v1.2.0: fixed assassinate killing enemies that get corrupted
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@ -389,7 +389,7 @@ public abstract class Char extends Actor {
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if (buff(FireImbue.class) != null) buff(FireImbue.class).proc(enemy);
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if (buff(FireImbue.class) != null) buff(FireImbue.class).proc(enemy);
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if (buff(FrostImbue.class) != null) buff(FrostImbue.class).proc(enemy);
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if (buff(FrostImbue.class) != null) buff(FrostImbue.class).proc(enemy);
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if (enemy.isAlive() && prep != null && prep.canKO(enemy)){
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if (enemy.isAlive() && enemy.alignment != alignment && prep != null && prep.canKO(enemy)){
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enemy.HP = 0;
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enemy.HP = 0;
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if (!enemy.isAlive()) {
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if (!enemy.isAlive()) {
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enemy.die(this);
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enemy.die(this);
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