StarRiver-EndlessJourney-RW.../code/warning/年兽军队/11-16波/柯达组长/KS.ini
2023-01-30 12:48:08 +08:00

212 lines
3.0 KiB
INI

[effect_泡泡]
attachedToUnit:false
image:.泡泡.png
yOffsetRelativeRandom:30
xOffsetRelativeRandom:30
scaleFrom:0.06
scaleTo:0.08
color:#00ffff
dirSpeed:8
atmospheric: true
life:180
[core]
name: 暴风柯凡组长
class: CustomUnitMetadata
price: 65000
maxHp: 7000
mass: 50000
displayText: Thunder-Kefan Lingda Chariot
displayDescription: -The products from Yaoji Technology and Raiden are very powerful.
displayText_zh: 暴风-柯凡灵达战车
displayDescription_zh: -强大的单体攻击,范围伤害也不容小视。
techLevel: 2
buildSpeed: 70s
#availableInDemo: true
radius: 35
#displayRadius: 25
isBio: true
isBug: true
isBuilding: false
selfRegenRate:0.99
selfBuildRate:0.5464
softCollisionOnAll: 3
canRepairBuildings: true
canRepairUnits : true
energyMax: 150
energyRegen: 0.5
energyNeedsToRechargeToFull: true
[graphics]
total_frames: 1
image: B1.png
image_wreak: NONE
image_turret: B2.png
scaleImagesTo: 45
scaleTurretImagesTo: 38
splastEffect: true
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
isFixedFiring: false
turretSize: 20
turretTurnSpeed: 3
maxAttackRange:300
shootDelay:3s
[turret_1]
#main turret
x: 0
y: 5
canShoot: true
shouldResetTurret: true
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
[turret_2]
#main turret
x: 0
y: 5
canShoot: true
shoot_flame:large
shoot_light:#FFEECCCC
shouldResetTurret: true
invisible:false
energyUsage: 1
projectile:1
[turret_3]
#main turret
x: 0
y: 5
canShoot: true
energyUsage: 1
shoot_flame:large
shoot_light:#FFEECCCC
shouldResetTurret: true
invisible:false
projectile:2
[turret_4]
#main turret
x: 0
y: 5
canShoot: true
energyUsage: 1
shoot_flame:large
shoot_light:#FFEECCCC
shouldResetTurret: true
invisible:false
projectile:2
[turret_5]
#main turret
x: 0
y: 5
canShoot: true
shoot_flame:large
shoot_light:#FFEECCCC
shouldResetTurret: true
warmup:300
energyUsage: 25
invisible:true
chargeEffectImage: 1o.png
projectile:3
[projectile_1]
directDamage: 75
life: 500
areaDamage: 50
areaRadius: 75
targetGroundSpread: 250
targetGround: true
instant: true
autoTargetingOnDeadTarget:false
trailEffect: true
#spawnUnit: 雷暴
shouldRevealFog: true
[projectile_2]
directDamage: 0
life: 500
areaDamage: 50
areaRadius: 120
targetGroundSpread: 250
targetGround: true
instant: true
autoTargetingOnDeadTarget:false
trailEffect: true
#spawnUnit: 雷暴
shouldRevealFog: true
[projectile_3]
directDamage: 50
life: 50000
instant: false
drawSize:2
image:1o.png
trailEffect:CUSTOM:泡泡
largeHitEffect: true
areaDamage:100
color:#ff0000
#spawnUnit: 雷暴(spawnChance=0.05)
[movement]
movementType: AIR
moveSpeed: 1.2
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: true
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true
[ai]
useAsBuilder: true
maxEachBase:15
buildPriority:0.45