From eeb0b3fa622ce117bf100b19e135c81c144873d5 Mon Sep 17 00:00:00 2001 From: Evan Debenham <Evan.SHPX@gmail.com> Date: Thu, 1 Feb 2018 03:02:43 -0500 Subject: [PATCH] v0.6.3: starting weapons no longer appear in bones --- .../shatteredpixeldungeon/items/weapon/melee/Dagger.java | 2 ++ .../shatteredpixeldungeon/items/weapon/melee/Knuckles.java | 2 ++ .../items/weapon/melee/WornShortsword.java | 2 ++ 3 files changed, 6 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java index b45febbef..76c4d03ab 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java @@ -33,6 +33,8 @@ public class Dagger extends MeleeWeapon { image = ItemSpriteSheet.DAGGER; tier = 1; + + bones = false; } @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Knuckles.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Knuckles.java index b44a116ca..3245ad61d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Knuckles.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Knuckles.java @@ -30,6 +30,8 @@ public class Knuckles extends MeleeWeapon { tier = 1; DLY = 0.5f; //2x speed + + bones = false; } @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WornShortsword.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WornShortsword.java index 3a3c7e4f4..d738be0ce 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WornShortsword.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WornShortsword.java @@ -29,6 +29,8 @@ public class WornShortsword extends MeleeWeapon { image = ItemSpriteSheet.WORN_SHORTSWORD; tier = 1; + + bones = false; } }