update #0-test1

This commit is contained in:
LingASDJ 2022-12-10 14:02:01 +08:00
parent b00cecd55f
commit 7c55ad2074
26 changed files with 372 additions and 91 deletions

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@ -0,0 +1,2 @@
[global_resource_Res]
hidden:true

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@ -69,4 +69,11 @@ moveIgnoringBody:true
moveSlidingDir: 181
[ai]
buildPriority:0.45
buildPriority: 0.23
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 1
maxGlobal: 5

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@ -71,4 +71,11 @@ moveIgnoringBody:true
moveSlidingDir: 181
[ai]
buildPriority:0.45
buildPriority: 0.23
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 1
maxGlobal: 5

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@ -30,10 +30,10 @@ canReclaimResources: true
autoRepair: true
nanoRange: 150
nanoRange: 210
nanoRepairSpeed: 0.8
nanoBuildSpeed: 0.8
nanoRepairSpeed: 1.8
nanoBuildSpeed: 1.8
selfRegenRate:0.012
@ -75,7 +75,6 @@ canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretMultiTargeting: true
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 350
@ -153,7 +152,7 @@ idleSweepSpeed:0.4
[turret_左]
x: -34
y: -21
warmup:1s
warmup:0.5s
#energyUsage: 1
image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
@ -165,7 +164,7 @@ idleSweepSpeed:0.4
[turret_上]
x: -1
y: 25
warmup:1s
warmup:0.5s
#energyUsage: 1
image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
@ -306,7 +305,7 @@ laserEffect: true
[movement]
movementType: AIR
moveSpeed: 0.6
moveSpeed: 0.94
moveAccelerationSpeed: 0.8
moveDecelerationSpeed: 0.8

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@ -78,12 +78,10 @@ turnAcceleration: 0.1
[ai]
buildPriority: 0.48
buildPriority: 0.13
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 5
maxGlobal: 7
maxEachBase: 1
maxGlobal: 5

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@ -95,12 +95,10 @@ turnAcceleration: 0.1
[ai]
buildPriority: 0.95
buildPriority: 0.43
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 15
maxGlobal: 16
maxEachBase: 1
maxGlobal: 2

View File

@ -57,4 +57,11 @@ canAttack:false
movementType:BUILDING
[ai]
buildPriority:0.45
buildPriority: 0.23
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 1
maxGlobal: 5

View File

@ -7,7 +7,6 @@ displayText_zh:雾曦坦克
displayDescription_zh:-只对地\n-远程攻击\n-陆行\n-妖姬中攻击距离较远的单位,发射爆炸范围大的炮弹攻击敌人\n[无甲]||[基础]||[作战单元]
maxHp:320
maxHp:250
transportSlotsNeeded:1
mass:${core.maxHp*10}
price:1400

View File

@ -8,7 +8,7 @@ description:The mechanical magic dragon mobile module is being accessed
text_zh:接入移动模块
description_zh:机械魔龙移动模块接入中
price:5000
buildSpeed:20s
buildSpeed:40s
[core]
@ -41,10 +41,10 @@ canReclaimResources: true
autoRepair: true
nanoRange: 170
nanoRange: 240
nanoRepairSpeed: 0.8
nanoBuildSpeed: 0.8
nanoRepairSpeed: 1.8
nanoBuildSpeed: 1.8
[canBuild_1]
name: reclaim,MagicDragonLand,循环序列,GRC,MAB,MSB,热流塔,模块化炮塔底座
@ -132,7 +132,7 @@ frame:1
instant:true
[movement]
movementType:LAND
movementType:HOVER
moveSpeed:0
moveAccelerationSpeed:0.5
moveDecelerationSpeed:0.17

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@ -81,4 +81,14 @@ turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
moveSlidingDir: 181
[ai]
buildPriority: 0.23
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 1
maxGlobal: 5

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@ -79,17 +79,12 @@ moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
# [ai]
# buildPriority: 0.48
# maxEachBase: 3
# [action_Help]
# price:45000
# text:Upgrade
# text_zh:升级
# description:More units, more blood volume.
# description_zh:更多的单位,更多的血量。
# allowMultipleInQueue:false
# buildSpeed:45s
# convertTo:MAB2
# ai_isHighPriority:true
# #showMessageToAllPlayers:通告:巨型实验坦克研发成功
[ai]
buildPriority: 0.23
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 1
maxGlobal: 5

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@ -88,18 +88,6 @@ moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.30
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 5
maxGlobal: 7
[effect_HiFiMan]
createWhenZoomedOut: false
stripIndex: effects
@ -159,7 +147,11 @@ shouldRevealFog:true
trailEffect: CUSTOM:HiFiMan
trailEffectRate: 12
#[ai]
#buildPriority: 0.85
#noneInBaseExtraPriority: 0.18
#maxEachBase: 3
[ai]
buildPriority: 0.43
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 3

View File

@ -99,5 +99,12 @@ moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
#[ai]
#buildPriority: 0.65
[ai]
buildPriority: 0.23
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 1
maxGlobal: 5

View File

@ -2,7 +2,7 @@
name:拉莱耶试用型中介系统
copyFrom:拉莱耶试用型.ini
maxHp:0
unitsSpawnedOnDeath:拉莱耶试用型
unitsSpawnedOnDeath:拉莱耶建筑型,,AISystemV1
showInEditor: false
[hiddenAction_死亡]
@ -13,4 +13,7 @@ showMessageToAllPlayers_zh:莱顿科技参上!%{self.playerName}的拉莱耶
[movement]
movementType: AIR
landOnGround:false
slowDeathFall: false
slowDeathFall: false
[ai]
useAsBuilder: true

View File

@ -3,16 +3,14 @@
name: 建造手臂
class: CustomUnitMetadata
price: 0
maxHp: 50000
maxHp: 1500
mass: 4000
isUnselectable:true
canNotBeDirectlyAttacked:true
displayText:Build_Arms
showOnMinimap:false
displayText_zh:建造手臂
#overrideAndReplace:combatEngineer
techLevel: 2
@ -42,8 +40,8 @@ canReclaimResources: true
transportSlotsNeeded: 2
autoRepair: true
nanoRange: 200
nanoBuildSpeed: 0.24
nanoRange: 185
nanoBuildSpeed: 0.009
[graphics]

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@ -0,0 +1,69 @@
[core]
copyFrom:拉莱耶试用型.ini
name:拉莱耶建筑型
isBuilder:true
nanoRange: 240
nanoBuildSpeed: 2
[action_MoveMod]
isVisible:if not self.tags(includes='接入移动模块A')
temporarilyAddTags:接入移动模块A
convertTo:拉莱耶试用型
text:Activate MoveMod
#convertTo_keepCurrentFields:movementType='AIR'
description:mobile module is being accessed
text_zh:接入移动模块
description_zh:移动模块接入中……
price:5000
buildSpeed:40s
[movement]
movementType: BUILDING
moveSpeed: 0
moveAccelerationSpeed: 0
moveDecelerationSpeed: 0
landOnGround:true
reverseSpeedPercentage:0
maxTurnSpeed: 2
turnAcceleration: 0
targetHeight: 50
targetHeightDrift: 0
slowDeathFall: true
[effect_尾焰]
image: ROOT:/assets/oldsungodimg/lalaiye/nofire.png
life: 16
fadeOut: true
attachedToUnit: false
fadeInTime: 3
scaleFrom: 1
scaleTo: 3.5
alpha: 0
xSpeedRelativeRandom: 0
yOffsetRelative: -148
xOffsetRelative: -34
ySpeedRelative: 0.75
dirOffsetRandom: 0
drawUnderUnits:false
atmospheric: true
[effect_尾焰X]
image: ROOT:/assets/oldsungodimg/lalaiye/nofire.png
life: 16
fadeOut: true
attachedToUnit: false
fadeInTime: 3
scaleFrom: 1
scaleTo: 3.5
alpha: 0
xSpeedRelativeRandom: 0
yOffsetRelative: -148
xOffsetRelative: 34
ySpeedRelative: 0.75
dirOffsetRandom: 0
drawUnderUnits:false
atmospheric: true

View File

@ -5,16 +5,7 @@ autoTriggerOnEvent:destroyed
showMessageToAllPlayers:The Lalaiye is seriously injured, and it is trying to shut down .....%{self.playerName}The LaLaiye is destroyed .....
showMessageToAllPlayers_zh:拉莱耶试用型受到严重伤害,正在尝试关.....%{self.playerName}的拉莱耶试用型被摧毁.....
[action_MoveMod]
isVisible:if not self.tags(includes='接入移动模块A')
temporarilyAddTags:接入移动模块A
setUnitStats:moveSpeed+=0.7
text:Activate MoveMod
description:mobile module is being accessed
text_zh:接入移动模块
description_zh:移动模块接入中……
price:5000
buildSpeed:20s
[core]
@ -60,22 +51,22 @@ nanoBuildSpeed: 2
x: 80
y: 35
onCreateSpawnUnitOf: 建造手臂
canBeAttackedAndDamaged:true
[attachment_K2]
x: -80
y: 35
onCreateSpawnUnitOf: 建造手臂
canBeAttackedAndDamaged:true
[attachment_K3]
x: -80
y: -48
onCreateSpawnUnitOf: 建造手臂
canBeAttackedAndDamaged:true
[attachment_K4]
x: 80
y: -48
onCreateSpawnUnitOf: 建造手臂
canBeAttackedAndDamaged:true
[canBuild_canReclaim]
name: reclaim
@ -192,7 +183,7 @@ shoot_sound:ROOT:/sound/shooting.ogg
shoot_sound_vol:0.4
shoot_flame:small
shoot_light:#FFff925c
delay: 0.5s
delay: 1.5s
canShoot: true
#warmup:20
@ -243,8 +234,8 @@ recoilReturnTime: 10
[projectile_机炮]
#shot
directDamage: 1
areaDamage:10
areaRadius:50
areaDamage:6
areaRadius:25
life: 60
drawType: 2
frame: 5
@ -257,7 +248,7 @@ lightSize: 0.3
[movement]
movementType: AIR
moveSpeed: 0
moveSpeed: 0.7
moveAccelerationSpeed: 0.5
moveDecelerationSpeed: 0.5
landOnGround:true
@ -273,7 +264,7 @@ moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true
#slowDeathFall: true
[arm_1]
x:46

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@ -0,0 +1,180 @@
[hiddenAction_是玩家去自杀]
autoTrigger:if not self.isControlledByAI()
deleteSelf:true
[hiddenAction_AI的游戏开始旧日]
autoTrigger:if self.resource.Res==1 and self.isControlledByAI()
fireTurretXAtGround:OldSun
fireTurretXAtGround_withOffset: 0,0
fireTurretXAtGround_withProjectile:OD
fireTurretXAtGround_count:1
addResources:hp=-999999999
[turret_OldSun]
x:0
y:0
canShoot:false
projectile:OD
[projectile_OD]
life:99
instant: true
spawnUnit:目视者*10
speed: 1
largeHitEffect: true
frame: 0
shadowFrame:1
drawType:1
targetGround: true
areaDamage: 350
areaRadius: 90
areaExpandTime:35
deflectionPower:-1
lightColor: #FFEEEE00
lightSize: 1
[hiddenAction_AI的游戏开始妖姬]
autoTrigger:if self.resource.Res==2 and self.isControlledByAI()
fireTurretXAtGround:SkyBlue
fireTurretXAtGround_withOffset: 0,0
fireTurretXAtGround_withProjectile:SY
fireTurretXAtGround_count:1
addResources:hp=-999999999
[turret_SkyBlue]
x:0
y:0
canShoot:false
projectile:SY
[projectile_SY]
life:99
instant: true
spawnUnit:幻蓝重构蚁*10
speed: 1
largeHitEffect: true
frame: 0
shadowFrame:1
drawType:1
targetGround: true
areaDamage: 350
areaRadius: 90
areaExpandTime:35
deflectionPower:-1
lightColor: #FFEEEE00
lightSize: 1
[hiddenAction_AI的游戏开始魔龙]
autoTrigger:if self.resource.Res==3 and self.isControlledByAI()
fireTurretXAtGround:MD
fireTurretXAtGround_withOffset: 0,0
fireTurretXAtGround_withProjectile:XY
fireTurretXAtGround_count:1
addResources:hp=-999999999
[turret_MD]
x:0
y:0
canShoot:false
projectile:SY
[projectile_XY]
life:99
instant: true
spawnUnit:伊甸*10
speed: 1
largeHitEffect: true
frame: 0
shadowFrame:1
drawType:1
targetGround: true
areaDamage: 350
areaRadius: 90
areaExpandTime:35
deflectionPower:-1
lightColor: #FFEEEE00
lightSize: 1
[core]
maxHp:900
name: AISystemV1
class: CustomUnitMetadata
price: 1300
showInEditor:false
mass: 4000
radius: 17
displayRadius: 18
canRepairBuildings: true
canRepairUnits : false
nanoRange: 95
nanoBuildSpeed: 50
nanoRepairSpeed: 0.3
[graphics]
total_frames: 1
image: SHARED:blank.png
image_wreak: NONE
image_turret: SHARED:blank.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
isFixedFiring: true
turretSize: 3
turretTurnSpeed: 3
maxAttackRange: 170
shootDelay: 50
[movement]
movementType: LAND
moveSpeed:0.4
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.08
#targetHeight: 2
maxTurnSpeed: 3.5
turnAcceleration: 0.25
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181

View File

@ -269,7 +269,7 @@ buildSpeed:3s
alsoQueueAction:永眠
#playSoundGlobally:.瞄准.ogg:0.6
iconExtraImage:ROOT:/assets/public/demonji-galaxysr.png
convertTo:蝴蝶母舰核心
convertTo:AISystemLoadingSY
whenBuilding_triggerAction:妖姬显示
attachments_deleteNumUnits:20
ai_isHighPriority:true
@ -288,7 +288,7 @@ buildSpeed:6s
alsoQueueAction:永眠
#playSoundGlobally:.瞄准.ogg:0.7
iconExtraImage:ROOT:/assets/public/magicdragon-galaxysr.png
convertTo:遗落之龙
convertTo:AISystemLoadingMD
whenBuilding_triggerAction:魔龙显示
attachments_deleteNumUnits:20
ai_isHighPriority:true
@ -350,8 +350,7 @@ alsoQueueAction:妖姬阵营
autoTrigger:if self.resource.Res==3 and self.isControlledByAI()
alsoQueueAction:魔龙阵营
[resource_Res]
hidden:true
[hiddenAction_妖姬显示]
spawnEffects:CUSTOM:妖姬阵营

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@ -0,0 +1,10 @@
[core]
name:AISystemLoadingMD
copyFrom:override-build.ini
unitsSpawnedOnDeath:AISystemV1,遗落之龙
maxHp:0
[graphics]
total_frames: 1
image: SHARED:blank.png

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@ -0,0 +1,10 @@
[core]
name:AISystemLoadingSY
copyFrom:override-build.ini
unitsSpawnedOnDeath:AISystemV1,蝴蝶母舰核心
maxHp:0
[graphics]
total_frames: 1
image: SHARED:blank.png

View File

@ -1,5 +1,5 @@
[mod]
title:StarRiver-V0.9.5.0-GTDT-德尔塔1测
description:每一次的战斗,都是我们逐渐成长的过程。但是,来自于自称叫“冰星”的组织给予了我们的新的对策,\n\n-模拟战或许已经变了模样。\n\n-指挥官,你是否还能看见明天的曙光?\n\n-总制作:JDSALing\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Nova,葛城\n\n-语言支持:中文(源语言),English(美国英文),日语(Japanse)\n\n-音乐制作:Prohonor\n\n-本地组支持:FromByond,Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城\n\n-CopyRight-2022-RE-CORE\n\nEvery battle is a process of growing up. However, the organization calling itself "Ice Star" has given us new countermeasures. \n- Simulated warfare may have changed. \n - Commander, can you still see the dawn of tomorrow? \n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Nova \n-Language Support: Chinese (source language), English (American English)-\nCopyRight-2022-RE-CORE
title:StarRiver-V0.9.5.0-GT&DE-#0-Beta1XXX
description:每一次的战斗,都是我们逐渐成长的过程。但是,来自于自称叫“冰星”的组织给予了我们的新的对策,\n\n-模拟战或许已经变了模样。\n\n-指挥官,你是否还能看见明天的曙光?\n\n-总制作:JDSALing,Lilys\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文),日语(Japanse)\n\n-音乐制作:Prohonor\n\n-本地组支持:FromByond,Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城\n\n-CopyRight-2022-RE-CORE\n\nEvery battle is a process of growing up. However, the organization calling itself "Ice Star" has given us new countermeasures.\n-Simulated warfare may have changed.\n-Commander, can you still see the dawn of tomorrow? \n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea \n-Language Support: Chinese (source language), English (American English)-\nCopyRight-2022-RE-CORE
thumbnail:icon.png
minVersion:1.15p11