[core] #showInEditor:false name: SCJL class: CustomUnitMetadata copyFrom: 三叉戟T.ini builtFrom_1_name: NONE [action_trigger_onWater] autoTrigger: if self.overWater() convertTo: SCJR buildSpeed: 0 text: TRIGGER isVisible: false [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false canAttackNotTouchingWaterUnits:true [hiddenAction_trigger_onLand] autoTrigger: false [leg_1] x: -23 y: 0 attach_x: -6 attach_y: 6 moveSpeed: 1.5 resetAngle:20 holdDisMin: 10 holdDisMax: 20 image_leg: leg.png image_foot: foot.png image_foot_shadow: SHADOW:foot.png [leg_2] x: 23 y: 0 attach_x: 6 attach_y: 6 copyFrom: 1 [leg_3] x: -23 y: 34 attach_x: -6 attach_y: 26 copyFrom: 1 [leg_4] x: 23 y: 34 attach_x: 6 attach_y: 26 copyFrom: 1 [leg_5] x: -24 y: -25 attach_x: -2 attach_y: -20 copyFrom: 1 [leg_6] x: 24 y: -25 attach_x: 2 attach_y: -20 copyFrom: 1 [movement] movementType: OVER_CLIFF_WATER moveSpeed: 0.35 moveAccelerationSpeed: 0.05 moveDecelerationSpeed: 0.05 targetHeight: 2 targetHeightDrift: 0 reverseSpeedPercentage:0.6 maxTurnSpeed: 0.5 turnAcceleration: 0.2 moveSlidingDir: 45 slowDeathFall: true