[core] name: 蝴蝶母舰 class: CustomUnitMetadata price: 0 maxHp: 2000 mass: 90000 displayText: Demon Ji Butterfly MotherShip displayText_zh: 妖姬祭蝶母舰 displayDescription:-The core of the Demon ji storm, it is the center of the storm. \n-[BuildUnit]||[CoreUnit] displayDescription_zh:-妖姬风暴的阵营核心,它正是风暴的中心。\n-[建筑单位]||[核心单位] #availableInDemo: true radius: 50 #displayRadius: 25 isBio: false softCollisionOnAll: 3 #isBuilding: true generation_credits: 11 generation_delay: 40 canRepairBuildings: true canRepairUnits : true canReclaimResources: true autoRepair: true nanoRange: 150 nanoRepairSpeed: 0.8 nanoBuildSpeed: 0.8 selfRegenRate:0.012 [canBuild_1] name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕火炮,裂痕机枪,Star-J,Star1 pos: 1 [action_升级] price:0 text:Upgrade Butterfly text_zh:升级蝴蝶 description:Memories\nA: I am not very optimistic about this gambling\nB: Everything is caused by your own blame\nC: Shut up, Magic girl’s City is not your plaything\n-Upgrade the butterfly\n-Change the lightning cannon into a laser gun. description_zh:记忆碎片\n-A:我不是很看好这场赌博\n-B:一切都是你的咎由自取造成的\n-C:闭嘴,魔女之城不是你们的玩物\n-升级蝴蝶\n-将机枪炮射速加快\n-解锁魔紫激光。\n-解锁Lv2基地组。 allowMultipleInQueue:false buildSpeed:90s convertTo:NONE pos:1 showMessageToPlayer:You have successfully upgraded the butterfly Mother-Ship the basic to LV2 showMessageToPlayer_zh:%{self.playerName}已经成功升级蝴蝶母舰基本型到Lv2 isLocked:true [graphics] total_frames: 1 image: ROOT:/assets/demonjiimg/core/蝴蝶.Ling image_wreak: NONE image_turret: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling scaleImagesTo:120 #scaleTurretImagesTo: 25 #showEnergyBar:false #imageScale: 1.5 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretMultiTargeting: true turretSize: 18 turretTurnSpeed: 4 maxAttackRange: 350 shootDelay: 25 turretMultiTargeting: true [turret_主炮] #laserTurret image: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling image_drawOffsetY:3 image_applyTeamColors: true #invisible: true x: -2 y: -25 idleDir:0 canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: beam2 size: 6 chargeEffectImage: ROOT:/assets/demonjiimg/core/LaserCharge.Ling delay: 5 energyUsage: 1 shouldResetTurret: true turnSpeed: 4.2 turnSpeedAcceleration: 0.3 aimOffsetSpread: 0 idleSweepAngle:20 idleSweepDelay:100 idleSweepSpeed:0.4 [turret_主炮X] #laserTurret image: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling image_drawOffsetY:3 image_applyTeamColors: true invisible: true x: -2 y: -18 idleDir:0 canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false projectile: beam size: 6 chargeEffectImage: ROOT:/assets/demonjiimg/core/LaserCharge.Ling delay: 5 energyUsage: 1 shouldResetTurret: true turnSpeed: 4.2 turnSpeedAcceleration: 0.3 aimOffsetSpread: 0 idleSweepAngle:20 idleSweepDelay:100 idleSweepSpeed:0.4 [turret_左] x: -34 y: -21 warmup:1s #energyUsage: 1 image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling projectile:1 idleSweepAngle:60 idleSweepDelay:100 idleSweepSpeed:0.4 [turret_上] x: -1 y: 25 warmup:1s #energyUsage: 1 image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling projectile:1 idleSweepAngle:60 idleSweepDelay:100 idleSweepSpeed:0.4 [turret_右] x: 34 y: -20 warmup:1s #energyUsage: 1 chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling projectile:1 idleSweepAngle:60 idleSweepDelay:100 idleSweepSpeed:0.4 [turret_nanoTurret] x: -2 y: -25 delay:0.8s canShoot: false canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false isMainNanoTurret: true invisible:true [projectile_1] #aaa - anti air attack directDamage: 30 life: 100 speed: 7 drawSize: 1.8 color: #46ebff lightColor: #46ebff lightSize: 0.4 [projectile_missile] directDamage: 30 life: 290 speed: 4 drawSize: 0.9 drawType: 2 frame: 4 trailEffect: true largeHitEffect: true [projectile_beam] #=== for the beam effect === life: 15 instant:true instantReuseLast: true #instantReuseLast_alsoChangeTurretAim: true #moveWithParent: true beamImage: ROOT:/assets/demonjiimg/core/Laser.Ling beamImageEnd: SHARED:beam1_end.png beamImageStart: SHARED:beam1_start.png #beamImageOffsetRate: 1.5 beamImageOffsetRate: 2 explodeEffect: NONE explodeEffectOnShield: NONE shieldDamageMultiplier: 0.75 sweepOffsetFromTargetRadius:0.4 #sweepOffset: x sweepSpeed:10 #=== others === directDamage: 5 #color: #aa6284b8 #color: #dd99bcf2 color: #ff00ff teamColorRatio_sourceRatio:0.8 teamColorRatio:0.5 laserEffect: true [projectile_beam2] #=== for the beam effect === life: 0 instant:true instantReuseLast: true #instantReuseLast_alsoChangeTurretAim: true #moveWithParent: true beamImage: ROOT:/assets/demonjiimg/core/Laser.Ling beamImageEnd: SHARED:beam1_end.png beamImageStart: SHARED:beam1_start.png #beamImageOffsetRate: 1.5 beamImageOffsetRate: 2 explodeEffect: NONE explodeEffectOnShield: NONE shieldDamageMultiplier: 0.75 sweepOffsetFromTargetRadius:0.4 #sweepOffset: x sweepSpeed:10 #=== others === directDamage: 5 #color: #aa6284b8 #color: #dd99bcf2 color: #ff00ff teamColorRatio_sourceRatio:0.8 teamColorRatio:0.5 laserEffect: true #[projectile_3] #directDamage: 100 #life: 150 #speed: 3.5 #image: ROOT:/assets/demonjiimg/core/VC.png #lightColor: #FFccCCEE #lightSize: 0.4 #image: ROOT:/assets/demonjiimg/core/VC.png #areaDamage: 300 #areaRadius: 100 #trailEffect:CUSTOM:Fire [movement] movementType: AIR moveSpeed: 0.6 moveAccelerationSpeed: 0.8 moveDecelerationSpeed: 0.8 landOnGround: true slowDeathFall: true [effect_hitLightFlash] priority:high image: SHARED:light_50.png life: 17 fadeOut: true attachedToUnit: false color: #63e6e8 scaleFrom: 1.8 scaleTo: 1.8 alpha: 0.8 drawUnderUnits:false [effect_lightningShock] life: 60 xOffsetRelative: 0 yOffsetRelative: 0 hOffset: 0 dirOffset: 0 dirOffsetRandom:180 fadeInTime: 0 fadeOut: false attachedToUnit: false image: SHARED:lightning_shock.png total_frames: 14 animateFrameStart: 0 animateFrameStartRandomAdd: 2 animateFrameEnd: 13 animateFramePingPong: false animateFrameSpeed: 0.5 animateFrameSpeedRandom: 0.2 alpha:0.6 [effect_sparks] attachedToUnit: false life: 150 physics: true xSpeedRelativeRandom: 1.1 ySpeedRelativeRandom: 1.1 hSpeed: 1.5 image: SHARED:spark.png priority: verylow [effect_sparks2] attachedToUnit: false life: 150 physics: true xSpeedRelativeRandom: 0.5 ySpeedRelativeRandom: 0.5 hSpeed: 1 ySpeedRelative:2 image: SHARED:spark.png priority: verylow [effect_lightSlowFade] image: SHARED:light_50.png life: 40 fadeOut: true attachedToUnit: true color: #63e6e8 scaleFrom: 0.3 scaleTo: 0.2 alpha: 1.7 [effect_Fire] createWhenZoomedOut: false priority:low image: ROOT:/assets/demonjiimg/core/特效2.Ling life:160 fadeOut: true attachedToUnit: false color: #63e6e8 fadeInTime:2 scaleFrom:1.4 scaleTo:0 alpha: 0.1 drawUnderUnits:true ySpeedRelative:-0.5 atmospheric: true [effect_move] createWhenZoomedOut: false priority:low image: ROOT:/assets/demonjiimg/core/特效3.Ling life:160 fadeOut: true attachedToUnit: false color: #63e6e8 fadeInTime:2 scaleFrom:8 scaleTo:0 alpha: 0.2 drawUnderUnits:true ySpeedRelative:0.2 atmospheric: true [ai] useAsBuilder: true #upgradedFrom: LastSpanish