From 754b62903440e0480be1f9dfd147b1562fe72c66 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 5 Jun 2018 17:22:31 -0400 Subject: [PATCH] v0.7.0: improved the floating point precision for weapon augments --- .../shatteredpixeldungeon/items/weapon/Weapon.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java index 7c8219813..362ad03e6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java @@ -65,9 +65,9 @@ abstract public class Weapon extends KindOfWeapon { public int RCH = 1; // Reach modifier (only applies to melee hits) public enum Augment { - SPEED (0.7f, 0.67f), - DAMAGE (1.5f, 1.67f), - NONE (1.0f, 1.00f); + SPEED (0.7f, 0.6667f), + DAMAGE (1.5f, 1.6667f), + NONE (1.0f, 1.0000f); private float damageFactor; private float delayFactor;