Evan Debenham
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2e85c6cf33
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V0.2.0: Buffed Ring of Elements, resistance and duration factors increased
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2014-09-12 14:43:03 -04:00 |
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Evan Debenham
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69b7e5a9fc
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V0.2.0: implemented ring of Furor, light Sharpshooting refactor
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2014-09-12 14:16:39 -04:00 |
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Evan Debenham
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04b1ace7a7
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V0.2.0: refactored/corrected Ring of Sharpshooting logic
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2014-09-12 11:07:27 -04:00 |
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Evan Debenham
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5eea9c6cfc
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V0.2.0: Corrected a bug with boomerang and Ring of Sharpshooting
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2014-09-12 10:55:30 -04:00 |
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Evan Debenham
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b3069feee9
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V0.2.0: Added Horn of Plenty Sprite Switching
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2014-09-12 00:47:25 -04:00 |
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Evan Debenham
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c015902f83
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V0.2.0: Updated TODOs
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2014-09-12 00:18:19 -04:00 |
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Evan Debenham
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149d199422
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V0.2.0: Fixed a bug in EarthRoot
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2014-09-12 00:15:40 -04:00 |
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Evan Debenham
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1615f5e502
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V0.2.0: Corrected Ring of Force implementation
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2014-09-11 19:57:05 -04:00 |
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Evan Debenham
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110631ea77
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V0.2.0: Implemented Ring of Tenacity
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2014-09-11 16:45:19 -04:00 |
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Evan Debenham
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2ad10e7168
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V0.2.0: Implemented Ring of Sharpshooting
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2014-09-11 15:33:46 -04:00 |
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Evan Debenham
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902b2a096f
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V0.2.0: Implemented Ring of Might
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2014-09-11 11:13:25 -04:00 |
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Evan Debenham
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cbb7d8b130
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Merge remote-tracking branch 'origin/master'
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2014-09-11 10:52:34 -04:00 |
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Evan Debenham
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c4c6372d2a
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V0.2.0: Tied Ring of Force into game logic.
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2014-09-11 10:51:57 -04:00 |
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Evan Debenham
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9c8ab0ccc9
|
V0.2.0: Updated TODOs
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2014-09-11 00:48:13 -04:00 |
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Evan Debenham
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69e82d475d
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V0.2.0: Corrected a bug from the source involving free hits on game loads
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2014-09-10 21:38:59 -04:00 |
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Evan Debenham
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cce6e8dfa0
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V0.2.0: returned spend override to hero class (does nothing, needed for access level, has to be public, super is protected).
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2014-09-10 20:05:06 -04:00 |
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Evan Debenham
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32505de1ac
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V0.2.0: Added shading to armband, tweaked chalice, darkened Blandfruit seed.
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2014-09-10 18:39:26 -04:00 |
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Evan Debenham
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fb5735b2c7
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V0.2.0: Lightly buffed new ring of accuracy, removed old ring of accuracy implementation (it was giving both its old and new effect, oops)
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2014-09-10 17:29:00 -04:00 |
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Evan Debenham
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ed86176362
|
V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation.
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2014-09-10 17:20:33 -04:00 |
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Evan Debenham
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255c98b148
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V0.2.0: renamed Ring of Power to Ring of Magic
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2014-09-10 15:50:28 -04:00 |
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Evan Debenham
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4ded3553b8
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V0.2.0: updated aliases
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2014-09-10 15:30:07 -04:00 |
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Evan Debenham
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ec16f3995c
|
V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
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2014-09-10 15:29:42 -04:00 |
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Evan Debenham
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2667f1bbf5
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V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
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2014-09-10 15:01:08 -04:00 |
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Evan Debenham
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5684fe2367
|
V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%)
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2014-09-10 14:27:11 -04:00 |
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Evan Debenham
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e414777568
|
V0.2.0: Corrected a typo in ring of haste
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2014-09-10 11:42:53 -04:00 |
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Evan Debenham
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17b71d183c
|
V0.2.0: reworked Ring of Accuracy, now reduces enemy evasion instead of attack accuracy.
|
2014-09-10 11:41:35 -04:00 |
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Evan Debenham
|
ae271a7f4a
|
Merge remote-tracking branch 'origin/master'
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2014-09-10 10:35:07 -04:00 |
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Evan Debenham
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1828209594
|
V0.2.0: reworked Ring of Haste, now only increases movement speed.
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2014-09-10 10:34:43 -04:00 |
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Evan Debenham
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e465e1751c
|
V0.2.0: Updated About Scene
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2014-09-09 01:05:53 -04:00 |
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Evan Debenham
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3c875390ef
|
V0.2.0: corrected back button functionality on Welcome Scene
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2014-09-09 00:14:57 -04:00 |
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Evan Debenham
|
ba636007c2
|
V0.2.0: improved bundling on several artifacts.
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2014-09-08 17:35:44 -04:00 |
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Evan Debenham
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80467934f7
|
V0.2.0: added Talisman of Foresight
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2014-09-08 17:15:47 -04:00 |
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Evan Debenham
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e8b3365f08
|
V0.2.0: Initial implementation for Sandals of Nature
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2014-09-08 15:41:09 -04:00 |
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Evan Debenham
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33a6533d08
|
V0.2.0: Tiny correction in Horn of Plenty
|
2014-09-08 10:42:07 -04:00 |
|
Evan Debenham
|
0c06bd0719
|
V0.2.0: Corrected a logic flaw in earthroot buff
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2014-09-08 09:35:26 -04:00 |
|
Evan Debenham
|
20b59a372d
|
V0.2.0: ...further corrected Chalice Logic & artifact logic
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2014-09-08 01:12:36 -04:00 |
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Evan Debenham
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b91ed818ce
|
V0.2.0: corrected Chalice Logic
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2014-09-08 01:08:46 -04:00 |
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Evan Debenham
|
aa591d7c71
|
V0.2.0: correct string mismatch
|
2014-09-08 01:06:24 -04:00 |
|
Evan Debenham
|
14ff09373b
|
V0.2.0: Various artifact logic/sprite changes
|
2014-09-08 01:01:34 -04:00 |
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Evan Debenham
|
5e038f5c5d
|
V0.2.0: Lots of Armband implementation
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2014-09-07 17:13:52 -04:00 |
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Evan Debenham
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1338cabf67
|
V0.2.0: removed an unnecessary Curly Brace.
|
2014-09-05 17:30:41 -04:00 |
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Evan Debenham
|
ff560b46a3
|
V0.2.0: further implemented armband, not yet tied to game logic.
|
2014-09-05 17:27:18 -04:00 |
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Evan Debenham
|
e650767d29
|
V0.2.0: Partially implemented armband.
|
2014-09-05 16:29:57 -04:00 |
|
Evan Debenham
|
0f9854d40a
|
V0.2.0: further improved Blandfruit info string construction.
|
2014-09-05 10:10:38 -04:00 |
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Evan Debenham
|
075d7db790
|
V0.2.0: updated icons, added shattered pixel logo.
|
2014-09-04 23:49:16 -04:00 |
|
Evan Debenham
|
f4d2d8783c
|
V0.2.0: Cape of Thorns bugfixes, numbers tweaking.
|
2014-09-04 02:34:41 -04:00 |
|
Evan Debenham
|
29ed3a0f40
|
V0.2.0: Crazed Bandit now stronger & much more likely to drop armband
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2014-09-03 17:19:27 -04:00 |
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Evan Debenham
|
eab87af82c
|
V0.2.0: Created Master Thieves' Armband & tied into drop logic.
|
2014-09-03 17:18:30 -04:00 |
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Evan Debenham
|
bdc0c29882
|
V0.2.0: updated Cape of Thorns ToString()
|
2014-09-03 17:13:54 -04:00 |
|
Evan Debenham
|
912b55fafa
|
V0.2.0: replaced unintentional black toilet-seat sprite with intended armband sprite.
|
2014-09-03 17:07:59 -04:00 |
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