Update Magic Draron

Actions
This commit is contained in:
LingASDJ 2022-12-07 18:09:43 +08:00
parent 646ed01df6
commit b4de126fb3
47 changed files with 1672 additions and 32 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 271 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 140 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 488 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 439 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 853 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 299 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 917 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 293 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 757 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

View File

@ -0,0 +1,130 @@
[core]
name: 伊甸
class: CustomUnitMetadata
#price: 2
price: 400
maxHp: 200
mass: 1200
displayText:Eden Core
displayText_zh: 伊甸核心
displayDescription:Unknown units from unknown worlds \n-Now signing contracts with the magic dragon empire, is the initial heart of Eden from the beginning to the end.
displayDescription_zh:-来自未知的世界中的未知的单位\n-现在与魔龙帝国签订契约\n-帮忙建造东西,是伊甸至始至终的初心。
techLevel: 1
buildSpeed: 12s
#buildSpeed: 1
#availableInDemo: true
radius: 25
displayRadius: 25
fogOfWarSightRange:19
transportSlotsNeeded: 8
softCollisionOnAll: 3
nanoFactorySpeed:2.5
#builtFrom_1_name: commandCenter
#builtFrom_1_pos: 2
canRepairBuildings: true
canRepairUnits : true
canReclaimResources: true
autoRepair: true
nanoRange: 175
nanoRepairSpeed: 0.8
nanoBuildSpeed: 0.8
[canBuild_1]
name: reclaim,MagicDragonLand,GRC,循环序列,MAB,MSB,热流塔
pos: 1
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/eardon/伊甸.png
image_wreak: NONE
image_turret: NONE
scaleImagesTo: 45
#scaleTurretImagesTo: 9
splastEffect:true
#teamColorsOnTurret: true
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[effect_projectileTrail]
attachedToUnit: false
life:150
atmospheric: true
xOffsetRelativeRandom: 50
yOffsetRelativeRandom: 50
scaleFrom:0.4
scaleTo:0.8
xSpeedRelativeRandom: 0.3
ySpeedRelativeRandom: 0
hSpeed: 0
hSpeedRandom: 0.5
image: SHARED:light_50.png
priority: veryhigh
color:#00FFFF
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 30
turretTurnSpeed: 2
maxAttackRange: 190
shootDelay: 35
turretMultiTargeting: true
[turret_nanoTurret]
x: 0
y: 5
idleDir:-50
idleDirReversing: -110
warmup:30
turnSpeed: 4
size: 0
[movement]
movementType: HOVER
moveSpeed: 1.1
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
[ai]
useAsBuilder: true
[projectile_1]
directDamage: 15
life: 60
speed: 5
frame: 11

View File

@ -0,0 +1,110 @@
[core]
name: 枪艇
class: CustomUnitMetadata
#price: 2
price: 400
maxHp:200
mass: 500
techLevel: 1
experimental: true
buildSpeed: 4s
#buildSpeed: 1
#availableInDemo: true
radius: 35
#displayRadius: 20
displayText: Light Mechanical sea bug
displayDescription: -The main force of the Sea T1 vanguard of the ancient country of MagicDragon has won the foundation for the MagicDragon in capturing the sea.\n-[MainAttack:Sea]
displayText_zh: 轻型枪艇
displayDescription_zh: -魔龙古国的海军T1先锋主力,为魔龙在夺得海的一片天拿下了根本。\n-【主攻:海上单位】
[graphics]
total_frames: 2
image: ROOT:/assets/magicdragonimg/seascount/eyeboat.png
image_wreak: NONE
image_turret:ROOT:/assets/magicdragonimg/seascount/eyeconon.png
scaleImagesTo: 20
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_moving_start: 0
animation_moving_end: 1
animation_moving_speed: 3
animation_idle_start: 0
animation_idle_end: 1
animation_idle_speed: 5
[attack]
canAttack: true
canAttackFlyingUnits:false
canAttackLandUnits: true
canAttackUnderwaterUnits: true
canAttackNotTouchingWaterUnits:false
turretSize: 20
turretTurnSpeed: 2
maxAttackRange: 120
shootDelay: 24
[turret_1]
x: 0
y: 0
idleDir:0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
size:8
turnSpeedAcceleration: 0.08
turnSpeed: 2
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 7
[projectile_1]
#main turret projectile
directDamage: 50
#no directDamage with targetGround
life: 150
speed: 5
largeHitEffect: true
frame: 4
#targetGround: true
[movement]
movementType: WATER
moveSpeed: 0.8
moveAccelerationSpeed: 0.9
moveDecelerationSpeed: 0.9
maxTurnSpeed: 1
turnAcceleration: 1
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 45

View File

@ -0,0 +1,116 @@
[core]
name: SJZ
altNames: SJZ
displayText: Twin Laser fighters
displayDescription: -It can only target the air and intercept all early T1 units in the air.\n-[MainAttack:Air]
displayText_zh: 双麟激光战机
displayDescription_zh: -只能对空拦截一切在空中的前期T1单位。\n-【主攻:空军】
price: 700
mass: 1000
class: CustomUnitMetadata
techLevel: 1
buildSpeed: 9.5s
radius: 20
displayRadius:25
maxHp: 200
softCollisionOnAll: 60
energyMax: 5
energyRegen: 0.002
energyStartingPercentage: 1
energyNeedsToRechargeToFull: true
[graphics]
image: ROOT:/assets/magicdragonimg/twolaser/双激战机.png
image_shadow: AUTO
total_frames: 1
image_wreak: NONE
splastEffect:true
movementEffect:CUSTOM:尾
movementEffectRate:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 170
attackMovement:bomber
[turret_machinegun1]
delay: 10
x:4
y:15
canShoot: true
invisible: true
shoot_flame: smoke
projectile: 1
limitingAngle: 65
limitingMinRange: 40
shoot_sound: gun_fire
shoot_sound_vol: 0.3
turnSpeed: 6
turnSpeedAcceleration: 1
aimOffsetSpread: 0.5
energyUsage: 0.10
[turret_machinegun2]
x: -4
y: 15
copyFrom: machinegun1
delay: 20
[projectile_1]
#laser shot
directDamage: 10
life: 10
areaDamage:20
areaRadius:40
drawSize: 0.85
#spawnChance:0.1
largeHitEffect: true
instant: true
instantReuseLast: true
laserEffect: true
lightSize: 0.6
[movement]
movementType: AIR
moveSpeed: 2.4
moveAccelerationSpeed: 0.02
moveDecelerationSpeed: 0.01
reverseSpeedPercentage: 0
landOnGround: OnlyIdle
maxTurnSpeed: 6
turnAcceleration: 0.05
slowDeathFall: true
fallingAccelerationDead:0.2
[effect_尾]
life:22
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
scaleFrom:0.6
scaleTo:0.6
image:ROOT:/assets/magicdragonimg/twolaser/尾焰.png
total_frames:1
alpha:1
yOffsetRelative:-14
drawUnderUnits:true

View File

@ -0,0 +1,182 @@
[core]
name: 小海虫
class: CustomUnitMetadata
#price: 2
price: 1800
maxHp:400
mass: 500
techLevel: 1
experimental: true
buildSpeed: 14s
#buildSpeed: 1
#availableInDemo: true
radius: 35
#displayRadius: 20
displayText: Light Mechanical sea bug
displayDescription: -The main force of the Sea T1 vanguard of the ancient country of MagicDragon has won the foundation for the MagicDragon in capturing the sea.\n-[MainAttack:Sea&Air]
displayText_zh: 轻型机械海虫导弹艇
displayDescription_zh: -魔龙古国的海军T1先锋主力,为魔龙在夺得海的一片天拿下了根本。\n-【主攻:海军&空军】
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/seabug/小海虫.png
image_wreak: None
image_turret:SHARED:blank.png
scaleImagesTo: 25
scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits:true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
canAttackNotTouchingWaterUnits:false
turretSize: 20
turretTurnSpeed: 2
maxAttackRange: 250
shootDelay: 2s
[turret_1]
x: 10
y: 5
idleDir:0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
size:8
turnSpeedAcceleration: 0.08
turnSpeed: 2
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 7
[turret_2]
x: -10
y: 5
idleDir:0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
size:8
turnSpeedAcceleration: 0.08
turnSpeed: 2
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 7
[projectile_1]
#missile
directDamage: 25
areaDamage: 20
areaRadius: 25
life: 240
speed: -5
targetSpeed: 3
trailEffect: true
largeHitEffect: true
wobbleAmplitude:0.2
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
frame: 10
autoTargetingOnDeadTarget: true
[leg_1]
x: 3
y: -5
attach_x: 0
attach_y: 0
moveSpeed: 2
resetAngle:60
image_foot: ROOT:/assets/magicdragonimg/seabug/IZ.png
[leg_2]
x: 3
y: 25
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_3]
x: -6
y: 25
attach_x: 0
attach_y: 0
copyFrom: 1
image_foot: ROOT:/assets/magicdragonimg/seabug/ZI.png
[leg_4]
x: -6
y: -5
attach_x: 0
attach_y: 0
copyFrom: 1
image_foot: ROOT:/assets/magicdragonimg/seabug/ZI.png
[movement]
movementType: WATER
moveSpeed: 0.8
moveAccelerationSpeed: 0.05
moveDecelerationSpeed: 0.05
targetHeight: 2
targetHeightDrift: 0
maxTurnSpeed: 0.5
turnAcceleration: 0.2
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 45
slowDeathFall: true
[ai]
useAsBuilder: true

View File

@ -0,0 +1,96 @@
[core]
name: 小跑跑
class: CustomUnitMetadata
price: 600
maxHp: 100
mass: 2000
techLevel: 1
buildSpeed: 15s
#availableInDemo: true
#displayDescription:我可能跑了,不信你试试
displayText: Speed Fly Tank
displayDescription: -The speed is very fast, causing a small ground attack.\n- [Main Attack: Land]
displayText_zh: 循斐坦克
displayDescription_zh: -非常的脆弱,但移动速度非常快,造成小额地面范围攻击。\n-【主攻:地面势力】
radius: 20
displayRadius: 20
softCollisionOnAll: 0
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/smallrun/小跑跑.png
image_wreak: NONE
image_turret: ROOT:/assets/magicdragonimg/smallrun/小跑跑的炮.png
scaleImagesTo: 45
scaleTurretImagesTo: -100
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
dustEffect: true
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 4
maxAttackRange: 240
shootDelay: 75
[turret_1]
#
x: 0
y: 0
projectile: 1
turnSpeedAcceleration: 1.0
shoot_sound:tank_firing
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
canShoot: true
recoilOffset: -2
[projectile_1]
directDamage: 5
life: 60
speed: 5
areaDamage:90
areaRadius:40
frame: 1
drawSize: 1.5
[movement]
movementType: LAND
moveSpeed: 2
moveAccelerationSpeed: 0.9
moveDecelerationSpeed: 0.9
maxTurnSpeed: 2
turnAcceleration: 0.25
moveSlidingMode :false
moveIgnoringBody:false

View File

@ -0,0 +1,169 @@
[core]
name: 小飞飞
class: CustomUnitMetadata
price: 1000
maxHp: 400
mass: 1000
displayText:Square Fighter
displayDescription: The precedence of the Magic Dragon First Air declares, there is nothing that it canot be cleaned.
displayText_zh:式方战机
displayDescription_zh:魔龙的前期先决战机,没有什么是它不能清理的,但代价是需要能量攻击。\n[主攻:弱对地,强对空]
techLevel: 1
buildSpeed: 24s
availableInDemo: false
radius: 20
#displayRadius: 15
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
energyMax: 6
energyRegen: 0.0043
energyNeedsToRechargeToFull:true
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/smallfly/小飞飞.png
image_wreak: ROOT:/assets/magicdragonimg/smallfly/小飞飞_dead.png
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
lock_body_rotation_with_main_turret: true
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 10
turretTurnSpeed: 4
maxAttackRange: 170
shootDelay: 15
#isFixedFiring: true
[turret_1]
#missile
invisible: true
x: 0
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
projectile: 1
size: 17
#turnSpeed: 15
delay: 110
energyUsage:1
#turnSpeed: 3.9
#turnSpeedAcceleration: 0.2
[turret_2]
#missile
invisible: true
x: 0
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 2
size: 15
#turnSpeed: 15
delay: 50
energyUsage: 0.4
#turnSpeed: 3.9
#turnSpeedAcceleration: 0.2
[projectile_1]
#missile
directDamage: 50
areaDamage: 20
areaRadius: 25
life: 240
speed: 0.3
targetSpeed: 3
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
frame: 4
autoTargetingOnDeadTarget: true
[projectile_2]
#missile
directDamage: 10
life: 240
speed: 0.8
targetSpeed: 8
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
frame: 6
autoTargetingOnDeadTarget: true
[movement]
movementType: AIR
moveSpeed: 0.7
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.03
landOnGround: false
reverseSpeedPercentage:0
maxTurnSpeed: 3.6
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true

View File

@ -30,11 +30,11 @@ autoRepair: true
nanoRange: 170
nanoRepairSpeed: 0.3
nanoBuildSpeed: 0.3
nanoRepairSpeed: 0.8
nanoBuildSpeed: 0.8
[canBuild_1]
name: reclaim,MagicDragonLand
name: reclaim,MagicDragonLand,循环序列,GRC,MAB,MSB,热流塔
pos: 1
[graphics]
@ -120,7 +120,7 @@ instant:true
[movement]
movementType:LAND
moveSpeed:0.88
moveSpeed:0.6
moveAccelerationSpeed:0.5
moveDecelerationSpeed:0.17
maxTurnSpeed:2.4

View File

@ -0,0 +1,76 @@
[core]
name: 循环序列
class: CustomUnitMetadata
price: 2400
maxHp: 600
mass: 9000
displayText: Cycle sequence square
displayDescription: -The study is underway, we finally broke through her restrictions.\n-Yes, we are violating the simulated war rules, but this is inevitable!\n-[Type:EX-CREDITS]
displayText_zh: 循环序列容器
displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】
#price per credit: $1100
generation_resources: credits=4
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,1
techLevel: 1
buildSpeed: 0.0005
radius: 20
isBio: false
isBuilding: true
#[action_upgradeT2]
#convertTo: 循环序列-T2
#price: 10500
#text: Upgrade
#description: Upgrade to high level cyclic sequence extraction square
#text_zh: 升级
#description_zh: 升级到高等级的循环序列提取方阵
#text: i:units.fabricator.upgrade.name
#displayType: upgrade
#buildSpeed: 14.5s
#iconImage: SHARED:icon_upgrade.png
#iconExtraImage: SHARED:icon_upgrade_top.png
#iconExtraColor: #AAFFFFFF
[animation_idle]
onActions : idle
body_0s: {frame:0}
body_0.5s: {frame:4}
[graphics]
total_frames: 5
image: ROOT:/assets/magicdragonimg/magiccredits/循环序列.png
image_wreak: NONE
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 0
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1

View File

@ -0,0 +1,135 @@
[core]
name: 堕落鳄鱼
class: CustomUnitMetadata
price: 500
maxHp:300
mass: 1800
techLevel: 1
buildSpeed: 12s
radius: 35
displayText:Light Mechanical Crocodile
displayDescription:The mechanical crocodiles transformed by the Ancient Magic Dragon Kingdom were put into the front line for main output.\n-[MainAttack:Land]
displayText_zh:轻型机械鳄鱼
displayDescription_zh:被魔龙古国改造的机械鳄鱼,投入到前线进行主力输出。\n-【主攻:地面单位】
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/fallencrocodile/小鳄鱼.png
image_wreak: None
image_turret: SHARED:blank.png
scaleImagesTo: 15
scaleTurretImagesTo: 2
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 20
turretTurnSpeed: 2
maxAttackRange: 140
shootDelay: 15
[turret_1]
x: 0
y: 5
idleDir:0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
size:8
turnSpeedAcceleration: 0.08
turnSpeed: 2
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 7
[projectile_1]
#main turret projectile
directDamage: 10
#no directDamage with targetGround
life: 150
speed: 5
frame: 11
#targetGround: true
[leg_1]
x: 5
y: -5
attach_x: 0
attach_y: 0
moveSpeed: 3
resetAngle:20
image_foot: ROOT:/assets/magicdragonimg/fallencrocodile/小鳄鱼的脚.png
[leg_2]
x: 5
y: 10
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_3]
x: -5
y: 10
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_4]
x: -5
y: -5
attach_x: 0
attach_y: 0
copyFrom: 1
[movement]
movementType: OVER_CLIFF_WATER
moveSpeed: 1.1
moveAccelerationSpeed: 0.05
moveDecelerationSpeed: 0.05
targetHeight: 2
targetHeightDrift: 0
maxTurnSpeed: 0.9
turnAcceleration: 0.2
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 45

View File

@ -5,13 +5,13 @@ class: CustomUnitMetadata
price: 1200
maxHp: 800
mass: 800
techLevel: 1
techLevel: 2
buildSpeed: 35s
availableInDemo: false
radius: 17
#displayRadius: 13
isBio: false
transportSlotsNeeded: 2
displayText: Light Ling Tank
displayDescription: -Fully armed, use laser light prism to cause 2 times damage to the shield, and carry out a fatal attack on the ground enemy.\n-[Main-Attack: Shield&Land]
@ -50,7 +50,7 @@ canAttackUnderwaterUnits: true
turretSize: 10
maxAttackRange: 280
maxAttackRange: 260
shootDelay: 1.25s
@ -117,7 +117,7 @@ beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
directDamage: 5
directDamage: 25
#color: #aa6284b8
#color: #dd99bcf2
@ -126,7 +126,7 @@ shieldDamageMultiplier:2
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
areaDamage: 15
areaDamage: 25
areaRadius: 75
[projectile_2]
@ -161,7 +161,7 @@ areaRadius: 75
[movement]
movementType: LAND
moveSpeed: 1.2
moveSpeed: 0.75
moveAccelerationSpeed: 0.06
moveDecelerationSpeed: 0.17

View File

@ -0,0 +1,171 @@
[core]
name: 火龙堡垒
class: CustomUnitMetadata
price: 1250
maxHp: 500
mass: 90000
#@memory buildTime:number[]
techLevel: 1
experimental: true
buildSpeed: 40s
#availableInDemo: true
maxTransportingUnits:4
radius: 25
#displayRadius: 11
isBio: false
softCollisionOnAll: 2
generation_credits: 1
generation_delay: 80
displayText: Fire Dragon Fortess
displayText_zh: 火龙迷你堡垒
displayDescription:The Army Unit for Production of the Dragon Empire.Have an extremely small amount of credits in make.
displayDescription_zh:拥有运输能力,较弱的攻击力,对空对地。\n-并且自身可以产生除伊甸建造者的T1单位,但制造单位时间较长。通过升级可以加强并获得正常制作单位时间。
nanoFactorySpeed:0.8
[canBuild_1]
name:小果坦克,极光,钢铁机械狗,小跑跑
pos:1
[graphics]
total_frames: 3
image: ROOT:/assets/magicdragonimg/firedragon/火龙.png
image_wreak: NONE
image_turret: NONE
scaleImagesTo: 35
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_moving_start: 0
animation_moving_end: 2
animation_moving_speed: 8
animation_idle_start: 0
animation_idle_end: 2
animation_idle_speed: 10
splastEffect: true
movementEffect: CUSTOM:scoutTrail,CUSTOM:sparks
movementEffectRate:5
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 18
maxAttackRange: 200
shootDelay: 60
[turret_1]
x: -20
y: -0
invisible: true
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
[turret_2]
copyFrom: 1
x: 20
y: -0
warmup:7
linkDelayWithTurret:1
[projectile_1]
directDamage: 20
life: 70
speed: 7
frame: 9
lightColor: #FFccCCEE
lightSize: 0.4
drawSize:0.84
[movement]
movementType: AIR
moveSpeed: 1.1
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: true
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true
[effect_scoutTrail]
createWhenOverLiquid: false
createWhenZoomedOut: false
priority:low
image: SHARED:light_50.png
life:60
fadeOut: true
attachedToUnit: false
color: #cc9999
fadeInTime:2
scaleFrom:1
scaleTo:0.6
alpha: 0.4
drawUnderUnits:true
ySpeedRelative:-0.4
atmospheric: true
[effect_sparks]
createWhenOverLiquid: false
createWhenZoomedOut: false
attachedToUnit: false
life:80
xOffsetRelativeRandom:15
yOffsetRelativeRandom:15
image: SHARED:spark.png
scaleFrom:0.8
scaleTo:1.2
ySpeedRelative:-1
ySpeedRelativeRandom:0.6
xSpeedRelativeRandom:0.6
[effect_sparks2]
#createWhenOverLiquid: false
#createWhenZoomedOut: false
attachedToUnit: false
life:80
xOffsetRelativeRandom:3
yOffsetRelativeRandom:3
image: SHARED:spark.png
scaleFrom:0.8
scaleTo:0.4
ySpeedRelativeRandom:0.3
xSpeedRelativeRandom:0.3

View File

@ -0,0 +1,110 @@
[core]
name: 热流塔
class: CustomUnitMetadata
price: 600
maxHp: 800
mass: 1200
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,1
techLevel: 1
buildSpeed: 0.002
#availableInDemo: true
displayText: Hot AA Tower
displayDescription: -The main air defense military buildings of the ancient Ma\n-country attacked unauthorized AIR Army that dared to invade.
displayText_zh: 热流防空塔
displayDescription_zh: -魔龙古国的主要防空军事建筑,对胆敢来犯的未授权空军部队进行打击。
radius: 16
#displayRadius: 25
isBuilding: true
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/hotaa/热流塔.png
image_wreak: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 3
maxAttackRange: 250
shootDelay: 1.2s
[turret_1]
x:-15
y:0
idleDir:0
invisible:true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
#shoot_flame:large
shoot_light:#FFEECCCC
projectile:1
[turret_2]
x:15
y:0
warmup:10
idleDir:0
invisible:true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
#shoot_flame:small
shoot_light:#FFEECCCC
[projectile_1]
#missile
directDamage: 50
life: 240
speed:0.3
targetSpeed: 8
trailEffect: true
largeHitEffect: true
wobbleAmplitude:0.6
ballistic: true
ballistic_delaymove_height:0
ballistic_height: 200
frame: 10
autoTargetingOnDeadTarget: true
[movement]
movementType: AIR
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority:0.75
maxEachBase:3

View File

@ -4,7 +4,7 @@ name: 钢铁机械狗
class: CustomUnitMetadata
#price: 2
price: 1500
maxHp: 300
maxHp: 150
mass: 700
techLevel: 1
experimental: true
@ -16,7 +16,7 @@ fogOfWarSightRange:25
radius: 20
displayRadius: 20
transportSlotsNeeded: 5
isBio: false
softCollisionOnAll: 3
@ -102,12 +102,10 @@ recoilOutTime: 5
recoilReturnTime: 7
[projectile_1]
directDamage: 1
directDamage: 3
life: 240
speed: 0.6
targetSpeed: 6
areaDamage: 12
areaRadius: 45
image: ROOT:/assets/magicdragonimg/irondog/projectile_rocket_jg.png
drawSize: 0.5
ballistic: true
@ -119,9 +117,9 @@ frame: 4
[leg_1]
x: 9
y: -5
attach_x: 0
attach_y: 0
moveSpeed: 2.2
attach_x: -2
attach_y: -2
moveSpeed:3.2
resetAngle:30
image_foot: ROOT:/assets/magicdragonimg/irondog/机械狗脚.png
@ -129,27 +127,21 @@ image_foot: ROOT:/assets/magicdragonimg/irondog/机械狗脚.png
[leg_2]
x: 9
y: 10
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_3]
x: -9
y: 10
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_4]
x: -9
y: -5
attach_x: 0
attach_y: 0
copyFrom: 1
[movement]
movementType: OVER_CLIFF_WATER
moveSpeed: 0.75
moveSpeed: 1
moveAccelerationSpeed: 0.5
moveDecelerationSpeed: 0.5
@ -157,7 +149,7 @@ targetHeight: 2
targetHeightDrift: 0
maxTurnSpeed: 0.9
maxTurnSpeed: 1.2
turnAcceleration: 0.2
moveSlidingMode :false

View File

@ -0,0 +1,84 @@
[core]
name: MSB
class: CustomUnitMetadata
price: 2000
maxHp: 1500
mass: 9000
displayText: MagicDragon Sea Factory
displayDescription: -Production MagicDragon Sea T1 unit
displayText_zh: 魔龙海上基地
displayDescription_zh: -生产魔龙海军T1单位
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -1,-2,2,2
techLevel: 1
buildSpeed: 0.001
#availableInDemo: true
radius: 25
#displayRadius: 25
isBio: false
isBuilding: true
exit_x:0
exit_y:50
exit_moveAwayAmount:50
[canBuild_Set]
name:setRally
pos:-1
[canBuild_Build]
name:小海虫,枪艇
pos:1
[graphics]
total_frames: 2
image:ROOT:/assets/magicdragonimg/seafactory/码头.png
image_back: NONE
image_turret: NONE
scaleImagesTo: 90
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start: 0
animation_idle_end: 1
animation_idle_speed: 9
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 0
[movement]
movementType: WATER
moveSpeed: 1.2
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.08
targetHeight: 4
targetHeightDrift: 1.5
maxTurnSpeed: 3.7
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181

View File

@ -0,0 +1,95 @@
[core]
name: MAB
class: CustomUnitMetadata
price: 1000
maxHp: 1000
mass: 9000
displayText: Magic Dragon-Air Base
displayDescription: -Production Air T1 Army Unit [Magic Dragon]
displayText_zh:魔龙空军基地
displayDescription_zh: -生产T1空军单位[魔龙]
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,1
techLevel: 1
buildSpeed: 0.001
#availableInDemo: true
radius: 25
#displayRadius: 25
isBio: false
isBuilding: true
exit_x:0
exit_y:-1
exit_moveAwayAmount:120
[canBuild_Set]
name:setRally
pos:-1
[canBuild_Build]
name:火龙堡垒,小飞飞,SJZ
pos:1
[graphics]
total_frames: 1
image:ROOT:/assets/magicdragonimg/airfactory/空军基地.png
image_back: NONE
image_turret: NONE
scaleImagesTo: 45
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 0
[movement]
movementType: NONE
moveSpeed: 1.2
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.08
targetHeight: 4
targetHeightDrift: 1.5
maxTurnSpeed: 3.7
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
# [ai]
# buildPriority: 0.48
# maxEachBase: 3
# [action_Help]
# price:45000
# text:Upgrade
# text_zh:升级
# description:More units, more blood volume.
# description_zh:更多的单位,更多的血量。
# allowMultipleInQueue:false
# buildSpeed:45s
# convertTo:MAB2
# ai_isHighPriority:true
# #showMessageToAllPlayers:通告:巨型实验坦克研发成功

View File

@ -0,0 +1,167 @@
; [action_升级]
; price:7500
; text:Upgrade
; text_zh:升级
; description:Upgrade the core to level 2\n-get more funds\n-more health\n-upgrade time: 25s
; description_zh:将核心升级到2级\n-获得更多的资金\n-更多的血量\n-升级时间:35s
; allowMultipleInQueue:false
; buildSpeed:35s
; convertTo:GRC2
[core]
name: GRC
class: CustomUnitMetadata
#Mod:StarRiver
price: 800
maxHp: 750
mass: 600
placeOnlyOnResPool: true
constructionFootprint:-1,-1,1,1
displayText: GreenReactionArray
displayDescription: -An elusive resource-generating device, rumored to be an overseer of the dragon leader here. \n-It seems that there may be a bigger secret behind the simulated battle.
displayText_zh: 绿赫反应阵
displayDescription_zh: -令人难以捉摸的资源产生装置,传言是魔龙首领在这里的一个监视者。\n-看来,模拟战的背后,或许有更大的秘密。
generation_credits: 10
generation_delay: 40
techLevel: 1
buildSpeed: 15s
#availableInDemo: true
radius: 30
#displayRadius: 25
isBio: false
isBuilding: true
selfBuildRate:0.002
softCollisionOnAll: 10
[graphics]
#frame_width:50
image: ROOT:/assets/magicdragonimg/green/GRC.png
image_wreak: NONE
scaleImagesTo: 55
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:4
shadowOffsetY:4
#animation_idle_start: 0
#animation_idle_end: 2
#animation_idle_speed: 20
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 3
maxAttackRange: 0
shootDelay: 80
[projectile_1]
directDamage: 80
life: 70
speed: 5
[movement]
movementType: BUILDING
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.30
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 5
maxGlobal: 7
[effect_HiFiMan]
createWhenZoomedOut: false
stripIndex: effects
frameIndex: 0
life:420
fadeOut: true
attachedToUnit: false
color: #00ffff
fadeInTime: 15
scaleFrom: 0.65
scaleTo: 4
alpha: 0.3
drawUnderUnits:false
hSpeed:0.6
xSpeedAbsolute: -0.2
hOffsetRandom:0.15
yOffsetRelative: -2
atmospheric:true
dirOffsetRandom:180
shadow:true
xOffsetRelativeRandom: 1
yOffsetRelativeRandom: 1
xSpeedAbsoluteRandom:0.05
ySpeedAbsoluteRandom:0.1
atmospheric: true
[action_M5s]
autoTrigger: true
isVisible: false
fireTurretXAtGround:Sony
fireTurretXAtGround_withOffset:0,50
[turret_Sony]
x: 0
y:0
canShoot: false
warmup: 25
size:0
projectile:Sony
turnSpeedAcceleration: 1.0
[projectile_Sony]
life: 60
speed: 0.1
targetGround: true
directDamage: 0
image: ROOT:/assets/magicdragonimg/green/null.png
drawSize:0.1
deflectionPower:-1
shouldRevealFog:true
trailEffect: true
trailEffect: CUSTOM:HiFiMan
trailEffectRate: 12
#[ai]
#buildPriority: 0.85
#noneInBaseExtraPriority: 0.18
#maxEachBase: 3

View File

@ -53,8 +53,13 @@ displayDescription_zh:用于生产魔龙帝国的陆军T1单位。拥有极其
#canBuild_1_name:setRally,CGS,小果坦克,极光,堕落鳄鱼,小跑跑,钢铁机械狗
#canBuild_1_pos: 1
canBuild_1_name:setRally,小果坦克,极光,钢铁机械狗
canBuild_1_pos: 1
[canBuild_1]
name:小果坦克,钢铁机械狗,小跑跑,伊甸,堕落鳄鱼
pos:1
[canBuild_Set]
name:setRally
pos:-1
[graphics]
total_frames: 1

View File

@ -31,7 +31,7 @@ isBuilder: true
builtFrom_1_name: landFactory
builtFrom_1_pos: 6
#builtFrom_1_techLevel: 2
showInEditor: false
canRepairBuildings: true
canRepairUnits : true

View File

@ -14,7 +14,7 @@ mass: 9000
#generation_delay: 40
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,2
footprint: -1,-1,1,1
#nanoFactorySpeed:1.25

View File

@ -10,7 +10,7 @@ mass: 9000
#generation_delay: 40
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,2
footprint: -1,-1,1,1
buildingToFootprintOffsetY:10

View File

@ -280,7 +280,8 @@ showMessageToAllPlayers:WARNING: The dispute of eternal sleep, the eternal ideal
[action_魔龙阵营]
temporarilyAddTags:已开火过
addActionCooldownTime:60s
text:魔龙古国
text:MagicDragon
text_zh:魔龙古国
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.isControlledByAI()
buildSpeed:10s

View File

@ -2,3 +2,4 @@
title:StarRiver-V0.9.5.0-Groer Tower & Dream of Eternal
description:每一次的战斗,都是我们逐渐成长的过程。但是,来自于自称叫“冰星”的组织给予了我们的新的对策,\n\n-模拟战或许已经变了模样。\n\n-指挥官,你是否还能看见明天的曙光?\n\n-总制作:JDSALing\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Nova\n\n-语言支持:中文(源语言),English(美国英文),日语(Japanse)\n\n-音乐制作:Prohonor\n\n-本地组支持:FromByond,Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮\n\n-CopyRight-2022-RE-CORE\n\nEvery battle is a process of growing up. However, the organization calling itself "Ice Star" has given us new countermeasures. \n- Simulated warfare may have changed. \n - Commander, can you still see the dawn of tomorrow? \n - Chief Producer: JDSALing \n -Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Nova \n-Language Support: Chinese (source language), English (American English)-\nCopyRight-2022-RE-CORE
thumbnail:icon.png
minVersion:1.15p11