Evan Debenham
|
5325268220
|
Source Release: standardized some things between open source and closed source.
|
2015-03-02 19:36:09 -05:00 |
|
Evan Debenham
|
2b44154ac1
|
v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing
|
2015-01-20 17:26:53 -05:00 |
|
Evan Debenham
|
b73ee347f6
|
v0.2.3: bones now transfer artifact levels (but they are capped as usual)
|
2014-11-19 13:20:38 -05:00 |
|
Evan Debenham
|
567f80a689
|
v0.2.3: artifacts are now unique, also have better interaction with remains
|
2014-11-18 21:04:59 -05:00 |
|
Evan Debenham
|
9943f5da90
|
v0.2.2b: fixed interaction between challenges and bones
|
2014-11-15 18:45:21 -05:00 |
|
Evan Debenham
|
e4ac692b5c
|
v0.2.2: bones system no longer triggers on a run with challenges
|
2014-11-03 15:03:43 -05:00 |
|
Evan Debenham
|
55b920f9bb
|
v0.2.2: further tweaks to heroes remains system
|
2014-10-30 11:16:19 -04:00 |
|
Evan Debenham
|
bd4405a805
|
v0.2.2: fixed a visual sync bug with bones system
|
2014-10-25 14:11:46 -04:00 |
|
Evan Debenham
|
fa53d78809
|
v0.2.2: overhauled bones system(heroes remains). Fairly tentative, needs to be tested.
|
2014-10-22 17:11:30 -04:00 |
|
Evan Debenham
|
c96c3c5bed
|
V0.2.0: updated sprites, reworked some class hierarchies (probably adds some bugs!)
|
2014-08-24 23:55:10 -04:00 |
|
Evan Debenham
|
95bbff2258
|
V0.1.1: modified exception handling for bones file
|
2014-08-08 19:02:10 -04:00 |
|
Evan Debenham
|
aed303672a
|
V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
|
2014-08-03 14:46:22 -04:00 |
|