新约开启!

This commit is contained in:
LingASDJ 2023-02-01 11:57:44 +08:00
parent 82590c7be5
commit 18af90084e
49 changed files with 1119 additions and 49 deletions

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@ -24,7 +24,7 @@ displayDescription_zh: -蔚蓝事件之后,为了赎清自己的罪恶。根
class:CustomUnitMetadata
price:1299
maxHp:2800
maxHp:3500
selfRegenRate:0.12
mass:80000
autoTriggerCooldownTime:0.1s

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@ -1,11 +1,4 @@
[hiddenAction_refund]
requireConditional: if numberOfUnitsInTeam(greaterThan=2,withTag='玉灵',incompleteBuildings=true)
autoTriggerOnEvent: created
addResources: 5000
deleteSelf: true
showMessageToPlayer: [错误:最多2个御澪坦克在战场已返还半价制作成本]
[core]
name: 御澪
@ -35,22 +28,6 @@ energyMax: 1
energyRegen: 0.0009
energyNeedsToRechargeToFull: true
[action_释放]
price:7500
text:Healing Aura
text_zh:腐蚀光环
description:Just let me sing for the last time.\n-Star Bird will periodically release the healing aura to cure friends, and will disappear automatically after a period of time
description_zh:特殊技能腐蚀光环:选中一个区域对附近敌人造成AOE伤害伤害将会渐渐变高一段时间后失效。\n-场上同时只能存在一个技能,且技能每个单位只能生效一次
buildSpeed:5s
fireTurretXAtGround:3
fireTurretXAtGround_withProjectile:2
ai_isHighPriority:true
addActionCooldownTime:2000000s
isLocked:if self.queueSize(greaterThan=0)
isLockedMessage:You are releasing skills……
isLockedMessage_zh:您正在释放技能中……
ai_isDisabled:true
[graphics]
total_frames: 2
#scaleImagesTo: 65

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@ -21,7 +21,7 @@ price: 1400
text: i:gui.actions.upgradeT2
description: i:units.extractor.upgrade.description
displayType: upgrade
buildSpeed: 0.0006
buildSpeed: 20s
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF

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@ -19,7 +19,7 @@ price: 4000
text: i:gui.actions.upgradeT3
description: i:units.extractor.upgrade.descriptionT3
displayType: upgrade
buildSpeed: 0.0003
buildSpeed: 25s
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF

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@ -18,7 +18,7 @@ price: 8000
text: i:units.extractor.upgrade_overclock.text
description: i:units.extractor.upgrade_overclock.description
displayType: upgrade
buildSpeed: 0.0002
buildSpeed: 30s
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
@ -28,7 +28,7 @@ price: 3000
text: i:units.extractor.upgrade_reinforce.text
description: i:units.extractor.upgrade_reinforce.description
displayType: upgrade
buildSpeed: 0.0007
buildSpeed: 32s
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF

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@ -25,7 +25,7 @@ addResources: 4000
text: i:units.extractor.downgrade_overclock.text
description: i:units.extractor.downgrade_overclock.description
displayType: action
buildSpeed: 50s
buildSpeed: 8s
[animation_idle]

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@ -30,7 +30,7 @@ addResources: 2000
text: i:units.extractor.downgrade_reinforce.text
description: i:units.extractor.downgrade_reinforce.description
displayType: action
buildSpeed: 0.003
buildSpeed: 8s
[animation_idle]
KeyframeTimeScale: 0.33

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@ -30,13 +30,13 @@ fireTurretXAtSelfOnDeath: explode
[action_upgradeT2]
convertTo: fabricatorT2X
price: 4400
price: 3000
text: i:gui.actions.upgradeT2
description: i:units.fabricator.upgrade.description
#text: i:units.fabricator.upgrade.name
displayType: upgrade
buildSpeed: 65.6s
buildSpeed: 35.6s
#iconImage: SHARED:icon_upgrade.png
iconExtraImage: SHARED:icon_upgrade_top.png

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@ -15,11 +15,11 @@ buildSpeed: 0.0004
[action_upgradeT3]
convertTo: fabricatorT3X
price: 7500
price: 6500
text: i:gui.actions.upgradeT3
description: i:units.fabricator.upgrade.descriptionT3
displayType: upgrade
buildSpeed: 93.3s
buildSpeed: 33.3s
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF

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@ -174,8 +174,8 @@ areaRadius:90
areaDamageNoFalloff:true
[movement]
movementType: WATER
moveSpeed: 1.2
movementType: AIR
moveSpeed: 2.5
moveAccelerationSpeed: 1
moveDecelerationSpeed: 1

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@ -101,13 +101,6 @@ spawnUnit: NoR
#friendlyFire: true
[hiddenAction_refund]
requireConditional: if numberOfUnitsInTeam(greaterThan=2, withTag='DA', incompleteBuildings=true)
autoTriggerOnEvent: created
addResources:20000
deleteSelf: true
[effect_龙卷风1]
priority:critical
life:450

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@ -2,6 +2,15 @@
#给每个单位套上皇帝的护盾,避免没有这个节报错
maxShield:0
###邪红母舰
strictLevel:0
[global_resource_力场]
hidden:true
displayRoundedDown:false
[global_resource_濒临]
hidden:true
displayRoundedDown:false
[action_机体升级I]
autoTriggerOnEvent:created
requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级I",greaterThan=0)
@ -16,20 +25,33 @@ setUnitStats:maxHp=self.maxHp*1.5,hp=self.maxHp
isVisible:false
ai_isDisabled:true
[action_机体升级III]
autoTriggerOnEvent:created
requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级III",greaterThan=0)
setUnitStats:maxHp=self.maxHp*1.7,hp=self.maxHp
isVisible:false
ai_isDisabled:true
[action_机体升级-恢复]
autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="机体升级I",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="机体升级II",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="机体升级III",greaterThan=0)
setUnitStats:maxHp=${core.maxHp}*1
isVisible:false
ai_isDisabled:true
[action_超速策略]
[action_超速策略I]
autoTrigger:if numberOfUnitsInEnemyTeam(withTag="超速策略I",greaterThan=0)
setUnitStats:moveSpeed=${movement.moveSpeed}*1.4
isVisible:false
ai_isDisabled:true
[action_超速策略II]
autoTrigger:if numberOfUnitsInEnemyTeam(withTag="超速策略II",greaterThan=0)
setUnitStats:moveSpeed=${movement.moveSpeed}*1.8
isVisible:false
ai_isDisabled:true
[action_超速策略-恢复]
autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="超速策略I",greaterThan=0)
autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="超速策略I",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="超速策略II",greaterThan=0)
setUnitStats:moveSpeed=${movement.moveSpeed}*1
isVisible:false
ai_isDisabled:true
@ -41,8 +63,15 @@ setUnitStats:maxShield=${core.maxShield}*1.5,shield=self.maxShield
isVisible:false
ai_isDisabled:true
[action_护盾庇护2]
autoTriggerOnEvent:created
requireConditional:if numberOfUnitsInEnemyTeam(withTag="护盾庇护II",greaterThan=0)
setUnitStats:maxShield=${core.maxShield}*2.0,shield=self.maxShield
isVisible:false
ai_isDisabled:true
[action_护盾庇护-恢复]
autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="护盾庇护I",greaterThan=0)
autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="护盾庇护I",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="护盾庇护II",greaterThan=0)
setUnitStats:maxShield=${core.maxShield}*1
isVisible:false
ai_isDisabled:true

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@ -0,0 +1,228 @@
[core]
dont_load:true
[effect_炮击]
life:45
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
scaleFrom:0.2
scaleTo:2
image:烟.png
total_frames:1
ySpeedRelative:-1.9
alpha:1
color:#FF0032
[effect_一般尾焰]
life:12
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
scaleFrom:1
scaleTo:1
color:#FF1C2D
image:一般尾焰.png
total_frames:1
alpha:1
yOffsetRelative:-12
drawUnderUnits:true
[effect_邪灭]
life:30
priority:critical
fadeOut:true
fadeInTime:0
attachedToUnit:true
scaleFrom:0.5
scaleTo:0.5
color:#FC002C
image:邪灭.png
total_frames:1
alpha:1
[effect_邪魔退散]
life:30
priority:critical
drawUnderUnits:true
alwayStartDirAtZero:true
fadeOut:false
fadeInTime:30
attachedToUnit:false
scaleFrom:1
scaleTo:1
image:邪魔退散.png
total_frames:1
alpha:1
color:#DC001D
dirSpeed:8
[effect_烟]
life:120
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
scaleFrom:1
scaleTo:4
image:烟.png
total_frames:1
ySpeedRelative:-3
drawUnderUnits:true
alpha:1
color:#E0000A
[effect_红云尾焰]
life:155
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
scaleFrom:0.15
scaleTo:0
image:烟.png
drawUnderUnits:true
color:#B60028
total_frames:1
alpha:1
ySpeedRelative:-0.2
[effect_红云]
life:120
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
scaleFrom:0.6
scaleTo:0.6
image:红云.png
total_frames:6
animateFrameStart:0
animateFrameEnd:5
animateFrameSpeed:0.2
alpha:1
[effect_力场]
life:250
priority:critical
fadeOut:true
fadeInTime:0
attachedToUnit:true
scaleFrom:0.5
scaleTo:4
image:力场.png
total_frames:1
color:#FF002F
alpha:5
[effect_红闪]
life:120
priority:critical
fadeOut:true
fadeInTime:9
attachedToUnit:true
scaleFrom:10000
scaleTo:10000
image:红闪.png
total_frames:1
alpha:1
[effect_濒死]
life:340
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
scaleFrom:1
scaleTo:4
image:濒死.png
total_frames:1
alpha:1
alsoEmitEffects:CUSTOM:终末倒计时
[effect_灰]
life:69
priority:critical
fadeOut:true
fadeInTime:0
attachedToUnit:false
scaleFrom:1
scaleTo:1
image:灰.png
total_frames:1
ySpeedRelative:-3
alpha:1
[effect_终末倒计时]
life:1200
priority:critical
fadeOut:false
fadeInTime:1
attachedToUnit:true
scaleFrom:1
scaleTo:1
image:终末倒计时.png
total_frames:10
animateFrameStart:0
animateFrameEnd:9
animateFrameSpeed:0.2
yOffsetRelative:30
alpha:1
[effect_死]
life:300
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
scaleFrom:2
scaleTo:2
alwayStartDirAtZero:true
image:死.png
total_frames:1
ySpeedAbsolute:-3
alpha:1
color:#EA0800
[effect_赎同]
life:60
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
scaleFrom:0
scaleTo:1
image:赎同.png
total_frames:1
alpha:5
[effect_赎同念音]
life:72
priority:critical
fadeOut:true
fadeInTime:0
attachedToUnit:false
scaleFrom:0.2
scaleTo:0.2
image:赎同念音.png
total_frames:1
alpha:1
alsoEmitEffects:CUSTOM:赎同莘尾
[effect_赎同莘尾]
life:72
priority:critical
fadeOut:true
fadeInTime:0
attachedToUnit:false
scaleFrom:1
scaleTo:0
image:一般尾焰.png
total_frames:1
alpha:1
yOffsetRelative:-8

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@ -0,0 +1,47 @@
[core]
radius:22
##REMOVE THIS TO USE UNIT##
dont_load:false
name:核爆
class:CustomUnitMetadata
price:4000
maxHp:1
selfRegenRate:-1
mass:220
isUnselectable:true
canNotBeDirectlyAttacked:true
canNotBeGivenOrdersByPlayer:true
isUnrepairableUnit:true
showInEditor:false
showOnMinimap:false
nukeOnDeath:true
nukeOnDeathDamage:350
[graphics]
total_frames:1
image:主体.png
image_wreak:NONE
image_turret:NONE
image_shadow:NONE
imageScale:0
[attack]
canAttack:false
[movement]
movementType:AIR
moveSpeed:0
moveAccelerationSpeed:0.24
moveDecelerationSpeed:0.08
maxTurnSpeed:2
turnAcceleration:0.05
reverseSpeedPercentage:0
moveIgnoringBody:false

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@ -0,0 +1,169 @@
#核心代码 #177-D24
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:510
shootDelay:1.2s
turretMultiTargeting:true
#158-R11
[turret_右]
delay:0.22s
x:33
y:32
projectile:N
shoot_flame:CUSTOM:炮击
image:邪红炮.png
recoilOffset:-3
recoilOutTime:6
recoilReturnTime:12
shoot_sound:邪红炮.ogg
idleDir:-19
limitingAngle:20
[turret_左]
copyFrom:右
x:-33
y:32
idleDir:19
[projectile_N]
directDamage:110
speed:7
trailEffect:CUSTOM:一般尾焰
trailEffectRate:0.1
life:260
drawSize:0.72
image:飞弹.png
[turret_邪魔退散]
x:0
y:0
projectile:邪魔退散
image:邪灭炮.png
size:25
delay:0.07s
shoot_flame:CUSTOM:邪灭
aimOffsetSpread:0
turnSpeed:1.7
turnSpeedAcceleration:0.02
[projectile_邪魔退散]
areaDamage:40
areaRadius:50
life:6
flameWeapon:false
instant:true
instantReuseLast:true
shieldDamageMultiplier:1
buildingDamageMultiplier:1
deflectionPower:-1
instantReuseLast_alsoChangeTurretAim:true
moveWithParent:true
beamImage:SHARED:beam1.png
beamImageEnd:SHARED:beam1_end.png
beamImageStart:SHARED:beam1_start.png
beamImageOffsetRate:9
explodeEffect:CUSTOM:邪魔退散
explodeEffectOnShield:CUSTOM:邪魔退散
sweepOffsetFromTargetRadius:0.4
areaHitAirAndLandAtSameTime:true
color:#FF0028
[turret_红云导弹左]
x:-36
y:-13
projectile:红云导弹
shoot_flame:CUSTOM:烟
shoot_sound:红云.ogg
delay:3.4s
[projectile_红云导弹]
directDamage:200
areaRadius:120
directDamage:90
explodeEffect:CUSTOM:红云
life:600
speed:0
trailEffect:CUSTOM:红云尾焰
trailEffectRate:1
image:飞弹.png
targetSpeedAcceleration:0.03
targetSpeed:20
drawUnderUnits:true
drawSize:1
color:#FF000C
deflectionPower:8
wobbleAmplitude:2
wobbleFrequency:140
autoTargetingOnDeadTarget:true
[turret_红云导弹右]
x:36
y:-13
copyFrom:红云导弹左
#以下为其它代码
[core]
radius:60
##REMOVE THIS TO USE UNIT##
dont_load:false
copyFrom:效果.ini
name:邪红母舰
displayText:--- 【Boss:邪红母舰】 ---
displayDescription:不属于这个世界的东西,来自于高塔的能量波吸引而来------邪红母舰,它曾经也为妖姬做过手下,如今却被时间和自我腐蚀,窝缩在角落里指挥着它的军队,想要回到过去征战的那个它,将军,下令吧,必须要让它认清现实才行!
class:CustomUnitMetadata
price:4000
maxHp:30000
mass:22000
isUnselectable:false
armour:25
disableDeathOnZeroHp:true
showInEditor:true
tags:邪红,邪红一阶段
autoTriggerCooldownTime:0.1s
[hiddenAction_二阶段]
autoTrigger:if self.hp(equalTo=0)
deleteSelf:true
spawnUnits:邪红母舰二阶段
buildSpeed:0s
showMessageToAllPlayers:邪红:你究竟是何方神圣?
spawnEffects:CUSTOM:红闪
[graphics]
total_frames:2
image:主体.png
image_wreak:NONE
image_turret:NONE
image_shadow:AUTO
[movement]
movementType:AIR
moveSpeed:1.5
moveAccelerationSpeed:0.01
moveDecelerationSpeed:0.04
targetHeight:35
targetHeightDrift:0
maxTurnSpeed:1.7
turnAcceleration:0.03
reverseSpeedPercentage:0
moveIgnoringBody:false
[hiddenAction_白]
autoTrigger:true
setUnitStats:armour=32
[hiddenAction_灰]
autoTrigger:if numberOfUnitsInEnemyTeam(equalTo=0,withinRange=500)
setUnitStats:armour=21
[action_状态]
text:当前生命值:%{self.hp}/${core.maxHp}\n杀敌数:%{self.kills}
displayType:infoOnly
addEnergy:0
isActive:false

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@ -0,0 +1,244 @@
#核心代码 #177-D24
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:510
shootDelay:1.2s
turretMultiTargeting:true
#158-R11
[turret_右]
delay:0.15s
x:33
y:32
projectile:N
shoot_flame:CUSTOM:炮击
image:邪红炮.png
recoilOffset:-3
recoilOutTime:6
recoilReturnTime:12
shoot_sound:邪红炮.ogg
idleDir:-19
limitingAngle:38
[turret_左]
copyFrom:右
x:-33
y:32
idleDir:19
[projectile_N]
directDamage:120
speed:7
trailEffect:CUSTOM:一般尾焰
trailEffectRate:0.1
life:260
drawSize:0.72
image:飞弹.png
deflectionPower:3
color:#B4002C
[turret_邪魔退散]
x:0
y:0
projectile:邪魔退散
image:邪灭炮.png
size:25
delay:0.05s
shoot_flame:CUSTOM:邪灭
aimOffsetSpread:0
turnSpeed:1.7
turnSpeedAcceleration:0.06
[turret_邪魔2]
x:0
y:0
copyFrom:邪魔退散
idleDir:45
attachedTo:邪魔退散
limitingAngle:30
invisible:true
[turret_濒死]
x:0
y:0
copyFrom:邪魔退散
idleDir:-45
attachedTo:邪魔退散
limitingAngle:30
invisible:true
[projectile_邪魔退散]
areaDamage:140
areaRadius:130
life:6
flameWeapon:false
instant:true
instantReuseLast:true
shieldDamageMultiplier:1
buildingDamageMultiplier:1
deflectionPower:-1
instantReuseLast_alsoChangeTurretAim:true
moveWithParent:true
beamImage:SHARED:beam1.png
beamImageEnd:SHARED:beam1_end.png
beamImageStart:SHARED:beam1_start.png
beamImageOffsetRate:9
explodeEffect:CUSTOM:邪魔退散
explodeEffectOnShield:CUSTOM:邪魔退散
sweepOffsetFromTargetRadius:0.4
areaHitAirAndLandAtSameTime:true
color:#910200
[turret_红云导弹左]
x:-36
y:-13
projectile:红云导弹
shoot_flame:CUSTOM:烟
shoot_sound:红云.ogg
delay:2.7s
[projectile_红云导弹]
areaDamage:120
areaRadius:30
directDamage:80
explodeEffect:CUSTOM:红云
explodeEffectOnShield:CUSTOM:红云
life:600
speed:0
trailEffect:CUSTOM:红云尾焰
trailEffectRate:1
image:飞弹.png
targetSpeedAcceleration:0.1
targetSpeed:20
drawUnderUnits:true
drawSize:1
color:#8E0E00
deflectionPower:8
wobbleAmplitude:2
wobbleFrequency:140
autoTargetingOnDeadTarget:true
retargetingInFlight:true
[turret_红云导弹右]
x:36
y:-13
copyFrom:红云导弹左
[turret_邪魔愠怒]
x:0
y:0
projectile:红云#27-E8
delay:0.1
invisible:true
barrelX:-30
shoot_sound:愠怒.ogg
energyUsage:1
[projectile_红云#27-E8]
directDamage:100
explodeEffect:CUSTOM:红云
life:600
speed:-6
trailEffect:CUSTOM:红云尾焰
trailEffectRate:1
image:飞弹.png
targetSpeedAcceleration:0.1
targetSpeed:20
drawUnderUnits:true
drawSize:1
color:#86000A
deflectionPower:8
wobbleAmplitude:5
wobbleFrequency:600
autoTargetingOnDeadTarget:true
retargetingInFlight:true
autoTargetingOnDeadTargetRange:1000
explodeEffectOnShield:CUSTOM:红云
#以下为其它代码
[core]
radius:60
##REMOVE THIS TO USE UNIT##
dont_load:false
copyFrom:效果.ini
name:邪红母舰二阶段
displayText:\----- 邪红母舰 -----/
displayDescription:不属于这个世界的东西,来自于高塔的能量波吸引而来------邪红母舰,它曾经也为妖姬做过手下,如今却被时间和自我腐蚀,窝缩在角落里指挥着它的军队,想要回到过去征战的那个它,将军,下令吧,必须要让它认清现实才行!
class:CustomUnitMetadata
price:4000
maxHp:25000
maxShield:10000
generation_delay:60
generation_resources:力场=1
energyMax:20
energyRegen:0.08
energyNeedsToRechargeToFull:true
mass:2200000
isUnselectable:false
armour:100
disableDeathOnZeroHp:true
showInEditor:true
tags:邪红,邪红二阶段
autoTriggerCooldownTime:0.1s
shieldRenderRadius:80
[hiddenAction_濒死]
autoTrigger:if self.hp(equalTo=0)
spawnUnits:邪红母舰濒死
deleteSelf:true
buildSpeed:0s
showMessageToAllPlayers:邪红: 英雄与死亡,不过是一间之隔吧!
spawnEffects:CUSTOM:濒死
[graphics]
total_frames:2
image:主体.png
image_shield:邪魔庇佑.png
animation_idle_start:1
animation_idle_end:1
animation_idle_speed:3
animation_moving_start:1
animation_moving_end:1
animation_moving_speed:3
animation_attack_start:1
animation_attack_end:1
animation_attack_speed:3
image_wreak:NONE
image_turret:NONE
image_shadow:AUTO
[hiddenAction_力场]
spawnEffects:CUSTOM:力场
autoTrigger:if self.resource(type='力场',greaterThan=5)
addResources:力场=-5
autoTriggerOnEvent:created
[movement]
movementType:AIR
moveSpeed:3
moveAccelerationSpeed:0.01
moveDecelerationSpeed:0.04
targetHeight:35
targetHeightDrift:0
maxTurnSpeed:1.9
turnAcceleration:0.034
reverseSpeedPercentage:0
moveIgnoringBody:false
[action_状态]
text:当前生命值:%{self.hp}/${core.maxHp}\n杀敌数:%{self.kills}
displayType:infoOnly
addEnergy:0
isActive:false
[hiddenAction_白]
autoTrigger:true
setUnitStats:armour=select(numberOfUnitsInEnemyTeam(greaterThan=800,withinRange=500),${core.maxHp}*2,${core.maxHp}*0.00018)
[hiddenAction_灰]
autoTrigger:if numberOfUnitsInEnemyTeam(equalTo=0,withinRange=500)
setUnitStats:armour=72

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@ -0,0 +1,227 @@
#核心代码 #177-D24
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:580
shootDelay:1.2s
turretMultiTargeting:true
#158-R11
[turret_正]
x:0
y:0
projectile:邪
image:邪红炮.png
delay:2.4s
recoilOffset:-7
recoilOutTime:5
recoilReturnTime:140
[projectile_邪]
directDamage:0
explodeEffect:NONE
spawnUnit:核爆
life:6
speed:4
instant:true
[turret_右]
limitingRange:510
delay:0.07s
x:33
y:32
projectile:N
shoot_flame:CUSTOM:炮击
image:邪红炮.png
recoilOffset:-3
recoilOutTime:6
recoilReturnTime:12
shoot_sound:邪红炮.ogg
idleDir:-19
limitingAngle:38
[turret_左]
copyFrom:右
x:-33
y:32
idleDir:19
[projectile_N]
directDamage:2000
speed:7
trailEffect:CUSTOM:一般尾焰
trailEffectRate:0.1
life:260
drawSize:0.72
image:飞弹.png
deflectionPower:-1
color:#B4002C
[turret_赎同]
x:0
y:0
projectile:赎同
delay:0.9s
[projectile_赎同]
areaDamage:800
areaRadius:80
explodeEffect:CUSTOM:赎同
life:600
speed:4
trailEffect:CUSTOM:赎同念音
explodeEffectOnShield:CUSTOM:赎同
trailEffectRate:0.1
color:#FF0700
image:死.png
[turret_邪魔愠怒]
x:0
y:0
projectile:红云#27-E8
delay:0.1
invisible:true
barrelX:-30
shoot_sound:愠怒.ogg
[turret_邪逆退散]
copyFrom:邪魔愠怒
x:0
y:0
projectile:红云#24-E9
canShoot:false
aimOffsetSpread:10
[projectile_红云#24-E9]
directDamage:120
explodeEffect:CUSTOM:红云
life:60
armourIgnoreAmount:100
speed:-6
trailEffect:CUSTOM:红云尾焰
trailEffectRate:2
image:飞弹.png
targetSpeedAcceleration:0.1
targetSpeed:20
spawnProjectilesOnEndOfLife:红云#24-E9*5
drawUnderUnits:true
drawSize:1
color:#86000A
deflectionPower:-1
wobbleAmplitude:5
wobbleFrequency:600
autoTargetingOnDeadTarget:true
retargetingInFlight:true
autoTargetingOnDeadTargetRange:1500
explodeEffectOnShield:CUSTOM:红云
[projectile_红云#27-E8]
directDamage:60
explodeEffect:CUSTOM:红云
life:600
armourIgnoreAmount:600
speed:-6
trailEffect:CUSTOM:红云尾焰
trailEffectRate:3
image:飞弹.png
targetSpeedAcceleration:0.08
targetSpeed:20
drawUnderUnits:true
drawSize:1
color:#86000A
deflectionPower:-1
wobbleAmplitude:12
wobbleFrequency:600
autoTargetingOnDeadTarget:true
autoTargetingOnDeadTargetRange:1000
explodeEffectOnShield:CUSTOM:红云
retargetingInFlight:true
#以下为其它代码
[core]
radius:60
##REMOVE THIS TO USE UNIT##
dont_load:false
copyFrom:效果.ini
name:邪红母舰濒死
displayText:---- 邪 红 母 舰 - 最后的陌路 ----
displayDescription:不属于这个世界的东西,来自于高塔的能量波吸引而来------邪红母舰,它曾经也为妖姬做过手下,如今却被时间和自我腐蚀,窝缩在角落里指挥着它的军队,想要回到过去征战的那个它,将军,下令吧,必须要让它认清现实才行!
class:CustomUnitMetadata
price:4000
maxHp:1
generation_delay:6
generation_resources:力场=1,濒临=1
fireTurretXAtSelfOnDeath:邪逆退散
energyMax:20
energyRegen:-0.02
energyNeedsToRechargeToFull:false
dieOnZeroEnergy:true
mass:2200000
isUnselectable:false
armour:100
disableDeathOnZeroHp:true
showInEditor:true
tags:邪红,邪红三阶段
autoTriggerCooldownTime:0.1s
shieldRenderRadius:80
[hiddenAction_死]
autoTriggerOnEvent:destroyed
showMessageToAllPlayers:邪红:好吧,今天就先放过你了。全员,撤军!
spawnEffects:CUSTOM:死
fireTurretXAtGround_withProjectile:红云#27-E8
fireTurretXAtGround_withOffset:0,100
fireTurretXAtGround_count:50
[hiddenAction_死2]
autoTrigger:if self.energy(lessThan=0.05)
fireTurretXAtGround:邪魔愠怒
fireTurretXAtGround_count:100
fireTurretXAtGround_withOffset:0,100
[graphics]
total_frames:2
image:主体.png
image_shield:邪魔庇佑.png
movementEffect:CUSTOM:灰
movementEffectRate:9
animation_idle_start:1
animation_idle_end:1
animation_idle_speed:3
animation_moving_start:1
animation_moving_end:1
animation_moving_speed:3
animation_attack_start:1
animation_attack_end:1
animation_attack_speed:3
image_wreak:NONE
image_turret:NONE
image_shadow:AUTO
[hiddenAction_力场]
spawnEffects:CUSTOM:力场
autoTrigger:if self.resource(type='力场',greaterThan=50)
addResources:力场=-50
autoTriggerOnEvent:created
[movement]
movementType:AIR
moveSpeed:4
moveAccelerationSpeed:0.022
moveDecelerationSpeed:0.04
targetHeight:35
targetHeightDrift:0
maxTurnSpeed:1.9
turnAcceleration:0.034
reverseSpeedPercentage:0
moveIgnoringBody:false
[action_状态]
text:当前生命值:%{self.hp}/${core.maxHp}\n杀敌数:%{self.kills}
displayType:infoOnly
addEnergy:0
isActive:false

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@ -62,12 +62,21 @@ alsoQueueAction:Wave23.8
produceUnits:NONE
showMessageToAllPlayers:指挥官,告诉远古的余孽,我们不是好惹的!
[hiddenAction_Wave23.75-特殊]
buildSpeed:0s
autoTrigger:if self.hasFlag(id=10) and self.numberOfUnitsInEnemyTeam(withTag="兵力调配III",greaterThan=0)
produceUnits:邪红母舰*1,雅娜剿灭*3
addResources:unsetFlag=10
showMessageToAllPlayers:(邪红这里是哪你是好吧让我来看看你的实力额外Boss:邪红母舰已抵达战场---来自合约:兵力调配III)
[hiddenAction_Wave23.6]
buildSpeed:1s
addResources:setFlag=10
alsoQueueAction:Wave23.7
produceUnits:NONE
showMessageToAllPlayers:它叫混沌杌麟,是远古的余孽,它幻化成坦克来讨伐我们……
[hiddenAction_Wave23.5]
buildSpeed:1s
alsoQueueAction:Wave23.6

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@ -259,7 +259,7 @@ resourceAmount_setValue:0
[action_合约-梼杌-混沌审判I]
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再勾选本合约。
isLocked:if self.tags(includes='混沌审判I')
isLocked:if self.tags(includes='混沌审判II') or self.tags(includes='混沌审判I')
isVisible:if not self.tags(includes='混沌审判I')
temporarilyAddTags:混沌审判I
@ -290,6 +290,40 @@ iconExtraColor:#ffffff
iconExtraImage:ROOT:/code/warning/词条系统/梼杌审判1.png
buildSpeed:0s
[action_合约-梼杌-混沌审判II]
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再勾选本合约。
isLocked:if self.tags(includes='混沌审判II') or self.tags(includes='混沌审判I')
isVisible:if not self.tags(includes='混沌审判II')
temporarilyAddTags:混沌审判II
addGlobalTeamTags:混沌审判IIX
addResources:合约等级=3
text:梼杌-混沌审判II
description:-来自上古的凶兽,俯瞰这混乱的世界。\n-血量提升100%,拥有20000护盾,伤害提升50%\n-特别说明:此合约为3级
iconExtraImage:ROOT:/code/warning/词条系统/新约/梼杌审判2.png
iconExtraColor:#ffffff
buildSpeed:0s
isLockedMessage:与其他同类型的“梼杌审判”合约冲突!
allowMultipleInQueue:false
[action_合约-梼杌-混沌审判II-取消]
removeGlobalTeamTags:混沌审判IIX
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再取消本合约。
isVisible:if self.tags(includes='混沌审判II')
temporarilyRemoveTags:混沌审判II
addResources:合约等级=-3
displayType:action
text:梼杌-混沌审判II
description:-来自上古的凶兽,俯瞰这混乱的世界。\n-血量提升100%,拥有20000护盾,伤害提升50%\n-特别说明:此合约为3级\n-[已激活],未正式开始前点击可取消。
iconExtraColor:#ffffff
iconExtraImage:ROOT:/code/warning/词条系统/新约/梼杌审判2.png
buildSpeed:0s
[action_合约-目标-全副武装II]
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再勾选本合约。
@ -346,6 +380,34 @@ iconExtraColor:#ffffff
iconExtraImage:ROOT:/code/warning/词条系统/全副武装1.png
buildSpeed:0s
[action_合约-目标-兵力调配III]
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再勾选本合约。
isLocked:if self.tags(includes='兵力调配II') or self.tags(includes='兵力调配I')
isVisible:if not self.tags(includes='兵力调配III')
temporarilyAddTags:兵力调配III
addResources:合约等级=3
text:目标-兵力调配III
description:-在最终波数出现额外Boss和额外军队
iconExtraImage:ROOT:/code/warning/词条系统/新约/兵力调配3.png
iconExtraColor:#ffffff
buildSpeed:0s
isLockedMessage:与其他同类型的“兵力调配”合约冲突!
allowMultipleInQueue:false
[action_合约-目标-兵力调配III-取消]
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再取消本合约。
isVisible:if self.tags(includes='兵力调配III')
temporarilyRemoveTags:兵力调配III
addResources:合约等级=-3
displayType:action
text:目标-兵力调配III
description:-在最终波数出现额外Boss和额外军队\n-该合约[已激活],未正式开始前点击可取消。
iconExtraColor:#ffffff
iconExtraImage:ROOT:/code/warning/词条系统/新约/兵力调配3.png
buildSpeed:0s
[action_合约-目标-兵力调配II]
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再勾选本合约。
@ -405,7 +467,7 @@ buildSpeed:0s
[action_合约-目标-机体升级I]
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再勾选本合约。
isLocked:if self.tags(includes='机体升级I') or self.tags(includes='机体升级II')
isLocked:if self.tags(includes='机体升级III') or self.tags(includes='机体升级II')
isVisible:if not self.tags(includes='机体升级I')
temporarilyAddTags:机体升级I
addResources:合约等级=1
@ -458,6 +520,34 @@ iconExtraImage:ROOT:/code/warning/词条系统/机体升级2.png
iconExtraColor:#00bbcc
buildSpeed:0s
[action_合约-目标-机体升级III]
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再勾选本合约。
isLocked:if self.tags(includes='机体升级I') or self.tags(includes='机体升级III')
isVisible:if not self.tags(includes='机体升级III')
temporarilyAddTags:机体升级III
addResources:合约等级=3
text:目标-机体升级III
description:-所有敌人初始生命额外追加70%
iconExtraImage:ROOT:/code/warning/词条系统/新约/机体升级3.png
iconExtraColor:#ffffff
buildSpeed:0s
isLockedMessage:与其他同类型的“机体升级”合约冲突!
allowMultipleInQueue:false
[action_合约-机体升级III-取消]
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再取消本合约。
isVisible:if self.tags(includes='机体升级III')
temporarilyRemoveTags:机体升级III
addResources:合约等级=-3
text:目标-机体升级III
description:-所有敌人初始生命额外追加70%\n-该合约[已激活],未正式开始前点击可取消。
displayType:action
iconExtraImage:ROOT:/code/warning/词条系统/新约/机体升级3.png
iconExtraColor:#00bbcc
buildSpeed:0s
[action_合约-目标-苦难之路I]
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再勾选本合约。
@ -598,6 +688,34 @@ iconExtraImage:ROOT:/code/warning/词条系统/超速策略1.png
iconExtraColor:#00bbcc
buildSpeed:0s
[action_合约-环境-超速策略II]
isLockedMessage:与其他同类型的“超速策略”合约冲突!
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再勾选本合约。
addResources:合约等级=2
isLocked:if self.tags(includes='超速策略I') or self.tags(includes='超速策略II')
isVisible:if not self.tags(includes='超速策略II')
temporarilyAddTags:超速策略II
text:环境-超速策略II
description:-所有敌人移速提升80%
iconExtraImage:ROOT:/code/warning/词条系统/新约/超速策略2.png
iconExtraColor:#ffffff
buildSpeed:0s
allowMultipleInQueue:false
[action_合约-环境-超速策略II-取消]
isVisible:if self.tags(includes='超速策略II')
temporarilyRemoveTags:超速策略II
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再取消本合约。
addResources:合约等级=-2
text:环境-超速策略II
description:-所有敌人移速提升80%\n-该合约[已激活],未正式开始前点击可取消。
displayType:action
iconExtraImage:ROOT:/code/warning/词条系统/新约/超速策略2.png
iconExtraColor:#00bbcc
buildSpeed:0s
[action_合约-环境-资金分流I]
isLockedMessage:与其他同类型的“资金分流”合约冲突!
isLockedAlt:if self.tags(includes='合约开始')
@ -776,6 +894,7 @@ buildSpeed:0s
isLockedAltMessage:合约已经开始,无法再勾选本合约。
addResources:合约等级=1
isVisible:if not self.tags(includes='护盾庇护I')
isLocked:if self.tags(includes='护盾庇护I') or self.tags(includes='护盾庇护II')
temporarilyAddTags:护盾庇护I
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再取消本合约。
@ -799,6 +918,34 @@ iconExtraImage:ROOT:/code/warning/词条系统/护盾庇护.png
iconExtraColor:#00bbcc
buildSpeed:0s
[action_合约-法则-护盾庇护II]
isLockedAltMessage:合约已经开始,无法再勾选本合约。
addResources:合约等级=2
isLocked:if self.tags(includes='护盾庇护I') or self.tags(includes='护盾庇护II')
isVisible:if not self.tags(includes='护盾庇护II')
temporarilyAddTags:护盾庇护II
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再取消本合约。
text:法则-护盾庇护II
description:-所有敌人最大护盾提升100%
iconExtraImage:ROOT:/code/warning/词条系统/新约/护盾庇护2.png
iconExtraColor:#ffffff
buildSpeed:0s
allowMultipleInQueue:false
[action_合约-法则-护盾庇护II-取消]
isVisible:if self.tags(includes='护盾庇护II')
temporarilyRemoveTags:护盾庇护II
addResources:合约等级=-2
isLockedAlt:if self.tags(includes='合约开始')
isLockedAltMessage:合约已经开始,无法再取消本合约。
text:法则-护盾庇护II
description:-所有敌人护盾再提升100%\n-该合约[已激活],未正式开始前点击可取消。
displayType:action
iconExtraImage:ROOT:/code/warning/词条系统/新约/护盾庇护2.png
iconExtraColor:#00bbcc
buildSpeed:0s
[action_合约-开始行动]
isVisible:if not self.tags(includes='合约开始')
temporarilyAddTags:合约开始

View File

@ -1,5 +1,5 @@
[mod]
title:StarRiver-V0.9.5.0-贺岁版-V3
title:StarRiver-V0.9.5.0-贺岁版-V4
description:时代的落幕,一个新的时代正在崛起。而三大帝国的战斗还在继续,我们是否已经忘记了这是模拟战了?\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The end of the era, a new era is rising. The battle of the three empires is still going on.Have we forgotten that this is a simulated war?\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n温馨提示:下方的绿色或蓝色报错是代码安全性和格式化或存在赘余代码错误,不会影响您的游戏体验,请忽略不计........
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minVersion:1.15p11