600 lines
7.2 KiB
INI
600 lines
7.2 KiB
INI
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[core]
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name: Black
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class: CustomUnitMetadata
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price: 58000,风暴日晷=6800
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maxHp: 85000
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mass: 30000
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#copyFrom:ROOT:/其他/模板/HPCustom.template
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#overrideAndReplace: heavyMissileShip
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displayText: Dark Zero Heavy Missile Ship
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displayDescription: -Coming from the darkness\n also dying in the darkness\nWith 28 missiles\nthe enemy is terrified\n-Can't repair itself, needs other units to repair\n-Slow movement and high attack power\n-Quick recharge\n-Built-in shield\n- to air to ground to deep water.
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displayText_zh: 黑暗零式重型导弹舰
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displayDescription_zh: -来自黑暗\n也死于黑暗\n搭配28门导弹\n令敌人闻风丧胆\n不可自我修复,需要其他单位修复\n行动缓慢,攻击力度高\n充能迅速\n自带护盾\n对空对地对深水
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techLevel: 2
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buildSpeed:50s
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availableInDemo: false
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radius: 90
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#displayRadius: 11
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transportSlotsNeeded: 3
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isBio: false
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#softCollisionOnAll: 3
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fogOfWarSightRange:24
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#maxTransportingUnits: 12
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#airTransportOnly: true
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#nanoFactorySpeed:4
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selfRegenRate:1
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builtFrom_1_name: seaFacntory
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builtFrom_1_pos: 6.1
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canBuild_1_name: lightSub
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exit_x:0
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exit_y:30
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exit_dirOffset:0
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exit_moveAwayAmount:140
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exit_heightOffset: 5
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maxShield: 10000
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energyMax: 50
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energyRegen: 0.0999
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energyNeedsToRechargeToFull: true
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[graphics]
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drawLayer: experimentals
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total_frames: 1
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image: ROOT:/.贴图分配/.旧日神教/.单位贴图/黑暗零式战舰.png
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image_wreak: NONE
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image_turret: ROOT:/.贴图分配/.旧日神教/.单位贴图/黑暗零式战舰A.png
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#scaleImagesTo: 20
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scaleTurretImagesTo: 5
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image_shadow: AUTO
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shadowOffsetX:2
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shadowOffsetY:2
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splastEffect: false
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movementEffect: CUSTOM:水波1, CUSTOM:水波2
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movementEffectRate: 12
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movementEffectReverse: CUSTOM:水波1, CUSTOM:水波2
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[effect_水波1]
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image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png
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createWhenOverLand: false
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life: 120
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spawnChance: 1
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fadeOut: true
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attachedToUnit: false
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fadeInTime:10
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scaleFrom: 0.25
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scaleTo: 3.5
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alpha: 0.6
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drawUnderUnits:true
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yOffsetRelative: -60
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ySpeedRelative: 0.3
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dirOffsetRandom: 10
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dirSpeedRandom: 0.1
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#atmospheric: true
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[effect_水波2]
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image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png
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createWhenOverLand: false
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life: 90
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spawnChance: 1
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fadeOut: true
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attachedToUnit: false
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fadeInTime:10
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scaleFrom: 0.5
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scaleTo: 3.5
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alpha: 0.6
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drawUnderUnits:true
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yOffsetRelative:60
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ySpeedRelative: 0.3
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dirOffsetRandom: 5
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dirSpeedRandom: 0.05
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atmospheric: true
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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turretSize: 20
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turretTurnSpeed: 1.8
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maxAttackRange: 390
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shootDelay: 60
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turretMultiTargeting: true
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[turret_1]
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#gun turret (not in use)
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x: 24
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y: 14
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idleDir:0
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invisible: true
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canShoot: false
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[turret_a]
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#gun turret (not in use)
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x: -24
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y: 14
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idleDir:0
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invisible: true
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canShoot: false
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[turret_2]
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#missile turret
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x: 24
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y: 0
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idleDir:0
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invisible: true
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 3
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size: 1
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turnSpeed: 40
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energyUsage: 1
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shoot_flame:shockwave
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[turret_b]
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#missile turret
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x: -24
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y: 0
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idleDir:0
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invisible: true
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 3
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size: 1
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turnSpeed: 40
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energyUsage: 1
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shoot_flame:shockwave
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[turret_3]
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#back turret
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copyFrom: 2
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invisible: true
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x: 23
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y: -21
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idleDir:0
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warmup:20
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projectile: 3
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linkDelayWithTurret:2
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[turret_c]
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#back turret
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copyFrom: 2
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invisible: true
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x: -23
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y: -21
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idleDir:0
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warmup:20
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projectile: 3
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linkDelayWithTurret:2
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[turret_4]
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#back turret
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copyFrom: 2
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invisible: true
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x: 23
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y: -34
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idleDir:0
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warmup:40
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projectile: 3
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linkDelayWithTurret:2
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[turret_d]
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#back turret
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copyFrom: 2
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invisible: true
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x: -23
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y: -34
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idleDir:0
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warmup:40
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projectile: 3
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linkDelayWithTurret:2
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[turret_5]
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#back turret
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copyFrom: 2
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invisible: true
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x: 23
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y: -50
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idleDir:0
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warmup:60
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projectile: 3
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linkDelayWithTurret:2
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[turret_e]
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#back turret
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copyFrom: 2
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invisible: true
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x: -23
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y: -50
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idleDir:0
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warmup:60
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projectile: 3
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linkDelayWithTurret:2
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[turret_6]
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#back turret
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copyFrom: 2
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invisible: true
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x: 23
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y: -65
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idleDir:0
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warmup:60
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projectile: 3
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linkDelayWithTurret:2
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[turret_f]
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#back turret
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copyFrom: 2
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invisible: true
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x: -23
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y: -65
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idleDir:0
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warmup:60
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projectile: 3
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linkDelayWithTurret:2
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[turret_7]
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#back turret
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copyFrom: 2
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invisible: true
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x: 23
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y: 45
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idleDir:0
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warmup:60
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projectile: 3
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linkDelayWithTurret:2
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[turret_g]
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#back turret
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copyFrom: 2
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invisible: true
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x: -23
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y: 45
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idleDir:0
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warmup:60
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projectile: 3
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linkDelayWithTurret:2
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[turret_8]
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#back turret
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copyFrom: 2
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invisible: true
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x: 23
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y: 30
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idleDir:0
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warmup:60
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projectile: 3
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linkDelayWithTurret:2
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[turret_h]
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#back turret
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copyFrom: 2
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invisible: true
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x: -23
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y: 30
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idleDir:0
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warmup:60
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projectile: 3
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linkDelayWithTurret:2
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[turret_33]
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#back turret
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copyFrom: 2
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invisible: true
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x: 9
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y: -51
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idleDir:0
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warmup:20
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projectile: 3
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linkDelayWithTurret:2
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[turret_cc]
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#back turret
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copyFrom: 2
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invisible: true
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x: -9
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y: -51
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idleDir:0
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warmup:20
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projectile: 3
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linkDelayWithTurret:2
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[turret_44]
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#back turret
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copyFrom: 2
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invisible: true
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x: 9
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y: -63
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idleDir:0
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warmup:40
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projectile: 3
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linkDelayWithTurret:2
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[turret_dd]
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#back turret
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copyFrom: 2
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invisible: true
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x: -9
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y: -63
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idleDir:0
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warmup:40
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projectile: 3
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linkDelayWithTurret:2
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[turret_333]
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#back turret
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copyFrom: 2
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invisible: true
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x: 9
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y: 30
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idleDir:0
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warmup:20
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projectile: 3
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linkDelayWithTurret:2
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[turret_ccc]
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#back turret
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copyFrom: 2
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invisible: true
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x: -9
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y: 30
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idleDir:0
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warmup:20
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projectile: 3
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linkDelayWithTurret:2
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[turret_444]
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#back turret
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copyFrom: 2
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invisible: true
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x: 9
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y: 41
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idleDir:0
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warmup:40
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projectile: 3
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linkDelayWithTurret:2
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[turret_ddd]
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#back turret
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copyFrom: 2
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invisible: true
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x: -9
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y: 41
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idleDir:0
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warmup:40
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projectile: 3
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linkDelayWithTurret:2
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[turret_3333]
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#back turret
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copyFrom: 2
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invisible: true
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x: 9
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y: 60
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idleDir:0
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warmup:20
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projectile: 3
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linkDelayWithTurret:2
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[turret_cccc]
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#back turret
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copyFrom: 2
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invisible: true
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x: -9
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y: 60
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idleDir:0
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warmup:20
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projectile: 3
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linkDelayWithTurret:2
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[turret_4444]
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#back turret
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copyFrom: 2
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invisible: true
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x: 9
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y: 72
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idleDir:0
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warmup:40
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projectile: 3
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linkDelayWithTurret:2
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[turret_dddd]
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#back turret
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copyFrom: 2
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invisible: true
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x: -9
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y: 72
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|||
|
idleDir:0
|
|||
|
warmup:40
|
|||
|
projectile: 3
|
|||
|
linkDelayWithTurret:2
|
|||
|
|
|||
|
[turret_29]
|
|||
|
#back turret
|
|||
|
copyFrom: 2
|
|||
|
|
|||
|
invisible: true
|
|||
|
|
|||
|
x: -9
|
|||
|
y: 72
|
|||
|
idleDir:0
|
|||
|
warmup:40
|
|||
|
projectile: 3
|
|||
|
linkDelayWithTurret:2
|
|||
|
|
|||
|
[projectile_1]
|
|||
|
directDamage: 30
|
|||
|
life: 240
|
|||
|
speed: 8
|
|||
|
|
|||
|
drawType: 2
|
|||
|
|
|||
|
|
|||
|
color: #BB99DD
|
|||
|
|
|||
|
frame: 4
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[projectile_2]
|
|||
|
#torpedo
|
|||
|
directDamage: 500
|
|||
|
|
|||
|
|
|||
|
|
|||
|
life: 250
|
|||
|
speed: 0.15
|
|||
|
targetSpeed: 1.2
|
|||
|
drawSize: 1
|
|||
|
color: #1E1E96
|
|||
|
trailEffect: true
|
|||
|
largeHitEffect: true
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[projectile_3]
|
|||
|
#missile
|
|||
|
directDamage: 300
|
|||
|
|
|||
|
life: 240
|
|||
|
speed: 0.3
|
|||
|
targetSpeed: 12
|
|||
|
trailEffect: true
|
|||
|
largeHitEffect: true
|
|||
|
ballistic: true
|
|||
|
ballistic_delaymove_height:900
|
|||
|
ballistic_height: 50
|
|||
|
frame: 4
|
|||
|
|
|||
|
|
|||
|
|
|||
|
#targetGround: true
|
|||
|
#targetGroundSpread: 25
|
|||
|
|
|||
|
areaDamage: 650
|
|||
|
areaRadius: 55
|
|||
|
|
|||
|
autoTargetingOnDeadTarget: true
|
|||
|
|
|||
|
[movement]
|
|||
|
movementType: WATER
|
|||
|
moveSpeed: 1.6
|
|||
|
moveAccelerationSpeed: 0.15
|
|||
|
moveDecelerationSpeed: 0.15
|
|||
|
|
|||
|
reverseSpeedPercentage:1
|
|||
|
|
|||
|
maxTurnSpeed: 0.8
|
|||
|
turnAcceleration: 0.05
|
|||
|
|
|||
|
#moveSlidingMode :false
|
|||
|
#moveIgnoringBody:false
|
|||
|
#moveSlidingDir: 45
|