434 lines
7.6 KiB
INI
434 lines
7.6 KiB
INI
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[core]
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name: 蝴蝶母舰
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class: CustomUnitMetadata
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price: 0
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maxHp: 2000
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mass: 90000
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displayText: Demon Ji Butterfly MotherShip
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displayText_zh: 妖姬祭蝶母舰
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displayDescription:-The core of the Demon ji storm, it is the center of the storm. \n-[BuildUnit]||[CoreUnit]
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displayDescription_zh:-妖姬风暴的阵营核心,它正是风暴的中心。\n-[建筑单位]||[核心单位]
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#availableInDemo: true
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radius: 50
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#displayRadius: 25
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isBio: false
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softCollisionOnAll: 3
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#isBuilding: true
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generation_credits: 11
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generation_delay: 40
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canRepairBuildings: true
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canRepairUnits : true
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canReclaimResources: true
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autoRepair: true
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nanoRange: 150
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nanoRepairSpeed: 0.8
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nanoBuildSpeed: 0.8
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selfRegenRate:0.012
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[canBuild_1]
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name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕火炮,裂痕机枪,Star-J,Star1
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pos: 1
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[action_升级]
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price:0
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text:Upgrade Butterfly
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text_zh:升级蝴蝶
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description:Memories\nA: I am not very optimistic about this gambling\nB: Everything is caused by your own blame\nC: Shut up, Magic girl’s City is not your plaything\n-Upgrade the butterfly\n-Change the lightning cannon into a laser gun.
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description_zh:记忆碎片\n-A:我不是很看好这场赌博\n-B:一切都是你的咎由自取造成的\n-C:闭嘴,魔女之城不是你们的玩物\n-升级蝴蝶\n-将机枪炮射速加快\n-解锁魔紫激光。\n-解锁Lv2基地组。
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allowMultipleInQueue:false
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buildSpeed:90s
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convertTo:NONE
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pos:1
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showMessageToPlayer:You have successfully upgraded the butterfly Mother-Ship the basic to LV2
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showMessageToPlayer_zh:%{self.playerName}已经成功升级蝴蝶母舰基本型到Lv2
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isLocked:true
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[graphics]
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total_frames: 1
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image: ROOT:/assets/demonjiimg/core/蝴蝶.Ling
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image_wreak: NONE
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image_turret: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling
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scaleImagesTo:120
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#scaleTurretImagesTo: 25
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#showEnergyBar:false
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#imageScale: 1.5
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretMultiTargeting: true
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turretSize: 18
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turretTurnSpeed: 4
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maxAttackRange: 350
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shootDelay: 25
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turretMultiTargeting: true
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[turret_主炮]
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#laserTurret
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image: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling
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image_drawOffsetY:3
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image_applyTeamColors: true
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#invisible: true
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x: -2
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y: -25
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idleDir:0
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: beam2
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size: 6
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chargeEffectImage: ROOT:/assets/demonjiimg/core/LaserCharge.Ling
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delay: 5
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energyUsage: 1
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shouldResetTurret: true
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turnSpeed: 4.2
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turnSpeedAcceleration: 0.3
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aimOffsetSpread: 0
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idleSweepAngle:20
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idleSweepDelay:100
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idleSweepSpeed:0.4
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[turret_主炮X]
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#laserTurret
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image: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling
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image_drawOffsetY:3
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image_applyTeamColors: true
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invisible: true
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x: -2
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y: -18
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idleDir:0
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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projectile: beam
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size: 6
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chargeEffectImage: ROOT:/assets/demonjiimg/core/LaserCharge.Ling
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delay: 5
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energyUsage: 1
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shouldResetTurret: true
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turnSpeed: 4.2
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turnSpeedAcceleration: 0.3
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aimOffsetSpread: 0
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idleSweepAngle:20
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idleSweepDelay:100
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idleSweepSpeed:0.4
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[turret_左]
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x: -34
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y: -21
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warmup:1s
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#energyUsage: 1
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image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
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chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
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projectile:1
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idleSweepAngle:60
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idleSweepDelay:100
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idleSweepSpeed:0.4
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[turret_上]
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x: -1
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y: 25
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warmup:1s
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#energyUsage: 1
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image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
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chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
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projectile:1
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idleSweepAngle:60
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idleSweepDelay:100
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idleSweepSpeed:0.4
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[turret_右]
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x: 34
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y: -20
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warmup:1s
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#energyUsage: 1
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chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
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image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
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projectile:1
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idleSweepAngle:60
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idleSweepDelay:100
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idleSweepSpeed:0.4
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[turret_nanoTurret]
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x: -2
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y: -25
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delay:0.8s
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canShoot: false
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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isMainNanoTurret: true
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invisible:true
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[projectile_1]
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#aaa - anti air attack
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directDamage: 30
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life: 100
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speed: 7
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drawSize: 1.8
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color: #46ebff
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lightColor: #46ebff
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lightSize: 0.4
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[projectile_missile]
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directDamage: 30
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life: 290
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speed: 4
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drawSize: 0.9
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drawType: 2
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frame: 4
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trailEffect: true
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largeHitEffect: true
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[projectile_beam]
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#=== for the beam effect ===
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life: 15
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instant:true
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instantReuseLast: true
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#instantReuseLast_alsoChangeTurretAim: true
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#moveWithParent: true
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beamImage: ROOT:/assets/demonjiimg/core/Laser.Ling
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beamImageEnd: SHARED:beam1_end.png
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beamImageStart: SHARED:beam1_start.png
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#beamImageOffsetRate: 1.5
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beamImageOffsetRate: 2
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explodeEffect: NONE
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explodeEffectOnShield: NONE
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shieldDamageMultiplier: 0.75
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sweepOffsetFromTargetRadius:0.4
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#sweepOffset: x
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sweepSpeed:10
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#=== others ===
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directDamage: 5
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#color: #aa6284b8
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#color: #dd99bcf2
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color: #ff00ff
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teamColorRatio_sourceRatio:0.8
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teamColorRatio:0.5
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laserEffect: true
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[projectile_beam2]
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#=== for the beam effect ===
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life: 0
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instant:true
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instantReuseLast: true
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#instantReuseLast_alsoChangeTurretAim: true
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#moveWithParent: true
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beamImage: ROOT:/assets/demonjiimg/core/Laser.Ling
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beamImageEnd: SHARED:beam1_end.png
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beamImageStart: SHARED:beam1_start.png
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#beamImageOffsetRate: 1.5
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beamImageOffsetRate: 2
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explodeEffect: NONE
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explodeEffectOnShield: NONE
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shieldDamageMultiplier: 0.75
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sweepOffsetFromTargetRadius:0.4
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#sweepOffset: x
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sweepSpeed:10
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#=== others ===
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directDamage: 5
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#color: #aa6284b8
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#color: #dd99bcf2
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color: #ff00ff
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teamColorRatio_sourceRatio:0.8
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teamColorRatio:0.5
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laserEffect: true
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#[projectile_3]
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#directDamage: 100
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#life: 150
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#speed: 3.5
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#image: ROOT:/assets/demonjiimg/core/VC.png
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#lightColor: #FFccCCEE
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#lightSize: 0.4
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#image: ROOT:/assets/demonjiimg/core/VC.png
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#areaDamage: 300
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#areaRadius: 100
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#trailEffect:CUSTOM:Fire
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[movement]
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movementType: AIR
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moveSpeed: 0.6
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moveAccelerationSpeed: 0.8
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moveDecelerationSpeed: 0.8
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landOnGround: true
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slowDeathFall: true
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[effect_hitLightFlash]
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priority:high
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image: SHARED:light_50.png
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life: 17
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fadeOut: true
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attachedToUnit: false
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color: #63e6e8
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scaleFrom: 1.8
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scaleTo: 1.8
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alpha: 0.8
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drawUnderUnits:false
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[effect_lightningShock]
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life: 60
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xOffsetRelative: 0
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yOffsetRelative: 0
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hOffset: 0
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dirOffset: 0
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dirOffsetRandom:180
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fadeInTime: 0
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fadeOut: false
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attachedToUnit: false
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image: SHARED:lightning_shock.png
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total_frames: 14
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animateFrameStart: 0
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animateFrameStartRandomAdd: 2
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animateFrameEnd: 13
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animateFramePingPong: false
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animateFrameSpeed: 0.5
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animateFrameSpeedRandom: 0.2
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alpha:0.6
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[effect_sparks]
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attachedToUnit: false
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life: 150
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physics: true
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xSpeedRelativeRandom: 1.1
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ySpeedRelativeRandom: 1.1
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hSpeed: 1.5
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image: SHARED:spark.png
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priority: verylow
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[effect_sparks2]
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attachedToUnit: false
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life: 150
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physics: true
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xSpeedRelativeRandom: 0.5
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ySpeedRelativeRandom: 0.5
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hSpeed: 1
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ySpeedRelative:2
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image: SHARED:spark.png
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priority: verylow
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[effect_lightSlowFade]
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image: SHARED:light_50.png
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life: 40
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fadeOut: true
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attachedToUnit: true
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color: #63e6e8
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scaleFrom: 0.3
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scaleTo: 0.2
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alpha: 1.7
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[effect_Fire]
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createWhenZoomedOut: false
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priority:low
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image: ROOT:/assets/demonjiimg/core/特效2.Ling
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life:160
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fadeOut: true
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attachedToUnit: false
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color: #63e6e8
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fadeInTime:2
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scaleFrom:1.4
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scaleTo:0
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alpha: 0.1
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drawUnderUnits:true
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ySpeedRelative:-0.5
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atmospheric: true
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[effect_move]
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createWhenZoomedOut: false
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priority:low
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image: ROOT:/assets/demonjiimg/core/特效3.Ling
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life:160
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fadeOut: true
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attachedToUnit: false
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color: #63e6e8
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fadeInTime:2
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scaleFrom:8
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scaleTo:0
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alpha: 0.2
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drawUnderUnits:true
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ySpeedRelative:0.2
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atmospheric: true
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[ai]
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useAsBuilder: true
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#upgradedFrom: LastSpanish
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