v0.9.3a: final commit
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@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 544
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appVersionCode = 548
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appVersionName = '0.9.3'
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appVersionName = '0.9.3a'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@ -59,6 +59,31 @@ public class v0_9_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("v0.9.3a", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ Runestones now press tiles when they are thrown (stones of disarming specifically activate before triggering traps)"));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed (caused by v0.9.3):\n" +
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"_-_ Various freeze bugs that were common for certain users\n" +
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"_-_ Various rare crashes\n" +
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"_-_ Giant swarms still duplicating into enclosed spaces in rare cases\n" +
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"_-_ Game freeze bugs with wild magic\n" +
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"_-_ Various bugs with warp beacon telefragging\n" +
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"_-_ Ethereal chains causing quickslot UI issues\n\n" +
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"Fixed (existed prior to v0.9.3):\n" +
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"_-_ On-hit effects triggering on invulnerable pylons\n" +
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"_-_ Wells of healing not fully healing the hero in all cases\n" +
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"_-_ Lightweight cloak getting cancelled when equipped/unequipped\n" +
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"_-_ Displacing darts sometimes teleporting enemies into unreachable places"));
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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