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[core]
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radius:45
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@memory #:number[]
updateUnitMemory: #[0] = self.hp%10, #[1]= int((self.hp%100)/10), #[2]= int((self.hp%1000)/100),#[3]= int((self.hp%10000)/1000)
updateUnitMemoryRate:0
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name:遗落之龙
displayText: Lose Dragon
displayDescription: -After the blue incident, in order to redeem their sins.\n-According to her guidance, she came here and set about establishing her own dynasty. \n-However, he felt that everything was unreal due to repeated exercises and battles. \n-Maybe soon she wonot be able to bury anything.\n-Use the mysterious power to launch lightning that can break the shield, and because of the old sun god yilaji machine armor transformation, it has 5 points of armor. It can offset up to 5 points of normal damage.
displayText_zh: 遗落之龙
displayDescription_zh: -蔚蓝事件之后,为了赎清自己的罪恶。根据她的指引来到了这边,并着手建立起自己的王朝。\n-但是,一次又一次的演习战斗让他感觉一切都是那么的不真实。\n-或许,很快她就无法掩埋任何事情了。\n-利用神秘的力量发射可以破盾闪电, 并且由于旧日伊拉吉机甲改造, 拥有5点护甲。可以抵消常规伤害最多5点。
class:CustomUnitMetadata
price:1299
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maxHp:2850
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mass:80000
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autoTriggerCooldownTime:0.1s
techLevel:2
buildSpeed:31.4s
armour:5
tags:小龙,T1小龙,龙
generation_resources: credits = 12
canRepairBuildings: true
canRepairUnits : true
canReclaimResources: true
autoRepair: true
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nanoRange: 240
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nanoRepairSpeed: 1.8
nanoBuildSpeed: 1.8
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[canBuild_1]
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name: reclaim,MagicDragonLand,循环序列,GRC,MAB,MSB,热流塔,模块化炮塔底座,翠绿灵塔
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pos: 1
[graphics]
total_frames:1
image:ROOT:/assets/magicdragonimg/dragon/.Dragon.png
image_wreak:NONE
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image_turret:SHARED:blank.png
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image_shadow:AUTO
shadowOffsetX:-2
shadowOffsetY:-7
imageScale:1
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scaleTurretImagesTo: 0.4
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lock_body_rotation_with_main_turret:true
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showHealthBar:false
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[leg_1]
x:-12
y:12
attach_x:0
attach_y:0
moveSpeed:2.1
moveWarmUp:0.1s
rotateSpeed:7
heightSpeed:1
resetAngle:0
image_foot:ROOT:/assets/magicdragonimg/dragon/leg.png
holdDisMin:0
holdDisMax:10
[leg_2]
x:12
y:12
copyFrom:1
[leg_3]
x:12
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y:-20
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copyFrom:1
[leg_4]
x:-12
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y:-20
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copyFrom:1
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
isFixedFiring:false
turretSize:30
turretTurnSpeed:3.4
maxAttackRange:310
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shootDelay:0.05s
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[turret_1]
barrelX:-5
x:0
aimOffsetSpread:0
y:0
size:48
projectile:1
shoot_sound:NONE
shoot_sound_vol:1
shoot_flame:NONE
canShoot:true
recoilReturnTime:32
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[turret_3]
barrelX:-5
x:0
aimOffsetSpread:0
y:0
size:0
projectile:1
shoot_sound:NONE
shoot_sound_vol:1
shoot_flame:NONE
image:ROOT:/assets/magicdragonimg/modconon/UI.png
canShoot:false
recoilReturnTime:32
isMainNanoTurret:true
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[turret_2]
x:0
y:0
copyFrom:1
barrelX:6
[projectile_1]
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areaDamage:4
areaRadius:40
areaDamageNoFalloff:true
life:6
flameWeapon:false
armourIgnoreAmount:60
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instant:true
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instantReuseLast:true
buildingDamageMultiplier:0.35
deflectionPower:-1
shieldDefectionMultiplier:0.8
shieldDamageMultiplier:1.8
instantReuseLast_alsoChangeTurretAim:true
moveWithParent:true
beamImage:SHARED:beam1.png
beamImageEnd:SHARED:beam1_end.png
beamImageStart:SHARED:beam1_start.png
beamImageOffsetRate:2
sweepOffsetFromTargetRadius:0.1
areaHitAirAndLandAtSameTime:true
beamImageStartRotated:true
beamImageEndRotated:true
color:#BB0000
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[movement]
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movementType:HOVER
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moveSpeed:0.4
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moveAccelerationSpeed:0.5
moveDecelerationSpeed:0.17
maxTurnSpeed:2.4
turnAcceleration:0.3
moveIgnoringBody:false
[action_升级]
text:Upgrade
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description:-Transformed into a more powerful Dragon of the Black Abyss, with T2 is direct building rights.
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text_zh:升 级
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description_zh:-改造为更加强大的黑渊之龙, 并且拥有T2的直接建筑权利。
price:7200
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buildSpeed:40s
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convertTo:黑渊之龙
showMessageToAllPlayers:Black abyss,Infinite fear!% The Dragon of the Black Abyss of {self.playerName} has arrived on the battlefield.
showMessageToAllPlayers_zh:黑色的深渊,无穷的恐惧!%{self.playerName}的黑渊之龙已抵达战场。
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[ai]
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useAsBuilder: true
#----血条------
[decal_血条]
layer:afterBody
image:ROOT:/assets/public/hpbar.png
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imageScaleX:(self.hp/self.maxHp)*86
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alwaysStartDirAtZero:true
dirOffset:0
color:#8c8c8c
yOffsetAbsolute:39
pivotOffset:0
#Thanks 杰厕灵 in Code
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xOffsetAbsolute: ((1-(self.hp / self.maxHp)) * (-${core.radius}/1.12))
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#isVisible:if self.hp > self.maxHp*0.6
[decal_血条底板]
image:ROOT:/assets/magicdragonimg/dragon/dragon-hpbar.png
alwaysStartDirAtZero:true
dirOffset:0
imageScaleX:1.3
yOffsetAbsolute:39
xOffsetAbsolute:3
pivotOffset:0
order:-1
layer:onTop
teamColors:true
[decal_xis_个位]
@define A:0
layer:onTop
order:10.01
yOffsetAbsolute:39
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
imageScale:0.7
frame: memory.#[${A}]
frame_width:6
frame_height:8
alwayStartDirAtZero:true
onlyWhileAlive:true
onlyOnNonPreview:true
xOffsetAbsolute: 5
[decal_xis_十位]
@copyFromSection: decal_xis_个位
@define A:1
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
isVisible:if memory.#[${A}] ! = 0 or memory.#[2] != 0 or memory.#[3] != 0
xOffsetAbsolute:0
[decal_xis_百位]
@copyFromSection: decal_xis_个位
@define A:2
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
isVisible:if memory.#[${A}] ! = 0 or memory.#[3] != 0
xOffsetAbsolute:-5
[decal_xis_千位]
@copyFromSection: decal_xis_个位
@define A:3
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
isVisible:if memory.#[${A}] ! = 0
xOffsetAbsolute:-10