v0.3.1: added Disarming Trap
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Knuckles;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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public class DisarmingTrap extends Trap{
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{
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name = "Disarming trap";
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color = TrapSprite.RED;
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shape = TrapSprite.LARGE_DOT;
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}
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@Override
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public void activate() {
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Heap heap = Dungeon.level.heaps.get( pos );
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if (heap != null){
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int cell = Dungeon.level.randomRespawnCell();
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if (cell != -1) {
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Item item = heap.pickUp();
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Dungeon.level.drop( item, cell ).seen = true;
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for (int i : Level.NEIGHBOURS9)
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Dungeon.level.visited[cell+i] = true;
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Dungeon.observe();
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Sample.INSTANCE.play(Assets.SND_TELEPORT);
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CellEmitter.get(pos).burst(Speck.factory(Speck.LIGHT), 4);
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}
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}
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if (Dungeon.hero.pos == pos){
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Hero hero = Dungeon.hero;
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KindOfWeapon weapon = hero.belongings.weapon;
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if (weapon != null && !(weapon instanceof Knuckles) && !weapon.cursed) {
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int cell = Dungeon.level.randomRespawnCell();
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if (cell != -1) {
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hero.belongings.weapon = null;
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Dungeon.quickslot.clearItem(weapon);
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weapon.updateQuickslot();
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Dungeon.level.drop(weapon, cell).seen = true;
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for (int i : Level.NEIGHBOURS9)
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Dungeon.level.visited[cell+i] = true;
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Dungeon.observe();
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GLog.w("Your weapon is teleported away!");
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Sample.INSTANCE.play(Assets.SND_TELEPORT);
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CellEmitter.get(pos).burst(Speck.factory(Speck.LIGHT), 4);
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}
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}
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}
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}
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@Override
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public String desc() {
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return "This trap contains very specific teleportation magic, which will warp the weapon of its victim to some other location.";
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}
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}
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