v0.7.3: corrected typos with curse infusion and improved corrupting desc
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@ -1176,7 +1176,7 @@ items.weapon.enchantments.kinetic$conserveddamage.name=Conserved Damage
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items.weapon.enchantments.kinetic$conserveddamage.desc=Your weapon has stored the excess force from a previous killing blow, and will apply it as bonus damage to your next attack. The energy will slowly fade over time, however.\n\nConserved Damage: %d.
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items.weapon.enchantments.kinetic$conserveddamage.desc=Your weapon has stored the excess force from a previous killing blow, and will apply it as bonus damage to your next attack. The energy will slowly fade over time, however.\n\nConserved Damage: %d.
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items.weapon.enchantments.corrupting.name=corrupting %s
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items.weapon.enchantments.corrupting.name=corrupting %s
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items.weapon.enchantments.corrupting.desc=This powerful enchantment posses similar power to the wand of corruption. When an enemy is killed with a corrupting weapon, there is a chance they will become corrupted.
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items.weapon.enchantments.corrupting.desc=This powerful enchantment posses the ability to turn enemies to your will. When an enemy is killed with this weapon, there is a chance they will become corrupted instead of dieing.
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items.weapon.enchantments.elastic.name=elastic %s
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items.weapon.enchantments.elastic.name=elastic %s
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items.weapon.enchantments.elastic.desc=Elastic weapons have a chance to send enemies flying back short distances.
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items.weapon.enchantments.elastic.desc=Elastic weapons have a chance to send enemies flying back short distances.
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