103 lines
3.4 KiB
Plaintext
103 lines
3.4 KiB
Plaintext
[core]
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#给每个单位套上皇帝的护盾,避免没有这个节报错
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maxShield:0
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###邪红母舰
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strictLevel:0
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[global_resource_力场]
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hidden:true
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displayRoundedDown:false
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[global_resource_濒临]
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hidden:true
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displayRoundedDown:false
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[action_机体升级I]
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autoTriggerOnEvent:created
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requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级I",greaterThan=0)
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setUnitStats:maxHp=self.maxHp*1.3,hp=self.maxHp
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isVisible:false
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ai_isDisabled:true
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[action_机体升级II]
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autoTriggerOnEvent:created
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requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级II",greaterThan=0)
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setUnitStats:maxHp=self.maxHp*1.5,hp=self.maxHp
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isVisible:false
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ai_isDisabled:true
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[action_机体升级III]
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autoTriggerOnEvent:created
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requireConditional:if numberOfUnitsInEnemyTeam(withTag="机体升级III",greaterThan=0)
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setUnitStats:maxHp=self.maxHp*1.7,hp=self.maxHp
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isVisible:false
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ai_isDisabled:true
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[action_机体升级-恢复]
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autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="机体升级I",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="机体升级II",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="机体升级III",greaterThan=0)
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setUnitStats:maxHp=${core.maxHp}*1
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isVisible:false
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ai_isDisabled:true
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[action_超速策略I]
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autoTrigger:if numberOfUnitsInEnemyTeam(withTag="超速策略I",greaterThan=0)
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setUnitStats:moveSpeed=${movement.moveSpeed}*1.4
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isVisible:false
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ai_isDisabled:true
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[action_超速策略II]
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autoTrigger:if numberOfUnitsInEnemyTeam(withTag="超速策略II",greaterThan=0)
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setUnitStats:moveSpeed=${movement.moveSpeed}*1.8
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isVisible:false
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ai_isDisabled:true
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[action_超速策略-恢复]
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autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="超速策略I",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="超速策略II",greaterThan=0)
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setUnitStats:moveSpeed=${movement.moveSpeed}*1
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isVisible:false
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ai_isDisabled:true
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[action_护盾庇护]
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autoTriggerOnEvent:created
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requireConditional:if numberOfUnitsInEnemyTeam(withTag="护盾庇护I",greaterThan=0)
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setUnitStats:maxShield=${core.maxShield}*1.5,shield=self.maxShield
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isVisible:false
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ai_isDisabled:true
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[action_护盾庇护2]
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autoTriggerOnEvent:created
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requireConditional:if numberOfUnitsInEnemyTeam(withTag="护盾庇护II",greaterThan=0)
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setUnitStats:maxShield=${core.maxShield}*2.0,shield=self.maxShield
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isVisible:false
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ai_isDisabled:true
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[action_护盾庇护-恢复]
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autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="护盾庇护I",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="护盾庇护II",greaterThan=0)
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setUnitStats:maxShield=${core.maxShield}*1
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isVisible:false
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ai_isDisabled:true
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#合约系统
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[action_苦难之路I]
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autoTrigger:if numberOfUnitsInEnemyTeam(withTag="苦难之路I",greaterThan=0)
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setUnitStats:shootDamageMultiplier=1.5
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isVisible:false
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ai_isDisabled:true
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[action_苦难之路II]
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autoTrigger:if numberOfUnitsInEnemyTeam(withTag="苦难之路II",greaterThan=0)
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setUnitStats:shootDamageMultiplier=1.7
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isVisible:false
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ai_isDisabled:true
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[action_苦难之路III]
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autoTrigger:if numberOfUnitsInEnemyTeam(withTag="苦难之路III",greaterThan=0)
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setUnitStats:shootDamageMultiplier=1.9
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isVisible:false
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ai_isDisabled:true
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[action_苦难之路-恢复]
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autoTrigger:if not numberOfUnitsInEnemyTeam(withTag="苦难之路I",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="苦难之路II",greaterThan=0) and not numberOfUnitsInEnemyTeam(withTag="苦难之路III",greaterThan=0)
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setUnitStats:shootDamageMultiplier=1
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isVisible:false
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ai_isDisabled:true
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