v0.7.0: improved the floating point precision for weapon augments
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@ -65,9 +65,9 @@ abstract public class Weapon extends KindOfWeapon {
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public int RCH = 1; // Reach modifier (only applies to melee hits)
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public int RCH = 1; // Reach modifier (only applies to melee hits)
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public enum Augment {
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public enum Augment {
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SPEED (0.7f, 0.67f),
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SPEED (0.7f, 0.6667f),
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DAMAGE (1.5f, 1.67f),
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DAMAGE (1.5f, 1.6667f),
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NONE (1.0f, 1.00f);
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NONE (1.0f, 1.0000f);
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private float damageFactor;
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private float damageFactor;
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private float delayFactor;
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private float delayFactor;
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