102 lines
1.2 KiB
INI
102 lines
1.2 KiB
INI
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[core]
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#showInEditor:false
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name: SCJL
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class: CustomUnitMetadata
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copyFrom: 三叉戟T.ini
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builtFrom_1_name: NONE
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[action_trigger_onWater]
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autoTrigger: if self.overWater()
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convertTo: SCJR
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buildSpeed: 0
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text: TRIGGER
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isVisible: false
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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canAttackNotTouchingWaterUnits:true
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[hiddenAction_trigger_onLand]
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autoTrigger: false
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[leg_1]
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x: -23
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y: 0
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attach_x: -6
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attach_y: 6
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moveSpeed: 1.5
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resetAngle:20
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holdDisMin: 10
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holdDisMax: 20
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image_leg: leg.png
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image_foot: foot.png
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image_foot_shadow: SHADOW:foot.png
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[leg_2]
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x: 23
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y: 0
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attach_x: 6
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attach_y: 6
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copyFrom: 1
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[leg_3]
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x: -23
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y: 34
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attach_x: -6
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attach_y: 26
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copyFrom: 1
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[leg_4]
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x: 23
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y: 34
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attach_x: 6
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attach_y: 26
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copyFrom: 1
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[leg_5]
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x: -24
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y: -25
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attach_x: -2
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attach_y: -20
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copyFrom: 1
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[leg_6]
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x: 24
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y: -25
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attach_x: 2
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attach_y: -20
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copyFrom: 1
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[movement]
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movementType: OVER_CLIFF_WATER
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moveSpeed: 0.35
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moveAccelerationSpeed: 0.05
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moveDecelerationSpeed: 0.05
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targetHeight: 2
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targetHeightDrift: 0
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reverseSpeedPercentage:0.6
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maxTurnSpeed: 0.5
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turnAcceleration: 0.2
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moveSlidingDir: 45
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slowDeathFall: true
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