合约等级 > ${a} and self.resource.合约等级 < ${b}) and not self.hasFlag(id=2) and self.tags(includes='合约开始') +showMessageToAllPlayers:合约评估:C级,当前合约比较容易,玩得高兴! +addResources:setFlag=2 + +[action_合约A全局文本] +isVisible:false +@define a:6 +@define b:10 +autoTrigger:if (self.resource.合约等级 > ${a} and self.resource.合约等级 < ${b}) and not self.hasFlag(id=3) and self.tags(includes='合约开始') +showMessageToAllPlayers:合约评估:A级,当前合约难度较难,请小心行事 +addResources:setFlag=3 + +[action_合约B全局文本] +isVisible:false +@define a:4 +@define b:6 +autoTrigger:if (self.resource.合约等级 >= ${a} and self.resource.合约等级 < ${b}) and not self.hasFlag(id=4) and self.tags(includes='合约开始') +showMessageToAllPlayers:合约评估:B级,当前合约难度一般,注意敌人进攻! +addResources:setFlag=4 + +[action_合约S全局文本] +isVisible:false +@define a:10 +@define b:12 +autoTrigger:if (self.resource.合约等级 >= ${a} and self.resource.合约等级 < ${b}) and not self.hasFlag(id=5) and self.tags(includes='合约开始') +showMessageToAllPlayers:合约评估:S级,当前合约难度比较困难,请合理分配调兵! +addResources:setFlag=5 + +[action_合约SS全局文本] +isVisible:false +@define a:12 +@define b:16 +autoTrigger:if (self.resource.合约等级 >= ${a} and self.resource.合约等级 < ${b}) and not self.hasFlag(id=6) and self.tags(includes='合约开始') +showMessageToAllPlayers:合约评估:SS级,当前合约难度困难,请合理分工和应对敌人! +addResources:setFlag=6 + +[action_合约SSS全局文本] +isVisible:false +@define a:16 +@define b:19 +autoTrigger:if (self.resource.合约等级 >= ${a} and self.resource.合约等级 < ${b}) and not self.hasFlag(id=7) and self.tags(includes='合约开始') +showMessageToAllPlayers:合约评估:SSS级,当前合约难度极大,请谨慎行动!!! +addResources:setFlag=7 + +[action_合约SSS+全局文本] +isVisible:false +@define a:19 +@define b:100 +autoTrigger:if (self.resource.合约等级 >= ${a} and self.resource.合约等级 < ${b}) and not self.hasFlag(id=8) and self.tags(includes='合约开始') +showMessageToAllPlayers:合约评估:SSS+级,当前合约难度巨大,请挑战者自求多福!!! +addResources:setFlag=8 +#setResourcesWithLogic:合约评估SR=nearestUnit(withInRange=1000).resource.合约评估SR \ No newline at end of file diff --git a/code/warning/高塔合约终端/高塔.png b/code/warning/高塔合约终端/高塔.png new file mode 100644 index 0000000..0e9d61a Binary files /dev/null and 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map/常规地图/天罗地网岛10p.tmx diff --git a/map/天罗地网岛10p_map.png b/map/常规地图/天罗地网岛10p_map.png similarity index 100% rename from map/天罗地网岛10p_map.png rename to map/常规地图/天罗地网岛10p_map.png diff --git a/map/雪地奇景(8p)[by Danny].tmx b/map/常规地图/雪地奇景(8p)[by Danny].tmx similarity index 100% rename from map/雪地奇景(8p)[by Danny].tmx rename to map/常规地图/雪地奇景(8p)[by Danny].tmx diff --git a/map/雪地奇景(8p)[by Danny]_map.png b/map/常规地图/雪地奇景(8p)[by Danny]_map.png similarity index 100% rename from map/雪地奇景(8p)[by Danny]_map.png rename to map/常规地图/雪地奇景(8p)[by Danny]_map.png diff --git a/mod-info.txt b/mod-info.txt index ba279ed..ba99095 100644 --- a/mod-info.txt +++ b/mod-info.txt @@ -1,5 +1,5 @@ [mod] -title:StarRiver-V0.9.5.0-BetaA-2022-1-5 +title:StarRiver-V0.9.5.0-贺岁版 description:时代的落幕,一个新的时代正在崛起。而三大帝国的战斗还在继续,我们是否已经忘记了这是模拟战了?\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The end of the era, a new era is rising. The battle of the three empires is still going on.Have we forgotten that this is a simulated war?\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE thumbnail:icon.png minVersion:1.15p11 \ No newline at end of file