初步适配莉莉丝的妖姬风暴模块

This commit is contained in:
LingASDJ 2022-12-09 17:58:23 +08:00
parent b4de126fb3
commit 2e80ffa397
102 changed files with 1324 additions and 74 deletions

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@ -0,0 +1,275 @@
[core]
dont_load:true
[effect_大型爆炸]
life:60
priority:high
fadeOut:true
fadeInTime:0
scaleFrom:1
scaleTo:1
total_frames:18
animateFrameStart:0
animateFrameEnd:17
animateFrameSpeed:0.4
alpha:1
image:ROOT:/assets/demonjiimg/effect/大型爆炸.png
[effect_恢复2]
life:60
priority:critical
fadeOut:true
fadeInTime:0
attachedToUnit:true
scaleFrom:1
scaleTo:1
total_frames:1
alpha:1
xOffsetAbsoluteRandom:24
yOffsetAbsoluteRandom:24
ySpeedAbsoluteRandom:0.05
ySpeedAbsolute:-0.1
image:ROOT:/assets/demonjiimg/effect/恢复.png
[effect_大爆炸]
life:120
priority:critical
fadeOut:false
fadeInTime:0
scaleFrom:0.4
scaleTo:0.4
total_frames:24
alwayStartDirAtZero:true
alpha:1
animateFrameStart:0
animateFrameEnd:23
animateFrameSpeed:0.3
image:ROOT:/assets/demonjiimg/effect/大爆炸.png
[effect_小型爆炸]
life:22
priority:high
fadeOut:true
fadeInTime:0
scaleFrom:0.8
scaleTo:0.8
total_frames:7
animateFrameStart:0
animateFrameEnd:6
animateFrameSpeed:0.5
alpha:1
image:ROOT:/assets/demonjiimg/effect/小型爆炸.png
[effect_恢复]
life:60
priority:critical
fadeOut:true
fadeInTime:0
attachedToUnit:true
scaleFrom:1
scaleTo:1
total_frames:1
alpha:0.8
xOffsetAbsoluteRandom:5
xOffsetAbsolute:-10
yOffsetAbsolute:5
yOffsetAbsoluteRandom:10
image:ROOT:/assets/demonjiimg/effect/恢复.png
[effect_轻型弹药尾焰]
life:30
priority:low
fadeOut:true
fadeInTime:0
attachedToUnit:false
scaleFrom:0.22
scaleTo:0.22
image:ROOT:/assets/demonjiimg/effect/轻型弹药尾焰.png
total_frames:1
alpha:0.7
[effect_轻型弹壳]
life:60
priority:critical
fadeOut:true
fadeInTime:0
attachedToUnit:false
physics:true
hSpeedRandom:1.4
scaleFrom:0.3
scaleTo:0.3
image:ROOT:/assets/demonjiimg/effect/轻型弹壳.png
total_frames:1
xSpeedRelativeRandom:2.5
alpha:1.3
[effect_开火1]
life:12
priority:low
fadeOut:true
fadeInTime:0
attachedToUnit:false
scaleFrom:0.7
scaleTo:0.7
image:ROOT:/assets/demonjiimg/effect/开火1.png
total_frames:1
alpha:1
[effect_停留烟]
attachedToUnit:false
liveAfterAttachedDies:false
life:300
image:ROOT:/assets/demonjiimg/effect/烟.png
priority:verylow
drawUnderUnits:true
scaleFrom:1
scaleTo:1
alpha:0.5
[effect_粒子50]
attachedToUnit:false
life:300
physics:true
image:SHARED:spark.png
priority:verylow
scaleFrom:1.5
scaleTo:1.5
xSpeedRelativeRandom:5
ySpeedRelativeRandom:5
[effect_粒子5]
attachedToUnit:false
life:300
physics:true
xSpeedRelativeRandom:5
ySpeedRelativeRandom:5
hSpeed:2
image:SHARED:spark.png
priority:verylow
scaleFrom:1.5
scaleTo:1.5
[effect_电弧]
life:25
priority:critical
fadeOut:true
spawnChance:0.7
dirOffsetRandom:360
fadeInTime:1
attachedToUnit:false
scaleFrom:1
scaleTo:1
image:ROOT:/assets/demonjiimg/effect/电弧.png
total_frames:10
animateFrameStart:0
animateFrameEnd:9
animateFrameSpeed:0.3
alpha:1
xOffsetRelativeRandom:180
yOffsetRelativeRandom:180
xSpeedRelativeRandom:1
ySpeedRelativeRandom:1
[effect_粒子0]
attachedToUnit:false
life:300
atmospheric:true
xSpeedRelativeRandom:1
ySpeedRelativeRandom:1
image:SHARED:spark.png
priority:verylow
scaleFrom:1.2
scaleTo:1.2
[effect_粒子2]
attachedToUnit:false
life:300
physics:true
xSpeedRelativeRandom:2
ySpeedRelativeRandom:2
hSpeed:2
image:SHARED:spark.png
priority:verylow
scaleFrom:1.5
scaleTo:1.5
[effect_蓝光]
priority:veryhigh
image: SHARED:light_50.png
life: 100
fadeOut: true
attachedToUnit: true
color: #63e6e8
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.6
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_等离子爆炸]
priority:high
image: SHARED:light_50.png
life: 14
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_绿爆]
life:30
priority:critical
fadeOut:false
fadeInTime:1
attachedToUnit:false
scaleFrom:0.25
scaleTo:0.25
image:ROOT:/assets/demonjiimg/effect/绿爆.png
total_frames:7
alpha:1
frame_width:98
frame_height:98
animateFrameStart:0
animateFrameEnd:6
animateFrameSpeed:0.22
[effect_光]
attachedToUnit:false
liveAfterAttachedDies:false
life:15
image:ROOT:/assets/demonjiimg/effect/光.png
priority:verylow
color:#FFFF00
scaleFrom:0.22
scaleTo:0.22
alpha:0.8
[effect_等离子爆炸1]
attachedToUnit:false
life:60
image:ROOT:/assets/demonjiimg/effect/等离子爆炸1.png
priority:critical
scaleFrom:1.3
scaleTo:1.3
total_frames:11
animateFrameSpeed:0.5
animateFrameStart:0
animateFrameEnd:10
dirOffsetRandom:360
[effect_播放音效爆炸]
life:60
alsoPlaySound:ROOT:sound/.爆炸.ogg
priority:critical
fadeOut:true
fadeInTime:0
scaleFrom:1
scaleTo:1
total_frames:1
alpha:1
image:ROOT:/assets/demonjiimg/effect/空.png

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@ -0,0 +1,71 @@
[core]
fogOfWarSightRange:20
name:裂痕机枪
displayText:Sky Blue Crack Light Gun
displayDescription:-The T1 ground turret in the early stage of the Demon Ji Storm can only target the ground, and has a continuous output capability.\nᐅ[Unarmed]||[Foundation]||[Defense-Build]
displayText_zh:幻蓝裂痕轻型机枪
displayDescription_zh:-妖姬风暴的前期T1地面炮塔只能对地拥有不弱的持续输出能力。\nᐅ[无甲]||[基础]||[防御建筑]
maxHp:600
mass:${core.maxHp*10}
price:750
buildingSelectionOffset:-10
radius:30
isBuilding:true
footprint:-1,-1,1,1
constructionFootprint:-1,-1,1,1
showInEditor:true
#tags:冲击,建筑物,T1,作战单位
buildSpeed:30s
#引用文件
copyFrom:ROOT:/code/demonji/public/.效果.ini
[graphics]
image:ROOT:/assets/demonjiimg/turret/.炮塔基座.png
image_turret:ROOT:/assets/demonjiimg/turret/.1.png
imageScale:1.4
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:170
shootDelay:0.25s
[turret_1]
warmup:0.15s
chargeEffectImage:ROOT:/assets/demonjiimg/effect/充能1.png
shoot_sound:ROOT:/sound/.开火3.ogg
shoot_sound_vol:0.5
x:0
y:0
projectile:1
recoilOffset:-1.2
recoilOutTime:6
recoilReturnTime:18
aimOffsetSpread:0.3
size:0
turnSpeed:1.5
[projectile_1]
directDamage:38
image:ROOT:/assets/demonjiimg/bullet/红色能量弹.png
speed:9
life:120
drawSize:0.8
tags:常规伤害
explodeEffect:CUSTOM:绿爆
[movement]
movementType:BUILDING
[ai]
buildPriority:0.45

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@ -0,0 +1,95 @@
[core]
fogOfWarSightRange:${3+(attack.maxAttackRange/20)}
name:裂痕火炮
displayText:Sky Blue Crack Lash Turret
displayDescription:-The T1 ground turret in the early stage of the Demon Ji Storm can only target the ground,It has the ability of laser penetration and can strike enemies in a straight line.\nᐅ[Lash]||[Foundation]||[Defense-Build]
displayText_zh:幻蓝裂痕冲击炮塔
displayDescription_zh:-妖姬风暴的前期T1地面炮塔只能对地拥有激光穿透能力能对一条直线的敌人进行致命打击。\nᐅ[穿透]||[基础]||[防御建筑]
maxHp:220
mass:${core.maxHp*10}
price:800
radius:35
isBuilding:true
footprint:-1,-1,1,1
buildingSelectionOffset:-10
constructionFootprint:-1,-1,1,1
showInEditor:true
#tags:类电磁炮,建筑物,T1,作战单位
buildSpeed:60s
#引用文件
copyFrom:ROOT:/code/demonji/public/.效果.ini
[graphics]
image:ROOT:/assets/demonjiimg/turret/.炮塔基座.png
image_turret:ROOT:/assets/demonjiimg/turret/.2.png
imageScale:1.5
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:300
shootDelay:4s
[turret_1]
warmup:1s
chargeEffectImage:ROOT:/assets/demonjiimg/effect/充能1.png
shoot_sound:ROOT:/sound/.开火5.ogg
shoot_sound_vol:0.5
x:0
y:0
projectile:1
recoilOffset:-3
recoilOutTime:9
recoilReturnTime:45
aimOffsetSpread:0
size:-10
turnSpeed:1.2
[projectile_1]
areaDamage:90
areaRadius:22
image:ROOT:/assets/demonjiimg/bullet/.2.png
speed:12
armourIgnoreAmount:60
life:180
areaHitAirAndLandAtSameTime:true
drawSize:0.8
tags:常规伤害
explodeEffect:CUSTOM:绿爆
spawnProjectilesOnExplode:2(yOffsetRelative=20)
[projectile_2]
speed:0
turnSpeed:0
life:1
drawSize:1
explodeOnEndOfLife:true
areaHitAirAndLandAtSameTime:true
areaDamage:25
areaRadius:22
targetGround:true
areaRadiusFromEdge:true
color:#FFFFF0
deflectionPower:-1
explodeEffect:CUSTOM:绿爆
explodeEffectOnShield:CUSTOM:绿爆
spawnProjectilesOnCreate:2(yOffsetRelative=20,recursionLimit=30)
[movement]
movementType:BUILDING
[ai]
buildPriority:0.2
maxEachBase:5

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@ -0,0 +1,92 @@
[core]
name:破浪
displayText:Sky Blue Breaker Wave
displayDescription:-A powerful unit in the Demon Ji Sea that launches two missiles to cause high damage to the enemy\n- [unarmed]||[Basic]||[Attack-Unit]
displayText_zh:幻蓝破浪者
displayDescription_zh:-妖姬海军中的强力单位,发射两枚导弹对敌方造成高额伤害\n[无甲]||[基础]||[作战单元]
tags:破浪,无甲,T1,海,作战单位
maxHp:300
mass:${core.maxHp*10}
price:1000
radius:12
buildSpeed:18s
#引用文件
copyFrom:ROOT:/code/demonji/public/.效果.ini
[graphics]
teamColorsOnTurret:true
splastEffect:true
total_frames:1
imageScale:0.5
image:ROOT:/assets/demonjiimg/seat1/幻蓝破浪者.png
image_wreak:NONE
image_turret:NONE
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:194
shootDelay:2.8s
[turret_1]
x:-12
y:0
projectile:1
turnSpeed:3
turnSpeedAcceleration:0.09
recoilOffset:-1
recoilOutTime:4
recoilReturnTime:20
shoot_flame:CUSTOM:粒子0*9
aimOffsetSpread:0
size:0
warmup:0.5s
chargeEffectImage:ROOT:/assets/demonjiimg/effect/充能1.png
canShoot:true
[turret_2]
x:12
y:0
copyFrom:1
[projectile_1]
speed:4
targetSpeed:6
targetSpeedAcceleration:0.15
life:80
drawSize:1
directDamage:110
trailEffect:true
wobbleAmplitude:1
wobbleFrequency:30
autoTargetingOnDeadTarget:true
tags:常规伤害
image:ROOT:/assets/demonjiimg/bullet/小型导弹.png
explodeEffect:CUSTOM:粒子2*12,CUSTOM:粒子0*2,CUSTOM:绿爆
explodeEffectOnShield:CUSTOM:粒子2*6,CUSTOM:粒子0*2,CUSTOM:绿爆
[movement]
movementType:WATER
moveSpeed:1.68
maxTurnSpeed:1.5
reverseSpeedPercentage:0
turnAcceleration:0.04
moveAccelerationSpeed:0.012
moveSlidingMode:true
moveDecelerationSpeed:0.05

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@ -0,0 +1,75 @@
[core]
class:CustomUnitMetadata
name:幻蓝重构蚁
displayText:Sky Blue Crack ReBuild Tool Ant
displayDescription:-Weak\n-Responsible for the DemonJi queen\n-Not attacking\n-Amphibious\n-"The largest number of ants in the ant colony is workers, and the hardest ones are workers. They build nests and devote their short lives to the nests and queens"\nᐅ[Unarmed]||[Foundation]||[Build-Unit]
displayText_zh:幻蓝裂痕重构工蚁
displayDescription_zh:-弱小\n-负责妖姬的构造\n-不攻击\n-两栖\n-"蚁群中数量最多的是工蚁,最辛苦的也是工蚁,它们构建巢穴,把短暂的一生都献给巢穴和蚁后"\nᐅ[无甲]||[基础]||[建造单元]
price:300
tags:幻蓝重构蚁,无甲,T1,作战单元
maxHp:190
mass:${core.maxHp*10}
buildSpeed:9s
radius:10
fogOfWarSightRange:12
#建造块
canReclaimResources:true
canRepairBuildings:true
#从此开始写能造/被造
[graphics]
total_frames: 1
image:ROOT:/assets/demonjiimg/skybluedied/.1.png
image_wreak:NONE
imageScale:1
image_turret: NONE
#scaleImagesTo 20
#scaleTurretImagesTo 9
lock_body_rotation_with_main_turret: true
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
#dustEffect true
[attack]
turretRotateWithBody: false
canAttack: false
[movement]
movementType: OVER_CLIFF_WATER
moveSpeed: 1.0
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.06
targetHeight: 3
targetHeightDrift: 1
maxTurnSpeed: 1.7
turnAcceleration: 0.06
moveSlidingMode :true
moveIgnoringBody:true

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@ -0,0 +1,69 @@
[core]
name:妖姬海军基地
displayText:DemonJi Sea Base
displayDescription:-The Sea factory of the Demon ji Storm, which is used to manufacture the basic sea\n[Building-Unit]||[Military-Unit]
displayText_zh:幻蓝裂痕海军基地
displayDescription_zh:-妖姬的海军制造厂,用于制造基础的海军\n[建筑单位]||[军事单位]
maxHp:1000
mass:${core.maxHp*10}
price:1000
buildingSelectionOffset:0
radius:30
isBuilding:true
footprint:-1,-1,1,1
constructionFootprint:-1,-1,1,1
showInEditor:true
tags:海军基地,建筑物,T1
buildSpeed:20s
#引用文件
copyFrom:ROOT:/code/demonji/public/.效果.ini
#工厂建造单位
#[canBuild_1]
#name:先锋
#pos:1
[graphics]
image_offsetY:0
image:ROOT:/assets/demonjiimg/seabase/.1.png
imageScale:0.9
[attack]
canAttack:false
[movement]
movementType: WATER
moveSpeed: 1.2
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.08
targetHeight: 4
targetHeightDrift: 1.5
maxTurnSpeed: 3.7
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
[ai]
buildPriority:0.45

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@ -0,0 +1,48 @@
[core]
name:妖姬空军基地
displayDescription:-妖姬的空军制造厂,用于制造基础的空军\n[建筑单位]||[军事单位]
maxHp:1000
mass:${core.maxHp*10}
price:1000
buildingSelectionOffset:0
radius:30
isBuilding:true
footprint:0,-1,1,1
constructionFootprint:0,-1,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
showInEditor:true
tags:空军基地,建筑物,T1
buildSpeed:20s
#引用文件
copyFrom:ROOT:/code/demonji/public/.效果.ini
#工厂建造单位
#可建造_1_名称:
#可建造_1_排序:1
[graphics]
image_offsetY:-15
image:ROOT:/assets/demonjiimg/airbase/.1.png
imageScale:1
[attack]
canAttack:false
[movement]
movementType:BUILDING
[ai]
buildPriority:0.45

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@ -0,0 +1,50 @@
[core]
name:妖姬陆军基地
displayDescription:-妖姬的陆军制造厂,用于制造基础的陆军\n[建筑单位]||[军事单位]
maxHp:1000
mass:${core.maxHp*10}
price:1000
buildingSelectionOffset:0
radius:30
isBuilding:true
footprint:0,-1,1,1
constructionFootprint:0,-1,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
showInEditor:true
tags:陆军基地,建筑物,T1
buildSpeed:20s
#引用文件
copyFrom:ROOT:/code/demonji/public/.效果.ini
#工厂建造单位
#[canBuild_1]
#name:徒行,倾泄,角斗士
#pos:1
[graphics]
image_offsetY:-15
image:ROOT:/assets/demonjiimg/landbase/.1.png
imageScale:1
[attack]
canAttack:false
[movement]
movementType:BUILDING
[ai]
buildPriority:0.45

View File

@ -47,7 +47,7 @@ nanoRepairSpeed: 0.8
nanoBuildSpeed: 0.8 nanoBuildSpeed: 0.8
[canBuild_1] [canBuild_1]
name: reclaim,MagicDragonLand,GRC,循环序列,MAB,MSB,热流塔 name: reclaim,MagicDragonLand,GRC,循环序列,MAB,MSB,热流塔,模块化炮塔底座
pos: 1 pos: 1
[graphics] [graphics]

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@ -34,7 +34,7 @@ nanoRepairSpeed: 0.8
nanoBuildSpeed: 0.8 nanoBuildSpeed: 0.8
[canBuild_1] [canBuild_1]
name: reclaim,MagicDragonLand,循环序列,GRC,MAB,MSB,热流塔 name: reclaim,MagicDragonLand,循环序列,GRC,MAB,MSB,热流塔,模块化炮塔底座
pos: 1 pos: 1
[graphics] [graphics]

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@ -0,0 +1,75 @@
[core]
dont_load:true
class: CustomUnitMetadata
#price: 2
price: 1000
tags: 非空白插槽
#标签和核心3的要一致
showInEditor: false
maxHp: 3000
mass: 10000
techLevel: 1
buildSpeed: 0.0002
radius: 15
displayRadius:12
fogOfWarSightRange:5
transportSlotsNeeded: 1
isBio: false
softCollisionOnAll: 3
showOnMinimap: false
#canNotBeDirectlyAttacked: true
isUnrepairableUnit: true
ignoreInUnitCapCalculation: true
disableDeathOnZeroHp: true
isUnselectable: true
isUnselectableAsTarget: false
selfRegenRate: 1
selfBuildRate: 0.001
[hiddenAction_convertOnDeath]
autoTriggerOnEvent: tookDamage
requireConditional: if self.hp(lessThan=1)
convertTo: EmptyS
#上方Empty实际上就是核心2-空白插槽。
setBuilt:1
[action_reclaim]
buildSpeed: 3s
text: Reclaim Slot
text_zh: 回收模块
description: -Free up slot for another turret type.\n-Returns ${core.price * 0.8} credits
description_zh: -为其他的模块而释放此插槽\n-返还 ${core.price * 0.8} 资金
convertTo: EmptyS
#和上面那个一样
addResources: ${core.price * 0.5}
#一种新的变量,目前我不知道是否可用于全局资源。
iconExtraImage: SHARED:icon_sell_top.png
iconExtraColor: #AAFFFFFF
[graphics]
total_frames: 1
image: SHARED:blank.png
image_wreak: NONE
image_turret: NONE
image_shadow: AUTO
shadowOffsetX:3
shadowOffsetY:3
teamColorsOnTurret: false
teamColoringMode: disabled
icon_zoomed_out_neverShow: true
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 30
turretTurnSpeed: 2
maxAttackRange: 1
shootDelay: 85
[movement]
movementType: OVER_CLIFF_WATER
moveSpeed: 0
moveAccelerationSpeed: 0
moveDecelerationSpeed: 0
targetHeight: 0
targetHeightDrift: 0
reverseSpeedPercentage:1
maxTurnSpeed: 0
turnAcceleration: 0

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@ -0,0 +1,81 @@
[core]
name: EmptyS
class: CustomUnitMetadata
#price: 2
price: 1000
tags: 空白插槽
showInEditor: false
displayText: Empty
displayText_zh: 空闲插槽
displayDescription: Select a turret to build here
displayDescription_zh: -在此组装一个模块
maxHp: 3000
#don't keep damage
selfRegenRate:3000
mass: 90000
techLevel: 1
buildSpeed: 0.0002
radius: 20
fogOfWarSightRange:5
transportSlotsNeeded: 1
softCollisionOnAll: 3
canNotBeDirectlyAttacked: true
isUnrepairableUnit: true
showOnMinimap: false
ignoreInUnitCapCalculation: true
isUnselectable: true
disableDeathOnZeroHp: true
[template_组装模块]
text: Add
text_zh: 组装
textAddUnitName: ${section.convertTo}
descriptionAddFromUnit: ${section.convertTo}
descriptionAddUnitStats: ${section.convertTo}
isActive: if self.queueSize(empty=true)
setBuilt:0
buildSpeed: 0s
[action_组装碧绿模块核心]
@copyFromSection: template_组装模块
buildSpeed: 4s
convertTo: 碧绿炮塔
#在这里定义单位
price: 1800
[action_组装音波模块核心]
@copyFromSection: template_组装模块
buildSpeed: 4s
convertTo: 超音波塔
#在这里定义单位
price: 1500
[graphics]
drawLayer: experimentals
total_frames: 1
image: SHARED:blank.png
image_wreak: NONE
image_turret: NONE
image_shadow: NONE
shadowOffsetX:3
shadowOffsetY:3
icon_zoomed_out_neverShow: true
[attack]
canAttack: false
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 30
turretTurnSpeed: 2
maxAttackRange: 1
shootDelay: 85
[movement]
movementType: OVER_CLIFF_WATER
moveSpeed: 0
moveAccelerationSpeed: 0
moveDecelerationSpeed: 0
targetHeight: 0
targetHeightDrift: 0
reverseSpeedPercentage:1
maxTurnSpeed: 0.6
turnAcceleration: 0.2
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 45
slowDeathFall: true

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@ -0,0 +1,5 @@
[core]
dont_load:true
copyFrom: 核心-[非空白插槽].ini
tags:非空白插槽,空白插槽
#这个ini主要用于需要组装的单位上面在组装单位上面必须copyFrom它。

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@ -0,0 +1,111 @@
[core]
name:碧绿炮塔
class:CustomUnitMetadata
copyFrom: 核心3-武器附属.ini
price:1800
maxHp:450
mass:9000
techLevel:1
buildSpeed:0.001
#availableInDemo:true
constructionFootprint:-1,-1,1,1
footprint:-1,-1,1,1
generation_credits:1
generation_delay:240
radius:35
#displayRadius:25
isBio:false
isBuilding:true
selfBuildRate:0.001
displayText: Magic Green Tower
displayText_zh: 碧绿炮塔
displayDescription:Can only attack ground units.\n-Lasts laser damage continuously.\n-Excellent effect on single. \n-However,it needs energy.\n-When the energy is exhausted,it needs to be automatically charged before use.
displayDescription_zh:只能攻击地面单位,持续激光伤害,对单效果极好。但需要能量,能量耗尽需要自动充能后使用。
energyMax:1
energyRegen:0.00025
disableAllUnitCollisions:true
showInEditor:false
showOnMinimap:false
[graphics]
total_frames:4
image:ROOT:/assets/magicdragonimg/modconon/碧绿炮塔.png
image_turret:NONE
image_wreak:NONE
scaleImagesTo:45
#scaleTurretImagesTo:40
#AUTO
image_shadow:AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start: 0
animation_idle_end: 3
animation_idle_speed: 25
animation_attack_start: 0
animation_attack_end: 2
animation_attack_speed: 25
[attack]
isFixedFiring:true
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:true
turretSize:30
turretTurnSpeed:1
maxAttackRange:190
shootDelay:30
[turret_1]
x:0
y:0
projectile:1
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
#delay:0.2
shoot_light:#AAD0CA
delay:0.05s
shouldResetTurret:true
size:25
energyUsage:0.01
[projectile_1]
directDamage:1
armourIgnoreAmount:25
life:6
#speed:1
frame:15
drawSize:1
areaDamage:30
areaRadius:60
#targetSpeed:3
deflectionPower:-1
instant:true
laserEffect:true
instantReuseLast_alsoChangeTurretAim:true
instantReuseLast:true
moveWithParent:true
beamImage:SHARED:beam1.png
beamImageEnd:SHARED:beam1_end.png
beamImageStart:SHARED:beam1_start.png
beamImageOffsetRate:0.6
sweepOffsetFromTargetRadius:0.5
[movement]
movementType: AIR
moveSpeed: 1.1
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45

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@ -0,0 +1,112 @@
[core]
name: 超音波塔
copyFrom: 核心3-武器附属.ini
class: CustomUnitMetadata
price: 800
maxHp: 300
mass: 9000
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,1
techLevel: 1
buildSpeed: 0.001
#availableInDemo: true
#generation_credits: 20
#generation_delay: 30
radius: 35
#displayRadius: 25
isBio:false
isBuilding: true
selfBuildRate:0.001
displayText: Magic Music Tower
displayText_zh: 超音波塔
displayDescription:It can only attack ground units. It has a large attack range and causes AOE damage to the enemy.\n-The disadvantage is that the accuracy of artillery shells is not high. \n-And has weak laser interception effect and weak credits.
displayDescription_zh:只能攻击地面单位超大的攻击范围对敌人造成AOE伤害缺点是炮弹精度不高。\n-并且拥有弱效的激光拦截效果和微弱的资金加成。
energyMax: 1
energyRegen: 0.0018
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/modconon/LST.png
image_turret: ROOT:/assets/magicdragonimg/modconon/音塔.png
image_wreak: NONE
#scaleImagesTo: 55
#scaleTurretImagesTo: 40
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 30
turretTurnSpeed: 1
maxAttackRange: 375
shootDelay:2.5s
[turret_1]
x: 0
y: 0
projectile: 1
#delay: 0.2s
warmup:1.5s
[turret_2]
x: 0
y: 0
canShoot: false
invisible: true
laserDefenceEnergyUse: 0.25
limitingRange:200
size:1
[projectile_1]
directDamage: 70
life: 200
#speed: 1
frame: 15
drawSize: 1
#targetSpeed: 3
areaDamage:20
areaRadius:50
trailEffect: true
image:ROOT:/assets/magicdragonimg/modconon/音炮.png
[movement]
movementType: LAND
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1

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@ -0,0 +1,93 @@
[core]
name:模块化炮塔底座
class:CustomUnitMetadata
price:400
maxHp:400
mass:9000
#used for placement, and placement of other buildings
techLevel:3
buildSpeed:1s
#availableInDemo:true
radius:35
#displayRadius:25
isBio:false
isBuilding:true
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,1
displayText: Modular turret base
displayDescription: -When each forces are two defeated, the magic dragon is carrying out the technology revolutionary \n-This modular turret is the latest technology, and the turret can be integrated.
displayText_zh: 模块化炮塔底座
displayDescription_zh: -当各个势力正在两败俱伤时,魔龙正在进行科技大革命\n-这个模块化炮塔底座便是最新科技,可以将炮塔融为一体。
[graphics]
total_frames:4
image:ROOT:/assets/magicdragonimg/modconon/音座.png
image_turret:NONE
image_wreak:NONE
#scaleImagesTo:55
#scaleTurretImagesTo:40
#AUTO
image_shadow:AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start: 0
animation_idle_end: 3
animation_idle_speed: 25
[attack]
canAttack:false
[movement]
movementType:LAND
moveSpeed:0
maxTurnSpeed:5
[action_插槽1]
@define slotId: 1
buildSpeed: 0s
#text: Slot ${slotId}
text: [
textAddUnitName: unitRef self.attachment(slot="单位插槽${slotId}")
textPostFix: ]
descriptionAddFromUnit: unitRef self.attachment(slot="单位插槽${slotId}")
descriptionAddUnitStats: unitRef self.attachment(slot="单位插槽${slotId}")
addResources: unsetFlag=1, setFlag=${slotId}
#注意unsetFlag=1-3相当于最多3个模块。如果需要更多就加大。比如25个就是unsetFlag=1-25
isGuiBlinking: if self.hasFlag(id=${slotId})
displayType: action
unitShownInUI: unitRef self.attachment(slot="单位插槽${slotId}")
#其他代码直接复制就是了
iconExtraIsVisible: if self.hasFlag(id=${slotId})
iconExtraImage: ROOT:/assets/magicdragonimg/modconon/UI.png
#设置选择的素材图
[attachment_单位插槽1]
x: 0
y: 0
#idleDir:-60
idleDir:0
idleDirReversing:0
onCreateSpawnUnitOf:EmptyS
#指向核心2.ini
addTransportedUnits: true
setDrawLayerOnTop: true
lockLegMovement:false
canBeAttackedAndDamaged: true
isUnselectable: false
showAllActionsFrom:if self.hasFlag(id=1)
#注意后面的id
#resetRotationWhenNotAttacking:true
lockRotation: true
createIncompleteIfParentIs: false
redirectDamageToParent: true
redirectDamageToParent_shieldOnly: true
[turret_1]
x:0
y:0
showRangeUIGuide:true

View File

@ -1,12 +1,12 @@
; [action_升级] #[action_升级]
; price:7500 #price:7500
; text:Upgrade #text:Upgrade
; text_zh:升级 #text_zh:升级
; description:Upgrade the core to level 2\n-get more funds\n-more health\n-upgrade time: 25s #description:Upgrade the core to level 2\n-get more funds\n-more health\n-upgrade time: 25s
; description_zh:将核心升级到2级\n-获得更多的资金\n-更多的血量\n-升级时间:35s #description_zh:将核心升级到2级\n-获得更多的资金\n-更多的血量\n-升级时间:35s
; allowMultipleInQueue:false #allowMultipleInQueue:false
; buildSpeed:35s #buildSpeed:35s
; convertTo:GRC2 #convertTo:GRC2
[core] [core]
name: GRC name: GRC
@ -127,7 +127,6 @@ xOffsetRelativeRandom: 1
yOffsetRelativeRandom: 1 yOffsetRelativeRandom: 1
xSpeedAbsoluteRandom:0.05 xSpeedAbsoluteRandom:0.05
ySpeedAbsoluteRandom:0.1 ySpeedAbsoluteRandom:0.1
atmospheric: true
[action_M5s] [action_M5s]
autoTrigger: true autoTrigger: true
@ -157,7 +156,6 @@ drawSize:0.1
deflectionPower:-1 deflectionPower:-1
shouldRevealFog:true shouldRevealFog:true
trailEffect: true
trailEffect: CUSTOM:HiFiMan trailEffect: CUSTOM:HiFiMan
trailEffectRate: 12 trailEffectRate: 12

View File

@ -245,13 +245,13 @@ lightSize: 0.3
[movement] [movement]
movementType: AIR movementType: AIR
moveSpeed: 0.2 moveSpeed: 0.7
moveAccelerationSpeed: 0.025 moveAccelerationSpeed: 0.5
moveDecelerationSpeed: 0.025 moveDecelerationSpeed: 0.5
landOnGround:true landOnGround:true
reverseSpeedPercentage:0 reverseSpeedPercentage:0
maxTurnSpeed: 0.3 maxTurnSpeed: 0.5
turnAcceleration: 0.03 turnAcceleration: 0.03
targetHeight: 50 targetHeight: 50

View File

@ -1,7 +1,7 @@
; [action_外包] #[action_外包]
; autoTrigger: if not self.resource(type='旧日自动计划',lessThan=1) #autoTrigger: if not self.resource(type='旧日自动计划',lessThan=1)
; convertTo:airFactoryT6 #convertTo:airFactoryT6
; isVisible:false #isVisible:false
[core] [core]
name: airFactory name: airFactory

View File

@ -55,7 +55,7 @@ animateFrameStart:0
animateFrameEnd:7 animateFrameEnd:7
animateFrameSpeed:0.3 animateFrameSpeed:0.3
color:#5DFF46 color:#5DFF46
alsoPlaySound:.光柱1.ogg #alsoPlaySound:.光柱1.ogg
[effect_光柱2] [effect_光柱2]
life:60 life:60

View File

@ -121,7 +121,7 @@ x:0
y:0 y:0
idleDir:0 idleDir:0
projectile:1 projectile:1
shoot_sound:.发射.ogg:2.5 shoot_sound:.发射.ogg:0.4
shoot_flame:CUSTOM:粒子*40 shoot_flame:CUSTOM:粒子*40
turnSpeed:999 turnSpeed:999
turnSpeedAcceleration:999 turnSpeedAcceleration:999
@ -166,7 +166,7 @@ description_zh:永眠的梦想与残酷的理想
buildSpeed:0s buildSpeed:0s
alsoTriggerAction:一 alsoTriggerAction:一
playSoundGlobally:.1C.ogg:2.2 #playSoundGlobally:.1C.ogg:0.4
[attachment_1] [attachment_1]
x:0 x:0
@ -264,12 +264,12 @@ temporarilyAddTags:已开火过
addActionCooldownTime:60s addActionCooldownTime:60s
text:妖姬风暴 text:妖姬风暴
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.isControlledByAI() buildSpeed:3s
buildSpeed:10s
alsoQueueAction:永眠 alsoQueueAction:永眠
playSoundGlobally:.瞄准.ogg:2.2 #playSoundGlobally:.瞄准.ogg:0.6
iconExtraImage:ROOT:/assets/public/demonji-galaxysr.png iconExtraImage:ROOT:/assets/public/demonji-galaxysr.png
convertTo:tank convertTo:tank
isLocked:true
whenBuilding_triggerAction:妖姬显示 whenBuilding_triggerAction:妖姬显示
attachments_deleteNumUnits:20 attachments_deleteNumUnits:20
ai_isHighPriority:true ai_isHighPriority:true
@ -284,9 +284,9 @@ text:MagicDragon
text_zh:魔龙古国 text_zh:魔龙古国
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.isControlledByAI() isLocked:if self.isControlledByAI()
buildSpeed:10s buildSpeed:6s
alsoQueueAction:永眠 alsoQueueAction:永眠
playSoundGlobally:.瞄准.ogg:2.2 #playSoundGlobally:.瞄准.ogg:0.7
iconExtraImage:ROOT:/assets/public/magicdragon-galaxysr.png iconExtraImage:ROOT:/assets/public/magicdragon-galaxysr.png
convertTo:遗落之龙 convertTo:遗落之龙
whenBuilding_triggerAction:魔龙显示 whenBuilding_triggerAction:魔龙显示
@ -305,7 +305,7 @@ showMessageToAllPlayers:WARNING: Wrong Fate, the Magic dragon ancient country co
# isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') # isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
# isLocked:if self.isControlledByAI() # isLocked:if self.isControlledByAI()
# alsoQueueAction:永眠 # alsoQueueAction:永眠
# playSoundGlobally:.瞄准.ogg:2.2 # playSoundGlobally:.瞄准.ogg:0.6
# iconExtraImage:ROOT:/assets/public/intellbug_empire.png # iconExtraImage:ROOT:/assets/public/intellbug_empire.png
# convertTo:tank # convertTo:tank
# whenBuilding_triggerAction:智虫显示 # whenBuilding_triggerAction:智虫显示
@ -323,9 +323,9 @@ text:Old Sun God
text_zh:旧日神教 text_zh:旧日神教
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.isControlledByAI() isLocked:if self.isControlledByAI()
buildSpeed:10s buildSpeed:6s
alsoQueueAction:永眠 alsoQueueAction:永眠
playSoundGlobally:.瞄准.ogg:2.2 #playSoundGlobally:.瞄准.ogg:0.6
iconExtraImage:ROOT:/assets/public/oldsun-galaxysr.png iconExtraImage:ROOT:/assets/public/oldsun-galaxysr.png
convertTo:拉莱耶试用型中介系统 convertTo:拉莱耶试用型中介系统
whenBuilding_triggerAction:旧日显示 whenBuilding_triggerAction:旧日显示
@ -486,7 +486,7 @@ image:.寰宇冲击波.png
total_frames:1 total_frames:1
alpha:2 alpha:2
alwayStartDirAtZero:true alwayStartDirAtZero:true
alsoPlaySound:.爆炸.ogg:2.9 #alsoPlaySound:.爆炸.ogg:0.4
[effect_震慑1] [effect_震慑1]
life:30 life:30

View File

@ -14,7 +14,7 @@ showMessageToPlayer_zh:'永眠之梦控制终端'已启动,正在构建环境,
#spawnEffects:CUSTOM:背景渲染 #spawnEffects:CUSTOM:背景渲染
[hiddenAction_二] [hiddenAction_二]
buildSpeed:3s buildSpeed:0.2s
attachments_addNewUnits:.环圈 attachments_addNewUnits:.环圈
alsoQueueAction:三 alsoQueueAction:三
#alsoTriggerAction:四柱1 #alsoTriggerAction:四柱1
@ -22,28 +22,28 @@ showMessageToPlayer:The first level platform was launched with a progress of 25%
showMessageToPlayer_zh:开始展开一级平台,进度25%。 showMessageToPlayer_zh:开始展开一级平台,进度25%。
[hiddenAction_三] [hiddenAction_三]
buildSpeed:3s buildSpeed:0.2s
attachments_addNewUnits:.光柱 attachments_addNewUnits:.光柱
showMessageToPlayer:The construction of the 'Dream Control Terminal' has been completed, and the camp environment is being deployed, with a progress of 35%. showMessageToPlayer:The construction of the 'Dream Control Terminal' has been completed, and the camp environment is being deployed, with a progress of 35%.
showMessageToPlayer_zh:'永眠之梦控制终端'构建完毕,正在部署阵营环境,进度35%。 showMessageToPlayer_zh:'永眠之梦控制终端'构建完毕,正在部署阵营环境,进度35%。
alsoQueueAction:四 alsoQueueAction:四
[hiddenAction_四] [hiddenAction_四]
buildSpeed:3s buildSpeed:0.2s
attachments_addNewUnits:.反环圈 attachments_addNewUnits:.反环圈
showMessageToPlayer:Expand the secondary platform to read camp data information!Progress:45%! showMessageToPlayer:Expand the secondary platform to read camp data information!Progress:45%!
showMessageToPlayer_zh:展开二级平台,读取阵营数据信息!进度:45%! showMessageToPlayer_zh:展开二级平台,读取阵营数据信息!进度:45%!
alsoQueueAction:五 alsoQueueAction:五
[hiddenAction_五] [hiddenAction_五]
buildSpeed:3s buildSpeed:0.2s
attachments_addNewUnits:.平台3 attachments_addNewUnits:.平台3
showMessageToPlayer:Unfold the of Magic Stars, and deployment is under way.Progress: 70% showMessageToPlayer:Unfold the of Magic Stars, and deployment is under way.Progress: 70%
showMessageToPlayer_zh:展开幻星之环正在进行部署……进度70% showMessageToPlayer_zh:展开幻星之环正在进行部署……进度70%
alsoQueueAction:六 alsoQueueAction:六
[hiddenAction_六] [hiddenAction_六]
buildSpeed:2s buildSpeed:0.2s
attachments_addNewUnits:.三级平台 attachments_addNewUnits:.三级平台
showMessageToPlayer:Deploy the three-level platform, and the deployment will be completed soon!Progress: 80% showMessageToPlayer:Deploy the three-level platform, and the deployment will be completed soon!Progress: 80%
showMessageToPlayer_zh:展开三级平台,即将部署完成!进度80% showMessageToPlayer_zh:展开三级平台,即将部署完成!进度80%
@ -51,7 +51,7 @@ alsoQueueAction:充能完毕
[hiddenAction_充能完毕] [hiddenAction_充能完毕]
attachments_addNewUnits:检测器 attachments_addNewUnits:检测器
buildSpeed:1s buildSpeed:0.2s
showMessageToPlayer:'Dream Control Terminal' has been deployed. Please select the desired camp... Progress: 90% showMessageToPlayer:'Dream Control Terminal' has been deployed. Please select the desired camp... Progress: 90%
showMessageToPlayer_zh:'永眠之梦控制终端'部署完毕,请您选择需要的阵营……进度:90% showMessageToPlayer_zh:'永眠之梦控制终端'部署完毕,请您选择需要的阵营……进度:90%
alsoQueueAction:充能完毕2 alsoQueueAction:充能完毕2
@ -59,7 +59,7 @@ addGlobalTeamTags:永眠之梦
temporarilyAddTags:充能完毕 temporarilyAddTags:充能完毕
[hiddenAction_充能完毕2] [hiddenAction_充能完毕2]
buildSpeed:0.6s buildSpeed:0.2s
showMessageToPlayer:Choose your camp and start your game! showMessageToPlayer:Choose your camp and start your game!
showMessageToPlayer_zh:选择你的阵营,开始你的游戏! showMessageToPlayer_zh:选择你的阵营,开始你的游戏!
alsoQueueAction:隐藏判定 alsoQueueAction:隐藏判定

View File

@ -1,6 +1,6 @@
[core] [core]
name: extractorT1 name: extractorT1X
displayLocaleKey: extractor displayLocaleKey: extractor
copyFrom: extractor_common.ini copyFrom: extractor_common.ini
price: 700 price: 700
@ -14,7 +14,7 @@ overrideAndReplace: extractor
generation_resources: credits=8 generation_resources: credits=8
[action_upgradeT2] [action_upgradeT2]
convertTo: extractorT2 convertTo: extractorT2X
#price: 1200 #1.13 #price: 1200 #1.13
price: 1400 price: 1400
#price per credit: $233 (out of date) #price per credit: $233 (out of date)

View File

@ -1,6 +1,6 @@
[core] [core]
name: extractorT2 name: extractorT2X
displayLocaleKey: extractor displayLocaleKey: extractor
copyFrom: extractor_common.ini copyFrom: extractor_common.ini
price: 2100 price: 2100
@ -12,7 +12,7 @@ techLevel: 2
buildSpeed: 0.0010 buildSpeed: 0.0010
[action_upgradeT3] [action_upgradeT3]
convertTo: extractorT3 convertTo: extractorT3X
#price: 2500 #1.13.3 (with $+18) #price: 2500 #1.13.3 (with $+18)
price: 4000 price: 4000

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@ -1,6 +1,6 @@
[core] [core]
name: extractorT3 name: extractorT3X
displayLocaleKey: extractor displayLocaleKey: extractor
copyFrom: extractor_common.ini copyFrom: extractor_common.ini
price: 6100 price: 6100

View File

@ -18,7 +18,7 @@ isVisible:false
addResources: credits=0 addResources: credits=0
[action_refund] [action_refund]
convertTo: extractorT3 convertTo: extractorT3X
ai_isDisabled: true ai_isDisabled: true
price: 0 price: 0
addResources: 4000 addResources: 4000

View File

@ -23,7 +23,7 @@ isVisible:false
addResources: credits=0 addResources: credits=0
[action_refund] [action_refund]
convertTo: extractorT3 convertTo: extractorT3X
ai_isDisabled: true ai_isDisabled: true
price: 0 price: 0
addResources: 2000 addResources: 2000

View File

@ -78,7 +78,7 @@ noneInBaseExtraPriority: 0.43
maxEachBase: 99 maxEachBase: 99
#for the other extractors copying this #for the other extractors copying this
upgradedFrom: extractorT1 upgradedFrom: extractorT1X

View File

@ -1,6 +1,6 @@
[core] [core]
name: fabricatorT1 name: fabricatorT1X
class: CustomUnitMetadata class: CustomUnitMetadata
price: 2200 price: 2200
maxHp: 500 maxHp: 500
@ -29,7 +29,7 @@ isBuilding: true
fireTurretXAtSelfOnDeath: explode fireTurretXAtSelfOnDeath: explode
[action_upgradeT2] [action_upgradeT2]
convertTo: fabricatorT2 convertTo: fabricatorT2X
price: 4400 price: 4400
text: i:gui.actions.upgradeT2 text: i:gui.actions.upgradeT2
description: i:units.fabricator.upgrade.description description: i:units.fabricator.upgrade.description

View File

@ -1,5 +1,5 @@
[core] [core]
name: fabricatorT2 name: fabricatorT2X
copyFrom: fabricatorT1.ini copyFrom: fabricatorT1.ini
price: 6600 price: 6600
maxHp: 1000 maxHp: 1000
@ -14,7 +14,7 @@ buildSpeed: 0.0004
@copyFrom_skipThisSection:true @copyFrom_skipThisSection:true
[action_upgradeT3] [action_upgradeT3]
convertTo: fabricatorT3 convertTo: fabricatorT3X
price: 7500 price: 7500
text: i:gui.actions.upgradeT3 text: i:gui.actions.upgradeT3
description: i:units.fabricator.upgrade.descriptionT3 description: i:units.fabricator.upgrade.descriptionT3
@ -42,5 +42,5 @@ areaDamage: 450
image: fabricatorT2.png image: fabricatorT2.png
[ai] [ai]
upgradedFrom: fabricatorT1 upgradedFrom: fabricatorT1X

View File

@ -1,6 +1,6 @@
[core] [core]
name: fabricatorT3 name: fabricatorT3X
copyFrom: fabricatorT1.ini copyFrom: fabricatorT1.ini
price: 14100 price: 14100
maxHp: 2200 maxHp: 2200
@ -34,7 +34,7 @@ areaDamage: 850
image: fabricatorT3.png image: fabricatorT3.png
[ai] [ai]
upgradedFrom: fabricatorT1 upgradedFrom: fabricatorT1X

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@ -1,6 +1,6 @@
[core] [core]
name: c_antiAirTurret name: c_antiAirTurretX
class: CustomUnitMetadata class: CustomUnitMetadata
price: 600 price: 600
maxHp: 800 maxHp: 800

View File

@ -1,6 +1,6 @@
[core] [core]
name: antiAirTurretFlak name: antiAirTurretFlakX
class: CustomUnitMetadata class: CustomUnitMetadata
price: 4600 price: 4600
@ -165,6 +165,6 @@ noneInBaseExtraPriority: 0.15
maxEachBase: 5 maxEachBase: 5
upgradedFrom: c_antiAirTurret upgradedFrom: antiAirTurretFlakX

View File

@ -1,6 +1,6 @@
[core] [core]
name: c_antiAirTurretT2 name: c_antiAirTurretT2X
class: CustomUnitMetadata class: CustomUnitMetadata
price: 1800 price: 1800
@ -166,6 +166,6 @@ noneInBaseExtraPriority: 0.15
maxEachBase: 5 maxEachBase: 5
upgradedFrom: c_antiAirTurret upgradedFrom: c_antiAirTurretX

View File

@ -1,6 +1,6 @@
[core] [core]
name: c_antiAirTurretT3 name: c_antiAirTurretT3X
class: CustomUnitMetadata class: CustomUnitMetadata
price: 12800 price: 12800
@ -160,6 +160,6 @@ noneInBaseExtraPriority: 0.15
maxEachBase: 5 maxEachBase: 5
upgradedFrom: c_antiAirTurret upgradedFrom: c_antiAirTurretT2X

View File

@ -58,7 +58,7 @@ maxTurnSpeed: 0
turnAcceleration: 0.1 turnAcceleration: 0.1
[ai] [ai]
upgradedFrom: c_turret_t1 upgradedFrom: c_turret_t1X
buildPriority: 0.22 buildPriority: 0.22
noneInBaseExtraPriority: 0.17 noneInBaseExtraPriority: 0.17

View File

@ -1,6 +1,6 @@
[core] [core]
name: c_turret_t1 name: c_turret_t1X
copyFrom: turret_common_land.ini copyFrom: turret_common_land.ini
displayLocaleKey: turret displayLocaleKey: turret

View File

@ -1,6 +1,6 @@
[core] [core]
name: c_turret_t1_artillery name: c_turret_t1_artilleryX
copyFrom: turret_common_land.ini copyFrom: turret_common_land.ini
displayLocaleKey: turret_artillery displayLocaleKey: turret_artillery

View File

@ -1,6 +1,6 @@
[core] [core]
name: c_turret_t1_lightning name: c_turret_t1_lightningX
copyFrom: turret_common_land.ini copyFrom: turret_common_land.ini
displayLocaleKey: turret_lightning displayLocaleKey: turret_lightning

View File

@ -1,6 +1,6 @@
[core] [core]
name: c_turret_t2_artillery name: c_turret_t2_artilleryX
copyFrom: turret_common_land.ini copyFrom: turret_common_land.ini
displayLocaleKey: turret_artilleryT2 displayLocaleKey: turret_artilleryT2

View File

@ -1,6 +1,6 @@
[core] [core]
name: c_turret_t2_flame name: c_turret_t2_flameX
copyFrom: turret_common_land.ini copyFrom: turret_common_land.ini
displayLocaleKey: turret_flamethrower displayLocaleKey: turret_flamethrower

View File

@ -1,6 +1,6 @@
[core] [core]
name: c_turret_t2_gun name: c_turret_t2_gunX
copyFrom: turret_common_land.ini copyFrom: turret_common_land.ini
displayLocaleKey: turretT2 displayLocaleKey: turretT2

View File

@ -1,6 +1,6 @@
[core] [core]
name: c_turret_t2_lightning name: c_turret_t2_lightningX
copyFrom: turret_common_land.ini copyFrom: turret_common_land.ini
displayLocaleKey: turret_lightningT2 displayLocaleKey: turret_lightningT2

View File

@ -1,6 +1,6 @@
[core] [core]
name: c_turret_t3_gun name: c_turret_t3_gunX
copyFrom: turret_common_land.ini copyFrom: turret_common_land.ini
displayLocaleKey: turretT3 displayLocaleKey: turretT3
@ -92,7 +92,7 @@ turnAcceleration: 0.1
[ai] [ai]
upgradedFrom: c_turret_t1 upgradedFrom: c_turret_t1X
buildPriority: 0.22 buildPriority: 0.22
noneInBaseExtraPriority: 0.17 noneInBaseExtraPriority: 0.17

View File

@ -1,5 +1,5 @@
[mod] [mod]
title:StarRiver-V0.9.5.0-Groer Tower & Dream of Eternal title:StarRiver-V0.9.5.0-GTDT-德尔塔1测
description:每一次的战斗,都是我们逐渐成长的过程。但是,来自于自称叫“冰星”的组织给予了我们的新的对策,\n\n-模拟战或许已经变了模样。\n\n-指挥官,你是否还能看见明天的曙光?\n\n-总制作:JDSALing\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Nova\n\n-语言支持:中文(源语言),English(美国英文),日语(Japanse)\n\n-音乐制作:Prohonor\n\n-本地组支持:FromByond,Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮\n\n-CopyRight-2022-RE-CORE\n\nEvery battle is a process of growing up. However, the organization calling itself "Ice Star" has given us new countermeasures. \n- Simulated warfare may have changed. \n - Commander, can you still see the dawn of tomorrow? \n - Chief Producer: JDSALing \n -Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Nova \n-Language Support: Chinese (source language), English (American English)-\nCopyRight-2022-RE-CORE description:每一次的战斗,都是我们逐渐成长的过程。但是,来自于自称叫“冰星”的组织给予了我们的新的对策,\n\n-模拟战或许已经变了模样。\n\n-指挥官,你是否还能看见明天的曙光?\n\n-总制作:JDSALing\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Nova,葛城\n\n-语言支持:中文(源语言),English(美国英文),日语(Japanse)\n\n-音乐制作:Prohonor\n\n-本地组支持:FromByond,Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城\n\n-CopyRight-2022-RE-CORE\n\nEvery battle is a process of growing up. However, the organization calling itself "Ice Star" has given us new countermeasures. \n- Simulated warfare may have changed. \n - Commander, can you still see the dawn of tomorrow? \n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Nova \n-Language Support: Chinese (source language), English (American English)-\nCopyRight-2022-RE-CORE
thumbnail:icon.png thumbnail:icon.png
minVersion:1.15p11 minVersion:1.15p11

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