[core] name: modularSpider_flameThrowerT2 copyFrom: common_weapon_slot.ini displayText: Flame Thrower T2 displayDescription: -Can attack land only displayText_zh:火焰喷射器 T2 displayDescription_zh: -只能攻击地面 price: 16000 maxHp: 6000 [attack] canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 19 turretTurnSpeed: 6 aimOffsetSpread: 0.1 maxAttackRange: 190 shootDelay: 0.04s [turret_1] #main turret x: 0 y: 0 canShoot: true shoot_flame:CUSTOM:smoke image:turret_top_flame_l2.png idleSweepAngle:20 idleSweepDelay:120 idleSweepSpeed:0.3 [projectile_1] #flame thrower life: 80 speed: 3 targetSpeed: 3 targetSpeedAcceleration: 0.1 speedSpread: 1 frame: 3 drawSize: 1 flameWeapon: true hitSound: false targetGround:true targetGroundSpread: 15 deflectionPower: -1 areaDamage: 90 areaRadius: 120 explodeEffect: CUSTOM:hitFlame effectOnCreate: CUSTOM:attachedFlame, CUSTOM:attachedLight #trailEffect: CUSTOM:flameExit #initialUnguidedSpeedHeight: 1.2 #gravity:0.18 #lightCastOnGround: true [effect_attachedFlame] priority:veryhigh frameIndex: 3 stripIndex: projectiles life: 120 fadeOut: true attachedToUnit: true #color: #fdc14d color: #FFFFFF fadeInTime:9 scaleFrom: 1.6 scaleTo: 2 alpha: 1.5 drawUnderUnits:false liveAfterAttachedDies: false [effect_attachedLight] priority:veryhigh image: SHARED:light_50.png life: 80 fadeOut: true attachedToUnit: true color: #fdc14d fadeInTime:4 scaleFrom: 0.4 scaleTo: 0.4 alpha: 0.5 drawUnderUnits:false liveAfterAttachedDies: false [effect_hitFlame] frameIndex: 3 stripIndex: projectiles life: 40 fadeOut: true attachedToUnit: false #color: #fdc14d color: #FFFFFF scaleFrom: 1.0 scaleTo: 1.2 alpha: 0.5 drawUnderUnits:false liveAfterAttachedDies: false physics: true ySpeedRelative:0.4 hSpeed: 0.3 [effect_flameExit] #priority:high frameIndex: 3 stripIndex: projectiles alwayStartDirAtZero:true life: 15 fadeOut: true attachedToUnit: false #color: #fdc14d color: #FFFFFF #fadeInTime:5 scaleFrom: 0.0 scaleTo: 1.3 alpha: 0.4 drawUnderUnits:false liveAfterAttachedDies: false #ySpeedRelative:0.4 hSpeed:0.2 atmospheric: true [effect_smoke] #priority:high frameIndex: 0 stripIndex: smoke_black spawnChance: 0.3 life: 90 fadeOut: true attachedToUnit: false #color: #fdc14d color: #FFFFFF fadeInTime:15 scaleFrom: 0.3 scaleTo: 0.6 alpha: 0.8 drawUnderUnits:false liveAfterAttachedDies: false hSpeed:0.2 dirOffsetRandom:180 atmospheric: true