Update 0.9.5.1-T2.5
BIN
assets/oldsungodimg/T2/APQ-Zero/旋翼.png
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After Width: | Height: | Size: 20 KiB |
BIN
assets/oldsungodimg/T2/APQ-Zero/旋转点.png
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After Width: | Height: | Size: 437 B |
BIN
assets/oldsungodimg/T2/APQ-Zero/本体.png
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After Width: | Height: | Size: 6.8 KiB |
BIN
assets/oldsungodimg/T2/APQ-Zero/死亡.png
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After Width: | Height: | Size: 12 KiB |
BIN
assets/oldsungodimg/T2/Nine-Snake/bullet.png
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After Width: | Height: | Size: 221 B |
BIN
assets/oldsungodimg/T2/Nine-Snake/minigun_turret1.png
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After Width: | Height: | Size: 8.5 KiB |
BIN
assets/oldsungodimg/T2/Nine-Snake/九头蛇.png
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After Width: | Height: | Size: 4.3 KiB |
BIN
assets/oldsungodimg/T2/Nine-Snake/死亡.png
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After Width: | Height: | Size: 11 KiB |
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@ -79,7 +79,6 @@ recoilReturnTime: 18
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|
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[projectile_1]
|
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drawUnderUnits:true
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drawSize:1
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||||
areaDamage:75
|
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areaRadius:100
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||||
areaHitAirAndLandAtSameTime:true
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||||
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@ -12,8 +12,7 @@ showMessageToPlayer: [错误:最多1个游星鸟在战场]
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name: 梅蒂恩
|
||||
|
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displayText: Star bird
|
||||
displayDescription: -Invincible, the unit skips the failure decision. \n-
|
||||
At most one exists on the field, periodically giving nearby friendly unit range repair fixes.\n-disappears automatically after a period of time.\n-Just, allow me to sing one last time.
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displayDescription: -Invincible, the unit skips the failure decision. \n-At most one exists on the field, periodically giving nearby friendly unit range repair fixes.\n-disappears automatically after a period of time.\n-Just, allow me to sing one last time.
|
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canNotBeDirectlyAttacked:true
|
||||
displayText_zh: 游星鸟
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displayDescription_zh: -无敌,该单位跳过失败判定,且其他单位忽略此单位存在。\n-在场上最多存在一个,周期性给附近的友方单位提供固定150血量的300范围修复光环。\n-一段时间后自动消失。\n-只是,请允许我最后歌唱一次。
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@ -15,7 +15,6 @@ isUnselectable: false
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techLevel: 1
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buildSpeed: 1
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#availableInDemo: true
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selfRegenRate: -1
|
||||
#generation_credits: 20
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||||
#generation_delay: 30
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disableDeathOnZeroHp: false
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@ -15,7 +15,6 @@ isUnselectable: false
|
|||
techLevel: 1
|
||||
buildSpeed: 1
|
||||
#availableInDemo: true
|
||||
selfRegenRate: -1
|
||||
#generation_credits: 20
|
||||
#generation_delay: 30
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disableDeathOnZeroHp: false
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192
code/oldsungod/九头蛇/Nine-Snake.ini
Normal file
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@ -0,0 +1,192 @@
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[core]
|
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name: Hydra
|
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displayText: Hydra WarPlane
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displayText_zh:九头蛇战机
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displayDescription: -Hydra WarPlane, a nightmare in the sky.\n-Let every enemy who attempts to invade die without burial.
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displayDescription_zh:-九头蛇战机,旧日的高阶战机,翱翔于空中的梦魇。\n-让每一个企图入侵的敌人死无葬身之地。
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class: CustomUnitMetadata
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price: 8000
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maxHp: 3000
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mass: 40000
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||||
|
||||
techLevel: 2
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buildSpeed:50s
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experimental: true
|
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availableInDemo: false
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|
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radius: 50
|
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displayRadius: 55
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isBio: false
|
||||
#softCollisionOnAll: 3
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softCollisionOnAll: 24
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||||
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selfRegenRate:0.01
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[graphics]
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total_frames: 1
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image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/九头蛇.png
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image_wreak: ROOT:/assets/oldsungodimg/T2/Nine-Snake/死亡.png
|
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image_turret: NONE
|
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teamColorsOnTurret: true
|
||||
lock_body_rotation_with_main_turret:true
|
||||
lock_leg_rotation_with_main_turret:true
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#AUTO
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
|
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turretRotateWithBody: true
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||||
|
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canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
turretMultiTargeting: true
|
||||
|
||||
|
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turretSize: 4
|
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#turretTurnSpeed: 2
|
||||
|
||||
aimOffsetSpread:0.4
|
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|
||||
|
||||
maxAttackRange: 300
|
||||
shootDelay: 20
|
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|
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isFixedFiring: false
|
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|
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[turret_point]
|
||||
x: 0
|
||||
y: 0
|
||||
turnSpeed: 1.5
|
||||
turnSpeedAcceleration: 1.0
|
||||
canShoot:false
|
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[turret_mainminigun]
|
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#minigun
|
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x: 0
|
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y: 20
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|
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projectile: 2
|
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image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/minigun_turret1.png
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barrelY:25
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turnSpeed: 0
|
||||
turnSpeedAcceleration: 1.0
|
||||
image_drawOffsetY:7
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
shoot_sound:gun_fire
|
||||
shoot_sound_vol:0.15
|
||||
shoot_flame:small
|
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shoot_light:#FFccCCEE
|
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|
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delay: 2
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|
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canShoot: true
|
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|
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attachedTo:point
|
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slave:true
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[turret_1]
|
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|
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x: 30
|
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y: 15
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|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.3
|
||||
shoot_flame:NONE
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
|
||||
shouldResetTurret: false
|
||||
|
||||
delay: 20
|
||||
|
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attachedTo:point
|
||||
slave:true
|
||||
|
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[turret_2]
|
||||
copyFrom:1
|
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x: -30
|
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y: 15
|
||||
|
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[turret_3]
|
||||
copyFrom:1
|
||||
x: -35
|
||||
y: 15
|
||||
|
||||
[turret_4]
|
||||
copyFrom:1
|
||||
x: 35
|
||||
y: 15
|
||||
|
||||
|
||||
[projectile_1]
|
||||
life: 240
|
||||
speed: 0.6
|
||||
targetSpeed: 6
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
ballistic: false
|
||||
ballistic_delaymove_height:0
|
||||
ballistic_height: 2
|
||||
areaDamage: 25
|
||||
areaRadius: 30
|
||||
|
||||
autoTargetingOnDeadTarget: true
|
||||
|
||||
frame: 10
|
||||
|
||||
wobbleAmplitude:2.6
|
||||
wobbleFrequency:0.8s
|
||||
drawSize:0.8
|
||||
|
||||
[projectile_2]
|
||||
#bullet
|
||||
directDamage: 4
|
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life: 150
|
||||
speed: 15
|
||||
drawSize: 0.80
|
||||
largeHitEffect: false
|
||||
image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/bullet.png
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||||
|
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[movement]
|
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movementType: AIR
|
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moveSpeed: 1.25
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
targetHeightDrift: 3
|
||||
landOnGround: false
|
||||
|
||||
reverseSpeedPercentage:0.4
|
||||
|
||||
maxTurnSpeed: 1.5
|
||||
turnAcceleration: 0.03
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
|
||||
|
||||
slowDeathFall: true
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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@ -23,8 +23,6 @@ radius: 25
|
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transportSlotsNeeded: 3
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png
|
||||
image_turret: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png
|
||||
image_wreak: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-wreak.png
|
||||
|
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@ -48,7 +48,6 @@ maxAttackRange:300
|
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#turretMultiTargeting:true
|
||||
|
||||
[turret_火炮1]
|
||||
canAttackFlyingUnits:false
|
||||
aimOffsetSpread:1.2
|
||||
limitingRange:240
|
||||
canAttack:true
|
||||
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@ -92,7 +91,6 @@ color:#f7ff5e
|
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autoTargetingOnDeadTarget:true
|
||||
|
||||
[turret_火炮2]
|
||||
canAttackFlyingUnits:false
|
||||
aimOffsetSpread:0.6
|
||||
limitingRange:240
|
||||
canAttack:true
|
||||
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@ -119,7 +117,6 @@ recoilOffset:-3
|
|||
idleDir:0
|
||||
#idleDirReversing:-145
|
||||
[turret_火炮3]
|
||||
canAttackFlyingUnits:false
|
||||
aimOffsetSpread:0.3
|
||||
limitingRange:240
|
||||
canAttack:true
|
||||
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@ -146,7 +143,6 @@ recoilOffset:-3
|
|||
idleDir:0
|
||||
#idleDirReversing:-145
|
||||
[turret_火炮4]
|
||||
canAttackFlyingUnits:false
|
||||
aimOffsetSpread:0.9
|
||||
limitingRange:240
|
||||
canAttack:true
|
||||
|
@ -296,18 +292,3 @@ teamColorRatio_sourceRatio:0.8
|
|||
teamColorRatio:0.5
|
||||
areaDamage:40
|
||||
areaRadius:50
|
||||
|
||||
[movement]
|
||||
movementType: WATER
|
||||
moveSpeed: 0.35
|
||||
moveAccelerationSpeed: 0.02
|
||||
moveDecelerationSpeed: 0.05
|
||||
|
||||
reverseSpeedPercentage:1
|
||||
|
||||
maxTurnSpeed: 1.0
|
||||
turnAcceleration: 0.05
|
||||
|
||||
#moveSlidingMode :false
|
||||
#moveIgnoringBody:false
|
||||
#moveSlidingDir: 45
|
||||
|
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@ -8,7 +8,7 @@ name: Igniter
|
|||
displayText: Igniter Tank
|
||||
displayText_zh:极火坦克
|
||||
displayDescription: -Large health\n-Self repair\n-Attacks ground only,Cause range damage.
|
||||
displayDescription_zh::-拥有自我修复能力\n只能攻击地面,造成AOE伤害。
|
||||
displayDescription_zh:-拥有自我修复能力\n只能攻击地面,造成AOE伤害。
|
||||
|
||||
maxHp: 1600
|
||||
selfRegenRate: 0.1
|
||||
|
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@ -23,7 +23,7 @@ selfRegenRate:0.2
|
|||
displayText: Eight Star Fighter
|
||||
displayText_zh:八星战机
|
||||
displayDescription: -The T2 air force unit of the old Sun is said to have been used by the old ace pilots.
|
||||
displayDescription_zh::-旧日T2强力空军单位,据说它曾经被八星王牌飞行员使用过。
|
||||
displayDescription_zh:-旧日T2强力空军单位,据说它曾经被八星王牌飞行员使用过。
|
||||
|
||||
|
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#builtFrom_1_name: AirFactory
|
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@ -43,7 +43,7 @@ exit_y:0
|
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|
||||
canBuild_1_name: setRally
|
||||
canBuild_1_pos: -1
|
||||
canBuild_2_name: lightGunship,c_interceptor,c_helicopter,Comet,八星战斗机,bomber,Heavyb,heavyInterceptor,multiceptor,heavyDropship
|
||||
canBuild_2_name: lightGunship,c_interceptor,c_helicopter,Comet,八星战斗机,bomber,Heavyb,heavyInterceptor,multiceptor,heavyDropship,阿帕奇零式战机,Hydra
|
||||
canBuild_2_pos: 1
|
||||
|
||||
[graphics]
|
||||
|
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@ -215,14 +215,8 @@ moveDecelerationSpeed: 0.028
|
|||
targetHeight: 4
|
||||
targetHeightDrift: 1.5
|
||||
maxTurnSpeed: 2.5
|
||||
turnAcceleration: 0.3
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
reverseSpeedPercentage:0
|
||||
|
||||
|
||||
maxTurnSpeed: 3.6
|
||||
turnAcceleration: 0.2
|
||||
|
||||
moveSlidingMode :true
|
||||
|
|
232
code/oldsungod/阿帕奇零式/APQ.ini
Normal file
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@ -0,0 +1,232 @@
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|
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[core]
|
||||
name: 阿帕奇零式战机
|
||||
class: CustomUnitMetadata
|
||||
price: 5000
|
||||
maxHp: 1000
|
||||
mass: 1000
|
||||
|
||||
techLevel: 2
|
||||
buildSpeed: 45s
|
||||
|
||||
availableInDemo: false
|
||||
|
||||
radius: 50
|
||||
#displayRadius: 11
|
||||
isBio: false
|
||||
#softCollisionOnAll: 3
|
||||
softCollisionOnAll: 24
|
||||
|
||||
displayText: Apache Zero
|
||||
displayText_zh:阿帕奇零式光束战机
|
||||
displayDescription: -The T2 air force unit of the old Sun is said to have been used by the old ace pilots.
|
||||
displayDescription_zh:-阿帕奇零式战机,配有四个机关枪炮。\n-并且拥有两个周期性发射光束的炮塔,造成空中地面大范围的AOE伤害。
|
||||
|
||||
|
||||
#builtFrom_1_name: AirFactory
|
||||
#builtFrom_1_pos: 6
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 6
|
||||
|
||||
image: ROOT:/assets/oldsungodimg/T2/APQ-Zero/本体.png
|
||||
image_wreak: ROOT:/assets/oldsungodimg/T2/APQ-Zero/死亡.png
|
||||
image_turret: NONE
|
||||
#scaleImagesTo: 12
|
||||
#scaleTurretImagesTo: 10
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
animation_idle_start: 0
|
||||
animation_idle_end: 5
|
||||
animation_idle_speed:2
|
||||
|
||||
animation_moving_start: 0
|
||||
animation_moving_end: 5
|
||||
animation_moving_speed:2
|
||||
|
||||
dustEffect: true
|
||||
|
||||
[attack]
|
||||
turretRotateWithBody: false
|
||||
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 10
|
||||
turretTurnSpeed: 4
|
||||
maxAttackRange: 275
|
||||
shootDelay: 1.5s
|
||||
|
||||
|
||||
#isFixedFiring: true
|
||||
|
||||
[projectile_beam]
|
||||
|
||||
#=== for the beam effect ===
|
||||
life: 15
|
||||
|
||||
instant:true
|
||||
instantReuseLast: true
|
||||
instantReuseLast_alsoChangeTurretAim: true
|
||||
moveWithParent: true
|
||||
|
||||
beamImage: SHARED:beam3.png
|
||||
beamImageEnd: SHARED:beam1_end.png
|
||||
beamImageStart: SHARED:beam1_start.png
|
||||
#beamImageOffsetRate: 1.5
|
||||
beamImageOffsetRate: 2
|
||||
|
||||
explodeEffect: NONE
|
||||
explodeEffectOnShield: NONE
|
||||
|
||||
shieldDamageMultiplier: 0.75
|
||||
|
||||
sweepOffsetFromTargetRadius:0.4
|
||||
#sweepOffset: x
|
||||
sweepSpeed:10
|
||||
|
||||
#=== others ===
|
||||
areaDamage:60
|
||||
areaRadius:100
|
||||
directDamage: 30
|
||||
|
||||
#color: #aa6284b8
|
||||
#color: #dd99bcf2
|
||||
color: #42f2f5
|
||||
|
||||
teamColorRatio_sourceRatio:0.8
|
||||
|
||||
teamColorRatio:0.5
|
||||
|
||||
#laserEffect: true
|
||||
|
||||
|
||||
[turret_1]
|
||||
#missile
|
||||
invisible: true
|
||||
x: -20
|
||||
y: 0
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_light:#FFCCCCEE
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
projectile: 2
|
||||
size: 9
|
||||
|
||||
delay: 0.1s
|
||||
|
||||
turnSpeed: 3.9
|
||||
turnSpeedAcceleration: 0.2
|
||||
|
||||
[turret_2]
|
||||
copyFrom:1
|
||||
x: 20
|
||||
y: 0
|
||||
|
||||
[turret_3]
|
||||
copyFrom:1
|
||||
x: 10
|
||||
y: 10
|
||||
|
||||
[turret_4]
|
||||
copyFrom:1
|
||||
x: -10
|
||||
y: 10
|
||||
|
||||
[turret_L1]
|
||||
copyFrom:1
|
||||
x: -45
|
||||
y: 10
|
||||
delay: 3s
|
||||
projectile: beam
|
||||
|
||||
[turret_L2]
|
||||
copyFrom:1
|
||||
x: 45
|
||||
y: 10
|
||||
delay: 3s
|
||||
projectile: beam
|
||||
|
||||
|
||||
[arm_1]
|
||||
x:0
|
||||
y:0
|
||||
image_end:ROOT:/assets/oldsungodimg/T2/APQ-Zero/旋翼.png
|
||||
|
||||
drawOverBody: true
|
||||
|
||||
spinRate:30
|
||||
|
||||
[arm_2]
|
||||
x:0
|
||||
y:0
|
||||
image_end:ROOT:/assets/oldsungodimg/T2/APQ-Zero/旋转点.png
|
||||
|
||||
drawOverBody: true
|
||||
|
||||
spinRate:30
|
||||
|
||||
[projectile_2]
|
||||
#missile
|
||||
directDamage: 5
|
||||
|
||||
life: 240
|
||||
speed: 7
|
||||
|
||||
#ballistic: true
|
||||
#ballistic_delaymove_height:0
|
||||
#ballistic_height: 10
|
||||
teamColorRatio:1
|
||||
frame: 6
|
||||
|
||||
autoTargetingOnDeadTarget: false
|
||||
|
||||
|
||||
[projectile_1]
|
||||
#missile
|
||||
directDamage: 45
|
||||
|
||||
life: 240
|
||||
speed: -2
|
||||
targetSpeed: 4
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
|
||||
#ballistic: true
|
||||
#ballistic_delaymove_height:0
|
||||
#ballistic_height: 10
|
||||
|
||||
frame: 4
|
||||
|
||||
autoTargetingOnDeadTarget: true
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 1.25
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
targetHeightDrift: 3
|
||||
landOnGround: false
|
||||
|
||||
reverseSpeedPercentage:0.4
|
||||
|
||||
|
||||
maxTurnSpeed: 1.5
|
||||
turnAcceleration: 0.03
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
|
||||
|
||||
slowDeathFall: true
|
Before Width: | Height: | Size: 85 B |
Before Width: | Height: | Size: 3.1 KiB |
|
@ -1,188 +0,0 @@
|
|||
|
||||
[core]
|
||||
|
||||
soundOnNewSelection:ss1.wav,ss3.wav,ss4.wav,ss2.wav,ss5.wav
|
||||
|
||||
soundOnAttackOrder:sa.wav
|
||||
|
||||
soundOnMoveOrder:sm1.wav,sm2.wav,sm3.wav
|
||||
|
||||
soundOnDeath:sd.wav
|
||||
|
||||
name: 双角仙剿灭
|
||||
class: CustomUnitMetadata
|
||||
price: 35000
|
||||
maxHp: 6000
|
||||
mass: 900
|
||||
|
||||
displayText_zh: 双角仙-导弹战车
|
||||
displayDescription_zh: -高距离中等伤害打击\n装弹时间长\n行动缓慢但是耐久值高
|
||||
|
||||
displayText: Double Horn-Missile Chariot
|
||||
displayDescription: -High range medium damage strike\nLong loading time\nSlow movement but high durability
|
||||
|
||||
selfRegenRate:0.7
|
||||
|
||||
techLevel: 2
|
||||
|
||||
|
||||
#price: 1
|
||||
#techLevel: 1
|
||||
#builtFrom_2_name: commandCenter
|
||||
#builtFrom_2_pos: 6
|
||||
|
||||
fogOfWarSightRange: 20
|
||||
|
||||
|
||||
buildSpeed: 0.0005
|
||||
availableInDemo: false
|
||||
|
||||
radius: 17
|
||||
#displayRadius: 13
|
||||
isBio: false
|
||||
|
||||
builtFrom_1_name: landFactorydjdnsk
|
||||
builtFrom_1_pos: 5
|
||||
#builtFrom_1_techLevel: 2
|
||||
|
||||
[graphics]
|
||||
total_frames: 2
|
||||
image: XOP.png
|
||||
image_wreak: NONE
|
||||
image_turret: NONE
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
|
||||
animation_moving_start: 0
|
||||
animation_moving_end: 1
|
||||
animation_moving_speed: 10
|
||||
|
||||
dustEffect: true
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 1
|
||||
turretTurnSpeed: 2.5
|
||||
|
||||
maxAttackRange: 150
|
||||
|
||||
shootDelay: 0.2s
|
||||
|
||||
|
||||
[turret_1]
|
||||
#main turret
|
||||
x: 0
|
||||
y: -2
|
||||
canShoot: false
|
||||
|
||||
shouldResetTurret: false
|
||||
|
||||
idleSpin: 1.5
|
||||
chargeEffectImage: SHARED:lighting_charge.png
|
||||
|
||||
recoilOffset: -3
|
||||
recoilOutTime: 5
|
||||
recoilReturnTime: 7
|
||||
|
||||
|
||||
|
||||
|
||||
[turret_2]
|
||||
#left missile pod
|
||||
x: 7
|
||||
y: 6
|
||||
attachedTo: 1
|
||||
slave: true
|
||||
invisible: true
|
||||
warmup: 8s
|
||||
shoot_sound:fire.wav
|
||||
shoot_sound_vol:0.2
|
||||
shoot_flame:small
|
||||
shoot_light:#FFEECCCC
|
||||
chargeEffectImage: SHARED:lighting_charge.png
|
||||
|
||||
[turret_3]
|
||||
#right missile pod
|
||||
x: -7
|
||||
y: 6
|
||||
invisible: true
|
||||
copyFrom: 1
|
||||
linkDelayWithTurret:2
|
||||
warmup: 8s
|
||||
|
||||
[turret_4]
|
||||
#right missile pod
|
||||
x: -7
|
||||
y: 6
|
||||
invisible: true
|
||||
copyFrom: 1
|
||||
linkDelayWithTurret:2
|
||||
warmup: 8s
|
||||
|
||||
[turret_5]
|
||||
#right missile pod
|
||||
x: -7
|
||||
y: 6
|
||||
invisible: true
|
||||
copyFrom: 1
|
||||
linkDelayWithTurret:2
|
||||
warmup: 8s
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 75
|
||||
life: 2400
|
||||
speed: 0.8
|
||||
targetSpeed: 5
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
ballistic: true
|
||||
ballistic_delaymove_height:500
|
||||
ballistic_height: 700
|
||||
image:m.png
|
||||
areaDamage: 80
|
||||
areaRadius: 60
|
||||
trailEffect: CUSTOM:projectileTrail
|
||||
trailEffectRate:8
|
||||
autoTargetingOnDeadTarget: true
|
||||
|
||||
|
||||
[movement]
|
||||
movementType: HOVER
|
||||
moveSpeed: 1.5
|
||||
moveAccelerationSpeed: 0.5
|
||||
moveDecelerationSpeed: 0.5
|
||||
|
||||
maxTurnSpeed: 2.1
|
||||
turnAcceleration: 0.5
|
||||
|
||||
[effect_projectileTrail]
|
||||
|
||||
stripIndex: effects
|
||||
frameIndex: 0
|
||||
|
||||
|
||||
life: 120
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #00FF00
|
||||
fadeInTime:5
|
||||
scaleFrom: 1
|
||||
scaleTo: 0.4
|
||||
alpha: 0.8
|
||||
drawUnderUnits:false
|
||||
#ySpeedRelative:-1
|
||||
atmospheric:true
|
||||
|
||||
dirOffsetRandom:180
|
||||
|
||||
shadow:true
|
||||
|
||||
xSpeedAbsoluteRandom: 0.2
|
||||
ySpeedAbsoluteRandom: 0.2
|
Before Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 679 B |
|
@ -1,187 +0,0 @@
|
|||
[core]
|
||||
name: 废墟侦查
|
||||
class: CustomUnitMetadata
|
||||
price: 300
|
||||
maxHp: 900
|
||||
mass: 500
|
||||
techLevel: 1
|
||||
displayText: 废墟侦查
|
||||
displayDescription: 在妖姬帝国毁灭之后,这些侦查坦克年复一年日复一日的对遗迹进行着保护,时间的铁锤破坏了他们的外貌,时空的流逝磨灭了他们的丝毫理性,空气的风蚀刮破他们的电路,但是他们永远都只记得最后一道命令。\n保护住遗迹,保护住妖姬帝国的一切!\n然而为什么会在叛乱军这边,我们无从知晓。
|
||||
|
||||
buildSpeed: 0.0020
|
||||
availableInDemo: true
|
||||
|
||||
radius: 11
|
||||
displayRadius: 13
|
||||
tags:轻甲
|
||||
fogOfWarSightRange: 15
|
||||
isBio: false
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 4
|
||||
image: B4.png
|
||||
image_wreak: NONE
|
||||
image_turret: NONE
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
teamColoringMode:hueShift
|
||||
|
||||
lock_body_rotation_with_main_turret: true
|
||||
|
||||
#AUTO
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
animation_idle_start: 0
|
||||
animation_idle_end: 0
|
||||
animation_moving_speed: 5
|
||||
|
||||
animation_moving_start: 1
|
||||
animation_moving_end: 3
|
||||
animation_moving_speed: 2
|
||||
|
||||
movementEffect: CUSTOM:boatwash,CUSTOM:wash,CUSTOM:dust
|
||||
movementEffectRate: 5
|
||||
|
||||
[attack]
|
||||
turretRotateWithBody: false
|
||||
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 7
|
||||
turretTurnSpeed: 4
|
||||
|
||||
|
||||
maxAttackRange: 320
|
||||
shootDelay: 1s
|
||||
|
||||
isFixedFiring: false
|
||||
|
||||
|
||||
|
||||
[turret_1]
|
||||
invisible: true
|
||||
x: 0
|
||||
y: 0
|
||||
idleDir:0
|
||||
|
||||
projectile: 1
|
||||
size: 7
|
||||
turnSpeed: 2.4
|
||||
|
||||
shoot_sound:plasma_fire
|
||||
shoot_sound_vol:0.05
|
||||
shoot_flame:small
|
||||
shoot_light:#FFccCCEE
|
||||
|
||||
|
||||
[projectile_1]
|
||||
areaDamage: 45
|
||||
areaRadius: 35
|
||||
life: 70
|
||||
speed: 88
|
||||
areaRadiusFromEdge:false
|
||||
explodeEffect:CUSTOM:light*3
|
||||
|
||||
[movement]
|
||||
movementType: HOVER
|
||||
moveSpeed: 1.9
|
||||
moveAccelerationSpeed: 0.3
|
||||
moveDecelerationSpeed: 0.06
|
||||
|
||||
|
||||
targetHeight: 3
|
||||
targetHeightDrift: 1.3
|
||||
|
||||
maxTurnSpeed: 2
|
||||
turnAcceleration: 0.2
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
|
||||
[effect_boatwash]
|
||||
image: boatwater.png
|
||||
createWhenOverLand: false
|
||||
delayedStartTimer: 10
|
||||
life: 45
|
||||
spawnChance: 0.85
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
fadeInTime:10
|
||||
scaleFrom: 0.1
|
||||
scaleTo: 0.5
|
||||
alpha: 0.8
|
||||
drawUnderUnits:true
|
||||
hOffset: -6
|
||||
yOffsetRelative: 0
|
||||
ySpeedRelative: 0
|
||||
dirOffsetRandom: 5
|
||||
dirSpeedRandom: 0.05
|
||||
atmospheric: true
|
||||
|
||||
[effect_wash]
|
||||
image: wash.png
|
||||
createWhenOverLiquid: true
|
||||
createWhenOverLand: false
|
||||
life: 55
|
||||
spawnChance: 1
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
fadeInTime: 5
|
||||
scaleFrom: 0.5
|
||||
scaleTo: 1.2
|
||||
alpha: 0.55
|
||||
drawUnderUnits:true
|
||||
hOffset: -1
|
||||
dirOffsetRandom: 180
|
||||
dirSpeedRandom: 0.6
|
||||
atmospheric: true
|
||||
|
||||
[effect_dust]
|
||||
image: wash.png
|
||||
createWhenOverLand: true
|
||||
life: 55
|
||||
spawnChance: 1
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
fadeInTime: 1
|
||||
scaleFrom: 0.2
|
||||
scaleTo: 0.8
|
||||
alpha: 0.4
|
||||
color: #916C5B
|
||||
drawUnderUnits:true
|
||||
hOffset: -1
|
||||
dirOffsetRandom: 180
|
||||
dirSpeedRandom: 0.6
|
||||
atmospheric: true
|
||||
createWhenOverLiquid:false
|
||||
|
||||
[effect_light]
|
||||
life: 120
|
||||
dirOffset: 0
|
||||
dirOffsetRandom:180
|
||||
#teamColorRatio:0.5
|
||||
fadeInTime: 0
|
||||
fadeOut: false
|
||||
attachedToUnit: false
|
||||
image: SHARED:lightning_shock.png
|
||||
total_frames: 14
|
||||
animateFrameStart: 2
|
||||
animateFrameStartRandomAdd: 2
|
||||
animateFrameEnd: 13
|
||||
animateFramePingPong: false
|
||||
animateFrameSpeed: 0.5
|
||||
animateFrameSpeedRandom: 0.1
|
||||
xOffsetRelativeRandom:20
|
||||
yOffsetRelativeRandom:20
|
||||
alpha:0.6
|
||||
drawUnderUnits:false
|
||||
scaleFrom: 0.5
|
||||
scaleTo: 1
|
Before Width: | Height: | Size: 2.9 KiB |
|
@ -1,120 +0,0 @@
|
|||
|
||||
[core]
|
||||
|
||||
|
||||
name: 穿梭者
|
||||
class: CustomUnitMetadata
|
||||
price: 1000
|
||||
maxHp: 1000
|
||||
mass: 9000
|
||||
tags:轻甲
|
||||
|
||||
techLevel: 2
|
||||
experimental: true
|
||||
|
||||
displayText_zh: 穿梭者
|
||||
displayDescription_zh: 来自蔚蓝行动的战机\n-是一架已经经受时间磨砺的战机
|
||||
|
||||
displayText:Changer
|
||||
displayDescription:nope
|
||||
|
||||
|
||||
buildSpeed: 14.4s
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 25
|
||||
#displayRadius: 11
|
||||
isBio: false
|
||||
softCollisionOnAll: 3
|
||||
|
||||
#maxTransportingUnits: 1
|
||||
nanoFactorySpeed:3
|
||||
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
image: H2A.png
|
||||
image_wreak: NONE
|
||||
image_turret: NONE
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
movementEffect: CUSTOM:L
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 18
|
||||
turretTurnSpeed: 4
|
||||
maxAttackRange: 450
|
||||
shootDelay: 2.5s
|
||||
|
||||
turretMultiTargeting: true
|
||||
|
||||
[turret_1]
|
||||
x: 0
|
||||
y: 5
|
||||
|
||||
shoot_sound:plasma_fire
|
||||
shoot_sound_vol:0.05
|
||||
shoot_flame:NONE
|
||||
shoot_light:#FFccCCEE
|
||||
|
||||
[turret_2]
|
||||
copyFrom: 1
|
||||
x: 0
|
||||
y: 10
|
||||
warmup:7
|
||||
linkDelayWithTurret:1
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 20
|
||||
life: 70
|
||||
speed: 7
|
||||
image: L.png
|
||||
frame: 9
|
||||
lightColor: #FFccCCEE
|
||||
lightSize: 0.4
|
||||
teamColorRatio:1
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 1.8
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
|
||||
landOnGround: false
|
||||
|
||||
|
||||
maxTurnSpeed: 1.3
|
||||
turnAcceleration: 0.05
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 45
|
||||
slowDeathFall: true
|
||||
|
||||
[effect_L]
|
||||
|
||||
createWhenZoomedOut: false
|
||||
priority:low
|
||||
teamColorRatio:0.5
|
||||
#teamColorRatio_sourceRatio:0.5
|
||||
image: L.png
|
||||
life:160
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
fadeInTime:2
|
||||
scaleFrom:2
|
||||
scaleTo:0
|
||||
alpha: 0.5
|
||||
drawUnderUnits:true
|
||||
ySpeedRelative:-0.5
|
||||
atmospheric: true
|
Before Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 424 B |
Before Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 2.5 KiB |
|
@ -1,157 +0,0 @@
|
|||
|
||||
[core]
|
||||
|
||||
soundOnNewSelection:ds1.wav,ds2.wav
|
||||
|
||||
soundOnAttackOrder:da.wav
|
||||
|
||||
soundOnMoveOrder:dm.wav
|
||||
|
||||
soundOnDeath:d1.wav,d2.wav,d3.wav,d4.wav,d5.wav
|
||||
|
||||
name: 独角仙剿灭
|
||||
class: CustomUnitMetadata
|
||||
price: 5800
|
||||
maxHp: 300
|
||||
mass: 14000
|
||||
|
||||
techLevel: 1
|
||||
buildSpeed: 0.0014
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 18
|
||||
displayRadius: 18
|
||||
|
||||
isBio: false
|
||||
|
||||
displayText_zh:独角仙-坦克
|
||||
displayDescription_zh: 和双角仙不同,独角仙更青睐于战场支援。
|
||||
|
||||
displayText: Unicorn-Tank
|
||||
displayDescription: Unlike the two-horned fairy, the one-horned fairy prefers to support on the battlefield.
|
||||
|
||||
[graphics]
|
||||
total_frames: 3
|
||||
image: LKH.png
|
||||
image_wreak: NONE
|
||||
image_turret: NONE
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:3
|
||||
shadowOffsetY:3
|
||||
|
||||
|
||||
animation_moving_start: 0
|
||||
animation_moving_end: 2
|
||||
animation_moving_speed: 10
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 4
|
||||
|
||||
isFixedFiring: true
|
||||
|
||||
maxAttackRange: 280
|
||||
shootDelay: 2s
|
||||
|
||||
[turret_1]
|
||||
#
|
||||
x: 0
|
||||
y: 0
|
||||
|
||||
projectile: 1
|
||||
|
||||
turnSpeedAcceleration: 1.0
|
||||
|
||||
shoot_sound:cannon_firing
|
||||
shoot_sound_vol:0.3
|
||||
shoot_flame:small
|
||||
shoot_light:#FFEEEEEE
|
||||
|
||||
canShoot: true
|
||||
|
||||
[turret_2]
|
||||
#
|
||||
x: 0
|
||||
y: 0
|
||||
|
||||
projectile: 1
|
||||
|
||||
turnSpeedAcceleration: 1.0
|
||||
|
||||
shoot_sound:cannon_firing
|
||||
shoot_sound_vol:0.3
|
||||
shoot_flame:small
|
||||
shoot_light:#FFEEEEEE
|
||||
|
||||
canShoot: true
|
||||
|
||||
|
||||
recoilOffset: -2
|
||||
recoilOutTime: 9
|
||||
recoilReturnTime: 18
|
||||
|
||||
[turret_3]
|
||||
#
|
||||
x: 0
|
||||
y: 0
|
||||
|
||||
projectile: 1
|
||||
|
||||
turnSpeedAcceleration: 1.0
|
||||
|
||||
shoot_sound:cannon_firing
|
||||
shoot_sound_vol:0.3
|
||||
shoot_flame:small
|
||||
shoot_light:#FFEEEEEE
|
||||
|
||||
canShoot: true
|
||||
|
||||
[turret_3]
|
||||
#
|
||||
x: 0
|
||||
y: 0
|
||||
|
||||
projectile: 1
|
||||
|
||||
turnSpeedAcceleration: 1.0
|
||||
|
||||
shoot_sound:cannon_firing
|
||||
shoot_sound_vol:0.3
|
||||
shoot_flame:small
|
||||
shoot_light:#FFEEEEEE
|
||||
|
||||
canShoot: true
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 5
|
||||
life: 15000
|
||||
speed: 4
|
||||
|
||||
frame: 2
|
||||
color: #bebe50
|
||||
|
||||
drawSize: 0.9
|
||||
|
||||
largeHitEffect: true
|
||||
|
||||
lightColor: #ffe92b
|
||||
lightSize: 0.4
|
||||
|
||||
|
||||
[movement]
|
||||
movementType: LAND
|
||||
moveSpeed: 1.5
|
||||
moveAccelerationSpeed: 0.05
|
||||
moveDecelerationSpeed: 0.12
|
||||
|
||||
maxTurnSpeed: 1.7
|
||||
turnAcceleration: 0.05
|
||||
|
||||
moveSlidingMode :false
|
||||
moveIgnoringBody:false
|
|
@ -1,113 +0,0 @@
|
|||
|
||||
[core]
|
||||
name: 离子坦克剿灭
|
||||
class: CustomUnitMetadata
|
||||
price: 5000
|
||||
maxHp: 2800
|
||||
mass: 4000
|
||||
armour:5
|
||||
techLevel: 2
|
||||
|
||||
fogOfWarSightRange: 20
|
||||
|
||||
buildSpeed: 45s
|
||||
availableInDemo: false
|
||||
|
||||
radius: 30
|
||||
displayRadius: 30
|
||||
isBio: false
|
||||
|
||||
displayText:Plasma-EMP-Tank
|
||||
displayDescription:Fully armed,immune to partial low damage, slow movement speed. \n-[except for laser weapons]\n-Launches an ion shell every 3 seconds to cause large-scale AOE damage, air vs land.
|
||||
|
||||
displayText_zh:离子聚合炮坦克
|
||||
displayDescription_zh:全副武装,免疫部分低额伤害,移速缓慢。\n-[激光武器除外]\n-每3秒发射一颗离子炮弹造成大规模AOE伤害,对空对地。
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/plasmatank/离子坦克.png
|
||||
image_wreak: NONE
|
||||
image_turret: ROOT:/assets/magicdragonimg/plasmatank/离子坦克的炮.png
|
||||
# scaleImagesTo: 45
|
||||
# scaleTurretImagesTo: 35
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
|
||||
dustEffect: true
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 30
|
||||
|
||||
maxAttackRange: 280
|
||||
|
||||
shootDelay: 3s
|
||||
|
||||
|
||||
[turret_1]
|
||||
#main turret
|
||||
x: 0
|
||||
y: 2
|
||||
canShoot: false
|
||||
|
||||
shouldResetTurret: true
|
||||
|
||||
idleSpin: 0
|
||||
size:60
|
||||
|
||||
recoilOffset: -3
|
||||
recoilOutTime: 5
|
||||
recoilReturnTime: 7
|
||||
|
||||
[turret_2]
|
||||
#left missile pod
|
||||
x: 0
|
||||
y: 0
|
||||
attachedTo: 1
|
||||
slave: true
|
||||
invisible: true
|
||||
delay: 3s
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.2
|
||||
shoot_flame:shockwave
|
||||
shoot_light:#FFccCCEE
|
||||
size:60
|
||||
|
||||
[projectile_1]
|
||||
directDamage:50
|
||||
life: 9999
|
||||
speed: 0.3
|
||||
targetSpeed: 5
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
#ballistic: true
|
||||
#ballistic_delaymove_height:0
|
||||
#ballistic_height: 4
|
||||
frame: 20
|
||||
drawSize: 1
|
||||
areaDamage: 175
|
||||
areaRadius: 100
|
||||
image: ROOT:/assets/magicdragonimg/plasmatank/离子.png
|
||||
autoTargetingOnDeadTarget: true
|
||||
|
||||
[movement]
|
||||
movementType: LAND
|
||||
moveSpeed: 0.6
|
||||
moveAccelerationSpeed: 0.06
|
||||
moveDecelerationSpeed: 0.17
|
||||
|
||||
|
||||
maxTurnSpeed: 2.1
|
||||
turnAcceleration: 0.5
|
||||
|
||||
moveSlidingMode :false
|
||||
moveIgnoringBody:false
|
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 1.0 KiB |
|
@ -1,144 +0,0 @@
|
|||
|
||||
[core]
|
||||
soundOnNewSelection:rs1.wav,rs3.wav,rs4.wav
|
||||
|
||||
soundOnAttackOrder:ra.wav
|
||||
|
||||
soundOnMoveOrder:rm.wav
|
||||
|
||||
soundOnDeath:d1.wav,d2.wav,d3.wav,d4.wav,d5.wav
|
||||
|
||||
name: 红色战车剿灭
|
||||
class: CustomUnitMetadata
|
||||
price: 7500
|
||||
maxHp: 2000
|
||||
mass: 500
|
||||
|
||||
displayText_zh:猩红战车
|
||||
displayDescription_zh: -前期单位\n轻装甲\n只对空
|
||||
|
||||
displayText: Red War Car
|
||||
displayDescription: -Previous unit lightly armored.\n-only in the air
|
||||
|
||||
techLevel: 1
|
||||
|
||||
#price: 1
|
||||
#techLevel: 1
|
||||
builtFrom_2_name: commandCenterigjc
|
||||
builtFrom_2_pos: 1
|
||||
|
||||
buildSpeed: 35s
|
||||
availableInDemo: false
|
||||
|
||||
energyMax: 30
|
||||
energyRegen: 0.085
|
||||
energyNeedsToRechargeToFull: true
|
||||
|
||||
radius: 17
|
||||
#displayRadius: 13
|
||||
isBio: false
|
||||
|
||||
#builtFrom_1_techLevel: 2
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image: L2B.png
|
||||
image_wreak: NONE
|
||||
image_turret: NONE
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
movementEffect: CUSTOM:projectileTrail
|
||||
movementEffectRate: 8
|
||||
|
||||
[attack]
|
||||
dieOnAttack: true
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 1
|
||||
turretTurnSpeed: 1.5
|
||||
|
||||
maxAttackRange: 240
|
||||
|
||||
shootDelay: 90
|
||||
|
||||
|
||||
[turret_1]
|
||||
#main turret
|
||||
x: 0
|
||||
y: 0
|
||||
projectile:1
|
||||
|
||||
[turret_2]
|
||||
#main turret
|
||||
x: 0
|
||||
y: 0
|
||||
projectile:1
|
||||
energyUsage:1
|
||||
|
||||
[turret_3]
|
||||
#main turret
|
||||
x: 0
|
||||
y: 0
|
||||
projectile:1
|
||||
|
||||
[turret_4]
|
||||
#main turret
|
||||
x: 0
|
||||
y: 0
|
||||
projectile:1
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 10
|
||||
life: 500
|
||||
largeHitEffect: true
|
||||
speed: 1.0
|
||||
targetSpeed: 3
|
||||
trailEffect: true
|
||||
instant:true
|
||||
frame: 10
|
||||
areaDamage: 10
|
||||
areaRadius: 85
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 1.0
|
||||
moveAccelerationSpeed: 0.14
|
||||
moveDecelerationSpeed: 0.24
|
||||
maxTurnSpeed: 17
|
||||
turnAcceleration: 1
|
||||
moveSlidingMode :false
|
||||
moveIgnoringBody:false
|
||||
|
||||
[effect_projectileTrail]
|
||||
|
||||
stripIndex: effects
|
||||
frameIndex: 0
|
||||
|
||||
|
||||
life: 120
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #FF5500
|
||||
fadeInTime:5
|
||||
scaleFrom: 1
|
||||
scaleTo: 0.4
|
||||
alpha: 0.8
|
||||
drawUnderUnits:false
|
||||
#ySpeedRelative:-1
|
||||
atmospheric:true
|
||||
|
||||
dirOffsetRandom:180
|
||||
|
||||
shadow:true
|
||||
|
||||
xSpeedAbsoluteRandom: 0.2
|
||||
ySpeedAbsoluteRandom: 0.2
|
|
@ -1,127 +0,0 @@
|
|||
|
||||
[core]
|
||||
soundOnNewSelection:rs1.wav,rs3.wav,rs4.wav
|
||||
|
||||
soundOnAttackOrder:ra.wav
|
||||
|
||||
soundOnMoveOrder:rm.wav
|
||||
|
||||
soundOnDeath:d1.wav,d2.wav,d3.wav,d4.wav,d5.wav
|
||||
|
||||
|
||||
name: 蓝色战车剿灭
|
||||
class: CustomUnitMetadata
|
||||
price: 4000
|
||||
maxHp: 1000
|
||||
mass: 100
|
||||
|
||||
displayText: Blue War Car
|
||||
displayDescription: -The early stage of the unit\n-Only Land.\n-Low damage
|
||||
|
||||
displayText_zh:幻蓝战车
|
||||
displayDescription_zh: -前期单位\n只对地\n伤害低
|
||||
|
||||
energyMax: 25
|
||||
energyRegen: 0.009
|
||||
energyNeedsToRechargeToFull: true
|
||||
|
||||
techLevel: 1
|
||||
|
||||
#price: 1
|
||||
#techLevel: 1
|
||||
builtFrom_2_name: commandCenterigjc
|
||||
builtFrom_2_pos: 6
|
||||
|
||||
buildSpeed: 18.4s
|
||||
availableInDemo: false
|
||||
|
||||
radius: 17
|
||||
#displayRadius: 13
|
||||
isBio: false
|
||||
|
||||
#builtFrom_1_techLevel: 2
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image: H2B.png
|
||||
image_wreak: NONE
|
||||
image_turret: NONE
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
movementEffect: CUSTOM:projectileTrail
|
||||
movementEffectRate: 8
|
||||
|
||||
[attack]
|
||||
dieOnAttack: true
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 1
|
||||
turretTurnSpeed: 1.5
|
||||
|
||||
maxAttackRange: 240
|
||||
|
||||
shootDelay: 90
|
||||
|
||||
[turret_1]
|
||||
#main turret
|
||||
x: 0
|
||||
y: 0
|
||||
projectile:1
|
||||
energyUsage:1
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 10
|
||||
life: 500
|
||||
largeHitEffect: true
|
||||
speed: 1.0
|
||||
targetSpeed: 3
|
||||
trailEffect: true
|
||||
areaDamage: 20
|
||||
areaRadius: 50
|
||||
frame: 9
|
||||
instant:true
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 2.0
|
||||
moveAccelerationSpeed: 0.14
|
||||
moveDecelerationSpeed: 0.24
|
||||
maxTurnSpeed: 17
|
||||
turnAcceleration: 1
|
||||
moveSlidingMode :false
|
||||
moveIgnoringBody:false
|
||||
|
||||
|
||||
[effect_projectileTrail]
|
||||
|
||||
stripIndex: effects
|
||||
frameIndex: 0
|
||||
|
||||
|
||||
life: 120
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #00FFFF
|
||||
fadeInTime:5
|
||||
scaleFrom: 1
|
||||
scaleTo: 0.4
|
||||
alpha: 0.8
|
||||
drawUnderUnits:false
|
||||
#ySpeedRelative:-1
|
||||
atmospheric:true
|
||||
|
||||
dirOffsetRandom:180
|
||||
|
||||
shadow:true
|
||||
|
||||
xSpeedAbsoluteRandom: 0.2
|
||||
ySpeedAbsoluteRandom: 0.2
|
|
@ -1,114 +0,0 @@
|
|||
|
||||
[core]
|
||||
|
||||
|
||||
|
||||
soundOnMoveOrder:hlm.wav
|
||||
|
||||
|
||||
name: 蔚蓝剿灭
|
||||
class: CustomUnitMetadata
|
||||
price: 8000
|
||||
maxHp: 4500
|
||||
mass: 90000
|
||||
tags:弑神者
|
||||
|
||||
techLevel: 2
|
||||
experimental: true
|
||||
|
||||
displayText_zh: 蔚蓝战机
|
||||
displayDescription_zh: 来自蔚蓝行动的战机\n-与你并肩作战
|
||||
|
||||
displayText: Azure Fighter
|
||||
displayDescription:Fighters from Operation Azure\n-Fight by your side
|
||||
|
||||
fireTurretXAtSelfOnDeath: 1
|
||||
|
||||
buildSpeed: 14.4s
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 25
|
||||
#displayRadius: 11
|
||||
isBio: false
|
||||
softCollisionOnAll: 3
|
||||
|
||||
#maxTransportingUnits: 1
|
||||
nanoFactorySpeed:3
|
||||
|
||||
selfRegenRate:-0.9
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
image: H2A.png
|
||||
image_wreak: NONE
|
||||
image_turret: LST.png
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
[attack]
|
||||
dieOnAttack: true
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 18
|
||||
turretTurnSpeed: 4
|
||||
maxAttackRange: 210
|
||||
shootDelay: 55
|
||||
|
||||
turretMultiTargeting: true
|
||||
|
||||
[turret_1]
|
||||
x: 5
|
||||
y: 0
|
||||
|
||||
shoot_sound:plasma_fire
|
||||
shoot_sound_vol:0.05
|
||||
shoot_flame:small
|
||||
shoot_light:#FFccCCEE
|
||||
|
||||
recoilOffset: -1
|
||||
recoilOutTime: 4
|
||||
recoilReturnTime: 6
|
||||
|
||||
[turret_2]
|
||||
copyFrom: 1
|
||||
x: -5
|
||||
y: 0
|
||||
warmup:7
|
||||
linkDelayWithTurret:1
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 10
|
||||
life: 70
|
||||
speed: 7
|
||||
tags:诅咒
|
||||
deflectionPower:-1
|
||||
|
||||
frame: 9
|
||||
lightColor: #FFccCCEE
|
||||
lightSize: 0.4
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 6
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
|
||||
landOnGround: true
|
||||
|
||||
|
||||
maxTurnSpeed: 1.3
|
||||
turnAcceleration: 0.05
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 45
|
||||
|
||||
|
||||
slowDeathFall: true
|
Before Width: | Height: | Size: 728 B |
|
@ -1,121 +0,0 @@
|
|||
|
||||
[core]
|
||||
|
||||
|
||||
|
||||
soundOnMoveOrder:lhm.wav
|
||||
|
||||
|
||||
name: 猩红剿灭
|
||||
class: CustomUnitMetadata
|
||||
price: 5000
|
||||
maxHp: 1500
|
||||
mass: 90000
|
||||
|
||||
techLevel: 1
|
||||
experimental: true
|
||||
|
||||
displayText_zh:血色火箭
|
||||
displayDescription_zh: -血色风波的产物,与你并肩作战
|
||||
|
||||
displayText:Scarlet Rocket
|
||||
displayDescription: -The product of the bloody storm, fighting side by side with you.
|
||||
|
||||
buildSpeed: 25.4s
|
||||
#availableInDemo: true
|
||||
|
||||
fireTurretXAtSelfOnDeath: 1
|
||||
|
||||
radius: 25
|
||||
#displayRadius: 11
|
||||
isBio: false
|
||||
softCollisionOnAll: 3
|
||||
|
||||
#maxTransportingUnits: 1
|
||||
nanoFactorySpeed:3
|
||||
|
||||
nukeOnDeath: true
|
||||
nukeOnDeathRange: 100
|
||||
nukeOnDeathDamage: 4520
|
||||
nukeOnDeathDisableWhenNoNuke: true
|
||||
|
||||
#generation_credits: 4
|
||||
#generation_delay: 40
|
||||
|
||||
selfRegenRate:-0.9
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
image: L2A.png
|
||||
image_wreak: NONE
|
||||
image_turret: LST.png
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
[attack]
|
||||
dieOnAttack: true
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 18
|
||||
turretTurnSpeed: 4
|
||||
maxAttackRange: 210
|
||||
shootDelay: 60
|
||||
|
||||
turretMultiTargeting: true
|
||||
|
||||
[turret_1]
|
||||
x: 5
|
||||
y: 0
|
||||
|
||||
shoot_sound:plasma_fire
|
||||
shoot_sound_vol:0.05
|
||||
shoot_flame:small
|
||||
shoot_light:#FFccCCEE
|
||||
|
||||
recoilOffset: -1
|
||||
recoilOutTime: 4
|
||||
recoilReturnTime: 6
|
||||
|
||||
[turret_2]
|
||||
copyFrom: 1
|
||||
x: -5
|
||||
y: 0
|
||||
warmup:7
|
||||
linkDelayWithTurret:1
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 20
|
||||
life: 70
|
||||
speed: 7
|
||||
tags:诅咒
|
||||
deflectionPower:-1
|
||||
frame: 10
|
||||
|
||||
lightColor: #FFccCCEE
|
||||
lightSize: 0.4
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 8
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
|
||||
landOnGround: true
|
||||
|
||||
|
||||
maxTurnSpeed: 1.3
|
||||
turnAcceleration: 0.05
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 45
|
||||
|
||||
|
||||
slowDeathFall: true
|
Before Width: | Height: | Size: 775 B |
Before Width: | Height: | Size: 85 B |
|
@ -1,202 +0,0 @@
|
|||
[action_面板]
|
||||
displayType:infoOnly
|
||||
text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack-LAND
|
||||
text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地面单位
|
||||
addEnergy:1
|
||||
isActive:false
|
||||
buildSpeed:0s
|
||||
[core]
|
||||
name: 伽马剿灭
|
||||
displayText: Gamma Lightning Experimental Fighter
|
||||
displayDescription: -This is a very fragile fighter with a long range. It takes a long time to accumulate power to attack.\n-Attack causes chain damage.\n-Attack the ground.\n-Attack the air.\n-Attack the building with chain damage. \n-Because this fighter belongs to the testing unit of the Fairy Ji Storm, it is extremely unstable. After three attacks, the fighter will explode.
|
||||
displayText_zh: 伽马闪电实验战机
|
||||
displayDescription_zh: -ᐅ十分脆弱的战机,射程较远,攻击需要较长时间蓄力\n-ᐅ攻击造成连锁伤害\n-ᐅ对地攻击\n-ᐅ连锁伤害对空\n-ᐅ对建筑伤害极低\n-ᐅ由于该战机属于妖姬风暴的测试单位,所以极不稳定,三次攻击后战机将会自爆。
|
||||
|
||||
class: CustomUnitMetadata
|
||||
#price 4200
|
||||
price: 3500
|
||||
#maxHp 3200
|
||||
maxHp: 3600
|
||||
|
||||
mass: 200
|
||||
buildSpeed:30s
|
||||
#availableInDemo trueyu
|
||||
|
||||
radius:25
|
||||
techLevel:2
|
||||
isBio: false
|
||||
softCollisionOnAll: 0
|
||||
transportSlotsNeeded:3
|
||||
|
||||
energyMax:3
|
||||
dieOnZeroEnergy:true
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image:ROOT:assets/demonjiimg/T2/伽马/Gama.png
|
||||
image_wreak:NONE
|
||||
image_turret:NONE
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:2
|
||||
shadowOffsetY:2
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 4
|
||||
|
||||
maxAttackRange: 280
|
||||
|
||||
#shootDelay140 #original
|
||||
shootDelay:1.5s
|
||||
|
||||
[turret_1]
|
||||
#coil
|
||||
x: 0
|
||||
y: 0
|
||||
attachedTo: 2
|
||||
slave: true
|
||||
size:6
|
||||
projectile: 1
|
||||
|
||||
turnSpeed: 0
|
||||
turnSpeedAcceleration: 0
|
||||
|
||||
shoot_sound:lighting_burst
|
||||
shoot_sound_vol:0.3
|
||||
shoot_flame:CUSTOM:sparks2*3
|
||||
shoot_light:#FFcceeee
|
||||
energyUsage:1
|
||||
canShoot: true
|
||||
|
||||
warmup:6s
|
||||
|
||||
#image:ROOT:assets/demonjiimg/turret/mammoth_tank_coil.png
|
||||
|
||||
chargeEffectImage: SHARED:lighting_charge.png
|
||||
|
||||
recoilOffset: -1.5
|
||||
recoilOutTime: 3
|
||||
recoilReturnTime: 17
|
||||
|
||||
|
||||
[turret_2]
|
||||
#turret
|
||||
x: 0
|
||||
y: 0
|
||||
|
||||
canShoot: false
|
||||
|
||||
turnSpeed: 2.5
|
||||
turnSpeedAcceleration: 0.18
|
||||
turnSpeedDeceleration: 0.35
|
||||
|
||||
recoilOffset: -0.75
|
||||
recoilOutTime: 3
|
||||
recoilReturnTime: 17
|
||||
|
||||
[projectile_1]
|
||||
#directDamage 310
|
||||
directDamage:80
|
||||
spawnUnit:LH-25
|
||||
life: 25
|
||||
instant: true
|
||||
lightingEffect: true
|
||||
largeHitEffect: true
|
||||
|
||||
|
||||
shieldDamageMultiplier: 3
|
||||
shieldDefectionMultiplier: 0
|
||||
buildingDamageMultiplier: 0.25
|
||||
|
||||
explodeEffect:CUSTOM:lightningShock, CUSTOM:sparks*8
|
||||
|
||||
|
||||
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
|
||||
|
||||
|
||||
[effect_hitLightFlash]
|
||||
priority:high
|
||||
|
||||
image: SHARED:light_50.png
|
||||
life: 17
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #63e6e8
|
||||
|
||||
scaleFrom: 1.8
|
||||
scaleTo: 1.8
|
||||
alpha: 0.6
|
||||
drawUnderUnits:false
|
||||
|
||||
|
||||
[effect_lightningShock]
|
||||
life: 60
|
||||
|
||||
|
||||
hOffset: 0
|
||||
dirOffset: 0
|
||||
|
||||
fadeInTime: 0
|
||||
fadeOut: false
|
||||
|
||||
attachedToUnit: true
|
||||
|
||||
|
||||
image: SHARED:lightning_shock.png
|
||||
total_frames: 14
|
||||
animateFrameStart: 0
|
||||
animateFrameEnd: 13
|
||||
animateFramePingPong: false
|
||||
animateFrameSpeed: 0.5
|
||||
|
||||
|
||||
|
||||
[effect_sparks]
|
||||
attachedToUnit: false
|
||||
life: 150
|
||||
physics: true
|
||||
xSpeedRelativeRandom: 1.6
|
||||
ySpeedRelativeRandom: 1.6
|
||||
hSpeed: 2
|
||||
image: SHARED:spark.png
|
||||
priority: verylow
|
||||
|
||||
[effect_sparks2]
|
||||
attachedToUnit: false
|
||||
life: 150
|
||||
physics: true
|
||||
xSpeedRelativeRandom: 0.5
|
||||
ySpeedRelativeRandom: 0.5
|
||||
hSpeed: 1
|
||||
image: SHARED:spark.png
|
||||
priority: verylow
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 1.4
|
||||
moveAccelerationSpeed: 0.04
|
||||
moveDecelerationSpeed: 0.1
|
||||
|
||||
targetHeight:24
|
||||
|
||||
maxTurnSpeed: 1.6
|
||||
turnAcceleration: 0.1
|
||||
|
||||
moveSlidingMode:false
|
||||
moveIgnoringBody:false
|
||||
moveSlidingDir:0
|
||||
|
||||
slowDeathFall: true
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -1,117 +0,0 @@
|
|||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits:false
|
||||
canAttackLandUnits:true
|
||||
canAttackUnderwaterUnits: false
|
||||
aimOffsetSpread:0
|
||||
turretSize: 2
|
||||
turretTurnSpeed: 4
|
||||
maxAttackRange:180
|
||||
shootDelay:1
|
||||
|
||||
[turret_1]
|
||||
#turret
|
||||
x:0
|
||||
y:-1
|
||||
size:8
|
||||
turnSpeed:0.85
|
||||
turnSpeedAcceleration: 0.18
|
||||
turnSpeedDeceleration: 0.35
|
||||
shoot_flame:CUSTOM:光
|
||||
canShoot: true
|
||||
#shoot_sound:ROOT:/.单位贴图/.单位音效/.激光磁炮2.ogg
|
||||
shoot_sound_vol:0.1
|
||||
|
||||
[effect_光]
|
||||
image:ROOT:/assets/oldsungodimg/lighttank/.激光之怒2.png
|
||||
life:12
|
||||
fadeOut: true
|
||||
attachedToUnit:true
|
||||
scaleFrom: 0.25
|
||||
scaleTo: 0.25
|
||||
alpha:0.4
|
||||
|
||||
[effect_光2]
|
||||
alwayStartDirAtZero:true
|
||||
image:ROOT:/assets/oldsungodimg/lighttank/.激光之怒2.png
|
||||
life:12
|
||||
fadeOut: true
|
||||
attachedToUnit:true
|
||||
scaleFrom: 0.5
|
||||
scaleTo: 0.5
|
||||
alpha:0.4
|
||||
|
||||
[projectile_1]
|
||||
directDamage:1
|
||||
life:5
|
||||
flameWeapon: false
|
||||
instant: true
|
||||
instantReuseLast:true
|
||||
laserEffect:true
|
||||
color:#9088a4ff
|
||||
buildingDamageMultiplier: 1.5
|
||||
drawSize: 0.8
|
||||
explodeEffect: CUSTOM:hitLightFlash,CUSTOM:光2
|
||||
explodeEffectOnShield:CUSTOM:hitLightFlash,CUSTOM:光2
|
||||
|
||||
|
||||
[effect_hitLightFlash]
|
||||
priority:high
|
||||
alwayStartDirAtZero:true
|
||||
image:ROOT:/assets/oldsungodimg/lighttank/.幻象之光.png
|
||||
life:12
|
||||
attachedToUnit: false
|
||||
scaleFrom: 0.6
|
||||
scaleTo: 0.8
|
||||
alpha: 0.2
|
||||
drawUnderUnits:false
|
||||
|
||||
|
||||
[movement]
|
||||
movementType: LAND
|
||||
moveSpeed: 0.64
|
||||
moveAccelerationSpeed: 0.04
|
||||
moveDecelerationSpeed: 0.06
|
||||
reverseSpeedPercentage:1.0
|
||||
maxTurnSpeed: 1.2
|
||||
turnAcceleration: 0.15
|
||||
moveSlidingMode :false
|
||||
moveIgnoringBody:false
|
||||
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 3
|
||||
image:ROOT:/assets/oldsungodimg/lighttank/.幻光型坦克.png
|
||||
image_wreak:NONE
|
||||
image_turret:ROOT:/assets/oldsungodimg/lighttank/.炮塔.png
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:2
|
||||
shadowOffsetY:2
|
||||
|
||||
animation_moving_start: 0
|
||||
animation_moving_end: 2
|
||||
animation_moving_speed:2.2
|
||||
dustEffect: true
|
||||
teamColorsOnTurret: true
|
||||
|
||||
|
||||
[core]
|
||||
class: CustomUnitMetadata
|
||||
price:1600
|
||||
maxHp:640
|
||||
maxShield:100
|
||||
mass:2200
|
||||
techLevel: 2
|
||||
buildSpeed:30s
|
||||
radius:27
|
||||
|
||||
softCollisionOnAll: 0
|
||||
|
||||
name:幻光者剿灭
|
||||
tags:HGXTK
|
||||
displayText_zh:幻光冲击者
|
||||
displayText:Magic Light Tank
|
||||
displayDescription_zh:-较近的射击距离,只能攻击地面\n-拥有持续伤害的激光\n-拥有较高的护甲\n-移动速度较慢
|
||||
displayDescription:-Closer firing range,Only attack the Land\n-laser sustained damage\n-has higher armor\n-Moves slower
|
|
@ -1,189 +0,0 @@
|
|||
|
||||
[action_面板]
|
||||
displayType:infoOnly
|
||||
text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units
|
||||
text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位
|
||||
addEnergy:1
|
||||
isActive:false
|
||||
buildSpeed:0s
|
||||
|
||||
[core]
|
||||
name: DJ剿灭
|
||||
class: CustomUnitMetadata
|
||||
price: 4500
|
||||
maxHp: 4500
|
||||
mass: 30000
|
||||
|
||||
displayDescription: The missile warship in the Fairy Ji Navy has a large range and will automatically redirect. Fires slowly and has additional shields.
|
||||
displayText: Missile Warship
|
||||
displayText_zh: 无垠导弹战舰
|
||||
displayDescription_zh:妖姬海军中的导弹舰艇,射程较大,且会自动重定向。开火较慢,拥有额外护盾。
|
||||
|
||||
techLevel: 3
|
||||
buildSpeed: 35s
|
||||
availableInDemo: false
|
||||
|
||||
radius: 25
|
||||
#displayRadius: 11
|
||||
|
||||
isBio: false
|
||||
#softCollisionOnAll: 3
|
||||
|
||||
fogOfWarSightRange:24
|
||||
|
||||
#maxTransportingUnits: 12
|
||||
#airTransportOnly: true
|
||||
|
||||
|
||||
#nanoFactorySpeed:4
|
||||
|
||||
maxShield: 1300
|
||||
|
||||
energyMax: 20
|
||||
energyRegen: 0.0023
|
||||
energyNeedsToRechargeToFull: false
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 4
|
||||
|
||||
image: ROOT:assets/demonjiimg/T2/无垠导弹战舰/DJ.png
|
||||
image_wreak: NONE
|
||||
image_turret: ROOT:assets/demonjiimg/T2/癫狂/DP.png
|
||||
#scaleImagesTo: 60
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:2
|
||||
shadowOffsetY:2
|
||||
|
||||
splastEffect: true
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 1.8
|
||||
|
||||
maxAttackRange: 320
|
||||
shootDelay: 7s
|
||||
|
||||
turretMultiTargeting: true
|
||||
|
||||
[turret_1]
|
||||
#gun turret (not in use)
|
||||
x: 6
|
||||
y: -8
|
||||
idleDir:0
|
||||
|
||||
invisible: true
|
||||
|
||||
canShoot: false
|
||||
|
||||
|
||||
[turret_2]
|
||||
#missile turret
|
||||
x: -7
|
||||
y: -10
|
||||
idleDir:0
|
||||
|
||||
invisible: true
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.1
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
projectile: 1
|
||||
size: 1
|
||||
|
||||
turnSpeed: 40
|
||||
|
||||
energyUsage: 1
|
||||
|
||||
|
||||
shoot_flame:shockwave
|
||||
|
||||
|
||||
[turret_3]
|
||||
#back turret
|
||||
copyFrom: 2
|
||||
|
||||
invisible: true
|
||||
|
||||
x: 5
|
||||
y: -10
|
||||
idleDir:0
|
||||
warmup:20
|
||||
projectile: 1
|
||||
linkDelayWithTurret:2
|
||||
|
||||
|
||||
|
||||
[turret_4]
|
||||
#back turret
|
||||
copyFrom: 2
|
||||
|
||||
invisible: true
|
||||
|
||||
x: 0
|
||||
y: 0
|
||||
idleDir:0
|
||||
warmup:40
|
||||
projectile: 1
|
||||
linkDelayWithTurret:2
|
||||
|
||||
|
||||
[turret_5]
|
||||
#back turret
|
||||
copyFrom: 2
|
||||
|
||||
invisible: true
|
||||
|
||||
x: 6000
|
||||
y: 6000
|
||||
idleDir:0
|
||||
warmup:700
|
||||
projectile: 1
|
||||
linkDelayWithTurret:2
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[projectile_1]
|
||||
#missile
|
||||
directDamage: 45
|
||||
life: 240
|
||||
speed:0
|
||||
targetSpeed: 8
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
ballistic: true
|
||||
ballistic_delaymove_height:1000
|
||||
ballistic_height: 200
|
||||
frame: 4
|
||||
autoTargetingOnDeadTarget: true
|
||||
areaDamage:80
|
||||
areaRadius:90
|
||||
areaDamageNoFalloff:true
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 2.5
|
||||
moveAccelerationSpeed: 1
|
||||
moveDecelerationSpeed: 1
|
||||
|
||||
reverseSpeedPercentage:1
|
||||
|
||||
maxTurnSpeed: 0.8
|
||||
turnAcceleration: 0.05
|
||||
|
||||
#moveSlidingMode :false
|
||||
#moveIgnoringBody:false
|
||||
#moveSlidingDir: 45
|
|
@ -1,293 +0,0 @@
|
|||
|
||||
[core]
|
||||
name: 八星战斗机剿灭
|
||||
class: CustomUnitMetadata
|
||||
price: 4500
|
||||
maxHp: 1600
|
||||
mass: 1000
|
||||
|
||||
techLevel: 2
|
||||
buildSpeed: 35s
|
||||
|
||||
availableInDemo: false
|
||||
|
||||
radius: 25
|
||||
#displayRadius: 11
|
||||
isBio: false
|
||||
#softCollisionOnAll: 3
|
||||
softCollisionOnAll: 24
|
||||
|
||||
|
||||
selfRegenRate:0.2
|
||||
|
||||
displayText: Eight Star Fighter
|
||||
displayText_zh:八星战机
|
||||
displayDescription: -The T2 air force unit of the old Sun is said to have been used by the old ace pilots.
|
||||
displayDescription_zh::-旧日T2强力空军单位,据说它曾经被八星王牌飞行员使用过。
|
||||
|
||||
|
||||
#builtFrom_1_name: AirFactory
|
||||
#builtFrom_1_pos: 6
|
||||
|
||||
|
||||
energyMax: 10
|
||||
energyRegen: 0.0078
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/oldsungodimg/T2/EightStar/body.png
|
||||
image_wreak: ROOT:/assets/oldsungodimg/T2/EightStar/body_dead.png
|
||||
image_turret: NONE
|
||||
#scaleImagesTo: 12
|
||||
#scaleTurretImagesTo: 10
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
lock_body_rotation_with_main_turret: true
|
||||
|
||||
[attack]
|
||||
turretRotateWithBody: false
|
||||
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 10
|
||||
turretTurnSpeed: 4
|
||||
maxAttackRange: 180
|
||||
shootDelay: 2.5s
|
||||
|
||||
|
||||
#isFixedFiring: true
|
||||
|
||||
|
||||
[turret_1]
|
||||
#missile
|
||||
invisible: true
|
||||
x: 0
|
||||
y: 0
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.1
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
projectile: 1
|
||||
size: 17
|
||||
|
||||
delay: 2.5s
|
||||
|
||||
energyUsage: 0.5
|
||||
|
||||
|
||||
turnSpeed: 3.9
|
||||
turnSpeedAcceleration: 0.2
|
||||
|
||||
[turret_2]
|
||||
#missile
|
||||
invisible: true
|
||||
x: -10
|
||||
y: 4
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.1
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
projectile: 1
|
||||
size: 17
|
||||
|
||||
delay: 3s
|
||||
|
||||
energyUsage: 0.5
|
||||
|
||||
|
||||
turnSpeed: 3.9
|
||||
turnSpeedAcceleration: 0.2
|
||||
|
||||
[turret_3]
|
||||
#missile
|
||||
invisible: true
|
||||
x: 10
|
||||
y: 4
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.1
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
projectile: 1
|
||||
size: 17
|
||||
|
||||
delay: 2.5s
|
||||
|
||||
energyUsage: 0.5
|
||||
|
||||
|
||||
turnSpeed: 3.9
|
||||
turnSpeedAcceleration: 0.2
|
||||
|
||||
[turret_4]
|
||||
#missile
|
||||
invisible: true
|
||||
x: 14
|
||||
y: 4
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.1
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
projectile: 1
|
||||
size: 17
|
||||
|
||||
delay: 3s
|
||||
|
||||
energyUsage: 0.5
|
||||
|
||||
|
||||
turnSpeed: 3.9
|
||||
turnSpeedAcceleration: 0.2
|
||||
|
||||
[turret_5]
|
||||
#missile
|
||||
invisible: true
|
||||
x: -14
|
||||
y: 4
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.1
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
projectile: 1
|
||||
size: 17
|
||||
|
||||
delay: 2.5s
|
||||
|
||||
energyUsage: 0.5
|
||||
|
||||
[turret_6]
|
||||
#missile
|
||||
invisible: true
|
||||
x: -18
|
||||
y: 4
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.1
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
projectile: 1
|
||||
size: 17
|
||||
|
||||
delay: 3s
|
||||
|
||||
energyUsage: 0.5
|
||||
|
||||
turnSpeed: 3.9
|
||||
turnSpeedAcceleration: 0.2
|
||||
|
||||
[turret_7]
|
||||
#missile
|
||||
invisible: true
|
||||
x: 18
|
||||
y: 4
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.1
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
projectile: 1
|
||||
size: 17
|
||||
|
||||
delay: 2.5s
|
||||
|
||||
energyUsage: 0.5
|
||||
|
||||
[turret_8]
|
||||
#missile
|
||||
invisible: true
|
||||
x: -24
|
||||
y: 4
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.1
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
projectile: 1
|
||||
size: 17
|
||||
|
||||
delay: 3s
|
||||
|
||||
energyUsage: 0.5
|
||||
|
||||
[projectile_1]
|
||||
#missile
|
||||
directDamage: 45
|
||||
|
||||
life: 240
|
||||
speed: -2
|
||||
targetSpeed: 4
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
|
||||
#ballistic: true
|
||||
#ballistic_delaymove_height:0
|
||||
#ballistic_height: 10
|
||||
|
||||
frame: 4
|
||||
|
||||
autoTargetingOnDeadTarget: true
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 1.4
|
||||
moveAccelerationSpeed: 0.03
|
||||
moveDecelerationSpeed: 0.03
|
||||
|
||||
landOnGround: false
|
||||
|
||||
reverseSpeedPercentage:0
|
||||
|
||||
|
||||
maxTurnSpeed: 3.6
|
||||
turnAcceleration: 0.2
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
|
||||
|
||||
slowDeathFall: true
|
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 679 B |
Before Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 2.8 KiB |
|
@ -1,211 +0,0 @@
|
|||
[effect_泡泡]
|
||||
attachedToUnit:false
|
||||
image:.泡泡.png
|
||||
yOffsetRelativeRandom:30
|
||||
xOffsetRelativeRandom:30
|
||||
scaleFrom:0.06
|
||||
scaleTo:0.08
|
||||
color:#00ffff
|
||||
dirSpeed:8
|
||||
atmospheric: true
|
||||
life:180
|
||||
[core]
|
||||
name: 暴风柯凡组长
|
||||
class: CustomUnitMetadata
|
||||
price: 65000
|
||||
maxHp: 7000
|
||||
mass: 50000
|
||||
displayText: Thunder-Kefan Lingda Chariot
|
||||
displayDescription: -The products from Yaoji Technology and Raiden are very powerful.
|
||||
|
||||
displayText_zh: 暴风-柯凡灵达战车
|
||||
displayDescription_zh: -强大的单体攻击,范围伤害也不容小视。
|
||||
|
||||
techLevel: 2
|
||||
buildSpeed: 70s
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 35
|
||||
#displayRadius: 25
|
||||
isBio: true
|
||||
isBug: true
|
||||
|
||||
isBuilding: false
|
||||
|
||||
selfRegenRate:0.99
|
||||
selfBuildRate:0.5464
|
||||
|
||||
softCollisionOnAll: 3
|
||||
|
||||
canRepairBuildings: true
|
||||
canRepairUnits : true
|
||||
|
||||
energyMax: 150
|
||||
energyRegen: 0.5
|
||||
energyNeedsToRechargeToFull: true
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 1
|
||||
image: B1.png
|
||||
image_wreak: NONE
|
||||
image_turret: B2.png
|
||||
scaleImagesTo: 45
|
||||
scaleTurretImagesTo: 38
|
||||
splastEffect: true
|
||||
|
||||
#AUTO
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
[attack]
|
||||
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
isFixedFiring: false
|
||||
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 3
|
||||
|
||||
maxAttackRange:300
|
||||
shootDelay:3s
|
||||
|
||||
|
||||
[turret_1]
|
||||
#main turret
|
||||
x: 0
|
||||
y: 5
|
||||
canShoot: true
|
||||
|
||||
shouldResetTurret: true
|
||||
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
[turret_2]
|
||||
#main turret
|
||||
x: 0
|
||||
y: 5
|
||||
canShoot: true
|
||||
|
||||
shoot_flame:large
|
||||
shoot_light:#FFEECCCC
|
||||
shouldResetTurret: true
|
||||
invisible:false
|
||||
energyUsage: 1
|
||||
projectile:1
|
||||
|
||||
[turret_3]
|
||||
#main turret
|
||||
x: 0
|
||||
y: 5
|
||||
canShoot: true
|
||||
|
||||
energyUsage: 1
|
||||
shoot_flame:large
|
||||
shoot_light:#FFEECCCC
|
||||
shouldResetTurret: true
|
||||
|
||||
invisible:false
|
||||
|
||||
projectile:2
|
||||
|
||||
[turret_4]
|
||||
#main turret
|
||||
x: 0
|
||||
y: 5
|
||||
canShoot: true
|
||||
energyUsage: 1
|
||||
|
||||
shoot_flame:large
|
||||
shoot_light:#FFEECCCC
|
||||
shouldResetTurret: true
|
||||
|
||||
invisible:false
|
||||
projectile:2
|
||||
|
||||
[turret_5]
|
||||
#main turret
|
||||
x: 0
|
||||
y: 5
|
||||
canShoot: true
|
||||
|
||||
shoot_flame:large
|
||||
shoot_light:#FFEECCCC
|
||||
shouldResetTurret: true
|
||||
warmup:300
|
||||
|
||||
energyUsage: 25
|
||||
invisible:true
|
||||
chargeEffectImage: 1o.png
|
||||
projectile:3
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 75
|
||||
life: 500
|
||||
areaDamage: 50
|
||||
areaRadius: 75
|
||||
targetGroundSpread: 250
|
||||
targetGround: true
|
||||
instant: true
|
||||
autoTargetingOnDeadTarget:false
|
||||
trailEffect: true
|
||||
#spawnUnit: 雷暴
|
||||
shouldRevealFog: true
|
||||
|
||||
[projectile_2]
|
||||
directDamage: 0
|
||||
life: 500
|
||||
areaDamage: 50
|
||||
areaRadius: 120
|
||||
targetGroundSpread: 250
|
||||
targetGround: true
|
||||
instant: true
|
||||
autoTargetingOnDeadTarget:false
|
||||
trailEffect: true
|
||||
|
||||
#spawnUnit: 雷暴
|
||||
shouldRevealFog: true
|
||||
|
||||
[projectile_3]
|
||||
directDamage: 50
|
||||
life: 50000
|
||||
instant: false
|
||||
drawSize:2
|
||||
image:1o.png
|
||||
trailEffect:CUSTOM:泡泡
|
||||
largeHitEffect: true
|
||||
areaDamage:100
|
||||
color:#ff0000
|
||||
#spawnUnit: 雷暴(spawnChance=0.05)
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 1.2
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
|
||||
landOnGround: true
|
||||
|
||||
|
||||
maxTurnSpeed: 1.3
|
||||
turnAcceleration: 0.05
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 45
|
||||
|
||||
|
||||
slowDeathFall: true
|
||||
|
||||
|
||||
[ai]
|
||||
useAsBuilder: true
|
||||
maxEachBase:15
|
||||
buildPriority:0.45
|
||||
|
Before Width: | Height: | Size: 616 B |
Before Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 6.8 KiB |
|
@ -1,112 +0,0 @@
|
|||
[core]
|
||||
radius:15
|
||||
##REMOVE THIS TO USE UNIT##
|
||||
dont_load:false
|
||||
name:深渊长戟组长
|
||||
displayDescription:\n / WARRING /
|
||||
energyMax:2
|
||||
energyRegen:0.012
|
||||
energyNeedsToRechargeToFull:true
|
||||
class:CustomUnitMetadata
|
||||
price:0
|
||||
maxHp:3500
|
||||
selfRegenRate:0.4
|
||||
mass:4700
|
||||
maxShield:500
|
||||
autoTriggerCooldownTime:0.1s
|
||||
shieldRegen:0.2
|
||||
techLevel:1
|
||||
buildSpeed:0.01
|
||||
|
||||
[graphics]
|
||||
total_frames:1
|
||||
image:深渊长戟.png
|
||||
image_wreak:NONE
|
||||
image_turret:NONE
|
||||
image_shadow:AUTO
|
||||
imageScale:1.3
|
||||
shadowOffsetX:-2
|
||||
shadowOffsetY:-7
|
||||
lock_body_rotation_with_main_turret:false
|
||||
splastEffect:true
|
||||
movementEffect:CUSTOM:尾
|
||||
movementEffectRate:1
|
||||
|
||||
[attack]
|
||||
canAttack:true
|
||||
canAttackFlyingUnits:true
|
||||
canAttackLandUnits:true
|
||||
canAttackUnderwaterUnits:false
|
||||
turretSize:4
|
||||
turretTurnSpeed:666
|
||||
turretTurnSpeed:99
|
||||
maxAttackRange:320
|
||||
shootDelay:0.1s
|
||||
attackMovement:bomber
|
||||
|
||||
[turret_1]
|
||||
x:0
|
||||
aimOffsetSpread:2
|
||||
energyUsage:0.2
|
||||
|
||||
y:0
|
||||
size:4
|
||||
projectile:1
|
||||
shoot_sound:NONE
|
||||
shoot_sound_vol:1
|
||||
shoot_flame:NONE
|
||||
|
||||
[effect_尾]
|
||||
life:22
|
||||
priority:critical
|
||||
fadeOut:true
|
||||
fadeInTime:1
|
||||
attachedToUnit:false
|
||||
scaleFrom:0.6
|
||||
scaleTo:0.6
|
||||
image:尾焰.png
|
||||
total_frames:1
|
||||
alpha:1
|
||||
yOffsetRelative:-14
|
||||
drawUnderUnits:true
|
||||
|
||||
[projectile_1]
|
||||
areaDamage:50
|
||||
areaRadius:75
|
||||
life:1200
|
||||
speed:-3
|
||||
areaHitAirAndLandAtSameTime:true
|
||||
targetSpeedAcceleration:0.06
|
||||
targetSpeed:18
|
||||
frame:1
|
||||
explodeEffect:CUSTOM:爆炸
|
||||
explodeEffectOnShield:CUSTOM:爆炸
|
||||
drawSize:1
|
||||
trailEffect:false
|
||||
image:子弹.png
|
||||
|
||||
[effect_爆炸]
|
||||
life:40
|
||||
priority:critical
|
||||
fadeOut:true
|
||||
fadeInTime:1
|
||||
attachedToUnit:false
|
||||
alsoPlaySound:爆炸.ogg
|
||||
scaleFrom:1
|
||||
scaleTo:1
|
||||
image:爆炸.png
|
||||
total_frames:14
|
||||
animateFrameStart:0
|
||||
animateFrameEnd:13
|
||||
animateFrameSpeed:0.4
|
||||
yOffsetRelative:-4
|
||||
alpha:1
|
||||
|
||||
[movement]
|
||||
movementType:AIR
|
||||
moveSpeed:2.8
|
||||
moveAccelerationSpeed:0.025
|
||||
moveDecelerationSpeed:0.01
|
||||
maxTurnSpeed:2.2
|
||||
turnAcceleration:0.02
|
||||
moveIgnoringBody:false
|
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 11 KiB |
|
@ -1,214 +0,0 @@
|
|||
[core]
|
||||
name: mammoth_mech_t1剿灭
|
||||
class: CustomUnitMetadata
|
||||
mass: 4500
|
||||
displayText: Mammoth Mech IV
|
||||
displayText_zh:猛犸机甲-IV
|
||||
displayDescription: -Like a mammoth tank but better \n-Fires deadlier lighting burst \n-Can walk over cliffs and water \n-Can attack air
|
||||
displayDescription_zh:-旧日联盟猛犸机甲,\n-致命的等离子攻击\n-可以走过悬崖和水\n-可以攻击空军
|
||||
maxHp: 2400
|
||||
#[builtFrom_upgrade]
|
||||
buildSpeed:25s
|
||||
price: 2800
|
||||
techLevel: 2
|
||||
#softCollisionOnAll: 3
|
||||
isBug: false
|
||||
isBio: false
|
||||
isBuilding: false
|
||||
#displayRadius: 9000
|
||||
radius: 25
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
image: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_mech_body.png
|
||||
image_wreak: none
|
||||
image_turret: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_mech_topLayer.png
|
||||
image_shadow: auto
|
||||
shadowOffsetX: 2
|
||||
shadowOffsetY: 2
|
||||
teamColorsOnTurret: true
|
||||
dustEffect: false
|
||||
animation_moving_start: 0
|
||||
animation_moving_end: 0
|
||||
animation_moving_speed: 0
|
||||
lock_body_rotation_with_main_turret: true
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackUnderwaterUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackFlyingUnits: true
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 1.3
|
||||
maxAttackRange: 200
|
||||
shootDelay: 1.5s
|
||||
turretRotateWithBody: false
|
||||
turretMultiTargeting: true
|
||||
[turret_hardBase]
|
||||
#tope layer base (for #cannon burst electric)
|
||||
x: 0
|
||||
y: 0
|
||||
invisible: true
|
||||
canAttackFlyingUnits: false
|
||||
turnSpeedAcceleration: 0.7
|
||||
canShoot: false
|
||||
recoilOffset: -0.25
|
||||
recoilOutTime: 3
|
||||
recoilReturnTime: 10
|
||||
[turret_special]
|
||||
#cannon burst electric
|
||||
x: 0
|
||||
y: 11
|
||||
attachedTo: hardBase
|
||||
slave: true
|
||||
image: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_cannon_coil.png
|
||||
size: 35
|
||||
canAttack: true
|
||||
canAttackUnderwaterUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackFlyingUnits: false
|
||||
shoot_sound: lighting_burst
|
||||
shoot_sound_vol: 0.4
|
||||
shoot_flame: CUSTOM:sparks_2*5
|
||||
#shoot_light: none
|
||||
recoilOffset: -3
|
||||
recoilOutTime: 3
|
||||
recoilReturnTime: 27
|
||||
projectile: bursting2
|
||||
warmup: 180
|
||||
chargeEffectImage: SHARED:lighting_charge.png
|
||||
[turret_base]
|
||||
#attachment fixed
|
||||
x: 0
|
||||
y: 0
|
||||
attachedTo: hardBase
|
||||
slave: true
|
||||
turnSpeed: 0
|
||||
turnSpeedAcceleration: 0
|
||||
canAttack: false
|
||||
[turret_coil_barrel]
|
||||
x: 0
|
||||
y: 0
|
||||
canAttack: true
|
||||
image:ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_tank_coil.png
|
||||
canAttackUnderwaterUnits: false
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
shoot_sound: lighting_burst
|
||||
shoot_sound_vol: 0.35
|
||||
shoot_flame: CUSTOM:sparks_2*3
|
||||
delay: 1.5s
|
||||
warmup: 1.5s
|
||||
recoilOffset: -1.5
|
||||
recoilOutTime: 5
|
||||
recoilReturnTime: 10
|
||||
attachedTo: topBase
|
||||
slave: true
|
||||
chargeEffectImage: SHARED:lighting_charge.png
|
||||
projectile: bursting
|
||||
turnSpeed: 10
|
||||
turnSpeedAcceleration: 10
|
||||
[turret_topBase]
|
||||
x: 0
|
||||
y: 0
|
||||
#attachedTo: hardBase
|
||||
#slave: true
|
||||
canAttack: false
|
||||
size: 0
|
||||
image:ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_tank_turret.png
|
||||
canAttackUnderwaterUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackFlyingUnits: true
|
||||
turnSpeed: 2
|
||||
turnSpeedAcceleration: 0.6
|
||||
recoilOffset: -0.5
|
||||
recoilOutTime: 0
|
||||
recoilReturnTime: 33
|
||||
idleSpin: 0
|
||||
[projectile_bursting2]
|
||||
#main lighting
|
||||
directDamage: 100
|
||||
instant: true
|
||||
life: 10
|
||||
speed: 0
|
||||
lightingEffect: true
|
||||
#areaDamage: 21
|
||||
#areaRadius: 21
|
||||
explodeEffect: CUSTOM:lightningShock, CUSTOM:sparks*10
|
||||
explodeEffectOnShield:CUSTOM:lightningShock*1
|
||||
[projectile_bursting]
|
||||
#lightning_support
|
||||
directDamage: 100
|
||||
instant: true
|
||||
life: 10
|
||||
speed: 0
|
||||
lightingEffect: true
|
||||
explodeEffect: CUSTOM:lightningShock, CUSTOM:sparks*8
|
||||
explodeEffectOnShield:CUSTOM:lightningShock*1
|
||||
[leg_1]
|
||||
#leg / foot part
|
||||
x: -15
|
||||
y: 0
|
||||
attach_x: -10
|
||||
attach_y: 0
|
||||
moveSpeed: 2
|
||||
rotateSpeed: 8
|
||||
heightSpeed: 0.8
|
||||
resetAngle: 20
|
||||
image_leg: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_leg.png
|
||||
image_foot: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_foot2.png
|
||||
holdDisMin: 22
|
||||
holdDisMax: 38
|
||||
image_end_teamColors: true
|
||||
[leg_2]
|
||||
#leg / foot part
|
||||
x: 15
|
||||
y: 0
|
||||
attach_x: 10
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
image_foot: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_foot.png
|
||||
image_end_teamColors: true
|
||||
[effect_lightningShock]
|
||||
#custom explode effect
|
||||
life: 60
|
||||
hOffset: 0
|
||||
dirOffset: 0
|
||||
fadeInTime: 0
|
||||
fadeOut: false
|
||||
attachedToUnit: true
|
||||
image: SHARED:lightning_shock.png
|
||||
total_frames: 14
|
||||
animateFrameStart: 0
|
||||
animateFrameEnd: 13
|
||||
animateFramePingPong: false
|
||||
animateFrameSpeed: 0.5
|
||||
[effect_sparks]
|
||||
#custom explode effect
|
||||
attachedToUnit: false
|
||||
life: 150
|
||||
physics: true
|
||||
xSpeedRelativeRandom: 1.6
|
||||
ySpeedRelativeRandom: 1.6
|
||||
hSpeed: 2
|
||||
image: SHARED:spark.png
|
||||
priority: verylow
|
||||
[effect_sparks_2]
|
||||
#custom shoot effect
|
||||
attachedToUnit: false
|
||||
life: 150
|
||||
physics: true
|
||||
xSpeedRelativeRandom: 0.5
|
||||
ySpeedRelativeRandom: 0.5
|
||||
hSpeed: 1
|
||||
image: SHARED:spark.png
|
||||
priority: verylow
|
||||
[movement]
|
||||
reverseSpeedPercentage: 1
|
||||
movementType: OVER_CLIFF_WATER
|
||||
targetHeight: 3
|
||||
moveSpeed: 0.5
|
||||
moveAccelerationSpeed: 0.045
|
||||
moveDecelerationSpeed: 0.19
|
||||
maxTurnSpeed: 2
|
||||
turnAcceleration: 0.7
|
||||
moveSlidingMode: false
|
||||
moveIgnoringBody: false
|
Before Width: | Height: | Size: 4.8 KiB |
Before Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 62 KiB |
Before Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 2.8 KiB |