Evan Debenham
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ccb1dfe02e
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v0.4.3b: fixed a hang in levelgen
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2016-11-06 01:12:36 -04:00 |
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Evan Debenham
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dd2e8d5b5e
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v0.4.3b: potions now press tiles when they are thrown onto them
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2016-11-06 01:12:35 -04:00 |
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Evan Debenham
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6fee5aeebe
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v0.4.3b: fixed a crash caused by toast changes
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2016-11-06 01:12:35 -04:00 |
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Evan Debenham
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10e1a17704
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v0.4.3b: cleaned up how toasts are managed
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2016-11-06 01:12:34 -04:00 |
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Evan Debenham
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f35392fd8d
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v0.4.3b: gamescene now sets its static reference after initialization
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2016-11-06 01:12:33 -04:00 |
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Evan Debenham
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44e91ee771
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v0.4.3b: game logic thread now uses wait/notify
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2016-11-06 01:12:32 -04:00 |
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Evan Debenham
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851060251e
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v0.4.3a: manifest commit
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2016-10-24 23:44:10 -04:00 |
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Evan Debenham
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4f864db014
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v0.4.3: improved changes scene
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2016-10-24 23:44:10 -04:00 |
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Evan Debenham
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42abbd1002
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v0.4.3a: updated changes scene text
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2016-10-24 23:44:08 -04:00 |
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Evan Debenham
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edc1af03cb
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v0.4.3a: updated translations
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2016-10-24 23:43:31 -04:00 |
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Evan Debenham
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b5a4396eaf
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v0.4.3a: extended the duration of the halloween treat due to it being late
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2016-10-24 23:43:24 -04:00 |
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Evan Debenham
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b104ad197d
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v0.4.3a: fixed nullpointer exceptions caused by new blob bundle restore behaviour
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2016-10-24 23:43:23 -04:00 |
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Evan Debenham
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46615e0949
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v0.4.3a: clarified proguard rules
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2016-10-24 23:43:17 -04:00 |
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Evan Debenham
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2bb55aa7c1
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v0.4.3a: fixed a 'no string found' error in corpsedust
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2016-10-24 23:42:28 -04:00 |
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Evan Debenham
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70c1bb46cf
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v0.4.3a: added the ability for interlevelscene to report excessive waits
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2016-10-24 23:42:27 -04:00 |
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Evan Debenham
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22c1a0189c
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v0.4.3a: fixed several issues revealed by new bundle error reporting
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2016-10-24 23:42:24 -04:00 |
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Evan Debenham
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ac3439d0e5
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v0.4.3a: properly fixed a null pointer with toasts (i hope)
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2016-10-24 23:41:57 -04:00 |
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Evan Debenham
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ae8eb8f62b
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v0.4.3a: updated build tools and gradle plugin
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2016-10-24 23:41:56 -04:00 |
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Evan Debenham
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0af0fec634
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v0.4.3a: fixed an infinite loop in levelgen caused by the wandmaker
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2016-10-24 23:41:55 -04:00 |
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Evan Debenham
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e065d68f71
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v0.4.3a: implemented a halloween treat
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2016-10-24 23:41:55 -04:00 |
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Evan Debenham
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7651e4c557
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v0.4.3a: fixed invisibility fx sometimes sticking when they shouldn't
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2016-10-24 23:41:54 -04:00 |
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Evan Debenham
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93caf1f1eb
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v0.4.3a: fixed a couple null pointer exceptions
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2016-10-24 23:41:54 -04:00 |
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Evan Debenham
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509f10a12c
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v0.4.3a: stopped the game attempting to load items dropped into pits that didn't exist
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2016-10-24 23:41:53 -04:00 |
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Evan Debenham
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ed21521670
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v0.4.3a: added error reporting support to bundles
Not the most elegant solution, but it works all the same
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2016-10-24 23:41:52 -04:00 |
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Evan Debenham
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0ca487094d
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v0.4.3a: reworked glyph of brimstone
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2016-10-24 23:41:52 -04:00 |
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Evan Debenham
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a5d835f2f4
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v0.4.3a: reduced the blurriness of power saver on 4x scale devices
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2016-10-24 23:41:51 -04:00 |
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Evan Debenham
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2478f9311c
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v0.4.3a: space saving improvements to rendered font files
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2016-10-24 23:41:50 -04:00 |
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Evan Debenham
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e524a0c486
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v0.4.3a: reworked glyph of stone
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2016-10-24 23:41:50 -04:00 |
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Evan Debenham
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a6852b1b97
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v0.4.3a: game now defaults to landscape on appropriate tablets
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2016-10-24 23:41:49 -04:00 |
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Evan Debenham
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64087bf3ed
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v0.4.3: manifest commit
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2016-10-16 20:42:50 -04:00 |
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Evan Debenham
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da297e9f31
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v0.4.3: updated translations
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2016-10-16 20:42:20 -04:00 |
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Evan Debenham
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4aeafab5a4
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v0.4.3: externalized a string in corpse dust
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2016-10-16 20:42:15 -04:00 |
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Evan Debenham
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80e1182811
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v0.4.3: updated some visual effects for plants and grass
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2016-10-16 20:42:14 -04:00 |
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Evan Debenham
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aa741a45b7
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v0.4.3: fixed terrain not resetting with the map
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2016-10-16 20:42:14 -04:00 |
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Evan Debenham
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b981a48553
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v0.4.3: updated build tools and gradle version
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2016-10-16 20:42:13 -04:00 |
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Evan Debenham
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a5da078540
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v0.4.3: updated translations
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2016-10-16 20:42:08 -04:00 |
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Evan Debenham
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8fc901c985
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v0.4.3: improved visuals for mage's staff
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2016-10-16 20:41:58 -04:00 |
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Evan Debenham
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4bc9a0c453
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v0.4.3: plants and traps are now on a terrain tilemap pt.2
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2016-10-16 20:41:57 -04:00 |
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Evan Debenham
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fef73210e9
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v0.4.3: plants and traps are now on a terrain tilemap pt.1
Still needs some cleaning up, but everything works
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2016-10-16 20:41:56 -04:00 |
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Evan Debenham
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7e0fc9f2f0
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v0.4.3: fixed some crash bugs with wndtextinput
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2016-10-16 20:41:56 -04:00 |
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Evan Debenham
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4ffd6f9c83
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v0.4.3: added more rules for items spawning ontop of traps
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2016-10-16 20:41:55 -04:00 |
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Evan Debenham
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9a31c441c1
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v0.4.3: improved performance for the prison exit visual
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2016-10-16 20:41:54 -04:00 |
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Evan Debenham
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b67d84e7da
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v0.4.3: fixed bugs with dungeon tile map
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2016-10-16 20:41:54 -04:00 |
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Evan Debenham
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1009d109fd
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v0.4.3: improved mob pathfinding
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2016-10-16 20:41:53 -04:00 |
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Evan Debenham
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5aeb15a854
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v0.4.3: reduced severity of sacrificial curse
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2016-10-16 20:41:52 -04:00 |
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Evan Debenham
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46be732d44
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v0.4.3: fixed dungeon tile map occasionaly causing crashes
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2016-10-16 20:41:52 -04:00 |
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Evan Debenham
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450804e884
|
v0.4.3: fixed text input not behaving properly in power saver mode
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2016-10-16 20:41:51 -04:00 |
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Evan Debenham
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035672551e
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v0.4.3: fixed mobs occasionally walking into eachother
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2016-10-16 20:41:50 -04:00 |
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Evan Debenham
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e3b0720de9
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v0.4.3: fixed a bunch of crash bugs
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2016-10-16 20:41:50 -04:00 |
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Evan Debenham
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794648fa21
|
v0.4.3: switched to a better fix for graphics bugs with shadowbox
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2016-10-16 20:41:49 -04:00 |
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