diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/Bomb.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/Bomb.java new file mode 100644 index 000000000..be5dae34b --- /dev/null +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/Bomb.java @@ -0,0 +1,115 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ +package com.shatteredpixel.shatteredpixeldungeon.items; + +import com.watabou.noosa.audio.Sample; +import com.shatteredpixel.shatteredpixeldungeon.Assets; +import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; +import com.shatteredpixel.shatteredpixeldungeon.actors.Char; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis; +import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; +import com.shatteredpixel.shatteredpixeldungeon.effects.particles.BlastParticle; +import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SmokeParticle; +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; +import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; +import com.watabou.utils.Random; + +public class Bomb extends Item { + + { + name = "bomb"; + image = ItemSpriteSheet.BOMB; + defaultAction = AC_THROW; + stackable = true; + } + + @Override + protected void onThrow( int cell ) { + if (Level.pit[cell]) { + super.onThrow( cell ); + } else { + Sample.INSTANCE.play( Assets.SND_BLAST, 2 ); + + if (Dungeon.visible[cell]) { + CellEmitter.center( cell ).burst( BlastParticle.FACTORY, 30 ); + } + + boolean terrainAffected = false; + for (int n : Level.NEIGHBOURS9) { + int c = cell + n; + if (c >= 0 && c < Level.LENGTH) { + if (Dungeon.visible[c]) { + CellEmitter.get( c ).burst( SmokeParticle.FACTORY, 4 ); + } + + if (Level.flamable[c]) { + Level.set( c, Terrain.EMBERS ); + GameScene.updateMap( c ); + terrainAffected = true; + } + + Char ch = Actor.findChar( c ); + if (ch != null) { + int dmg = Random.Int( 1 + Dungeon.depth, 10 + Dungeon.depth * 2 ) - Random.Int( ch.dr() ); + if (dmg > 0) { + ch.damage( dmg, this ); + if (ch.isAlive()) { + Buff.prolong( ch, Paralysis.class, 2 ); + } + } + } + } + } + + if (terrainAffected) { + Dungeon.observe(); + } + } + } + + @Override + public boolean isUpgradable() { + return false; + } + + @Override + public boolean isIdentified() { + return true; + } + + @Override + public Item random() { + quantity = Random.IntRange( 1, 3 ); + return this; + } + + @Override + public int price() { + return 10 * quantity; + } + + @Override + public String info() { + return + "This is a relatively small bomb, filled with black powder. Conveniently, its fuse is lit automatically when the bomb is thrown."; + } +} diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/Honeypot.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/Honeypot.java new file mode 100644 index 000000000..49e8283d8 --- /dev/null +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/Honeypot.java @@ -0,0 +1,136 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ +package com.shatteredpixel.shatteredpixeldungeon.items; + +import java.util.ArrayList; + +import com.watabou.noosa.audio.Sample; +import com.watabou.noosa.tweeners.AlphaTweener; +import com.shatteredpixel.shatteredpixeldungeon.Assets; +import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Bee; +import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing; +import com.shatteredpixel.shatteredpixeldungeon.effects.Splash; +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; +import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; +import com.watabou.utils.Random; + +public class Honeypot extends Item { + + public static final String AC_SHATTER = "SHATTER"; + + { + name = "honeypot"; + image = ItemSpriteSheet.HONEYPOT; + defaultAction = AC_THROW; + stackable = true; + } + + @Override + public ArrayList actions( Hero hero ) { + ArrayList actions = super.actions( hero ); + actions.add( AC_SHATTER ); + return actions; + } + + @Override + public void execute( final Hero hero, String action ) { + if (action.equals( AC_SHATTER )) { + + hero.sprite.zap( hero.pos ); + shatter( hero.pos ); + + detach( hero.belongings.backpack ); + hero.spendAndNext( TIME_TO_THROW ); + + } else { + super.execute( hero, action ); + } + } + + @Override + protected void onThrow( int cell ) { + if (Level.pit[cell]) { + super.onThrow( cell ); + } else { + shatter( cell ); + } + } + + private void shatter( int pos ) { + Sample.INSTANCE.play( Assets.SND_SHATTER ); + + if (Dungeon.visible[pos]) { + Splash.at( pos, 0xffd500, 5 ); + } + + int newPos = pos; + if (Actor.findChar( pos ) != null) { + ArrayList candidates = new ArrayList(); + boolean[] passable = Level.passable; + + for (int n : Level.NEIGHBOURS4) { + int c = pos + n; + if (passable[c] && Actor.findChar( c ) == null) { + candidates.add( c ); + } + } + + newPos = candidates.size() > 0 ? Random.element( candidates ) : -1; + } + + if (newPos != -1) { + Bee bee = new Bee(); + bee.spawn( Dungeon.depth ); + bee.HP = bee.HT; + bee.pos = newPos; + + GameScene.add( bee ); + Actor.addDelayed( new Pushing( bee, pos, newPos ), -1 ); + + bee.sprite.alpha( 0 ); + bee.sprite.parent.add( new AlphaTweener( bee.sprite, 1, 0.15f ) ); + + Sample.INSTANCE.play( Assets.SND_BEE ); + } + } + + @Override + public boolean isUpgradable() { + return false; + } + + @Override + public boolean isIdentified() { + return true; + } + + @Override + public int price() { + return 50 * quantity; + } + + @Override + public String info() { + return + "There is not much honey in this small honeypot, but there is a golden bee there and it doesn't want to leave it."; + } +}