/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.windows; import com.watabou.noosa.BitmapText; import com.watabou.noosa.ui.Component; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.shatteredpixel.shatteredpixeldungeon.ui.HealthBar; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; public class WndInfoMob extends WndTitledMessage { public WndInfoMob( Mob mob ) { super( new MobTitle( mob ), desc( mob ) ); } private static String desc( Mob mob ) { StringBuilder builder = new StringBuilder( mob.description() ); builder.append( "\n\n" + mob.state.status() + "." ); return builder.toString(); } private static class MobTitle extends Component { private static final int GAP = 2; private CharSprite image; private BitmapText name; private HealthBar health; private BuffIndicator buffs; public MobTitle( Mob mob ) { name = PixelScene.createText( Utils.capitalize( mob.name ), 9 ); name.hardlight( TITLE_COLOR ); name.measure(); add( name ); image = mob.sprite(); add( image ); health = new HealthBar(); health.level((float) mob.HP / mob.HT); add( health ); buffs = new BuffIndicator( mob ); add( buffs ); } @Override protected void layout() { image.x = 0; image.y = Math.max( 0, name.height() + GAP + health.height() - image.height ); name.x = image.width + GAP; name.y = image.height - health.height() - GAP - name.baseLine(); float w = width - image.width - GAP; health.setRect(image.width + GAP, image.height - health.height(), w, health.height()); buffs.setPos( name.x + name.width() + GAP-1, name.y + name.baseLine() - BuffIndicator.SIZE-2 ); height = health.bottom(); } } }