StarRiver-EndlessJourney-RW.../code/warning/年兽军队/11-16波/旧日八星战机/八星.ini
2023-01-30 12:48:08 +08:00

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[core]
name: 八星战斗机剿灭
class: CustomUnitMetadata
price: 4500
maxHp: 1600
mass: 1000
techLevel: 2
buildSpeed: 35s
availableInDemo: false
radius: 25
#displayRadius: 11
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
selfRegenRate:0.2
displayText: Eight Star Fighter
displayText_zh:八星战机
displayDescription: -The T2 air force unit of the old Sun is said to have been used by the old ace pilots.
displayDescription_zh:-旧日T2强力空军单位,据说它曾经被八星王牌飞行员使用过。
#builtFrom_1_name: AirFactory
#builtFrom_1_pos: 6
energyMax: 10
energyRegen: 0.0078
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/T2/EightStar/body.png
image_wreak: ROOT:/assets/oldsungodimg/T2/EightStar/body_dead.png
image_turret: NONE
#scaleImagesTo: 12
#scaleTurretImagesTo: 10
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
lock_body_rotation_with_main_turret: true
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 10
turretTurnSpeed: 4
maxAttackRange: 180
shootDelay: 2.5s
#isFixedFiring: true
[turret_1]
#missile
invisible: true
x: 0
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 2.5s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_2]
#missile
invisible: true
x: -10
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 3s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_3]
#missile
invisible: true
x: 10
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 2.5s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_4]
#missile
invisible: true
x: 14
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 3s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_5]
#missile
invisible: true
x: -14
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 2.5s
energyUsage: 0.5
[turret_6]
#missile
invisible: true
x: -18
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 3s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_7]
#missile
invisible: true
x: 18
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 2.5s
energyUsage: 0.5
[turret_8]
#missile
invisible: true
x: -24
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 3s
energyUsage: 0.5
[projectile_1]
#missile
directDamage: 45
life: 240
speed: -2
targetSpeed: 4
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
frame: 4
autoTargetingOnDeadTarget: true
[movement]
movementType: AIR
moveSpeed: 1.4
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.03
landOnGround: false
reverseSpeedPercentage:0
maxTurnSpeed: 3.6
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true