Commit Graph

747 Commits

Author SHA1 Message Date
Evan Debenham
06aa051410 v0.3.0: added a safety check to danger indicator 2015-06-07 21:54:37 -04:00
Evan Debenham
8c1f4aed38 v0.3.0: wand of firebolt rework mostly implemented. 2015-06-07 21:54:37 -04:00
Evan Debenham
663f3f3727 v0.3.0: added name to Wand of Frost 2015-06-07 21:54:37 -04:00
Evan Debenham
98f5dbd295 v0.3.0: added Wand of Frost 2015-06-07 21:54:36 -04:00
Evan Debenham
476e2eb59b v0.3.0: added shading to the status pane 2015-06-07 21:54:36 -04:00
Evan Debenham
448b716fd3 v0.3.0: fixed chilled visuals showing on invisible enemies 2015-06-07 21:54:35 -04:00
Evan Debenham
3f1043e4b9 v0.3.0: added chilled debuff 2015-06-07 21:54:35 -04:00
Evan Debenham
6507df2824 v0.3.0: modified warlock healing specks a bit. 2015-06-07 21:54:35 -04:00
Evan Debenham
a222efa406 v0.3.0: slight refactor to hunger 2015-06-07 21:54:34 -04:00
Evan Debenham
2367283bf6 v0.3.0: Added shading to the toolbar, and slightly repositioned it. 2015-06-07 21:54:34 -04:00
Evan Debenham
539d2442a4 v0.3.0: added a visual indicator when a mob is surprised. 2015-06-07 21:54:33 -04:00
Evan Debenham
155b275cf8 v0.3.0: Added ability for wands to use multiple charges 2015-06-07 21:54:33 -04:00
Evan Debenham
444fbaf484 v0.3.0: removed the dew vial warning when picked up 2015-06-07 21:54:32 -04:00
Evan Debenham
f844ee05d4 v0.3.0: made some changes to EXP earning logic, reworked the warlock, added a level cap at level 30, buffed the potion of experience a bit. 2015-06-07 21:54:32 -04:00
Evan Debenham
ea35ab544b v0.3.0: improved descriptions for wand of prismatic light and venom 2015-06-07 21:54:31 -04:00
Evan Debenham
4759cb8a55 v0.3.0: added wand of venom & venom gas 2015-06-07 21:54:31 -04:00
Evan Debenham
d3852a392e v0.3.0: wand sprite improvements 2015-06-07 21:54:31 -04:00
Evan Debenham
1654a28d11 v0.3.0: added Wand of Prismatic Light 2015-06-07 21:54:30 -04:00
Evan Debenham
586f2182f1 v0.3.0: made rounding a bit more precise for Wand of Disintegration 2015-06-07 21:54:30 -04:00
Evan Debenham
e6e380252d v0.3.0: corrected mistake, disintegration is still using death ray 2015-06-07 21:54:30 -04:00
Evan Debenham
6bda20b7b7 v0.3.0: refactored beam effects, added Light Ray effect. 2015-06-07 21:54:29 -04:00
Evan Debenham
7cce41e650 v0.3.0: adjusted dist1 neighbours arrays such that for any given index i, i-1 and i+1 correspond to the adjacent neighbour tiles. 2015-06-07 21:54:29 -04:00
Evan Debenham
b2f5fd6123 v0.3.0: improved buff tapping for small screens 2015-06-07 21:54:28 -04:00
Evan Debenham
77c4a7f6ce v0.3.0: corrected and added consistency to crystal chests, now always none-specifically describe their contents. 2015-06-07 21:54:28 -04:00
Evan Debenham
00c19d55bd v0.3.0: added functionality for full buff descriptions (need to write them still) 2015-06-07 21:54:28 -04:00
Evan Debenham
f3c6296dd8 v0.3.0: reworked Wand of Disintegration 2015-06-07 21:54:27 -04:00
Evan Debenham
9c0391f39e v0.3.0: modified some basic wand properties (now max at 10 charges, and IDs much quicker) 2015-06-07 21:54:27 -04:00
Evan Debenham
673f024c17 v0.3.0: enforce consistency on naming for the recharging buff 2015-06-07 21:54:26 -04:00
Evan Debenham
4e34e81365 v0.3.0: improved previous hunger mechanics changes, now better coded & clarified 2015-06-07 21:54:26 -04:00
Evan Debenham
80c591e64a v0.3.0: fixed a bug with new ballistica system
(somehow I always get Math.min & Math.max mixed up)
2015-06-07 21:54:26 -04:00
Evan Debenham
06f747da8d v0.3.0: hunger is now inactive when a boss floor is locked. 2015-06-07 21:54:25 -04:00
Evan Debenham
08e7737111 v0.3.0: tweaked sewer boss floor, slightly larger and less buggy. 2015-06-07 21:54:25 -04:00
Evan Debenham
07ae32ebb5 v0.3.0: refactored ring randomization, which has been broken since 0.2.0(rings capped at +1 instead of +2, oops!) 2015-06-07 21:54:24 -04:00
Evan Debenham
2d134123de v0.3.0: structure for battlemage rework (some implementation, no balancing atm) 2015-06-07 21:54:24 -04:00
Evan Debenham
75f1181d27 v0.3.0: changed food to work with new recharging mechanic. Also removed charging from lightning trap. 2015-06-07 21:54:23 -04:00
Evan Debenham
348f16c19b v0.3.0: reworked scroll of recharging & battlemage charging mechanics 2015-06-07 21:54:23 -04:00
Evan Debenham
ff804668a4 v0.3.0: added placeholder sprite for mage's staff 2015-06-07 21:54:23 -04:00
Evan Debenham
8f80762d91 v0.3.0: added mage's staff and rebalanced wand of magic magic, still needs some polish/tuning 2015-06-07 21:54:22 -04:00
Evan Debenham
773481ceb4 v0.3.0: added placeholder sprites for new & reworked wands. All names are WIP. 2015-06-07 21:54:22 -04:00
Evan Debenham
99f853c190 v0.3.0: reworked the ballistica system 2015-06-07 21:54:21 -04:00
Evan Debenham
9c1cfc095f v0.3.0: wand types are now automatically known (wands still need to be IDed though) 2015-06-07 21:54:21 -04:00
Evan Debenham
bc64d00e17 v0.3.0: tweaked charm mechanics for mobs, ranged enemies will now fail to attack when charmed. 2015-06-07 21:54:20 -04:00
Evan Debenham
ec2ba6afca v0.3.0: self-targeting with wands is now impossible 2015-06-07 21:54:20 -04:00
Evan Debenham
f564c3478d v0.3.0: reworked wand charging, now charges based on missing charges, and when the charger is applied the scaling factor can be set. 2015-06-07 21:54:20 -04:00
Evan Debenham
45c92a66a9 v0.2.4d: final commit 2015-03-28 16:11:11 -04:00
Evan Debenham
a22729ae83 v0.2.4d: tweaked Scroll of Magical Infusion's description 2015-03-28 16:10:46 -04:00
Evan Debenham
f89179d346 v0.2.4d: applied beacon tweaks 2015-03-28 16:10:42 -04:00
Evan Debenham
3db441a5f7 v0.2.4d: imported camera tweak from desktop version 2015-03-28 16:10:23 -04:00
Evan Debenham
5d837c3297 v0.2.4d: further fixed issues with quickslot and dropping bags 2015-03-28 16:10:18 -04:00
Evan Debenham
6720d530f4 v0.2.4d: fixed a bug with timekeeper's hourglass 2015-03-28 16:10:14 -04:00