v1.2.0: fixed assassinate killing enemies that get corrupted

This commit is contained in:
Evan Debenham 2022-02-28 11:48:53 -05:00
parent b0835c5483
commit 8c4f72cdef

View File

@ -389,7 +389,7 @@ public abstract class Char extends Actor {
if (buff(FireImbue.class) != null) buff(FireImbue.class).proc(enemy);
if (buff(FrostImbue.class) != null) buff(FrostImbue.class).proc(enemy);
if (enemy.isAlive() && prep != null && prep.canKO(enemy)){
if (enemy.isAlive() && enemy.alignment != alignment && prep != null && prep.canKO(enemy)){
enemy.HP = 0;
if (!enemy.isAlive()) {
enemy.die(this);