v0.6.3: starting weapons no longer appear in bones

This commit is contained in:
Evan Debenham 2018-02-01 03:02:43 -05:00 committed by Evan Debenham
parent 0dd4c4b747
commit eeb0b3fa62
3 changed files with 6 additions and 0 deletions

View File

@ -33,6 +33,8 @@ public class Dagger extends MeleeWeapon {
image = ItemSpriteSheet.DAGGER;
tier = 1;
bones = false;
}
@Override

View File

@ -30,6 +30,8 @@ public class Knuckles extends MeleeWeapon {
tier = 1;
DLY = 0.5f; //2x speed
bones = false;
}
@Override

View File

@ -29,6 +29,8 @@ public class WornShortsword extends MeleeWeapon {
image = ItemSpriteSheet.WORN_SHORTSWORD;
tier = 1;
bones = false;
}
}