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differ diff --git a/assets/magicdragonimg/modconon/音座.png b/assets/magicdragonimg/modconon/音座.png new file mode 100644 index 0000000..5b8a836 Binary files /dev/null and b/assets/magicdragonimg/modconon/音座.png differ diff --git a/assets/magicdragonimg/modconon/音炮.png b/assets/magicdragonimg/modconon/音炮.png new file mode 100644 index 0000000..089f302 Binary files /dev/null and b/assets/magicdragonimg/modconon/音炮.png differ diff --git a/code/demonji/public/.效果.ini b/code/demonji/public/.效果.ini new file mode 100644 index 0000000..65e6218 --- /dev/null +++ b/code/demonji/public/.效果.ini @@ -0,0 +1,275 @@ +[core] +dont_load:true + +[effect_大型爆炸] +life:60 +priority:high +fadeOut:true +fadeInTime:0 +scaleFrom:1 +scaleTo:1 +total_frames:18 +animateFrameStart:0 +animateFrameEnd:17 +animateFrameSpeed:0.4 +alpha:1 +image:ROOT:/assets/demonjiimg/effect/大型爆炸.png + +[effect_恢复2] +life:60 +priority:critical +fadeOut:true +fadeInTime:0 +attachedToUnit:true +scaleFrom:1 +scaleTo:1 +total_frames:1 +alpha:1 +xOffsetAbsoluteRandom:24 +yOffsetAbsoluteRandom:24 +ySpeedAbsoluteRandom:0.05 +ySpeedAbsolute:-0.1 +image:ROOT:/assets/demonjiimg/effect/恢复.png + +[effect_大爆炸] +life:120 +priority:critical +fadeOut:false +fadeInTime:0 +scaleFrom:0.4 +scaleTo:0.4 +total_frames:24 +alwayStartDirAtZero:true +alpha:1 +animateFrameStart:0 +animateFrameEnd:23 +animateFrameSpeed:0.3 +image:ROOT:/assets/demonjiimg/effect/大爆炸.png + +[effect_小型爆炸] +life:22 +priority:high +fadeOut:true +fadeInTime:0 +scaleFrom:0.8 +scaleTo:0.8 +total_frames:7 +animateFrameStart:0 +animateFrameEnd:6 +animateFrameSpeed:0.5 +alpha:1 +image:ROOT:/assets/demonjiimg/effect/小型爆炸.png + +[effect_恢复] +life:60 +priority:critical +fadeOut:true +fadeInTime:0 +attachedToUnit:true +scaleFrom:1 +scaleTo:1 +total_frames:1 +alpha:0.8 +xOffsetAbsoluteRandom:5 +xOffsetAbsolute:-10 +yOffsetAbsolute:5 +yOffsetAbsoluteRandom:10 +image:ROOT:/assets/demonjiimg/effect/恢复.png + +[effect_轻型弹药尾焰] +life:30 +priority:low +fadeOut:true +fadeInTime:0 +attachedToUnit:false +scaleFrom:0.22 +scaleTo:0.22 +image:ROOT:/assets/demonjiimg/effect/轻型弹药尾焰.png +total_frames:1 +alpha:0.7 + +[effect_轻型弹壳] +life:60 +priority:critical +fadeOut:true +fadeInTime:0 +attachedToUnit:false +physics:true +hSpeedRandom:1.4 +scaleFrom:0.3 +scaleTo:0.3 +image:ROOT:/assets/demonjiimg/effect/轻型弹壳.png +total_frames:1 +xSpeedRelativeRandom:2.5 +alpha:1.3 + +[effect_开火1] +life:12 +priority:low +fadeOut:true +fadeInTime:0 +attachedToUnit:false +scaleFrom:0.7 +scaleTo:0.7 +image:ROOT:/assets/demonjiimg/effect/开火1.png +total_frames:1 +alpha:1 + +[effect_停留烟] +attachedToUnit:false +liveAfterAttachedDies:false +life:300 +image:ROOT:/assets/demonjiimg/effect/烟.png +priority:verylow +drawUnderUnits:true +scaleFrom:1 +scaleTo:1 +alpha:0.5 + +[effect_粒子50] +attachedToUnit:false +life:300 +physics:true +image:SHARED:spark.png +priority:verylow +scaleFrom:1.5 +scaleTo:1.5 +xSpeedRelativeRandom:5 +ySpeedRelativeRandom:5 + +[effect_粒子5] +attachedToUnit:false +life:300 +physics:true +xSpeedRelativeRandom:5 +ySpeedRelativeRandom:5 +hSpeed:2 +image:SHARED:spark.png +priority:verylow +scaleFrom:1.5 +scaleTo:1.5 + +[effect_电弧] +life:25 +priority:critical +fadeOut:true +spawnChance:0.7 +dirOffsetRandom:360 +fadeInTime:1 +attachedToUnit:false +scaleFrom:1 +scaleTo:1 +image:ROOT:/assets/demonjiimg/effect/电弧.png +total_frames:10 +animateFrameStart:0 +animateFrameEnd:9 +animateFrameSpeed:0.3 +alpha:1 +xOffsetRelativeRandom:180 +yOffsetRelativeRandom:180 +xSpeedRelativeRandom:1 +ySpeedRelativeRandom:1 + +[effect_粒子0] +attachedToUnit:false +life:300 +atmospheric:true +xSpeedRelativeRandom:1 +ySpeedRelativeRandom:1 +image:SHARED:spark.png +priority:verylow +scaleFrom:1.2 +scaleTo:1.2 + +[effect_粒子2] +attachedToUnit:false +life:300 +physics:true +xSpeedRelativeRandom:2 +ySpeedRelativeRandom:2 +hSpeed:2 +image:SHARED:spark.png +priority:verylow +scaleFrom:1.5 +scaleTo:1.5 + +[effect_蓝光] +priority:veryhigh +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + + +[effect_等离子爆炸] +priority:high +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_绿爆] +life:30 +priority:critical +fadeOut:false +fadeInTime:1 +attachedToUnit:false +scaleFrom:0.25 +scaleTo:0.25 +image:ROOT:/assets/demonjiimg/effect/绿爆.png +total_frames:7 +alpha:1 +frame_width:98 +frame_height:98 +animateFrameStart:0 +animateFrameEnd:6 +animateFrameSpeed:0.22 + +[effect_光] +attachedToUnit:false +liveAfterAttachedDies:false +life:15 +image:ROOT:/assets/demonjiimg/effect/光.png +priority:verylow +color:#FFFF00 +scaleFrom:0.22 +scaleTo:0.22 +alpha:0.8 + +[effect_等离子爆炸1] +attachedToUnit:false +life:60 +image:ROOT:/assets/demonjiimg/effect/等离子爆炸1.png +priority:critical +scaleFrom:1.3 +scaleTo:1.3 +total_frames:11 +animateFrameSpeed:0.5 +animateFrameStart:0 +animateFrameEnd:10 +dirOffsetRandom:360 + +[effect_播放音效爆炸] +life:60 +alsoPlaySound:ROOT:sound/.爆炸.ogg +priority:critical +fadeOut:true +fadeInTime:0 +scaleFrom:1 +scaleTo:1 +total_frames:1 +alpha:1 +image:ROOT:/assets/demonjiimg/effect/空.png \ No newline at end of file diff --git a/code/demonji/幻蓝炮塔/幻蓝机枪.ini b/code/demonji/幻蓝炮塔/幻蓝机枪.ini new file mode 100644 index 0000000..5c3baa7 --- /dev/null +++ b/code/demonji/幻蓝炮塔/幻蓝机枪.ini @@ -0,0 +1,71 @@ + + +[core] +fogOfWarSightRange:20 + +name:裂痕机枪 + +displayText:Sky Blue Crack Light Gun +displayDescription:-The T1 ground turret in the early stage of the Demon Ji Storm can only target the ground, and has a continuous output capability.\nᐅ[Unarmed]||[Foundation]||[Defense-Build] + +displayText_zh:幻蓝裂痕轻型机枪 +displayDescription_zh:-妖姬风暴的前期T1地面炮塔,只能对地,拥有不弱的持续输出能力。\nᐅ[无甲]||[基础]||[防御建筑] + +maxHp:600 +mass:${core.maxHp*10} +price:750 +buildingSelectionOffset:-10 +radius:30 +isBuilding:true +footprint:-1,-1,1,1 +constructionFootprint:-1,-1,1,1 +showInEditor:true +#tags:冲击,建筑物,T1,作战单位 +buildSpeed:30s + + +#引用文件 +copyFrom:ROOT:/code/demonji/public/.效果.ini + + +[graphics] +image:ROOT:/assets/demonjiimg/turret/.炮塔基座.png +image_turret:ROOT:/assets/demonjiimg/turret/.1.png +imageScale:1.4 + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +maxAttackRange:170 +shootDelay:0.25s +[turret_1] +warmup:0.15s +chargeEffectImage:ROOT:/assets/demonjiimg/effect/充能1.png +shoot_sound:ROOT:/sound/.开火3.ogg +shoot_sound_vol:0.5 +x:0 +y:0 +projectile:1 +recoilOffset:-1.2 +recoilOutTime:6 +recoilReturnTime:18 +aimOffsetSpread:0.3 +size:0 +turnSpeed:1.5 + +[projectile_1] +directDamage:38 +image:ROOT:/assets/demonjiimg/bullet/红色能量弹.png +speed:9 +life:120 +drawSize:0.8 +tags:常规伤害 +explodeEffect:CUSTOM:绿爆 + +[movement] +movementType:BUILDING + +[ai] +buildPriority:0.45 \ No newline at end of file diff --git a/code/demonji/幻蓝炮塔/幻蓝粒子冲击炮塔.ini b/code/demonji/幻蓝炮塔/幻蓝粒子冲击炮塔.ini new file mode 100644 index 0000000..761b8f3 --- /dev/null +++ b/code/demonji/幻蓝炮塔/幻蓝粒子冲击炮塔.ini @@ -0,0 +1,95 @@ + + +[core] +fogOfWarSightRange:${3+(attack.maxAttackRange/20)} + +name:裂痕火炮 + + +displayText:Sky Blue Crack Lash Turret +displayDescription:-The T1 ground turret in the early stage of the Demon Ji Storm can only target the ground,It has the ability of laser penetration and can strike enemies in a straight line.\nᐅ[Lash]||[Foundation]||[Defense-Build] + +displayText_zh:幻蓝裂痕冲击炮塔 +displayDescription_zh:-妖姬风暴的前期T1地面炮塔,只能对地,拥有激光穿透能力,能对一条直线的敌人进行致命打击。\nᐅ[穿透]||[基础]||[防御建筑] + + +maxHp:220 +mass:${core.maxHp*10} +price:800 +radius:35 +isBuilding:true +footprint:-1,-1,1,1 +buildingSelectionOffset:-10 +constructionFootprint:-1,-1,1,1 +showInEditor:true +#tags:类电磁炮,建筑物,T1,作战单位 +buildSpeed:60s + + +#引用文件 +copyFrom:ROOT:/code/demonji/public/.效果.ini + + +[graphics] +image:ROOT:/assets/demonjiimg/turret/.炮塔基座.png +image_turret:ROOT:/assets/demonjiimg/turret/.2.png +imageScale:1.5 + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +maxAttackRange:300 +shootDelay:4s +[turret_1] +warmup:1s +chargeEffectImage:ROOT:/assets/demonjiimg/effect/充能1.png +shoot_sound:ROOT:/sound/.开火5.ogg +shoot_sound_vol:0.5 +x:0 +y:0 +projectile:1 +recoilOffset:-3 +recoilOutTime:9 +recoilReturnTime:45 +aimOffsetSpread:0 +size:-10 +turnSpeed:1.2 + +[projectile_1] +areaDamage:90 +areaRadius:22 +image:ROOT:/assets/demonjiimg/bullet/.2.png +speed:12 +armourIgnoreAmount:60 +life:180 +areaHitAirAndLandAtSameTime:true +drawSize:0.8 +tags:常规伤害 +explodeEffect:CUSTOM:绿爆 +spawnProjectilesOnExplode:2(yOffsetRelative=20) + +[projectile_2] +speed:0 +turnSpeed:0 +life:1 +drawSize:1 +explodeOnEndOfLife:true +areaHitAirAndLandAtSameTime:true +areaDamage:25 +areaRadius:22 +targetGround:true +areaRadiusFromEdge:true +color:#FFFFF0 +deflectionPower:-1 +explodeEffect:CUSTOM:绿爆 +explodeEffectOnShield:CUSTOM:绿爆 +spawnProjectilesOnCreate:2(yOffsetRelative=20,recursionLimit=30) + +[movement] +movementType:BUILDING + +[ai] +buildPriority:0.2 +maxEachBase:5 \ No newline at end of file diff --git a/code/demonji/幻蓝破浪者/.破浪.ini b/code/demonji/幻蓝破浪者/.破浪.ini new file mode 100644 index 0000000..c9f177d --- /dev/null +++ b/code/demonji/幻蓝破浪者/.破浪.ini @@ -0,0 +1,92 @@ +[core] +name:破浪 + +displayText:Sky Blue Breaker Wave +displayDescription:-A powerful unit in the Demon Ji Sea that launches two missiles to cause high damage to the enemy\n- [unarmed]||[Basic]||[Attack-Unit] + +displayText_zh:幻蓝破浪者 +displayDescription_zh:-妖姬海军中的强力单位,发射两枚导弹对敌方造成高额伤害\n[无甲]||[基础]||[作战单元] + +tags:破浪,无甲,T1,海,作战单位 +maxHp:300 +mass:${core.maxHp*10} +price:1000 +radius:12 +buildSpeed:18s + +#引用文件 +copyFrom:ROOT:/code/demonji/public/.效果.ini + +[graphics] +teamColorsOnTurret:true +splastEffect:true +total_frames:1 +imageScale:0.5 +image:ROOT:/assets/demonjiimg/seat1/幻蓝破浪者.png +image_wreak:NONE +image_turret:NONE + + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +maxAttackRange:194 +shootDelay:2.8s + + +[turret_1] + +x:-12 +y:0 +projectile:1 +turnSpeed:3 +turnSpeedAcceleration:0.09 +recoilOffset:-1 +recoilOutTime:4 +recoilReturnTime:20 +shoot_flame:CUSTOM:粒子0*9 +aimOffsetSpread:0 +size:0 +warmup:0.5s +chargeEffectImage:ROOT:/assets/demonjiimg/effect/充能1.png +canShoot:true + +[turret_2] +x:12 +y:0 +copyFrom:1 + +[projectile_1] +speed:4 +targetSpeed:6 +targetSpeedAcceleration:0.15 +life:80 +drawSize:1 +directDamage:110 +trailEffect:true +wobbleAmplitude:1 +wobbleFrequency:30 + +autoTargetingOnDeadTarget:true + + + +tags:常规伤害 +image:ROOT:/assets/demonjiimg/bullet/小型导弹.png +explodeEffect:CUSTOM:粒子2*12,CUSTOM:粒子0*2,CUSTOM:绿爆 +explodeEffectOnShield:CUSTOM:粒子2*6,CUSTOM:粒子0*2,CUSTOM:绿爆 + + + +[movement] +movementType:WATER +moveSpeed:1.68 +maxTurnSpeed:1.5 +reverseSpeedPercentage:0 +turnAcceleration:0.04 +moveAccelerationSpeed:0.012 +moveSlidingMode:true +moveDecelerationSpeed:0.05 + diff --git a/code/demonji/幻蓝裂痕/.幻蓝重构蚁.ini b/code/demonji/幻蓝裂痕/.幻蓝重构蚁.ini new file mode 100644 index 0000000..3665277 --- /dev/null +++ b/code/demonji/幻蓝裂痕/.幻蓝重构蚁.ini @@ -0,0 +1,75 @@ + +[core] +class:CustomUnitMetadata +name:幻蓝重构蚁 + +displayText:Sky Blue Crack ReBuild Tool Ant +displayDescription:-Weak\n-Responsible for the DemonJi queen\n-Not attacking\n-Amphibious\n-"The largest number of ants in the ant colony is workers, and the hardest ones are workers. They build nests and devote their short lives to the nests and queens"\nᐅ[Unarmed]||[Foundation]||[Build-Unit] + +displayText_zh:幻蓝裂痕重构工蚁 +displayDescription_zh:-弱小\n-负责妖姬的构造\n-不攻击\n-两栖\n-"蚁群中数量最多的是工蚁,最辛苦的也是工蚁,它们构建巢穴,把短暂的一生都献给巢穴和蚁后"\nᐅ[无甲]||[基础]||[建造单元] + +price:300 +tags:幻蓝重构蚁,无甲,T1,作战单元 +maxHp:190 +mass:${core.maxHp*10} +buildSpeed:9s +radius:10 +fogOfWarSightRange:12 + + +#建造块 + +canReclaimResources:true +canRepairBuildings:true + + + +#从此开始写能造/被造 + + + +[graphics] + +total_frames: 1 +image:ROOT:/assets/demonjiimg/skybluedied/.1.png +image_wreak:NONE +imageScale:1 +image_turret: NONE +#scaleImagesTo 20 +#scaleTurretImagesTo 9 + + + +lock_body_rotation_with_main_turret: true + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +#dustEffect true + + +[attack] +turretRotateWithBody: false + +canAttack: false + + + +[movement] +movementType: OVER_CLIFF_WATER +moveSpeed: 1.0 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 + + +targetHeight: 3 +targetHeightDrift: 1 +maxTurnSpeed: 1.7 +turnAcceleration: 0.06 + +moveSlidingMode :true +moveIgnoringBody:true \ No newline at end of file diff --git a/code/demonji/海军基地/.海军基地.ini b/code/demonji/海军基地/.海军基地.ini new file mode 100644 index 0000000..7703ea3 --- /dev/null +++ b/code/demonji/海军基地/.海军基地.ini @@ -0,0 +1,69 @@ + + +[core] + +name:妖姬海军基地 + +displayText:DemonJi Sea Base +displayDescription:-The Sea factory of the Demon ji Storm, which is used to manufacture the basic sea\n[Building-Unit]||[Military-Unit] + +displayText_zh:幻蓝裂痕海军基地 +displayDescription_zh:-妖姬的海军制造厂,用于制造基础的海军\n[建筑单位]||[军事单位] + +maxHp:1000 +mass:${core.maxHp*10} +price:1000 +buildingSelectionOffset:0 +radius:30 +isBuilding:true +footprint:-1,-1,1,1 +constructionFootprint:-1,-1,1,1 + + + + +showInEditor:true +tags:海军基地,建筑物,T1 +buildSpeed:20s + + +#引用文件 +copyFrom:ROOT:/code/demonji/public/.效果.ini + + +#工厂建造单位 +#[canBuild_1] +#name:先锋 +#pos:1 + + + + +[graphics] + +image_offsetY:0 +image:ROOT:/assets/demonjiimg/seabase/.1.png +imageScale:0.9 + +[attack] +canAttack:false + +[movement] +movementType: WATER +moveSpeed: 1.2 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.08 + + +targetHeight: 4 +targetHeightDrift: 1.5 + +maxTurnSpeed: 3.7 +turnAcceleration: 0.05 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + +[ai] +buildPriority:0.45 \ No newline at end of file diff --git a/code/demonji/空军基地/.空军基地.ini b/code/demonji/空军基地/.空军基地.ini new file mode 100644 index 0000000..7f6049c --- /dev/null +++ b/code/demonji/空军基地/.空军基地.ini @@ -0,0 +1,48 @@ + + +[core] + +name:妖姬空军基地 +displayDescription:-妖姬的空军制造厂,用于制造基础的空军\n[建筑单位]||[军事单位] +maxHp:1000 +mass:${core.maxHp*10} +price:1000 +buildingSelectionOffset:0 +radius:30 +isBuilding:true +footprint:0,-1,1,1 +constructionFootprint:0,-1,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + +showInEditor:true +tags:空军基地,建筑物,T1 +buildSpeed:20s + + +#引用文件 +copyFrom:ROOT:/code/demonji/public/.效果.ini + + +#工厂建造单位 + +#可建造_1_名称: +#可建造_1_排序:1 + + +[graphics] + +image_offsetY:-15 +image:ROOT:/assets/demonjiimg/airbase/.1.png +imageScale:1 + +[attack] +canAttack:false + +[movement] +movementType:BUILDING + +[ai] +buildPriority:0.45 \ No newline at end of file diff --git a/code/demonji/陆军基地/.陆军基地.ini b/code/demonji/陆军基地/.陆军基地.ini new file mode 100644 index 0000000..bf085e3 --- /dev/null +++ b/code/demonji/陆军基地/.陆军基地.ini @@ -0,0 +1,50 @@ + + +[core] + +name:妖姬陆军基地 +displayDescription:-妖姬的陆军制造厂,用于制造基础的陆军\n[建筑单位]||[军事单位] +maxHp:1000 +mass:${core.maxHp*10} +price:1000 +buildingSelectionOffset:0 +radius:30 +isBuilding:true +footprint:0,-1,1,1 +constructionFootprint:0,-1,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + +showInEditor:true +tags:陆军基地,建筑物,T1 +buildSpeed:20s + + +#引用文件 +copyFrom:ROOT:/code/demonji/public/.效果.ini + + +#工厂建造单位 +#[canBuild_1] +#name:徒行,倾泄,角斗士 +#pos:1 + + + + +[graphics] + +image_offsetY:-15 +image:ROOT:/assets/demonjiimg/landbase/.1.png +imageScale:1 + +[attack] +canAttack:false + +[movement] +movementType:BUILDING + +[ai] +buildPriority:0.45 \ No newline at end of file diff --git a/code/magicdragon/伊甸/伊甸.ini b/code/magicdragon/伊甸/伊甸.ini index edb82b2..e22591e 100644 --- a/code/magicdragon/伊甸/伊甸.ini +++ b/code/magicdragon/伊甸/伊甸.ini @@ -47,7 +47,7 @@ nanoRepairSpeed: 0.8 nanoBuildSpeed: 0.8 [canBuild_1] -name: reclaim,MagicDragonLand,GRC,循环序列,MAB,MSB,热流塔 +name: reclaim,MagicDragonLand,GRC,循环序列,MAB,MSB,热流塔,模块化炮塔底座 pos: 1 [graphics] diff --git a/code/magicdragon/尼德霍格/尼德霍格T1.ini b/code/magicdragon/尼德霍格/尼德霍格T1.ini index 0d74453..f4c2903 100644 --- a/code/magicdragon/尼德霍格/尼德霍格T1.ini +++ b/code/magicdragon/尼德霍格/尼德霍格T1.ini @@ -34,7 +34,7 @@ nanoRepairSpeed: 0.8 nanoBuildSpeed: 0.8 [canBuild_1] -name: reclaim,MagicDragonLand,循环序列,GRC,MAB,MSB,热流塔 +name: reclaim,MagicDragonLand,循环序列,GRC,MAB,MSB,热流塔,模块化炮塔底座 pos: 1 [graphics] diff --git a/code/magicdragon/模块化中心/核心-[非空白插槽].ini b/code/magicdragon/模块化中心/核心-[非空白插槽].ini new file mode 100644 index 0000000..2b3c64d --- /dev/null +++ b/code/magicdragon/模块化中心/核心-[非空白插槽].ini @@ -0,0 +1,75 @@ +[core] +dont_load:true +class: CustomUnitMetadata +#price: 2 +price: 1000 +tags: 非空白插槽 +#标签和核心3的要一致 +showInEditor: false +maxHp: 3000 +mass: 10000 +techLevel: 1 +buildSpeed: 0.0002 +radius: 15 +displayRadius:12 +fogOfWarSightRange:5 +transportSlotsNeeded: 1 +isBio: false +softCollisionOnAll: 3 +showOnMinimap: false +#canNotBeDirectlyAttacked: true +isUnrepairableUnit: true +ignoreInUnitCapCalculation: true +disableDeathOnZeroHp: true +isUnselectable: true +isUnselectableAsTarget: false +selfRegenRate: 1 +selfBuildRate: 0.001 +[hiddenAction_convertOnDeath] +autoTriggerOnEvent: tookDamage +requireConditional: if self.hp(lessThan=1) +convertTo: EmptyS +#上方Empty实际上就是核心2-空白插槽。 +setBuilt:1 +[action_reclaim] +buildSpeed: 3s +text: Reclaim Slot +text_zh: 回收模块 +description: -Free up slot for another turret type.\n-Returns ${core.price * 0.8} credits +description_zh: -为其他的模块而释放此插槽\n-返还 ${core.price * 0.8} 资金 +convertTo: EmptyS +#和上面那个一样 +addResources: ${core.price * 0.5} +#一种新的变量,目前我不知道是否可用于全局资源。 +iconExtraImage: SHARED:icon_sell_top.png +iconExtraColor: #AAFFFFFF +[graphics] +total_frames: 1 +image: SHARED:blank.png +image_wreak: NONE +image_turret: NONE +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 +teamColorsOnTurret: false +teamColoringMode: disabled +icon_zoomed_out_neverShow: true +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 30 +turretTurnSpeed: 2 +maxAttackRange: 1 +shootDelay: 85 +[movement] +movementType: OVER_CLIFF_WATER +moveSpeed: 0 +moveAccelerationSpeed: 0 +moveDecelerationSpeed: 0 +targetHeight: 0 +targetHeightDrift: 0 +reverseSpeedPercentage:1 +maxTurnSpeed: 0 +turnAcceleration: 0 \ No newline at end of file diff --git a/code/magicdragon/模块化中心/核心2-空白插槽.ini b/code/magicdragon/模块化中心/核心2-空白插槽.ini new file mode 100644 index 0000000..2b7fb63 --- /dev/null +++ b/code/magicdragon/模块化中心/核心2-空白插槽.ini @@ -0,0 +1,81 @@ +[core] +name: EmptyS +class: CustomUnitMetadata +#price: 2 +price: 1000 +tags: 空白插槽 +showInEditor: false +displayText: Empty +displayText_zh: 空闲插槽 +displayDescription: Select a turret to build here +displayDescription_zh: -在此组装一个模块 +maxHp: 3000 +#don't keep damage +selfRegenRate:3000 +mass: 90000 +techLevel: 1 +buildSpeed: 0.0002 +radius: 20 +fogOfWarSightRange:5 +transportSlotsNeeded: 1 +softCollisionOnAll: 3 +canNotBeDirectlyAttacked: true +isUnrepairableUnit: true +showOnMinimap: false +ignoreInUnitCapCalculation: true +isUnselectable: true +disableDeathOnZeroHp: true +[template_组装模块] +text: Add +text_zh: 组装 +textAddUnitName: ${section.convertTo} +descriptionAddFromUnit: ${section.convertTo} +descriptionAddUnitStats: ${section.convertTo} +isActive: if self.queueSize(empty=true) +setBuilt:0 +buildSpeed: 0s +[action_组装碧绿模块核心] +@copyFromSection: template_组装模块 +buildSpeed: 4s +convertTo: 碧绿炮塔 +#在这里定义单位 +price: 1800 +[action_组装音波模块核心] +@copyFromSection: template_组装模块 +buildSpeed: 4s +convertTo: 超音波塔 +#在这里定义单位 +price: 1500 +[graphics] +drawLayer: experimentals +total_frames: 1 +image: SHARED:blank.png +image_wreak: NONE +image_turret: NONE +image_shadow: NONE +shadowOffsetX:3 +shadowOffsetY:3 +icon_zoomed_out_neverShow: true +[attack] +canAttack: false +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 30 +turretTurnSpeed: 2 +maxAttackRange: 1 +shootDelay: 85 +[movement] +movementType: OVER_CLIFF_WATER +moveSpeed: 0 +moveAccelerationSpeed: 0 +moveDecelerationSpeed: 0 +targetHeight: 0 +targetHeightDrift: 0 +reverseSpeedPercentage:1 +maxTurnSpeed: 0.6 +turnAcceleration: 0.2 +moveSlidingMode :false +moveIgnoringBody:false +moveSlidingDir: 45 +slowDeathFall: true \ No newline at end of file diff --git a/code/magicdragon/模块化中心/核心3-武器附属.ini b/code/magicdragon/模块化中心/核心3-武器附属.ini new file mode 100644 index 0000000..402b62e --- /dev/null +++ b/code/magicdragon/模块化中心/核心3-武器附属.ini @@ -0,0 +1,5 @@ +[core] +dont_load:true +copyFrom: 核心-[非空白插槽].ini +tags:非空白插槽,空白插槽 +#这个ini主要用于需要组装的单位上面,在组装单位上面必须copyFrom它。 \ No newline at end of file diff --git a/code/magicdragon/模块化中心/碧绿炮塔.ini b/code/magicdragon/模块化中心/碧绿炮塔.ini new file mode 100644 index 0000000..c205ac5 --- /dev/null +++ b/code/magicdragon/模块化中心/碧绿炮塔.ini @@ -0,0 +1,111 @@ +[core] +name:碧绿炮塔 +class:CustomUnitMetadata +copyFrom: 核心3-武器附属.ini +price:1800 +maxHp:450 +mass:9000 +techLevel:1 +buildSpeed:0.001 +#availableInDemo:true +constructionFootprint:-1,-1,1,1 +footprint:-1,-1,1,1 +generation_credits:1 +generation_delay:240 +radius:35 +#displayRadius:25 +isBio:false +isBuilding:true +selfBuildRate:0.001 + +displayText: Magic Green Tower +displayText_zh: 碧绿炮塔 + +displayDescription:Can only attack ground units.\n-Lasts laser damage continuously.\n-Excellent effect on single. \n-However,it needs energy.\n-When the energy is exhausted,it needs to be automatically charged before use. +displayDescription_zh:只能攻击地面单位,持续激光伤害,对单效果极好。但需要能量,能量耗尽需要自动充能后使用。 + +energyMax:1 +energyRegen:0.00025 +disableAllUnitCollisions:true +showInEditor:false +showOnMinimap:false + +[graphics] +total_frames:4 +image:ROOT:/assets/magicdragonimg/modconon/碧绿炮塔.png +image_turret:NONE +image_wreak:NONE +scaleImagesTo:45 +#scaleTurretImagesTo:40 +#AUTO +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +animation_idle_start: 0 +animation_idle_end: 3 +animation_idle_speed: 25 + +animation_attack_start: 0 +animation_attack_end: 2 +animation_attack_speed: 25 + + +[attack] +isFixedFiring:true +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:true +turretSize:30 +turretTurnSpeed:1 +maxAttackRange:190 +shootDelay:30 + +[turret_1] +x:0 +y:0 +projectile:1 +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +#delay:0.2 +shoot_light:#AAD0CA +delay:0.05s +shouldResetTurret:true +size:25 +energyUsage:0.01 + +[projectile_1] +directDamage:1 +armourIgnoreAmount:25 +life:6 +#speed:1 +frame:15 +drawSize:1 +areaDamage:30 +areaRadius:60 +#targetSpeed:3 +deflectionPower:-1 +instant:true +laserEffect:true +instantReuseLast_alsoChangeTurretAim:true +instantReuseLast:true +moveWithParent:true +beamImage:SHARED:beam1.png +beamImageEnd:SHARED:beam1_end.png +beamImageStart:SHARED:beam1_start.png +beamImageOffsetRate:0.6 +sweepOffsetFromTargetRadius:0.5 + + +[movement] +movementType: AIR +moveSpeed: 1.1 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 1.3 +turnAcceleration: 0.05 +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 45 \ No newline at end of file diff --git a/code/magicdragon/模块化中心/音塔.ini b/code/magicdragon/模块化中心/音塔.ini new file mode 100644 index 0000000..d48e7d1 --- /dev/null +++ b/code/magicdragon/模块化中心/音塔.ini @@ -0,0 +1,112 @@ + +[core] +name: 超音波塔 +copyFrom: 核心3-武器附属.ini +class: CustomUnitMetadata +price: 800 +maxHp: 300 +mass: 9000 + +footprint: -1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint: -1,-1,1,1 + + +techLevel: 1 +buildSpeed: 0.001 +#availableInDemo: true + +#generation_credits: 20 +#generation_delay: 30 + +radius: 35 +#displayRadius: 25 +isBio:false +isBuilding: true + +selfBuildRate:0.001 + +displayText: Magic Music Tower +displayText_zh: 超音波塔 + +displayDescription:It can only attack ground units. It has a large attack range and causes AOE damage to the enemy.\n-The disadvantage is that the accuracy of artillery shells is not high. \n-And has weak laser interception effect and weak credits. +displayDescription_zh:只能攻击地面单位,超大的攻击范围,对敌人造成AOE伤害,缺点是炮弹精度不高。\n-并且拥有弱效的激光拦截效果和微弱的资金加成。 + + +energyMax: 1 +energyRegen: 0.0018 + + +[graphics] +total_frames: 1 + +image: ROOT:/assets/magicdragonimg/modconon/LST.png +image_turret: ROOT:/assets/magicdragonimg/modconon/音塔.png +image_wreak: NONE + +#scaleImagesTo: 55 +#scaleTurretImagesTo: 40 + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 30 +turretTurnSpeed: 1 + +maxAttackRange: 375 +shootDelay:2.5s + +[turret_1] +x: 0 +y: 0 + +projectile: 1 +#delay: 0.2s +warmup:1.5s + +[turret_2] + +x: 0 +y: 0 +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.25 + +limitingRange:200 + +size:1 + +[projectile_1] +directDamage: 70 + +life: 200 +#speed: 1 +frame: 15 +drawSize: 1 +#targetSpeed: 3 +areaDamage:20 +areaRadius:50 +trailEffect: true +image:ROOT:/assets/magicdragonimg/modconon/音炮.png + +[movement] +movementType: LAND +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + diff --git a/code/magicdragon/模块化中心/魔法底座.ini b/code/magicdragon/模块化中心/魔法底座.ini new file mode 100644 index 0000000..19d5de0 --- /dev/null +++ b/code/magicdragon/模块化中心/魔法底座.ini @@ -0,0 +1,93 @@ +[core] +name:模块化炮塔底座 +class:CustomUnitMetadata +price:400 +maxHp:400 +mass:9000 +#used for placement, and placement of other buildings +techLevel:3 +buildSpeed:1s +#availableInDemo:true +radius:35 +#displayRadius:25 +isBio:false +isBuilding:true +footprint: -1,-1,1,1 +#used for placement, and placement of other buildings +constructionFootprint: -1,-1,1,1 + +displayText: Modular turret base +displayDescription: -When each forces are two defeated, the magic dragon is carrying out the technology revolutionary \n-This modular turret is the latest technology, and the turret can be integrated. + +displayText_zh: 模块化炮塔底座 +displayDescription_zh: -当各个势力正在两败俱伤时,魔龙正在进行科技大革命\n-这个模块化炮塔底座便是最新科技,可以将炮塔融为一体。 + +[graphics] +total_frames:4 +image:ROOT:/assets/magicdragonimg/modconon/音座.png +image_turret:NONE +image_wreak:NONE +#scaleImagesTo:55 +#scaleTurretImagesTo:40 +#AUTO +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +animation_idle_start: 0 +animation_idle_end: 3 +animation_idle_speed: 25 + +[attack] +canAttack:false + +[movement] +movementType:LAND +moveSpeed:0 +maxTurnSpeed:5 + +[action_插槽1] +@define slotId: 1 +buildSpeed: 0s +#text: Slot ${slotId} +text: [ +textAddUnitName: unitRef self.attachment(slot="单位插槽${slotId}") +textPostFix: ] +descriptionAddFromUnit: unitRef self.attachment(slot="单位插槽${slotId}") +descriptionAddUnitStats: unitRef self.attachment(slot="单位插槽${slotId}") +addResources: unsetFlag=1, setFlag=${slotId} +#注意unsetFlag=1-3,相当于最多3个模块。如果需要更多就加大。比如25个,就是unsetFlag=1-25 +isGuiBlinking: if self.hasFlag(id=${slotId}) +displayType: action +unitShownInUI: unitRef self.attachment(slot="单位插槽${slotId}") +#其他代码直接复制就是了 +iconExtraIsVisible: if self.hasFlag(id=${slotId}) +iconExtraImage: ROOT:/assets/magicdragonimg/modconon/UI.png +#设置选择的素材图 + +[attachment_单位插槽1] +x: 0 +y: 0 +#idleDir:-60 +idleDir:0 +idleDirReversing:0 +onCreateSpawnUnitOf:EmptyS +#指向核心2.ini +addTransportedUnits: true +setDrawLayerOnTop: true +lockLegMovement:false +canBeAttackedAndDamaged: true +isUnselectable: false +showAllActionsFrom:if self.hasFlag(id=1) +#注意后面的id +#resetRotationWhenNotAttacking:true +lockRotation: true +createIncompleteIfParentIs: false +redirectDamageToParent: true +redirectDamageToParent_shieldOnly: true + +[turret_1] +x:0 +y:0 +showRangeUIGuide:true + diff --git a/code/magicdragon/魔果资金收集器/绿赫反应列阵.ini b/code/magicdragon/魔果资金收集器/绿赫反应列阵.ini index 45cdd40..a96a29d 100644 --- a/code/magicdragon/魔果资金收集器/绿赫反应列阵.ini +++ b/code/magicdragon/魔果资金收集器/绿赫反应列阵.ini @@ -1,12 +1,12 @@ -; [action_升级] -; price:7500 -; text:Upgrade -; text_zh:升级 -; description:Upgrade the core to level 2\n-get more funds\n-more health\n-upgrade time: 25s -; description_zh:将核心升级到2级\n-获得更多的资金\n-更多的血量\n-升级时间:35s -; allowMultipleInQueue:false -; buildSpeed:35s -; convertTo:GRC2 +#[action_升级] +#price:7500 +#text:Upgrade +#text_zh:升级 +#description:Upgrade the core to level 2\n-get more funds\n-more health\n-upgrade time: 25s +#description_zh:将核心升级到2级\n-获得更多的资金\n-更多的血量\n-升级时间:35s +#allowMultipleInQueue:false +#buildSpeed:35s +#convertTo:GRC2 [core] name: GRC @@ -127,7 +127,6 @@ xOffsetRelativeRandom: 1 yOffsetRelativeRandom: 1 xSpeedAbsoluteRandom:0.05 ySpeedAbsoluteRandom:0.1 -atmospheric: true [action_M5s] autoTrigger: true @@ -157,7 +156,6 @@ drawSize:0.1 deflectionPower:-1 shouldRevealFog:true -trailEffect: true trailEffect: CUSTOM:HiFiMan trailEffectRate: 12 diff --git a/code/oldsungod/拉莱耶/拉莱耶试用型.ini b/code/oldsungod/拉莱耶/拉莱耶试用型.ini index 26c88e0..511cefd 100644 --- a/code/oldsungod/拉莱耶/拉莱耶试用型.ini +++ b/code/oldsungod/拉莱耶/拉莱耶试用型.ini @@ -245,13 +245,13 @@ lightSize: 0.3 [movement] movementType: AIR -moveSpeed: 0.2 -moveAccelerationSpeed: 0.025 -moveDecelerationSpeed: 0.025 +moveSpeed: 0.7 +moveAccelerationSpeed: 0.5 +moveDecelerationSpeed: 0.5 landOnGround:true reverseSpeedPercentage:0 -maxTurnSpeed: 0.3 +maxTurnSpeed: 0.5 turnAcceleration: 0.03 targetHeight: 50 diff --git a/code/oldsungod/空军工厂/空军基地.ini b/code/oldsungod/空军工厂/空军基地.ini index 13d603c..3910c42 100644 --- a/code/oldsungod/空军工厂/空军基地.ini +++ b/code/oldsungod/空军工厂/空军基地.ini @@ -1,7 +1,7 @@ -; [action_外包] -; autoTrigger: if not self.resource(type='旧日自动计划',lessThan=1) -; convertTo:airFactoryT6 -; isVisible:false +#[action_外包] +#autoTrigger: if not self.resource(type='旧日自动计划',lessThan=1) +#convertTo:airFactoryT6 +#isVisible:false [core] name: airFactory diff --git a/code/public/eternaldream/.平台/.光柱.ini b/code/public/eternaldream/.平台/.光柱.ini index eeb3afc..dc28fd3 100644 --- a/code/public/eternaldream/.平台/.光柱.ini +++ b/code/public/eternaldream/.平台/.光柱.ini @@ -55,7 +55,7 @@ animateFrameStart:0 animateFrameEnd:7 animateFrameSpeed:0.3 color:#5DFF46 -alsoPlaySound:.光柱1.ogg +#alsoPlaySound:.光柱1.ogg [effect_光柱2] life:60 diff --git a/code/public/eternaldream/.核芯/.核芯.ini b/code/public/eternaldream/.核芯/.核芯.ini index f730e1e..fb3dd3f 100644 --- a/code/public/eternaldream/.核芯/.核芯.ini +++ b/code/public/eternaldream/.核芯/.核芯.ini @@ -121,7 +121,7 @@ x:0 y:0 idleDir:0 projectile:1 -shoot_sound:.发射.ogg:2.5 +shoot_sound:.发射.ogg:0.4 shoot_flame:CUSTOM:粒子*40 turnSpeed:999 turnSpeedAcceleration:999 @@ -166,7 +166,7 @@ description_zh:永眠的梦想与残酷的理想 buildSpeed:0s alsoTriggerAction:一 -playSoundGlobally:.1C.ogg:2.2 +#playSoundGlobally:.1C.ogg:0.4 [attachment_1] x:0 @@ -264,12 +264,12 @@ temporarilyAddTags:已开火过 addActionCooldownTime:60s text:妖姬风暴 isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') -isLocked:if self.isControlledByAI() -buildSpeed:10s +buildSpeed:3s alsoQueueAction:永眠 -playSoundGlobally:.瞄准.ogg:2.2 +#playSoundGlobally:.瞄准.ogg:0.6 iconExtraImage:ROOT:/assets/public/demonji-galaxysr.png convertTo:tank +isLocked:true whenBuilding_triggerAction:妖姬显示 attachments_deleteNumUnits:20 ai_isHighPriority:true @@ -284,9 +284,9 @@ text:MagicDragon text_zh:魔龙古国 isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') isLocked:if self.isControlledByAI() -buildSpeed:10s +buildSpeed:6s alsoQueueAction:永眠 -playSoundGlobally:.瞄准.ogg:2.2 +#playSoundGlobally:.瞄准.ogg:0.7 iconExtraImage:ROOT:/assets/public/magicdragon-galaxysr.png convertTo:遗落之龙 whenBuilding_triggerAction:魔龙显示 @@ -305,7 +305,7 @@ showMessageToAllPlayers:WARNING: Wrong Fate, the Magic dragon ancient country co # isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') # isLocked:if self.isControlledByAI() # alsoQueueAction:永眠 -# playSoundGlobally:.瞄准.ogg:2.2 +# playSoundGlobally:.瞄准.ogg:0.6 # iconExtraImage:ROOT:/assets/public/intellbug_empire.png # convertTo:tank # whenBuilding_triggerAction:智虫显示 @@ -323,9 +323,9 @@ text:Old Sun God text_zh:旧日神教 isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') isLocked:if self.isControlledByAI() -buildSpeed:10s +buildSpeed:6s alsoQueueAction:永眠 -playSoundGlobally:.瞄准.ogg:2.2 +#playSoundGlobally:.瞄准.ogg:0.6 iconExtraImage:ROOT:/assets/public/oldsun-galaxysr.png convertTo:拉莱耶试用型中介系统 whenBuilding_triggerAction:旧日显示 @@ -486,7 +486,7 @@ image:.寰宇冲击波.png total_frames:1 alpha:2 alwayStartDirAtZero:true -alsoPlaySound:.爆炸.ogg:2.9 +#alsoPlaySound:.爆炸.ogg:0.4 [effect_震慑1] life:30 diff --git a/code/public/eternaldream/.核芯/.语录.ini b/code/public/eternaldream/.核芯/.语录.ini index fcca681..843fb2f 100644 --- a/code/public/eternaldream/.核芯/.语录.ini +++ b/code/public/eternaldream/.核芯/.语录.ini @@ -14,7 +14,7 @@ showMessageToPlayer_zh:'永眠之梦控制终端'已启动,正在构建环境, #spawnEffects:CUSTOM:背景渲染 [hiddenAction_二] -buildSpeed:3s +buildSpeed:0.2s attachments_addNewUnits:.环圈 alsoQueueAction:三 #alsoTriggerAction:四柱1 @@ -22,28 +22,28 @@ showMessageToPlayer:The first level platform was launched with a progress of 25% showMessageToPlayer_zh:开始展开一级平台,进度25%。 [hiddenAction_三] -buildSpeed:3s +buildSpeed:0.2s attachments_addNewUnits:.光柱 showMessageToPlayer:The construction of the 'Dream Control Terminal' has been completed, and the camp environment is being deployed, with a progress of 35%. showMessageToPlayer_zh:'永眠之梦控制终端'构建完毕,正在部署阵营环境,进度35%。 alsoQueueAction:四 [hiddenAction_四] -buildSpeed:3s +buildSpeed:0.2s attachments_addNewUnits:.反环圈 showMessageToPlayer:Expand the secondary platform to read camp data information!Progress:45%! showMessageToPlayer_zh:展开二级平台,读取阵营数据信息!进度:45%! alsoQueueAction:五 [hiddenAction_五] -buildSpeed:3s +buildSpeed:0.2s attachments_addNewUnits:.平台3 showMessageToPlayer:Unfold the of Magic Stars, and deployment is under way.Progress: 70% showMessageToPlayer_zh:展开幻星之环,正在进行部署……进度:70% alsoQueueAction:六 [hiddenAction_六] -buildSpeed:2s +buildSpeed:0.2s attachments_addNewUnits:.三级平台 showMessageToPlayer:Deploy the three-level platform, and the deployment will be completed soon!Progress: 80% showMessageToPlayer_zh:展开三级平台,即将部署完成!进度:80% @@ -51,7 +51,7 @@ alsoQueueAction:充能完毕 [hiddenAction_充能完毕] attachments_addNewUnits:检测器 -buildSpeed:1s +buildSpeed:0.2s showMessageToPlayer:'Dream Control Terminal' has been deployed. Please select the desired camp... Progress: 90% showMessageToPlayer_zh:'永眠之梦控制终端'部署完毕,请您选择需要的阵营……进度:90% alsoQueueAction:充能完毕2 @@ -59,7 +59,7 @@ addGlobalTeamTags:永眠之梦 temporarilyAddTags:充能完毕 [hiddenAction_充能完毕2] -buildSpeed:0.6s +buildSpeed:0.2s showMessageToPlayer:Choose your camp and start your game! showMessageToPlayer_zh:选择你的阵营,开始你的游戏! alsoQueueAction:隐藏判定 diff --git a/code/public/extractor/extractor.ini b/code/public/extractor/extractor.ini index f62bd94..fb49509 100644 --- a/code/public/extractor/extractor.ini +++ b/code/public/extractor/extractor.ini @@ -1,6 +1,6 @@ [core] -name: extractorT1 +name: extractorT1X displayLocaleKey: extractor copyFrom: extractor_common.ini price: 700 @@ -14,7 +14,7 @@ overrideAndReplace: extractor generation_resources: credits=8 [action_upgradeT2] -convertTo: extractorT2 +convertTo: extractorT2X #price: 1200 #1.13 price: 1400 #price per credit: $233 (out of date) diff --git a/code/public/extractor/extractorT2.ini b/code/public/extractor/extractorT2.ini index 95ad5e8..a8d9aa2 100644 --- a/code/public/extractor/extractorT2.ini +++ b/code/public/extractor/extractorT2.ini @@ -1,6 +1,6 @@ [core] -name: extractorT2 +name: extractorT2X displayLocaleKey: extractor copyFrom: extractor_common.ini price: 2100 @@ -12,7 +12,7 @@ techLevel: 2 buildSpeed: 0.0010 [action_upgradeT3] -convertTo: extractorT3 +convertTo: extractorT3X #price: 2500 #1.13.3 (with $+18) price: 4000 diff --git a/code/public/extractor/extractorT3.ini b/code/public/extractor/extractorT3.ini index fffcb7d..5d4ee68 100644 --- a/code/public/extractor/extractorT3.ini +++ b/code/public/extractor/extractorT3.ini @@ -1,6 +1,6 @@ [core] -name: extractorT3 +name: extractorT3X displayLocaleKey: extractor copyFrom: extractor_common.ini price: 6100 diff --git a/code/public/extractor/extractorT3_overclocked.ini b/code/public/extractor/extractorT3_overclocked.ini index 5c11a13..5d193d7 100644 --- a/code/public/extractor/extractorT3_overclocked.ini +++ b/code/public/extractor/extractorT3_overclocked.ini @@ -18,7 +18,7 @@ isVisible:false addResources: credits=0 [action_refund] -convertTo: extractorT3 +convertTo: extractorT3X ai_isDisabled: true price: 0 addResources: 4000 diff --git a/code/public/extractor/extractorT3_reinforced.ini b/code/public/extractor/extractorT3_reinforced.ini index d70253c..e7b28c8 100644 --- a/code/public/extractor/extractorT3_reinforced.ini +++ b/code/public/extractor/extractorT3_reinforced.ini @@ -23,7 +23,7 @@ isVisible:false addResources: credits=0 [action_refund] -convertTo: extractorT3 +convertTo: extractorT3X ai_isDisabled: true price: 0 addResources: 2000 diff --git a/code/public/extractor/extractor_common.ini b/code/public/extractor/extractor_common.ini index 7accf23..adf0f26 100644 --- a/code/public/extractor/extractor_common.ini +++ b/code/public/extractor/extractor_common.ini @@ -78,7 +78,7 @@ noneInBaseExtraPriority: 0.43 maxEachBase: 99 #for the other extractors copying this -upgradedFrom: extractorT1 +upgradedFrom: extractorT1X diff --git a/code/public/fabricator/fabricatorT1.ini b/code/public/fabricator/fabricatorT1.ini index f02d334..6949fdd 100644 --- a/code/public/fabricator/fabricatorT1.ini +++ b/code/public/fabricator/fabricatorT1.ini @@ -1,6 +1,6 @@ [core] -name: fabricatorT1 +name: fabricatorT1X class: CustomUnitMetadata price: 2200 maxHp: 500 @@ -29,7 +29,7 @@ isBuilding: true fireTurretXAtSelfOnDeath: explode [action_upgradeT2] -convertTo: fabricatorT2 +convertTo: fabricatorT2X price: 4400 text: i:gui.actions.upgradeT2 description: i:units.fabricator.upgrade.description diff --git a/code/public/fabricator/fabricatorT2.ini b/code/public/fabricator/fabricatorT2.ini index a98ab1f..5ad1da3 100644 --- a/code/public/fabricator/fabricatorT2.ini +++ b/code/public/fabricator/fabricatorT2.ini @@ -1,5 +1,5 @@ [core] -name: fabricatorT2 +name: fabricatorT2X copyFrom: fabricatorT1.ini price: 6600 maxHp: 1000 @@ -14,7 +14,7 @@ buildSpeed: 0.0004 @copyFrom_skipThisSection:true [action_upgradeT3] -convertTo: fabricatorT3 +convertTo: fabricatorT3X price: 7500 text: i:gui.actions.upgradeT3 description: i:units.fabricator.upgrade.descriptionT3 @@ -42,5 +42,5 @@ areaDamage: 450 image: fabricatorT2.png [ai] -upgradedFrom: fabricatorT1 +upgradedFrom: fabricatorT1X diff --git a/code/public/fabricator/fabricatorT3.ini b/code/public/fabricator/fabricatorT3.ini index 8ebc573..4f656e1 100644 --- a/code/public/fabricator/fabricatorT3.ini +++ b/code/public/fabricator/fabricatorT3.ini @@ -1,6 +1,6 @@ [core] -name: fabricatorT3 +name: fabricatorT3X copyFrom: fabricatorT1.ini price: 14100 maxHp: 2200 @@ -34,7 +34,7 @@ areaDamage: 850 image: fabricatorT3.png [ai] -upgradedFrom: fabricatorT1 +upgradedFrom: fabricatorT1X diff --git a/code/public/turrets/turret_antiair.ini b/code/public/turrets/turret_antiair.ini index 8fca651..3d19077 100644 --- a/code/public/turrets/turret_antiair.ini +++ b/code/public/turrets/turret_antiair.ini @@ -1,6 +1,6 @@ [core] -name: c_antiAirTurret +name: c_antiAirTurretX class: CustomUnitMetadata price: 600 maxHp: 800 diff --git a/code/public/turrets/turret_antiair_flakgun.ini b/code/public/turrets/turret_antiair_flakgun.ini index 0e6293a..be7260a 100644 --- a/code/public/turrets/turret_antiair_flakgun.ini +++ b/code/public/turrets/turret_antiair_flakgun.ini @@ -1,6 +1,6 @@ [core] -name: antiAirTurretFlak +name: antiAirTurretFlakX class: CustomUnitMetadata price: 4600 @@ -165,6 +165,6 @@ noneInBaseExtraPriority: 0.15 maxEachBase: 5 -upgradedFrom: c_antiAirTurret +upgradedFrom: antiAirTurretFlakX diff --git a/code/public/turrets/turret_antiair_t2.ini b/code/public/turrets/turret_antiair_t2.ini index 2d7cfa3..da81063 100644 --- a/code/public/turrets/turret_antiair_t2.ini +++ b/code/public/turrets/turret_antiair_t2.ini @@ -1,6 +1,6 @@ [core] -name: c_antiAirTurretT2 +name: c_antiAirTurretT2X class: CustomUnitMetadata price: 1800 @@ -166,6 +166,6 @@ noneInBaseExtraPriority: 0.15 maxEachBase: 5 -upgradedFrom: c_antiAirTurret +upgradedFrom: c_antiAirTurretX diff --git a/code/public/turrets/turret_antiair_t3.ini b/code/public/turrets/turret_antiair_t3.ini index ec6ea67..a0350b1 100644 --- a/code/public/turrets/turret_antiair_t3.ini +++ b/code/public/turrets/turret_antiair_t3.ini @@ -1,6 +1,6 @@ [core] -name: c_antiAirTurretT3 +name: c_antiAirTurretT3X class: CustomUnitMetadata price: 12800 @@ -160,6 +160,6 @@ noneInBaseExtraPriority: 0.15 maxEachBase: 5 -upgradedFrom: c_antiAirTurret +upgradedFrom: c_antiAirTurretT2X diff --git a/code/public/turrets/turret_common_land.ini b/code/public/turrets/turret_common_land.ini index 94dcec7..372f708 100644 --- a/code/public/turrets/turret_common_land.ini +++ b/code/public/turrets/turret_common_land.ini @@ -58,7 +58,7 @@ maxTurnSpeed: 0 turnAcceleration: 0.1 [ai] -upgradedFrom: c_turret_t1 +upgradedFrom: c_turret_t1X buildPriority: 0.22 noneInBaseExtraPriority: 0.17 diff --git a/code/public/turrets/turret_t1.ini b/code/public/turrets/turret_t1.ini index 2e9bbe4..44edef5 100644 --- a/code/public/turrets/turret_t1.ini +++ b/code/public/turrets/turret_t1.ini @@ -1,6 +1,6 @@ [core] -name: c_turret_t1 +name: c_turret_t1X copyFrom: turret_common_land.ini displayLocaleKey: turret diff --git a/code/public/turrets/turret_t1_artillery.ini b/code/public/turrets/turret_t1_artillery.ini index 9a1b38b..0b65203 100644 --- a/code/public/turrets/turret_t1_artillery.ini +++ b/code/public/turrets/turret_t1_artillery.ini @@ -1,6 +1,6 @@ [core] -name: c_turret_t1_artillery +name: c_turret_t1_artilleryX copyFrom: turret_common_land.ini displayLocaleKey: turret_artillery diff --git a/code/public/turrets/turret_t1_lightning.ini b/code/public/turrets/turret_t1_lightning.ini index be04607..bd1847a 100644 --- a/code/public/turrets/turret_t1_lightning.ini +++ b/code/public/turrets/turret_t1_lightning.ini @@ -1,6 +1,6 @@ [core] -name: c_turret_t1_lightning +name: c_turret_t1_lightningX copyFrom: turret_common_land.ini displayLocaleKey: turret_lightning diff --git a/code/public/turrets/turret_t2_artillery.ini b/code/public/turrets/turret_t2_artillery.ini index 6c3ce5d..4bf15ce 100644 --- a/code/public/turrets/turret_t2_artillery.ini +++ b/code/public/turrets/turret_t2_artillery.ini @@ -1,6 +1,6 @@ [core] -name: c_turret_t2_artillery +name: c_turret_t2_artilleryX copyFrom: turret_common_land.ini displayLocaleKey: turret_artilleryT2 diff --git a/code/public/turrets/turret_t2_flame.ini b/code/public/turrets/turret_t2_flame.ini index 142a2d3..e64497a 100644 --- a/code/public/turrets/turret_t2_flame.ini +++ b/code/public/turrets/turret_t2_flame.ini @@ -1,6 +1,6 @@ [core] -name: c_turret_t2_flame +name: c_turret_t2_flameX copyFrom: turret_common_land.ini displayLocaleKey: turret_flamethrower diff --git a/code/public/turrets/turret_t2_gun.ini b/code/public/turrets/turret_t2_gun.ini index 44b627c..c42554f 100644 --- a/code/public/turrets/turret_t2_gun.ini +++ b/code/public/turrets/turret_t2_gun.ini @@ -1,6 +1,6 @@ [core] -name: c_turret_t2_gun +name: c_turret_t2_gunX copyFrom: turret_common_land.ini displayLocaleKey: turretT2 diff --git a/code/public/turrets/turret_t2_lightning.ini b/code/public/turrets/turret_t2_lightning.ini index 3a45107..db605a8 100644 --- a/code/public/turrets/turret_t2_lightning.ini +++ b/code/public/turrets/turret_t2_lightning.ini @@ -1,6 +1,6 @@ [core] -name: c_turret_t2_lightning +name: c_turret_t2_lightningX copyFrom: turret_common_land.ini displayLocaleKey: turret_lightningT2 diff --git a/code/public/turrets/turret_t3_gun.ini b/code/public/turrets/turret_t3_gun.ini index 5939a93..fd3c0f3 100644 --- a/code/public/turrets/turret_t3_gun.ini +++ b/code/public/turrets/turret_t3_gun.ini @@ -1,6 +1,6 @@ [core] -name: c_turret_t3_gun +name: c_turret_t3_gunX copyFrom: turret_common_land.ini displayLocaleKey: turretT3 @@ -92,7 +92,7 @@ turnAcceleration: 0.1 [ai] -upgradedFrom: c_turret_t1 +upgradedFrom: c_turret_t1X buildPriority: 0.22 noneInBaseExtraPriority: 0.17 diff --git a/mod-info.txt b/mod-info.txt index dfccf8a..c8cc09e 100644 --- a/mod-info.txt +++ b/mod-info.txt @@ -1,5 +1,5 @@ [mod] -title:StarRiver-V0.9.5.0-Groer Tower & Dream of Eternal -description:每一次的战斗,都是我们逐渐成长的过程。但是,来自于自称叫“冰星”的组织给予了我们的新的对策,\n\n-模拟战或许已经变了模样。\n\n-指挥官,你是否还能看见明天的曙光?\n\n-总制作:JDSALing\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Nova\n\n-语言支持:中文(源语言),English(美国英文),日语(Japanse)\n\n-音乐制作:Prohonor\n\n-本地组支持:FromByond,Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮\n\n-CopyRight-2022-RE-CORE\n\nEvery battle is a process of growing up. However, the organization calling itself "Ice Star" has given us new countermeasures. \n- Simulated warfare may have changed. \n - Commander, can you still see the dawn of tomorrow? \n - Chief Producer: JDSALing \n -Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Nova \n-Language Support: Chinese (source language), English (American English)-\nCopyRight-2022-RE-CORE +title:StarRiver-V0.9.5.0-GTDT-德尔塔1测 +description:每一次的战斗,都是我们逐渐成长的过程。但是,来自于自称叫“冰星”的组织给予了我们的新的对策,\n\n-模拟战或许已经变了模样。\n\n-指挥官,你是否还能看见明天的曙光?\n\n-总制作:JDSALing\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Nova,葛城\n\n-语言支持:中文(源语言),English(美国英文),日语(Japanse)\n\n-音乐制作:Prohonor\n\n-本地组支持:FromByond,Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城\n\n-CopyRight-2022-RE-CORE\n\nEvery battle is a process of growing up. 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