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[core]
name: 钢铁机械狗
class: CustomUnitMetadata
#price: 2
price: 1500
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maxHp: 150
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mass: 700
techLevel: 1
experimental: true
armour:20
buildSpeed: 10s
#buildSpeed: 1
fogOfWarSightRange:25
#availableInDemo: true
radius: 20
displayRadius: 20
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isBio: false
softCollisionOnAll: 3
#nanoFactorySpeed:2.5
displayText:Iron Recon Dog
displayDescription:The early detection machine unit of the magic dragon\n-Moves quickly, attacks weakly, and has 20 armor points.\n-[MainType: exploration]
displayText_zh:钢铁机械侦察狗
displayDescription_zh:魔龙的前期侦查机器单位\n-移动迅速, 攻击较弱, 拥有20护甲值。\n-[主战类型:探索]
autoRepair: true
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/irondog/机械狗身.png
image_wreak: ROOT:/assets/magicdragonimg/irondog/机械狗_dead.png
image_turret: ROOT:/assets/magicdragonimg/irondog/机械狗炮.png
#scaleImagesTo: 50
#scaleTurretImagesTo: 25
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 19
turretTurnSpeed: 2
maxAttackRange: 120
shootDelay: 30
[turret_1]
#left missile pod
x: 0
y: 0
attachedTo: 3
slave: true
invisible: true
shoot_sound:plasma_fire
shoot_sound_vol:0.3
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
#size:25
turnSpeedAcceleration: 0.08
turnSpeed: 2
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 7
[turret_3]
#main turret
x: 0
y: 4
canShoot: false
shouldResetTurret: true
idleSpin: 0
recoilOffset: -3
recoilOutTime: 5
recoilReturnTime: 7
[projectile_1]
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directDamage: 3
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life: 240
speed: 0.6
targetSpeed: 6
image: ROOT:/assets/magicdragonimg/irondog/projectile_rocket_jg.png
drawSize: 0.5
ballistic: true
ballistic_delaymove_height:0
ballistic_height: 4
frame: 4
[leg_1]
x: 9
y: -5
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attach_x: -2
attach_y: -2
moveSpeed:3.2
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resetAngle:30
image_foot: ROOT:/assets/magicdragonimg/irondog/机械狗脚.png
[leg_2]
x: 9
y: 10
copyFrom: 1
[leg_3]
x: -9
y: 10
copyFrom: 1
[leg_4]
x: -9
y: -5
copyFrom: 1
[movement]
movementType: OVER_CLIFF_WATER
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moveSpeed: 1
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moveAccelerationSpeed: 0.5
moveDecelerationSpeed: 0.5
targetHeight: 2
targetHeightDrift: 0
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maxTurnSpeed: 1.2
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turnAcceleration: 0.2
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 45
slowDeathFall: true