Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoMob.java
2015-06-12 16:44:09 -04:00

97 lines
2.7 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
import com.watabou.noosa.BitmapText;
import com.watabou.noosa.ui.Component;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.HealthBar;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
public class WndInfoMob extends WndTitledMessage {
public WndInfoMob( Mob mob ) {
super( new MobTitle( mob ), desc( mob ) );
}
private static String desc( Mob mob ) {
StringBuilder builder = new StringBuilder( mob.description() );
builder.append( "\n\n" + mob.state.status() + "." );
return builder.toString();
}
private static class MobTitle extends Component {
private static final int GAP = 2;
private CharSprite image;
private BitmapText name;
private HealthBar health;
private BuffIndicator buffs;
public MobTitle( Mob mob ) {
name = PixelScene.createText( Utils.capitalize( mob.name ), 9 );
name.hardlight( TITLE_COLOR );
name.measure();
add( name );
image = mob.sprite();
add( image );
health = new HealthBar();
health.level((float) mob.HP / mob.HT);
add( health );
buffs = new BuffIndicator( mob );
add( buffs );
}
@Override
protected void layout() {
image.x = 0;
image.y = Math.max( 0, name.height() + GAP + health.height() - image.height );
name.x = image.width + GAP;
name.y = image.height - health.height() - GAP - name.baseLine();
float w = width - image.width - GAP;
health.setRect(image.width + GAP, image.height - health.height(), w, health.height());
buffs.setPos(
name.x + name.width() + GAP-1,
name.y + name.baseLine() - BuffIndicator.SIZE-2 );
height = health.bottom();
}
}
}