v0.7.0: improved the floating point precision for weapon augments

This commit is contained in:
Evan Debenham 2018-06-05 17:22:31 -04:00
parent 53dc34a1b3
commit 754b629034

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@ -65,9 +65,9 @@ abstract public class Weapon extends KindOfWeapon {
public int RCH = 1; // Reach modifier (only applies to melee hits) public int RCH = 1; // Reach modifier (only applies to melee hits)
public enum Augment { public enum Augment {
SPEED (0.7f, 0.67f), SPEED (0.7f, 0.6667f),
DAMAGE (1.5f, 1.67f), DAMAGE (1.5f, 1.6667f),
NONE (1.0f, 1.00f); NONE (1.0f, 1.0000f);
private float damageFactor; private float damageFactor;
private float delayFactor; private float delayFactor;