[core] name: WRSDT class: CustomUnitMetadata price: 53000,星河纯能=5 maxHp:3500 mass: 9000 maxShield:100 tags:未来战机 displayText: Future fighter-CTD displayDescription: With 9 muzzles, it can only attack the air and the ground. No anti-passback. displayText_zh: 未来战机CTD displayDescription_zh: 搭配9炮口,只能攻击空中和地面。无法反潜。 techLevel: 2 experimental: true buildSpeed: 15s #availableInDemo: true radius: 16 displayRadius: 11 isBio: false softCollisionOnAll: 3 generation_credits: 0 generation_delay: 40 selfRegenRate:0.5 builtFrom_1_name: experimentalLandFactory电脑打开 builtFrom_1_pos: 5 [graphics] total_frames: 1 image: FP.png image_wreak: NONE image_turret: K1.png scaleImagesTo: 50 #scaleTurretImagesTo: 9 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false isMelee: true turretSize: 18 turretTurnSpeed: 4 maxAttackRange: 600 shootDelay: 45 [turret_1] x: 0 y: 0 shoot_sound:plasma_fire shoot_sound_vol:0.05 shoot_flame:small shoot_light:#FFccCCEE recoilOffset: -1 recoilOutTime: 4 recoilReturnTime: 6 [turret_2] copyFrom: 1 x: 10 y: 0 warmup:7 linkDelayWithTurret:1 [turret_3] copyFrom: 1 x: -10 y: 0 warmup:7 linkDelayWithTurret:1 [turret_4] copyFrom: 1 x: 0 y: 10 warmup:7 linkDelayWithTurret:1 [turret_5] copyFrom: 1 x: 0 y: -10 warmup:7 linkDelayWithTurret:1 [turret_6] copyFrom: 1 x: 0 y: 0 warmup:7 linkDelayWithTurret:1 [turret_7] copyFrom: 1 x: 0 y: -10 warmup:7 linkDelayWithTurret:1 [turret_8] copyFrom: 1 x: 0 y: -10 warmup:7 linkDelayWithTurret:1 [turret_9] copyFrom: 1 x: 0 y: -10 warmup:7 linkDelayWithTurret:1 [projectile_1] directDamage: 35 life: 700 speed: 7 image:K1.png lightColor: #FFccCCEE lightSize: 0.4 [movement] movementType: AIR moveSpeed: 0.9 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 1.2 turnAcceleration: 0.04 moveSlidingMode :false moveIgnoringBody:false moveSlidingDir: 25 slowDeathFall: true [hiddenAction_无影] autoTrigger: if self.hasParent() convertTo: WRSD [hiddenAction_上层起飞] autoTrigger: if not self.hasParent(withTag='上层起飞') and self.hasParent() disconnectFromParent: true [hiddenAction_巡航] autoTrigger: if self.hasUnitInTeam(withTag='上层甲板', withinRange=1000) and not self.hasActiveWaypoint(type='follow') and not self.hasParent() clearAllWaypoints: true addWaypoint_type: attackmove addWaypoint_target_nearestUnit_tagged: 上层甲板 addWaypoint_target_nearestUnit_team: own [hiddenAction_返航] autoTrigger: if not self.hasUnitInTeam(withTag='上层甲板', withinRange=1000) and not self.hasActiveWaypoint(type='follow') and not self.hasParent() clearAllWaypoints: true addWaypoint_type: follow addWaypoint_target_nearestUnit_tagged: 上层甲板 addWaypoint_target_nearestUnit_team: own addWaypoint_maxTime: 1s [hiddenAction_脱离] autoTrigger: if (self.hasUnitInTeam(withTag='上层起飞') and not self.hasActiveWaypoint(type='loadInto') and not self.hasParent()) or self.energy(empty=true) clearAllWaypoints: true addWaypoint_type: loadInto addWaypoint_target_nearestUnit_tagged: 上层甲板 addWaypoint_target_nearestUnit_team: own [hiddenAction_死亡] autoTrigger: if not self.hasUnitInTeam(withTag='上层甲板') addResources=hp=-9999999