我滴移植工作完成啦,啊哈哈哈!!!

This commit is contained in:
LingASDJ 2022-12-09 22:40:22 +08:00
parent 2e80ffa397
commit b00cecd55f
50 changed files with 1526 additions and 42 deletions

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@ -0,0 +1,82 @@
[core]
name:幻影
displayText:Sky Blue No Shadow
displayDescription:-The T1 main unit of the Demon Ji Sea, which can continuously output machine guns to make the enemies on the sea nowhere to hide\n-[unarmed]||[Basic]||[Attack-Unit]
displayText_zh:幻蓝无影者
displayDescription_zh:-妖姬海军中的T1主力单位持续机枪输出让海面的敌人无处躲藏\n[无甲]||[基础]||[作战单元]
tags:先锋,无甲,T1,海,作战单位
maxHp:340
mass:${core.maxHp*10}
price:400
radius:18
buildSpeed:15s
#引用文件
copyFrom:ROOT:/code/demonji/public/.效果.ini
[graphics]
teamColorsOnTurret:true
splastEffect:true
total_frames:1
imageScale:0.7
image:ROOT:/assets/demonjiimg/seat1/幻蓝无影者.png
image_wreak:NONE
image_turret:NONE
turretImageScale:0.85
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:190
shootDelay:0.9s
[turret_1]
image:ROOT:/assets/demonjiimg/turret/.1.png
x:0
y:0
projectile:1
turnSpeed:1.9
turnSpeedAcceleration:0.09
recoilOffset:-1
recoilOutTime:4
recoilReturnTime:20
shoot_flame:CUSTOM:粒子0*4
aimOffsetSpread:0.3
size:12
warmup:0.22s
chargeEffectImage:ROOT:/assets/demonjiimg/effect/充能1.png
canShoot:true
[projectile_1]
speed:5
targetSpeed:9
targetSpeedAcceleration:0.15
life:80
drawSize:0.6
directDamage:48
color:#00BFFF
tags:常规伤害
image:ROOT:/assets/demonjiimg/effect/轻型弹药尾焰.png
explodeEffect:CUSTOM:粒子2*3,CUSTOM:粒子0*2,CUSTOM:绿爆
explodeEffectOnShield:CUSTOM:粒子2*3,CUSTOM:粒子0*2,CUSTOM:绿爆
[movement]
movementType:WATER
moveSpeed:1.68
maxTurnSpeed:1.3
reverseSpeedPercentage:0
turnAcceleration:0.4
moveAccelerationSpeed:0.012
moveSlidingMode:true
moveDecelerationSpeed:0.05

View File

@ -2,7 +2,7 @@
name:破浪
displayText:Sky Blue Breaker Wave
displayDescription:-A powerful unit in the Demon Ji Sea that launches two missiles to cause high damage to the enemy\n- [unarmed]||[Basic]||[Attack-Unit]
displayDescription:-A powerful unit in the Demon Ji Sea that launches two missiles to cause high damage to the enemy\n-[unarmed]||[Basic]||[Attack-Unit]
displayText_zh:幻蓝破浪者
displayDescription_zh:-妖姬海军中的强力单位,发射两枚导弹对敌方造成高额伤害\n[无甲]||[基础]||[作战单元]

View File

@ -23,7 +23,9 @@ fogOfWarSightRange:12
canReclaimResources:true
canRepairBuildings:true
[canBuild_1]
name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕火炮,裂痕机枪,Star-J,Star1
pos: 1
#从此开始写能造/被造

View File

@ -21,9 +21,6 @@ constructionFootprint:-1,-1,1,1
showInEditor:true
tags:海军基地,建筑物,T1
buildSpeed:20s
@ -37,7 +34,13 @@ copyFrom:ROOT:/code/demonji/public/.效果.ini
#pos:1
[canBuild_Set]
name:setRally
pos:-1
[canBuild_Build]
name:破浪,幻影
pos:1
[graphics]

View File

@ -3,7 +3,13 @@
[core]
name:妖姬空军基地
displayDescription:-妖姬的空军制造厂,用于制造基础的空军\n[建筑单位]||[军事单位]
displayText:DemonJi Air Base
displayDescription:-The Air factory of the Demon ji Storm, which is used to manufacture the basic air\n[Building-Unit]||[Military-Unit]
displayText_zh:幻蓝裂痕空军基地
displayDescription_zh:-妖姬的空军制造厂,用于制造基础的空军\n[建筑单位]||[军事单位]
maxHp:1000
mass:${core.maxHp*10}
price:1000
@ -31,10 +37,16 @@ copyFrom:ROOT:/code/demonji/public/.效果.ini
#可建造_1_名称:
#可建造_1_排序:1
[canBuild_Set]
name:setRally
pos:-1
[canBuild_Build]
name:鹞霖
pos:1
[graphics]
image_offsetY:-15
image:ROOT:/assets/demonjiimg/airbase/.1.png
imageScale:1
@ -42,7 +54,21 @@ imageScale:1
canAttack:false
[movement]
movementType:BUILDING
movementType: LAND
moveSpeed: 1.2
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.08
targetHeight: 4
targetHeightDrift: 1.5
maxTurnSpeed: 3.7
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
[ai]
buildPriority:0.45

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@ -0,0 +1,433 @@
[core]
name: 蝴蝶母舰
class: CustomUnitMetadata
price: 0
maxHp: 2000
mass: 90000
displayText: Demon Ji Butterfly MotherShip
displayText_zh: 妖姬祭蝶母舰
displayDescription:-The core of the Demon ji storm, it is the center of the storm. \n-[BuildUnit]||[CoreUnit]
displayDescription_zh:-妖姬风暴的阵营核心,它正是风暴的中心。\n-[建筑单位]||[核心单位]
#availableInDemo: true
radius: 50
#displayRadius: 25
isBio: false
softCollisionOnAll: 3
#isBuilding: true
generation_credits: 11
generation_delay: 40
canRepairBuildings: true
canRepairUnits : true
canReclaimResources: true
autoRepair: true
nanoRange: 150
nanoRepairSpeed: 0.8
nanoBuildSpeed: 0.8
selfRegenRate:0.012
[canBuild_1]
name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕火炮,裂痕机枪,Star-J,Star1
pos: 1
[action_升级]
price:0
text:Upgrade Butterfly
text_zh:升级蝴蝶
description:Memories\nA: I am not very optimistic about this gambling\nB: Everything is caused by your own blame\nC: Shut up, Magic girls City is not your plaything\n-Upgrade the butterfly\n-Change the lightning cannon into a laser gun.
description_zh:记忆碎片\n-A:我不是很看好这场赌博\n-B:一切都是你的咎由自取造成的\n-C:闭嘴,魔女之城不是你们的玩物\n-升级蝴蝶\n-将机枪炮射速加快\n-解锁魔紫激光。\n-解锁Lv2基地组。
allowMultipleInQueue:false
buildSpeed:90s
convertTo:NONE
pos:1
showMessageToPlayer:You have successfully upgraded the butterfly Mother-Ship the basic to LV2
showMessageToPlayer_zh:%{self.playerName}已经成功升级蝴蝶母舰基本型到Lv2
isLocked:true
[graphics]
total_frames: 1
image: ROOT:/assets/demonjiimg/core/蝴蝶.Ling
image_wreak: NONE
image_turret: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling
scaleImagesTo:120
#scaleTurretImagesTo: 25
#showEnergyBar:false
#imageScale: 1.5
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretMultiTargeting: true
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 350
shootDelay: 25
turretMultiTargeting: true
[turret_主炮]
#laserTurret
image: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling
image_drawOffsetY:3
image_applyTeamColors: true
#invisible: true
x: -2
y: -25
idleDir:0
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: beam2
size: 6
chargeEffectImage: ROOT:/assets/demonjiimg/core/LaserCharge.Ling
delay: 5
energyUsage: 1
shouldResetTurret: true
turnSpeed: 4.2
turnSpeedAcceleration: 0.3
aimOffsetSpread: 0
idleSweepAngle:20
idleSweepDelay:100
idleSweepSpeed:0.4
[turret_主炮X]
#laserTurret
image: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling
image_drawOffsetY:3
image_applyTeamColors: true
invisible: true
x: -2
y: -18
idleDir:0
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
projectile: beam
size: 6
chargeEffectImage: ROOT:/assets/demonjiimg/core/LaserCharge.Ling
delay: 5
energyUsage: 1
shouldResetTurret: true
turnSpeed: 4.2
turnSpeedAcceleration: 0.3
aimOffsetSpread: 0
idleSweepAngle:20
idleSweepDelay:100
idleSweepSpeed:0.4
[turret_左]
x: -34
y: -21
warmup:1s
#energyUsage: 1
image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
projectile:1
idleSweepAngle:60
idleSweepDelay:100
idleSweepSpeed:0.4
[turret_上]
x: -1
y: 25
warmup:1s
#energyUsage: 1
image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
projectile:1
idleSweepAngle:60
idleSweepDelay:100
idleSweepSpeed:0.4
[turret_右]
x: 34
y: -20
warmup:1s
#energyUsage: 1
chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
projectile:1
idleSweepAngle:60
idleSweepDelay:100
idleSweepSpeed:0.4
[turret_nanoTurret]
x: -2
y: -25
delay:0.8s
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
isMainNanoTurret: true
invisible:true
[projectile_1]
#aaa - anti air attack
directDamage: 30
life: 100
speed: 7
drawSize: 1.8
color: #46ebff
lightColor: #46ebff
lightSize: 0.4
[projectile_missile]
directDamage: 30
life: 290
speed: 4
drawSize: 0.9
drawType: 2
frame: 4
trailEffect: true
largeHitEffect: true
[projectile_beam]
#=== for the beam effect ===
life: 15
instant:true
instantReuseLast: true
#instantReuseLast_alsoChangeTurretAim: true
#moveWithParent: true
beamImage: ROOT:/assets/demonjiimg/core/Laser.Ling
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 5
#color: #aa6284b8
#color: #dd99bcf2
color: #ff00ff
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
laserEffect: true
[projectile_beam2]
#=== for the beam effect ===
life: 0
instant:true
instantReuseLast: true
#instantReuseLast_alsoChangeTurretAim: true
#moveWithParent: true
beamImage: ROOT:/assets/demonjiimg/core/Laser.Ling
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 5
#color: #aa6284b8
#color: #dd99bcf2
color: #ff00ff
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
laserEffect: true
#[projectile_3]
#directDamage: 100
#life: 150
#speed: 3.5
#image: ROOT:/assets/demonjiimg/core/VC.png
#lightColor: #FFccCCEE
#lightSize: 0.4
#image: ROOT:/assets/demonjiimg/core/VC.png
#areaDamage: 300
#areaRadius: 100
#trailEffect:CUSTOM:Fire
[movement]
movementType: AIR
moveSpeed: 0.6
moveAccelerationSpeed: 0.8
moveDecelerationSpeed: 0.8
landOnGround: true
slowDeathFall: true
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.8
drawUnderUnits:false
[effect_lightningShock]
life: 60
xOffsetRelative: 0
yOffsetRelative: 0
hOffset: 0
dirOffset: 0
dirOffsetRandom:180
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameStartRandomAdd: 2
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
animateFrameSpeedRandom: 0.2
alpha:0.6
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.1
ySpeedRelativeRandom: 1.1
hSpeed: 1.5
image: SHARED:spark.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
ySpeedRelative:2
image: SHARED:spark.png
priority: verylow
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.3
scaleTo: 0.2
alpha: 1.7
[effect_Fire]
createWhenZoomedOut: false
priority:low
image: ROOT:/assets/demonjiimg/core/特效2.Ling
life:160
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom:1.4
scaleTo:0
alpha: 0.1
drawUnderUnits:true
ySpeedRelative:-0.5
atmospheric: true
[effect_move]
createWhenZoomedOut: false
priority:low
image: ROOT:/assets/demonjiimg/core/特效3.Ling
life:160
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom:8
scaleTo:0
alpha: 0.2
drawUnderUnits:true
ySpeedRelative:0.2
atmospheric: true
[ai]
useAsBuilder: true
#upgradedFrom: LastSpanish

View File

@ -0,0 +1,320 @@
[hiddenAction_死亡]
autoTriggerOnEvent:destroyed
showMessageToAllPlayers:Death is our home.The butterfly core of %{self.playername} is destroyed.
showMessageToAllPlayers_zh:死亡便是我们的归宿。%{self.playerName}的蝴蝶核心被摧毁。
[core]
name: 蝴蝶母舰核心
class: CustomUnitMetadata
price: 0
maxHp: 1000
mass: 90000
isUnrepairableUnit:true
displayText: Demon Ji Butterfly Core
displayText_zh: 妖姬祭蝶核心
displayDescription:-The core of the Demon ji storm, it is the center of the storm. \n-[BuildUnit]||[CoreUnit]
displayDescription_zh:-妖姬风暴的阵营核心,它正是风暴的中心。\n-[建筑单位]||[核心单位]
#availableInDemo: true
radius: 70
#displayRadius: 25
isBio: false
softCollisionOnAll: 3
isBuilding: true
generation_credits: 13
generation_delay: 40
canRepairBuildings: true
canRepairUnits : true
canReclaimResources: true
autoRepair: true
nanoRange: 150
nanoRepairSpeed: 0.4
nanoBuildSpeed: 8
#transportUnitsKillOnDeath: if self.isOverLiquid()
#transportUnitsHealBy: 1
[canBuild_1]
name: reclaim,妖姬陆军基地,妖姬空军基地,裂痕火炮,裂痕机枪,Star-J
pos: 1
[action_Help]
price:5000
text:Wake up the butterfly
text_zh:唤醒蝴蝶
description_zh:记忆碎片\n-:杀了她,我们才能平息这里的叛乱。\n-:哦,我可爱的公主。真是可悲,你的父亲逃跑了。你的母亲为了你释放了千年力量。\n-:然而,那又怎样?你依然被我们抓住了。\n-公主:去死吧!\n-?:啊,一声惨叫。\n-公主:我,要,杀尽一切!\n-另一个声音:但我们,不会让你得逞。妖姬公主-圣莲蒂拉。
description:Memory Pieces\n-?:Kill her, we can quell the rebellion here.\n-?:Oh, my lovely princess. It is sad that your father ran away.Your mother released a thousand years of power for you.\n-?:However, so what?You are still caught by us.\n-Princess: Go to hell!\n-?: Ah, a scream.\n-Princess: I, want, kill everything!\n-Another voice: But we will not let you succeed. The enchanting princess-Sheng lian di la.
buildSpeed:20s
convertTo:蝴蝶母舰
pos:1
showMessageToPlayer:I vaguely remember that I was...
showMessageToPlayer_zh:我依稀记得我曾经是......
ai_isHighPriority:true
[graphics]
total_frames: 4
image: ROOT:/assets/demonjiimg/core/Core.png
image_wreak: NONE
image_turret: NONE
scaleImagesTo: 40
#scaleTurretImagesTo: 9
#imageScale: 1.5
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start: 0
animation_idle_end: 3
animation_idle_speed: 9
[attack]
canAttack: false
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 350
shootDelay: 25
turretMultiTargeting: true
[turret_1]
x: 0
y: -27
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
warmup:300
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
projectile:2
#chargeEffectImage: ROOT:/IMGS/Xt.png
[turret_2]
x: -39
y: -21
warmup:30
#image:ROOT:/IMGS/DP.png
#chargeEffectImage: ROOT:/IMGS/Xt.png
projectile:1
[turret_3]
x: 39
y: -20
warmup:30
#chargeEffectImage: ROOT:/IMGS/Xt.png
#image:ROOT:/IMGS/DP.png
projectile:1
[turret_nanoTurret]
x: 0
y: 0
warmup:30
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
isMainNanoTurret: true
invisible:true
[projectile_1]
directDamage: 80
life: 25
instant: true
lightingEffect: true
largeHitEffect: true
shieldDamageMultiplier: 1
shieldDefectionMultiplier: 0.1
buildingDamageMultiplier: 0.5
explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*3
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
[projectile_2]
directDamage: 100
life: 150
speed: 3.5
#image: ROOT:/IMGS/VC.png
lightColor: #FFccCCEE
lightSize: 0.4
areaDamage: 300
areaRadius: 100
trailEffect:CUSTOM:Fire
#[projectile_3]
#directDamage: 100
#life: 150
#speed: 3.5
#image: ROOT:/IMGS/VC.png
#lightColor: #FFccCCEE
#lightSize: 0.4
#image:ROOT:/IMGS/VC.png
#areaDamage: 300
#areaRadius: 100
#trailEffect:CUSTOM:Fire
[movement]
movementType: AIR
moveSpeed: 1.1
moveAccelerationSpeed: 1
moveDecelerationSpeed: 1
landOnGround: true
maxTurnSpeed: 1
turnAcceleration: 1
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_lightningShock]
life: 60
xOffsetRelative: 0
yOffsetRelative: 0
hOffset: 0
dirOffset: 0
dirOffsetRandom:180
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameStartRandomAdd: 2
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
animateFrameSpeedRandom: 0.2
alpha:0.6
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.1
ySpeedRelativeRandom: 1.1
hSpeed: 1.5
image: SHARED:spark.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
ySpeedRelative:2
image: SHARED:spark.png
priority: verylow
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.3
scaleTo: 0.2
alpha: 1.7
[effect_Fire]
createWhenZoomedOut: false
priority:low
#image: ROOT:/IMGS/Fire1.png
life:160
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom:1.4
scaleTo:0
alpha: 0.1
drawUnderUnits:true
ySpeedRelative:-0.5
atmospheric: true
[effect_move]
createWhenZoomedOut: false
priority:low
#image: ROOT:/IMGS/Light1.png
life:160
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom:8
scaleTo:0
alpha: 0.2
drawUnderUnits:true
ySpeedRelative:0.2
atmospheric: true
[ai]
useAsBuilder: true
upgradedFrom: 蝴蝶母舰核心

View File

@ -0,0 +1,86 @@
[hiddenAction_狂暴]
autoTrigger:if self.hp< ${core.maxHp*0.5}
convertTo:角斗士[狂暴]
[core]
name:角斗士
displayText:Gladiatus
displayDescription:-Only targets the ground\n-Rage when HP is less than 50%, irreversible\n-Land travel\n-[No armor]||[Basic]||[Battle Unit]
displayText_zh:角斗士
displayDescription_zh:-只对地\n-血量低于50%会狂暴,不可逆\n-陆行\n[-无甲]||[基础]||[作战单元]
tags:角斗士,无甲,T1,陆,作战单位
maxHp:320
transportSlotsNeeded:1
mass:${core.maxHp*10}
price:600
radius:18
buildSpeed:15s
#引用文件
copyFrom:ROOT:/code/demonji/public/.效果.ini
[graphics]
teamColorsOnTurret:true
dustEffect:false
total_frames:1
image:ROOT:/assets/demonjiimg/landt1/角斗士A.png
image_wreak:NONE
image_turret:NONE
lock_body_rotation_with_main_turret:true
[attack]
canAttack:true
canAttackFlyingUnits:false
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:210
shootDelay:1s
[turret_1]
x:0
y:0
projectile:1
turnSpeed:1.3
turnSpeedAcceleration:0.1
recoilOffset:-2
recoilOutTime:6
recoilReturnTime:35
shoot_flame:CUSTOM:粒子0*3
aimOffsetSpread:0.5
size:12
warmup:0.22s
chargeEffectImage:ROOT:/assets/demonjiimg/effect/充能1.png
canShoot:true
[projectile_1]
speed:11
targetSpeed:13
targetSpeedAcceleration:0.12
life:120
drawSize:0.6
directDamage:28
trailEffectRate:1
color:#00BFFF
lightColor:#5DFFFF
tags:常规伤害
image:ROOT:/assets/demonjiimg/bullet/.1.png
explodeEffect:CUSTOM:粒子2*6,CUSTOM:粒子0*2,CUSTOM:绿爆
explodeEffectOnShield:CUSTOM:粒子2*3,CUSTOM:粒子0*2,CUSTOM:绿爆
[movement]
movementType:LAND
moveSpeed:1.1
maxTurnSpeed:1.1
reverseSpeedPercentage:0
turnAcceleration:0.035
moveAccelerationSpeed:0.008
moveSlidingMode:true
moveDecelerationSpeed:0.03

View File

@ -0,0 +1,82 @@
[core]
name:角斗士[狂暴]
displayText:Gladiatus
displayDescription:-Only targets the ground\n-Rage when HP is less than 50%, irreversible\n-Land travel\n-Excellent chariot in all aspects, which has become violent, with damage and movement speed+25%,but maxhp -40%\n[No armor]||[Basic]||[Battle Unit]
displayText_zh:角斗士
displayDescription_zh:-只对地\n-血量低于50%会狂暴,不可逆\n-陆行\n-各方面都很优秀的战车,已经狂暴化,伤害与移动速度+25%,血量减40%\n[无甲]||[基础]||[作战单元]
#tags:角斗士,无甲,T1,陆,作战单位
maxHp:128
transportSlotsNeeded:1
mass:${core.maxHp*10}
price:1800
radius:18
buildSpeed:22s
showInEditor:false
#引用文件
copyFrom:ROOT:/code/demonji/public/.效果.ini
[graphics]
teamColorsOnTurret:true
dustEffect:false
total_frames:1
image:ROOT:/assets/demonjiimg/landt1/角斗士B.png
image_wreak:NONE
image_turret:NONE
lock_body_rotation_with_main_turret:true
[attack]
canAttack:true
canAttackFlyingUnits:false
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:210
shootDelay:1s
[turret_1]
x:0
y:0
projectile:1
turnSpeed:1.3
turnSpeedAcceleration:0.1
recoilOffset:-2
recoilOutTime:6
recoilReturnTime:35
shoot_flame:NONE
aimOffsetSpread:0.5
size:12
warmup:0.22s
chargeEffectImage:ROOT:/assets/demonjiimg/effect/充能1.png
canShoot:true
[projectile_1]
speed:15
life:120
drawSize:0.65
directDamage:35
trailEffectRate:1
color:#00BFFF
lightColor:#5DFFFF
tags:常规伤害
image:ROOT:/assets/demonjiimg/bullet/.1.png
explodeEffect:CUSTOM:粒子2*9,CUSTOM:粒子0*5,CUSTOM:绿爆
explodeEffectOnShield:CUSTOM:粒子2*3,CUSTOM:粒子0*2,CUSTOM:绿爆
[movement]
movementType:LAND
moveSpeed:1.375
maxTurnSpeed:1.375
reverseSpeedPercentage:0
turnAcceleration:0.04375
moveAccelerationSpeed:0.0125
moveSlidingMode:true
moveDecelerationSpeed:0.0375

View File

@ -0,0 +1,16 @@
//[core]
@SuppressWarnings 'All'
public void RTSEffect(MessageReceivedEvent event)
{
Message msg = event.getMessage();
if (msg.getContentRaw().equals(Send Package()))
{
MessageChannel channel = event.getChannel();
channel.sendMessage(Check Bug());
}
public class Effect {
int effect=1;
float customid=2;
}
}

View File

@ -0,0 +1,89 @@
[core]
name: Star1
class: CustomUnitMetadata
price:2200
maxHp: 300
mass: 600
displayText_zh: 妖姬幻蓝资源仪
displayDescription_zh: -通过妖姬能量转移获得少量资金
displayText: E.R.A.
displayDescription: -Obtain a small amount of funds through the Demon Ji energy transfer
constructionFootprint:-1,-1,1,1
generation_credits: 3
generation_delay: 70
#maxTransportingUnits:1
techLevel: 1
buildSpeed: 60s
#availableInDemo: true
radius: 30
#displayRadius: 25
isBio: false
isBuilding: true
softCollisionOnAll: 10
[graphics]
total_frames: 4
image: ROOT:/assets/demonjiimg/core/Star.Fang
image_wreak: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start:0
animation_idle_end:3
animation_idle_speed:12
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 3
maxAttackRange: 0
shootDelay: 80
[projectile_1]
directDamage: 80
life: 70
speed: 5
[movement]
movementType: BUILDING
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.48
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 5
maxGlobal: 7

View File

@ -0,0 +1,106 @@
[action_升级]
price:2500
text:Upgrade
text_zh:升级
description:Upgrade the core to level 2\n-get more funds\n-more health\n-upgrade time: 25s
description_zh:将核心升级到2级\n-获得更多的资金\n-更多的血量\n-升级时间:25s
allowMultipleInQueue:false
buildSpeed:25s
convertTo:NONE
isLocked:true
[core]
name: Star-J
copyFrom:Effect.java
class: CustomUnitMetadata
price: 800
maxHp: 560
mass: 900
tags:KJ
displayText: Star-Energy
displayText_zh: 妖姬能量反应核T1
displayDescription:Withdraw battle funds\n-the highest level can be transformed into an extremely unstable nuclear power plant\n-can be upgraded.
displayDescription_zh: 提取战斗资金\n-最高级可改造为极不稳定核电站\n-可以升级。
generation_credits: 9
generation_delay: 40
techLevel: 1
buildSpeed: 0.002
#availableInDemo: true
radius: 25
#displayRadius: 25
#isBio: true
#isBug: true
isBuilding: true
placeOnlyOnResPool: true
softCollisionOnAll: 3
#builtFrom_1_name: landFactory
#builtFrom_1_pos: 5
[graphics]
total_frames: 4
image: ROOT:/assets/demonjiimg/core/Star.Ling
image_wreak: ROOT:/assets/demonjiimg/credits/D.png
scaleImagesTo: 50
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start:0
animation_idle_end:3
animation_idle_speed:6
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 3
maxAttackRange: 210
shootDelay: 80
[projectile_1]
directDamage: 80
life: 70
speed: 5
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.95
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 15
maxGlobal: 16

View File

@ -3,7 +3,13 @@
[core]
name:妖姬陆军基地
displayDescription:-妖姬的陆军制造厂,用于制造基础的陆军\n[建筑单位]||[军事单位]
displayText:DemonJi Land Base
displayDescription:-The Land factory of the Demon ji Storm, which is used to manufacture the basic land\n[Building-Unit]||[Military-Unit]
displayText_zh:幻蓝裂痕陆军基地
displayDescription_zh:-妖姬的陆军制造厂,用于制造基础的陆军\n[建筑单位]||[军事单位]
maxHp:1000
mass:${core.maxHp*10}
price:1000
@ -31,12 +37,16 @@ copyFrom:ROOT:/code/demonji/public/.效果.ini
#name:徒行,倾泄,角斗士
#pos:1
[canBuild_Set]
name:setRally
pos:-1
[canBuild_Build]
name:幻蓝重构蚁,角斗士
pos:1
[graphics]
image_offsetY:-15
image:ROOT:/assets/demonjiimg/landbase/.1.png
imageScale:1

View File

@ -0,0 +1,114 @@
[core]
name:雾曦
displayText:Gladiatus
displayDescription:-Only to the ground\n-Long range attack\n-Land travel\n-Demon Ji attack units with a long range, and fire artillery shells with a large explosion range to attack the enemy\n[unarmed]||[basic]||[combatunit]
displayText_zh:雾曦坦克
displayDescription_zh:-只对地\n-远程攻击\n-陆行\n-妖姬中攻击距离较远的单位,发射爆炸范围大的炮弹攻击敌人\n[无甲]||[基础]||[作战单元]
maxHp:320
maxHp:250
transportSlotsNeeded:1
mass:${core.maxHp*10}
price:1400
radius:22
buildSpeed:22s
#引用文件
copyFrom:ROOT:/code/demonji/public/.效果.ini
[graphics]
teamColorsOnTurret:true
dustEffect:false
total_frames:3
animation_idle_start:0
animation_idle_end:2
animation_idle_speed:6
animation_moving_start:0
animation_moving_end:2
animation_moving_speed:6
image:ROOT:/assets/demonjiimg/landt1/雾.png
image_wreak:ROOT:/assets/demonjiimg/landt1/曦.png
image_turret:NONE
lock_body_rotation_with_main_turret:true
[attack]
canAttack:true
canAttackFlyingUnits:false
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:290
shootDelay:1.8s
[turret_1]
x:0
y:0
projectile:1
turnSpeed:1.3
turnSpeedAcceleration:0.1
recoilOffset:-2
recoilOutTime:6
recoilReturnTime:35
shoot_flame:CUSTOM:粒子0*5
aimOffsetSpread:0.3
size:15
warmup:0.58s
chargeEffectImage:ROOT:/assets/demonjiimg/effect/充能1.png
canShoot:true
[projectile_1]
speed:9
targetSpeed:12
targetSpeedAcceleration:0.12
initialUnguidedSpeedHeight:0.1
lightCastOnGround:true
life:120
drawSize:0.55
areaRadius:40
areaDamage:90
armourIgnoreAmount:3
trailEffectRate:1
color:#00BFFF
lightColor:#5DFFFF
tags:常规伤害
image:ROOT:/assets/demonjiimg/effect/轻型弹药尾焰.png
explodeEffect:CUSTOM:粒子2*9,CUSTOM:粒子0*5,CUSTOM:爆破
explodeEffectOnShield:CUSTOM:粒子2*3,CUSTOM:粒子0*2,CUSTOM:爆破
[movement]
movementType:LAND
moveSpeed:0.92
maxTurnSpeed:1
reverseSpeedPercentage:0
turnAcceleration:0.035
moveAccelerationSpeed:0.008
moveSlidingMode:true
moveDecelerationSpeed:0.03
#效果区
[effect_爆破]
life:30
priority:high
fadeOut:false
fadeInTime:0
attachedToUnit:false
scaleFrom:1.5
scaleTo:1.5
image:ROOT:/assets/demonjiimg/effect/.爆破.png
total_frames:8
animateFrameStart:0
animateFrameEnd:7
animateFrameSpeed:0.3
alpha:1

View File

@ -0,0 +1,97 @@
[core]
name:鹞霖
displayText:Harrier Lin Fighter
displayDescription:-Harrier Lin,Who hovers in the air, is the air guardian of the Demon Ji Storm.He only faces the air and moves quickly.\n[unarmed]||[basic]||[combatunit][air force unit]
displayText_zh:鹞霖战机
displayDescription_zh:-徘徊在空中的鹞霖,是妖姬风暴的空中守护神,只对空,移动迅速\n[无甲]||[基础]||[作战单元][空军单位]
maxHp:220
mass:${core.maxHp*10}
price:600
radius:16
buildSpeed:15s
#引用文件
copyFrom:ROOT:/code/demonji/public/.效果.ini
[graphics]
teamColorsOnTurret:true
dustEffect:false
total_frames:1
image:ROOT:/assets/demonjiimg/airt1/鹞.png
image_wreak:NONE
image_turret:NONE
splastEffect:true
movementEffect:CUSTOM:尾
movementEffectRate:1
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:false
canAttackUnderwaterUnits:false
maxAttackRange:190
shootDelay:0.8s
[turret_1]
x:0
y:0
projectile:1
turnSpeed:1.2
turnSpeedAcceleration:0.09
recoilOffset:-1
recoilOutTime:4
recoilReturnTime:20
shoot_flame:CUSTOM:粒子0*2
aimOffsetSpread:0.3
size:0
chargeEffectImage:ROOT:/assets/demonjiimg/effect/充能1.png
barrelX:12
barrelOffsetX_onOddShots:-24
canShoot:true
[projectile_1]
speed:3
targetSpeed:7
targetSpeedAcceleration:0.12
life:80
drawSize:0.4
directDamage:25
armourIgnoreAmount:3
trailEffectRate:1
color:#00BFFF
lightColor:#5DFFFF
tags:常规伤害
image:ROOT:/assets/demonjiimg/effect/轻型弹药尾焰.png
explodeEffect:CUSTOM:粒子2*3,CUSTOM:粒子0*2,CUSTOM:绿爆
explodeEffectOnShield:CUSTOM:粒子2*3,CUSTOM:粒子0*2,CUSTOM:绿爆
[movement]
movementType: AIR
moveSpeed: 2.4
moveAccelerationSpeed: 0.02
moveDecelerationSpeed: 0.01
reverseSpeedPercentage: 0
landOnGround: OnlyIdle
maxTurnSpeed: 3
[effect_尾]
life:22
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
scaleFrom:0.6
scaleTo:0.6
image:ROOT:/assets/magicdragonimg/twolaser/尾焰.png
total_frames:1
alpha:1
color:#00ffff
yOffsetRelative:-14
drawUnderUnits:true

View File

@ -135,8 +135,8 @@ lightSize: 0.4
[movement]
movementType: LAND
moveSpeed: 0.9
moveAccelerationSpeed: 0.05
moveDecelerationSpeed: 0.12
moveAccelerationSpeed: 0.5
moveDecelerationSpeed: 0.5
maxTurnSpeed: 1.7
turnAcceleration: 0.05

View File

@ -157,8 +157,8 @@ image_foot: ROOT:/assets/magicdragonimg/seabug/ZI.png
[movement]
movementType: WATER
moveSpeed: 0.8
moveAccelerationSpeed: 0.05
moveDecelerationSpeed: 0.05
moveAccelerationSpeed: 0.8
moveDecelerationSpeed: 0.8
targetHeight: 2
targetHeightDrift: 0

View File

@ -86,8 +86,8 @@ drawSize: 1.5
[movement]
movementType: LAND
moveSpeed: 2
moveAccelerationSpeed: 0.9
moveDecelerationSpeed: 0.9
moveAccelerationSpeed: 1.3
moveDecelerationSpeed: 1.3
maxTurnSpeed: 2
turnAcceleration: 0.25

View File

@ -1,3 +1,16 @@
[action_MoveMod]
isVisible:if not self.tags(includes='接入移动模块D')
temporarilyAddTags:接入移动模块D
setUnitStats:moveSpeed+=0.6
text:Activate MoveMod
description:The mechanical magic dragon mobile module is being accessed
text_zh:接入移动模块
description_zh:机械魔龙移动模块接入中
price:5000
buildSpeed:20s
[core]
radius:20
@ -120,7 +133,7 @@ instant:true
[movement]
movementType:LAND
moveSpeed:0.6
moveSpeed:0
moveAccelerationSpeed:0.5
moveDecelerationSpeed:0.17
maxTurnSpeed:2.4

View File

@ -10,7 +10,7 @@ mass: 1800
techLevel: 1
buildSpeed: 12s
radius: 35
radius: 15
displayText:Light Mechanical Crocodile
displayDescription:The mechanical crocodiles transformed by the Ancient Magic Dragon Kingdom were put into the front line for main output.\n-[MainAttack:Land]
@ -25,8 +25,8 @@ total_frames: 1
image: ROOT:/assets/magicdragonimg/fallencrocodile/小鳄鱼.png
image_wreak: None
image_turret: SHARED:blank.png
scaleImagesTo: 15
scaleTurretImagesTo: 2
scaleImagesTo: 9
scaleTurretImagesTo: 1
image_shadow: AUTO
shadowOffsetX:1
@ -87,7 +87,7 @@ frame: 11
[leg_1]
x: 5
x: 2
y: -5
attach_x: 0
attach_y: 0
@ -97,21 +97,21 @@ resetAngle:20
image_foot: ROOT:/assets/magicdragonimg/fallencrocodile/小鳄鱼的脚.png
[leg_2]
x: 5
x: 2
y: 10
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_3]
x: -5
x: -2
y: 10
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_4]
x: -5
x: -2
y: -5
attach_x: 0
attach_y: 0
@ -119,17 +119,10 @@ copyFrom: 1
[movement]
movementType: OVER_CLIFF_WATER
moveSpeed: 1.1
moveAccelerationSpeed: 0.05
moveDecelerationSpeed: 0.05
targetHeight: 2
targetHeightDrift: 0
moveSpeed: 1.2
moveAccelerationSpeed: 1.2
moveDecelerationSpeed:1.2
maxTurnSpeed: 0.9
turnAcceleration: 0.2
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 45
maxTurnSpeed: 1.2
turnAcceleration: 1.2

View File

@ -5,6 +5,18 @@ autoTriggerOnEvent:destroyed
showMessageToAllPlayers:The Lalaiye is seriously injured, and it is trying to shut down .....%{self.playerName}The LaLaiye is destroyed .....
showMessageToAllPlayers_zh:拉莱耶试用型受到严重伤害,正在尝试关.....%{self.playerName}的拉莱耶试用型被摧毁.....
[action_MoveMod]
isVisible:if not self.tags(includes='接入移动模块A')
temporarilyAddTags:接入移动模块A
setUnitStats:moveSpeed+=0.7
text:Activate MoveMod
description:mobile module is being accessed
text_zh:接入移动模块
description_zh:移动模块接入中……
price:5000
buildSpeed:20s
[core]
name: 拉莱耶试用型
class: CustomUnitMetadata
@ -245,7 +257,7 @@ lightSize: 0.3
[movement]
movementType: AIR
moveSpeed: 0.7
moveSpeed: 0
moveAccelerationSpeed: 0.5
moveDecelerationSpeed: 0.5
landOnGround:true

View File

@ -262,14 +262,14 @@ keepAliveWhenParentDies:false
[action_妖姬阵营]
temporarilyAddTags:已开火过
addActionCooldownTime:60s
text:妖姬风暴
text:Demon Ji Storm
text_zh:妖姬风暴
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
buildSpeed:3s
alsoQueueAction:永眠
#playSoundGlobally:.瞄准.ogg:0.6
iconExtraImage:ROOT:/assets/public/demonji-galaxysr.png
convertTo:tank
isLocked:true
convertTo:蝴蝶母舰核心
whenBuilding_triggerAction:妖姬显示
attachments_deleteNumUnits:20
ai_isHighPriority:true