v0.3.0c: re-added particle effect when battlemage gets a staff proc.
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@ -7,6 +7,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.*;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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@ -102,6 +103,7 @@ public class MagesStaff extends MeleeWeapon {
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public void proc(Char attacker, Char defender, int damage) {
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if (wand != null && Dungeon.hero.subClass == HeroSubClass.BATTLEMAGE) {
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wand.partialCharge += 0.5f;
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ScrollOfRecharging.charge((Hero)attacker);
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wand.onHit(this, attacker, defender, damage);
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}
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super.proc(attacker, defender, damage);
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