From 8c4f72cdef7b7e3eeba3aa0535cd7a8e838ae2b2 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 28 Feb 2022 11:48:53 -0500 Subject: [PATCH] v1.2.0: fixed assassinate killing enemies that get corrupted --- .../com/shatteredpixel/shatteredpixeldungeon/actors/Char.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index 0dbfd36ee..b913666f7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -389,7 +389,7 @@ public abstract class Char extends Actor { if (buff(FireImbue.class) != null) buff(FireImbue.class).proc(enemy); if (buff(FrostImbue.class) != null) buff(FrostImbue.class).proc(enemy); - if (enemy.isAlive() && prep != null && prep.canKO(enemy)){ + if (enemy.isAlive() && enemy.alignment != alignment && prep != null && prep.canKO(enemy)){ enemy.HP = 0; if (!enemy.isAlive()) { enemy.die(this);