update #0-test1
|
@ -0,0 +1,2 @@
|
|||
[global_resource_Res]
|
||||
hidden:true
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 470 B After Width: | Height: | Size: 478 B |
Before Width: | Height: | Size: 488 B After Width: | Height: | Size: 417 B |
Before Width: | Height: | Size: 439 B After Width: | Height: | Size: 417 B |
|
@ -69,4 +69,11 @@ moveIgnoringBody:true
|
|||
moveSlidingDir: 181
|
||||
|
||||
[ai]
|
||||
buildPriority:0.45
|
||||
|
||||
buildPriority: 0.23
|
||||
|
||||
noneInBaseExtraPriority: 0.04
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
maxEachBase: 1
|
||||
maxGlobal: 5
|
|
@ -71,4 +71,11 @@ moveIgnoringBody:true
|
|||
moveSlidingDir: 181
|
||||
|
||||
[ai]
|
||||
buildPriority:0.45
|
||||
|
||||
buildPriority: 0.23
|
||||
|
||||
noneInBaseExtraPriority: 0.04
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
maxEachBase: 1
|
||||
maxGlobal: 5
|
||||
|
|
|
@ -30,10 +30,10 @@ canReclaimResources: true
|
|||
|
||||
autoRepair: true
|
||||
|
||||
nanoRange: 150
|
||||
nanoRange: 210
|
||||
|
||||
nanoRepairSpeed: 0.8
|
||||
nanoBuildSpeed: 0.8
|
||||
nanoRepairSpeed: 1.8
|
||||
nanoBuildSpeed: 1.8
|
||||
|
||||
selfRegenRate:0.012
|
||||
|
||||
|
@ -75,7 +75,6 @@ canAttack: true
|
|||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
turretMultiTargeting: true
|
||||
turretSize: 18
|
||||
turretTurnSpeed: 4
|
||||
maxAttackRange: 350
|
||||
|
@ -153,7 +152,7 @@ idleSweepSpeed:0.4
|
|||
[turret_左]
|
||||
x: -34
|
||||
y: -21
|
||||
warmup:1s
|
||||
warmup:0.5s
|
||||
#energyUsage: 1
|
||||
image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
|
||||
chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
|
||||
|
@ -165,7 +164,7 @@ idleSweepSpeed:0.4
|
|||
[turret_上]
|
||||
x: -1
|
||||
y: 25
|
||||
warmup:1s
|
||||
warmup:0.5s
|
||||
#energyUsage: 1
|
||||
image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
|
||||
chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
|
||||
|
@ -306,7 +305,7 @@ laserEffect: true
|
|||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 0.6
|
||||
moveSpeed: 0.94
|
||||
moveAccelerationSpeed: 0.8
|
||||
moveDecelerationSpeed: 0.8
|
||||
|
||||
|
|
|
@ -78,12 +78,10 @@ turnAcceleration: 0.1
|
|||
|
||||
[ai]
|
||||
|
||||
buildPriority: 0.48
|
||||
buildPriority: 0.13
|
||||
|
||||
noneInBaseExtraPriority: 0.04
|
||||
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
|
||||
maxEachBase: 5
|
||||
maxGlobal: 7
|
||||
maxEachBase: 1
|
||||
maxGlobal: 5
|
|
@ -95,12 +95,10 @@ turnAcceleration: 0.1
|
|||
|
||||
[ai]
|
||||
|
||||
buildPriority: 0.95
|
||||
buildPriority: 0.43
|
||||
|
||||
noneInBaseExtraPriority: 0.04
|
||||
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
|
||||
maxEachBase: 15
|
||||
maxGlobal: 16
|
||||
maxEachBase: 1
|
||||
maxGlobal: 2
|
|
@ -57,4 +57,11 @@ canAttack:false
|
|||
movementType:BUILDING
|
||||
|
||||
[ai]
|
||||
buildPriority:0.45
|
||||
|
||||
buildPriority: 0.23
|
||||
|
||||
noneInBaseExtraPriority: 0.04
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
maxEachBase: 1
|
||||
maxGlobal: 5
|
|
@ -7,7 +7,6 @@ displayText_zh:雾曦坦克
|
|||
displayDescription_zh:-只对地\n-远程攻击\n-陆行\n-妖姬中攻击距离较远的单位,发射爆炸范围大的炮弹攻击敌人\n[无甲]||[基础]||[作战单元]
|
||||
|
||||
maxHp:320
|
||||
maxHp:250
|
||||
transportSlotsNeeded:1
|
||||
mass:${core.maxHp*10}
|
||||
price:1400
|
||||
|
|
|
@ -8,7 +8,7 @@ description:The mechanical magic dragon mobile module is being accessed
|
|||
text_zh:接入移动模块
|
||||
description_zh:机械魔龙移动模块接入中
|
||||
price:5000
|
||||
buildSpeed:20s
|
||||
buildSpeed:40s
|
||||
|
||||
|
||||
[core]
|
||||
|
@ -41,10 +41,10 @@ canReclaimResources: true
|
|||
|
||||
autoRepair: true
|
||||
|
||||
nanoRange: 170
|
||||
nanoRange: 240
|
||||
|
||||
nanoRepairSpeed: 0.8
|
||||
nanoBuildSpeed: 0.8
|
||||
nanoRepairSpeed: 1.8
|
||||
nanoBuildSpeed: 1.8
|
||||
|
||||
[canBuild_1]
|
||||
name: reclaim,MagicDragonLand,循环序列,GRC,MAB,MSB,热流塔,模块化炮塔底座
|
||||
|
@ -132,7 +132,7 @@ frame:1
|
|||
instant:true
|
||||
|
||||
[movement]
|
||||
movementType:LAND
|
||||
movementType:HOVER
|
||||
moveSpeed:0
|
||||
moveAccelerationSpeed:0.5
|
||||
moveDecelerationSpeed:0.17
|
||||
|
|
|
@ -81,4 +81,14 @@ turnAcceleration: 0.05
|
|||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
moveSlidingDir: 181
|
||||
|
||||
[ai]
|
||||
|
||||
buildPriority: 0.23
|
||||
|
||||
noneInBaseExtraPriority: 0.04
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
maxEachBase: 1
|
||||
maxGlobal: 5
|
|
@ -79,17 +79,12 @@ moveSlidingMode :true
|
|||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
|
||||
# [ai]
|
||||
# buildPriority: 0.48
|
||||
# maxEachBase: 3
|
||||
# [action_Help]
|
||||
# price:45000
|
||||
# text:Upgrade
|
||||
# text_zh:升级
|
||||
# description:More units, more blood volume.
|
||||
# description_zh:更多的单位,更多的血量。
|
||||
# allowMultipleInQueue:false
|
||||
# buildSpeed:45s
|
||||
# convertTo:MAB2
|
||||
# ai_isHighPriority:true
|
||||
# #showMessageToAllPlayers:通告:巨型实验坦克研发成功
|
||||
[ai]
|
||||
|
||||
buildPriority: 0.23
|
||||
|
||||
noneInBaseExtraPriority: 0.04
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
maxEachBase: 1
|
||||
maxGlobal: 5
|
|
@ -88,18 +88,6 @@ moveDecelerationSpeed: 0.01
|
|||
maxTurnSpeed: 0
|
||||
turnAcceleration: 0.1
|
||||
|
||||
[ai]
|
||||
|
||||
buildPriority: 0.30
|
||||
|
||||
noneInBaseExtraPriority: 0.04
|
||||
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
|
||||
maxEachBase: 5
|
||||
maxGlobal: 7
|
||||
|
||||
[effect_HiFiMan]
|
||||
createWhenZoomedOut: false
|
||||
stripIndex: effects
|
||||
|
@ -159,7 +147,11 @@ shouldRevealFog:true
|
|||
trailEffect: CUSTOM:HiFiMan
|
||||
trailEffectRate: 12
|
||||
|
||||
#[ai]
|
||||
#buildPriority: 0.85
|
||||
#noneInBaseExtraPriority: 0.18
|
||||
#maxEachBase: 3
|
||||
[ai]
|
||||
|
||||
buildPriority: 0.43
|
||||
|
||||
noneInBaseExtraPriority: 0.04
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
maxEachBase: 3
|
|
@ -99,5 +99,12 @@ moveDecelerationSpeed: 0.01
|
|||
maxTurnSpeed: 0
|
||||
turnAcceleration: 0.1
|
||||
|
||||
#[ai]
|
||||
#buildPriority: 0.65
|
||||
[ai]
|
||||
|
||||
buildPriority: 0.23
|
||||
|
||||
noneInBaseExtraPriority: 0.04
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
maxEachBase: 1
|
||||
maxGlobal: 5
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
name:拉莱耶试用型中介系统
|
||||
copyFrom:拉莱耶试用型.ini
|
||||
maxHp:0
|
||||
unitsSpawnedOnDeath:拉莱耶试用型
|
||||
unitsSpawnedOnDeath:拉莱耶建筑型,,AISystemV1
|
||||
showInEditor: false
|
||||
|
||||
[hiddenAction_死亡]
|
||||
|
@ -13,4 +13,7 @@ showMessageToAllPlayers_zh:莱顿科技参上!%{self.playerName}的拉莱耶
|
|||
[movement]
|
||||
movementType: AIR
|
||||
landOnGround:false
|
||||
slowDeathFall: false
|
||||
slowDeathFall: false
|
||||
|
||||
[ai]
|
||||
useAsBuilder: true
|
|
@ -3,16 +3,14 @@
|
|||
name: 建造手臂
|
||||
class: CustomUnitMetadata
|
||||
price: 0
|
||||
maxHp: 50000
|
||||
maxHp: 1500
|
||||
mass: 4000
|
||||
isUnselectable:true
|
||||
canNotBeDirectlyAttacked:true
|
||||
|
||||
displayText:Build_Arms
|
||||
showOnMinimap:false
|
||||
displayText_zh:建造手臂
|
||||
|
||||
|
||||
#overrideAndReplace:combatEngineer
|
||||
|
||||
techLevel: 2
|
||||
|
@ -42,8 +40,8 @@ canReclaimResources: true
|
|||
transportSlotsNeeded: 2
|
||||
autoRepair: true
|
||||
|
||||
nanoRange: 200
|
||||
nanoBuildSpeed: 0.24
|
||||
nanoRange: 185
|
||||
nanoBuildSpeed: 0.009
|
||||
|
||||
[graphics]
|
||||
|
||||
|
|
69
code/oldsungod/拉莱耶/拉莱耶建筑型.ini
Normal file
|
@ -0,0 +1,69 @@
|
|||
[core]
|
||||
copyFrom:拉莱耶试用型.ini
|
||||
name:拉莱耶建筑型
|
||||
isBuilder:true
|
||||
nanoRange: 240
|
||||
nanoBuildSpeed: 2
|
||||
|
||||
[action_MoveMod]
|
||||
isVisible:if not self.tags(includes='接入移动模块A')
|
||||
temporarilyAddTags:接入移动模块A
|
||||
convertTo:拉莱耶试用型
|
||||
text:Activate MoveMod
|
||||
#convertTo_keepCurrentFields:movementType='AIR'
|
||||
description:mobile module is being accessed
|
||||
text_zh:接入移动模块
|
||||
description_zh:移动模块接入中……
|
||||
price:5000
|
||||
buildSpeed:40s
|
||||
|
||||
|
||||
[movement]
|
||||
movementType: BUILDING
|
||||
moveSpeed: 0
|
||||
moveAccelerationSpeed: 0
|
||||
moveDecelerationSpeed: 0
|
||||
landOnGround:true
|
||||
reverseSpeedPercentage:0
|
||||
|
||||
maxTurnSpeed: 2
|
||||
turnAcceleration: 0
|
||||
|
||||
targetHeight: 50
|
||||
targetHeightDrift: 0
|
||||
|
||||
slowDeathFall: true
|
||||
|
||||
[effect_尾焰]
|
||||
image: ROOT:/assets/oldsungodimg/lalaiye/nofire.png
|
||||
life: 16
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
fadeInTime: 3
|
||||
scaleFrom: 1
|
||||
scaleTo: 3.5
|
||||
alpha: 0
|
||||
xSpeedRelativeRandom: 0
|
||||
yOffsetRelative: -148
|
||||
xOffsetRelative: -34
|
||||
ySpeedRelative: 0.75
|
||||
dirOffsetRandom: 0
|
||||
drawUnderUnits:false
|
||||
atmospheric: true
|
||||
|
||||
[effect_尾焰X]
|
||||
image: ROOT:/assets/oldsungodimg/lalaiye/nofire.png
|
||||
life: 16
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
fadeInTime: 3
|
||||
scaleFrom: 1
|
||||
scaleTo: 3.5
|
||||
alpha: 0
|
||||
xSpeedRelativeRandom: 0
|
||||
yOffsetRelative: -148
|
||||
xOffsetRelative: 34
|
||||
ySpeedRelative: 0.75
|
||||
dirOffsetRandom: 0
|
||||
drawUnderUnits:false
|
||||
atmospheric: true
|
|
@ -5,16 +5,7 @@ autoTriggerOnEvent:destroyed
|
|||
showMessageToAllPlayers:The Lalaiye is seriously injured, and it is trying to shut down .....%{self.playerName}The LaLaiye is destroyed .....
|
||||
showMessageToAllPlayers_zh:拉莱耶试用型受到严重伤害,正在尝试关.....%{self.playerName}的拉莱耶试用型被摧毁.....
|
||||
|
||||
[action_MoveMod]
|
||||
isVisible:if not self.tags(includes='接入移动模块A')
|
||||
temporarilyAddTags:接入移动模块A
|
||||
setUnitStats:moveSpeed+=0.7
|
||||
text:Activate MoveMod
|
||||
description:mobile module is being accessed
|
||||
text_zh:接入移动模块
|
||||
description_zh:移动模块接入中……
|
||||
price:5000
|
||||
buildSpeed:20s
|
||||
|
||||
|
||||
|
||||
[core]
|
||||
|
@ -60,22 +51,22 @@ nanoBuildSpeed: 2
|
|||
x: 80
|
||||
y: 35
|
||||
onCreateSpawnUnitOf: 建造手臂
|
||||
|
||||
canBeAttackedAndDamaged:true
|
||||
[attachment_K2]
|
||||
x: -80
|
||||
y: 35
|
||||
onCreateSpawnUnitOf: 建造手臂
|
||||
|
||||
canBeAttackedAndDamaged:true
|
||||
[attachment_K3]
|
||||
x: -80
|
||||
y: -48
|
||||
onCreateSpawnUnitOf: 建造手臂
|
||||
|
||||
canBeAttackedAndDamaged:true
|
||||
[attachment_K4]
|
||||
x: 80
|
||||
y: -48
|
||||
onCreateSpawnUnitOf: 建造手臂
|
||||
|
||||
canBeAttackedAndDamaged:true
|
||||
|
||||
[canBuild_canReclaim]
|
||||
name: reclaim
|
||||
|
@ -192,7 +183,7 @@ shoot_sound:ROOT:/sound/shooting.ogg
|
|||
shoot_sound_vol:0.4
|
||||
shoot_flame:small
|
||||
shoot_light:#FFff925c
|
||||
delay: 0.5s
|
||||
delay: 1.5s
|
||||
canShoot: true
|
||||
|
||||
#warmup:20
|
||||
|
@ -243,8 +234,8 @@ recoilReturnTime: 10
|
|||
[projectile_机炮]
|
||||
#shot
|
||||
directDamage: 1
|
||||
areaDamage:10
|
||||
areaRadius:50
|
||||
areaDamage:6
|
||||
areaRadius:25
|
||||
life: 60
|
||||
drawType: 2
|
||||
frame: 5
|
||||
|
@ -257,7 +248,7 @@ lightSize: 0.3
|
|||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 0
|
||||
moveSpeed: 0.7
|
||||
moveAccelerationSpeed: 0.5
|
||||
moveDecelerationSpeed: 0.5
|
||||
landOnGround:true
|
||||
|
@ -273,7 +264,7 @@ moveSlidingMode :true
|
|||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
|
||||
slowDeathFall: true
|
||||
#slowDeathFall: true
|
||||
|
||||
[arm_1]
|
||||
x:46
|
||||
|
|
180
code/public/aiplus-system/AI系统.ini
Normal file
|
@ -0,0 +1,180 @@
|
|||
|
||||
|
||||
[hiddenAction_是玩家去自杀]
|
||||
autoTrigger:if not self.isControlledByAI()
|
||||
deleteSelf:true
|
||||
|
||||
[hiddenAction_AI的游戏开始旧日]
|
||||
autoTrigger:if self.resource.Res==1 and self.isControlledByAI()
|
||||
fireTurretXAtGround:OldSun
|
||||
fireTurretXAtGround_withOffset: 0,0
|
||||
fireTurretXAtGround_withProjectile:OD
|
||||
fireTurretXAtGround_count:1
|
||||
addResources:hp=-999999999
|
||||
|
||||
[turret_OldSun]
|
||||
x:0
|
||||
y:0
|
||||
canShoot:false
|
||||
projectile:OD
|
||||
|
||||
[projectile_OD]
|
||||
life:99
|
||||
instant: true
|
||||
spawnUnit:目视者*10
|
||||
speed: 1
|
||||
largeHitEffect: true
|
||||
|
||||
frame: 0
|
||||
shadowFrame:1
|
||||
drawType:1
|
||||
|
||||
targetGround: true
|
||||
areaDamage: 350
|
||||
|
||||
areaRadius: 90
|
||||
areaExpandTime:35
|
||||
|
||||
deflectionPower:-1
|
||||
|
||||
lightColor: #FFEEEE00
|
||||
lightSize: 1
|
||||
|
||||
[hiddenAction_AI的游戏开始妖姬]
|
||||
autoTrigger:if self.resource.Res==2 and self.isControlledByAI()
|
||||
fireTurretXAtGround:SkyBlue
|
||||
fireTurretXAtGround_withOffset: 0,0
|
||||
fireTurretXAtGround_withProjectile:SY
|
||||
fireTurretXAtGround_count:1
|
||||
addResources:hp=-999999999
|
||||
|
||||
[turret_SkyBlue]
|
||||
x:0
|
||||
y:0
|
||||
canShoot:false
|
||||
projectile:SY
|
||||
|
||||
[projectile_SY]
|
||||
life:99
|
||||
instant: true
|
||||
spawnUnit:幻蓝重构蚁*10
|
||||
speed: 1
|
||||
largeHitEffect: true
|
||||
|
||||
frame: 0
|
||||
shadowFrame:1
|
||||
drawType:1
|
||||
|
||||
targetGround: true
|
||||
areaDamage: 350
|
||||
|
||||
areaRadius: 90
|
||||
areaExpandTime:35
|
||||
|
||||
deflectionPower:-1
|
||||
|
||||
lightColor: #FFEEEE00
|
||||
lightSize: 1
|
||||
|
||||
[hiddenAction_AI的游戏开始魔龙]
|
||||
autoTrigger:if self.resource.Res==3 and self.isControlledByAI()
|
||||
fireTurretXAtGround:MD
|
||||
fireTurretXAtGround_withOffset: 0,0
|
||||
fireTurretXAtGround_withProjectile:XY
|
||||
fireTurretXAtGround_count:1
|
||||
addResources:hp=-999999999
|
||||
|
||||
[turret_MD]
|
||||
x:0
|
||||
y:0
|
||||
canShoot:false
|
||||
projectile:SY
|
||||
|
||||
[projectile_XY]
|
||||
life:99
|
||||
instant: true
|
||||
spawnUnit:伊甸*10
|
||||
speed: 1
|
||||
largeHitEffect: true
|
||||
|
||||
frame: 0
|
||||
shadowFrame:1
|
||||
drawType:1
|
||||
|
||||
targetGround: true
|
||||
areaDamage: 350
|
||||
|
||||
areaRadius: 90
|
||||
areaExpandTime:35
|
||||
|
||||
deflectionPower:-1
|
||||
|
||||
lightColor: #FFEEEE00
|
||||
lightSize: 1
|
||||
|
||||
[core]
|
||||
maxHp:900
|
||||
|
||||
name: AISystemV1
|
||||
class: CustomUnitMetadata
|
||||
price: 1300
|
||||
showInEditor:false
|
||||
mass: 4000
|
||||
radius: 17
|
||||
displayRadius: 18
|
||||
|
||||
canRepairBuildings: true
|
||||
canRepairUnits : false
|
||||
|
||||
|
||||
nanoRange: 95
|
||||
nanoBuildSpeed: 50
|
||||
|
||||
nanoRepairSpeed: 0.3
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 1
|
||||
image: SHARED:blank.png
|
||||
image_wreak: NONE
|
||||
image_turret: SHARED:blank.png
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
#AUTO
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:2
|
||||
shadowOffsetY:2
|
||||
|
||||
|
||||
|
||||
|
||||
[attack]
|
||||
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
isFixedFiring: true
|
||||
|
||||
turretSize: 3
|
||||
turretTurnSpeed: 3
|
||||
|
||||
maxAttackRange: 170
|
||||
shootDelay: 50
|
||||
|
||||
[movement]
|
||||
movementType: LAND
|
||||
moveSpeed:0.4
|
||||
moveAccelerationSpeed: 0.03
|
||||
moveDecelerationSpeed: 0.08
|
||||
|
||||
#targetHeight: 2
|
||||
|
||||
maxTurnSpeed: 3.5
|
||||
turnAcceleration: 0.25
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
|
@ -269,7 +269,7 @@ buildSpeed:3s
|
|||
alsoQueueAction:永眠
|
||||
#playSoundGlobally:.瞄准.ogg:0.6
|
||||
iconExtraImage:ROOT:/assets/public/demonji-galaxysr.png
|
||||
convertTo:蝴蝶母舰核心
|
||||
convertTo:AISystemLoadingSY
|
||||
whenBuilding_triggerAction:妖姬显示
|
||||
attachments_deleteNumUnits:20
|
||||
ai_isHighPriority:true
|
||||
|
@ -288,7 +288,7 @@ buildSpeed:6s
|
|||
alsoQueueAction:永眠
|
||||
#playSoundGlobally:.瞄准.ogg:0.7
|
||||
iconExtraImage:ROOT:/assets/public/magicdragon-galaxysr.png
|
||||
convertTo:遗落之龙
|
||||
convertTo:AISystemLoadingMD
|
||||
whenBuilding_triggerAction:魔龙显示
|
||||
attachments_deleteNumUnits:20
|
||||
ai_isHighPriority:true
|
||||
|
@ -350,8 +350,7 @@ alsoQueueAction:妖姬阵营
|
|||
autoTrigger:if self.resource.Res==3 and self.isControlledByAI()
|
||||
alsoQueueAction:魔龙阵营
|
||||
|
||||
[resource_Res]
|
||||
hidden:true
|
||||
|
||||
|
||||
[hiddenAction_妖姬显示]
|
||||
spawnEffects:CUSTOM:妖姬阵营
|
||||
|
|
10
code/public/override-valine/MD.ini
Normal file
|
@ -0,0 +1,10 @@
|
|||
[core]
|
||||
name:AISystemLoadingMD
|
||||
copyFrom:override-build.ini
|
||||
unitsSpawnedOnDeath:AISystemV1,遗落之龙
|
||||
maxHp:0
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 1
|
||||
image: SHARED:blank.png
|
10
code/public/override-valine/SkyBlue.ini
Normal file
|
@ -0,0 +1,10 @@
|
|||
[core]
|
||||
name:AISystemLoadingSY
|
||||
copyFrom:override-build.ini
|
||||
unitsSpawnedOnDeath:AISystemV1,蝴蝶母舰核心
|
||||
maxHp:0
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 1
|
||||
image: SHARED:blank.png
|
|
@ -1,5 +1,5 @@
|
|||
[mod]
|
||||
title:StarRiver-V0.9.5.0-GTDT-德尔塔1测
|
||||
description:每一次的战斗,都是我们逐渐成长的过程。但是,来自于自称叫“冰星”的组织给予了我们的新的对策,\n\n-模拟战或许已经变了模样。\n\n-指挥官,你是否还能看见明天的曙光?\n\n-总制作:JDSALing\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Nova,葛城\n\n-语言支持:中文(源语言),English(美国英文),日语(Japanse)\n\n-音乐制作:Prohonor\n\n-本地组支持:FromByond,Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城\n\n-CopyRight-2022-RE-CORE\n\nEvery battle is a process of growing up. However, the organization calling itself "Ice Star" has given us new countermeasures. \n- Simulated warfare may have changed. \n - Commander, can you still see the dawn of tomorrow? \n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Nova \n-Language Support: Chinese (source language), English (American English)-\nCopyRight-2022-RE-CORE
|
||||
title:StarRiver-V0.9.5.0-GT&DE-#0-Beta1XXX
|
||||
description:每一次的战斗,都是我们逐渐成长的过程。但是,来自于自称叫“冰星”的组织给予了我们的新的对策,\n\n-模拟战或许已经变了模样。\n\n-指挥官,你是否还能看见明天的曙光?\n\n-总制作:JDSALing,Lilys\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文),日语(Japanse)\n\n-音乐制作:Prohonor\n\n-本地组支持:FromByond,Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城\n\n-CopyRight-2022-RE-CORE\n\nEvery battle is a process of growing up. However, the organization calling itself "Ice Star" has given us new countermeasures.\n-Simulated warfare may have changed.\n-Commander, can you still see the dawn of tomorrow? \n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea \n-Language Support: Chinese (source language), English (American English)-\nCopyRight-2022-RE-CORE
|
||||
thumbnail:icon.png
|
||||
minVersion:1.15p11
|