198 lines
2.5 KiB
INI
198 lines
2.5 KiB
INI
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[core]
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name: modularSpider_flameThrowerT2
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copyFrom: common_weapon_slot.ini
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displayText: Flame Thrower T2
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displayDescription: -Can attack land only
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displayText_zh:火焰喷射器 T2
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displayDescription_zh: -只能攻击地面
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price: 16000
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maxHp: 6000
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[attack]
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 19
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turretTurnSpeed: 6
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aimOffsetSpread: 0.1
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maxAttackRange: 190
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shootDelay: 0.04s
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[turret_1]
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#main turret
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x: 0
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y: 0
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canShoot: true
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shoot_flame:CUSTOM:smoke
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image:turret_top_flame_l2.png
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idleSweepAngle:20
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idleSweepDelay:120
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idleSweepSpeed:0.3
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[projectile_1]
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#flame thrower
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life: 80
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speed: 3
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targetSpeed: 3
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targetSpeedAcceleration: 0.1
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speedSpread: 1
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frame: 3
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drawSize: 1
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flameWeapon: true
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hitSound: false
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targetGround:true
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targetGroundSpread: 15
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deflectionPower: -1
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areaDamage: 90
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areaRadius: 120
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explodeEffect: CUSTOM:hitFlame
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effectOnCreate: CUSTOM:attachedFlame, CUSTOM:attachedLight
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#trailEffect: CUSTOM:flameExit
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#initialUnguidedSpeedHeight: 1.2
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#gravity:0.18
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#lightCastOnGround: true
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[effect_attachedFlame]
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priority:veryhigh
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frameIndex: 3
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stripIndex: projectiles
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life: 120
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fadeOut: true
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attachedToUnit: true
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#color: #fdc14d
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color: #FFFFFF
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fadeInTime:9
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scaleFrom: 1.6
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scaleTo: 2
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alpha: 1.5
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drawUnderUnits:false
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liveAfterAttachedDies: false
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[effect_attachedLight]
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priority:veryhigh
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image: SHARED:light_50.png
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life: 80
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fadeOut: true
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attachedToUnit: true
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color: #fdc14d
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fadeInTime:4
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scaleFrom: 0.4
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scaleTo: 0.4
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alpha: 0.5
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drawUnderUnits:false
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liveAfterAttachedDies: false
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[effect_hitFlame]
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frameIndex: 3
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stripIndex: projectiles
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life: 40
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fadeOut: true
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attachedToUnit: false
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#color: #fdc14d
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color: #FFFFFF
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scaleFrom: 1.0
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scaleTo: 1.2
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alpha: 0.5
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drawUnderUnits:false
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liveAfterAttachedDies: false
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physics: true
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ySpeedRelative:0.4
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hSpeed: 0.3
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[effect_flameExit]
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#priority:high
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frameIndex: 3
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stripIndex: projectiles
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alwayStartDirAtZero:true
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life: 15
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fadeOut: true
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attachedToUnit: false
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#color: #fdc14d
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color: #FFFFFF
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#fadeInTime:5
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scaleFrom: 0.0
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scaleTo: 1.3
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alpha: 0.4
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drawUnderUnits:false
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liveAfterAttachedDies: false
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#ySpeedRelative:0.4
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hSpeed:0.2
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atmospheric: true
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[effect_smoke]
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#priority:high
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frameIndex: 0
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stripIndex: smoke_black
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spawnChance: 0.3
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life: 90
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fadeOut: true
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attachedToUnit: false
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#color: #fdc14d
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color: #FFFFFF
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fadeInTime:15
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scaleFrom: 0.3
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scaleTo: 0.6
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alpha: 0.8
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drawUnderUnits:false
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liveAfterAttachedDies: false
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hSpeed:0.2
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dirOffsetRandom:180
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atmospheric: true
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