StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/★主文件夹/Denmon-Storm/代码//T4/X起飞.ini

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2022-08-23 00:37:59 +00:00
[core]
name: WRSDT
class: CustomUnitMetadata
price: 53000,星河纯能=5
maxHp:3500
mass: 9000
maxShield:100
tags:未来战机
displayText: Future fighter-CTD
displayDescription: With 9 muzzles, it can only attack the air and the ground. No anti-passback.
displayText_zh: 未来战机CTD
displayDescription_zh: 搭配9炮口只能攻击空中和地面。无法反潜。
techLevel: 2
experimental: true
buildSpeed: 15s
#availableInDemo: true
radius: 16
displayRadius: 11
isBio: false
softCollisionOnAll: 3
generation_credits: 0
generation_delay: 40
selfRegenRate:0.5
builtFrom_1_name: experimentalLandFactory电脑打开
builtFrom_1_pos: 5
[graphics]
total_frames: 1
image: FP.png
image_wreak: NONE
image_turret: K1.png
scaleImagesTo: 50
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
isMelee: true
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 600
shootDelay: 45
[turret_1]
x: 0
y: 0
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
[turret_2]
copyFrom: 1
x: 10
y: 0
warmup:7
linkDelayWithTurret:1
[turret_3]
copyFrom: 1
x: -10
y: 0
warmup:7
linkDelayWithTurret:1
[turret_4]
copyFrom: 1
x: 0
y: 10
warmup:7
linkDelayWithTurret:1
[turret_5]
copyFrom: 1
x: 0
y: -10
warmup:7
linkDelayWithTurret:1
[turret_6]
copyFrom: 1
x: 0
y: 0
warmup:7
linkDelayWithTurret:1
[turret_7]
copyFrom: 1
x: 0
y: -10
warmup:7
linkDelayWithTurret:1
[turret_8]
copyFrom: 1
x: 0
y: -10
warmup:7
linkDelayWithTurret:1
[turret_9]
copyFrom: 1
x: 0
y: -10
warmup:7
linkDelayWithTurret:1
[projectile_1]
directDamage: 35
life: 700
speed: 7
image:K1.png
lightColor: #FFccCCEE
lightSize: 0.4
[movement]
movementType: AIR
moveSpeed: 0.9
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 1.2
turnAcceleration: 0.04
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 25
slowDeathFall: true
[hiddenAction_无影]
autoTrigger: if self.hasParent()
convertTo: WRSD
[hiddenAction_上层起飞]
autoTrigger: if not self.hasParent(withTag='上层起飞') and self.hasParent()
disconnectFromParent: true
[hiddenAction_巡航]
autoTrigger: if self.hasUnitInTeam(withTag='上层甲板', withinRange=1000) and not self.hasActiveWaypoint(type='follow') and not self.hasParent()
clearAllWaypoints: true
addWaypoint_type: attackmove
addWaypoint_target_nearestUnit_tagged: 上层甲板
addWaypoint_target_nearestUnit_team: own
[hiddenAction_返航]
autoTrigger: if not self.hasUnitInTeam(withTag='上层甲板', withinRange=1000) and not self.hasActiveWaypoint(type='follow') and not self.hasParent()
clearAllWaypoints: true
addWaypoint_type: follow
addWaypoint_target_nearestUnit_tagged: 上层甲板
addWaypoint_target_nearestUnit_team: own
addWaypoint_maxTime: 1s
[hiddenAction_脱离]
autoTrigger: if (self.hasUnitInTeam(withTag='上层起飞') and not self.hasActiveWaypoint(type='loadInto') and not self.hasParent()) or self.energy(empty=true)
clearAllWaypoints: true
addWaypoint_type: loadInto
addWaypoint_target_nearestUnit_tagged: 上层甲板
addWaypoint_target_nearestUnit_team: own
[hiddenAction_死亡]
autoTrigger: if not self.hasUnitInTeam(withTag='上层甲板')
addResources=hp=-9999999