diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisarmingTrap.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisarmingTrap.java new file mode 100644 index 000000000..d3ff9c578 --- /dev/null +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisarmingTrap.java @@ -0,0 +1,96 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2015 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ +package com.shatteredpixel.shatteredpixeldungeon.levels.traps; + +import com.shatteredpixel.shatteredpixeldungeon.Assets; +import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; +import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; +import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; +import com.shatteredpixel.shatteredpixeldungeon.items.Heap; +import com.shatteredpixel.shatteredpixeldungeon.items.Item; +import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon; +import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Knuckles; +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; +import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; +import com.watabou.noosa.audio.Sample; + +public class DisarmingTrap extends Trap{ + + { + name = "Disarming trap"; + color = TrapSprite.RED; + shape = TrapSprite.LARGE_DOT; + } + + @Override + public void activate() { + Heap heap = Dungeon.level.heaps.get( pos ); + + if (heap != null){ + int cell = Dungeon.level.randomRespawnCell(); + + if (cell != -1) { + Item item = heap.pickUp(); + Dungeon.level.drop( item, cell ).seen = true; + for (int i : Level.NEIGHBOURS9) + Dungeon.level.visited[cell+i] = true; + Dungeon.observe(); + + Sample.INSTANCE.play(Assets.SND_TELEPORT); + CellEmitter.get(pos).burst(Speck.factory(Speck.LIGHT), 4); + } + } + + if (Dungeon.hero.pos == pos){ + Hero hero = Dungeon.hero; + KindOfWeapon weapon = hero.belongings.weapon; + + if (weapon != null && !(weapon instanceof Knuckles) && !weapon.cursed) { + + int cell = Dungeon.level.randomRespawnCell(); + if (cell != -1) { + hero.belongings.weapon = null; + Dungeon.quickslot.clearItem(weapon); + weapon.updateQuickslot(); + + Dungeon.level.drop(weapon, cell).seen = true; + for (int i : Level.NEIGHBOURS9) + Dungeon.level.visited[cell+i] = true; + Dungeon.observe(); + + GLog.w("Your weapon is teleported away!"); + + Sample.INSTANCE.play(Assets.SND_TELEPORT); + CellEmitter.get(pos).burst(Speck.factory(Speck.LIGHT), 4); + + } + + } + } + } + + @Override + public String desc() { + return "This trap contains very specific teleportation magic, which will warp the weapon of its victim to some other location."; + } +}