Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoMob.java

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/*
* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.watabou.noosa.BitmapText;
import com.watabou.noosa.ui.Component;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.HealthBar;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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public class WndInfoMob extends WndTitledMessage {
public WndInfoMob( Mob mob ) {
super( new MobTitle( mob ), desc( mob ) );
}
private static String desc( Mob mob ) {
StringBuilder builder = new StringBuilder( mob.description() );
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builder.append( "\n\n" + mob.state.status() + "." );
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return builder.toString();
}
private static class MobTitle extends Component {
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private static final int GAP = 2;
private CharSprite image;
private BitmapText name;
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private HealthBar health;
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private BuffIndicator buffs;
public MobTitle( Mob mob ) {
name = PixelScene.createText( Utils.capitalize( mob.name ), 9 );
name.hardlight( TITLE_COLOR );
name.measure();
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add( name );
image = mob.sprite();
add( image );
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health = new HealthBar();
health.level((float) mob.HP / mob.HT);
add( health );
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buffs = new BuffIndicator( mob );
add( buffs );
}
@Override
protected void layout() {
image.x = 0;
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image.y = Math.max( 0, name.height() + GAP + health.height() - image.height );
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name.x = image.width + GAP;
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name.y = image.height - health.height() - GAP - name.baseLine();
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float w = width - image.width - GAP;
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health.setRect(image.width + GAP, image.height - health.height(), w, health.height());
buffs.setPos(
name.x + name.width() + GAP-1,
name.y + name.baseLine() - BuffIndicator.SIZE-2 );
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height = health.bottom();
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}
}
}