Commit Graph

4774 Commits

Author SHA1 Message Date
Evan Debenham
62f3b497ab v0.9.3: fixed quickslots rarely not updating when upgrading thrown weps 2021-05-21 16:38:55 -04:00
Evan Debenham
4bef7c7d04 v0.9.3: improved the visuals for WndOptions 2021-05-21 16:38:53 -04:00
Evan Debenham
e5a760f671 v0.9.3: deactivating the cloak of shadows no longer takes time 2021-05-21 16:38:08 -04:00
Evan Debenham
9e525a6f02 v0.9.3: implemented the redesigned heroic leap ability 2021-05-21 16:38:08 -04:00
Evan Debenham
1792974051 v0.9.3: fixed further issues with actor IDs caused by saving/loading 2021-05-21 16:38:08 -04:00
Evan Debenham
9a52b49467 v0.9.3: standardized knockback effects to always work on dead chars 2021-05-21 16:38:08 -04:00
Evan Debenham
8d526cb50e v0.9.3: final quickslot visual fix
this ditches the 'text only' update in favor of just always doing the full update (as before) and re-assigned whether the slots are enabled
2021-05-21 16:38:08 -04:00
Evan Debenham
f52ced5e74 v0.9.3: fixed desktop:release not working after gradle 7.0 2021-05-21 16:38:08 -04:00
Evan Debenham
5f45faaa30 v0.9.3: long press now defaults to .5s and uses Android accessibility 2021-05-21 16:38:08 -04:00
Evan Debenham
678efdbba3 v0.9.3: fixed bugs with barkskin and blocking applying to all chars 2021-05-21 16:38:08 -04:00
Evan Debenham
6d8402824b v0.9.3: Balance changes to the Huntress' talents:
- Nature's bounty is now more consistent in how it drops berries
- Rejuvenating steps now starts producing furrowed grass after not gaining exp for a while
- Farsight now applies to the vision range from heightened senses
- shared upgrades damage boost increased to 10/20/30% from 7/12/20%
- barkskin now grants 50/100/150% of your level, which fades every turn
2021-05-21 16:38:08 -04:00
Evan Debenham
a034ffd14f v0.9.3: Balance changes to the Rogue's talents:
- Light Cloak charge speed up to 13/27/40% from 10/20/30%
- Enhanced lethality boosted at 2/3/4 prep tiers of charge
- Bounty hunter gold increased, but now has a chance to activate that scales with prep
2021-05-21 16:38:08 -04:00
Evan Debenham
df0cbc3b66 v0.9.3: Balance changes to the Warrior's talents:
- Improvised projectiles cooldown up to 50 turns from 30
- Strongman redesigned. Now grants 8/13/18% bonus str, rounded down.
- Berserking Stamina bonus shield increased to 25/50/75%, from 16/33/50%
- Cleave turn of combo increased to 15/30/45 from 10/20/30
2021-05-21 16:38:07 -04:00
Evan Debenham
f3e15c2262 v0.9.3: Balance changes to the Mage's talents:
- backup barrier shield down to 3/5 from 4/6
- energizing upgrade chare granted up to 3/5 from 2/3
- empowering scrolls no longer has a timer
- Ally warp range down to 2/4/6 from 3/6/9
- Empowered strike damage bonus up to 25/50/75% from 20/40/60%
- Soul siphon effectiveness down to 13/27/40% from 15/30/45%
- Necromancer's minions proc chance up to 13/27/40% from 10/20/30%
2021-05-21 16:38:07 -04:00
Evan Debenham
636e58e490 v0.9.3: fully fixed quickslot visual issues 2021-05-21 16:38:07 -04:00
Evan Debenham
53f01fcc6a v0.9.3: adjusted jump VFX to still appear when jumping in-place 2021-05-21 16:38:07 -04:00
Evan Debenham
139b69d494 v0.9.3: made berries ineligible to appear in remains 2021-05-21 16:38:07 -04:00
Evan Debenham
a4131bb21b v0.9.3: adjusted Dwarf King for bosses challenge:
- HP up to 450 from 300
- summons and abilities are more frequent
- summons are stronger
- 3rd phase HP is now 100, from 50
2021-05-21 16:38:07 -04:00
Evan Debenham
6af39fcb84 v0.9.3: fixed ghoul life link giving HP when ghoul can't revive 2021-05-21 16:38:07 -04:00
Evan Debenham
89095041cc v0.9.3: adjusted DM-300 for bosses challenge:
Baseline:
- No longer performs rockfall if target is already stunned
Challenge:
- HP up to 400 from 300
- Pylons are tougher and 3 are activated
- Abilities are stronger and used more often
- DM takes less time to supercharge and dig
- more exposed wires
2021-05-21 16:38:07 -04:00
Evan Debenham
17e312bc7d v0.9.3: fixed Talent.onItemCollected not triggering in all cases 2021-05-21 16:38:07 -04:00
Evan Debenham
8daaba99a3 v0.9.3: DK summons now press cells as they appear 2021-05-21 16:38:07 -04:00
Evan Debenham
5d2d9aef9b v0.9.3: incendiary darts now use durability when used on terrain 2021-05-21 16:38:07 -04:00
Evan Debenham
0c67c9cade v0.9.3: various code improvements to class armors 2021-05-21 16:38:05 -04:00
Evan Debenham
815d9383b7 v0.9.3: fixed a loading error in directed sparks 2021-05-21 16:37:52 -04:00
Evan Debenham
b9061ce149 v0.9.3: implemented placeholders for all T4 talents 2021-05-21 16:37:52 -04:00
Evan Debenham
39fae63ed8 v0.9.3: adjusted class armor to charge based on time, not exp 2021-05-21 16:37:49 -04:00
Evan Debenham
6f6e79128b v0.9.3: cleaned up and polished class armor descs and interfaces 2021-05-21 16:36:37 -04:00
Evan Debenham
7972a5e271 v0.9.3: added functionality for ability selection for pre-0.9.3 saves 2021-05-21 16:36:37 -04:00
Evan Debenham
541d3105fd v0.9.3: restructured class armors around variable abilities 2021-05-21 16:36:37 -04:00
Evan Debenham
9a8c127709 v0.9.3: adjusted Tengu for bosses challenge:
Baseline changes:
- Tengu can now throw bombs near to himself
- fixed odd behaviour when fire ability stacks
Challenge changes:
- HP up to 250 from 200
- 1st phase traps are much deadlier
- 2nd phase abilities are used more often
2021-05-21 16:36:37 -04:00
Evan Debenham
741420bc34 v0.9.3: tweaked quick setup guide in desktop docs 2021-05-21 16:36:37 -04:00
Evan Debenham
e3a0ccb5aa v0.9.3: adjusted mirror image desc to be less confusing 2021-05-21 16:36:36 -04:00
Evan Debenham
0095fe726d v0.9.3: fixed various exploits caused by window stacking and multitaps 2021-05-21 16:36:36 -04:00
Evan Debenham
3429381d2a v0.9.3: fixed blocking enchant and barkskin only applying to the hero
(barkskin is currently only applied to the hero but there's no reason it can't be more generic)
2021-05-21 16:36:36 -04:00
Evan Debenham
f78f0e24f4 v0.9.3: fixed armored statues not showing as armored in attack indicator 2021-05-21 16:36:36 -04:00
Evan Debenham
76134203e3 v0.9.3: fixed errors caused by recent quickslot visual fixes 2021-05-21 16:36:36 -04:00
Evan Debenham
5abd1acd26 v0.9.3: updated dependencies 2021-05-21 16:36:35 -04:00
Evan Debenham
27a3a37474 v0.9.3: implemented structure for selecting armor abilities 2021-05-21 16:26:58 -04:00
Evan Debenham
42b1bbc9a6 v0.9.3: implement base data types for armor abilities 2021-05-21 16:26:58 -04:00
Evan Debenham
661b76b9ae v0.9.3: added dev commentary for v0.6.4 and v0.6.5 2021-05-21 16:26:58 -04:00
Evan Debenham
d917496c58 v0.9.3: added dev commentary for v0.6.0-v0.6.3 2021-05-21 16:26:58 -04:00
Evan Debenham
5058f068a5 v0.9.3: edited some existing dev commentary 2021-05-21 16:26:58 -04:00
Evan Debenham
c43c1e7b93 v0.9.3: fixed some tab/space issues in font rendering code 2021-05-21 16:26:57 -04:00
Evan Debenham
252bcad4d3 v0.9.3: adjusted Goo for bosses challenge:
Baseline changes:
- Pump up is now more restrictive in what it can target
- Pump up VFX are accurate to what tiles are targetable by Goo
Challenge changes:
- HP up to 120 from 100
- Pump up charges over 1 turn instead of 2
- Healing in water ramps up to 3/turn
2021-05-21 16:26:57 -04:00
Evan Debenham
575d3475e9 v0.9.3: implemented baseline functionality for new bosses challenge 2021-05-21 16:26:57 -04:00
Evan Debenham
5fe48c7304 v0.9.3: fixed quickslot autotargeting not appearing in some cases 2021-05-21 16:26:57 -04:00
Evan Debenham
c7b60a5ae6 v0.9.3: fixed quickslots visually appearing enabled when refreshed 2021-05-21 16:26:57 -04:00
Evan Debenham
b6bc29ff63 v0.9.3: improved combo buff descriptions 2021-05-21 16:26:57 -04:00
Evan Debenham
d623f3ef71 v0.9.3: fixed a visual error when dewcatchers drop dew onto items 2021-05-21 16:26:57 -04:00