Commit Graph

2236 Commits

Author SHA1 Message Date
Evan Debenham
1d904966bf v0.6.1: fixes for healing buff visuals 2017-08-19 00:16:25 -04:00
Evan Debenham
0a0001c5d6 v0.6.1: corrected static initialization for generator categories 2017-08-19 00:16:24 -04:00
Evan Debenham
e21e378b94 v0.6.1: changes to the horn of plenty:
- now has 10 levels internally instead of 30
- gains levels more consistently based on food value
- charge speed slightly nerfed
2017-08-19 00:16:24 -04:00
Evan Debenham
a68dc6dbc2 v0.6.1: fixed healing buff not remembering its state 2017-08-19 00:16:24 -04:00
Evan Debenham
ca65af576e v0.6.1: reduced the intensity of the highest visual grid setting 2017-08-19 00:16:24 -04:00
Evan Debenham
154bd94f80 v0.6.1: significant mechanics adjustments to healing potions 2017-08-19 00:16:23 -04:00
Evan Debenham
667d84191a v0.6.1: dew vial now only spawns on floor 1 2017-08-19 00:16:23 -04:00
Evan Debenham
95dd291bfe v0.6.1: adjusted wndbag and increased inventory space to 20 from 19 2017-08-19 00:16:23 -04:00
Evan Debenham
69981aab33 v0.6.1: balance changes for dew drops and dew vial 2017-08-19 00:16:22 -04:00
Evan Debenham
d24f52f361 v0.6.1: adjusted the layouts for quickslots and item slots 2017-08-19 00:16:22 -04:00
Evan Debenham
7126fb45d3 v0.6.1: updated the description for scroll of remove curse 2017-08-19 00:16:22 -04:00
Evan Debenham
30bb83bb6c v0.6.1: changes to curse/upgrade mechanics for rings and wands:
- wands and rings now sometimes become uncursed when upgraded
- rings now have an invisible +1 and start 1 level lower
- cursed rings are no longer degraded
- cursed rings now have an invisible -2, and cap at effective +0
2017-08-19 00:16:22 -04:00
Evan Debenham
84b7a6bbb6 v0.6.1: large ring refactor, moved functionality to within their class 2017-08-19 00:16:21 -04:00
Evan Debenham
02fd423e77 v0.6.1: updated gitignore 2017-08-19 00:16:21 -04:00
Evan Debenham
33a3491e1d v0.6.1: improvements to artifact and item spawning logic
- artifact spawn logic is now better, but no changed functionality
- item spawns are now significantly more consistent throughout a run
2017-08-19 00:16:21 -04:00
Evan Debenham
113ac2daa1 v0.6.1: added support for bundling and unbundling float arrays 2017-08-19 00:16:21 -04:00
Evan Debenham
096d453cbb v0.6.1: fixed a crash bug with Random.chances( hashmap ) 2017-08-19 00:16:20 -04:00
Evan Debenham
49543e301c v0.6.1: overhauled bestiary logic for improved consistency 2017-08-19 00:16:20 -04:00
Evan Debenham
e7117d6577 v0.6.0b: manifest commit 2017-06-11 19:00:34 -04:00
Evan Debenham
0cc15d9a69 v0.6.0b: fixed crashes when gamescene closed while waiting on animations 2017-06-11 19:00:34 -04:00
Evan Debenham
4467146d33 v0.6.0b: removed usage of thread state checking logic, too unreliable 2017-06-11 19:00:34 -04:00
Evan Debenham
804c3aea83 v0.6.0b: ensured the hero action is cleared when levels are changed 2017-06-11 19:00:34 -04:00
Evan Debenham
3b30bdca18 v0.6.0b: added safety checks to floating text 2017-06-11 19:00:34 -04:00
Evan Debenham
61f4a909c5 v0.6.0b: fixed further errors in mob spawning logic 2017-06-11 19:00:33 -04:00
Evan Debenham
4b038a1f66 v0.6.0b: fixed rare crashes based on heap items being set to null 2017-06-11 19:00:33 -04:00
Evan Debenham
14ffa9a160 v0.6.0b: fixed wand of blast wave not updating FOV in some cases 2017-06-11 19:00:33 -04:00
Evan Debenham
58b4d66395 v0.6.0a: manifest commit 2017-06-11 19:00:33 -04:00
Evan Debenham
8e48305bd1 v0.6.0a: translation updates 2017-06-11 19:00:33 -04:00
Evan Debenham
db97210728 v0.6.0a: further improvements/fixes to threading logic 2017-06-11 19:00:33 -04:00
Evan Debenham
0697268a73 v0.6.0a: improved threading logic when gamescene is destroyed 2017-06-11 19:00:32 -04:00
Evan Debenham
3b689da833 v0.6.0a: improved tilemap update logic 2017-06-11 19:00:32 -04:00
Evan Debenham
670c0d9f98 v0.6.0a: renamed overprice rations to small rations 2017-06-11 19:00:32 -04:00
Evan Debenham
a5af7b0c8d v0.6.0a: fixed errors in mob spawning logic 2017-06-11 19:00:32 -04:00
Evan Debenham
41fd593a87 v0.6.0a: improved the resume indicator 2017-06-11 19:00:32 -04:00
Evan Debenham
55a3e0559a v0.6.0: manifest commit 2017-06-04 22:00:48 -04:00
Evan Debenham
4499e3a339 v0.6.0: corrected an incorrect android version reference 2017-06-04 22:00:48 -04:00
Evan Debenham
afb366e861 v0.6.0: laboratory rooms are now more common again 2017-06-04 22:00:48 -04:00
Evan Debenham
93846eb272 v0.6.0: adjusted food values:
small food items: 100 to 150
regular food items: 300 (unchanged)
large food items: 400 to 450
going from hungry to starving now takes 50% longer
2017-06-04 22:00:48 -04:00
Evan Debenham
a222ec64f7 v0.6.0: fixed interrupts setting time to positive infinity 2017-06-04 22:00:48 -04:00
Evan Debenham
6195a70ed7 v0.6.0: removed more unneeded allocations 2017-06-04 22:00:47 -04:00
Evan Debenham
3baf1dc5e7 v0.6.0: improved interrupt logic for actor processing 2017-06-04 22:00:47 -04:00
Evan Debenham
0225143d01 v0.6.0: removed some unneeded allocations when frames were being drawn 2017-06-04 22:00:47 -04:00
Evan Debenham
1b2a0eafd7 v0.6.0: added a safety check to actor logic 2017-06-04 22:00:47 -04:00
Evan Debenham
96e8ecbf7c v0.6.0: reduced the average size of common standard rooms 2017-06-04 22:00:47 -04:00
Evan Debenham
c388463db2 v0.6.0: adjusted level shape properties slightly 2017-06-04 22:00:47 -04:00
Evan Debenham
cf744924eb v0.6.0: tightened the ranges for room numbers 2017-06-04 22:00:46 -04:00
Evan Debenham
cc11562e67 v0.6.0: added icons back for every density, but with custom scaling
this means that:
- shattered once again complies with android guidelines for icons
- icons now look good at any screen size(mostly), no need for scaling
2017-06-04 22:00:46 -04:00
Evan Debenham
af5e55db41 v0.6.0: fixed the game making a new thread with each new gamescene 2017-06-04 22:00:46 -04:00
Evan Debenham
34b2f9dc1f v0.6.0: translation updates 2017-06-04 22:00:45 -04:00
Evan Debenham
26173b875b v0.6.0: selling items to the shop no longer spends time 2017-06-04 22:00:41 -04:00