[core] name: Black class: CustomUnitMetadata price: 58000,风暴日晷=6800 maxHp: 85000 mass: 30000 #copyFrom:ROOT:/其他/模板/HPCustom.template #overrideAndReplace: heavyMissileShip displayText: Dark Zero Heavy Missile Ship displayDescription: -Coming from the darkness\n also dying in the darkness\nWith 28 missiles\nthe enemy is terrified\n-Can't repair itself, needs other units to repair\n-Slow movement and high attack power\n-Quick recharge\n-Built-in shield\n- to air to ground to deep water. displayText_zh: 黑暗零式重型导弹舰 displayDescription_zh: -来自黑暗\n也死于黑暗\n搭配28门导弹\n令敌人闻风丧胆\n不可自我修复,需要其他单位修复\n行动缓慢,攻击力度高\n充能迅速\n自带护盾\n对空对地对深水 techLevel: 2 buildSpeed:50s availableInDemo: false radius: 90 #displayRadius: 11 transportSlotsNeeded: 3 isBio: false #softCollisionOnAll: 3 fogOfWarSightRange:24 #maxTransportingUnits: 12 #airTransportOnly: true #nanoFactorySpeed:4 selfRegenRate:1 builtFrom_1_name: seaFacntory builtFrom_1_pos: 6.1 canBuild_1_name: lightSub exit_x:0 exit_y:30 exit_dirOffset:0 exit_moveAwayAmount:140 exit_heightOffset: 5 maxShield: 10000 energyMax: 50 energyRegen: 0.0999 energyNeedsToRechargeToFull: true [graphics] drawLayer: experimentals total_frames: 1 image: ROOT:/.贴图分配/.旧日神教/.单位贴图/黑暗零式战舰.png image_wreak: NONE image_turret: ROOT:/.贴图分配/.旧日神教/.单位贴图/黑暗零式战舰A.png #scaleImagesTo: 20 scaleTurretImagesTo: 5 image_shadow: AUTO shadowOffsetX:2 shadowOffsetY:2 splastEffect: false movementEffect: CUSTOM:水波1, CUSTOM:水波2 movementEffectRate: 12 movementEffectReverse: CUSTOM:水波1, CUSTOM:水波2 [effect_水波1] image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png createWhenOverLand: false life: 120 spawnChance: 1 fadeOut: true attachedToUnit: false fadeInTime:10 scaleFrom: 0.25 scaleTo: 3.5 alpha: 0.6 drawUnderUnits:true yOffsetRelative: -60 ySpeedRelative: 0.3 dirOffsetRandom: 10 dirSpeedRandom: 0.1 #atmospheric: true [effect_水波2] image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png createWhenOverLand: false life: 90 spawnChance: 1 fadeOut: true attachedToUnit: false fadeInTime:10 scaleFrom: 0.5 scaleTo: 3.5 alpha: 0.6 drawUnderUnits:true yOffsetRelative:60 ySpeedRelative: 0.3 dirOffsetRandom: 5 dirSpeedRandom: 0.05 atmospheric: true [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true turretSize: 20 turretTurnSpeed: 1.8 maxAttackRange: 390 shootDelay: 60 turretMultiTargeting: true [turret_1] #gun turret (not in use) x: 24 y: 14 idleDir:0 invisible: true canShoot: false [turret_a] #gun turret (not in use) x: -24 y: 14 idleDir:0 invisible: true canShoot: false [turret_2] #missile turret x: 24 y: 0 idleDir:0 invisible: true shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 3 size: 1 turnSpeed: 40 energyUsage: 1 shoot_flame:shockwave [turret_b] #missile turret x: -24 y: 0 idleDir:0 invisible: true shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 3 size: 1 turnSpeed: 40 energyUsage: 1 shoot_flame:shockwave [turret_3] #back turret copyFrom: 2 invisible: true x: 23 y: -21 idleDir:0 warmup:20 projectile: 3 linkDelayWithTurret:2 [turret_c] #back turret copyFrom: 2 invisible: true x: -23 y: -21 idleDir:0 warmup:20 projectile: 3 linkDelayWithTurret:2 [turret_4] #back turret copyFrom: 2 invisible: true x: 23 y: -34 idleDir:0 warmup:40 projectile: 3 linkDelayWithTurret:2 [turret_d] #back turret copyFrom: 2 invisible: true x: -23 y: -34 idleDir:0 warmup:40 projectile: 3 linkDelayWithTurret:2 [turret_5] #back turret copyFrom: 2 invisible: true x: 23 y: -50 idleDir:0 warmup:60 projectile: 3 linkDelayWithTurret:2 [turret_e] #back turret copyFrom: 2 invisible: true x: -23 y: -50 idleDir:0 warmup:60 projectile: 3 linkDelayWithTurret:2 [turret_6] #back turret copyFrom: 2 invisible: true x: 23 y: -65 idleDir:0 warmup:60 projectile: 3 linkDelayWithTurret:2 [turret_f] #back turret copyFrom: 2 invisible: true x: -23 y: -65 idleDir:0 warmup:60 projectile: 3 linkDelayWithTurret:2 [turret_7] #back turret copyFrom: 2 invisible: true x: 23 y: 45 idleDir:0 warmup:60 projectile: 3 linkDelayWithTurret:2 [turret_g] #back turret copyFrom: 2 invisible: true x: -23 y: 45 idleDir:0 warmup:60 projectile: 3 linkDelayWithTurret:2 [turret_8] #back turret copyFrom: 2 invisible: true x: 23 y: 30 idleDir:0 warmup:60 projectile: 3 linkDelayWithTurret:2 [turret_h] #back turret copyFrom: 2 invisible: true x: -23 y: 30 idleDir:0 warmup:60 projectile: 3 linkDelayWithTurret:2 [turret_33] #back turret copyFrom: 2 invisible: true x: 9 y: -51 idleDir:0 warmup:20 projectile: 3 linkDelayWithTurret:2 [turret_cc] #back turret copyFrom: 2 invisible: true x: -9 y: -51 idleDir:0 warmup:20 projectile: 3 linkDelayWithTurret:2 [turret_44] #back turret copyFrom: 2 invisible: true x: 9 y: -63 idleDir:0 warmup:40 projectile: 3 linkDelayWithTurret:2 [turret_dd] #back turret copyFrom: 2 invisible: true x: -9 y: -63 idleDir:0 warmup:40 projectile: 3 linkDelayWithTurret:2 [turret_333] #back turret copyFrom: 2 invisible: true x: 9 y: 30 idleDir:0 warmup:20 projectile: 3 linkDelayWithTurret:2 [turret_ccc] #back turret copyFrom: 2 invisible: true x: -9 y: 30 idleDir:0 warmup:20 projectile: 3 linkDelayWithTurret:2 [turret_444] #back turret copyFrom: 2 invisible: true x: 9 y: 41 idleDir:0 warmup:40 projectile: 3 linkDelayWithTurret:2 [turret_ddd] #back turret copyFrom: 2 invisible: true x: -9 y: 41 idleDir:0 warmup:40 projectile: 3 linkDelayWithTurret:2 [turret_3333] #back turret copyFrom: 2 invisible: true x: 9 y: 60 idleDir:0 warmup:20 projectile: 3 linkDelayWithTurret:2 [turret_cccc] #back turret copyFrom: 2 invisible: true x: -9 y: 60 idleDir:0 warmup:20 projectile: 3 linkDelayWithTurret:2 [turret_4444] #back turret copyFrom: 2 invisible: true x: 9 y: 72 idleDir:0 warmup:40 projectile: 3 linkDelayWithTurret:2 [turret_dddd] #back turret copyFrom: 2 invisible: true x: -9 y: 72 idleDir:0 warmup:40 projectile: 3 linkDelayWithTurret:2 [turret_29] #back turret copyFrom: 2 invisible: true x: -9 y: 72 idleDir:0 warmup:40 projectile: 3 linkDelayWithTurret:2 [projectile_1] directDamage: 30 life: 240 speed: 8 drawType: 2 color: #BB99DD frame: 4 [projectile_2] #torpedo directDamage: 500 life: 250 speed: 0.15 targetSpeed: 1.2 drawSize: 1 color: #1E1E96 trailEffect: true largeHitEffect: true [projectile_3] #missile directDamage: 300 life: 240 speed: 0.3 targetSpeed: 12 trailEffect: true largeHitEffect: true ballistic: true ballistic_delaymove_height:900 ballistic_height: 50 frame: 4 #targetGround: true #targetGroundSpread: 25 areaDamage: 650 areaRadius: 55 autoTargetingOnDeadTarget: true [movement] movementType: WATER moveSpeed: 1.6 moveAccelerationSpeed: 0.15 moveDecelerationSpeed: 0.15 reverseSpeedPercentage:1 maxTurnSpeed: 0.8 turnAcceleration: 0.05 #moveSlidingMode :false #moveIgnoringBody:false #moveSlidingDir: 45