Update Magic Draron
Actions
BIN
assets/magicdragonimg/airfactory/T3.png
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After Width: | Height: | Size: 10 KiB |
BIN
assets/magicdragonimg/airfactory/空军基地.png
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After Width: | Height: | Size: 1.2 KiB |
BIN
assets/magicdragonimg/airfactory/空军基地T2.png
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After Width: | Height: | Size: 2.0 KiB |
BIN
assets/magicdragonimg/eardon/伊甸.png
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After Width: | Height: | Size: 4.5 KiB |
BIN
assets/magicdragonimg/eardon/轨迹.png
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After Width: | Height: | Size: 16 KiB |
BIN
assets/magicdragonimg/fallencrocodile/小鳄鱼.png
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After Width: | Height: | Size: 1.3 KiB |
BIN
assets/magicdragonimg/fallencrocodile/小鳄鱼的脚.png
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After Width: | Height: | Size: 271 B |
BIN
assets/magicdragonimg/firedragon/火龙.png
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After Width: | Height: | Size: 2.0 KiB |
BIN
assets/magicdragonimg/green/GRC.png
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After Width: | Height: | Size: 1.0 KiB |
BIN
assets/magicdragonimg/green/null.png
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After Width: | Height: | Size: 140 B |
BIN
assets/magicdragonimg/hotaa/热流塔.png
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After Width: | Height: | Size: 1.4 KiB |
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assets/magicdragonimg/magiccredits/循环序列.png
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After Width: | Height: | Size: 2.4 KiB |
BIN
assets/magicdragonimg/seabug/IZ.png
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After Width: | Height: | Size: 488 B |
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assets/magicdragonimg/seabug/ZI.png
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After Width: | Height: | Size: 439 B |
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assets/magicdragonimg/seabug/小海虫.png
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After Width: | Height: | Size: 3.1 KiB |
BIN
assets/magicdragonimg/seafactory/码头.png
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After Width: | Height: | Size: 2.8 KiB |
BIN
assets/magicdragonimg/seascount/eyeboat.png
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After Width: | Height: | Size: 853 B |
BIN
assets/magicdragonimg/seascount/eyeconon.png
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After Width: | Height: | Size: 299 B |
BIN
assets/magicdragonimg/seascount/eyetank.png
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After Width: | Height: | Size: 917 B |
BIN
assets/magicdragonimg/smallfly/小飞飞.png
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After Width: | Height: | Size: 1.0 KiB |
BIN
assets/magicdragonimg/smallfly/小飞飞_dead.png
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After Width: | Height: | Size: 293 B |
BIN
assets/magicdragonimg/smallrun/小跑跑.png
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After Width: | Height: | Size: 2.0 KiB |
BIN
assets/magicdragonimg/smallrun/小跑跑的炮.png
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After Width: | Height: | Size: 757 B |
BIN
assets/magicdragonimg/twolaser/双激战机.png
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After Width: | Height: | Size: 1.6 KiB |
BIN
assets/magicdragonimg/twolaser/尾焰.png
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After Width: | Height: | Size: 2.1 KiB |
130
code/magicdragon/伊甸/伊甸.ini
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@ -0,0 +1,130 @@
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[core]
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name: 伊甸
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class: CustomUnitMetadata
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#price: 2
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price: 400
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maxHp: 200
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mass: 1200
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displayText:Eden Core
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displayText_zh: 伊甸核心
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displayDescription:Unknown units from unknown worlds \n-Now signing contracts with the magic dragon empire, is the initial heart of Eden from the beginning to the end.
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displayDescription_zh:-来自未知的世界中的未知的单位\n-现在与魔龙帝国签订契约\n-帮忙建造东西,是伊甸至始至终的初心。
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techLevel: 1
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buildSpeed: 12s
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#buildSpeed: 1
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#availableInDemo: true
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radius: 25
|
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displayRadius: 25
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fogOfWarSightRange:19
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transportSlotsNeeded: 8
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softCollisionOnAll: 3
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nanoFactorySpeed:2.5
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#builtFrom_1_name: commandCenter
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#builtFrom_1_pos: 2
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canRepairBuildings: true
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canRepairUnits : true
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canReclaimResources: true
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autoRepair: true
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nanoRange: 175
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nanoRepairSpeed: 0.8
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nanoBuildSpeed: 0.8
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[canBuild_1]
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name: reclaim,MagicDragonLand,GRC,循环序列,MAB,MSB,热流塔
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pos: 1
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[graphics]
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total_frames: 1
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image: ROOT:/assets/magicdragonimg/eardon/伊甸.png
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image_wreak: NONE
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image_turret: NONE
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scaleImagesTo: 45
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#scaleTurretImagesTo: 9
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splastEffect:true
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#teamColorsOnTurret: true
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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[effect_projectileTrail]
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attachedToUnit: false
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life:150
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atmospheric: true
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xOffsetRelativeRandom: 50
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yOffsetRelativeRandom: 50
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scaleFrom:0.4
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scaleTo:0.8
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xSpeedRelativeRandom: 0.3
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ySpeedRelativeRandom: 0
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hSpeed: 0
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hSpeedRandom: 0.5
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image: SHARED:light_50.png
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priority: veryhigh
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color:#00FFFF
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 30
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turretTurnSpeed: 2
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maxAttackRange: 190
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shootDelay: 35
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turretMultiTargeting: true
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[turret_nanoTurret]
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x: 0
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y: 5
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idleDir:-50
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idleDirReversing: -110
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warmup:30
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turnSpeed: 4
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size: 0
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[movement]
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movementType: HOVER
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moveSpeed: 1.1
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 1.3
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turnAcceleration: 0.05
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 45
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[ai]
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useAsBuilder: true
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[projectile_1]
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directDamage: 15
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life: 60
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speed: 5
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frame: 11
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110
code/magicdragon/侦查枪艇/枪艇.ini
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@ -0,0 +1,110 @@
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[core]
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name: 枪艇
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class: CustomUnitMetadata
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#price: 2
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price: 400
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maxHp:200
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mass: 500
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techLevel: 1
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experimental: true
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buildSpeed: 4s
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#buildSpeed: 1
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#availableInDemo: true
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radius: 35
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#displayRadius: 20
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displayText: Light Mechanical sea bug
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displayDescription: -The main force of the Sea T1 vanguard of the ancient country of MagicDragon has won the foundation for the MagicDragon in capturing the sea.\n-[MainAttack:Sea]
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displayText_zh: 轻型枪艇
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displayDescription_zh: -魔龙古国的海军T1先锋主力,为魔龙在夺得海的一片天拿下了根本。\n-【主攻:海上单位】
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[graphics]
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total_frames: 2
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image: ROOT:/assets/magicdragonimg/seascount/eyeboat.png
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image_wreak: NONE
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image_turret:ROOT:/assets/magicdragonimg/seascount/eyeconon.png
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scaleImagesTo: 20
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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animation_moving_start: 0
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animation_moving_end: 1
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animation_moving_speed: 3
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animation_idle_start: 0
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animation_idle_end: 1
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animation_idle_speed: 5
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[attack]
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canAttack: true
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canAttackFlyingUnits:false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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canAttackNotTouchingWaterUnits:false
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turretSize: 20
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turretTurnSpeed: 2
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maxAttackRange: 120
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shootDelay: 24
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[turret_1]
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x: 0
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y: 0
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idleDir:0
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shoot_sound:large_gun_fire2
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shoot_sound_vol:0.3
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shoot_flame:large
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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projectile: 1
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size:8
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turnSpeedAcceleration: 0.08
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turnSpeed: 2
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recoilOffset: -3
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recoilOutTime: 6
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recoilReturnTime: 7
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[projectile_1]
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#main turret projectile
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directDamage: 50
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#no directDamage with targetGround
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life: 150
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speed: 5
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largeHitEffect: true
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frame: 4
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#targetGround: true
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[movement]
|
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movementType: WATER
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||||
moveSpeed: 0.8
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moveAccelerationSpeed: 0.9
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moveDecelerationSpeed: 0.9
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maxTurnSpeed: 1
|
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turnAcceleration: 1
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|
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moveSlidingMode :false
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moveIgnoringBody:false
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moveSlidingDir: 45
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116
code/magicdragon/双麟激光战机/双激.ini
Normal file
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@ -0,0 +1,116 @@
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[core]
|
||||
|
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name: SJZ
|
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altNames: SJZ
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displayText: Twin Laser fighters
|
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displayDescription: -It can only target the air and intercept all early T1 units in the air.\n-[MainAttack:Air]
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displayText_zh: 双麟激光战机
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||||
displayDescription_zh: -只能对空,拦截一切在空中的前期T1单位。\n-【主攻:空军】
|
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|
||||
price: 700
|
||||
mass: 1000
|
||||
class: CustomUnitMetadata
|
||||
techLevel: 1
|
||||
buildSpeed: 9.5s
|
||||
radius: 20
|
||||
displayRadius:25
|
||||
maxHp: 200
|
||||
softCollisionOnAll: 60
|
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|
||||
energyMax: 5
|
||||
energyRegen: 0.002
|
||||
energyStartingPercentage: 1
|
||||
energyNeedsToRechargeToFull: true
|
||||
|
||||
[graphics]
|
||||
image: ROOT:/assets/magicdragonimg/twolaser/双激战机.png
|
||||
image_shadow: AUTO
|
||||
total_frames: 1
|
||||
image_wreak: NONE
|
||||
|
||||
splastEffect:true
|
||||
movementEffect:CUSTOM:尾
|
||||
movementEffectRate:1
|
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|
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|
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[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
maxAttackRange: 170
|
||||
|
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attackMovement:bomber
|
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|
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[turret_machinegun1]
|
||||
delay: 10
|
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x:4
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y:15
|
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canShoot: true
|
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invisible: true
|
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shoot_flame: smoke
|
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projectile: 1
|
||||
limitingAngle: 65
|
||||
limitingMinRange: 40
|
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|
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shoot_sound: gun_fire
|
||||
shoot_sound_vol: 0.3
|
||||
|
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turnSpeed: 6
|
||||
turnSpeedAcceleration: 1
|
||||
|
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aimOffsetSpread: 0.5
|
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|
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energyUsage: 0.10
|
||||
|
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[turret_machinegun2]
|
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x: -4
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y: 15
|
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copyFrom: machinegun1
|
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delay: 20
|
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|
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[projectile_1]
|
||||
#laser shot
|
||||
directDamage: 10
|
||||
life: 10
|
||||
areaDamage:20
|
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areaRadius:40
|
||||
drawSize: 0.85
|
||||
#spawnChance:0.1
|
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largeHitEffect: true
|
||||
instant: true
|
||||
instantReuseLast: true
|
||||
laserEffect: true
|
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|
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lightSize: 0.6
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||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 2.4
|
||||
moveAccelerationSpeed: 0.02
|
||||
moveDecelerationSpeed: 0.01
|
||||
reverseSpeedPercentage: 0
|
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landOnGround: OnlyIdle
|
||||
maxTurnSpeed: 6
|
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turnAcceleration: 0.05
|
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slowDeathFall: true
|
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fallingAccelerationDead:0.2
|
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|
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|
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[effect_尾]
|
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life:22
|
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priority:critical
|
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fadeOut:true
|
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fadeInTime:1
|
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attachedToUnit:false
|
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scaleFrom:0.6
|
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scaleTo:0.6
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image:ROOT:/assets/magicdragonimg/twolaser/尾焰.png
|
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total_frames:1
|
||||
alpha:1
|
||||
yOffsetRelative:-14
|
||||
drawUnderUnits:true
|
182
code/magicdragon/小海虫/小海虫.ini
Normal file
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@ -0,0 +1,182 @@
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[core]
|
||||
name: 小海虫
|
||||
class: CustomUnitMetadata
|
||||
#price: 2
|
||||
price: 1800
|
||||
|
||||
maxHp:400
|
||||
mass: 500
|
||||
|
||||
techLevel: 1
|
||||
experimental: true
|
||||
|
||||
buildSpeed: 14s
|
||||
#buildSpeed: 1
|
||||
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 35
|
||||
#displayRadius: 20
|
||||
|
||||
displayText: Light Mechanical sea bug
|
||||
displayDescription: -The main force of the Sea T1 vanguard of the ancient country of MagicDragon has won the foundation for the MagicDragon in capturing the sea.\n-[MainAttack:Sea&Air]
|
||||
|
||||
displayText_zh: 轻型机械海虫导弹艇
|
||||
displayDescription_zh: -魔龙古国的海军T1先锋主力,为魔龙在夺得海的一片天拿下了根本。\n-【主攻:海军&空军】
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/seabug/小海虫.png
|
||||
image_wreak: None
|
||||
image_turret:SHARED:blank.png
|
||||
scaleImagesTo: 25
|
||||
scaleTurretImagesTo: 9
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits:true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
canAttackNotTouchingWaterUnits:false
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 2
|
||||
maxAttackRange: 250
|
||||
shootDelay: 2s
|
||||
|
||||
|
||||
|
||||
[turret_1]
|
||||
x: 10
|
||||
y: 5
|
||||
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:large_gun_fire2
|
||||
shoot_sound_vol:0.3
|
||||
shoot_flame:large
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
projectile: 1
|
||||
|
||||
|
||||
size:8
|
||||
turnSpeedAcceleration: 0.08
|
||||
turnSpeed: 2
|
||||
|
||||
|
||||
recoilOffset: -3
|
||||
recoilOutTime: 6
|
||||
recoilReturnTime: 7
|
||||
|
||||
[turret_2]
|
||||
x: -10
|
||||
y: 5
|
||||
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:large_gun_fire2
|
||||
shoot_sound_vol:0.3
|
||||
shoot_flame:large
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
projectile: 1
|
||||
|
||||
|
||||
size:8
|
||||
turnSpeedAcceleration: 0.08
|
||||
turnSpeed: 2
|
||||
|
||||
|
||||
recoilOffset: -3
|
||||
recoilOutTime: 6
|
||||
recoilReturnTime: 7
|
||||
|
||||
[projectile_1]
|
||||
#missile
|
||||
directDamage: 25
|
||||
areaDamage: 20
|
||||
areaRadius: 25
|
||||
life: 240
|
||||
speed: -5
|
||||
targetSpeed: 3
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
wobbleAmplitude:0.2
|
||||
#ballistic: true
|
||||
#ballistic_delaymove_height:0
|
||||
#ballistic_height: 10
|
||||
frame: 10
|
||||
autoTargetingOnDeadTarget: true
|
||||
|
||||
|
||||
|
||||
[leg_1]
|
||||
x: 3
|
||||
y: -5
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
moveSpeed: 2
|
||||
resetAngle:60
|
||||
|
||||
image_foot: ROOT:/assets/magicdragonimg/seabug/IZ.png
|
||||
|
||||
[leg_2]
|
||||
x: 3
|
||||
y: 25
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
|
||||
[leg_3]
|
||||
x: -6
|
||||
y: 25
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
image_foot: ROOT:/assets/magicdragonimg/seabug/ZI.png
|
||||
[leg_4]
|
||||
x: -6
|
||||
y: -5
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
image_foot: ROOT:/assets/magicdragonimg/seabug/ZI.png
|
||||
[movement]
|
||||
movementType: WATER
|
||||
moveSpeed: 0.8
|
||||
moveAccelerationSpeed: 0.05
|
||||
moveDecelerationSpeed: 0.05
|
||||
|
||||
targetHeight: 2
|
||||
targetHeightDrift: 0
|
||||
|
||||
|
||||
maxTurnSpeed: 0.5
|
||||
turnAcceleration: 0.2
|
||||
|
||||
moveSlidingMode :false
|
||||
moveIgnoringBody:false
|
||||
moveSlidingDir: 45
|
||||
|
||||
|
||||
slowDeathFall: true
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[ai]
|
||||
useAsBuilder: true
|
96
code/magicdragon/小跑跑/小跑跑.ini
Normal file
|
@ -0,0 +1,96 @@
|
|||
|
||||
[core]
|
||||
name: 小跑跑
|
||||
class: CustomUnitMetadata
|
||||
price: 600
|
||||
maxHp: 100
|
||||
mass: 2000
|
||||
|
||||
techLevel: 1
|
||||
buildSpeed: 15s
|
||||
#availableInDemo: true
|
||||
|
||||
#displayDescription:我可能跑了,不信你试试
|
||||
|
||||
displayText: Speed Fly Tank
|
||||
displayDescription: -The speed is very fast, causing a small ground attack.\n- [Main Attack: Land]
|
||||
|
||||
displayText_zh: 循斐坦克
|
||||
displayDescription_zh: -非常的脆弱,但移动速度非常快,造成小额地面范围攻击。\n-【主攻:地面势力】
|
||||
|
||||
radius: 20
|
||||
displayRadius: 20
|
||||
|
||||
softCollisionOnAll: 0
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/smallrun/小跑跑.png
|
||||
image_wreak: NONE
|
||||
image_turret: ROOT:/assets/magicdragonimg/smallrun/小跑跑的炮.png
|
||||
scaleImagesTo: 45
|
||||
scaleTurretImagesTo: -100
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
|
||||
dustEffect: true
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 4
|
||||
|
||||
|
||||
maxAttackRange: 240
|
||||
shootDelay: 75
|
||||
|
||||
[turret_1]
|
||||
#
|
||||
x: 0
|
||||
y: 0
|
||||
|
||||
projectile: 1
|
||||
|
||||
turnSpeedAcceleration: 1.0
|
||||
|
||||
shoot_sound:tank_firing
|
||||
shoot_sound_vol:0.3
|
||||
shoot_flame:small
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canShoot: true
|
||||
|
||||
|
||||
recoilOffset: -2
|
||||
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 5
|
||||
life: 60
|
||||
speed: 5
|
||||
areaDamage:90
|
||||
areaRadius:40
|
||||
frame: 1
|
||||
|
||||
drawSize: 1.5
|
||||
|
||||
|
||||
[movement]
|
||||
movementType: LAND
|
||||
moveSpeed: 2
|
||||
moveAccelerationSpeed: 0.9
|
||||
moveDecelerationSpeed: 0.9
|
||||
|
||||
maxTurnSpeed: 2
|
||||
turnAcceleration: 0.25
|
||||
|
||||
moveSlidingMode :false
|
||||
moveIgnoringBody:false
|
169
code/magicdragon/小飞飞/小飞飞.ini
Normal file
|
@ -0,0 +1,169 @@
|
|||
[core]
|
||||
name: 小飞飞
|
||||
class: CustomUnitMetadata
|
||||
price: 1000
|
||||
maxHp: 400
|
||||
mass: 1000
|
||||
|
||||
displayText:Square Fighter
|
||||
displayDescription: The precedence of the Magic Dragon First Air declares, there is nothing that it canot be cleaned.
|
||||
|
||||
displayText_zh:式方战机
|
||||
displayDescription_zh:魔龙的前期先决战机,没有什么是它不能清理的,但代价是需要能量攻击。\n[主攻:弱对地,强对空]
|
||||
|
||||
techLevel: 1
|
||||
buildSpeed: 24s
|
||||
|
||||
availableInDemo: false
|
||||
|
||||
radius: 20
|
||||
#displayRadius: 15
|
||||
isBio: false
|
||||
#softCollisionOnAll: 3
|
||||
softCollisionOnAll: 24
|
||||
|
||||
energyMax: 6
|
||||
energyRegen: 0.0043
|
||||
energyNeedsToRechargeToFull:true
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/smallfly/小飞飞.png
|
||||
image_wreak: ROOT:/assets/magicdragonimg/smallfly/小飞飞_dead.png
|
||||
image_turret: NONE
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
|
||||
lock_body_rotation_with_main_turret: true
|
||||
|
||||
[attack]
|
||||
turretRotateWithBody: false
|
||||
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
|
||||
turretSize: 10
|
||||
turretTurnSpeed: 4
|
||||
maxAttackRange: 170
|
||||
shootDelay: 15
|
||||
|
||||
|
||||
#isFixedFiring: true
|
||||
|
||||
|
||||
[turret_1]
|
||||
#missile
|
||||
invisible: true
|
||||
x: 0
|
||||
y: 0
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.1
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
projectile: 1
|
||||
size: 17
|
||||
#turnSpeed: 15
|
||||
|
||||
delay: 110
|
||||
|
||||
energyUsage:1
|
||||
|
||||
|
||||
#turnSpeed: 3.9
|
||||
#turnSpeedAcceleration: 0.2
|
||||
|
||||
|
||||
[turret_2]
|
||||
#missile
|
||||
invisible: true
|
||||
x: 0
|
||||
y: 0
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.1
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
projectile: 2
|
||||
size: 15
|
||||
#turnSpeed: 15
|
||||
|
||||
delay: 50
|
||||
|
||||
energyUsage: 0.4
|
||||
|
||||
|
||||
#turnSpeed: 3.9
|
||||
#turnSpeedAcceleration: 0.2
|
||||
|
||||
[projectile_1]
|
||||
#missile
|
||||
directDamage: 50
|
||||
areaDamage: 20
|
||||
areaRadius: 25
|
||||
life: 240
|
||||
speed: 0.3
|
||||
targetSpeed: 3
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
|
||||
#ballistic: true
|
||||
#ballistic_delaymove_height:0
|
||||
#ballistic_height: 10
|
||||
frame: 4
|
||||
autoTargetingOnDeadTarget: true
|
||||
|
||||
[projectile_2]
|
||||
#missile
|
||||
directDamage: 10
|
||||
|
||||
life: 240
|
||||
speed: 0.8
|
||||
targetSpeed: 8
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
|
||||
#ballistic: true
|
||||
#ballistic_delaymove_height:0
|
||||
#ballistic_height: 10
|
||||
|
||||
frame: 6
|
||||
|
||||
|
||||
autoTargetingOnDeadTarget: true
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 0.7
|
||||
moveAccelerationSpeed: 0.03
|
||||
moveDecelerationSpeed: 0.03
|
||||
|
||||
landOnGround: false
|
||||
|
||||
reverseSpeedPercentage:0
|
||||
|
||||
|
||||
maxTurnSpeed: 3.6
|
||||
turnAcceleration: 0.2
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
|
||||
slowDeathFall: true
|
|
@ -30,11 +30,11 @@ autoRepair: true
|
|||
|
||||
nanoRange: 170
|
||||
|
||||
nanoRepairSpeed: 0.3
|
||||
nanoBuildSpeed: 0.3
|
||||
nanoRepairSpeed: 0.8
|
||||
nanoBuildSpeed: 0.8
|
||||
|
||||
[canBuild_1]
|
||||
name: reclaim,MagicDragonLand
|
||||
name: reclaim,MagicDragonLand,循环序列,GRC,MAB,MSB,热流塔
|
||||
pos: 1
|
||||
|
||||
[graphics]
|
||||
|
@ -120,7 +120,7 @@ instant:true
|
|||
|
||||
[movement]
|
||||
movementType:LAND
|
||||
moveSpeed:0.88
|
||||
moveSpeed:0.6
|
||||
moveAccelerationSpeed:0.5
|
||||
moveDecelerationSpeed:0.17
|
||||
maxTurnSpeed:2.4
|
||||
|
|
76
code/magicdragon/循环序列反应环/循环序列.ini
Normal file
|
@ -0,0 +1,76 @@
|
|||
|
||||
[core]
|
||||
name: 循环序列
|
||||
class: CustomUnitMetadata
|
||||
price: 2400
|
||||
maxHp: 600
|
||||
mass: 9000
|
||||
|
||||
displayText: Cycle sequence square
|
||||
displayDescription: -The study is underway, we finally broke through her restrictions.\n-Yes, we are violating the simulated war rules, but this is inevitable!\n-[Type:EX-CREDITS]
|
||||
|
||||
displayText_zh: 循环序列容器
|
||||
displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】
|
||||
|
||||
#price per credit: $1100
|
||||
generation_resources: credits=4
|
||||
|
||||
#footprint used for collisions with units (left, up, right, down)
|
||||
footprint: -1,-1,1,1
|
||||
|
||||
#used for placement, and placement of other buildings
|
||||
constructionFootprint: -1,-1,1,1
|
||||
|
||||
techLevel: 1
|
||||
buildSpeed: 0.0005
|
||||
|
||||
radius: 20
|
||||
|
||||
isBio: false
|
||||
isBuilding: true
|
||||
|
||||
#[action_upgradeT2]
|
||||
#convertTo: 循环序列-T2
|
||||
#price: 10500
|
||||
#text: Upgrade
|
||||
#description: Upgrade to high level cyclic sequence extraction square
|
||||
#text_zh: 升级
|
||||
#description_zh: 升级到高等级的循环序列提取方阵
|
||||
#text: i:units.fabricator.upgrade.name
|
||||
#displayType: upgrade
|
||||
#buildSpeed: 14.5s
|
||||
#iconImage: SHARED:icon_upgrade.png
|
||||
#iconExtraImage: SHARED:icon_upgrade_top.png
|
||||
#iconExtraColor: #AAFFFFFF
|
||||
|
||||
[animation_idle]
|
||||
onActions : idle
|
||||
body_0s: {frame:0}
|
||||
body_0.5s: {frame:4}
|
||||
|
||||
[graphics]
|
||||
total_frames: 5
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/magiccredits/循环序列.png
|
||||
image_wreak: NONE
|
||||
|
||||
[attack]
|
||||
canAttack: false
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
maxAttackRange: 0
|
||||
|
||||
[movement]
|
||||
movementType: NONE
|
||||
moveSpeed: 0
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
|
||||
maxTurnSpeed: 0
|
||||
turnAcceleration: 0.1
|
||||
|
||||
|
||||
|
||||
|
||||
|
135
code/magicdragon/机械鳄鱼/小鳄鱼.ini
Normal file
|
@ -0,0 +1,135 @@
|
|||
|
||||
[core]
|
||||
name: 堕落鳄鱼
|
||||
class: CustomUnitMetadata
|
||||
price: 500
|
||||
|
||||
maxHp:300
|
||||
mass: 1800
|
||||
|
||||
techLevel: 1
|
||||
|
||||
buildSpeed: 12s
|
||||
radius: 35
|
||||
|
||||
displayText:Light Mechanical Crocodile
|
||||
displayDescription:The mechanical crocodiles transformed by the Ancient Magic Dragon Kingdom were put into the front line for main output.\n-[MainAttack:Land]
|
||||
|
||||
displayText_zh:轻型机械鳄鱼
|
||||
displayDescription_zh:被魔龙古国改造的机械鳄鱼,投入到前线进行主力输出。\n-【主攻:地面单位】
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/fallencrocodile/小鳄鱼.png
|
||||
image_wreak: None
|
||||
image_turret: SHARED:blank.png
|
||||
scaleImagesTo: 15
|
||||
scaleTurretImagesTo: 2
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 2
|
||||
maxAttackRange: 140
|
||||
shootDelay: 15
|
||||
|
||||
|
||||
|
||||
[turret_1]
|
||||
x: 0
|
||||
y: 5
|
||||
|
||||
idleDir:0
|
||||
|
||||
shoot_sound:large_gun_fire2
|
||||
shoot_sound_vol:0.3
|
||||
shoot_flame:large
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
projectile: 1
|
||||
|
||||
|
||||
size:8
|
||||
turnSpeedAcceleration: 0.08
|
||||
turnSpeed: 2
|
||||
|
||||
|
||||
recoilOffset: -3
|
||||
recoilOutTime: 6
|
||||
recoilReturnTime: 7
|
||||
|
||||
|
||||
|
||||
|
||||
[projectile_1]
|
||||
#main turret projectile
|
||||
directDamage: 10
|
||||
#no directDamage with targetGround
|
||||
life: 150
|
||||
speed: 5
|
||||
frame: 11
|
||||
#targetGround: true
|
||||
|
||||
|
||||
|
||||
|
||||
[leg_1]
|
||||
x: 5
|
||||
y: -5
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
moveSpeed: 3
|
||||
resetAngle:20
|
||||
|
||||
image_foot: ROOT:/assets/magicdragonimg/fallencrocodile/小鳄鱼的脚.png
|
||||
|
||||
[leg_2]
|
||||
x: 5
|
||||
y: 10
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
|
||||
[leg_3]
|
||||
x: -5
|
||||
y: 10
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
|
||||
[leg_4]
|
||||
x: -5
|
||||
y: -5
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
|
||||
[movement]
|
||||
movementType: OVER_CLIFF_WATER
|
||||
moveSpeed: 1.1
|
||||
moveAccelerationSpeed: 0.05
|
||||
moveDecelerationSpeed: 0.05
|
||||
|
||||
targetHeight: 2
|
||||
targetHeightDrift: 0
|
||||
|
||||
|
||||
maxTurnSpeed: 0.9
|
||||
turnAcceleration: 0.2
|
||||
|
||||
moveSlidingMode :false
|
||||
moveIgnoringBody:false
|
||||
moveSlidingDir: 45
|
|
@ -5,13 +5,13 @@ class: CustomUnitMetadata
|
|||
price: 1200
|
||||
maxHp: 800
|
||||
mass: 800
|
||||
techLevel: 1
|
||||
techLevel: 2
|
||||
buildSpeed: 35s
|
||||
availableInDemo: false
|
||||
radius: 17
|
||||
#displayRadius: 13
|
||||
isBio: false
|
||||
|
||||
transportSlotsNeeded: 2
|
||||
displayText: Light Ling Tank
|
||||
displayDescription: -Fully armed, use laser light prism to cause 2 times damage to the shield, and carry out a fatal attack on the ground enemy.\n-[Main-Attack: Shield&Land]
|
||||
|
||||
|
@ -50,7 +50,7 @@ canAttackUnderwaterUnits: true
|
|||
|
||||
turretSize: 10
|
||||
|
||||
maxAttackRange: 280
|
||||
maxAttackRange: 260
|
||||
|
||||
shootDelay: 1.25s
|
||||
|
||||
|
@ -117,7 +117,7 @@ beamImageOffsetRate: 2
|
|||
explodeEffect: NONE
|
||||
explodeEffectOnShield: NONE
|
||||
|
||||
directDamage: 5
|
||||
directDamage: 25
|
||||
|
||||
#color: #aa6284b8
|
||||
#color: #dd99bcf2
|
||||
|
@ -126,7 +126,7 @@ shieldDamageMultiplier:2
|
|||
teamColorRatio_sourceRatio:0.8
|
||||
|
||||
teamColorRatio:0.5
|
||||
areaDamage: 15
|
||||
areaDamage: 25
|
||||
areaRadius: 75
|
||||
|
||||
[projectile_2]
|
||||
|
@ -161,7 +161,7 @@ areaRadius: 75
|
|||
|
||||
[movement]
|
||||
movementType: LAND
|
||||
moveSpeed: 1.2
|
||||
moveSpeed: 0.75
|
||||
moveAccelerationSpeed: 0.06
|
||||
moveDecelerationSpeed: 0.17
|
||||
|
||||
|
|
171
code/magicdragon/火龙迷你堡垒/火龙.ini
Normal file
|
@ -0,0 +1,171 @@
|
|||
|
||||
[core]
|
||||
|
||||
|
||||
|
||||
name: 火龙堡垒
|
||||
class: CustomUnitMetadata
|
||||
price: 1250
|
||||
maxHp: 500
|
||||
mass: 90000
|
||||
|
||||
#@memory buildTime:number[]
|
||||
|
||||
techLevel: 1
|
||||
experimental: true
|
||||
|
||||
buildSpeed: 40s
|
||||
#availableInDemo: true
|
||||
|
||||
maxTransportingUnits:4
|
||||
|
||||
radius: 25
|
||||
#displayRadius: 11
|
||||
isBio: false
|
||||
softCollisionOnAll: 2
|
||||
|
||||
generation_credits: 1
|
||||
generation_delay: 80
|
||||
|
||||
displayText: Fire Dragon Fortess
|
||||
displayText_zh: 火龙迷你堡垒
|
||||
displayDescription:The Army Unit for Production of the Dragon Empire.Have an extremely small amount of credits in make.
|
||||
displayDescription_zh:拥有运输能力,较弱的攻击力,对空对地。\n-并且自身可以产生除伊甸建造者的T1单位,但制造单位时间较长。通过升级可以加强并获得正常制作单位时间。
|
||||
|
||||
nanoFactorySpeed:0.8
|
||||
|
||||
[canBuild_1]
|
||||
name:小果坦克,极光,钢铁机械狗,小跑跑
|
||||
pos:1
|
||||
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 3
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/firedragon/火龙.png
|
||||
image_wreak: NONE
|
||||
image_turret: NONE
|
||||
scaleImagesTo: 35
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
animation_moving_start: 0
|
||||
animation_moving_end: 2
|
||||
animation_moving_speed: 8
|
||||
|
||||
animation_idle_start: 0
|
||||
animation_idle_end: 2
|
||||
animation_idle_speed: 10
|
||||
|
||||
splastEffect: true
|
||||
|
||||
movementEffect: CUSTOM:scoutTrail,CUSTOM:sparks
|
||||
movementEffectRate:5
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 18
|
||||
maxAttackRange: 200
|
||||
shootDelay: 60
|
||||
|
||||
[turret_1]
|
||||
x: -20
|
||||
y: -0
|
||||
|
||||
invisible: true
|
||||
shoot_sound:plasma_fire
|
||||
shoot_sound_vol:0.05
|
||||
shoot_flame:small
|
||||
shoot_light:#FFccCCEE
|
||||
|
||||
recoilOffset: -1
|
||||
recoilOutTime: 4
|
||||
recoilReturnTime: 6
|
||||
|
||||
[turret_2]
|
||||
copyFrom: 1
|
||||
x: 20
|
||||
y: -0
|
||||
warmup:7
|
||||
linkDelayWithTurret:1
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 20
|
||||
life: 70
|
||||
speed: 7
|
||||
frame: 9
|
||||
|
||||
lightColor: #FFccCCEE
|
||||
lightSize: 0.4
|
||||
drawSize:0.84
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 1.1
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
|
||||
landOnGround: true
|
||||
|
||||
|
||||
maxTurnSpeed: 1.3
|
||||
turnAcceleration: 0.05
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 45
|
||||
|
||||
|
||||
slowDeathFall: true
|
||||
|
||||
[effect_scoutTrail]
|
||||
createWhenOverLiquid: false
|
||||
createWhenZoomedOut: false
|
||||
priority:low
|
||||
image: SHARED:light_50.png
|
||||
life:60
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #cc9999
|
||||
fadeInTime:2
|
||||
scaleFrom:1
|
||||
scaleTo:0.6
|
||||
alpha: 0.4
|
||||
drawUnderUnits:true
|
||||
ySpeedRelative:-0.4
|
||||
atmospheric: true
|
||||
|
||||
[effect_sparks]
|
||||
createWhenOverLiquid: false
|
||||
createWhenZoomedOut: false
|
||||
attachedToUnit: false
|
||||
life:80
|
||||
xOffsetRelativeRandom:15
|
||||
yOffsetRelativeRandom:15
|
||||
image: SHARED:spark.png
|
||||
scaleFrom:0.8
|
||||
scaleTo:1.2
|
||||
ySpeedRelative:-1
|
||||
ySpeedRelativeRandom:0.6
|
||||
xSpeedRelativeRandom:0.6
|
||||
|
||||
[effect_sparks2]
|
||||
#createWhenOverLiquid: false
|
||||
#createWhenZoomedOut: false
|
||||
attachedToUnit: false
|
||||
life:80
|
||||
xOffsetRelativeRandom:3
|
||||
yOffsetRelativeRandom:3
|
||||
image: SHARED:spark.png
|
||||
scaleFrom:0.8
|
||||
scaleTo:0.4
|
||||
ySpeedRelativeRandom:0.3
|
||||
xSpeedRelativeRandom:0.3
|
110
code/magicdragon/热流防空塔/热流塔.ini
Normal file
|
@ -0,0 +1,110 @@
|
|||
|
||||
[core]
|
||||
name: 热流塔
|
||||
class: CustomUnitMetadata
|
||||
price: 600
|
||||
maxHp: 800
|
||||
mass: 1200
|
||||
|
||||
footprint: -1,-1,1,1
|
||||
|
||||
#used for placement, and placement of other buildings
|
||||
constructionFootprint: -1,-1,1,1
|
||||
|
||||
techLevel: 1
|
||||
buildSpeed: 0.002
|
||||
#availableInDemo: true
|
||||
|
||||
displayText: Hot AA Tower
|
||||
displayDescription: -The main air defense military buildings of the ancient Ma\n-country attacked unauthorized AIR Army that dared to invade.
|
||||
|
||||
displayText_zh: 热流防空塔
|
||||
displayDescription_zh: -魔龙古国的主要防空军事建筑,对胆敢来犯的未授权空军部队进行打击。
|
||||
|
||||
radius: 16
|
||||
#displayRadius: 25
|
||||
isBuilding: true
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/hotaa/热流塔.png
|
||||
image_wreak: NONE
|
||||
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
#AUTO
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 3
|
||||
|
||||
|
||||
maxAttackRange: 250
|
||||
shootDelay: 1.2s
|
||||
|
||||
|
||||
[turret_1]
|
||||
x:-15
|
||||
y:0
|
||||
idleDir:0
|
||||
invisible:true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
#shoot_flame:large
|
||||
shoot_light:#FFEECCCC
|
||||
projectile:1
|
||||
|
||||
[turret_2]
|
||||
x:15
|
||||
y:0
|
||||
warmup:10
|
||||
idleDir:0
|
||||
invisible:true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
#shoot_flame:small
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
|
||||
[projectile_1]
|
||||
#missile
|
||||
directDamage: 50
|
||||
life: 240
|
||||
speed:0.3
|
||||
targetSpeed: 8
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
wobbleAmplitude:0.6
|
||||
ballistic: true
|
||||
ballistic_delaymove_height:0
|
||||
ballistic_height: 200
|
||||
frame: 10
|
||||
autoTargetingOnDeadTarget: true
|
||||
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 0
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
|
||||
maxTurnSpeed: 0
|
||||
turnAcceleration: 0.1
|
||||
|
||||
[ai]
|
||||
buildPriority:0.75
|
||||
maxEachBase:3
|
|
@ -4,7 +4,7 @@ name: 钢铁机械狗
|
|||
class: CustomUnitMetadata
|
||||
#price: 2
|
||||
price: 1500
|
||||
maxHp: 300
|
||||
maxHp: 150
|
||||
mass: 700
|
||||
techLevel: 1
|
||||
experimental: true
|
||||
|
@ -16,7 +16,7 @@ fogOfWarSightRange:25
|
|||
|
||||
radius: 20
|
||||
displayRadius: 20
|
||||
transportSlotsNeeded: 5
|
||||
|
||||
|
||||
isBio: false
|
||||
softCollisionOnAll: 3
|
||||
|
@ -102,12 +102,10 @@ recoilOutTime: 5
|
|||
recoilReturnTime: 7
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 1
|
||||
directDamage: 3
|
||||
life: 240
|
||||
speed: 0.6
|
||||
targetSpeed: 6
|
||||
areaDamage: 12
|
||||
areaRadius: 45
|
||||
image: ROOT:/assets/magicdragonimg/irondog/projectile_rocket_jg.png
|
||||
drawSize: 0.5
|
||||
ballistic: true
|
||||
|
@ -119,9 +117,9 @@ frame: 4
|
|||
[leg_1]
|
||||
x: 9
|
||||
y: -5
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
moveSpeed: 2.2
|
||||
attach_x: -2
|
||||
attach_y: -2
|
||||
moveSpeed:3.2
|
||||
resetAngle:30
|
||||
|
||||
image_foot: ROOT:/assets/magicdragonimg/irondog/机械狗脚.png
|
||||
|
@ -129,27 +127,21 @@ image_foot: ROOT:/assets/magicdragonimg/irondog/机械狗脚.png
|
|||
[leg_2]
|
||||
x: 9
|
||||
y: 10
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
|
||||
[leg_3]
|
||||
x: -9
|
||||
y: 10
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
|
||||
[leg_4]
|
||||
x: -9
|
||||
y: -5
|
||||
attach_x: 0
|
||||
attach_y: 0
|
||||
copyFrom: 1
|
||||
|
||||
[movement]
|
||||
movementType: OVER_CLIFF_WATER
|
||||
moveSpeed: 0.75
|
||||
moveSpeed: 1
|
||||
moveAccelerationSpeed: 0.5
|
||||
moveDecelerationSpeed: 0.5
|
||||
|
||||
|
@ -157,7 +149,7 @@ targetHeight: 2
|
|||
targetHeightDrift: 0
|
||||
|
||||
|
||||
maxTurnSpeed: 0.9
|
||||
maxTurnSpeed: 1.2
|
||||
turnAcceleration: 0.2
|
||||
|
||||
moveSlidingMode :false
|
||||
|
|
84
code/magicdragon/魔果海军基地/海军基地.ini
Normal file
|
@ -0,0 +1,84 @@
|
|||
|
||||
[core]
|
||||
name: MSB
|
||||
class: CustomUnitMetadata
|
||||
price: 2000
|
||||
maxHp: 1500
|
||||
mass: 9000
|
||||
|
||||
displayText: MagicDragon Sea Factory
|
||||
displayDescription: -Production MagicDragon Sea T1 unit
|
||||
|
||||
displayText_zh: 魔龙海上基地
|
||||
displayDescription_zh: -生产魔龙海军T1单位
|
||||
|
||||
#footprint used for collisions with units (left, up, right, down)
|
||||
footprint: -1,-1,1,1
|
||||
|
||||
#used for placement, and placement of other buildings
|
||||
constructionFootprint: -1,-2,2,2
|
||||
|
||||
techLevel: 1
|
||||
buildSpeed: 0.001
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 25
|
||||
#displayRadius: 25
|
||||
isBio: false
|
||||
isBuilding: true
|
||||
|
||||
exit_x:0
|
||||
exit_y:50
|
||||
exit_moveAwayAmount:50
|
||||
|
||||
[canBuild_Set]
|
||||
name:setRally
|
||||
pos:-1
|
||||
|
||||
[canBuild_Build]
|
||||
name:小海虫,枪艇
|
||||
pos:1
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 2
|
||||
|
||||
image:ROOT:/assets/magicdragonimg/seafactory/码头.png
|
||||
image_back: NONE
|
||||
image_turret: NONE
|
||||
|
||||
scaleImagesTo: 90
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
#AUTO
|
||||
image_shadow: NONE
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
animation_idle_start: 0
|
||||
animation_idle_end: 1
|
||||
animation_idle_speed: 9
|
||||
|
||||
[attack]
|
||||
canAttack: false
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
maxAttackRange: 0
|
||||
|
||||
[movement]
|
||||
movementType: WATER
|
||||
moveSpeed: 1.2
|
||||
moveAccelerationSpeed: 0.03
|
||||
moveDecelerationSpeed: 0.08
|
||||
|
||||
|
||||
targetHeight: 4
|
||||
targetHeightDrift: 1.5
|
||||
|
||||
maxTurnSpeed: 3.7
|
||||
turnAcceleration: 0.05
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
95
code/magicdragon/魔果空军基地/空军基地.ini
Normal file
|
@ -0,0 +1,95 @@
|
|||
|
||||
[core]
|
||||
name: MAB
|
||||
class: CustomUnitMetadata
|
||||
price: 1000
|
||||
maxHp: 1000
|
||||
mass: 9000
|
||||
|
||||
displayText: Magic Dragon-Air Base
|
||||
displayDescription: -Production Air T1 Army Unit [Magic Dragon]
|
||||
|
||||
displayText_zh:魔龙空军基地
|
||||
displayDescription_zh: -生产T1空军单位[魔龙]
|
||||
|
||||
#footprint used for collisions with units (left, up, right, down)
|
||||
footprint: -1,-1,1,1
|
||||
|
||||
#used for placement, and placement of other buildings
|
||||
constructionFootprint: -1,-1,1,1
|
||||
|
||||
techLevel: 1
|
||||
buildSpeed: 0.001
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 25
|
||||
#displayRadius: 25
|
||||
isBio: false
|
||||
isBuilding: true
|
||||
|
||||
exit_x:0
|
||||
exit_y:-1
|
||||
exit_moveAwayAmount:120
|
||||
|
||||
[canBuild_Set]
|
||||
name:setRally
|
||||
pos:-1
|
||||
|
||||
[canBuild_Build]
|
||||
name:火龙堡垒,小飞飞,SJZ
|
||||
pos:1
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image:ROOT:/assets/magicdragonimg/airfactory/空军基地.png
|
||||
image_back: NONE
|
||||
image_turret: NONE
|
||||
|
||||
scaleImagesTo: 45
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
#AUTO
|
||||
image_shadow: NONE
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
[attack]
|
||||
canAttack: false
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
maxAttackRange: 0
|
||||
|
||||
[movement]
|
||||
movementType: NONE
|
||||
moveSpeed: 1.2
|
||||
moveAccelerationSpeed: 0.03
|
||||
moveDecelerationSpeed: 0.08
|
||||
|
||||
|
||||
targetHeight: 4
|
||||
targetHeightDrift: 1.5
|
||||
|
||||
maxTurnSpeed: 3.7
|
||||
turnAcceleration: 0.05
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
|
||||
# [ai]
|
||||
# buildPriority: 0.48
|
||||
# maxEachBase: 3
|
||||
# [action_Help]
|
||||
# price:45000
|
||||
# text:Upgrade
|
||||
# text_zh:升级
|
||||
# description:More units, more blood volume.
|
||||
# description_zh:更多的单位,更多的血量。
|
||||
# allowMultipleInQueue:false
|
||||
# buildSpeed:45s
|
||||
# convertTo:MAB2
|
||||
# ai_isHighPriority:true
|
||||
# #showMessageToAllPlayers:通告:巨型实验坦克研发成功
|
167
code/magicdragon/魔果资金收集器/绿赫反应列阵.ini
Normal file
|
@ -0,0 +1,167 @@
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; [action_升级]
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||||
; price:7500
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||||
; text:Upgrade
|
||||
; text_zh:升级
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||||
; description:Upgrade the core to level 2\n-get more funds\n-more health\n-upgrade time: 25s
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||||
; description_zh:将核心升级到2级\n-获得更多的资金\n-更多的血量\n-升级时间:35s
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||||
; allowMultipleInQueue:false
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||||
; buildSpeed:35s
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||||
; convertTo:GRC2
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||||
|
||||
[core]
|
||||
name: GRC
|
||||
class: CustomUnitMetadata
|
||||
#Mod:StarRiver
|
||||
price: 800
|
||||
maxHp: 750
|
||||
mass: 600
|
||||
placeOnlyOnResPool: true
|
||||
|
||||
constructionFootprint:-1,-1,1,1
|
||||
|
||||
displayText: GreenReactionArray
|
||||
displayDescription: -An elusive resource-generating device, rumored to be an overseer of the dragon leader here. \n-It seems that there may be a bigger secret behind the simulated battle.
|
||||
|
||||
displayText_zh: 绿赫反应阵
|
||||
displayDescription_zh: -令人难以捉摸的资源产生装置,传言是魔龙首领在这里的一个监视者。\n-看来,模拟战的背后,或许有更大的秘密。
|
||||
|
||||
generation_credits: 10
|
||||
generation_delay: 40
|
||||
|
||||
techLevel: 1
|
||||
buildSpeed: 15s
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 30
|
||||
#displayRadius: 25
|
||||
isBio: false
|
||||
isBuilding: true
|
||||
selfBuildRate:0.002
|
||||
|
||||
|
||||
softCollisionOnAll: 10
|
||||
|
||||
[graphics]
|
||||
#frame_width:50
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/green/GRC.png
|
||||
image_wreak: NONE
|
||||
|
||||
scaleImagesTo: 55
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
#AUTO
|
||||
image_shadow: NONE
|
||||
shadowOffsetX:4
|
||||
shadowOffsetY:4
|
||||
|
||||
#animation_idle_start: 0
|
||||
#animation_idle_end: 2
|
||||
#animation_idle_speed: 20
|
||||
|
||||
|
||||
[attack]
|
||||
canAttack: false
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 3
|
||||
|
||||
|
||||
maxAttackRange: 0
|
||||
shootDelay: 80
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 80
|
||||
life: 70
|
||||
speed: 5
|
||||
|
||||
|
||||
[movement]
|
||||
movementType: BUILDING
|
||||
moveSpeed: 0
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
|
||||
maxTurnSpeed: 0
|
||||
turnAcceleration: 0.1
|
||||
|
||||
[ai]
|
||||
|
||||
buildPriority: 0.30
|
||||
|
||||
noneInBaseExtraPriority: 0.04
|
||||
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
|
||||
maxEachBase: 5
|
||||
maxGlobal: 7
|
||||
|
||||
[effect_HiFiMan]
|
||||
createWhenZoomedOut: false
|
||||
stripIndex: effects
|
||||
frameIndex: 0
|
||||
|
||||
life:420
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #00ffff
|
||||
fadeInTime: 15
|
||||
scaleFrom: 0.65
|
||||
scaleTo: 4
|
||||
alpha: 0.3
|
||||
drawUnderUnits:false
|
||||
hSpeed:0.6
|
||||
xSpeedAbsolute: -0.2
|
||||
hOffsetRandom:0.15
|
||||
yOffsetRelative: -2
|
||||
atmospheric:true
|
||||
|
||||
dirOffsetRandom:180
|
||||
|
||||
shadow:true
|
||||
xOffsetRelativeRandom: 1
|
||||
yOffsetRelativeRandom: 1
|
||||
xSpeedAbsoluteRandom:0.05
|
||||
ySpeedAbsoluteRandom:0.1
|
||||
atmospheric: true
|
||||
|
||||
[action_M5s]
|
||||
autoTrigger: true
|
||||
isVisible: false
|
||||
fireTurretXAtGround:Sony
|
||||
fireTurretXAtGround_withOffset:0,50
|
||||
|
||||
[turret_Sony]
|
||||
|
||||
x: 0
|
||||
y:0
|
||||
|
||||
canShoot: false
|
||||
warmup: 25
|
||||
size:0
|
||||
|
||||
projectile:Sony
|
||||
turnSpeedAcceleration: 1.0
|
||||
|
||||
[projectile_Sony]
|
||||
life: 60
|
||||
speed: 0.1
|
||||
targetGround: true
|
||||
directDamage: 0
|
||||
image: ROOT:/assets/magicdragonimg/green/null.png
|
||||
drawSize:0.1
|
||||
deflectionPower:-1
|
||||
shouldRevealFog:true
|
||||
|
||||
trailEffect: true
|
||||
trailEffect: CUSTOM:HiFiMan
|
||||
trailEffectRate: 12
|
||||
|
||||
#[ai]
|
||||
#buildPriority: 0.85
|
||||
#noneInBaseExtraPriority: 0.18
|
||||
#maxEachBase: 3
|
|
@ -53,8 +53,13 @@ displayDescription_zh:用于生产魔龙帝国的陆军T1单位。拥有极其
|
|||
#canBuild_1_name:setRally,CGS,小果坦克,极光,堕落鳄鱼,小跑跑,钢铁机械狗
|
||||
#canBuild_1_pos: 1
|
||||
|
||||
canBuild_1_name:setRally,小果坦克,极光,钢铁机械狗
|
||||
canBuild_1_pos: 1
|
||||
[canBuild_1]
|
||||
name:小果坦克,钢铁机械狗,小跑跑,伊甸,堕落鳄鱼
|
||||
pos:1
|
||||
|
||||
[canBuild_Set]
|
||||
name:setRally
|
||||
pos:-1
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
|
|
@ -31,7 +31,7 @@ isBuilder: true
|
|||
builtFrom_1_name: landFactory
|
||||
builtFrom_1_pos: 6
|
||||
#builtFrom_1_techLevel: 2
|
||||
|
||||
showInEditor: false
|
||||
canRepairBuildings: true
|
||||
canRepairUnits : true
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ mass: 9000
|
|||
#generation_delay: 40
|
||||
|
||||
#footprint used for collisions with units (left, up, right, down)
|
||||
footprint: -1,-1,1,2
|
||||
footprint: -1,-1,1,1
|
||||
#nanoFactorySpeed:1.25
|
||||
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ mass: 9000
|
|||
#generation_delay: 40
|
||||
|
||||
#footprint used for collisions with units (left, up, right, down)
|
||||
footprint: -1,-1,1,2
|
||||
footprint: -1,-1,1,1
|
||||
|
||||
buildingToFootprintOffsetY:10
|
||||
|
||||
|
|
|
@ -280,7 +280,8 @@ showMessageToAllPlayers:WARNING: The dispute of eternal sleep, the eternal ideal
|
|||
[action_魔龙阵营]
|
||||
temporarilyAddTags:已开火过
|
||||
addActionCooldownTime:60s
|
||||
text:魔龙古国
|
||||
text:MagicDragon
|
||||
text_zh:魔龙古国
|
||||
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
|
||||
isLocked:if self.isControlledByAI()
|
||||
buildSpeed:10s
|
||||
|
|
|
@ -2,3 +2,4 @@
|
|||
title:StarRiver-V0.9.5.0-Groer Tower & Dream of Eternal
|
||||
description:每一次的战斗,都是我们逐渐成长的过程。但是,来自于自称叫“冰星”的组织给予了我们的新的对策,\n\n-模拟战或许已经变了模样。\n\n-指挥官,你是否还能看见明天的曙光?\n\n-总制作:JDSALing\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Nova\n\n-语言支持:中文(源语言),English(美国英文),日语(Japanse)\n\n-音乐制作:Prohonor\n\n-本地组支持:FromByond,Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮\n\n-CopyRight-2022-RE-CORE\n\nEvery battle is a process of growing up. However, the organization calling itself "Ice Star" has given us new countermeasures. \n- Simulated warfare may have changed. \n - Commander, can you still see the dawn of tomorrow? \n - Chief Producer: JDSALing \n -Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Nova \n-Language Support: Chinese (source language), English (American English)-\nCopyRight-2022-RE-CORE
|
||||
thumbnail:icon.png
|
||||
minVersion:1.15p11
|