StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/旧日神教/.海军组/黑暗零式重型导弹舰/黑暗蕶式战舰.ini

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2022-08-23 00:37:59 +00:00
[core]
name: Black
class: CustomUnitMetadata
price: 58000,风暴日晷=6800
maxHp: 85000
mass: 30000
#copyFrom:ROOT:/其他/模板/HPCustom.template
#overrideAndReplace: heavyMissileShip
displayText: Dark Zero Heavy Missile Ship
displayDescription: -Coming from the darkness\n also dying in the darkness\nWith 28 missiles\nthe enemy is terrified\n-Can't repair itself, needs other units to repair\n-Slow movement and high attack power\n-Quick recharge\n-Built-in shield\n- to air to ground to deep water.
displayText_zh: 黑暗零式重型导弹舰
displayDescription_zh: -来自黑暗\n也死于黑暗\n搭配28门导弹\n令敌人闻风丧胆\n不可自我修复需要其他单位修复\n行动缓慢攻击力度高\n充能迅速\n自带护盾\n对空对地对深水
techLevel: 2
buildSpeed:50s
availableInDemo: false
radius: 90
#displayRadius: 11
transportSlotsNeeded: 3
isBio: false
#softCollisionOnAll: 3
fogOfWarSightRange:24
#maxTransportingUnits: 12
#airTransportOnly: true
#nanoFactorySpeed:4
selfRegenRate:1
builtFrom_1_name: seaFacntory
builtFrom_1_pos: 6.1
canBuild_1_name: lightSub
exit_x:0
exit_y:30
exit_dirOffset:0
exit_moveAwayAmount:140
exit_heightOffset: 5
maxShield: 10000
energyMax: 50
energyRegen: 0.0999
energyNeedsToRechargeToFull: true
[graphics]
drawLayer: experimentals
total_frames: 1
image: ROOT:/.贴图分配/.旧日神教/.单位贴图/黑暗零式战舰.png
image_wreak: NONE
image_turret: ROOT:/.贴图分配/.旧日神教/.单位贴图/黑暗零式战舰A.png
#scaleImagesTo: 20
scaleTurretImagesTo: 5
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
splastEffect: false
movementEffect: CUSTOM:水波1, CUSTOM:水波2
movementEffectRate: 12
movementEffectReverse: CUSTOM:水波1, CUSTOM:水波2
[effect_水波1]
image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png
createWhenOverLand: false
life: 120
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:10
scaleFrom: 0.25
scaleTo: 3.5
alpha: 0.6
drawUnderUnits:true
yOffsetRelative: -60
ySpeedRelative: 0.3
dirOffsetRandom: 10
dirSpeedRandom: 0.1
#atmospheric: true
[effect_水波2]
image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png
createWhenOverLand: false
life: 90
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:10
scaleFrom: 0.5
scaleTo: 3.5
alpha: 0.6
drawUnderUnits:true
yOffsetRelative:60
ySpeedRelative: 0.3
dirOffsetRandom: 5
dirSpeedRandom: 0.05
atmospheric: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 20
turretTurnSpeed: 1.8
maxAttackRange: 390
shootDelay: 60
turretMultiTargeting: true
[turret_1]
#gun turret (not in use)
x: 24
y: 14
idleDir:0
invisible: true
canShoot: false
[turret_a]
#gun turret (not in use)
x: -24
y: 14
idleDir:0
invisible: true
canShoot: false
[turret_2]
#missile turret
x: 24
y: 0
idleDir:0
invisible: true
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 3
size: 1
turnSpeed: 40
energyUsage: 1
shoot_flame:shockwave
[turret_b]
#missile turret
x: -24
y: 0
idleDir:0
invisible: true
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 3
size: 1
turnSpeed: 40
energyUsage: 1
shoot_flame:shockwave
[turret_3]
#back turret
copyFrom: 2
invisible: true
x: 23
y: -21
idleDir:0
warmup:20
projectile: 3
linkDelayWithTurret:2
[turret_c]
#back turret
copyFrom: 2
invisible: true
x: -23
y: -21
idleDir:0
warmup:20
projectile: 3
linkDelayWithTurret:2
[turret_4]
#back turret
copyFrom: 2
invisible: true
x: 23
y: -34
idleDir:0
warmup:40
projectile: 3
linkDelayWithTurret:2
[turret_d]
#back turret
copyFrom: 2
invisible: true
x: -23
y: -34
idleDir:0
warmup:40
projectile: 3
linkDelayWithTurret:2
[turret_5]
#back turret
copyFrom: 2
invisible: true
x: 23
y: -50
idleDir:0
warmup:60
projectile: 3
linkDelayWithTurret:2
[turret_e]
#back turret
copyFrom: 2
invisible: true
x: -23
y: -50
idleDir:0
warmup:60
projectile: 3
linkDelayWithTurret:2
[turret_6]
#back turret
copyFrom: 2
invisible: true
x: 23
y: -65
idleDir:0
warmup:60
projectile: 3
linkDelayWithTurret:2
[turret_f]
#back turret
copyFrom: 2
invisible: true
x: -23
y: -65
idleDir:0
warmup:60
projectile: 3
linkDelayWithTurret:2
[turret_7]
#back turret
copyFrom: 2
invisible: true
x: 23
y: 45
idleDir:0
warmup:60
projectile: 3
linkDelayWithTurret:2
[turret_g]
#back turret
copyFrom: 2
invisible: true
x: -23
y: 45
idleDir:0
warmup:60
projectile: 3
linkDelayWithTurret:2
[turret_8]
#back turret
copyFrom: 2
invisible: true
x: 23
y: 30
idleDir:0
warmup:60
projectile: 3
linkDelayWithTurret:2
[turret_h]
#back turret
copyFrom: 2
invisible: true
x: -23
y: 30
idleDir:0
warmup:60
projectile: 3
linkDelayWithTurret:2
[turret_33]
#back turret
copyFrom: 2
invisible: true
x: 9
y: -51
idleDir:0
warmup:20
projectile: 3
linkDelayWithTurret:2
[turret_cc]
#back turret
copyFrom: 2
invisible: true
x: -9
y: -51
idleDir:0
warmup:20
projectile: 3
linkDelayWithTurret:2
[turret_44]
#back turret
copyFrom: 2
invisible: true
x: 9
y: -63
idleDir:0
warmup:40
projectile: 3
linkDelayWithTurret:2
[turret_dd]
#back turret
copyFrom: 2
invisible: true
x: -9
y: -63
idleDir:0
warmup:40
projectile: 3
linkDelayWithTurret:2
[turret_333]
#back turret
copyFrom: 2
invisible: true
x: 9
y: 30
idleDir:0
warmup:20
projectile: 3
linkDelayWithTurret:2
[turret_ccc]
#back turret
copyFrom: 2
invisible: true
x: -9
y: 30
idleDir:0
warmup:20
projectile: 3
linkDelayWithTurret:2
[turret_444]
#back turret
copyFrom: 2
invisible: true
x: 9
y: 41
idleDir:0
warmup:40
projectile: 3
linkDelayWithTurret:2
[turret_ddd]
#back turret
copyFrom: 2
invisible: true
x: -9
y: 41
idleDir:0
warmup:40
projectile: 3
linkDelayWithTurret:2
[turret_3333]
#back turret
copyFrom: 2
invisible: true
x: 9
y: 60
idleDir:0
warmup:20
projectile: 3
linkDelayWithTurret:2
[turret_cccc]
#back turret
copyFrom: 2
invisible: true
x: -9
y: 60
idleDir:0
warmup:20
projectile: 3
linkDelayWithTurret:2
[turret_4444]
#back turret
copyFrom: 2
invisible: true
x: 9
y: 72
idleDir:0
warmup:40
projectile: 3
linkDelayWithTurret:2
[turret_dddd]
#back turret
copyFrom: 2
invisible: true
x: -9
y: 72
idleDir:0
warmup:40
projectile: 3
linkDelayWithTurret:2
[turret_29]
#back turret
copyFrom: 2
invisible: true
x: -9
y: 72
idleDir:0
warmup:40
projectile: 3
linkDelayWithTurret:2
[projectile_1]
directDamage: 30
life: 240
speed: 8
drawType: 2
color: #BB99DD
frame: 4
[projectile_2]
#torpedo
directDamage: 500
life: 250
speed: 0.15
targetSpeed: 1.2
drawSize: 1
color: #1E1E96
trailEffect: true
largeHitEffect: true
[projectile_3]
#missile
directDamage: 300
life: 240
speed: 0.3
targetSpeed: 12
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:900
ballistic_height: 50
frame: 4
#targetGround: true
#targetGroundSpread: 25
areaDamage: 650
areaRadius: 55
autoTargetingOnDeadTarget: true
[movement]
movementType: WATER
moveSpeed: 1.6
moveAccelerationSpeed: 0.15
moveDecelerationSpeed: 0.15
reverseSpeedPercentage:1
maxTurnSpeed: 0.8
turnAcceleration: 0.05
#moveSlidingMode :false
#moveIgnoringBody:false
#moveSlidingDir: 45