Update 0.9.5.1-T2.5

This commit is contained in:
LingASDJ 2023-02-20 21:44:34 +08:00
parent 66d68388cc
commit 8a44af19bd
288 changed files with 431 additions and 16537 deletions

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@ -79,7 +79,6 @@ recoilReturnTime: 18
[projectile_1]
drawUnderUnits:true
drawSize:1
areaDamage:75
areaRadius:100
areaHitAirAndLandAtSameTime:true

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@ -12,8 +12,7 @@ showMessageToPlayer: [错误:最多1个游星鸟在战场]
name: 梅蒂恩
displayText: Star bird
displayDescription: -Invincible, the unit skips the failure decision. \n-
At most one exists on the field, periodically giving nearby friendly unit range repair fixes.\n-disappears automatically after a period of time.\n-Just, allow me to sing one last time.
displayDescription: -Invincible, the unit skips the failure decision. \n-At most one exists on the field, periodically giving nearby friendly unit range repair fixes.\n-disappears automatically after a period of time.\n-Just, allow me to sing one last time.
canNotBeDirectlyAttacked:true
displayText_zh: 游星鸟
displayDescription_zh: -无敌,该单位跳过失败判定,且其他单位忽略此单位存在。\n-在场上最多存在一个周期性给附近的友方单位提供固定150血量的300范围修复光环。\n-一段时间后自动消失。\n-只是,请允许我最后歌唱一次。

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@ -15,7 +15,6 @@ isUnselectable: false
techLevel: 1
buildSpeed: 1
#availableInDemo: true
selfRegenRate: -1
#generation_credits: 20
#generation_delay: 30
disableDeathOnZeroHp: false

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@ -15,7 +15,6 @@ isUnselectable: false
techLevel: 1
buildSpeed: 1
#availableInDemo: true
selfRegenRate: -1
#generation_credits: 20
#generation_delay: 30
disableDeathOnZeroHp: false

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@ -0,0 +1,192 @@
[core]
name: Hydra
displayText: Hydra WarPlane
displayText_zh:九头蛇战机
displayDescription: -Hydra WarPlane, a nightmare in the sky.\n-Let every enemy who attempts to invade die without burial.
displayDescription_zh:-九头蛇战机,旧日的高阶战机,翱翔于空中的梦魇。\n-让每一个企图入侵的敌人死无葬身之地。
class: CustomUnitMetadata
price: 8000
maxHp: 3000
mass: 40000
techLevel: 2
buildSpeed:50s
experimental: true
availableInDemo: false
radius: 50
displayRadius: 55
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
selfRegenRate:0.01
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/九头蛇.png
image_wreak: ROOT:/assets/oldsungodimg/T2/Nine-Snake/死亡.png
image_turret: NONE
teamColorsOnTurret: true
lock_body_rotation_with_main_turret:true
lock_leg_rotation_with_main_turret:true
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
turretRotateWithBody: true
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretMultiTargeting: true
turretSize: 4
#turretTurnSpeed: 2
aimOffsetSpread:0.4
maxAttackRange: 300
shootDelay: 20
isFixedFiring: false
[turret_point]
x: 0
y: 0
turnSpeed: 1.5
turnSpeedAcceleration: 1.0
canShoot:false
[turret_mainminigun]
#minigun
x: 0
y: 20
projectile: 2
image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/minigun_turret1.png
barrelY:25
turnSpeed: 0
turnSpeedAcceleration: 1.0
image_drawOffsetY:7
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
shoot_sound:gun_fire
shoot_sound_vol:0.15
shoot_flame:small
shoot_light:#FFccCCEE
delay: 2
canShoot: true
attachedTo:point
slave:true
[turret_1]
x: 30
y: 15
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
shoot_sound:missile_fire
shoot_sound_vol:0.3
shoot_flame:NONE
shoot_light:#FFEECCCC
shouldResetTurret: false
delay: 20
attachedTo:point
slave:true
[turret_2]
copyFrom:1
x: -30
y: 15
[turret_3]
copyFrom:1
x: -35
y: 15
[turret_4]
copyFrom:1
x: 35
y: 15
[projectile_1]
life: 240
speed: 0.6
targetSpeed: 6
trailEffect: true
largeHitEffect: true
ballistic: false
ballistic_delaymove_height:0
ballistic_height: 2
areaDamage: 25
areaRadius: 30
autoTargetingOnDeadTarget: true
frame: 10
wobbleAmplitude:2.6
wobbleFrequency:0.8s
drawSize:0.8
[projectile_2]
#bullet
directDamage: 4
life: 150
speed: 15
drawSize: 0.80
largeHitEffect: false
image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/bullet.png
[movement]
movementType: AIR
moveSpeed: 1.25
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
targetHeightDrift: 3
landOnGround: false
reverseSpeedPercentage:0.4
maxTurnSpeed: 1.5
turnAcceleration: 0.03
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true

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@ -23,8 +23,6 @@ radius: 25
transportSlotsNeeded: 3
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png
image_turret: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png
image_wreak: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-wreak.png

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@ -48,7 +48,6 @@ maxAttackRange:300
#turretMultiTargeting:true
[turret_火炮1]
canAttackFlyingUnits:false
aimOffsetSpread:1.2
limitingRange:240
canAttack:true
@ -92,7 +91,6 @@ color:#f7ff5e
autoTargetingOnDeadTarget:true
[turret_火炮2]
canAttackFlyingUnits:false
aimOffsetSpread:0.6
limitingRange:240
canAttack:true
@ -119,7 +117,6 @@ recoilOffset:-3
idleDir:0
#idleDirReversing:-145
[turret_火炮3]
canAttackFlyingUnits:false
aimOffsetSpread:0.3
limitingRange:240
canAttack:true
@ -146,7 +143,6 @@ recoilOffset:-3
idleDir:0
#idleDirReversing:-145
[turret_火炮4]
canAttackFlyingUnits:false
aimOffsetSpread:0.9
limitingRange:240
canAttack:true
@ -296,18 +292,3 @@ teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
areaDamage:40
areaRadius:50
[movement]
movementType: WATER
moveSpeed: 0.35
moveAccelerationSpeed: 0.02
moveDecelerationSpeed: 0.05
reverseSpeedPercentage:1
maxTurnSpeed: 1.0
turnAcceleration: 0.05
#moveSlidingMode :false
#moveIgnoringBody:false
#moveSlidingDir: 45

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@ -8,7 +8,7 @@ name: Igniter
displayText: Igniter Tank
displayText_zh:极火坦克
displayDescription: -Large health\n-Self repair\n-Attacks ground only,Cause range damage.
displayDescription_zh:-拥有自我修复能力\n只能攻击地面造成AOE伤害。
displayDescription_zh:-拥有自我修复能力\n只能攻击地面造成AOE伤害。
maxHp: 1600
selfRegenRate: 0.1

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@ -23,7 +23,7 @@ selfRegenRate:0.2
displayText: Eight Star Fighter
displayText_zh:八星战机
displayDescription: -The T2 air force unit of the old Sun is said to have been used by the old ace pilots.
displayDescription_zh:-旧日T2强力空军单位,据说它曾经被八星王牌飞行员使用过。
displayDescription_zh:-旧日T2强力空军单位,据说它曾经被八星王牌飞行员使用过。
#builtFrom_1_name: AirFactory

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@ -43,7 +43,7 @@ exit_y:0
canBuild_1_name: setRally
canBuild_1_pos: -1
canBuild_2_name: lightGunship,c_interceptor,c_helicopter,Comet,八星战斗机,bomber,Heavyb,heavyInterceptor,multiceptor,heavyDropship
canBuild_2_name: lightGunship,c_interceptor,c_helicopter,Comet,八星战斗机,bomber,Heavyb,heavyInterceptor,multiceptor,heavyDropship,阿帕奇零式战机,Hydra
canBuild_2_pos: 1
[graphics]

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@ -215,14 +215,8 @@ moveDecelerationSpeed: 0.028
targetHeight: 4
targetHeightDrift: 1.5
maxTurnSpeed: 2.5
turnAcceleration: 0.3
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
reverseSpeedPercentage:0
maxTurnSpeed: 3.6
turnAcceleration: 0.2
moveSlidingMode :true

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@ -0,0 +1,232 @@
[core]
name: 阿帕奇零式战机
class: CustomUnitMetadata
price: 5000
maxHp: 1000
mass: 1000
techLevel: 2
buildSpeed: 45s
availableInDemo: false
radius: 50
#displayRadius: 11
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
displayText: Apache Zero
displayText_zh:阿帕奇零式光束战机
displayDescription: -The T2 air force unit of the old Sun is said to have been used by the old ace pilots.
displayDescription_zh:-阿帕奇零式战机,配有四个机关枪炮。\n-并且拥有两个周期性发射光束的炮塔造成空中地面大范围的AOE伤害。
#builtFrom_1_name: AirFactory
#builtFrom_1_pos: 6
[graphics]
total_frames: 6
image: ROOT:/assets/oldsungodimg/T2/APQ-Zero/本体.png
image_wreak: ROOT:/assets/oldsungodimg/T2/APQ-Zero/死亡.png
image_turret: NONE
#scaleImagesTo: 12
#scaleTurretImagesTo: 10
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start: 0
animation_idle_end: 5
animation_idle_speed:2
animation_moving_start: 0
animation_moving_end: 5
animation_moving_speed:2
dustEffect: true
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 10
turretTurnSpeed: 4
maxAttackRange: 275
shootDelay: 1.5s
#isFixedFiring: true
[projectile_beam]
#=== for the beam effect ===
life: 15
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
areaDamage:60
areaRadius:100
directDamage: 30
#color: #aa6284b8
#color: #dd99bcf2
color: #42f2f5
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
#laserEffect: true
[turret_1]
#missile
invisible: true
x: -20
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_light:#FFCCCCEE
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 2
size: 9
delay: 0.1s
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_2]
copyFrom:1
x: 20
y: 0
[turret_3]
copyFrom:1
x: 10
y: 10
[turret_4]
copyFrom:1
x: -10
y: 10
[turret_L1]
copyFrom:1
x: -45
y: 10
delay: 3s
projectile: beam
[turret_L2]
copyFrom:1
x: 45
y: 10
delay: 3s
projectile: beam
[arm_1]
x:0
y:0
image_end:ROOT:/assets/oldsungodimg/T2/APQ-Zero/旋翼.png
drawOverBody: true
spinRate:30
[arm_2]
x:0
y:0
image_end:ROOT:/assets/oldsungodimg/T2/APQ-Zero/旋转点.png
drawOverBody: true
spinRate:30
[projectile_2]
#missile
directDamage: 5
life: 240
speed: 7
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
teamColorRatio:1
frame: 6
autoTargetingOnDeadTarget: false
[projectile_1]
#missile
directDamage: 45
life: 240
speed: -2
targetSpeed: 4
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
frame: 4
autoTargetingOnDeadTarget: true
[movement]
movementType: AIR
moveSpeed: 1.25
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
targetHeightDrift: 3
landOnGround: false
reverseSpeedPercentage:0.4
maxTurnSpeed: 1.5
turnAcceleration: 0.03
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true

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@ -1,188 +0,0 @@
[core]
soundOnNewSelection:ss1.wav,ss3.wav,ss4.wav,ss2.wav,ss5.wav
soundOnAttackOrder:sa.wav
soundOnMoveOrder:sm1.wav,sm2.wav,sm3.wav
soundOnDeath:sd.wav
name: 双角仙剿灭
class: CustomUnitMetadata
price: 35000
maxHp: 6000
mass: 900
displayText_zh: 双角仙-导弹战车
displayDescription_zh: -高距离中等伤害打击\n装弹时间长\n行动缓慢但是耐久值高
displayText: Double Horn-Missile Chariot
displayDescription: -High range medium damage strike\nLong loading time\nSlow movement but high durability
selfRegenRate:0.7
techLevel: 2
#price: 1
#techLevel: 1
#builtFrom_2_name: commandCenter
#builtFrom_2_pos: 6
fogOfWarSightRange: 20
buildSpeed: 0.0005
availableInDemo: false
radius: 17
#displayRadius: 13
isBio: false
builtFrom_1_name: landFactorydjdnsk
builtFrom_1_pos: 5
#builtFrom_1_techLevel: 2
[graphics]
total_frames: 2
image: XOP.png
image_wreak: NONE
image_turret: NONE
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_moving_start: 0
animation_moving_end: 1
animation_moving_speed: 10
dustEffect: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 1
turretTurnSpeed: 2.5
maxAttackRange: 150
shootDelay: 0.2s
[turret_1]
#main turret
x: 0
y: -2
canShoot: false
shouldResetTurret: false
idleSpin: 1.5
chargeEffectImage: SHARED:lighting_charge.png
recoilOffset: -3
recoilOutTime: 5
recoilReturnTime: 7
[turret_2]
#left missile pod
x: 7
y: 6
attachedTo: 1
slave: true
invisible: true
warmup: 8s
shoot_sound:fire.wav
shoot_sound_vol:0.2
shoot_flame:small
shoot_light:#FFEECCCC
chargeEffectImage: SHARED:lighting_charge.png
[turret_3]
#right missile pod
x: -7
y: 6
invisible: true
copyFrom: 1
linkDelayWithTurret:2
warmup: 8s
[turret_4]
#right missile pod
x: -7
y: 6
invisible: true
copyFrom: 1
linkDelayWithTurret:2
warmup: 8s
[turret_5]
#right missile pod
x: -7
y: 6
invisible: true
copyFrom: 1
linkDelayWithTurret:2
warmup: 8s
[projectile_1]
directDamage: 75
life: 2400
speed: 0.8
targetSpeed: 5
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:500
ballistic_height: 700
image:m.png
areaDamage: 80
areaRadius: 60
trailEffect: CUSTOM:projectileTrail
trailEffectRate:8
autoTargetingOnDeadTarget: true
[movement]
movementType: HOVER
moveSpeed: 1.5
moveAccelerationSpeed: 0.5
moveDecelerationSpeed: 0.5
maxTurnSpeed: 2.1
turnAcceleration: 0.5
[effect_projectileTrail]
stripIndex: effects
frameIndex: 0
life: 120
fadeOut: true
attachedToUnit: false
color: #00FF00
fadeInTime:5
scaleFrom: 1
scaleTo: 0.4
alpha: 0.8
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
shadow:true
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2

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@ -1,187 +0,0 @@
[core]
name: 废墟侦查
class: CustomUnitMetadata
price: 300
maxHp: 900
mass: 500
techLevel: 1
displayText: 废墟侦查
displayDescription: 在妖姬帝国毁灭之后,这些侦查坦克年复一年日复一日的对遗迹进行着保护,时间的铁锤破坏了他们的外貌,时空的流逝磨灭了他们的丝毫理性,空气的风蚀刮破他们的电路,但是他们永远都只记得最后一道命令。\n保护住遗迹保护住妖姬帝国的一切\n然而为什么会在叛乱军这边我们无从知晓。
buildSpeed: 0.0020
availableInDemo: true
radius: 11
displayRadius: 13
tags:轻甲
fogOfWarSightRange: 15
isBio: false
[graphics]
total_frames: 4
image: B4.png
image_wreak: NONE
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
teamColoringMode:hueShift
lock_body_rotation_with_main_turret: true
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start: 0
animation_idle_end: 0
animation_moving_speed: 5
animation_moving_start: 1
animation_moving_end: 3
animation_moving_speed: 2
movementEffect: CUSTOM:boatwash,CUSTOM:wash,CUSTOM:dust
movementEffectRate: 5
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 7
turretTurnSpeed: 4
maxAttackRange: 320
shootDelay: 1s
isFixedFiring: false
[turret_1]
invisible: true
x: 0
y: 0
idleDir:0
projectile: 1
size: 7
turnSpeed: 2.4
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
[projectile_1]
areaDamage: 45
areaRadius: 35
life: 70
speed: 88
areaRadiusFromEdge:false
explodeEffect:CUSTOM:light*3
[movement]
movementType: HOVER
moveSpeed: 1.9
moveAccelerationSpeed: 0.3
moveDecelerationSpeed: 0.06
targetHeight: 3
targetHeightDrift: 1.3
maxTurnSpeed: 2
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
[effect_boatwash]
image: boatwater.png
createWhenOverLand: false
delayedStartTimer: 10
life: 45
spawnChance: 0.85
fadeOut: true
attachedToUnit: false
fadeInTime:10
scaleFrom: 0.1
scaleTo: 0.5
alpha: 0.8
drawUnderUnits:true
hOffset: -6
yOffsetRelative: 0
ySpeedRelative: 0
dirOffsetRandom: 5
dirSpeedRandom: 0.05
atmospheric: true
[effect_wash]
image: wash.png
createWhenOverLiquid: true
createWhenOverLand: false
life: 55
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime: 5
scaleFrom: 0.5
scaleTo: 1.2
alpha: 0.55
drawUnderUnits:true
hOffset: -1
dirOffsetRandom: 180
dirSpeedRandom: 0.6
atmospheric: true
[effect_dust]
image: wash.png
createWhenOverLand: true
life: 55
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime: 1
scaleFrom: 0.2
scaleTo: 0.8
alpha: 0.4
color: #916C5B
drawUnderUnits:true
hOffset: -1
dirOffsetRandom: 180
dirSpeedRandom: 0.6
atmospheric: true
createWhenOverLiquid:false
[effect_light]
life: 120
dirOffset: 0
dirOffsetRandom:180
#teamColorRatio:0.5
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 2
animateFrameStartRandomAdd: 2
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
animateFrameSpeedRandom: 0.1
xOffsetRelativeRandom:20
yOffsetRelativeRandom:20
alpha:0.6
drawUnderUnits:false
scaleFrom: 0.5
scaleTo: 1

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[core]
name: 穿梭者
class: CustomUnitMetadata
price: 1000
maxHp: 1000
mass: 9000
tags:轻甲
techLevel: 2
experimental: true
displayText_zh: 穿梭者
displayDescription_zh: 来自蔚蓝行动的战机\n-是一架已经经受时间磨砺的战机
displayText:Changer
displayDescription:nope
buildSpeed: 14.4s
#availableInDemo: true
radius: 25
#displayRadius: 11
isBio: false
softCollisionOnAll: 3
#maxTransportingUnits: 1
nanoFactorySpeed:3
[graphics]
total_frames: 1
image: H2A.png
image_wreak: NONE
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
movementEffect: CUSTOM:L
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 450
shootDelay: 2.5s
turretMultiTargeting: true
[turret_1]
x: 0
y: 5
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:NONE
shoot_light:#FFccCCEE
[turret_2]
copyFrom: 1
x: 0
y: 10
warmup:7
linkDelayWithTurret:1
[projectile_1]
directDamage: 20
life: 70
speed: 7
image: L.png
frame: 9
lightColor: #FFccCCEE
lightSize: 0.4
teamColorRatio:1
[movement]
movementType: AIR
moveSpeed: 1.8
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: false
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true
[effect_L]
createWhenZoomedOut: false
priority:low
teamColorRatio:0.5
#teamColorRatio_sourceRatio:0.5
image: L.png
life:160
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom:2
scaleTo:0
alpha: 0.5
drawUnderUnits:true
ySpeedRelative:-0.5
atmospheric: true

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[core]
soundOnNewSelection:ds1.wav,ds2.wav
soundOnAttackOrder:da.wav
soundOnMoveOrder:dm.wav
soundOnDeath:d1.wav,d2.wav,d3.wav,d4.wav,d5.wav
name: 独角仙剿灭
class: CustomUnitMetadata
price: 5800
maxHp: 300
mass: 14000
techLevel: 1
buildSpeed: 0.0014
#availableInDemo: true
radius: 18
displayRadius: 18
isBio: false
displayText_zh:独角仙-坦克
displayDescription_zh: 和双角仙不同,独角仙更青睐于战场支援。
displayText: Unicorn-Tank
displayDescription: Unlike the two-horned fairy, the one-horned fairy prefers to support on the battlefield.
[graphics]
total_frames: 3
image: LKH.png
image_wreak: NONE
image_turret: NONE
image_shadow: AUTO
shadowOffsetX:3
shadowOffsetY:3
animation_moving_start: 0
animation_moving_end: 2
animation_moving_speed: 10
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 4
isFixedFiring: true
maxAttackRange: 280
shootDelay: 2s
[turret_1]
#
x: 0
y: 0
projectile: 1
turnSpeedAcceleration: 1.0
shoot_sound:cannon_firing
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEEEEEE
canShoot: true
[turret_2]
#
x: 0
y: 0
projectile: 1
turnSpeedAcceleration: 1.0
shoot_sound:cannon_firing
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEEEEEE
canShoot: true
recoilOffset: -2
recoilOutTime: 9
recoilReturnTime: 18
[turret_3]
#
x: 0
y: 0
projectile: 1
turnSpeedAcceleration: 1.0
shoot_sound:cannon_firing
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEEEEEE
canShoot: true
[turret_3]
#
x: 0
y: 0
projectile: 1
turnSpeedAcceleration: 1.0
shoot_sound:cannon_firing
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEEEEEE
canShoot: true
[projectile_1]
directDamage: 5
life: 15000
speed: 4
frame: 2
color: #bebe50
drawSize: 0.9
largeHitEffect: true
lightColor: #ffe92b
lightSize: 0.4
[movement]
movementType: LAND
moveSpeed: 1.5
moveAccelerationSpeed: 0.05
moveDecelerationSpeed: 0.12
maxTurnSpeed: 1.7
turnAcceleration: 0.05
moveSlidingMode :false
moveIgnoringBody:false

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[core]
name: 离子坦克剿灭
class: CustomUnitMetadata
price: 5000
maxHp: 2800
mass: 4000
armour:5
techLevel: 2
fogOfWarSightRange: 20
buildSpeed: 45s
availableInDemo: false
radius: 30
displayRadius: 30
isBio: false
displayText:Plasma-EMP-Tank
displayDescription:Fully armed,immune to partial low damage, slow movement speed. \n-[except for laser weapons]\n-Launches an ion shell every 3 seconds to cause large-scale AOE damage, air vs land.
displayText_zh:离子聚合炮坦克
displayDescription_zh:全副武装,免疫部分低额伤害,移速缓慢。\n-[激光武器除外]\n-每3秒发射一颗离子炮弹造成大规模AOE伤害对空对地。
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/plasmatank/离子坦克.png
image_wreak: NONE
image_turret: ROOT:/assets/magicdragonimg/plasmatank/离子坦克的炮.png
# scaleImagesTo: 45
# scaleTurretImagesTo: 35
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
dustEffect: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 30
maxAttackRange: 280
shootDelay: 3s
[turret_1]
#main turret
x: 0
y: 2
canShoot: false
shouldResetTurret: true
idleSpin: 0
size:60
recoilOffset: -3
recoilOutTime: 5
recoilReturnTime: 7
[turret_2]
#left missile pod
x: 0
y: 0
attachedTo: 1
slave: true
invisible: true
delay: 3s
shoot_sound:missile_fire
shoot_sound_vol:0.2
shoot_flame:shockwave
shoot_light:#FFccCCEE
size:60
[projectile_1]
directDamage:50
life: 9999
speed: 0.3
targetSpeed: 5
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 4
frame: 20
drawSize: 1
areaDamage: 175
areaRadius: 100
image: ROOT:/assets/magicdragonimg/plasmatank/离子.png
autoTargetingOnDeadTarget: true
[movement]
movementType: LAND
moveSpeed: 0.6
moveAccelerationSpeed: 0.06
moveDecelerationSpeed: 0.17
maxTurnSpeed: 2.1
turnAcceleration: 0.5
moveSlidingMode :false
moveIgnoringBody:false

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[core]
soundOnNewSelection:rs1.wav,rs3.wav,rs4.wav
soundOnAttackOrder:ra.wav
soundOnMoveOrder:rm.wav
soundOnDeath:d1.wav,d2.wav,d3.wav,d4.wav,d5.wav
name: 红色战车剿灭
class: CustomUnitMetadata
price: 7500
maxHp: 2000
mass: 500
displayText_zh:猩红战车
displayDescription_zh: -前期单位\n轻装甲\n只对空
displayText: Red War Car
displayDescription: -Previous unit lightly armored.\n-only in the air
techLevel: 1
#price: 1
#techLevel: 1
builtFrom_2_name: commandCenterigjc
builtFrom_2_pos: 1
buildSpeed: 35s
availableInDemo: false
energyMax: 30
energyRegen: 0.085
energyNeedsToRechargeToFull: true
radius: 17
#displayRadius: 13
isBio: false
#builtFrom_1_techLevel: 2
[graphics]
total_frames: 1
image: L2B.png
image_wreak: NONE
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
movementEffect: CUSTOM:projectileTrail
movementEffectRate: 8
[attack]
dieOnAttack: true
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
turretSize: 1
turretTurnSpeed: 1.5
maxAttackRange: 240
shootDelay: 90
[turret_1]
#main turret
x: 0
y: 0
projectile:1
[turret_2]
#main turret
x: 0
y: 0
projectile:1
energyUsage:1
[turret_3]
#main turret
x: 0
y: 0
projectile:1
[turret_4]
#main turret
x: 0
y: 0
projectile:1
[projectile_1]
directDamage: 10
life: 500
largeHitEffect: true
speed: 1.0
targetSpeed: 3
trailEffect: true
instant:true
frame: 10
areaDamage: 10
areaRadius: 85
[movement]
movementType: AIR
moveSpeed: 1.0
moveAccelerationSpeed: 0.14
moveDecelerationSpeed: 0.24
maxTurnSpeed: 17
turnAcceleration: 1
moveSlidingMode :false
moveIgnoringBody:false
[effect_projectileTrail]
stripIndex: effects
frameIndex: 0
life: 120
fadeOut: true
attachedToUnit: false
color: #FF5500
fadeInTime:5
scaleFrom: 1
scaleTo: 0.4
alpha: 0.8
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
shadow:true
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2

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[core]
soundOnNewSelection:rs1.wav,rs3.wav,rs4.wav
soundOnAttackOrder:ra.wav
soundOnMoveOrder:rm.wav
soundOnDeath:d1.wav,d2.wav,d3.wav,d4.wav,d5.wav
name: 蓝色战车剿灭
class: CustomUnitMetadata
price: 4000
maxHp: 1000
mass: 100
displayText: Blue War Car
displayDescription: -The early stage of the unit\n-Only Land.\n-Low damage
displayText_zh:幻蓝战车
displayDescription_zh: -前期单位\n只对地\n伤害低
energyMax: 25
energyRegen: 0.009
energyNeedsToRechargeToFull: true
techLevel: 1
#price: 1
#techLevel: 1
builtFrom_2_name: commandCenterigjc
builtFrom_2_pos: 6
buildSpeed: 18.4s
availableInDemo: false
radius: 17
#displayRadius: 13
isBio: false
#builtFrom_1_techLevel: 2
[graphics]
total_frames: 1
image: H2B.png
image_wreak: NONE
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
movementEffect: CUSTOM:projectileTrail
movementEffectRate: 8
[attack]
dieOnAttack: true
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 1
turretTurnSpeed: 1.5
maxAttackRange: 240
shootDelay: 90
[turret_1]
#main turret
x: 0
y: 0
projectile:1
energyUsage:1
[projectile_1]
directDamage: 10
life: 500
largeHitEffect: true
speed: 1.0
targetSpeed: 3
trailEffect: true
areaDamage: 20
areaRadius: 50
frame: 9
instant:true
[movement]
movementType: AIR
moveSpeed: 2.0
moveAccelerationSpeed: 0.14
moveDecelerationSpeed: 0.24
maxTurnSpeed: 17
turnAcceleration: 1
moveSlidingMode :false
moveIgnoringBody:false
[effect_projectileTrail]
stripIndex: effects
frameIndex: 0
life: 120
fadeOut: true
attachedToUnit: false
color: #00FFFF
fadeInTime:5
scaleFrom: 1
scaleTo: 0.4
alpha: 0.8
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
shadow:true
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2

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[core]
soundOnMoveOrder:hlm.wav
name: 蔚蓝剿灭
class: CustomUnitMetadata
price: 8000
maxHp: 4500
mass: 90000
tags:弑神者
techLevel: 2
experimental: true
displayText_zh: 蔚蓝战机
displayDescription_zh: 来自蔚蓝行动的战机\n-与你并肩作战
displayText: Azure Fighter
displayDescription:Fighters from Operation Azure\n-Fight by your side
fireTurretXAtSelfOnDeath: 1
buildSpeed: 14.4s
#availableInDemo: true
radius: 25
#displayRadius: 11
isBio: false
softCollisionOnAll: 3
#maxTransportingUnits: 1
nanoFactorySpeed:3
selfRegenRate:-0.9
[graphics]
total_frames: 1
image: H2A.png
image_wreak: NONE
image_turret: LST.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
dieOnAttack: true
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 210
shootDelay: 55
turretMultiTargeting: true
[turret_1]
x: 5
y: 0
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
[turret_2]
copyFrom: 1
x: -5
y: 0
warmup:7
linkDelayWithTurret:1
[projectile_1]
directDamage: 10
life: 70
speed: 7
tags:诅咒
deflectionPower:-1
frame: 9
lightColor: #FFccCCEE
lightSize: 0.4
[movement]
movementType: AIR
moveSpeed: 6
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: true
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true

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[core]
soundOnMoveOrder:lhm.wav
name: 猩红剿灭
class: CustomUnitMetadata
price: 5000
maxHp: 1500
mass: 90000
techLevel: 1
experimental: true
displayText_zh:血色火箭
displayDescription_zh: -血色风波的产物,与你并肩作战
displayText:Scarlet Rocket
displayDescription: -The product of the bloody storm, fighting side by side with you.
buildSpeed: 25.4s
#availableInDemo: true
fireTurretXAtSelfOnDeath: 1
radius: 25
#displayRadius: 11
isBio: false
softCollisionOnAll: 3
#maxTransportingUnits: 1
nanoFactorySpeed:3
nukeOnDeath: true
nukeOnDeathRange: 100
nukeOnDeathDamage: 4520
nukeOnDeathDisableWhenNoNuke: true
#generation_credits: 4
#generation_delay: 40
selfRegenRate:-0.9
[graphics]
total_frames: 1
image: L2A.png
image_wreak: NONE
image_turret: LST.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
dieOnAttack: true
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 210
shootDelay: 60
turretMultiTargeting: true
[turret_1]
x: 5
y: 0
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
[turret_2]
copyFrom: 1
x: -5
y: 0
warmup:7
linkDelayWithTurret:1
[projectile_1]
directDamage: 20
life: 70
speed: 7
tags:诅咒
deflectionPower:-1
frame: 10
lightColor: #FFccCCEE
lightSize: 0.4
[movement]
movementType: AIR
moveSpeed: 8
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: true
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true

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[action_面板]
displayType:infoOnly
text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack-LAND
text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地面单位
addEnergy:1
isActive:false
buildSpeed:0s
[core]
name: 伽马剿灭
displayText: Gamma Lightning Experimental Fighter
displayDescription: -This is a very fragile fighter with a long range. It takes a long time to accumulate power to attack.\n-Attack causes chain damage.\n-Attack the ground.\n-Attack the air.\n-Attack the building with chain damage. \n-Because this fighter belongs to the testing unit of the Fairy Ji Storm, it is extremely unstable. After three attacks, the fighter will explode.
displayText_zh: 伽马闪电实验战机
displayDescription_zh: -ᐅ十分脆弱的战机,射程较远,攻击需要较长时间蓄力\n-ᐅ攻击造成连锁伤害\n-ᐅ对地攻击\n-ᐅ连锁伤害对空\n-ᐅ对建筑伤害极低\n-ᐅ由于该战机属于妖姬风暴的测试单位,所以极不稳定,三次攻击后战机将会自爆。
class: CustomUnitMetadata
#price 4200
price: 3500
#maxHp 3200
maxHp: 3600
mass: 200
buildSpeed:30s
#availableInDemo trueyu
radius:25
techLevel:2
isBio: false
softCollisionOnAll: 0
transportSlotsNeeded:3
energyMax:3
dieOnZeroEnergy:true
[graphics]
total_frames: 1
image:ROOT:assets/demonjiimg/T2/伽马/Gama.png
image_wreak:NONE
image_turret:NONE
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 4
maxAttackRange: 280
#shootDelay140 #original
shootDelay:1.5s
[turret_1]
#coil
x: 0
y: 0
attachedTo: 2
slave: true
size:6
projectile: 1
turnSpeed: 0
turnSpeedAcceleration: 0
shoot_sound:lighting_burst
shoot_sound_vol:0.3
shoot_flame:CUSTOM:sparks2*3
shoot_light:#FFcceeee
energyUsage:1
canShoot: true
warmup:6s
#image:ROOT:assets/demonjiimg/turret/mammoth_tank_coil.png
chargeEffectImage: SHARED:lighting_charge.png
recoilOffset: -1.5
recoilOutTime: 3
recoilReturnTime: 17
[turret_2]
#turret
x: 0
y: 0
canShoot: false
turnSpeed: 2.5
turnSpeedAcceleration: 0.18
turnSpeedDeceleration: 0.35
recoilOffset: -0.75
recoilOutTime: 3
recoilReturnTime: 17
[projectile_1]
#directDamage 310
directDamage:80
spawnUnit:LH-25
life: 25
instant: true
lightingEffect: true
largeHitEffect: true
shieldDamageMultiplier: 3
shieldDefectionMultiplier: 0
buildingDamageMultiplier: 0.25
explodeEffect:CUSTOM:lightningShock, CUSTOM:sparks*8
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_lightningShock]
life: 60
hOffset: 0
dirOffset: 0
fadeInTime: 0
fadeOut: false
attachedToUnit: true
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.6
ySpeedRelativeRandom: 1.6
hSpeed: 2
image: SHARED:spark.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
image: SHARED:spark.png
priority: verylow
[movement]
movementType: AIR
moveSpeed: 1.4
moveAccelerationSpeed: 0.04
moveDecelerationSpeed: 0.1
targetHeight:24
maxTurnSpeed: 1.6
turnAcceleration: 0.1
moveSlidingMode:false
moveIgnoringBody:false
moveSlidingDir:0
slowDeathFall: true

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[attack]
canAttack: true
canAttackFlyingUnits:false
canAttackLandUnits:true
canAttackUnderwaterUnits: false
aimOffsetSpread:0
turretSize: 2
turretTurnSpeed: 4
maxAttackRange:180
shootDelay:1
[turret_1]
#turret
x:0
y:-1
size:8
turnSpeed:0.85
turnSpeedAcceleration: 0.18
turnSpeedDeceleration: 0.35
shoot_flame:CUSTOM:光
canShoot: true
#shoot_sound:ROOT:/.单位贴图/.单位音效/.激光磁炮2.ogg
shoot_sound_vol:0.1
[effect_光]
image:ROOT:/assets/oldsungodimg/lighttank/.激光之怒2.png
life:12
fadeOut: true
attachedToUnit:true
scaleFrom: 0.25
scaleTo: 0.25
alpha:0.4
[effect_光2]
alwayStartDirAtZero:true
image:ROOT:/assets/oldsungodimg/lighttank/.激光之怒2.png
life:12
fadeOut: true
attachedToUnit:true
scaleFrom: 0.5
scaleTo: 0.5
alpha:0.4
[projectile_1]
directDamage:1
life:5
flameWeapon: false
instant: true
instantReuseLast:true
laserEffect:true
color:#9088a4ff
buildingDamageMultiplier: 1.5
drawSize: 0.8
explodeEffect: CUSTOM:hitLightFlash,CUSTOM:光2
explodeEffectOnShield:CUSTOM:hitLightFlash,CUSTOM:光2
[effect_hitLightFlash]
priority:high
alwayStartDirAtZero:true
image:ROOT:/assets/oldsungodimg/lighttank/.幻象之光.png
life:12
attachedToUnit: false
scaleFrom: 0.6
scaleTo: 0.8
alpha: 0.2
drawUnderUnits:false
[movement]
movementType: LAND
moveSpeed: 0.64
moveAccelerationSpeed: 0.04
moveDecelerationSpeed: 0.06
reverseSpeedPercentage:1.0
maxTurnSpeed: 1.2
turnAcceleration: 0.15
moveSlidingMode :false
moveIgnoringBody:false
[graphics]
total_frames: 3
image:ROOT:/assets/oldsungodimg/lighttank/.幻光型坦克.png
image_wreak:NONE
image_turret:ROOT:/assets/oldsungodimg/lighttank/.炮塔.png
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
animation_moving_start: 0
animation_moving_end: 2
animation_moving_speed:2.2
dustEffect: true
teamColorsOnTurret: true
[core]
class: CustomUnitMetadata
price:1600
maxHp:640
maxShield:100
mass:2200
techLevel: 2
buildSpeed:30s
radius:27
softCollisionOnAll: 0
name:幻光者剿灭
tags:HGXTK
displayText_zh:幻光冲击者
displayText:Magic Light Tank
displayDescription_zh:-较近的射击距离,只能攻击地面\n-拥有持续伤害的激光\n-拥有较高的护甲\n-移动速度较慢
displayDescription:-Closer firing range,Only attack the Land\n-laser sustained damage\n-has higher armor\n-Moves slower

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[action_面板]
displayType:infoOnly
text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units
text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位
addEnergy:1
isActive:false
buildSpeed:0s
[core]
name: DJ剿灭
class: CustomUnitMetadata
price: 4500
maxHp: 4500
mass: 30000
displayDescription: The missile warship in the Fairy Ji Navy has a large range and will automatically redirect. Fires slowly and has additional shields.
displayText: Missile Warship
displayText_zh: 无垠导弹战舰
displayDescription_zh:妖姬海军中的导弹舰艇,射程较大,且会自动重定向。开火较慢,拥有额外护盾。
techLevel: 3
buildSpeed: 35s
availableInDemo: false
radius: 25
#displayRadius: 11
isBio: false
#softCollisionOnAll: 3
fogOfWarSightRange:24
#maxTransportingUnits: 12
#airTransportOnly: true
#nanoFactorySpeed:4
maxShield: 1300
energyMax: 20
energyRegen: 0.0023
energyNeedsToRechargeToFull: false
[graphics]
total_frames: 4
image: ROOT:assets/demonjiimg/T2/无垠导弹战舰/DJ.png
image_wreak: NONE
image_turret: ROOT:assets/demonjiimg/T2/癫狂/DP.png
#scaleImagesTo: 60
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
splastEffect: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 1.8
maxAttackRange: 320
shootDelay: 7s
turretMultiTargeting: true
[turret_1]
#gun turret (not in use)
x: 6
y: -8
idleDir:0
invisible: true
canShoot: false
[turret_2]
#missile turret
x: -7
y: -10
idleDir:0
invisible: true
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 1
turnSpeed: 40
energyUsage: 1
shoot_flame:shockwave
[turret_3]
#back turret
copyFrom: 2
invisible: true
x: 5
y: -10
idleDir:0
warmup:20
projectile: 1
linkDelayWithTurret:2
[turret_4]
#back turret
copyFrom: 2
invisible: true
x: 0
y: 0
idleDir:0
warmup:40
projectile: 1
linkDelayWithTurret:2
[turret_5]
#back turret
copyFrom: 2
invisible: true
x: 6000
y: 6000
idleDir:0
warmup:700
projectile: 1
linkDelayWithTurret:2
[projectile_1]
#missile
directDamage: 45
life: 240
speed:0
targetSpeed: 8
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:1000
ballistic_height: 200
frame: 4
autoTargetingOnDeadTarget: true
areaDamage:80
areaRadius:90
areaDamageNoFalloff:true
[movement]
movementType: AIR
moveSpeed: 2.5
moveAccelerationSpeed: 1
moveDecelerationSpeed: 1
reverseSpeedPercentage:1
maxTurnSpeed: 0.8
turnAcceleration: 0.05
#moveSlidingMode :false
#moveIgnoringBody:false
#moveSlidingDir: 45

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[core]
name: 八星战斗机剿灭
class: CustomUnitMetadata
price: 4500
maxHp: 1600
mass: 1000
techLevel: 2
buildSpeed: 35s
availableInDemo: false
radius: 25
#displayRadius: 11
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
selfRegenRate:0.2
displayText: Eight Star Fighter
displayText_zh:八星战机
displayDescription: -The T2 air force unit of the old Sun is said to have been used by the old ace pilots.
displayDescription_zh:-旧日T2强力空军单位,据说它曾经被八星王牌飞行员使用过。
#builtFrom_1_name: AirFactory
#builtFrom_1_pos: 6
energyMax: 10
energyRegen: 0.0078
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/T2/EightStar/body.png
image_wreak: ROOT:/assets/oldsungodimg/T2/EightStar/body_dead.png
image_turret: NONE
#scaleImagesTo: 12
#scaleTurretImagesTo: 10
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
lock_body_rotation_with_main_turret: true
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 10
turretTurnSpeed: 4
maxAttackRange: 180
shootDelay: 2.5s
#isFixedFiring: true
[turret_1]
#missile
invisible: true
x: 0
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 2.5s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_2]
#missile
invisible: true
x: -10
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 3s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_3]
#missile
invisible: true
x: 10
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 2.5s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_4]
#missile
invisible: true
x: 14
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 3s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_5]
#missile
invisible: true
x: -14
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 2.5s
energyUsage: 0.5
[turret_6]
#missile
invisible: true
x: -18
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 3s
energyUsage: 0.5
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_7]
#missile
invisible: true
x: 18
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 2.5s
energyUsage: 0.5
[turret_8]
#missile
invisible: true
x: -24
y: 4
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 3s
energyUsage: 0.5
[projectile_1]
#missile
directDamage: 45
life: 240
speed: -2
targetSpeed: 4
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
frame: 4
autoTargetingOnDeadTarget: true
[movement]
movementType: AIR
moveSpeed: 1.4
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.03
landOnGround: false
reverseSpeedPercentage:0
maxTurnSpeed: 3.6
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true

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[effect_泡泡]
attachedToUnit:false
image:.泡泡.png
yOffsetRelativeRandom:30
xOffsetRelativeRandom:30
scaleFrom:0.06
scaleTo:0.08
color:#00ffff
dirSpeed:8
atmospheric: true
life:180
[core]
name: 暴风柯凡组长
class: CustomUnitMetadata
price: 65000
maxHp: 7000
mass: 50000
displayText: Thunder-Kefan Lingda Chariot
displayDescription: -The products from Yaoji Technology and Raiden are very powerful.
displayText_zh: 暴风-柯凡灵达战车
displayDescription_zh: -强大的单体攻击,范围伤害也不容小视。
techLevel: 2
buildSpeed: 70s
#availableInDemo: true
radius: 35
#displayRadius: 25
isBio: true
isBug: true
isBuilding: false
selfRegenRate:0.99
selfBuildRate:0.5464
softCollisionOnAll: 3
canRepairBuildings: true
canRepairUnits : true
energyMax: 150
energyRegen: 0.5
energyNeedsToRechargeToFull: true
[graphics]
total_frames: 1
image: B1.png
image_wreak: NONE
image_turret: B2.png
scaleImagesTo: 45
scaleTurretImagesTo: 38
splastEffect: true
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
isFixedFiring: false
turretSize: 20
turretTurnSpeed: 3
maxAttackRange:300
shootDelay:3s
[turret_1]
#main turret
x: 0
y: 5
canShoot: true
shouldResetTurret: true
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
[turret_2]
#main turret
x: 0
y: 5
canShoot: true
shoot_flame:large
shoot_light:#FFEECCCC
shouldResetTurret: true
invisible:false
energyUsage: 1
projectile:1
[turret_3]
#main turret
x: 0
y: 5
canShoot: true
energyUsage: 1
shoot_flame:large
shoot_light:#FFEECCCC
shouldResetTurret: true
invisible:false
projectile:2
[turret_4]
#main turret
x: 0
y: 5
canShoot: true
energyUsage: 1
shoot_flame:large
shoot_light:#FFEECCCC
shouldResetTurret: true
invisible:false
projectile:2
[turret_5]
#main turret
x: 0
y: 5
canShoot: true
shoot_flame:large
shoot_light:#FFEECCCC
shouldResetTurret: true
warmup:300
energyUsage: 25
invisible:true
chargeEffectImage: 1o.png
projectile:3
[projectile_1]
directDamage: 75
life: 500
areaDamage: 50
areaRadius: 75
targetGroundSpread: 250
targetGround: true
instant: true
autoTargetingOnDeadTarget:false
trailEffect: true
#spawnUnit: 雷暴
shouldRevealFog: true
[projectile_2]
directDamage: 0
life: 500
areaDamage: 50
areaRadius: 120
targetGroundSpread: 250
targetGround: true
instant: true
autoTargetingOnDeadTarget:false
trailEffect: true
#spawnUnit: 雷暴
shouldRevealFog: true
[projectile_3]
directDamage: 50
life: 50000
instant: false
drawSize:2
image:1o.png
trailEffect:CUSTOM:泡泡
largeHitEffect: true
areaDamage:100
color:#ff0000
#spawnUnit: 雷暴(spawnChance=0.05)
[movement]
movementType: AIR
moveSpeed: 1.2
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: true
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true
[ai]
useAsBuilder: true
maxEachBase:15
buildPriority:0.45

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[core]
radius:15
##REMOVE THIS TO USE UNIT##
dont_load:false
name:深渊长戟组长
displayDescription:\n / WARRING /
energyMax:2
energyRegen:0.012
energyNeedsToRechargeToFull:true
class:CustomUnitMetadata
price:0
maxHp:3500
selfRegenRate:0.4
mass:4700
maxShield:500
autoTriggerCooldownTime:0.1s
shieldRegen:0.2
techLevel:1
buildSpeed:0.01
[graphics]
total_frames:1
image:深渊长戟.png
image_wreak:NONE
image_turret:NONE
image_shadow:AUTO
imageScale:1.3
shadowOffsetX:-2
shadowOffsetY:-7
lock_body_rotation_with_main_turret:false
splastEffect:true
movementEffect:CUSTOM:尾
movementEffectRate:1
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
turretSize:4
turretTurnSpeed:666
turretTurnSpeed:99
maxAttackRange:320
shootDelay:0.1s
attackMovement:bomber
[turret_1]
x:0
aimOffsetSpread:2
energyUsage:0.2
y:0
size:4
projectile:1
shoot_sound:NONE
shoot_sound_vol:1
shoot_flame:NONE
[effect_尾]
life:22
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
scaleFrom:0.6
scaleTo:0.6
image:尾焰.png
total_frames:1
alpha:1
yOffsetRelative:-14
drawUnderUnits:true
[projectile_1]
areaDamage:50
areaRadius:75
life:1200
speed:-3
areaHitAirAndLandAtSameTime:true
targetSpeedAcceleration:0.06
targetSpeed:18
frame:1
explodeEffect:CUSTOM:爆炸
explodeEffectOnShield:CUSTOM:爆炸
drawSize:1
trailEffect:false
image:子弹.png
[effect_爆炸]
life:40
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
alsoPlaySound:爆炸.ogg
scaleFrom:1
scaleTo:1
image:爆炸.png
total_frames:14
animateFrameStart:0
animateFrameEnd:13
animateFrameSpeed:0.4
yOffsetRelative:-4
alpha:1
[movement]
movementType:AIR
moveSpeed:2.8
moveAccelerationSpeed:0.025
moveDecelerationSpeed:0.01
maxTurnSpeed:2.2
turnAcceleration:0.02
moveIgnoringBody:false

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[core]
name: mammoth_mech_t1剿灭
class: CustomUnitMetadata
mass: 4500
displayText: Mammoth Mech IV
displayText_zh:猛犸机甲-IV
displayDescription: -Like a mammoth tank but better \n-Fires deadlier lighting burst \n-Can walk over cliffs and water \n-Can attack air
displayDescription_zh:-旧日联盟猛犸机甲,\n-致命的等离子攻击\n-可以走过悬崖和水\n-可以攻击空军
maxHp: 2400
#[builtFrom_upgrade]
buildSpeed:25s
price: 2800
techLevel: 2
#softCollisionOnAll: 3
isBug: false
isBio: false
isBuilding: false
#displayRadius: 9000
radius: 25
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_mech_body.png
image_wreak: none
image_turret: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_mech_topLayer.png
image_shadow: auto
shadowOffsetX: 2
shadowOffsetY: 2
teamColorsOnTurret: true
dustEffect: false
animation_moving_start: 0
animation_moving_end: 0
animation_moving_speed: 0
lock_body_rotation_with_main_turret: true
[attack]
canAttack: true
canAttackUnderwaterUnits: false
canAttackLandUnits: true
canAttackFlyingUnits: true
turretSize: 20
turretTurnSpeed: 1.3
maxAttackRange: 200
shootDelay: 1.5s
turretRotateWithBody: false
turretMultiTargeting: true
[turret_hardBase]
#tope layer base (for #cannon burst electric)
x: 0
y: 0
invisible: true
canAttackFlyingUnits: false
turnSpeedAcceleration: 0.7
canShoot: false
recoilOffset: -0.25
recoilOutTime: 3
recoilReturnTime: 10
[turret_special]
#cannon burst electric
x: 0
y: 11
attachedTo: hardBase
slave: true
image: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_cannon_coil.png
size: 35
canAttack: true
canAttackUnderwaterUnits: false
canAttackLandUnits: true
canAttackFlyingUnits: false
shoot_sound: lighting_burst
shoot_sound_vol: 0.4
shoot_flame: CUSTOM:sparks_2*5
#shoot_light: none
recoilOffset: -3
recoilOutTime: 3
recoilReturnTime: 27
projectile: bursting2
warmup: 180
chargeEffectImage: SHARED:lighting_charge.png
[turret_base]
#attachment fixed
x: 0
y: 0
attachedTo: hardBase
slave: true
turnSpeed: 0
turnSpeedAcceleration: 0
canAttack: false
[turret_coil_barrel]
x: 0
y: 0
canAttack: true
image:ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_tank_coil.png
canAttackUnderwaterUnits: false
canAttackFlyingUnits: true
canAttackLandUnits: true
shoot_sound: lighting_burst
shoot_sound_vol: 0.35
shoot_flame: CUSTOM:sparks_2*3
delay: 1.5s
warmup: 1.5s
recoilOffset: -1.5
recoilOutTime: 5
recoilReturnTime: 10
attachedTo: topBase
slave: true
chargeEffectImage: SHARED:lighting_charge.png
projectile: bursting
turnSpeed: 10
turnSpeedAcceleration: 10
[turret_topBase]
x: 0
y: 0
#attachedTo: hardBase
#slave: true
canAttack: false
size: 0
image:ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_tank_turret.png
canAttackUnderwaterUnits: false
canAttackLandUnits: true
canAttackFlyingUnits: true
turnSpeed: 2
turnSpeedAcceleration: 0.6
recoilOffset: -0.5
recoilOutTime: 0
recoilReturnTime: 33
idleSpin: 0
[projectile_bursting2]
#main lighting
directDamage: 100
instant: true
life: 10
speed: 0
lightingEffect: true
#areaDamage: 21
#areaRadius: 21
explodeEffect: CUSTOM:lightningShock, CUSTOM:sparks*10
explodeEffectOnShield:CUSTOM:lightningShock*1
[projectile_bursting]
#lightning_support
directDamage: 100
instant: true
life: 10
speed: 0
lightingEffect: true
explodeEffect: CUSTOM:lightningShock, CUSTOM:sparks*8
explodeEffectOnShield:CUSTOM:lightningShock*1
[leg_1]
#leg / foot part
x: -15
y: 0
attach_x: -10
attach_y: 0
moveSpeed: 2
rotateSpeed: 8
heightSpeed: 0.8
resetAngle: 20
image_leg: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_leg.png
image_foot: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_foot2.png
holdDisMin: 22
holdDisMax: 38
image_end_teamColors: true
[leg_2]
#leg / foot part
x: 15
y: 0
attach_x: 10
attach_y: 0
copyFrom: 1
image_foot: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_foot.png
image_end_teamColors: true
[effect_lightningShock]
#custom explode effect
life: 60
hOffset: 0
dirOffset: 0
fadeInTime: 0
fadeOut: false
attachedToUnit: true
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
[effect_sparks]
#custom explode effect
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.6
ySpeedRelativeRandom: 1.6
hSpeed: 2
image: SHARED:spark.png
priority: verylow
[effect_sparks_2]
#custom shoot effect
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
image: SHARED:spark.png
priority: verylow
[movement]
reverseSpeedPercentage: 1
movementType: OVER_CLIFF_WATER
targetHeight: 3
moveSpeed: 0.5
moveAccelerationSpeed: 0.045
moveDecelerationSpeed: 0.19
maxTurnSpeed: 2
turnAcceleration: 0.7
moveSlidingMode: false
moveIgnoringBody: false

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