Commit Graph

1813 Commits

Author SHA1 Message Date
Evan Debenham
6afff9f71b v0.4.2: adjusted logic for out of bounds integer preference values 2016-09-09 18:01:45 -04:00
Evan Debenham
d754f17edd v0.4.2: fixed bugs with new shader programs 2016-09-09 18:01:44 -04:00
Evan Debenham
b70349256d v0.4.2: increased the size of the renderedtext cache 2016-09-09 18:01:43 -04:00
Evan Debenham
6ed1ec2214 v0.4.2: Implemented no-lighting shader
Gives a very big performance boost on older devices
2016-09-09 18:01:43 -04:00
Evan Debenham
182b24d9ae v0.4.2: improved performance by lowering precision on some shader variables 2016-09-09 18:01:42 -04:00
Evan Debenham
70d2519f16 v0.4.2: fixed a crash bug in gamescene 2016-09-09 18:01:41 -04:00
Evan Debenham
3c1e130b59 v0.4.2: fixed bugs involving earthroot and sungrass 2016-09-09 18:01:41 -04:00
Evan Debenham
18cc801eb2 v0.4.2: fixed an odd interation between tengu and resting 2016-09-09 18:01:40 -04:00
Evan Debenham
aeb699ec1b v0.4.2: stealth weapons now correctly apply strength bonus on surprise hit 2016-09-09 18:01:40 -04:00
Evan Debenham
1faed412d4 v0.4.2: fixed an exploit involving dew drops and shops 2016-09-09 18:01:39 -04:00
Evan Debenham
0c4d302979 v0.4.2: fixed issues with wands of fireblast and regrowth 2016-09-09 18:01:38 -04:00
Evan Debenham
e9b5161d5e v0.4.2: fixed an incorrect reference in itemslot 2016-09-09 18:01:15 -04:00
Evan Debenham
a719101272 v0.4.2: rebalanced glyph of potential 2016-09-09 18:01:14 -04:00
Evan Debenham
616348a0e5 v0.4.2: fixed some bugs involving cursed boomerangs 2016-09-09 18:01:13 -04:00
Evan Debenham
df5f9dc1d5 v0.4.2: fixed a crash bug on level load 2016-09-09 18:01:13 -04:00
Evan Debenham
044c93d3aa v0.4.2: updated build tools version 2016-09-09 18:01:12 -04:00
Evan Debenham
729b5a2f88 v0.4.2: fixed a couple lint warnings/errors 2016-09-09 18:01:09 -04:00
Evan Debenham
5a2ffa29a7 v0.4.2: fixed visual weirdness involving halos 2016-09-09 18:00:21 -04:00
Evan Debenham
6bbc7a1ed2 v0.4.2: fixed some bugs with evil eyes 2016-09-09 18:00:21 -04:00
Evan Debenham
293925b27e v0.4.2: fixed some concurrency issues 2016-09-09 18:00:20 -04:00
Evan Debenham
d2bfb43965 v0.4.2: actually fixed proguard cleansing debug info (I hope) 2016-09-09 18:00:20 -04:00
Evan Debenham
ce16e0c241 v0.4.2: fixed a crash involving reading signs on floor 24 2016-09-09 18:00:19 -04:00
Evan Debenham
2f836069ae v0.4.2: fixed a bug with fog of war 2016-09-09 18:00:19 -04:00
Evan Debenham
47f1c63df3 v0.4.2: fixed a bug with loading and the shadows buff 2016-09-09 18:00:18 -04:00
Evan Debenham
7e3c7f44cd v0.4.2: fixed bugs and corrected logic to pathfinder 2016-09-09 18:00:17 -04:00
Evan Debenham
7ff72dee27 v0.4.2: fixed proguard cleansing debug info 2016-09-09 18:00:17 -04:00
Evan Debenham
67f435319f v0.4.2: fixed bugs with mob pathfinding 2016-09-09 18:00:16 -04:00
Evan Debenham
01aad4196c v0.4.2: implemented path storage for better pathfinder performance 2016-09-09 18:00:16 -04:00
Evan Debenham
e067901f0d v0.4.2: added a safety check to wndbag 2016-09-09 18:00:15 -04:00
Evan Debenham
c1167676b8 v0.4.2: couple of bugfixes 2016-09-09 18:00:14 -04:00
Evan Debenham
704b3b6fc8 v0.4.2: added in a safety check for windows 2016-09-09 18:00:14 -04:00
Evan Debenham
3d2fd64a53 v0.4.2: various balance changes 2016-09-09 18:00:13 -04:00
Evan Debenham
6627ba4736 v0.4.2: performance improvements to visibility checking 2016-09-09 18:00:12 -04:00
Evan Debenham
926b02ce65 v0.4.2: various performance improvements to core classes 2016-09-09 18:00:11 -04:00
Evan Debenham
71c7c264ac v0.4.2: increased priority of game logic thread to 1 below UI thread 2016-09-09 18:00:11 -04:00
Evan Debenham
c29cef8907 v0.4.2: hero.handle no longer actually acts, just sets up action
This prevents hero actions from running on the UI thread incorrectly
2016-09-09 18:00:10 -04:00
Evan Debenham
1293607b42 v0.4.2: returned to wait/notify with race condition fixes
thread.sleep has a bigger performance impact than anticipated, plus I figured out how to fix this while staying fairly clean.
2016-09-09 18:00:10 -04:00
Evan Debenham
8dc0d56eb0 v0.4.2: (hopefully) solved concurrency issues with bitmaptext 2016-09-09 18:00:09 -04:00
Evan Debenham
824c8f789c v0.4.2: fixed key display not updating when opening a chest 2016-09-09 18:00:08 -04:00
Evan Debenham
5d9035e9d9 v0.4.2: improvements to pathfinding array managment 2016-09-09 18:00:08 -04:00
Evan Debenham
c23a284423 v0.4.2: array access and general performance improvements 2016-09-09 18:00:07 -04:00
Evan Debenham
e87ce8949e v0.4.2: fixes to tilemap 2016-09-09 18:00:06 -04:00
Evan Debenham
0b30263236 v0.4.2: fixed some race conditions involving rendered text 2016-09-09 18:00:06 -04:00
Evan Debenham
8d7eac940b v0.4.2: switch wait/notify to busy wait
This solves a race condition, yes using lock/semaphore would do this too, but that is a considerable amount of complexity for what amounts to an extremely simple bit of blocking logic. busy-wait works just as well and is insignificantly more expensive with the use of thread.sleep.
2016-09-09 18:00:05 -04:00
Evan Debenham
22585dd223 v0.4.2: fixed excessive particle effects on blazing traps 2016-09-09 18:00:05 -04:00
Evan Debenham
e43e7b995d v0.4.2: fixed some bugs with tilemap updating 2016-09-09 18:00:04 -04:00
Evan Debenham
a8e04b51ca v0.4.2: fixed some redundant observe calls 2016-09-09 18:00:04 -04:00
Evan Debenham
50f6329578 v0.4.2: changed sprite movement to use a wait/notify structure 2016-09-09 18:00:03 -04:00
Evan Debenham
ced9532a72 v0.4.2: fixed a bug with itemsprites generating before levels did 2016-09-09 18:00:02 -04:00
Evan Debenham
4aba5afade v0.4.2: updated fog of war to respect concurrency 2016-09-09 18:00:02 -04:00